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XSleepyDemonX_17

chillin

Nov 3rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. m = game.Players.LocalPlayer
  146. char = m.Character
  147.  
  148. function Random(num)
  149. local section=num % 1 * 3;
  150. local secondary=0.5 * math.pi * (section % 1);
  151. if section < 1 then
  152. return 1,1 - math.cos(secondary),1 - math.sin(secondary);
  153. elseif section < 2 then
  154. return 1 - math.sin(secondary),1,1 - math.cos(secondary);
  155. else
  156. return 1 - math.cos(secondary),1 - math.sin(secondary),1;
  157. end
  158. end
  159.  
  160. --//Lol try to figure this one out//
  161. function rainb(hue)
  162. local section = hue % 1 * 3
  163. local secondary = 0.5 * math.pi * (section % 1)
  164. if section < 1 then
  165. return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  166. elseif section < 2 then
  167. return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  168. else
  169. return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  170. end
  171. end
  172.  
  173. Chillmusic = Instance.new("Sound", workspace)
  174. Chillmusic.Parent = game.Chat
  175. Chillmusic.Volume = 0.5
  176. Chillmusic.SoundId = "rbxassetid://3481175850"
  177. Chillmusic.Looped = true
  178. Chillmusic:Play()
  179.  
  180. local txt = Instance.new("BillboardGui", char)
  181. txt.Adornee = char.Head
  182. txt.Name = "_status"
  183. txt.Size = UDim2.new(2, 0, 1.2, 0)
  184. txt.StudsOffset = Vector3.new(-9, 8, 0)
  185. local text = Instance.new("TextLabel", txt)
  186. text.Size = UDim2.new(10, 0, 7, 0)
  187. text.FontSize = "Size24"
  188. text.TextScaled = true
  189. text.TextTransparency = 0
  190. text.BackgroundTransparency = 1
  191. text.TextTransparency = 0
  192. text.TextStrokeTransparency = 0
  193. text.Font = "Bodoni"
  194. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  195. v = Instance.new("Part")
  196. v.Name = "ColorBrick"
  197. v.Parent = m.Character
  198. v.FormFactor = "Symmetric"
  199. v.Anchored = true
  200. v.CanCollide = false
  201. v.BottomSurface = "Smooth"
  202. v.TopSurface = "Smooth"
  203. v.Size = Vector3.new(10, 5, 3)
  204. v.Transparency = 1
  205. v.CFrame = char.Torso.CFrame
  206. v.BrickColor = BrickColor.new("Really black")
  207. v.Transparency = 1
  208. spawn(function()
  209. TweenService = game:GetService("TweenService")
  210. Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
  211. Int = 0
  212. while wait(2) do
  213. if Int == #Colours then Int = 0 end
  214. Int = Int+1
  215. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  216. end
  217. end)
  218. v.Shape = "Block"
  219. text.Text = "♡ Chilling Neko ♡"
  220. Player = game:GetService("Players").LocalPlayer
  221. Character = Player.Character
  222. PlayerGui = Player.PlayerGui
  223. Backpack = Player.Backpack
  224. Torso = Character.Torso
  225. Head = Character.Head
  226. Humanoid = Character.Humanoid
  227. m = Instance.new("Model", Character)
  228. LeftArm = Character["Left Arm"]
  229. LeftLeg = Character["Left Leg"]
  230. RightArm = Character["Right Arm"]
  231. RightLeg = Character["Right Leg"]
  232. LS = Torso["Left Shoulder"]
  233. LH = Torso["Left Hip"]
  234. RS = Torso["Right Shoulder"]
  235. RH = Torso["Right Hip"]
  236. Face = Head.face
  237. Neck = Torso.Neck
  238. it = Instance.new
  239. attacktype = 1
  240. vt = Vector3.new
  241. cf = CFrame.new
  242. bc = BrickColor.new
  243. br = BrickColor.random
  244. it = Instance.new
  245. euler = CFrame.fromEulerAnglesXYZ
  246. angles = CFrame.Angles
  247. cloaked = false
  248. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  249. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  250. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  251. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  252. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  253. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  254. RootPart = Character.HumanoidRootPart
  255. RootJoint = RootPart.RootJoint
  256. RootCF = euler(-1.57, 0, 3.14)
  257. attack = false
  258. attackdebounce = false
  259. equipped = false
  260. trispeed = 0.2
  261. attackmode = "none"
  262. local idle = 0
  263. local Anim = "Idle"
  264. Head.face.Texture = "rbxassetid://7074712"
  265.  
