12yz12ab

In which Yanniy and Boss do a heist

Dec 26th, 2017
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  1. <yzabtech> ==START==
  2. <yzabtech> You both go down the stairs to Floor 1, and presumably down the elevator with the new keycard to B1.
  3. <The_Boss> What do the colors on the map stand for?
  4. <Yanniy_Grehij> I presume black is fog of war, red is the outer border of the map, and light blue are closed doors?
  5. <yzabtech> dark blue is elevator, light blue is doors, dark gray and red is the boundary, light gray is interior walls
  6. <yzabtech> yeah and black is places you haven't been yet
  7. <The_Boss> "Left or right
  8. <The_Boss> ?
  9. <Yanniy_Grehij> Yanniy steps out of the elevator first, axe and shield ready.
  10. <Yanniy_Grehij> She props herself next to the left door instinctively.
  11. <Yanniy_Grehij> She doesn't open it, though.
  12. <yzabtech> There's a bulletproof glass window. Do you peek inside?
  13. <Yanniy_Grehij> Yeah, sure.
  14. <yzabtech> This is as far as you can see.
  15. <yzabtech> You see a couple of cubicles, with turtles in darker uniforms working at them.
  16. <Yanniy_Grehij> Seems like a regular office
  17. <yzabtech> Alongside the turtles in darker uniforms are various imps, with the occasional ogre at the computer.
  18. <Yanniy_Grehij> Nevermind
  19. <yzabtech> They seem to be having way more fun at the office than the turtles.
  20. <yzabtech> Do you peek in the opposite side, or move forward?
  21. <Yanniy_Grehij> Might as well peek the opposite side.
  22. <yzabtech> This appears to be a break room. You notice a door in the far corner, but you can't tell where it goes.
  23. <yzabtech> In the center is a table with chairs around it.
  24. <yzabtech> Anywhere else you want to go?
  25. <Yanniy_Grehij> Not at the moment, no
  26. <yzabtech> So forward into that hallway, then
  27. <yzabtech> Left or right?
  28. <Yanniy_Grehij> Right
  29. <Yanniy_Grehij> Break room seemed empty enough
  30. <yzabtech> You come to a place where there's two doors. A cuboid like the one you both saw earlier is sitting on standby.
  31. <yzabtech> It scans Yanniy's face, and recognizes her.
  32. <Yanniy_Grehij> Uh oh.
  33. <yzabtech> From your little incident earlier.
  34. <Yanniy_Grehij> Let's quickly chop it up.
  35. <Yanniy_Grehij> !roll 1d20
  36. <NotTyche[Dice]> rolled 1d20 --> [ 1d20=16 ] | {16}
  37. <yzabtech> Roll initiative.
  38. <Yanniy_Grehij> 16 I guess
  39. <yzabtech> Cuboid gets 24. Boss, do you want to help?
  40. <The_Boss> Yep!
  41. <yzabtech> Roll initiative.
  42. <The_Boss> 1 sec gonna minmax real quick
  43. <The_Boss> Minmaxing completed
  44. <The_Boss> !roll 1d20+5
  45. <NotTyche[Dice]> rolled 1d20+5 --> [ 1d20=17 ] | {22}
  46. <Yanniy_Grehij> well shit
  47. <yzabtech> wait, boss, which sheet are you using
  48. <yzabtech> link me to the one you're using
  49. <The_Boss> https://docs.google.com/spreadsheets/d/1MdKHh5x1D8kOAllqu8mY0TC5HY5a66ipA6l4k8CRO8s/edit?usp=sharing
  50. <yzabtech> that wasn't the one on the spreadsheet
  51. <yzabtech> fixed now
  52. <yzabtech> also you do realize there's a stat cap right
  53. <yzabtech> whatever
  54. <The_Boss> hey shut up i copy+pasted everything ill change that at some point
  55. <yzabtech> The cuboid takes a shot at Yanniy.
  56. <yzabtech> !roll 1d20+5 vs reflex
  57. <NotTyche[Dice]> rolled 1d20+5 --> [ 1d20=10 ] | {15}
  58. <yzabtech> !roll 2d6+5 damage
  59. <NotTyche[Dice]> rolled 2d6+5 --> [ 2d6=9 ] | {14}
  60. <Yanniy_Grehij> Yowza!
  61. <yzabtech> Boss's turn, then Yanniy's.
  62. <Yanniy_Grehij> Boss?
  63. <Yanniy_Grehij> Boss?!
  64. <Yanniy_Grehij> BOOOOOOOOOOOOSS!!!
  65. <yzabtech> The_Boss
  66. <The_Boss> ohi sorry
  67. <The_Boss> How far away is the cube?
  68. <yzabtech> It's floating about 8 feet up in the air, and is close enough for you to run at it and attack in the same turn.
  69. <yzabtech> The "room" you're in is kind of small.
  70. <The_Boss> Gotcha.
  71. <The_Boss> Could I get a number in feet?
  72. <yzabtech> How far you are? Let's put it at 25 feet.
  73. <yzabtech> what now
  74. <The_Boss> Gotcha.
  75. <The_Boss> Since you're at a good range, you pull out your gun and put some bullets in that thing.
