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Lavo

Sentinel Example

Apr 11th, 2014
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  1. TXT
  2. entityType "Frigate"
  3. defaultAutoAttackRange "GravityWell"
  4. defaultAutoAttackOn FALSE
  5. prefersToFocusFire TRUE
  6. usesFighterAttack FALSE
  7. autoJoinFleetDefault FALSE
  8. canBomb FALSE
  9. typeCount 1
  10. frigateRoleType "Colony"
  11. statCountType "FrigateColony"
  12. mainViewIcon "INFOCARDICON_FRIGATE_IMPSENTINEL"
  13. picture "PICTURE_FRIGATE_IMPSENTINEL"
  14. NameStringID "IDS_FRIGATE_IMPSENTINEL_NAME"
  15. DescriptionStringID "IDS_FRIGATE_IMPSENTINEL_DESCRIPTION"
  16. counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_COLONY"
  17. basePrice
  18. credits 191.000000
  19. metal 24.000000
  20. crystal 20.000000
  21. slotCount 0.700000
  22. BuildTime 8.000000
  23. hasLevels FALSE
  24. ExperiencePointsForDestroying 0.700000
  25. MaxHullPoints 100.000000
  26. MaxShieldPoints 1000.000000
  27. HullPointRestoreRate 0.09638554216867469879518072289157
  28. ShieldPointRestoreRate 1.875000
  29. BaseArmorPoints 1.000000
  30. maxMitigation 0.000000
  31. Prerequisites
  32. NumResearchPrerequisites 0
  33. RequiredFactionNameID ""
  34. RequiredCompletedResearchSubjects 0
  35. numRandomDebrisLarge 0
  36. numRandomDebrisSmall 3
  37. numSpecificDebris 0
  38. armorType "Medium"
  39. hudIcon "HUDICON_FRIGATE_IMPSENTINEL"
  40. smallHudIcon "INFOCARDICON_FRIGATE_IMPSENTINEL"
  41. infoCardIcon "INFOCARDICON_FRIGATE_IMPSENTINEL"
  42. minZoomDistanceMult 1.500000
  43. NumWeapons 3
  44. Weapon
  45. WeaponType "Projectile"
  46. damageEnums
  47. AttackType "ANTIMEDIUM"
  48. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  49. DamageApplyType "BACKLOADED"
  50. DamageType "ENERGY"
  51. WeaponClassType "LASERPSI"
  52. DamagePerBank:FRONT 8.218750
  53. DamagePerBank:BACK 0.000000
  54. DamagePerBank:LEFT 0.000000
  55. DamagePerBank:RIGHT 0.000000
  56. Range 6000.000000
  57. PreBuffCooldownTime 5.625000
  58. CanFireAtFighter TRUE
  59. SynchronizedTargeting FALSE
  60. PointStaggerDelay 0.200000
  61. TravelSpeed 4500.000000
  62. Duration 0.000000
  63. fireConstraintType "CanAlwaysFire"
  64. WeaponEffects
  65. weaponType "Projectile"
  66. burstCount 1
  67. burstDelay 0.000000
  68. fireDelay 0.000000
  69. muzzleEffectName "WEAPON_GREEN_LASER_MUZZLE"
  70. muzzleSoundMinRespawnTime 0.500000
  71. muzzleSounds
  72. soundCount 1
  73. sound "WEAPON_EMPIRE_TL_MEDIUM_MUZZLE"
  74. hitEffectName "WEAPON_TL_MEDIUM_HIT"
  75. hitHullEffectSounds
  76. soundCount 3
  77. sound "EXPLOSION_TLHITHULL_M"
  78. sound "EXPLOSION_TLHITHULL_M_ALT1"
  79. sound "EXPLOSION_TLHITHULL_M_ALT2"
  80. hitShieldsEffectSounds
  81. soundCount 4