  266. local Trail = Instance.new("Trail",char)
  267. local attachment0 = Instance.new("Attachment",char["Right Arm"])
  268. attachment0.Name = "TrailAttachment0"
  269. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  270. local attachment1 = Instance.new("Attachment",char["Right Arm"])
  271. attachment1.CFrame = CFrame.new(0.25,-1,0)
  272. attachment1.Name = "TrailAttachment1"
  273. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  274. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  275. Trail.Lifetime = 0.5
  276. Trail.Attachment0 = attachment0
  277. Trail.Attachment1 = attachment1
  278.  
  279. local Trail = Instance.new("Trail",char)
  280. local attachment0 = Instance.new("Attachment",char["Left Arm"])
  281. attachment0.Name = "TrailAttachment0"
  282. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  283. local attachment1 = Instance.new("Attachment",char["Left Arm"])
  284. attachment1.CFrame = CFrame.new(0.25,-1,0)
  285. attachment1.Name = "TrailAttachment1"
  286. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  287. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  288. Trail.Lifetime = 0.5
  289. Trail.Attachment0 = attachment0
  290. Trail.Attachment1 = attachment1
  291.  
  292. local Trail = Instance.new("Trail",char)
  293. local attachment0 = Instance.new("Attachment",char["Right Leg"])
  294. attachment0.Name = "TrailAttachment0"
  295. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  296. local attachment1 = Instance.new("Attachment",char["Right Leg"])
  297. attachment1.CFrame = CFrame.new(0.25,-1,0)
  298. attachment1.Name = "TrailAttachment1"
  299. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  300. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  301. Trail.Lifetime = 0.5
  302. Trail.Attachment0 = attachment0
  303. Trail.Attachment1 = attachment1
  304.  
  305. local Trail = Instance.new("Trail",char)
  306. local attachment0 = Instance.new("Attachment",char["Left Leg"])
  307. attachment0.Name = "TrailAttachment0"
  308. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  309. local attachment1 = Instance.new("Attachment",char["Left Leg"])
  310. attachment1.CFrame = CFrame.new(0.25,-1,0)
  311. attachment1.Name = "TrailAttachment1"
  312. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  313. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  314. Trail.Lifetime = 0.5
  315. Trail.Attachment0 = attachment0
  316. Trail.Attachment1 = attachment1
  317.  
  318.  
  319. Humanoid.Animator.Parent = nil
  320. Character.Animate.Parent = nil
  321. function FindNearestTorso(Position, Distance, SinglePlayer)
  322. if SinglePlayer then
  323. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  324. end
  325. local List = {}
  326. for i, v in pairs(workspace:GetChildren()) do
  327. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  328. table.insert(List, v)
  329. end
  330. end
  331. return List
  332. end
  333. function lerp(a, b, t)
  334. return a + (b - a) * t
  335. end
  336. function slerp(a, b, t)
  337. dot = a:Dot(b)
  338. if dot > 0.99999 or dot < -0.99999 then
  339. return t <= 0.5 and a or b
  340. else
  341. r = math.acos(dot)
  342. return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
  343. end
  344. end
  345. function matrixInterpolate(a, b, t)
  346. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  347. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  348. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
  349. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
  350. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
  351. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
  352. local t = v1:Dot(v2)
  353. if not (t < 0) and t ~= 0 and not (t > 0) then
  354. return CFrame.new()
  355. end
  356. return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
  357. end
  358. function genWeld(a, b)
  359. local w = Instance.new("Weld", a)
  360. w.Part0 = a