  76. <The_Boss> !roll 1d20+7
  77. <NotTyche[Dice]> rolled 1d20+7 --> [ 1d20=2 ] | {9}
  78. <The_Boss> W E L O
  79. <The_Boss> *P
  80. <The_Boss> end turn
  81. <Yanniy_Grehij> gg
  82. <yzabtech> nice
  83. <yzabtech> Yanniy's turn.
  84. <Yanniy_Grehij> I run in and try to smack my axe into that cuboid
  85. <yzabtech> Yeah, smack that axe.
  86. <Yanniy_Grehij> !roll 1d20+3
  87. <NotTyche[Dice]> rolled 1d20+3 --> [ 1d20=6 ] | {9}
  88. <Yanniy_Grehij> Wow.
  89. <yzabtech> Sorry not sorry.
  90. <yzabtech> !roll 1d20+5 vs reflex at Boss
  91. <NotTyche[Dice]> rolled 1d20+5 --> [ 1d20=20 ] | {25}
  92. <yzabtech> fuck
  93. <yzabtech> !roll 4d6+5
  94. <NotTyche[Dice]> rolled 4d6+5 --> [ 4d6=15 ] | {20}
  95. <Yanniy_Grehij> Jesus
  96. <yzabtech> boss is getting to level 8 after this
  97. <Yanniy_Grehij> If she makes it.
  98. <The_Boss> ...can we count looking for buildings as a short rest?
  99. <yzabtech> sure
  100. <The_Boss> You continue shooting!
  101. <The_Boss> !roll 1d20+5
  102. <NotTyche[Dice]> rolled 1d20+5 --> [ 1d20=20 ] | {25}
  103. <The_Boss> TAKE THAT FUCKER
  104. <The_Boss> !roll 6d2+5
  105. <NotTyche[Dice]> rolled 6d2+5 --> [ 6d2=8 ] | {13}
  106. <The_Boss> End turn
  107. <Yanniy_Grehij> You're kind of a one trick pony, and there's only so many ways you can say you're gonna hack at your opponent
  108. <Yanniy_Grehij> !roll 1d20+3
  109. <NotTyche[Dice]> rolled 1d20+3 --> [ 1d20=13 ] | {16}
  110. <yzabtech> That hits.
  111. <Yanniy_Grehij> ((shit how much dice was a T4 again?))
  112. <Yanniy_Grehij> ((Was it 3?))
  113. <yzabtech> ((yeah, 3))
  114. <Yanniy_Grehij> ((Ok, so +1 bc weapon master means...))
  115. <The_Boss> ((weapon master is die size, not die amount))
  116. <Yanniy_Grehij> ((Ok, so what is better than d8?
  117. <The_Boss> ((d10))
  118. <Yanniy_Grehij> !roll 3d10+4
  119. <NotTyche[Dice]> rolled 3d10+4 --> [ 3d10=24 ] | {28}
  120. <Yanniy_Grehij> ((+1 bc true damage, fyi))
  121. <yzabtech> The cuboid "dies".
  122. <yzabtech> It's a robot.
  123. <yzabtech> Decommissioned the hard way.
  124. <yzabtech> Yanniy, Boss, 75 XP. Also Boss get to Level 8 because I've been meaning to do that for a while now.
  125. <Yanniy_Grehij> You begin to realize just how much you're actually hurting.
  126. <yzabtech> You can take a short rest here.
  127. <yzabtech> Or something, I dunno.
  128. <Yanniy_Grehij> ((I was planning that.))
  129. <Yanniy_Grehij> You sit down on the ground and try to catch your breath, and play some games on your phone or something.
  130. <Yanniy_Grehij> ((Now how does hit dice work))
  131. <yzabtech> short rest, spent as many as you want
  132. <yzabtech> roll that amount and heal that amount
  133. <Yanniy_Grehij> !roll 3d6+4
  134. <NotTyche[Dice]> rolled 3d6+4 --> [ 3d6=11 ] | {15}
  135. <Yanniy_Grehij> ((Well, half health is good enough I guess.))
  136. <Yanniy_Grehij> After tending to whatever game you had on your phone, you decide to peek through the northern door
  137. <The_Boss> !roll 3d6+8
  138. <NotTyche[Dice]> rolled 3d6+8 --> [ 3d6=10 ] | {18}
  139. <The_Boss> !roll 1d6 because i cant count
  140. <NotTyche[Dice]> rolled 1d6 --> [ 1d6=1 ] | {1}
  141. <yzabtech> First thing you notice is the cubicles against the corner of the wall.
  142. <yzabtech> You can't really see much else from here.
  143. <Yanniy_Grehij> What about the other door?
  144. <yzabtech> That door doesn't have a window.
  145. <Yanniy_Grehij> Ah.
  146. <Yanniy_Grehij> "B69ss? Is there any, like, meth69d f69r breaching and entering unkn69wn territ69ry?"
  147. <Yanniy_Grehij> @The_Boss
  148. <The_Boss> "Depends. Do we know if there's only hostiles in there, or is there a chance of allies?"
  149. <Yanniy_Grehij> ((Sorry))
  150. <Yanniy_Grehij> "...N69..."
  151. <Yanniy_Grehij> "I mean, I have n69 idea?"
  152. <Yanniy_Grehij> "I d69 have an axe."
  153. <yzabtech> The door does appear to be unlocked.
  154. <Yanniy_Grehij> "...Breach?"
