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- TXT
- entityType "Frigate"
- defaultAutoAttackRange "GravityWell"
- defaultAutoAttackOn FALSE
- prefersToFocusFire TRUE
- usesFighterAttack FALSE
- autoJoinFleetDefault FALSE
- canBomb FALSE
- typeCount 1
- frigateRoleType "Colony"
- statCountType "FrigateColony"
- mainViewIcon "INFOCARDICON_FRIGATE_IMPSENTINEL"
- picture "PICTURE_FRIGATE_IMPSENTINEL"
- NameStringID "IDS_FRIGATE_IMPSENTINEL_NAME"
- DescriptionStringID "IDS_FRIGATE_IMPSENTINEL_DESCRIPTION"
- counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_COLONY"
- basePrice
- credits 191.000000
- metal 24.000000
- crystal 20.000000
- slotCount 0.700000
- BuildTime 8.000000
- hasLevels FALSE
- ExperiencePointsForDestroying 0.700000
- MaxHullPoints 100.000000
- MaxShieldPoints 1000.000000
- HullPointRestoreRate 0.09638554216867469879518072289157
- ShieldPointRestoreRate 1.875000
- BaseArmorPoints 1.000000
- maxMitigation 0.000000
- Prerequisites
- NumResearchPrerequisites 0
- RequiredFactionNameID ""
- RequiredCompletedResearchSubjects 0
- numRandomDebrisLarge 0
- numRandomDebrisSmall 3
- numSpecificDebris 0
- armorType "Medium"
- hudIcon "HUDICON_FRIGATE_IMPSENTINEL"
- smallHudIcon "INFOCARDICON_FRIGATE_IMPSENTINEL"
- infoCardIcon "INFOCARDICON_FRIGATE_IMPSENTINEL"
- minZoomDistanceMult 1.500000
- NumWeapons 3
- Weapon
- WeaponType "Projectile"
- damageEnums
- AttackType "ANTIMEDIUM"
- DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
- DamageApplyType "BACKLOADED"
- DamageType "ENERGY"
- WeaponClassType "LASERPSI"
- DamagePerBank:FRONT 8.218750
- DamagePerBank:BACK 0.000000
- DamagePerBank:LEFT 0.000000
- DamagePerBank:RIGHT 0.000000
- Range 6000.000000
- PreBuffCooldownTime 5.625000
- CanFireAtFighter TRUE
- SynchronizedTargeting FALSE
- PointStaggerDelay 0.200000
- TravelSpeed 4500.000000
- Duration 0.000000
- fireConstraintType "CanAlwaysFire"
- WeaponEffects
- weaponType "Projectile"
- burstCount 1
- burstDelay 0.000000
- fireDelay 0.000000
- muzzleEffectName "WEAPON_GREEN_LASER_MUZZLE"
- muzzleSoundMinRespawnTime 0.500000
- muzzleSounds
- soundCount 1
- sound "WEAPON_EMPIRE_TL_MEDIUM_MUZZLE"
- hitEffectName "WEAPON_TL_MEDIUM_HIT"
- hitHullEffectSounds
- soundCount 3
- sound "EXPLOSION_TLHITHULL_M"
- sound "EXPLOSION_TLHITHULL_M_ALT1"
- sound "EXPLOSION_TLHITHULL_M_ALT2"
- hitShieldsEffectSounds
- soundCount 4
- sound "EXPLOSION_TLHIT_M"
- sound "EXPLOSION_TLHIT_M_ALT1"
- sound "EXPLOSION_TLHIT_M_ALT2"
- sound "EXPLOSION_TLHIT_M_ALT3"
- projectileTravelEffectName "WEAPON_GREEN_TL_MEDIUM_TRAVEL"
- Weapon
- WeaponType "Projectile"
- damageEnums
- AttackType "TITAN"
- DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
- DamageApplyType "BACKLOADED"
- DamageType "ENERGY"
- WeaponClassType "AUTOCANNON"
- DamagePerBank:FRONT 0.000000
- DamagePerBank:BACK 0.000000
- DamagePerBank:LEFT 0.000000
- DamagePerBank:RIGHT 0.000000
- Range 3000.000000
- PreBuffCooldownTime 1.250000
- CanFireAtFighter TRUE
- SynchronizedTargeting FALSE
- PointStaggerDelay 0.200000
- TravelSpeed 2000.000000
- Duration 0.000000
- fireConstraintType "CanAlwaysFire"
- WeaponEffects
- weaponType "Projectile"
- burstCount 0
- burstDelay 0.000000
- fireDelay 0.000000
- muzzleEffectName "WEAPON_GREEN_LASER_MUZZLE"
- muzzleSoundMinRespawnTime 0.500000
- muzzleSounds
- soundCount 1
- sound "WEAPON_EMPIRE_TL_LIGHT_MUZZLE"
- hitEffectName "WEAPON_TL_LIGHT_HIT"
- hitHullEffectSounds
- soundCount 3
- sound "EXPLOSION_TLHITHULL_M"
- sound "EXPLOSION_TLHITHULL_M_ALT1"
- sound "EXPLOSION_TLHITHULL_M_ALT2"
- hitShieldsEffectSounds
