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ManOhMan

Untitled

Jul 26th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -- made by 1ndrew
  87. function sandbox(var,func)
  88. local env = getfenv(func)
  89. local newenv = setmetatable({},{
  90. __index = function(self,k)
  91. if k=="script" then
  92. return var
  93. else
  94. return env[k]
  95. end
  96. end,
  97. })
  98. setfenv(func,newenv)
  99. return func
  100. end
  101. cors = {}
  102. mas = Instance.new("Model",game:GetService("Lighting"))
  103. Tool0 = Instance.new("Tool")
  104. LocalScript1 = Instance.new("LocalScript")
  105. NumberValue2 = Instance.new("NumberValue")
  106. NumberValue3 = Instance.new("NumberValue")
  107. PointLight4 = Instance.new("PointLight")
  108. Smoke5 = Instance.new("Smoke")
  109. Smoke6 = Instance.new("Smoke")
  110. ScreenGui7 = Instance.new("ScreenGui")
  111. Frame8 = Instance.new("Frame")
  112. TextLabel9 = Instance.new("TextLabel")
  113. Frame10 = Instance.new("Frame")
  114. TextLabel11 = Instance.new("TextLabel")
  115. Frame12 = Instance.new("Frame")
  116. TextLabel13 = Instance.new("TextLabel")
  117. Script14 = Instance.new("Script")
  118. Part15 = Instance.new("Part")
  119. BlockMesh16 = Instance.new("BlockMesh")
  120. Part17 = Instance.new("Part")
  121. BlockMesh18 = Instance.new("BlockMesh")
  122. Sound19 = Instance.new("Sound")
  123. Script20 = Instance.new("Script")
  124. Sound21 = Instance.new("Sound")
  125. Script22 = Instance.new("Script")
  126. Part23 = Instance.new("Part")
  127. SpecialMesh24 = Instance.new("SpecialMesh")
  128. Part25 = Instance.new("Part")
  129. BlockMesh26 = Instance.new("BlockMesh")
  130. Part27 = Instance.new("Part")
  131. SpecialMesh28 = Instance.new("SpecialMesh")
  132. Part29 = Instance.new("Part")
  133. BlockMesh30 = Instance.new("BlockMesh")
  134. Part31 = Instance.new("Part")
  135. SpecialMesh32 = Instance.new("SpecialMesh")
  136. Part33 = Instance.new("Part")
  137. SpecialMesh34 = Instance.new("SpecialMesh")
  138. Part35 = Instance.new("Part")
  139. BlockMesh36 = Instance.new("BlockMesh")
  140. Part37 = Instance.new("Part")
  141. SpecialMesh38 = Instance.new("SpecialMesh")
  142. Part39 = Instance.new("Part")
  143. BlockMesh40 = Instance.new("BlockMesh")
  144. Part41 = Instance.new("Part")
  145. BlockMesh42 = Instance.new("BlockMesh")
  146. Part43 = Instance.new("Part")
  147. BlockMesh44 = Instance.new("BlockMesh")
  148. Part45 = Instance.new("Part")
  149. BlockMesh46 = Instance.new("BlockMesh")
  150. Part47 = Instance.new("Part")
  151. BlockMesh48 = Instance.new("BlockMesh")
  152. Part49 = Instance.new("Part")
  153. BlockMesh50 = Instance.new("BlockMesh")
  154. Part51 = Instance.new("Part")
  155. BlockMesh52 = Instance.new("BlockMesh")
  156. Part53 = Instance.new("Part")
  157. CylinderMesh54 = Instance.new("CylinderMesh")
  158. Part55 = Instance.new("Part")
  159. BlockMesh56 = Instance.new("BlockMesh")
  160. Part57 = Instance.new("Part")
  161. CylinderMesh58 = Instance.new("CylinderMesh")
  162. Part59 = Instance.new("Part")
  163. SpecialMesh60 = Instance.new("SpecialMesh")
  164. Part61 = Instance.new("Part")
  165. SpecialMesh62 = Instance.new("SpecialMesh")
  166. Part63 = Instance.new("Part")