  361. w.Part1 = b
  362. return w
  363. end
  364. function weld(a, b)
  365. local weld = Instance.new("Weld")
  366. weld.Name = "W"
  367. weld.Part0 = a
  368. weld.Part1 = b
  369. weld.C0 = a.CFrame:inverse() * b.CFrame
  370. weld.Parent = a
  371. return weld
  372. end
  373. function Lerp(c1, c2, al)
  374. local com1 = {
  375. c1.X,
  376. c1.Y,
  377. c1.Z,
  378. c1:toEulerAnglesXYZ()
  379. }
  380. local com2 = {
  381. c2.X,
  382. c2.Y,
  383. c2.Z,
  384. c2:toEulerAnglesXYZ()
  385. }
  386. for i, v in pairs(com1) do
  387. com1[i] = v + (com2[i] - v) * al
  388. end
  389. return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
  390. end
  391. function clerp(a, b, t)
  392. local qa = {
  393. QuaternionFromCFrame(a)
  394. }
  395. local qb = {
  396. QuaternionFromCFrame(b)
  397. }
  398. local ax, ay, az = a.x, a.y, a.z
  399. local bx, by, bz = b.x, b.y, b.z
  400. local _t = 1 - t
  401. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  402. end
  403. function QuaternionFromCFrame(cf)
  404. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  405. local trace = m00 + m11 + m22
  406. if trace > 0 then
  407. local s = math.sqrt(1 + trace)
  408. local recip = 0.5 / s
  409. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  410. else
  411. local i = 0
  412. if m00 < m11 then
  413. i = 1
  414. end
  415. if m22 > (i == 0 and m00 or m11) then
  416. i = 2
  417. end
  418. if i == 0 then
  419. local s = math.sqrt(m00 - m11 - m22 + 1)
  420. local recip = 0.5 / s
  421. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  422. elseif i == 1 then
  423. local s = math.sqrt(m11 - m22 - m00 + 1)
  424. local recip = 0.5 / s
  425. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  426. elseif i == 2 then
  427. local s = math.sqrt(m22 - m00 - m11 + 1)
  428. local recip = 0.5 / s
  429. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  430. end
  431. end
  432. end
  433. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  434. local xs, ys, zs = x + x, y + y, z + z
  435. local wx, wy, wz = w * xs, w * ys, w * zs
  436. local xx = x * xs
  437. local xy = x * ys
  438. local xz = x * zs
  439. local yy = y * ys
  440. local yz = y * zs
  441. local zz = z * zs
  442. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  443. end
  444. function QuaternionSlerp(a, b, t)
  445. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  446. local startInterp, finishInterp
  447. if cosTheta >= 1.0E-4 then
  448. if 1 - cosTheta > 1.0E-4 then
  449. local theta = math.acos(cosTheta)
  450. local invSinTheta = 1 / math.sin(theta)
  451. startInterp = math.sin((1 - t) * theta) * invSinTheta
  452. finishInterp = math.sin(t * theta) * invSinTheta
  453. else
  454. startInterp = 1 - t
  455. finishInterp = t
  456. end
  457. elseif 1 + cosTheta > 1.0E-4 then
  458. local theta = math.acos(-cosTheta)
  459. local invSinTheta = 1 / math.sin(theta)
  460. startInterp = math.sin((t - 1) * theta) * invSinTheta
  461. finishInterp = math.sin(t * theta) * invSinTheta
  462. else
  463. startInterp = t - 1
  464. finishInterp = t
  465. end
  466. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  467. end
  468. function rayCast(Pos, Dir, Max, Ignore)
  469. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  470. end
  471. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  472. local fp = it("Part")
  473. fp.formFactor = formfactor
  474. fp.Parent = parent
  475. fp.Reflectance = reflectance
  476. fp.Transparency = transparency
  477. fp.CanCollide = false
  478. fp.Locked = true
  479. fp.BrickColor = brickcolor
  480. fp.Name = name
  481. fp.Size = size
  482. fp.Position = Torso.Position
  483. fp.BottomSurface = "Smooth"
  484. fp.TopSurface = "Smooth"
  485. fp:BreakJoints()
  486. return fp
  487. end
  488. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  489. local mesh = it(Mesh)
  490. mesh.Parent = part
  491. if Mesh == "SpecialMesh" then