  155. <Yanniy_Grehij> @The_Boss
  156. <The_Boss> "Alright, lets see if we can make a window then."
  157. <yzabtech> So you'd rather hack a "window" into the door rather than just open it?
  158. <Yanniy_Grehij> Nah, you kick in the door instead
  159. <yzabtech> Roll strength
  160. <Yanniy_Grehij> !roll 1d20+3
  161. <NotTyche[Dice]> rolled 1d20+3 --> [ 1d20=17 ] | {20}
  162. <yzabtech> The door is now kicked in.
  163. <Yanniy_Grehij> You enter the room.
  164. <Yanniy_Grehij> Because that's how breaching works.
  165. <The_Boss> "...well, okay then."
  166. <The_Boss> You follow in after her, readying an action to shoot at anything that is hostile towards you.
  167. <yzabtech> It's a room with a workbench in the back with various cuboid parts on it.
  168. <yzabtech> Also there's a Giclops.
  169. <Yanniy_Grehij> That might be a problem.
  170. <yzabtech> ((soro fix your XP))
  171. <yzabtech> This room also appears to be an armory, with... wow, look at that. Knives and guns.
  172. <yzabtech> Your favorite, Boss.
  173. <yzabtech> Also they're T2.
  174. <Yanniy_Grehij> Yanniy awkwardly tries to put her T4 axe out of sight of Boss.
  175. <The_Boss> Yay, knives and guns!
  176. <The_Boss> You take some of the knives and guns.
  177. <yzabtech> They're all T2 so mark that down.
  178. <Yanniy_Grehij> Also there's a Giclops
  179. <yzabtech> Yeah the Giclops is looking pretty pissed.
  180. <The_Boss> Any effects?
  181. <yzabtech> KairosCorp. Standard Grade Combat Knife: Add +Stealth to your damage.
  182. <yzabtech> KairosCorp. Heavy Armory SMG: Add +Athletics to damage.
  183. <The_Boss> Alright! Now let's fight a Giclops.
  184. <yzabtech> ((These are really basic, i'll come up with better effects at T3))
  185. <The_Boss> Wait, actually
  186. <The_Boss> Did my readied action happen upon seeing the giclops?
  187. <yzabtech> No, just because that was with your old weapon.
  188. <The_Boss> O u c h
  189. <Yanniy_Grehij> !roll 1d20 for initiative
  190. <NotTyche[Dice]> rolled 1d20 --> [ 1d20=19 ] | {19}
  191. <yzabtech> ((i gotta go but i think i ccan use my phone to IRC))
  192. * yzabtech_ ([email protected]) has joined
  193. <The_Boss> !roll 1d20+6
  194. <NotTyche[Dice]> rolled 1d20+6 --> [ 1d20=15 ] | {21}
  195. <yzabtech_> Turn order: Boss, Yanniy, Giclops
  196. <Yanniy_Grehij> TO BE CONTINUED
  197.  
  198. <The_Boss> Gotcha!
  199. <The_Boss> You shoot the fucker.
  200. <The_Boss> !roll 1d20+9
  201. <Tyche[Dice]> (1d20+9) [14+9] : {23}
  202. <The_Boss> !roll 6d2+6
  203. <Tyche[Dice]> (6d2+6) [8+6] : {14}
  204. <yzabtech> Nice.
  205. <Yanniy_Grehij> You would shoot the fucker, but you don't use guns. Instead you axe the monster.
  206. <Yanniy_Grehij> !roll 1d20+3
  207. <Tyche[Dice]> (1d20+3) [16+3] : {19}
  208. <Yanniy_Grehij> !roll 3d10+4
  209. <Tyche[Dice]> (3d10+4) [17+4] : {21}
  210. <Yanniy_Grehij> You also decide to do your now trademarked (probably) warcry
  211. <Yanniy_Grehij> !roll 1d20+7
  212. <Tyche[Dice]> (1d20+7) [13+7] : {20}
  213. <Yanniy_Grehij> End turm
  214. <Yanniy_Grehij> *turn
  215. <yzabtech> The Giclops steps back in fear.
  216. <yzabtech> !roll 1d20+9-2 to hit
  217. <Tyche[Dice]> (1d20) [20] : {20}
  218. <yzabtech> vs Reflex
  219. <yzabtech> !roll 2d4+7
  220. <Tyche[Dice]> (2d4+7) [5+7] : {12}
  221. <yzabtech> 12 damage to both of you.
  222. <yzabtech> The Giclops ends its turn.
  223. <Yanniy_Grehij> ((I feel like one of the messages didn't come through, because I see the giclops stepping back in fear, and then suddenly we're both hit))
  224. <yzabtech> <yzabtech> !roll 1d20+9-2 to hit
  225. <yzabtech> <Tyche[Dice]> (1d20) [20] : {20}
  226. <yzabtech> <yzabtech> vs Reflex
  227. <yzabtech> <yzabtech> !roll 2d4+7
  228. <yzabtech> <Tyche[Dice]> (2d4+7) [5+7] : {12}
  229. <yzabtech> <yzabtech> 12 damage to both of you.
  230. <yzabtech> <yzabtech> The Giclops ends its turn.
  231. <The_Boss> You shoot that fucker again.