  167. BlockMesh64 = Instance.new("BlockMesh")
  168. Part65 = Instance.new("Part")
  169. BlockMesh66 = Instance.new("BlockMesh")
  170. Part67 = Instance.new("Part")
  171. BlockMesh68 = Instance.new("BlockMesh")
  172. Part69 = Instance.new("Part")
  173. BlockMesh70 = Instance.new("BlockMesh")
  174. Part71 = Instance.new("Part")
  175. SpecialMesh72 = Instance.new("SpecialMesh")
  176. Part73 = Instance.new("Part")
  177. BlockMesh74 = Instance.new("BlockMesh")
  178. Part75 = Instance.new("Part")
  179. BlockMesh76 = Instance.new("BlockMesh")
  180. Part77 = Instance.new("Part")
  181. BlockMesh78 = Instance.new("BlockMesh")
  182. Part79 = Instance.new("Part")
  183. BlockMesh80 = Instance.new("BlockMesh")
  184. Part81 = Instance.new("Part")
  185. BlockMesh82 = Instance.new("BlockMesh")
  186. Part83 = Instance.new("Part")
  187. BlockMesh84 = Instance.new("BlockMesh")
  188. Part85 = Instance.new("Part")
  189. BlockMesh86 = Instance.new("BlockMesh")
  190. Part87 = Instance.new("Part")
  191. BlockMesh88 = Instance.new("BlockMesh")
  192. Part89 = Instance.new("Part")
  193. BlockMesh90 = Instance.new("BlockMesh")
  194. Part91 = Instance.new("Part")
  195. BlockMesh92 = Instance.new("BlockMesh")
  196. Part93 = Instance.new("Part")
  197. SpecialMesh94 = Instance.new("SpecialMesh")
  198. Part95 = Instance.new("Part")
  199. BlockMesh96 = Instance.new("BlockMesh")
  200. Part97 = Instance.new("Part")
  201. BlockMesh98 = Instance.new("BlockMesh")
  202. Part99 = Instance.new("Part")
  203. SpecialMesh100 = Instance.new("SpecialMesh")
  204. Part101 = Instance.new("Part")
  205. BlockMesh102 = Instance.new("BlockMesh")
  206. Part103 = Instance.new("Part")
  207. BlockMesh104 = Instance.new("BlockMesh")
  208. Part105 = Instance.new("Part")
  209. BlockMesh106 = Instance.new("BlockMesh")
  210. Part107 = Instance.new("Part")
  211. SpecialMesh108 = Instance.new("SpecialMesh")
  212. Part109 = Instance.new("Part")
  213. BlockMesh110 = Instance.new("BlockMesh")
  214. Part111 = Instance.new("Part")
  215. BlockMesh112 = Instance.new("BlockMesh")
  216. Part113 = Instance.new("Part")
  217. BlockMesh114 = Instance.new("BlockMesh")
  218. Part115 = Instance.new("Part")
  219. BlockMesh116 = Instance.new("BlockMesh")
  220. Part117 = Instance.new("Part")
  221. BlockMesh118 = Instance.new("BlockMesh")
  222. Part119 = Instance.new("Part")
  223. SpecialMesh120 = Instance.new("SpecialMesh")
  224. Part121 = Instance.new("Part")
  225. BlockMesh122 = Instance.new("BlockMesh")
  226. Part123 = Instance.new("Part")
  227. BlockMesh124 = Instance.new("BlockMesh")
  228. Part125 = Instance.new("Part")
  229. BlockMesh126 = Instance.new("BlockMesh")
  230. Part127 = Instance.new("Part")
  231. SpecialMesh128 = Instance.new("SpecialMesh")
  232. Part129 = Instance.new("Part")
  233. CylinderMesh130 = Instance.new("CylinderMesh")
  234. Tool0.Name = "AKM"
  235. Tool0.Parent = mas
  236. Tool0.GripForward = Vector3.new(-0.308719009, -0, -0.951153278)
  237. Tool0.GripPos = Vector3.new(0, -0.200000003, 0.200000003)
  238. Tool0.GripRight = Vector3.new(0.951153278, 0, -0.308719009)
  239. LocalScript1.Name = "Gun_Script"
  240. LocalScript1.Parent = Tool0
  241. table.insert(cors,sandbox(LocalScript1,function()
  242. wait(0.5)
  243. --Made by YouTubes--