  492. mesh.MeshType = meshtype
  493. mesh.MeshId = meshid
  494. end
  495. mesh.Offset = offset
  496. mesh.Scale = scale
  497. return mesh
  498. end
  499. function weld(parent, part0, part1, c0)
  500. local weld = it("Weld")
  501. weld.Parent = parent
  502. weld.Part0 = part0
  503. weld.Part1 = part1
  504. weld.C0 = c0
  505. return weld
  506. end
  507. function rayCast(Pos, Dir, Max, Ignore)
  508. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  509. end
  510. RSH, LSH = nil, nil
  511. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  512. RW.Name = "Right Shoulder"
  513. LW.Name = "Left Shoulder"
  514. LH = Torso["Left Hip"]
  515. RH = Torso["Right Hip"]
  516. TorsoColor = Torso.BrickColor
  517. function NoOutline(Part)
  518. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  519. end
  520. player = Player
  521. ch = Character
  522. RSH = ch.Torso["Right Shoulder"]
  523. LSH = ch.Torso["Left Shoulder"]
  524. RSH.Parent = nil
  525. LSH.Parent = nil
  526. RW.Name = "Right Shoulder"
  527. RW.Part0 = ch.Torso
  528. RW.C0 = cf(1.5, 0.5, 0)
  529. RW.C1 = cf(0, 0.5, 0)
  530. RW.Part1 = ch["Right Arm"]
  531. RW.Parent = ch.Torso
  532. LW.Name = "Left Shoulder"
  533. LW.Part0 = ch.Torso
  534. LW.C0 = cf(-1.5, 0.5, 0)
  535. LW.C1 = cf(0, 0.5, 0)
  536. LW.Part1 = ch["Left Arm"]
  537. LW.Parent = ch.Torso
  538. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  539. local wld = Instance.new("Weld", wp1)
  540. wld.Part0 = wp0
  541. wld.Part1 = wp1
  542. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  543. end
  544. newWeld(RootPart, Torso, 0, -1, 0)
  545. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  546. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  547. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  548. newWeld(Torso, RightLeg, 0.5, -1, 0)
  549. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  550. Player = game:GetService("Players").LocalPlayer
  551. Character = Player.Character
  552. mouse = Player:GetMouse()
  553. m = Instance.new("Model", Character)
  554. local weldBetween = function(a, b)
  555. local weldd = Instance.new("ManualWeld")
  556. weldd.Part0 = a
  557. weldd.Part1 = b
  558. weldd.C0 = CFrame.new()
  559. weldd.C1 = b.CFrame:inverse() * a.CFrame
  560. weldd.Parent = a
  561. return weldd
  562. end
  563. ArtificialHB = Instance.new("BindableEvent", script)
  564. ArtificialHB.Name = "Heartbeat"
  565. script:WaitForChild("Heartbeat")
  566. frame = 0.016666666666666666
  567. tf = 0
  568. allowframeloss = false
  569. tossremainder = false
  570. lastframe = tick()
  571. script.Heartbeat:Fire()
  572. game:GetService("RunService").Heartbeat:connect(function(s, p)
  573. tf = tf + s
  574. if tf >= frame then
  575. if allowframeloss then
  576. script.Heartbeat:Fire()
  577. lastframe = tick()
  578. else
  579. for i = 1, math.floor(tf / frame) do
  580. script.Heartbeat:Fire()
  581. end
  582. lastframe = tick()
  583. end
  584. if tossremainder then
  585. tf = 0
  586. else
  587. tf = tf - frame * math.floor(tf / frame)
  588. end
  589. end
  590. end)
  591. function swait(num)
  592. if num == 0 or num == nil then
  593. ArtificialHB.Event:wait()
  594. else
  595. for i = 0, num do
  596. ArtificialHB.Event:wait()
  597. end
  598. end
  599. end
  600. mouse.KeyDown:connect(function(key)
  601. if key == "c" then
  602. repeat
  603. swait()
  604. Chillmusic.Volume = Chillmusic.Volume - 0.05
  605. until Chillmusic.Volume == 0
  606. Chillmusic:Stop()
  607. swait()
  608. Chillmusic2:Play()
  609. Chillmusic.Volume = 1
  610. end
  611. end)
  612. mouse.KeyDown:connect(function(key)
  613. if key == "f" then
  614. text.Text = "Guys why not just chill?"
  615. wait(1)
  616. text.Text = "It's just the way life should be."
  617. wait(1)
  618. text.Text = "Chill is life."
  619. wait(1)
  620. text.Text = "Chill is love."
  621. wait(1)
  622. text.Text = "Chill is for the best."