  232. <The_Boss> !roll 1d20+9
  233. <Tyche[Dice]> (1d20+9) [1+9] : {10}
  234. <The_Boss> W E L P
  235. <yzabtech> wow u suck
  236. <Yanniy_Grehij> While hoping to not get shot by your comrade, you decide to hack away at the giclops again.
  237. <Yanniy_Grehij> !roll 1d20+3
  238. <Tyche[Dice]> (1d20+3) [14+3] : {17}
  239. <Yanniy_Grehij> !3d10+4
  240. <Yanniy_Grehij> !roll 3d10+4
  241. <Tyche[Dice]> (3d10+4) [18+4] : {22}
  242. <Yanniy_Grehij> And of course, warcry
  243. <Yanniy_Grehij> !roll 1d20+7
  244. <Tyche[Dice]> (1d20+7) [5+7] : {12}
  245. <yzabtech> The attack hits. The warcry does not break Will, though.
  246. <Yanniy_Grehij> But you wanted to break their will... :(
  247. <yzabtech> The Giclops glares at Boss.
  248. <yzabtech> It runs towards her for a Slam attack.
  249. <yzabtech> !roll 1d20+9 to hit
  250. <Tyche[Dice]> (1d20+9) [1+9] : {10}
  251. <yzabtech> Guess not.
  252. <yzabtech> Boss's turn.
  253. <The_Boss> YOU SHOOT IT AGAIN.
  254. <The_Boss> !roll 1d20+9
  255. <Tyche[Dice]> (1d20+9) [14+9] : {23}
  256. <The_Boss> !roll 6d2+6
  257. <Tyche[Dice]> (6d2+6) [8+6] : {14}
  258. <yzabtech> That hits.
  259. <yzabtech> Yanniy, your turn.
  260. <Yanniy_Grehij> You do the thing you know best, and that is hacking away at the enemy.
  261. <Yanniy_Grehij> !roll 1d20+3
  262. <Tyche[Dice]> (1d20+3) [15+3] : {18}
  263. <Yanniy_Grehij> !roll 3d10+4
  264. <Tyche[Dice]> (3d10+4) [16+4] : {20}
  265. <Yanniy_Grehij> And you do another warcry
  266. <Yanniy_Grehij> !roll 1d20+7
  267. <Tyche[Dice]> (1d20+7) [13+7] : {20}
  268. <Yanniy_Grehij> End turn
  269. <yzabtech> The warcry affects the Giclops this time.
  270. <Yanniy_Grehij> yay
  271. <yzabtech> It turns its attention towards Yanniy.
  272. <yzabtech> !roll 1d20+9-2
  273. <Tyche[Dice]> (1d20) [3] : {3}
  274. <yzabtech> uh what
  275. <yzabtech> 3+7 = 10
  276. <yzabtech> That doesn't hit either.
  277. <Yanniy_Grehij> I think it might not be able to do double additions
  278. <Yanniy_Grehij> or subtractions
  279. <yzabtech> well then
  280. <Yanniy_Grehij> either way, I miss his attack
  281. <yzabtech> Boss's turn.
  282. <The_Boss> Guess what I do?
  283. <Yanniy_Grehij> Shoot in face?
  284. <The_Boss> If you guessed shoot it, you're right!
  285. <The_Boss> !roll 1d20+9
  286. <Tyche[Dice]> (1d20+9) [3+9] : {12}
  287. <The_Boss> Or, shoot the wall behind it!
  288. <yzabtech> Doesn't hit though.
  289. <The_Boss> Works for me.
  290. <Yanniy_Grehij> Alright, time to dish out some damage maybe!
  291. <Yanniy_Grehij> !roll 1d20+3
  292. <Tyche[Dice]> (1d20+3) [13+3] : {16}
  293. <yzabtech> That hits.
  294. <Yanniy_Grehij> !roll 3d10+4
  295. <Tyche[Dice]> (3d10+4) [12+4] : {16}
  296. <Yanniy_Grehij> !roll 1d20+7 for warcry
  297. <Tyche[Dice]> (1d20+7) [1+7] : {8}
  298. <Yanniy_Grehij> You suddenly hit puberty.
  299. <yzabtech> You let out a squeak.
  300. <yzabtech> The Giclops chuckles.
  301. <Yanniy_Grehij> You didn't want to hit puberty in the middle of a battle.
  302. <yzabtech> Hey maybe you'll stop being so flat HEYOOOOO
  303. <Yanniy_Grehij> If your life wasn't at stake here, you would probably go to the next room, and sit embarrassed in a corner
  304. <Yanniy_Grehij> But, there's a monster there, so you can't really do that.
  305. <yzabtech> The Giclops does another sweep attack, and this time it uses a minor action to increase damage by 1 damage die.
  306. <yzabtech> Whoop,s upgrade dice by one size.
  307. <yzabtech> Whoops,*
  308. <yzabtech> !roll 1d20+9
  309. <Tyche[Dice]> (1d20+9) [7+9] : {16}
  310. <yzabtech> !roll 2d6+7
  311. <Tyche[Dice]> (2d6+7) [5+7] : {12}
  312. <yzabtech> 12 damage to both of you.
  313. <yzabtech> Boss's turn.
  314. <Yanniy_Grehij> Boss?
