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  1. <h2><span style="font-size: 16pt;">Key terms:</span></h2>
  2. <p></p>
  3. <p><span style="font-size: 16pt;"><b>RDM</b> means <b>"Random Death Match"</b> - This is shooting/killing someone without a valid roleplay reason. </span><br /> <br /><span style="font-size: 16pt;"><b>RDA</b> means <b>"Random Arrest"</b> - This is arresting someone without a valid roleplay reaon. </span><br /> <br /><span style="font-size: 16pt;"> <b>OOC</b> means <b>"Out Of Character"</b> - This is chats that have no relation to roleplay and can be accessed by typing "/ooc" or "/looc" in chat. Out of character chat is not a platform to be disrespectful. </span><br /> <br /><span style="font-size: 16pt;"> <b>IC</b> means <b>"In Character"</b> - This is when acting or talking about things involving your character or another. Your character may have their own personality and should have feelings seperate to your out of character self. </span><br /> <br /><span style="font-size: 16pt;"><b>Meta gaming</b> is using any form of out of character communication or information in-character. This is using information recieved out of character to an advantage. </span><br /> <br /><span style="font-size: 16pt;"> If you have any questions about rules, speak to a staff member in-game or on the forums who can be identified by their tags.</span></p>
  4. <p></p>
  5. <h2><span style="font-size: 16pt;">New Rules</span></h2>
  6. <p><span style="font-size: 21.3333px;">Dispatch Channel Rules</span></p>
  7. <h2><span style="font-size: 16pt;">General Rules</span></h2>
  8. <p><span style="font-size: 16pt;">1.1 - Staff word is final. If you disagree with a staff members judgement, report it on the forums.&nbsp;&nbsp; </span><br /><span style="font-size: 16pt;"> 1.2 - No racist, sexist, homophobic or offensive language. This goes for IC &amp; OOC. </span><br /><span style="font-size: 16pt;"> 1.3 - Do not Meta Game. </span><br /><span style="font-size: 16pt;"> 1.4 - Do not RDM another player. Even with consent, you should only kill a player during an event as long as you are an event enemy. </span><br /><span style="font-size: 16pt;"> 1.5 - Do not randomly fire a weapon. You must have an RP reason for firing a weapon.</span><span style="font-size: 16pt;"><br />1.6 - Advertising of any form will not be tolerated and will result in severe punishment.</span>&nbsp;<span style="font-size: 16pt;"><br /> 1.7 - Using Hacks/Cheats/Glitches/Exploits is not allowed. If found using them, you will be given a permanant ban. Not reporting a bug is just as bad! </span><br /><span style="font-size: 16pt;"> 1.8 - FailRP is not tolerated. All situations should be handled in character until told otherwise &amp; no in-human actions should be performed without proper roleplay background.</span><br /><span style="font-size: 16pt;"> 1.9 - Mass breaking server rules with no intention of roleplaying will result in a permanent ban; to the staff members discretion.</span><br /><span style="font-size: 16pt;">1.10 - When contacting staff, use @ before your message. </span><br /><span style="font-size: 16pt;"> 1.11 - Do not go AFK for more than five minutes.</span><br /><span style="font-size: 16pt;">1.11B - Do not attempt to avoid the AFK kicker unless you aren't actually AFK.<br /><span style="font-size: 16pt;"> 1.12 - Serious Roleplay is always in effect <span style="text-decoration: underline;">unless</span> prior stated by a staff member.</span><br /><span style="font-size: 16pt;">1.13 - Under no circumstance are you to impersonate another staff member, this applies to everyone staff or not.</span><br /><span style="font-size: 16pt;">1.14 - No voice changers, this also applies for TeamSpeak.</span><br /><span style="font-size: 16pt;">1.15 - Trolling is not acceptable and may result in a permanent ban depending on the severity.</span><br /><span style ="font-size: 16pt;">1.16 - Excessive use of caps in OOC is a warnable offense.</span></p>
  9. <h2><span style="font-size: 16pt;">Roleplay Rules</span></h2>
  10. <p><span style="font-size: 16pt;">2.1 - You must always listen to the highest ranking officer present, staying on task of their orders, unless you have an RP reason to disobey orders(such as being ordered to by an event host). </span><br /><span style="font-size: 16pt;">2.2 - Do not use /advert for non-IC matters, /advert is an in-character communication device. </span><br /><span style="font-size: 16pt;">2.3 - For actions used in RP, use /me to describe the actions of your character. </span><br /><span style="font-size: 16pt;">2.4 - Rocket boots may not be used outside of the ship, without staff member approval. </span><br /><span style="font-size: 16pt;">2.5 - You must have a valid RP reason and permission from staff to turn rogue. </span><br /><span style="font-size: 16pt;">2.6 - If Jedi or RMT are fighting an enemy, do not engage. </span><br /><span style="font-size: 16pt;">2.7 - Do not shoot another clone trooper unless they have gone rogue. </span><br /><span style="font-size: 16pt;">2.8 - When a player is using "active camouflage" while crouched or walking your character cannot see them. </span><br /><span style="font-size: 16pt;">2.9 - Do not attempt to break someone out of, nor break out of, cuffs without a valid RP reason. </span><br /><span style="font-size: 16pt;">2.10 - If you die, do not break NLR. This means do not return to the place you died for 5 minutes unless you have specific admin approval or an in character reason (being ordered somewhere by higher ups).