  623. wait(1)
  624. text.Text = "Maybe if you were chill you wouldn't be a skid..."
  625. wait(3)
  626. text.Text = "But some people cant handle the chill can they."
  627. wait(3)
  628. text.Text = "Chill, my friend."
  629. end
  630. end)
  631. mouse.KeyDown:connect(function(key)
  632. if key == "v" then
  633. repeat
  634. swait()
  635. Chillmusic2.Volume = Chillmusic2.Volume - 0.05
  636. until Chillmusic2.Volume == 0
  637. Chillmusic2:Stop()
  638. swait()
  639. Chillmusic:Play()
  640. Chillmusic2.Volume = 1
  641. end
  642. end)
  643. mouse.KeyDown:connect(function(key)
  644. if key == "b" then
  645. text.Text = "I'll be back... ^^"
  646. wait(1)
  647. text.Text = "Afk..."
  648. end
  649. end)
  650. mouse.KeyDown:connect(function(key)
  651. if key == "n" then
  652. text.Text = "Hewwo! I'm back, and still..."
  653. wait(1)
  654. text.Text = "Chilling..."
  655. end
  656. end)
  657. m = Instance.new("ForceField", Character)
  658. m.Visible = false
  659. Character.Humanoid.WalkSpeed = 4
  660. mouse.KeyDown:connect(function(key)
  661. if string.byte(key) == 48 then
  662. Swing = 2
  663. Character.Humanoid.WalkSpeed = 40
  664. end
  665. end)
  666. mouse.KeyUp:connect(function(key)
  667. if string.byte(key) == 48 then
  668. Swing = 1
  669. Character.Humanoid.WalkSpeed = 4
  670. end
  671. end)
  672. local sine = 0
  673. local change = 1
  674. local val = 0
  675. spawn(function()
  676. while true do
  677. swait()
  678. sine = sine + change
  679. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  680. local velderp = RootPart.Velocity.y
  681. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  682. if equipped == true or equipped == false then
  683. if attack == false then
  684. idle = idle + 1
  685. Character.Humanoid.MaxHealth = math.huge
  686. Character.Humanoid.Health = math.huge
  687. else
  688. idle = 0
  689. end
  690. if not (idle >= 500) or attack == false then
  691. end
  692. if torvel < 1 and hitfloor ~= nil then
  693. Anim = "Chill"
  694. if attack == false then
  695. Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
  696. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
  697. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
  698. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
  699. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
  700. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
  701. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
  702. end
  703. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  704. Anim = "Walk"
  705. if attack == false then
  706. Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
  707. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
  708. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
  709. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
  710. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
  711. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
  712. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  713. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  714. end
  715. elseif torvel >= 22 and hitfloor ~= nil then
  716. Anim = "Run"
  717. if attack == false then
  718. Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
  719. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  720. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
  721. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
  722. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
  723. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
  724. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  725. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  726. end
  727. end
  728. end
  729. end
  730. end)
  731.  
  732.  
  733.  
  734. -- Objects
  735.  
  736. local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  737. local Header = Instance.new("Frame")
  738. local BackGround = Instance.new("Frame")
  739. local Chill_Gui_Label = Instance.new("TextLabel")
  740. local Play_ID_Button = Instance.new("TextButton")
  741. local ID_Box = Instance.new("TextBox")
  742. local Set_Vol_Button = Instance.new("TextButton")
  743. local Vol_Box = Instance.new("TextBox")
  744. local Set_Tpos_Button = Instance.new("TextButton")
  745. local Tpos_Box = Instance.new("TextBox")
  746. local Set_Text_Button = Instance.new("TextButton")
  747. local Tpos_Box_2 = Instance.new("TextBox")
  748. local Toggle_Chat_Button = Instance.new("TextButton")
  749. local Chat_Toggle_Label = Instance.new("TextLabel")
  750. local Current_Song_Label = Instance.new("TextLabel")
  751.  
  752. -- Properties
  753.  
  754. Chill_Gui_Bro.Name = "Chill_Gui_Bro"
  755.  
  756. Header.Name = "Header"
  757. Header.Parent = Chill_Gui_Bro
  758. Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  759. Header.BorderSizePixel = 0
  760. Header.Draggable = true
  761. Header.Active = true
  762. Header.Selectable = true
  763. Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
  764. Header.Size = UDim2.new(0, 250, 0, 45)
  765.  
