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- <yzabtech> ==START==
- <yzabtech> You both go down the stairs to Floor 1, and presumably down the elevator with the new keycard to B1.
- <The_Boss> What do the colors on the map stand for?
- <Yanniy_Grehij> I presume black is fog of war, red is the outer border of the map, and light blue are closed doors?
- <yzabtech> dark blue is elevator, light blue is doors, dark gray and red is the boundary, light gray is interior walls
- <yzabtech> yeah and black is places you haven't been yet
- <The_Boss> "Left or right
- <The_Boss> ?
- <Yanniy_Grehij> Yanniy steps out of the elevator first, axe and shield ready.
- <Yanniy_Grehij> She props herself next to the left door instinctively.
- <Yanniy_Grehij> She doesn't open it, though.
- <yzabtech> There's a bulletproof glass window. Do you peek inside?
- <Yanniy_Grehij> Yeah, sure.
- <yzabtech> This is as far as you can see.
- <yzabtech> You see a couple of cubicles, with turtles in darker uniforms working at them.
- <Yanniy_Grehij> Seems like a regular office
- <yzabtech> Alongside the turtles in darker uniforms are various imps, with the occasional ogre at the computer.
- <Yanniy_Grehij> Nevermind
- <yzabtech> They seem to be having way more fun at the office than the turtles.
- <yzabtech> Do you peek in the opposite side, or move forward?
- <Yanniy_Grehij> Might as well peek the opposite side.
- <yzabtech> This appears to be a break room. You notice a door in the far corner, but you can't tell where it goes.
- <yzabtech> In the center is a table with chairs around it.
- <yzabtech> Anywhere else you want to go?
- <Yanniy_Grehij> Not at the moment, no
- <yzabtech> So forward into that hallway, then
- <yzabtech> Left or right?
- <Yanniy_Grehij> Right
- <Yanniy_Grehij> Break room seemed empty enough
- <yzabtech> You come to a place where there's two doors. A cuboid like the one you both saw earlier is sitting on standby.
- <yzabtech> It scans Yanniy's face, and recognizes her.
- <Yanniy_Grehij> Uh oh.
- <yzabtech> From your little incident earlier.
- <Yanniy_Grehij> Let's quickly chop it up.
- <Yanniy_Grehij> !roll 1d20
- <NotTyche[Dice]> rolled 1d20 --> [ 1d20=16 ] | {16}
- <yzabtech> Roll initiative.
- <Yanniy_Grehij> 16 I guess
- <yzabtech> Cuboid gets 24. Boss, do you want to help?
- <The_Boss> Yep!
- <yzabtech> Roll initiative.
- <The_Boss> 1 sec gonna minmax real quick
- <The_Boss> Minmaxing completed
- <The_Boss> !roll 1d20+5
- <NotTyche[Dice]> rolled 1d20+5 --> [ 1d20=17 ] | {22}
- <Yanniy_Grehij> well shit
- <yzabtech> wait, boss, which sheet are you using
- <yzabtech> link me to the one you're using
- <The_Boss> https://docs.google.com/spreadsheets/d/1MdKHh5x1D8kOAllqu8mY0TC5HY5a66ipA6l4k8CRO8s/edit?usp=sharing
- <yzabtech> that wasn't the one on the spreadsheet
- <yzabtech> fixed now
- <yzabtech> also you do realize there's a stat cap right
- <yzabtech> whatever
- <The_Boss> hey shut up i copy+pasted everything ill change that at some point
- <yzabtech> The cuboid takes a shot at Yanniy.
- <yzabtech> !roll 1d20+5 vs reflex
- <NotTyche[Dice]> rolled 1d20+5 --> [ 1d20=10 ] | {15}
- <yzabtech> !roll 2d6+5 damage
- <NotTyche[Dice]> rolled 2d6+5 --> [ 2d6=9 ] | {14}
- <Yanniy_Grehij> Yowza!
- <yzabtech> Boss's turn, then Yanniy's.
- <Yanniy_Grehij> Boss?
- <Yanniy_Grehij> Boss?!
- <Yanniy_Grehij> BOOOOOOOOOOOOSS!!!
- <yzabtech> The_Boss
- <The_Boss> ohi sorry
- <The_Boss> How far away is the cube?
- <yzabtech> It's floating about 8 feet up in the air, and is close enough for you to run at it and attack in the same turn.
- <yzabtech> The "room" you're in is kind of small.
- <The_Boss> Gotcha.
- <The_Boss> Could I get a number in feet?
- <yzabtech> How far you are? Let's put it at 25 feet.
- <yzabtech> what now
- <The_Boss> Gotcha.
- <The_Boss> Since you're at a good range, you pull out your gun and put some bullets in that thing.
