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Rebitaay

Rebitaay's Practice Target E2

May 17th, 2015
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  1. @name Practice Target
  2. @inputs Damage Reset
  3. @outputs DmgScreen KillScreen ModeScreen DetectorOn
  4. @persist Mode
  5.  
  6. #Dumb stuff because E2 is dumb
  7. runOnTick(1)
  8. runOnChat(1)
  9.  
  10. #Turn on the Detector
  11. if (first()) {DetectorOn = 1}
  12.  
  13. #Change the mode through chat
  14. if (first()) {Mode = 0}
  15. if (owner():lastSaid() == "/mode1") {Mode = 0}
  16. if (owner():lastSaid() == "/mode2") {Mode = 1}
  17.  
  18. #Screen displays the damage, and updates the value when changed
  19. if (changed(Damage) && Mode == 1) {DmgScreen = DmgScreen + Damage}
  20. elseif (changed(Damage) && Mode == 0) {DmgScreen = Damage}
  21.  
  22. #Displays the current mode on ModeScreen
  23. if (Mode == 0) {ModeScreen = 1}
  24. if (Mode == 1) {ModeScreen = 2}
  25.  
  26. #If the damage value is over 100, the kill screen displays a 1 (Buggy in Mode 2)
  27. if (changed(Damage) && Damage > 100) {KillScreen = 1}
  28. elseif (changed(Damage) && Damage < 100) {KillScreen = 0}
  29.  
  30.  
  31. #########################
  32. # Made by CG | Rebitaay #
  33. #########################
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