  82. sound "EXPLOSION_TLHIT_M"
  83. sound "EXPLOSION_TLHIT_M_ALT1"
  84. sound "EXPLOSION_TLHIT_M_ALT2"
  85. sound "EXPLOSION_TLHIT_M_ALT3"
  86. projectileTravelEffectName "WEAPON_GREEN_TL_MEDIUM_TRAVEL"
  87. Weapon
  88. WeaponType "Projectile"
  89. damageEnums
  90. AttackType "TITAN"
  91. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  92. DamageApplyType "BACKLOADED"
  93. DamageType "ENERGY"
  94. WeaponClassType "AUTOCANNON"
  95. DamagePerBank:FRONT 0.000000
  96. DamagePerBank:BACK 0.000000
  97. DamagePerBank:LEFT 0.000000
  98. DamagePerBank:RIGHT 0.000000
  99. Range 3000.000000
  100. PreBuffCooldownTime 1.250000
  101. CanFireAtFighter TRUE
  102. SynchronizedTargeting FALSE
  103. PointStaggerDelay 0.200000
  104. TravelSpeed 2000.000000
  105. Duration 0.000000
  106. fireConstraintType "CanAlwaysFire"
  107. WeaponEffects
  108. weaponType "Projectile"
  109. burstCount 0
  110. burstDelay 0.000000
  111. fireDelay 0.000000
  112. muzzleEffectName "WEAPON_GREEN_LASER_MUZZLE"
  113. muzzleSoundMinRespawnTime 0.500000
  114. muzzleSounds
  115. soundCount 1
  116. sound "WEAPON_EMPIRE_TL_LIGHT_MUZZLE"
  117. hitEffectName "WEAPON_TL_LIGHT_HIT"
  118. hitHullEffectSounds
  119. soundCount 3
  120. sound "EXPLOSION_TLHITHULL_M"
  121. sound "EXPLOSION_TLHITHULL_M_ALT1"
  122. sound "EXPLOSION_TLHITHULL_M_ALT2"
  123. hitShieldsEffectSounds
  124. soundCount 4
  125. sound "EXPLOSION_TLHIT_M"
  126. sound "EXPLOSION_TLHIT_M_ALT1"
  127. sound "EXPLOSION_TLHIT_M_ALT2"
  128. sound "EXPLOSION_TLHIT_M_ALT3"
  129. projectileTravelEffectName "WEAPON_GREEN_LASER_TRAVEL"
  130. Weapon
  131. WeaponType "Projectile"
  132. damageEnums
  133. AttackType "TITAN"
  134. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  135. DamageApplyType "BACKLOADED"
  136. DamageType "ENERGY"
  137. WeaponClassType "AUTOCANNON"
  138. DamagePerBank:FRONT 0.000000
  139. DamagePerBank:BACK 0.000000
  140. DamagePerBank:LEFT 0.000000
  141. DamagePerBank:RIGHT 0.000000
  142. Range 3000.000000
  143. PreBuffCooldownTime 1.250000
  144. CanFireAtFighter TRUE
  145. SynchronizedTargeting FALSE
  146. PointStaggerDelay 0.200000
  147. TravelSpeed 2000.000000
  148. Duration 0.000000
  149. fireConstraintType "CanAlwaysFire"
  150. WeaponEffects
  151. weaponType "Projectile"
  152. burstCount 0
  153. burstDelay 0.000000
  154. fireDelay 0.000000
  155. muzzleEffectName "WEAPON_GREEN_LASER_MUZZLE"
  156. muzzleSoundMinRespawnTime 0.500000
  157. muzzleSounds
  158. soundCount 1
  159. sound "WEAPON_EMPIRE_TL_LIGHT_MUZZLE"
  160. hitEffectName "WEAPON_TL_LIGHT_HIT"
  161. hitHullEffectSounds
  162. soundCount 3
  163. sound "EXPLOSION_TLHITHULL_M"
  164. sound "EXPLOSION_TLHITHULL_M_ALT1"
  165. sound "EXPLOSION_TLHITHULL_M_ALT2"