- <The_Boss> !roll 1d20+7
- <NotTyche[Dice]> rolled 1d20+7 --> [ 1d20=2 ] | {9}
- <The_Boss> W E L O
- <The_Boss> *P
- <The_Boss> end turn
- <Yanniy_Grehij> gg
- <yzabtech> nice
- <yzabtech> Yanniy's turn.
- <Yanniy_Grehij> I run in and try to smack my axe into that cuboid
- <yzabtech> Yeah, smack that axe.
- <Yanniy_Grehij> !roll 1d20+3
- <NotTyche[Dice]> rolled 1d20+3 --> [ 1d20=6 ] | {9}
- <Yanniy_Grehij> Wow.
- <yzabtech> Sorry not sorry.
- <yzabtech> !roll 1d20+5 vs reflex at Boss
- <NotTyche[Dice]> rolled 1d20+5 --> [ 1d20=20 ] | {25}
- <yzabtech> fuck
- <yzabtech> !roll 4d6+5
- <NotTyche[Dice]> rolled 4d6+5 --> [ 4d6=15 ] | {20}
- <Yanniy_Grehij> Jesus
- <yzabtech> boss is getting to level 8 after this
- <Yanniy_Grehij> If she makes it.
- <The_Boss> ...can we count looking for buildings as a short rest?
- <yzabtech> sure
- <The_Boss> You continue shooting!
- <The_Boss> !roll 1d20+5
- <NotTyche[Dice]> rolled 1d20+5 --> [ 1d20=20 ] | {25}
- <The_Boss> TAKE THAT FUCKER
- <The_Boss> !roll 6d2+5
- <NotTyche[Dice]> rolled 6d2+5 --> [ 6d2=8 ] | {13}
- <The_Boss> End turn
- <Yanniy_Grehij> You're kind of a one trick pony, and there's only so many ways you can say you're gonna hack at your opponent
- <Yanniy_Grehij> !roll 1d20+3
- <NotTyche[Dice]> rolled 1d20+3 --> [ 1d20=13 ] | {16}
- <yzabtech> That hits.
- <Yanniy_Grehij> ((shit how much dice was a T4 again?))
- <Yanniy_Grehij> ((Was it 3?))
- <yzabtech> ((yeah, 3))
- <Yanniy_Grehij> ((Ok, so +1 bc weapon master means...))
- <The_Boss> ((weapon master is die size, not die amount))
- <Yanniy_Grehij> ((Ok, so what is better than d8?
- <The_Boss> ((d10))
- <Yanniy_Grehij> !roll 3d10+4
- <NotTyche[Dice]> rolled 3d10+4 --> [ 3d10=24 ] | {28}
- <Yanniy_Grehij> ((+1 bc true damage, fyi))
- <yzabtech> The cuboid "dies".
- <yzabtech> It's a robot.
- <yzabtech> Decommissioned the hard way.
- <yzabtech> Yanniy, Boss, 75 XP. Also Boss get to Level 8 because I've been meaning to do that for a while now.
- <Yanniy_Grehij> You begin to realize just how much you're actually hurting.
- <yzabtech> You can take a short rest here.
- <yzabtech> Or something, I dunno.
- <Yanniy_Grehij> ((I was planning that.))
- <Yanniy_Grehij> You sit down on the ground and try to catch your breath, and play some games on your phone or something.
- <Yanniy_Grehij> ((Now how does hit dice work))
- <yzabtech> short rest, spent as many as you want
- <yzabtech> roll that amount and heal that amount
- <Yanniy_Grehij> !roll 3d6+4
- <NotTyche[Dice]> rolled 3d6+4 --> [ 3d6=11 ] | {15}
- <Yanniy_Grehij> ((Well, half health is good enough I guess.))
- <Yanniy_Grehij> After tending to whatever game you had on your phone, you decide to peek through the northern door
- <The_Boss> !roll 3d6+8
- <NotTyche[Dice]> rolled 3d6+8 --> [ 3d6=10 ] | {18}
- <The_Boss> !roll 1d6 because i cant count
- <NotTyche[Dice]> rolled 1d6 --> [ 1d6=1 ] | {1}
- <yzabtech> First thing you notice is the cubicles against the corner of the wall.
- <yzabtech> You can't really see much else from here.
- <Yanniy_Grehij> What about the other door?
- <yzabtech> That door doesn't have a window.
- <Yanniy_Grehij> Ah.
- <Yanniy_Grehij> "B69ss? Is there any, like, meth69d f69r breaching and entering unkn69wn territ69ry?"
- <Yanniy_Grehij> @The_Boss
- <The_Boss> "Depends. Do we know if there's only hostiles in there, or is there a chance of allies?"
- <Yanniy_Grehij> ((Sorry))
- <Yanniy_Grehij> "...N69..."
- <Yanniy_Grehij> "I mean, I have n69 idea?"
- <Yanniy_Grehij> "I d69 have an axe."