</span><br /><span style="font-size: 16pt;">2.11 - Promotions must be handled in-character and on the server.&nbsp;&nbsp; </span><br /><span style="font-size: 16pt;">2.12 - Weapons may not be dropped to other players who do not spawn with that specific weapon.</span><br /><span style="font-size: 16pt;">2.13 - The Grapple Hook may not be used to grapple other players or ships.</span></p>
  11. <h2><span style="font-size: 16pt;">Regiment &amp; Character Rules</span></h2>
  12. <p><span style="font-size: 16pt;">3.1 - Regiment rules can change with their Commanders permission or the Generals permission.&nbsp; </span><br /><span style="font-size: 16pt;">3.2 - Regiment changes must be coordinated with your Executive officer or Commanding officer. </span><br /><span style="font-size: 16pt;">3.3 - Regiments may only hold tryouts with Fleet permission. </span><br /><span style="font-size: 16pt;">3.4 - Speeder bikes &amp; Rocket boots may only be engaged when permission of fleet is given. </span><br /><span style="font-size: 16pt;">3.5 - Regiments must request permission to deploy "heavy weaponry" such as tanks or speeders. </span><br /><span style="font-size: 16pt;">3.6 - Ships may only be spawned within the hangar bays if there is space. </span><br /><span style="font-size: 16pt;">3.7 - Arrests may only be up to ten minutes upon entry to the brig. </span><br /><span style="font-size: 16pt;">3.8 - The taser may not be used to randomly freeze people, you must have a valid reason. </span><br /><span style="font-size: 16pt;">3.9 - When arresting cadets take them to the cadet or training room <strong>not</strong> the brig, they need to be trained not imprisoned.</span><br /><span style="font-size: 16pt;">3.10 - Grapple Hooks may only be used during events or training with Fleet permission. </span><br /><span style="font-size: 16pt;">3.11 - The Grapple Hook may not be used outside the ship without admin permission. </span></p>
  13. <h2><span style="font-size: 16pt;">Jedi &amp; RMT rules</span></h2>
  14. <p><span style="font-size: 16pt;">4.1 - The leap may not be used outside of events/trainings without permission. </span><br /><span style="font-size: 16pt;"><span style="font-size: 16pt;">4.2 - Jedi may not use Sith force powers. </span><br /><span style="font-size: 16pt;">4.3 - Your light-saber must remain sheathed unless in combat or in a training. </span><br /><span style="font-size: 16pt;">4.4 - Light sabers may only be green, blue or yellow unless stated by a Jedi General and may not have a dark inner-blade. </span><br /><span style="font-size: 16pt;">4.5 - Light sabers may be no more than 46 in length and 2 in width. </span><br /><span style="font-size: 16pt;">4.6 - Force heal may not be used to heal above allocated health or while in combat.</span><br /><span style="font-size: 16pt;">4.7 - Sith hilts, colours or sounds may not be used</span></p>
  15. <h2><span style="font-size: 16pt;">Neutral Rules</span></h2>
  16. <p><span style="font-size: 16pt;">5.1 - Elite characters may only use their grappling hook with fleet permission. </span><br /><span style="font-size: 16pt;">5.2 - The Jawa job must be used to roleplay and not to minge. </span><br /><span style="font-size: 16pt;">5.3 - Wookiees may not use the Speeder bike without fleet permission. </span><br /><span style="font-size: 16pt;">5.4 - Elite characters must still be related to and commanded by the Republic. </span><br /><span style="font-size: 16pt;">5.5 - Neutral roles may not work with enemies unless told so. </span><br /><span style="font-size: 16pt;">5.6 - All neutral jobs work under the orders of Fleet. </span></p>
  17. <h2><span style="font-size: 16pt;">Event Rules</span></h2>
  18. <p><br /><span style="font-size: 16pt;">6.1 - Do not use the taser during events. </span><br /><span style="font-size: 16pt;">6.2 - Listen to the event specific briefing before the event starts.</span></p>
  19. <h2><span style="font-size: 16pt;">Pac Rules:</span></h2>
