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- @name Practice Target
- @inputs Damage Reset
- @outputs DmgScreen KillScreen ModeScreen DetectorOn
- @persist Mode
- #Dumb stuff because E2 is dumb
- runOnTick(1)
- runOnChat(1)
- #Turn on the Detector
- if (first()) {DetectorOn = 1}
- #Change the mode through chat
- if (first()) {Mode = 0}
- if (owner():lastSaid() == "/mode1") {Mode = 0}
- if (owner():lastSaid() == "/mode2") {Mode = 1}
- #Screen displays the damage, and updates the value when changed
- if (changed(Damage) && Mode == 1) {DmgScreen = DmgScreen + Damage}
- elseif (changed(Damage) && Mode == 0) {DmgScreen = Damage}
- #Displays the current mode on ModeScreen
- if (Mode == 0) {ModeScreen = 1}
- if (Mode == 1) {ModeScreen = 2}
- #If the damage value is over 100, the kill screen displays a 1 (Buggy in Mode 2)
- if (changed(Damage) && Damage > 100) {KillScreen = 1}
- elseif (changed(Damage) && Damage < 100) {KillScreen = 0}
- #########################
- # Made by CG | Rebitaay #
- #########################
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