- <yzabtech> The door does appear to be unlocked.
- <Yanniy_Grehij> "...Breach?"
- <Yanniy_Grehij> @The_Boss
- <The_Boss> "Alright, lets see if we can make a window then."
- <yzabtech> So you'd rather hack a "window" into the door rather than just open it?
- <Yanniy_Grehij> Nah, you kick in the door instead
- <yzabtech> Roll strength
- <Yanniy_Grehij> !roll 1d20+3
- <NotTyche[Dice]> rolled 1d20+3 --> [ 1d20=17 ] | {20}
- <yzabtech> The door is now kicked in.
- <Yanniy_Grehij> You enter the room.
- <Yanniy_Grehij> Because that's how breaching works.
- <The_Boss> "...well, okay then."
- <The_Boss> You follow in after her, readying an action to shoot at anything that is hostile towards you.
- <yzabtech> It's a room with a workbench in the back with various cuboid parts on it.
- <yzabtech> Also there's a Giclops.
- <Yanniy_Grehij> That might be a problem.
- <yzabtech> ((soro fix your XP))
- <yzabtech> This room also appears to be an armory, with... wow, look at that. Knives and guns.
- <yzabtech> Your favorite, Boss.
- <yzabtech> Also they're T2.
- <Yanniy_Grehij> Yanniy awkwardly tries to put her T4 axe out of sight of Boss.
- <The_Boss> Yay, knives and guns!
- <The_Boss> You take some of the knives and guns.
- <yzabtech> They're all T2 so mark that down.
- <Yanniy_Grehij> Also there's a Giclops
- <yzabtech> Yeah the Giclops is looking pretty pissed.
- <The_Boss> Any effects?
- <yzabtech> KairosCorp. Standard Grade Combat Knife: Add +Stealth to your damage.
- <yzabtech> KairosCorp. Heavy Armory SMG: Add +Athletics to damage.
- <The_Boss> Alright! Now let's fight a Giclops.
- <yzabtech> ((These are really basic, i'll come up with better effects at T3))
- <The_Boss> Wait, actually
- <The_Boss> Did my readied action happen upon seeing the giclops?
- <yzabtech> No, just because that was with your old weapon.
- <The_Boss> O u c h
- <Yanniy_Grehij> !roll 1d20 for initiative
- <NotTyche[Dice]> rolled 1d20 --> [ 1d20=19 ] | {19}
- <yzabtech> ((i gotta go but i think i ccan use my phone to IRC))
- * yzabtech_ ([email protected]) has joined
- <The_Boss> !roll 1d20+6
- <NotTyche[Dice]> rolled 1d20+6 --> [ 1d20=15 ] | {21}
- <yzabtech_> Turn order: Boss, Yanniy, Giclops
- <Yanniy_Grehij> TO BE CONTINUED
- <The_Boss> Gotcha!
- <The_Boss> You shoot the fucker.
- <The_Boss> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [14+9] : {23}
- <The_Boss> !roll 6d2+6
- <Tyche[Dice]> (6d2+6) [8+6] : {14}
- <yzabtech> Nice.
- <Yanniy_Grehij> You would shoot the fucker, but you don't use guns. Instead you axe the monster.
- <Yanniy_Grehij> !roll 1d20+3
- <Tyche[Dice]> (1d20+3) [16+3] : {19}
- <Yanniy_Grehij> !roll 3d10+4
- <Tyche[Dice]> (3d10+4) [17+4] : {21}
- <Yanniy_Grehij> You also decide to do your now trademarked (probably) warcry
- <Yanniy_Grehij> !roll 1d20+7
- <Tyche[Dice]> (1d20+7) [13+7] : {20}
- <Yanniy_Grehij> End turm
- <Yanniy_Grehij> *turn
- <yzabtech> The Giclops steps back in fear.
- <yzabtech> !roll 1d20+9-2 to hit
- <Tyche[Dice]> (1d20) [20] : {20}
- <yzabtech> vs Reflex
- <yzabtech> !roll 2d4+7
- <Tyche[Dice]> (2d4+7) [5+7] : {12}
- <yzabtech> 12 damage to both of you.
- <yzabtech> The Giclops ends its turn.
- <Yanniy_Grehij> ((I feel like one of the messages didn't come through, because I see the giclops stepping back in fear, and then suddenly we're both hit))
- <yzabtech> <yzabtech> !roll 1d20+9-2 to hit
- <yzabtech> <Tyche[Dice]> (1d20) [20] : {20}
- <yzabtech> <yzabtech> vs Reflex
- <yzabtech> <yzabtech> !roll 2d4+7
- <yzabtech> <Tyche[Dice]> (2d4+7) [5+7] : {12}
- <yzabtech> <yzabtech> 12 damage to both of you.
- <yzabtech> <yzabtech> The Giclops ends its turn.