  315. * kaiserTesting ([email protected]) has joined
  316. * kaiserTesting has quit (Remote host closed the connection)
  317. <Yanniy_Grehij> wat
  318. <yzabtech> The_Boss
  319. <The_Boss> Yes hi
  320. <The_Boss> You shoot the thing
  321. <The_Boss> !roll 1d20+9
  322. <Tyche[Dice]> (1d20+9) [17+9] : {26}
  323. <The_Boss> !roll 6d2+6
  324. <Tyche[Dice]> (6d2+6) [8+6] : {14}
  325. <yzabtech> Very nice.
  326. <yzabtech> C'mon Yanniy, just 15 HP left.
  327. <yzabtech> You can do this.
  328. <Yanniy_Grehij> Alright
  329. <Yanniy_Grehij> No stress
  330. <Yanniy_Grehij> You do a little bit of free action stretching
  331. <Yanniy_Grehij> and then
  332. <Yanniy_Grehij> !roll 1d20+3
  333. <Tyche[Dice]> (1d20+3) [5+3] : {8}
  334. <Yanniy_Grehij> ...
  335. <yzabtech> Jesus christ Yanniy you never cease to disappoint me.
  336. <Yanniy_Grehij> ...Luckily, you have a shield that can be used to bash his head in, so
  337. <Yanniy_Grehij> You use your minor action to melee attack with your shield for once
  338. <Yanniy_Grehij> if you can do that
  339. <Yanniy_Grehij> !roll 1d20+3
  340. <Tyche[Dice]> (1d20+3) [5+3] : {8}
  341. <Yanniy_Grehij> This is why we can't have nice things.
  342. <yzabtech> Slam attack, Yanniy.
  343. <yzabtech> !roll 1d20+9
  344. <Tyche[Dice]> (1d20+9) [7+9] : {16}
  345. <yzabtech> This might kill you.
  346. <yzabtech> Don't worry about it because I'm feeling ballsy.
  347. <yzabtech> !roll 2d8+7
  348. <Tyche[Dice]> (2d8+7) [2+7] : {9}
  349. <Yanniy_Grehij> Does this target AC?
  350. <yzabtech> Yes.
  351. <Yanniy_Grehij> I forgot about my BLOCKING MANEUVER
  352. <yzabtech> Do it then.
  353. <Yanniy_Grehij> so I react and BLOCK the attack
  354. <Yanniy_Grehij> !roll 1d4
  355. <Tyche[Dice]> (1d4) [1] : {1}
  356. <yzabtech> Nice try.
  357. <Yanniy_Grehij> (ok so now it does 8 dmg I guess
  358. <yzabtech> Oh so that's how it works.
  359. <yzabtech> 10 HP left.
  360. <yzabtech> Boss's turn.
  361. <Yanniy_Grehij> I think?
  362. <yzabtech> Yeah that's how it works.
  363. <Yanniy_Grehij> cool
  364. <yzabtech> The_Boss
  365. <The_Boss> A g a i n
  366. <The_Boss> !roll 1d20+9
  367. <Tyche[Dice]> (1d20+9) [8+9] : {17}
  368. <yzabtech> This hits.
  369. <The_Boss> !roll 6d2+6
  370. <Tyche[Dice]> (6d2+6) [9+6] : {15}
  371. <yzabtech> Exactly enough for the kill!
  372. <yzabtech> The giclops falls to the ground in an explosion of grist.
  373. <yzabtech> Build Grist: 1642
  374. <yzabtech> T1 Grist: 509
  375. <yzabtech> T2 Grist: 163
  376. <yzabtech> T3 Grist: 50
  377. <yzabtech> T4 Grist: 20
  378. <yzabtech> T5 Grist: 12
  379. <Yanniy_Grehij> https://www.youtube.com/watch?v=-YCN-a0NsNk
  380. <yzabtech> and of course, 850 XP.
  381. <Yanniy_Grehij> Is that each, or split amongst us 2?
  382. <The_Boss> also, uh, i dont think thats how blocking works :P
  383. <Yanniy_Grehij> fuck
  384. <The_Boss> It's a to-hit penalty
  385. <Yanniy_Grehij> I also got a level up! (I'll do that tomorrow)
  386. <yzabtech> Each.
  387. <yzabtech> Now, there's still that key on the ground.
  388. <yzabtech> And like half the floor left to explore.
  389. <Yanniy_Grehij> You grab the keycard.
  390. <Yanniy_Grehij> And when reaching down, decide to lay on the floor for a bit.
  391. <Yanniy_Grehij> !roll 4d6+4
  392. <Tyche[Dice]> (4d6+4) [13+4] : {17}
  393. <Yanniy_Grehij> "Uuurrrrgggghhhh..."
  394. <yzabtech> Recover that amount of HP.
  395. <Yanniy_Grehij> You decide that life is really quite shit.
  396. <Yanniy_Grehij> Already done that btw.
  397. <yzabtech> Boss, anything to say?
  398. <Yanniy_Grehij> I guess boss does not have anything to say
  399. <yzabtech> Alright, where to next?
  400. <Yanniy_Grehij> You sort of roll towards the northern door.
  401. <Yanniy_Grehij> Then get off the floor for long enough to peer through.
  402. <yzabtech> This appears to be a meeting room.
  403. <yzabtech> It has one of those really long tables in the center, with various balls of paper on it.
  404. <yzabtech> Judging by some of the "workers" here, you have a feeling not much business actually gets done.
  405. <Yanniy_Grehij> Seems empty enough. Let's go inside.