  766. BackGround.Name = "BackGround"
  767. BackGround.Parent = Header
  768. BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
  769. BackGround.BorderSizePixel = 0
  770. BackGround.Draggable = true
  771. BackGround.Position = UDim2.new(0, 0, 1, 0)
  772. BackGround.Size = UDim2.new(0, 250, 0, 299)
  773.  
  774. Chill_Gui_Label.Name = "Chill_Gui_Label"
  775. Chill_Gui_Label.Parent = Header
  776. Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  777. Chill_Gui_Label.BackgroundTransparency = 1
  778. Chill_Gui_Label.BorderSizePixel = 0
  779. Chill_Gui_Label.Draggable = true
  780. Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
  781. Chill_Gui_Label.Font = Enum.Font.Cartoon
  782. Chill_Gui_Label.Text = "Chill Gui 現ぴざ"
  783. Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
  784. Chill_Gui_Label.TextScaled = true
  785. Chill_Gui_Label.TextSize = 14
  786. Chill_Gui_Label.TextWrapped = true
  787.  
  788. Play_ID_Button.Name = "Play_ID_Button"
  789. Play_ID_Button.Parent = Header
  790. Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  791. Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
  792. Play_ID_Button.BorderSizePixel = 0
  793. Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
  794. Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
  795. Play_ID_Button.Font = Enum.Font.Cartoon
  796. Play_ID_Button.Text = "Play ID"
  797. Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
  798. Play_ID_Button.TextSize = 20
  799. Play_ID_Button.TextWrapped = true
  800.  
  801. ID_Box.Name = "ID_Box"
  802. ID_Box.Parent = Header
  803. ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  804. ID_Box.BorderColor3 = Color3.new(0, 0, 0)
  805. ID_Box.BorderSizePixel = 0
  806. ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
  807. ID_Box.Size = UDim2.new(0, 140, 0, 35)
  808. ID_Box.Font = Enum.Font.Cartoon
  809. ID_Box.Text = "ID here"
  810. ID_Box.TextColor3 = Color3.new(1, 1, 1)
  811. ID_Box.TextSize = 35
  812. ID_Box.TextWrapped = true
  813.  
  814. Set_Vol_Button.Name = "Set_Vol_Button"
  815. Set_Vol_Button.Parent = Header
  816. Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  817. Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
  818. Set_Vol_Button.BorderSizePixel = 0
  819. Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
  820. Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
  821. Set_Vol_Button.Font = Enum.Font.Cartoon
  822. Set_Vol_Button.Text = "Set Vol"
  823. Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
  824. Set_Vol_Button.TextSize = 20
  825. Set_Vol_Button.TextWrapped = true
  826.  
  827. Vol_Box.Name = "Vol_Box"
  828. Vol_Box.Parent = Header
  829. Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  830. Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
  831. Vol_Box.BorderSizePixel = 0
  832. Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
  833. Vol_Box.Size = UDim2.new(0, 140, 0, 35)
  834. Vol_Box.Font = Enum.Font.Cartoon
  835. Vol_Box.Text = "Volume"
  836. Vol_Box.TextColor3 = Color3.new(1, 1, 1)
  837. Vol_Box.TextSize = 35
  838. Vol_Box.TextWrapped = true
  839.  
  840. Set_Tpos_Button.Name = "Set_Tpos_Button"
  841. Set_Tpos_Button.Parent = Header
  842. Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  843. Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
  844. Set_Tpos_Button.BorderSizePixel = 0
  845. Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
  846. Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
  847. Set_Tpos_Button.Font = Enum.Font.Cartoon
  848. Set_Tpos_Button.Text = "Set Tpos"
  849. Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
  850. Set_Tpos_Button.TextSize = 18
  851. Set_Tpos_Button.TextWrapped = true
  852.  
  853. Tpos_Box.Name = "Tpos_Box"
  854. Tpos_Box.Parent = Header
  855. Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  856. Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
  857. Tpos_Box.BorderSizePixel = 0
  858. Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
  859. Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
  860. Tpos_Box.Font = Enum.Font.Cartoon
  861. Tpos_Box.Text = "Time Position"
  862. Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
  863. Tpos_Box.TextSize = 20
  864. Tpos_Box.TextWrapped = true
  865.  