- <The_Boss> You shoot that fucker again.
- <The_Boss> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [1+9] : {10}
- <The_Boss> W E L P
- <yzabtech> wow u suck
- <Yanniy_Grehij> While hoping to not get shot by your comrade, you decide to hack away at the giclops again.
- <Yanniy_Grehij> !roll 1d20+3
- <Tyche[Dice]> (1d20+3) [14+3] : {17}
- <Yanniy_Grehij> !3d10+4
- <Yanniy_Grehij> !roll 3d10+4
- <Tyche[Dice]> (3d10+4) [18+4] : {22}
- <Yanniy_Grehij> And of course, warcry
- <Yanniy_Grehij> !roll 1d20+7
- <Tyche[Dice]> (1d20+7) [5+7] : {12}
- <yzabtech> The attack hits. The warcry does not break Will, though.
- <Yanniy_Grehij> But you wanted to break their will... :(
- <yzabtech> The Giclops glares at Boss.
- <yzabtech> It runs towards her for a Slam attack.
- <yzabtech> !roll 1d20+9 to hit
- <Tyche[Dice]> (1d20+9) [1+9] : {10}
- <yzabtech> Guess not.
- <yzabtech> Boss's turn.
- <The_Boss> YOU SHOOT IT AGAIN.
- <The_Boss> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [14+9] : {23}
- <The_Boss> !roll 6d2+6
- <Tyche[Dice]> (6d2+6) [8+6] : {14}
- <yzabtech> That hits.
- <yzabtech> Yanniy, your turn.
- <Yanniy_Grehij> You do the thing you know best, and that is hacking away at the enemy.
- <Yanniy_Grehij> !roll 1d20+3
- <Tyche[Dice]> (1d20+3) [15+3] : {18}
- <Yanniy_Grehij> !roll 3d10+4
- <Tyche[Dice]> (3d10+4) [16+4] : {20}
- <Yanniy_Grehij> And you do another warcry
- <Yanniy_Grehij> !roll 1d20+7
- <Tyche[Dice]> (1d20+7) [13+7] : {20}
- <Yanniy_Grehij> End turn
- <yzabtech> The warcry affects the Giclops this time.
- <Yanniy_Grehij> yay
- <yzabtech> It turns its attention towards Yanniy.
- <yzabtech> !roll 1d20+9-2
- <Tyche[Dice]> (1d20) [3] : {3}
- <yzabtech> uh what
- <yzabtech> 3+7 = 10
- <yzabtech> That doesn't hit either.
- <Yanniy_Grehij> I think it might not be able to do double additions
- <Yanniy_Grehij> or subtractions
- <yzabtech> well then
- <Yanniy_Grehij> either way, I miss his attack
- <yzabtech> Boss's turn.
- <The_Boss> Guess what I do?
- <Yanniy_Grehij> Shoot in face?
- <The_Boss> If you guessed shoot it, you're right!
- <The_Boss> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [3+9] : {12}
- <The_Boss> Or, shoot the wall behind it!
- <yzabtech> Doesn't hit though.
- <The_Boss> Works for me.
- <Yanniy_Grehij> Alright, time to dish out some damage maybe!
- <Yanniy_Grehij> !roll 1d20+3
- <Tyche[Dice]> (1d20+3) [13+3] : {16}
- <yzabtech> That hits.
- <Yanniy_Grehij> !roll 3d10+4
- <Tyche[Dice]> (3d10+4) [12+4] : {16}
- <Yanniy_Grehij> !roll 1d20+7 for warcry
- <Tyche[Dice]> (1d20+7) [1+7] : {8}
- <Yanniy_Grehij> You suddenly hit puberty.
- <yzabtech> You let out a squeak.
- <yzabtech> The Giclops chuckles.
- <Yanniy_Grehij> You didn't want to hit puberty in the middle of a battle.
- <yzabtech> Hey maybe you'll stop being so flat HEYOOOOO
- <Yanniy_Grehij> If your life wasn't at stake here, you would probably go to the next room, and sit embarrassed in a corner
- <Yanniy_Grehij> But, there's a monster there, so you can't really do that.
- <yzabtech> The Giclops does another sweep attack, and this time it uses a minor action to increase damage by 1 damage die.
- <yzabtech> Whoop,s upgrade dice by one size.
- <yzabtech> Whoops,*
- <yzabtech> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [7+9] : {16}
- <yzabtech> !roll 2d6+7
- <Tyche[Dice]> (2d6+7) [5+7] : {12}
- <yzabtech> 12 damage to both of you.
- <yzabtech> Boss's turn.
- <Yanniy_Grehij> Boss?