  406. <yzabtech> There's nobody in here.
  407. <yzabtech> Guess there's no meeting going on.
  408. <Yanniy_Grehij> Oof.
  409. <Yanniy_Grehij> You don't think you could stand another enemy.
  410. <yzabtech> Yeah fighting doesn't sound like a good idea right now.
  411. <Yanniy_Grehij> Either way, you explore the southern door in the room
  412. <yzabtech> Just another hallway.
  413. <yzabtech> There's a broken cuboid in the corner. A sticky note attached to it says "Please repair."
  414. <yzabtech> A sticky note attached to the sticky note says "Later."
  415. <yzabtech> Both sticky notes look a few weeks old.
  416. <Yanniy_Grehij> Huh.
  417. <Yanniy_Grehij> That's convenient.
  418. <Yanniy_Grehij> You go further down the hallway.
  419. <yzabtech> You're back where you started.
  420. <Yanniy_Grehij> Alright!
  421. <yzabtech> The_Boss
  422. <yzabtech> c'mon we're almost done with the IRCing part
  423. <The_Boss> Could I get a sheet link again?
  424. <yzabtech> https://docs.google.com/spreadsheets/d/1NhYju7SOdLtR1iRYNZJ9b2apy2ND3aK8gNsQ75nldgA/edit#gid=2131139892
  425. <The_Boss> Okay sweet
  426. <The_Boss> "Left or right?"
  427. <yzabtech> you're where Y and B are
  428. <The_Boss> oh yep, okay
  429. <The_Boss> The question still stands though, since the only two unexplored areas are beyond the two doors
  430. <Yanniy_Grehij> You think you'll head to that break room you saw earlier.
  431. <yzabtech> Nobody's there, it isn't break time.
  432. <yzabtech> There's a closet in the corner.
  433. <Yanniy_Grehij> You check for skeletons in the closet.
  434. <The_Boss> Into the closet we go!
  435. <The_Boss> ...
  436. <The_Boss> lets phrase that a little bit better real quick
  437. <The_Boss> We'll check in the closet, yeah.
  438. <Yanniy_Grehij> You notice the Boss's eagerness to get in that closet.
  439. <yzabtech> Cleaning supplies, shelves, and OwO what's this? Another keycard? This one's marked "#2". Looks like you need 2 to get to B2.
  440. <The_Boss> : o
  441. <Yanniy_Grehij> You guess the other one was the one that the Giclops was guarding.
  442. <yzabtech> The first one unlocked the door to this closet.
  443. <Yanniy_Grehij> Wait, the Giclops guarded a keycard to unlock the break room closet?
  444. <yzabtech> Well yeah because there's some more important stuff in here.
  445. <yzabtech> Like this remote.
  446. <Yanniy_Grehij> Somehow you don't think imps may be the most organized of the bunch.
  447. <Yanniy_Grehij> What remote?
  448. <yzabtech> This one, over here. On the shelf.
  449. <The_Boss> "Cleaning supplies, shelves, and OwO what's this? Another keycard? This one's marked "#2". Looks like you need 2 to get to B2. "
  450. <The_Boss> I see no remote here, heathen
  451. <yzabtech> Yeah but what's _on_ the shelf?
  452. <Yanniy_Grehij> You, err... use the remote?
  453. <yzabtech> Normally I'd give you a perception roll to find it but I feel like being nice today.
  454. <Yanniy_Grehij> Anyways, you pick up the remote and press some buttons on it.
  455. <yzabtech> It's a box with a zigzaggy wire sticking out of it and a touch screen. On the side it says "KairosCorp Security Control [BUILDING 114 FLOOR B1-37]"
  456. <The_Boss> Why would they keep this in a break room?
  457. <Yanniy_Grehij> You touch some touchies on the remote then.
  458. <yzabtech> "[IMPORTANT NOTICE: Cuboid 2 on B1 compromised.]"
  459. <yzabtech> "[NOTICE: Cuboid 3 on B1 has not been taken for repairs in [1] month and [3] weeks.]"
  460. <Yanniy_Grehij> You presume cuboid 1 has spotted you when fetching that keycard?
  461. <yzabtech> No cuboids in the closet.
  462. <Yanniy_Grehij> No, the other one.
  463. <Yanniy_Grehij> The one on the fifth floor
  464. <Yanniy_Grehij> You kinda left him hanging.
  465. <yzabtech> These notices seem to only correspond to the drones on B1.
  466. <Yanniy_Grehij> Alright then
  467. <Yanniy_Grehij> Either way, you got the real keycard now. Time to head back to the elevator.
  468. <yzabtech> As you head back, you notice what is probably Cuboid 1 through the door across the hall.
  469. <yzabtech> Roll Stealth to make sure it doesn't notice you through the window.
  470. <The_Boss> Eenope we're not going in there
  471. <The_Boss> !roll 1d20+4
  472. <Tyche[Dice]> (1d20+4) [8+4] : {12}
  473. <Yanniy_Grehij> !roll 1d20
  474. <Tyche[Dice]> (1d20) [14] : {14}
  475. <The_Boss> wait no
  476. <Yanniy_Grehij> OOF
  477. <The_Boss> +6, so thats a 14
  478. <yzabtech> Cuboid 1 doesn't catch you.
  479. <yzabtech> You gang of delinquents.