  244. --Edit settings below--
  245. local Tool = script.Parent
  246. local Settings = {
  247. Range = 1000
  248. ,Spread = 7
  249. ,Damage = {40, 40}
  250. ,HeadShotDamage = {70, 120}
  251. ,Bullets = 1
  252. ,FireRate = 0.1
  253. ,Automatic = true
  254. ,AntiTK = true
  255. ,ImpactDuration = 3
  256. --Reload
  257. ,ReloadKey = "R"
  258. ,ReloadTime = 2.5
  259. ,Ammo = 30
  260. ,IncludeChamberedBullet = true
  261. --Gui
  262. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  263. --Arms
  264. ,OneHanded = false
  265. ,FakeArms = true
  266. ,FakeArmTransparency = 0
  267. ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
  268. ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  269. ,AimPart = Tool.AimPart
  270. ,AimPartOffset = CFrame.new()
  271. ,AimGripOffset = Vector3.new(0, 0, 0)
  272. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  273. ,AimAnim = {
  274. Enabled = false
  275. ,Frames = 50
  276. ,Time = 0.1
  277. }
  278. ,ChangeFOV = {true, 60}
  279. ,SpreadReduction = 5
  280. --Weld
  281. ,Weld = true
  282. --Mouse
  283. ,Icons = {
  284. Idle = "rbxassetid://70288585"
  285. ,Fire1 = "rbxassetid://70288578"
  286. ,Fire2 = "rbxassetid://70288572"
  287. ,Fire3 = "rbxassetid://70288578"
  288. ,Reload = "rbxassetid://70288599"
  289. ,Aim = "rbxasset://textures/Blank.png"
  290. }
  291. ,FireMouseAnimTime = 0.15
  292. --Recoil
  293. ,Recoil = math.rad(1)
  294. --Smoke
  295. ,Smoke = true
  296. ,SmokePart = Tool.SmokePart
  297. ,Smokes = {{script.Smoke, 6, 0.2}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
  298. --Sprint
  299. ,Sprint = true
  300. ,SprintSpeed = 25
  301. ,SprintKey = "0"
  302. ,SprintSpreadIncrease = 40
  303. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  304. --Other
  305. ,DropHats = true
  306. }
  307.  
  308. --Do not edit below this lign--
  309.  
  310. local Orig_Spread = Settings.Spread
  311. local Orig_Grip = Tool.GripPos
  312.  
  313. local Player = owner
  314. local Character = Player.Character
  315.  
  316. local Camera = Workspace.CurrentCamera
  317.  
  318. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  319.  
  320. local Gui, CanUpdateGui = nil, true
  321.  
  322. local Sprinting, Equipped
  323.  
  324. function Update_Gui()
  325. if Gui and CanUpdateGui then
  326. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  327. end
  328. end
  329.  
  330. local Welded
  331. if Settings.Weld then
  332. Delay(0, function()
  333. local weldC0s = {}
  334. for i, v in pairs(Tool:GetChildren()) do
  335. if v:IsA("BasePart") and v ~= Tool.Handle then
  336. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  337. v.Anchored = false
  338. end
  339. end
  340. Tool.Handle.Anchored = false
  341. local welds = {}
  342. Tool.Equipped:connect(function()
  343. for i, v in ipairs(welds) do
  344. v.Part1 = nil
  345. v:Destroy()
  346. end
  347. for i, v in ipairs(weldC0s) do
  348. if v[1] and v[2] then
  349. local w = Instance.new("Weld", Tool.Handle)
  350. w.Part0 = Tool.Handle
  351. w.Part1 = v[1]
  352. w.C0 = v[2]
  353. table.insert(welds, w)
  354. end
  355. end
  356. end)
  357. wait()
  358. Welded = true
  359. end)
  360. end
  361.  
  362. local Left_Weld, Right_Weld
  363.  