- * kaiserTesting ([email protected]) has joined
- * kaiserTesting has quit (Remote host closed the connection)
- <Yanniy_Grehij> wat
- <yzabtech> The_Boss
- <The_Boss> Yes hi
- <The_Boss> You shoot the thing
- <The_Boss> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [17+9] : {26}
- <The_Boss> !roll 6d2+6
- <Tyche[Dice]> (6d2+6) [8+6] : {14}
- <yzabtech> Very nice.
- <yzabtech> C'mon Yanniy, just 15 HP left.
- <yzabtech> You can do this.
- <Yanniy_Grehij> Alright
- <Yanniy_Grehij> No stress
- <Yanniy_Grehij> You do a little bit of free action stretching
- <Yanniy_Grehij> and then
- <Yanniy_Grehij> !roll 1d20+3
- <Tyche[Dice]> (1d20+3) [5+3] : {8}
- <Yanniy_Grehij> ...
- <yzabtech> Jesus christ Yanniy you never cease to disappoint me.
- <Yanniy_Grehij> ...Luckily, you have a shield that can be used to bash his head in, so
- <Yanniy_Grehij> You use your minor action to melee attack with your shield for once
- <Yanniy_Grehij> if you can do that
- <Yanniy_Grehij> !roll 1d20+3
- <Tyche[Dice]> (1d20+3) [5+3] : {8}
- <Yanniy_Grehij> This is why we can't have nice things.
- <yzabtech> Slam attack, Yanniy.
- <yzabtech> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [7+9] : {16}
- <yzabtech> This might kill you.
- <yzabtech> Don't worry about it because I'm feeling ballsy.
- <yzabtech> !roll 2d8+7
- <Tyche[Dice]> (2d8+7) [2+7] : {9}
- <Yanniy_Grehij> Does this target AC?
- <yzabtech> Yes.
- <Yanniy_Grehij> I forgot about my BLOCKING MANEUVER
- <yzabtech> Do it then.
- <Yanniy_Grehij> so I react and BLOCK the attack
- <Yanniy_Grehij> !roll 1d4
- <Tyche[Dice]> (1d4) [1] : {1}
- <yzabtech> Nice try.
- <Yanniy_Grehij> (ok so now it does 8 dmg I guess
- <yzabtech> Oh so that's how it works.
- <yzabtech> 10 HP left.
- <yzabtech> Boss's turn.
- <Yanniy_Grehij> I think?
- <yzabtech> Yeah that's how it works.
- <Yanniy_Grehij> cool
- <yzabtech> The_Boss
- <The_Boss> A g a i n
- <The_Boss> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [8+9] : {17}
- <yzabtech> This hits.
- <The_Boss> !roll 6d2+6
- <Tyche[Dice]> (6d2+6) [9+6] : {15}
- <yzabtech> Exactly enough for the kill!
- <yzabtech> The giclops falls to the ground in an explosion of grist.
- <yzabtech> Build Grist: 1642
- <yzabtech> T1 Grist: 509
- <yzabtech> T2 Grist: 163
- <yzabtech> T3 Grist: 50
- <yzabtech> T4 Grist: 20
- <yzabtech> T5 Grist: 12
- <Yanniy_Grehij> https://www.youtube.com/watch?v=-YCN-a0NsNk
- <yzabtech> and of course, 850 XP.
- <Yanniy_Grehij> Is that each, or split amongst us 2?
- <The_Boss> also, uh, i dont think thats how blocking works :P
- <Yanniy_Grehij> fuck
- <The_Boss> It's a to-hit penalty
- <Yanniy_Grehij> I also got a level up! (I'll do that tomorrow)
- <yzabtech> Each.
- <yzabtech> Now, there's still that key on the ground.
- <yzabtech> And like half the floor left to explore.
- <Yanniy_Grehij> You grab the keycard.
- <Yanniy_Grehij> And when reaching down, decide to lay on the floor for a bit.
- <Yanniy_Grehij> !roll 4d6+4
- <Tyche[Dice]> (4d6+4) [13+4] : {17}
- <Yanniy_Grehij> "Uuurrrrgggghhhh..."
- <yzabtech> Recover that amount of HP.
- <Yanniy_Grehij> You decide that life is really quite shit.
- <Yanniy_Grehij> Already done that btw.
- <yzabtech> Boss, anything to say?
- <Yanniy_Grehij> I guess boss does not have anything to say
- <yzabtech> Alright, where to next?
- <Yanniy_Grehij> You sort of roll towards the northern door.
- <Yanniy_Grehij> Then get off the floor for long enough to peer through.
- <yzabtech> This appears to be a meeting room.
- <yzabtech> It has one of those really long tables in the center, with various balls of paper on it.
- <yzabtech> Judging by some of the "workers" here, you have a feeling not much business actually gets done.
- <Yanniy_Grehij> Seems empty enough. Let's go inside.
- <yzabtech> There's nobody in here.
- <yzabtech> Guess there's no meeting going on.
- <Yanniy_Grehij> Oof.