- soundCount 4
- sound "EXPLOSION_TLHIT_M"
- sound "EXPLOSION_TLHIT_M_ALT1"
- sound "EXPLOSION_TLHIT_M_ALT2"
- sound "EXPLOSION_TLHIT_M_ALT3"
- projectileTravelEffectName "WEAPON_GREEN_LASER_TRAVEL"
- Weapon
- WeaponType "Projectile"
- damageEnums
- AttackType "TITAN"
- DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
- DamageApplyType "BACKLOADED"
- DamageType "ENERGY"
- WeaponClassType "AUTOCANNON"
- DamagePerBank:FRONT 0.000000
- DamagePerBank:BACK 0.000000
- DamagePerBank:LEFT 0.000000
- DamagePerBank:RIGHT 0.000000
- Range 3000.000000
- PreBuffCooldownTime 1.250000
- CanFireAtFighter TRUE
- SynchronizedTargeting FALSE
- PointStaggerDelay 0.200000
- TravelSpeed 2000.000000
- Duration 0.000000
- fireConstraintType "CanAlwaysFire"
- WeaponEffects
- weaponType "Projectile"
- burstCount 0
- burstDelay 0.000000
- fireDelay 0.000000
- muzzleEffectName "WEAPON_GREEN_LASER_MUZZLE"
- muzzleSoundMinRespawnTime 0.500000
- muzzleSounds
- soundCount 1
- sound "WEAPON_EMPIRE_TL_LIGHT_MUZZLE"
- hitEffectName "WEAPON_TL_LIGHT_HIT"
- hitHullEffectSounds
- soundCount 3
- sound "EXPLOSION_TLHITHULL_M"
- sound "EXPLOSION_TLHITHULL_M_ALT1"
- sound "EXPLOSION_TLHITHULL_M_ALT2"
- hitShieldsEffectSounds
- soundCount 4
- sound "EXPLOSION_TLHIT_M"
- sound "EXPLOSION_TLHIT_M_ALT1"
- sound "EXPLOSION_TLHIT_M_ALT2"
- sound "EXPLOSION_TLHIT_M_ALT3"
- projectileTravelEffectName "WEAPON_GREEN_LASER_TRAVEL"
- m_weaponIndexForRange 0
- firingAlignmentType "Default"
- TargetCountPerBank:FRONT 1
- TargetCountPerBank:BACK 1
- TargetCountPerBank:LEFT 1
- TargetCountPerBank:RIGHT 1
- canOnlyTargetStructures FALSE
- hasWeaponLevels FALSE
- mass 85.000000
- ShieldMeshName "FRIGATE_IMPSENTINEL_SHIELD"
- renderShield FALSE
- maxAccelerationLinear 90.000000
- maxAccelerationStrafe 10.000000
- maxDecelerationLinear 1500.000000
- maxAccelerationAngular 8.000000
- maxDecelerationAngular 9.999996
- maxSpeedLinear 1500.000000
- maxRollRate 2.000000
- maxRollAngle 35.000000
- squadTypeEntityDef:0 ""
- squadAntiMatterCost:0 0.000000
- squadTypeEntityDef:1 ""
- squadAntiMatterCost:1 0.000000
- squadTypeEntityDef:2 ""
- squadAntiMatterCost:2 0.000000
- squadTypeEntityDef:3 ""
- squadAntiMatterCost:3 0.000000
- maxNumCommandPoints 0
- NumSoundsFor:ONATTACKORDERISSUED 4
- SoundID "NEBB_ONATTACKORDERISSUED_0"
- SoundID "NEBB_ONATTACKORDERISSUED_1"
- SoundID "NEBB_ONATTACKORDERISSUED_2"
- SoundID "NEBB_ONATTACKORDERISSUED_3"
- NumSoundsFor:ONCREATION 1
- SoundID "NEBB_ONCREATION_0"
- NumSoundsFor:ONGENERALORDERISSUED 3
- SoundID "NEBB_ONGENERALORDERISSUED_0"
- SoundID "NEBB_ONGENERALORDERISSUED_1"
- SoundID "NEBB_ONGENERALORDERISSUED_2"
- NumSoundsFor:ONSELECTED 3
- SoundID "NEBB_ONSELECTED_0"
- SoundID "NEBB_ONSELECTED_1"
- SoundID "NEBB_ONSELECTED_2"
- NumSoundsFor:ONSTARTPHASEJUMP 1
- SoundID "NEBB_ONSTARTPHASEJUMP_0"
- MeshNameInfoCount 1
- MeshNameInfo
- meshName "FRIGATE_IMPSENTINEL"
- criteriaType "None"
- meshNameIncreasedEffectName ""
- meshNameDecreasedEffectName ""
- ExhaustParticleSystemName "EXHAUST_EMPIREMEDIUM"
- ExplosionName "Frigate0"
- HyperspaceChargingSoundID "EMPIRE_HYPEROUT"
- HyperspaceTravelSoundID "ENGINE_EMPIRE_CORVETTE"
- EngineSoundID "ENGINE_EMPIRE_CORVETTE"
- ability:0 "ABILITY_COLONIZE"
- ability:1 ""
- ability:2 ""
- ability:3 ""
- ability:4 ""
- MaxAntiMatter 100.000000
- AntiMatterRestoreRate 1.000000
- cargoType "Invalid"
- maxCargoCapacity 0.000000
- formationRank 0
- minShadow 0.200000
- maxShadow 1.000000
- allegianceDecreasePerRoundtrip 0.000000
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