  166. hitShieldsEffectSounds
  167. soundCount 4
  168. sound "EXPLOSION_TLHIT_M"
  169. sound "EXPLOSION_TLHIT_M_ALT1"
  170. sound "EXPLOSION_TLHIT_M_ALT2"
  171. sound "EXPLOSION_TLHIT_M_ALT3"
  172. projectileTravelEffectName "WEAPON_GREEN_LASER_TRAVEL"
  173. m_weaponIndexForRange 0
  174. firingAlignmentType "Default"
  175. TargetCountPerBank:FRONT 1
  176. TargetCountPerBank:BACK 1
  177. TargetCountPerBank:LEFT 1
  178. TargetCountPerBank:RIGHT 1
  179. canOnlyTargetStructures FALSE
  180. hasWeaponLevels FALSE
  181. mass 85.000000
  182. ShieldMeshName "FRIGATE_IMPSENTINEL_SHIELD"
  183. renderShield FALSE
  184. maxAccelerationLinear 90.000000
  185. maxAccelerationStrafe 10.000000
  186. maxDecelerationLinear 1500.000000
  187. maxAccelerationAngular 8.000000
  188. maxDecelerationAngular 9.999996
  189. maxSpeedLinear 1500.000000
  190. maxRollRate 2.000000
  191. maxRollAngle 35.000000
  192. squadTypeEntityDef:0 ""
  193. squadAntiMatterCost:0 0.000000
  194. squadTypeEntityDef:1 ""
  195. squadAntiMatterCost:1 0.000000
  196. squadTypeEntityDef:2 ""
  197. squadAntiMatterCost:2 0.000000
  198. squadTypeEntityDef:3 ""
  199. squadAntiMatterCost:3 0.000000
  200. maxNumCommandPoints 0
  201. NumSoundsFor:ONATTACKORDERISSUED 4
  202. SoundID "NEBB_ONATTACKORDERISSUED_0"
  203. SoundID "NEBB_ONATTACKORDERISSUED_1"
  204. SoundID "NEBB_ONATTACKORDERISSUED_2"
  205. SoundID "NEBB_ONATTACKORDERISSUED_3"
  206. NumSoundsFor:ONCREATION 1
  207. SoundID "NEBB_ONCREATION_0"
  208. NumSoundsFor:ONGENERALORDERISSUED 3
  209. SoundID "NEBB_ONGENERALORDERISSUED_0"
  210. SoundID "NEBB_ONGENERALORDERISSUED_1"
  211. SoundID "NEBB_ONGENERALORDERISSUED_2"
  212. NumSoundsFor:ONSELECTED 3
  213. SoundID "NEBB_ONSELECTED_0"
  214. SoundID "NEBB_ONSELECTED_1"
  215. SoundID "NEBB_ONSELECTED_2"
  216. NumSoundsFor:ONSTARTPHASEJUMP 1
  217. SoundID "NEBB_ONSTARTPHASEJUMP_0"
  218. MeshNameInfoCount 1
  219. MeshNameInfo
  220. meshName "FRIGATE_IMPSENTINEL"
  221. criteriaType "None"
  222. meshNameIncreasedEffectName ""
  223. meshNameDecreasedEffectName ""
  224. ExhaustParticleSystemName "EXHAUST_EMPIREMEDIUM"
  225. ExplosionName "Frigate0"
  226. HyperspaceChargingSoundID "EMPIRE_HYPEROUT"
  227. HyperspaceTravelSoundID "ENGINE_EMPIRE_CORVETTE"
  228. EngineSoundID "ENGINE_EMPIRE_CORVETTE"
  229. ability:0 "ABILITY_COLONIZE"
  230. ability:1 ""
  231. ability:2 ""
  232. ability:3 ""
  233. ability:4 ""
  234. MaxAntiMatter 100.000000
  235. AntiMatterRestoreRate 1.000000
  236. cargoType "Invalid"
  237. maxCargoCapacity 0.000000
  238. formationRank 0
  239. minShadow 0.200000
  240. maxShadow 1.000000
  241. allegianceDecreasePerRoundtrip 0.000000
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