- <Yanniy_Grehij> You don't think you could stand another enemy.
- <yzabtech> Yeah fighting doesn't sound like a good idea right now.
- <Yanniy_Grehij> Either way, you explore the southern door in the room
- <yzabtech> Just another hallway.
- <yzabtech> There's a broken cuboid in the corner. A sticky note attached to it says "Please repair."
- <yzabtech> A sticky note attached to the sticky note says "Later."
- <yzabtech> Both sticky notes look a few weeks old.
- <Yanniy_Grehij> Huh.
- <Yanniy_Grehij> That's convenient.
- <Yanniy_Grehij> You go further down the hallway.
- <yzabtech> You're back where you started.
- <Yanniy_Grehij> Alright!
- <yzabtech> The_Boss
- <yzabtech> c'mon we're almost done with the IRCing part
- <The_Boss> Could I get a sheet link again?
- <yzabtech> https://docs.google.com/spreadsheets/d/1NhYju7SOdLtR1iRYNZJ9b2apy2ND3aK8gNsQ75nldgA/edit#gid=2131139892
- <The_Boss> Okay sweet
- <The_Boss> "Left or right?"
- <yzabtech> you're where Y and B are
- <The_Boss> oh yep, okay
- <The_Boss> The question still stands though, since the only two unexplored areas are beyond the two doors
- <Yanniy_Grehij> You think you'll head to that break room you saw earlier.
- <yzabtech> Nobody's there, it isn't break time.
- <yzabtech> There's a closet in the corner.
- <Yanniy_Grehij> You check for skeletons in the closet.
- <The_Boss> Into the closet we go!
- <The_Boss> ...
- <The_Boss> lets phrase that a little bit better real quick
- <The_Boss> We'll check in the closet, yeah.
- <Yanniy_Grehij> You notice the Boss's eagerness to get in that closet.
- <yzabtech> Cleaning supplies, shelves, and OwO what's this? Another keycard? This one's marked "#2". Looks like you need 2 to get to B2.
- <The_Boss> : o
- <Yanniy_Grehij> You guess the other one was the one that the Giclops was guarding.
- <yzabtech> The first one unlocked the door to this closet.
- <Yanniy_Grehij> Wait, the Giclops guarded a keycard to unlock the break room closet?
- <yzabtech> Well yeah because there's some more important stuff in here.
- <yzabtech> Like this remote.
- <Yanniy_Grehij> Somehow you don't think imps may be the most organized of the bunch.
- <Yanniy_Grehij> What remote?
- <yzabtech> This one, over here. On the shelf.
- <The_Boss> "Cleaning supplies, shelves, and OwO what's this? Another keycard? This one's marked "#2". Looks like you need 2 to get to B2. "
- <The_Boss> I see no remote here, heathen
- <yzabtech> Yeah but what's _on_ the shelf?
- <Yanniy_Grehij> You, err... use the remote?
- <yzabtech> Normally I'd give you a perception roll to find it but I feel like being nice today.
- <Yanniy_Grehij> Anyways, you pick up the remote and press some buttons on it.
- <yzabtech> It's a box with a zigzaggy wire sticking out of it and a touch screen. On the side it says "KairosCorp Security Control [BUILDING 114 FLOOR B1-37]"
- <The_Boss> Why would they keep this in a break room?
- <Yanniy_Grehij> You touch some touchies on the remote then.
- <yzabtech> "[IMPORTANT NOTICE: Cuboid 2 on B1 compromised.]"
- <yzabtech> "[NOTICE: Cuboid 3 on B1 has not been taken for repairs in [1] month and [3] weeks.]"
- <Yanniy_Grehij> You presume cuboid 1 has spotted you when fetching that keycard?
- <yzabtech> No cuboids in the closet.
- <Yanniy_Grehij> No, the other one.
- <Yanniy_Grehij> The one on the fifth floor
- <Yanniy_Grehij> You kinda left him hanging.
- <yzabtech> These notices seem to only correspond to the drones on B1.
- <Yanniy_Grehij> Alright then
- <Yanniy_Grehij> Either way, you got the real keycard now. Time to head back to the elevator.
- <yzabtech> As you head back, you notice what is probably Cuboid 1 through the door across the hall.
- <yzabtech> Roll Stealth to make sure it doesn't notice you through the window.
- <The_Boss> Eenope we're not going in there
- <The_Boss> !roll 1d20+4
- <Tyche[Dice]> (1d20+4) [8+4] : {12}
- <Yanniy_Grehij> !roll 1d20
- <Tyche[Dice]> (1d20) [14] : {14}
- <The_Boss> wait no
- <Yanniy_Grehij> OOF
- <The_Boss> +6, so thats a 14
- <yzabtech> Cuboid 1 doesn't catch you.
- <yzabtech> You gang of delinquents.
