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- deferredlightshader = [
- numlights = $arg1
- useao = $arg2
- variantshader 0 (? $useao "deferredlightao" "deferredlight") (? (> $numlights 0) 0 -1) [
- void main(void)
- {
- gl_Position = gl_Vertex;
- }
- ] [
- void main(void) { gl_FragColor = vec4(1, 0, 0, 1); }
- ]
- ]
- deferredshadowshader = [
- numlights = $arg1
- shadowtetra = $arg2
- gatherpcf = $arg3
- useao = $arg4
- variantshader 0 (? $useao "deferredshadowao" "deferredshadow") (? (> $numlights 0) (+ (? $shadowtetra 1 0) (? $gatherpcf 2 0)) -1) [
- void main(void)
- {
- gl_Position = gl_Vertex;
- }
- ] [
- void main(void) { gl_FragColor = vec4(1, 0, 0, 1); }
- ]
- ]
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