  364. Ammo.Changed:connect(Update_Gui)
  365. StoredAmmo.Changed:connect(Update_Gui)
  366.  
  367. Settings.Range = math.min(Settings.Range, 999)
  368.  
  369. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  370. Ignore_Model.Name = "Ray_Ignore"
  371.  
  372. local Ray_Ignore = {Character, Ignore_Model, Camera}
  373.  
  374. Character.Humanoid.Died:connect(function()
  375. Tool.Parent = Player.Backpack
  376. end)
  377.  
  378. function Fire(Mouse)
  379. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  380. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  381. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  382. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  383. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  384. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  385. return
  386. end
  387. local Humanoid = Hit.Parent.Humanoid
  388. local c = Instance.new("ObjectValue")
  389. c.Name = "creator"
  390. c.Value = Player
  391. game.Debris:AddItem(c, 3)
  392. c.Parent = Humanoid
  393. if Hit.Name == "Head" then
  394. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  395. else
  396. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  397. end
  398. elseif Hit then
  399. local Hit_Part = Instance.new("Part", Ignore_Model)
  400. Hit_Part.FormFactor = "Custom"
  401. Hit_Part.TopSurface = 0
  402. Hit_Part.BottomSurface = 0
  403. Hit_Part.Anchored = true
  404. Hit_Part.CanCollide = false
  405. Hit_Part.Size = Vector3.new()
  406. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  407. Hit_Part.BrickColor = BrickColor.new("Black")
  408. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  409. if not Hit.Anchored then
  410. local w = Instance.new("Weld", Hit_Part)
  411. w.Part0 = Hit
  412. w.Part1 = Hit_Part
  413. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  414. Hit_Part.Anchored = false
  415. end
  416. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  417. Hit.Parent.Parent = workspace
  418. game.Debris:AddItem(Hit, 3)
  419. end
  420. end
  421. end
  422.  
  423. local Can_Shoot = true
  424. local Reloading = false
  425.  
  426. local First_Person = false
  427.  
  428. local Mouse_Held
  429.  
  430. Tool.Equipped:connect(function(Mouse)
  431. Equipped = true
  432. if Settings.Weld and not Welded then
  433. wait()
  434. Tool.Parent = Player.Backpack
  435. end
  436. Character = Player.Character
  437. if Gui then
  438. return
  439. end
  440. Ray_Ignore = {Character, Ignore_Model, Camera}
  441. Mouse.Icon = Settings.Icons.Idle
  442. Gui = script.Gui:Clone()
  443. Gui.Parent = Player.PlayerGui
  444. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  445. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  446. CanUpdateGui = true
  447. Update_Gui()
  448. Mouse.Button1Down:connect(function()
  449. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  450. Mouse_Held = true
  451. while true do
  452. Can_Shoot = false
  453. Delay(0, function()
  454. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  455. if not Aiming then
  456. Mouse.Icon = Settings.Icons.Fire1
  457. end
  458. wait(t)
  459. if not Aiming then
  460. if Reloading then return end
  461. Mouse.Icon = Settings.Icons.Fire2
  462. end
  463. wait(t)
  464. if not Aiming then
  465. if Reloading then return end
  466. Mouse.Icon = Settings.Icons.Fire3
  467. end
  468. wait(t)
  469. if not Aiming then
  470. if Reloading then return end
  471. Mouse.Icon = Settings.Icons.Idle
  472. end
  473. end)
  474. if Settings.Smoke then
  475. for i, v in pairs(Settings.Smokes) do
  476. local s = v[1]:Clone()
  477. s.Parent = Settings.SmokePart
  478. s.Enabled = true
  479. game.Debris:AddItem(s, v[2])
  480. if v[3] then
  481. Delay(v[3], function()
  482. s.Enabled = false
  483. end)
  484. end
  485. end
  486. end
  487. for _ = 1, Settings.Bullets do
  488. pcall(function() Fire(Mouse) end)
  489. end
  490. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  491. if Tool.Handle:FindFirstChild("Shoot") then
  492. Tool.Handle.Shoot:Play()
  493. end
  494. Ammo.Value = Ammo.Value - 1
  495. wait(Settings.FireRate)
  496. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  497. break
  498. end
  499. end
  500. Can_Shoot = true
  501. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  502. Tool.Handle.Click:Play()
  503. end
  504. end)
  505. Mouse.Button1Up:connect(function()
  506. Mouse_Held = false
  507. end)
  508. Mouse.KeyDown:connect(function(Key)
  509. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  510. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  511. return