- <Yanniy_Grehij> We are sneaky breeki
- <yzabtech> You're both in the elevator again.
- <Yanniy_Grehij> You use the keycard, and head to B2.
- <Yanniy_Grehij> Let's get this over with.
- <yzabtech> The elevator dings once to get to B2.
- <yzabtech> The door opens, and the first thing you notice is a nauseating, intoxicating smell.
- <Yanniy_Grehij> Darn
- <yzabtech> It smells like a mix of rosewater, a freshwater pond, and some metal mixed in for good measure.
- <Yanniy_Grehij> Is this what cannabis smells like?
- <yzabtech> Yeah there's a bit of that in there too.
- <yzabtech> The ceiling is higher than the other floors you were on.
- <yzabtech> Not too high, but still kind of high.
- <yzabtech> In one area, you see ogres and basilisks packing lotuses into boxes, and sending them up mini-elevator pulley systems, presumably for consumption.
- <Yanniy_Grehij> Question
- <Yanniy_Grehij> Does The_Boss have dynamite?
- <yzabtech> Your eyes trace to where they're coming from, which appears to be a cart system transporting lotuses to the underlings packing them.
- <The_Boss> I don't believe I do. Let me check
- <The_Boss> Eenope. Sylladex completely empty, according to the sheet
- <Yanniy_Grehij> Darn.
- <Yanniy_Grehij> Well, looks like that cart system is bringing in the lotuses, so all you have to do is follow the cart system.
- <Yanniy_Grehij> So... you try and do that.
- <yzabtech> You walk through the tunnel that the carts are going down.
- <yzabtech> You see the lotuses coming out of a machine that dries them, giving them that crisp.
- <yzabtech> As for where the machine input is, it's a farm.
- <yzabtech> An underground farm consisting of rows of rectangular ponds, lotuses of varying colors growing on them.
- <yzabtech> Imps and basilisks run up and down them, mixing various powders and liquids into the water.
- <The_Boss> "...do you have like, a lighter?"
- <yzabtech> At the pond closest to the machine input conveyor belt, basilisks pick the lotuses and put them on the conveyor belt for processing.
- <yzabtech> Truly an industrial wonder.
- <yzabtech> Heat lamps lining the ponds make the atmosphere uncomfortably hot, and the humidity required to grow the lotuses really doesn't help.
- <Yanniy_Grehij> "Err... I mean I have a b6969k that is a danger t69 us all and reveals eldritch h69rr69rs bey69nd imaginat69n, but n69 lighter."
- <The_Boss> "well then."
- <Yanniy_Grehij> "*imaginati69n"
- <Yanniy_Grehij> "But th69se heat lamps l6969k pretty useful th69ugh."
- <The_Boss> "Yep."
- <The_Boss> Any control panels anywhere?
- <yzabtech> The heat lamp wires are scattered on the ground, but if you roll perception hard enough you might be able to find something useful.
- <Yanniy_Grehij> !roll 1d20+1
- <Tyche[Dice]> (1d20+1) [5+1] : {6}
- <Yanniy_Grehij> Nope
- <yzabtech> Not hard enough.
- <The_Boss> !roll 1d20-1
- <Tyche[Dice]> (1d20+-1) [20+-1] : {19}
- <The_Boss> Ha-ha!
- <The_Boss> zxd4f5r4e3
- <The_Boss> HECK
- <The_Boss> sorry, siblings hijacking comp
- <Yanniy_Grehij> Does your sibling say heck a lot?
- <The_Boss> no that's me
- <The_Boss> at least, I hope
- <yzabtech> Boss sees the outlet, and an unattended pond near it with a bucket.
- <yzabtech> They should have chosen a less lewd way of water transportation.
- <The_Boss> Would we have to sneak past anyone to get there?
- <yzabtech> Everyone looks very busy.
- <The_Boss> You point it out to Yanniy
- <Yanniy_Grehij> Huh.
- <yzabtech> There aren't any cuboids down here.
- <Yanniy_Grehij> You plug out the outlet
- <Yanniy_Grehij> err... the plug
- <Yanniy_Grehij> out of the outlet
- <yzabtech> You can't take the plug out. You're going to have to find another way to break the electricity.
- <The_Boss> You dump water on it, then
- <The_Boss> 100% safe I swear
- <Yanniy_Grehij> You kick the bucket
- <Yanniy_Grehij> As in the one that i around ther
- <yzabtech> You can't kick the bucket because Boss is using it to dump water on it.
- <Yanniy_Grehij> Oh.
- <yzabtech> The outlet sparks, and an electrical surge is sent through the system.
- <yzabtech> The high mineral content makes it a great conductor.
- <yzabtech> Perfect for fires.
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- * kaiTest has quit (Read error: Connection reset by peer)
- <Yanniy_Grehij> So, you guess the place is set on fire?