  480. <Yanniy_Grehij> We are sneaky breeki
  481. <yzabtech> You're both in the elevator again.
  482. <Yanniy_Grehij> You use the keycard, and head to B2.
  483. <Yanniy_Grehij> Let's get this over with.
  484. <yzabtech> The elevator dings once to get to B2.
  485. <yzabtech> The door opens, and the first thing you notice is a nauseating, intoxicating smell.
  486. <Yanniy_Grehij> Darn
  487. <yzabtech> It smells like a mix of rosewater, a freshwater pond, and some metal mixed in for good measure.
  488. <Yanniy_Grehij> Is this what cannabis smells like?
  489. <yzabtech> Yeah there's a bit of that in there too.
  490. <yzabtech> The ceiling is higher than the other floors you were on.
  491. <yzabtech> Not too high, but still kind of high.
  492. <yzabtech> In one area, you see ogres and basilisks packing lotuses into boxes, and sending them up mini-elevator pulley systems, presumably for consumption.
  493. <Yanniy_Grehij> Question
  494. <Yanniy_Grehij> Does The_Boss have dynamite?
  495. <yzabtech> Your eyes trace to where they're coming from, which appears to be a cart system transporting lotuses to the underlings packing them.
  496. <The_Boss> I don't believe I do. Let me check
  497. <The_Boss> Eenope. Sylladex completely empty, according to the sheet
  498. <Yanniy_Grehij> Darn.
  499. <Yanniy_Grehij> Well, looks like that cart system is bringing in the lotuses, so all you have to do is follow the cart system.
  500. <Yanniy_Grehij> So... you try and do that.
  501. <yzabtech> You walk through the tunnel that the carts are going down.
  502. <yzabtech> You see the lotuses coming out of a machine that dries them, giving them that crisp.
  503. <yzabtech> As for where the machine input is, it's a farm.
  504. <yzabtech> An underground farm consisting of rows of rectangular ponds, lotuses of varying colors growing on them.
  505. <yzabtech> Imps and basilisks run up and down them, mixing various powders and liquids into the water.
  506. <The_Boss> "...do you have like, a lighter?"
  507. <yzabtech> At the pond closest to the machine input conveyor belt, basilisks pick the lotuses and put them on the conveyor belt for processing.
  508. <yzabtech> Truly an industrial wonder.
  509. <yzabtech> Heat lamps lining the ponds make the atmosphere uncomfortably hot, and the humidity required to grow the lotuses really doesn't help.
  510. <Yanniy_Grehij> "Err... I mean I have a b6969k that is a danger t69 us all and reveals eldritch h69rr69rs bey69nd imaginat69n, but n69 lighter."
  511. <The_Boss> "well then."
  512. <Yanniy_Grehij> "*imaginati69n"
  513. <Yanniy_Grehij> "But th69se heat lamps l6969k pretty useful th69ugh."
  514. <The_Boss> "Yep."
  515. <The_Boss> Any control panels anywhere?
  516. <yzabtech> The heat lamp wires are scattered on the ground, but if you roll perception hard enough you might be able to find something useful.
  517. <Yanniy_Grehij> !roll 1d20+1
  518. <Tyche[Dice]> (1d20+1) [5+1] : {6}
  519. <Yanniy_Grehij> Nope
  520. <yzabtech> Not hard enough.
  521. <The_Boss> !roll 1d20-1
  522. <Tyche[Dice]> (1d20+-1) [20+-1] : {19}
  523. <The_Boss> Ha-ha!
  524. <The_Boss> zxd4f5r4e3
  525. <The_Boss> HECK
  526. <The_Boss> sorry, siblings hijacking comp
  527. <Yanniy_Grehij> Does your sibling say heck a lot?
  528. <The_Boss> no that's me
  529. <The_Boss> at least, I hope
  530. <yzabtech> Boss sees the outlet, and an unattended pond near it with a bucket.
  531. <yzabtech> They should have chosen a less lewd way of water transportation.
  532. <The_Boss> Would we have to sneak past anyone to get there?
  533. <yzabtech> Everyone looks very busy.
  534. <The_Boss> You point it out to Yanniy
  535. <Yanniy_Grehij> Huh.
  536. <yzabtech> There aren't any cuboids down here.
  537. <Yanniy_Grehij> You plug out the outlet
  538. <Yanniy_Grehij> err... the plug
  539. <Yanniy_Grehij> out of the outlet
  540. <yzabtech> You can't take the plug out. You're going to have to find another way to break the electricity.
  541. <The_Boss> You dump water on it, then
  542. <The_Boss> 100% safe I swear
  543. <Yanniy_Grehij> You kick the bucket
  544. <Yanniy_Grehij> As in the one that i around ther
  545. <yzabtech> You can't kick the bucket because Boss is using it to dump water on it.
  546. <Yanniy_Grehij> Oh.
  547. <yzabtech> The outlet sparks, and an electrical surge is sent through the system.
  548. <yzabtech> The high mineral content makes it a great conductor.
  549. <yzabtech> Perfect for fires.
  550. * kaiTest ([email protected]) has joined
  551. * kaiTest has quit (Read error: Connection reset by peer)
  552. <Yanniy_Grehij> So, you guess the place is set on fire?
  553. <yzabtech> The heat lamps all turn off as the circuit breaker functions, but it's too late.