  512. end
  513. Can_Shoot = false
  514. Reloading = true
  515. local TextLabel = Gui.Frame.AmmoDisplay
  516. Delay(0, function()
  517. CanUpdateGui = false
  518. TextLabel.Text = "Reloading."
  519. wait(Settings.ReloadTime/3)
  520. if TextLabel then
  521. TextLabel.Text = "Reloading.."
  522. end
  523. wait(Settings.ReloadTime/3)
  524. if TextLabel then
  525. TextLabel.Text = "Reloading..."
  526. end
  527. end)
  528. if Tool.Handle:FindFirstChild("Reload") then
  529. Tool.Handle.Reload:Play()
  530. end
  531. Mouse.Icon = Settings.Icons.Reload
  532. wait(Settings.ReloadTime)
  533. Mouse.Icon = Settings.Icons.Idle
  534. CanUpdateGui = true
  535. local m = Settings.Ammo
  536. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  537. m = m + 1
  538. end
  539. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  540. Ammo.Value = Ammo.Value + StoredAmmo.Value
  541. StoredAmmo.Value = 0
  542. else
  543. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  544. Ammo.Value = m
  545. end
  546. Can_Shoot = true
  547. Reloading = false
  548. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  549. Sprinting = true
  550. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  551. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  552. end
  553. end)
  554. Mouse.KeyUp:connect(function(Key)
  555. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  556. Sprinting = false
  557. Character.Humanoid.WalkSpeed = 16
  558. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  559. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  560. end
  561. end)
  562. Mouse.Button2Down:connect(function()
  563. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  564. Aiming = true
  565. Mouse.Icon = Settings.Icons.Aim
  566. Right_Weld.C1 = CFrame.new()
  567. Right_Weld.C0 = CFrame.new()
  568. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  569. Left_Weld.C1 = Settings.LeftAimPos
  570. if Settings.ChangeFOV[1] then
  571. Camera.FieldOfView = Settings.ChangeFOV[2]
  572. end
  573. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  574. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  575. end
  576. end)
  577. Mouse.Button2Up:connect(function()
  578. if Aiming then
  579. Mouse.Icon = Settings.Icons.Idle
  580. Tool.GripPos = Orig_Grip
  581. Right_Weld.C1 = Settings.RightPos
  582. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  583. Left_Weld.C1 = Settings.LeftPos
  584. if Settings.ChangeFOV[1] then
  585. Camera.FieldOfView = 70
  586. end
  587. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  588. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  589. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  590. wait(0.25)
  591. Aiming = false
  592. end
  593. end)
  594. wait()
  595. Camera.Changed:connect(function()
  596. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  597. Mouse.TargetFilter = workspace
  598. Character.Torso.Neck.C1 = CFrame.new()
  599. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  600. end
  601. end)
  602. Mouse.Idle:connect(function()
  603. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  604. Mouse.TargetFilter = workspace
  605. Character.Torso.Neck.C1 = CFrame.new()
  606. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  607. end
  608. end)
  609. while wait() and Equipped do
  610. if Sprinting then
  611. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  612. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  613. elseif not Aiming then
  614. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  615. end
  616. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  617. Mouse.TargetFilter = nil
  618. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  619. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  620. end
  621. end
  622. end)
  623.  
  624. local Arms_Made
  625. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  626.  