- <yzabtech> The heat lamps all turn off as the circuit breaker functions, but it's too late.
- <yzabtech> The machine in the corner stops, and the cart system stops rotating.
- <yzabtech> And yes, there are quite a few things on fire now.
- <Yanniy_Grehij> Time to get out of here, you guess.
- <The_Boss> Aw hell yeah
- <The_Boss> You follow suit.
- <Yanniy_Grehij> You head back to the elevator
- <Yanniy_Grehij> While the place behind you burns to the ground.
- <yzabtech> It's already underground.
- <Yanniy_Grehij> You look quite badass doing so.
- <Yanniy_Grehij> The proverbial ground.
- <yzabtech> The drying machine explodes for that extra bit of badassery.
- <yzabtech> You don't look at it, of course.
- <yzabtech> Cool people don't look at explosions.
- <yzabtech> Boss's trenchcoat flaps in the explosion-wind because that's how it works.
- <Yanniy_Grehij> You feel "Deal with it" shades miraculously descending on your head
- <Yanniy_Grehij> They look like goddamn aviators too
- <Yanniy_Grehij> But slightly more pointy like in the animes
- <yzabtech> You get in the elevator, and the door shuts right as a basilisk turns its head towards you.
- <yzabtech> Where to?
- <Yanniy_Grehij> To a place where you can crash for a while.
- <Yanniy_Grehij> AKA not here.
- <yzabtech> So the exit? Floor 1?
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- <Yanniy_Grehij> "B69ss, y69u kn69w a place where I can crash f69r a while?"
- <Yanniy_Grehij> "I'm actually a bit tired.
- <The_Boss> "I'd say my house, but I'm not sure how to get back."
- <Yanniy_Grehij> "Ugghh..."
- <Yanniy_Grehij> "Well, f69r n69w let's just head t69 gr69und fl6969r and find a h69tel 69r s69mething."
- <The_Boss> "Sure."
- <yzabtech> You're literally an a hotel.
- <Yanniy_Grehij> "But B69ss... Y69U ARE A H69TEL!"
- <The_Boss> Wow, really?
- <yzabtech> in*
- <yzabtech> lmao
- <Yanniy_Grehij> And then Adanne, was a king size bed
- <The_Boss> How many stars am I rated?
- <The_Boss> Mike I m ust know
- <yzabtech> 6, bb
- <The_Boss> out of ten?
- <yzabtech> out of 5
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- <The_Boss> wow I didnt think that was possible
- <Yanniy_Grehij> What the heck is up with this kaitest stuff?
- <yzabtech> that's andres at work
- <yzabtech> When you get back to Floor 1, you see Feraku on a bench sipping a drink with an umbrella in it. Unlike all the other ones you see, it has no lotus in it.
- <Yanniy_Grehij> Either way, you go to ground floor and find the reception or something
- <yzabtech> "Hey what'd I miss?"
- <Yanniy_Grehij> "...I hurt m69re than I ever c69uld've imagined."
- <yzabtech> "Sounds about right. Wanna find a return node?"
- <Yanniy_Grehij> "Nah, f69r n69w I think I wanna sleep."
- <Yanniy_Grehij> You sit next to Feraku.
- <Yanniy_Grehij> "I think this'll d69 just fine..."
- <yzabtech> "I don't want the hotel to try anything on us, I'd rather rest at a player's dwelling."
- <Yanniy_Grehij> You fall asleep.
- <yzabtech> "...Alright, Raz--... Yanniy."
- <The_Boss> She just falls asleep in the middle of a hotel she just set fire to?
- <The_Boss> Wow, rip
- <Yanniy_Grehij> Yanniy is very tired.
- <yzabtech> Feraku picks Yanniy up.
- <Yanniy_Grehij> "Zzzzzzzzzzzzzzzzzzzzz..."
- <yzabtech> Yanniy_Grehij The_Boss check the skype chat
- <yzabtech> wanna make it happen
- <Yanniy_Grehij> sure
- <The_Boss> nah, I still have to do this same thing to the rest of the buildings in the city, then kill the wires
- <yzabtech> maybe another day on another city
- <The_Boss> wasn't that the point of coming here though?
- <yzabtech> ((i was originally going to point out that lotus farm was under the big building in the center but you went back the way you came))
- <The_Boss> Ohhhhhhhhhhhhhhhhhhhhhhhhh.
- <Yanniy_Grehij> "Zzzzzzzplease b6969k a h69tel r6969m 69r s69methinzzzzz..."
- <yzabtech> "Do you want to get a hotel room or find a return node?" Feraku asks.
- <Yanniy_Grehij> "Zzzzzzzwhatever's faster I gueszzzzzzzz..."
- <yzabtech> The_Boss your call
- <yzabtech> The_Boss
- <yzabtech> alright we'll continue on Reddit
- <yzabtech> ==END==
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