  866. Set_Text_Button.Name = "Set_Text_Button"
  867. Set_Text_Button.Parent = Header
  868. Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  869. Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
  870. Set_Text_Button.BorderSizePixel = 0
  871. Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
  872. Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
  873. Set_Text_Button.Font = Enum.Font.Cartoon
  874. Set_Text_Button.Text = "Set Text"
  875. Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
  876. Set_Text_Button.TextSize = 18
  877. Set_Text_Button.TextWrapped = true
  878.  
  879. Tpos_Box_2.Name = "Tpos_Box"
  880. Tpos_Box_2.Parent = Header
  881. Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  882. Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
  883. Tpos_Box_2.BorderSizePixel = 0
  884. Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
  885. Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
  886. Tpos_Box_2.Font = Enum.Font.Cartoon
  887. Tpos_Box_2.Text = "Text"
  888. Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
  889. Tpos_Box_2.TextSize = 20
  890. Tpos_Box_2.TextWrapped = true
  891.  
  892. Toggle_Chat_Button.Name = "Toggle_Chat_Button"
  893. Toggle_Chat_Button.Parent = Header
  894. Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  895. Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
  896. Toggle_Chat_Button.BorderSizePixel = 0
  897. Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
  898. Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
  899. Toggle_Chat_Button.Font = Enum.Font.Cartoon
  900. Toggle_Chat_Button.Text = "Toggle Chat"
  901. Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
  902. Toggle_Chat_Button.TextSize = 20
  903. Toggle_Chat_Button.TextWrapped = true
  904.  
  905. Chat_Toggle_Label.Name = "Chat_Toggle_Label"
  906. Chat_Toggle_Label.Parent = Header
  907. Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  908. Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
  909. Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
  910. Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
  911. Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
  912. Chat_Toggle_Label.Font = Enum.Font.Cartoon
  913. Chat_Toggle_Label.Text = "~»False«~"
  914. Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
  915. Chat_Toggle_Label.TextScaled = true
  916. Chat_Toggle_Label.TextSize = 14
  917. Chat_Toggle_Label.TextWrapped = true
  918.  
  919. Current_Song_Label.Name = "Current_Song_Label"
  920. Current_Song_Label.Parent = Header
  921. Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  922. Current_Song_Label.BackgroundTransparency = 0.89999997615814
  923. Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
  924. Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
  925. Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
  926. Current_Song_Label.Font = Enum.Font.Cartoon
  927. Current_Song_Label.Text = "~»Current Song: None«~"
  928. Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
  929. Current_Song_Label.TextScaled = true
  930. Current_Song_Label.TextSize = 14
  931. Current_Song_Label.TextWrapped = true
  932.  
  933. Play_ID_Button.MouseButton1Down:Connect(function()
  934. if tonumber(ID_Box.Text) then
  935. Chillmusic:Stop()
  936. Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
  937. Chillmusic:Play()
  938. currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
  939. text.Text = "~»Chill Af«~ Now Playing: "..currentsong
  940. Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
  941. wait(4)
  942. text.Text = "~»Chill Af«~"
  943. end
  944. end)
  945. local ischatting = false
  946.  
  947. Set_Vol_Button.MouseButton1Down:Connect(function()
  948.  
  949. Chillmusic.Volume = tonumber(Vol_Box.Text)
  950. end)
  951.  
  952. Set_Tpos_Button.MouseButton1Down:Connect(function()
  953.  
  954. Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
  955. end)
  956.  
  957. Set_Text_Button.MouseButton1Down:Connect(function()
  958.  
  959. text.Text = "~»"..Tpos_Box_2.Text.."«~"
  960. end)
  961.  
  962. Toggle_Chat_Button.MouseButton1Down:Connect(function()
  963. if ischatting == false then
  964. ischatting = true
  965. Chat_Toggle_Label.Text = "~»True«~"
  966. spawn(function()
  967. game.Players.LocalPlayer.Chatted:connect(function(msg)
  968. for i = 0, msg:len(), 1 do
  969. text.Text = "~»"..msg:sub(0, i).."«~"
  970. end
  971. wait(3)
  972. text.Text = "♡ Chilling Neko ♡"
  973. end)
  974. end)
  975. else
  976. ischatting = false
  977. Chat_Toggle_Label.Text = "~»False«~"
  978. end
  979. end)
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