  554. <yzabtech> The machine in the corner stops, and the cart system stops rotating.
  555. <yzabtech> And yes, there are quite a few things on fire now.
  556. <Yanniy_Grehij> Time to get out of here, you guess.
  557. <The_Boss> Aw hell yeah
  558. <The_Boss> You follow suit.
  559. <Yanniy_Grehij> You head back to the elevator
  560. <Yanniy_Grehij> While the place behind you burns to the ground.
  561. <yzabtech> It's already underground.
  562. <Yanniy_Grehij> You look quite badass doing so.
  563. <Yanniy_Grehij> The proverbial ground.
  564. <yzabtech> The drying machine explodes for that extra bit of badassery.
  565. <yzabtech> You don't look at it, of course.
  566. <yzabtech> Cool people don't look at explosions.
  567. <yzabtech> Boss's trenchcoat flaps in the explosion-wind because that's how it works.
  568. <Yanniy_Grehij> You feel "Deal with it" shades miraculously descending on your head
  569. <Yanniy_Grehij> They look like goddamn aviators too
  570. <Yanniy_Grehij> But slightly more pointy like in the animes
  571. <yzabtech> You get in the elevator, and the door shuts right as a basilisk turns its head towards you.
  572. <yzabtech> Where to?
  573. <Yanniy_Grehij> To a place where you can crash for a while.
  574. <Yanniy_Grehij> AKA not here.
  575. <yzabtech> So the exit? Floor 1?
  576. * kaiTest ([email protected]) has joined
  577. * kaiTest has quit (Read error: Connection reset by peer)
  578. <Yanniy_Grehij> "B69ss, y69u kn69w a place where I can crash f69r a while?"
  579. <Yanniy_Grehij> "I'm actually a bit tired.
  580. <The_Boss> "I'd say my house, but I'm not sure how to get back."
  581. <Yanniy_Grehij> "Ugghh..."
  582. <Yanniy_Grehij> "Well, f69r n69w let's just head t69 gr69und fl6969r and find a h69tel 69r s69mething."
  583. <The_Boss> "Sure."
  584. <yzabtech> You're literally an a hotel.
  585. <Yanniy_Grehij> "But B69ss... Y69U ARE A H69TEL!"
  586. <The_Boss> Wow, really?
  587. <yzabtech> in*
  588. <yzabtech> lmao
  589. <Yanniy_Grehij> And then Adanne, was a king size bed
  590. <The_Boss> How many stars am I rated?
  591. <The_Boss> Mike I m ust know
  592. <yzabtech> 6, bb
  593. <The_Boss> out of ten?
  594. <yzabtech> out of 5
  595. * kaiTest ([email protected]) has joined
  596. * kaiTest has quit (Remote host closed the connection)
  597. <The_Boss> wow I didnt think that was possible
  598. <Yanniy_Grehij> What the heck is up with this kaitest stuff?
  599. <yzabtech> that's andres at work
  600. <yzabtech> When you get back to Floor 1, you see Feraku on a bench sipping a drink with an umbrella in it. Unlike all the other ones you see, it has no lotus in it.
  601. <Yanniy_Grehij> Either way, you go to ground floor and find the reception or something
  602. <yzabtech> "Hey what'd I miss?"
  603. <Yanniy_Grehij> "...I hurt m69re than I ever c69uld've imagined."
  604. <yzabtech> "Sounds about right. Wanna find a return node?"
  605. <Yanniy_Grehij> "Nah, f69r n69w I think I wanna sleep."
  606. <Yanniy_Grehij> You sit next to Feraku.
  607. <Yanniy_Grehij> "I think this'll d69 just fine..."
  608. <yzabtech> "I don't want the hotel to try anything on us, I'd rather rest at a player's dwelling."
  609. <Yanniy_Grehij> You fall asleep.
  610. <yzabtech> "...Alright, Raz--... Yanniy."
  611. <The_Boss> She just falls asleep in the middle of a hotel she just set fire to?
  612. <The_Boss> Wow, rip
  613. <Yanniy_Grehij> Yanniy is very tired.
  614. <yzabtech> Feraku picks Yanniy up.
  615. <Yanniy_Grehij> "Zzzzzzzzzzzzzzzzzzzzz..."
  616. <yzabtech> Yanniy_Grehij The_Boss check the skype chat
  617. <yzabtech> wanna make it happen
  618. <Yanniy_Grehij> sure
  619. <The_Boss> nah, I still have to do this same thing to the rest of the buildings in the city, then kill the wires
  620. <yzabtech> maybe another day on another city
  621. <The_Boss> wasn't that the point of coming here though?
  622. <yzabtech> ((i was originally going to point out that lotus farm was under the big building in the center but you went back the way you came))
  623. <The_Boss> Ohhhhhhhhhhhhhhhhhhhhhhhhh.
  624. <Yanniy_Grehij> "Zzzzzzzplease b6969k a h69tel r6969m 69r s69methinzzzzz..."
  625. <yzabtech> "Do you want to get a hotel room or find a return node?" Feraku asks.
  626. <Yanniy_Grehij> "Zzzzzzzwhatever's faster I gueszzzzzzzz..."
  627. <yzabtech> The_Boss your call
  628. <yzabtech> The_Boss
  629. <yzabtech> alright we'll continue on Reddit
  630. <yzabtech> ==END==
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