  20. <p><span style="font-size: 16pt;">7.1 - You must use a responsible amount of props/entities on your character(around 10).</span><br /><span style="font-size: 16pt;">7.2 - No power-gaming - For example giving yourself a level 2 id when you should have level 1.</span><br /><span style="font-size: 16pt;">7.3 - All changes must make sense in an RP perspective.</span><br /><span style="font-size: 16pt;">7.4 - You cannot modify weapons/items unless given specific permission from an admin or above AND fleet.</span><br /><span style="font-size: 16pt;">7.5 - You cannot use PAC to gain an unfair advantage, like the use of scale or colour.</span><br /><span style="font-size: 16pt;">7.6 - You should not use PAC in crowded areas and may be asked to remove your PAC temporarily; If you refuse, your access to PAC will be for a time removed.</span><br /><span style="font-size: 16pt;">7.7 - "Un-natural" changes such as prosthetic or robotic parts can not be added out of thin air. It must all happen in-character and be authorized by fleet. Example: You were in a crash landing and your left hand got crushed, It's now unusable. You request permission from fleet to get a robotic hand from the CE and 91st hand. Fleet says yes and you go to 91st for the change.</span><br /><span style="font-size: 16pt;">7.8 - Commanders can wear a shoulder capes with permission of the Grand Admiral after good service.</span><br /><span style="font-size: 16pt;">7.8B - Flags: The Flags that have been used recently on the Clone Wars and First Order sadly as "cool" as they may look The answer is no. Clones and First Order troopers are not samurai. You look different to everyone else anyway if you get PAC3 no need to stick out like a sore thumb.</span><br /><span style="font-size: 16pt;">7.8C - Sounds: PAC sounds are NOT allowed, if you are found to be playing PAC sounds you may get your PAC access revoked.</span><br /><span style="font-size: 16pt;">7.8D - Actions: These are things such as sitting, kneeling, meditating and dabbing. Yes and no. If it makes sense for your character to do those actions yes if not then no. Use common sense. No-one would dab ever in the star-wars universe, But they would meditate as a jedi or sith or kneel as a 91st to get a better look at a corpse.</span><br /><span style="font-size: 16pt;">7.8E - Gun events: These are events that put weapons on your back and the answer is yes. If you are using the weapon model that corresponds to your weapon.</span><br /><span style="font-size: 16pt;">7.8F - Robotic Limbs: Yes if they make sense AKA a 91st removed your arm or you lost it in a fight and things like that but just appearing with a robotic limb on board the ship is a no.</span><br /><span style="font-size: 16pt;">7.8G - Items: Your items must make roleplay sense; a CT can't be carrying round a damn chainsaw instead of a gun and force users can't just look like ninjas.</span><br /></p>
  21. <h2><span style="font-size: 16pt;">Staff Rules:</span></h2>
  22. <p><span style="font-size: 16pt;">8.1 - Do not add yourself to roles you are not appointed to in the whitelist system. This excludes starting VIP roles. </span><br /><span style="font-size: 16pt;">8.2 - As a member of staff you are expected to act in a mature manner and not misbehave - you are a role model to the players. </span><br /><span style="font-size: 16pt;">8.3 - You may not abuse the whitelist system to add friends to regiments. </span><br /><span style="font-size: 16pt;">8.4 - You may not abuse any commands such as !explode or freeze other staff members using the physgun in view of other players. </span><br /><span style="font-size: 16pt;">8.5 - If you are to join another server and receive a staff rank on that server you will lose all staff privileges on Multiverse.</span></p>
  23. <h2><span style="font-size: 16pt;">Enemy Event Rules:</span></h2>
  24. <p><span style="font-size: 16pt;">9.1 - Super battle droids can only walk.</span></br><span style="font-size: 16pt;">9.2 - Super battle droids can shoot 2 rockets every 20 seconds.</span></br><span style="font-size: 16pt;">9.3 - If you get a cloak you should: 1. Wait 30 seconds when out of combat to recloak. 2. Not hold C to find out where a cloaked person is. If staff think you are doing ANY sort of metagame to find out a location you WILL be warned. Remember, Staff word is final.</span></br><span style="font-size: 16pt;">9.4 - You should NOT ask to be an event enemy if you do ask in admin chat or in OOC you will be warned.</span></br><span style="font-size: 16pt;">9.5 - You should NOT ask to change classes when you are an event enemy. You get what you are given and you will not be able to change role.</span></br><span style="font-size: 16pt;">9.6 - If a main character enters a ship and tries to enter hyperspace, you should NOT shoot at them. If you do it will result in a warn.</span></br><span style="font-size: 16pt;">9.7 - As a magna droid/guard you should only force leap. NO absorb, speed or repulse.</span></br><span style="font-size: 16pt;">9.8 - Remember if you become a lightsaber wielding enemy, your length should be 46 and your width should be 2.</span></br></p>
  25. <p><span style="font-size: 16pt;">Failure to follow these rules is grounds for punishment &amp; attempting to or use <b>any</b> loopholes in these rules will also result in punishment.</span></br>
  26. <br>
  27. <span style="color: #ff0000;"><i>Last updated 04/12/17 by Mexican</i></span>
  28. </span></p>
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