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- function love.load()
- enemy = {
- x = 400,
- y = 300,
- w = 100,
- h = 100,
- xAccel = 100,
- distance = 0,
- }
- end
- function love.update(dt)
- enemy.x = enemy.x+enemy.xAccel*dt
- enemy.distance = enemy.distance+enemy.xAccel*dt
- if math.abs(enemy.distance) >= 250 then
- enemy.distance = 0
- enemy.xAccel = -enemy.xAccel
- end
- end
- function love.draw()
- love.graphics.setColor(1,1,1)
- love.graphics.print("Walked distance: "..enemy.distance,20,20)
- if enemy.xAccel > 0 then
- love.graphics.print("Facing direction: Right",20,40)
- else
- love.graphics.print("Facing direction: Left",20,40)
- end
- love.graphics.rectangle("fill",enemy.x,enemy.y,enemy.w,enemy.h)
- end
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