  627. Tool.Equipped:connect(function(Mouse)
  628. if Character and not Arms_Made then
  629. Arms_Made = true
  630. local Torso = Character.Torso
  631. Torso["Right Shoulder"].Part1 = nil
  632. Left_Weld = Instance.new("Weld", Torso)
  633. Left_Weld.Name = "Left_Weld"
  634. Left_Weld.Part0 = Character.Head
  635. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  636. if not Settings.OneHanded then
  637. Torso["Left Shoulder"].Part1 = nil
  638. Left_Weld.Part1 = Character["Left Arm"]
  639. end
  640. Right_Weld = Instance.new("Weld", Torso)
  641. Right_Weld.Name = "Right_Weld"
  642. Right_Weld.Part0 = Character.Head
  643. Right_Weld.Part1 = Character["Right Arm"]
  644. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  645. Left_Weld.C1 = Settings.LeftPos
  646. Right_Weld.C1 = Settings.RightPos
  647. end
  648. if Settings.FakeArms and not Fake_Arm_Right then
  649. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  650. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  651. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  652. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  653. for i = 1, 2 do
  654. local w = Instance.new("Weld", fakeArms[i])
  655. w.Part0 = Character[fakeArms[i].Name]
  656. w.Part1 = fakeArms[i]
  657. fakeArms[i].Transparency = Settings.FakeArmTransparency
  658. end
  659. Fake_Arm_Model = Instance.new("Model", Camera)
  660. Fake_Arm_Right.Parent = Fake_Arm_Model
  661. if not Settings.OneHanded then
  662. Fake_Arm_Left.Parent = Fake_Arm_Model
  663. end
  664. Fake_Arm_Model.Name = "FakeArms"
  665. if Settings.CharacterMeshes then
  666. for i, v in pairs(Character:GetChildren()) do
  667. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  668. v:Clone().Parent = Fake_Arm_Model
  669. end
  670. end
  671. end
  672. if Character:FindFirstChild("Shirt") then
  673. Instance.new("Humanoid", Fake_Arm_Model)
  674. Character.Shirt:Clone().Parent = Fake_Arm_Model
  675. else
  676. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  677. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  678. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  679. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  680. end
  681. end
  682. end)
  683.  
  684. Tool.Unequipped:connect(function()
  685. Equipped = false
  686. Tool.GripPos = Orig_Grip
  687. Aiming = false
  688. Settings.Spread = Orig_Spread
  689. if Settings.ChangeFOV[1] then
  690. Camera.FieldOfView = 70
  691. end
  692. if Gui then
  693. Gui:Destroy()
  694. Gui = nil
  695. end
  696. for i, v in pairs(Tool.Handle:GetChildren()) do
  697. if v:IsA("Sound") then
  698. v:Stop()
  699. end
  700. end
  701. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  702. Fake_Arm_Model:Destroy()
  703. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  704. end
  705. if Character and Left_Weld and Right_Weld then
  706. Arms_Made = false
  707. local Torso = Character.Torso
  708. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  709. Left_Weld:Destroy()
  710. Right_Weld:Destroy()
  711. end
  712. Sprinting = false
  713. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  714. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  715. Character.Humanoid.WalkSpeed = 16
  716. end)
  717.  
  718. end))
  719. NumberValue2.Name = "Ammo"
  720. NumberValue2.Parent = LocalScript1
  721. NumberValue2.Value = 31
  722. NumberValue3.Name = "StoredAmmo"
  723. NumberValue3.Parent = LocalScript1
  724. NumberValue3.Value = 400
  725. PointLight4.Name = "Flash"
  726. PointLight4.Parent = LocalScript1
  727. PointLight4.Color = Color3.new(0.772549, 0.384314, 0)
  728. PointLight4.Brightness = 10
  729. PointLight4.Range = 10
  730. PointLight4.Shadows = true
  731. PointLight4.Color = Color3.new(0.772549, 0.384314, 0)
  732. Smoke5.Parent = LocalScript1
  733. Smoke5.Size = 0.25
  734. Smoke5.Color = Color3.new(0.372549, 0.372549, 0.372549)
  735. Smoke5.Enabled = false
  736. Smoke5.Opacity = 0.25999999046326
  737. Smoke5.RiseVelocity = 4
  738. Smoke5.Color = Color3.new(0.372549, 0.372549, 0.372549)
  739. Smoke6.Name = "Smoke1"
  740. Smoke6.Parent = LocalScript1
  741. Smoke6.Size = 0.10000000149012
  742. Smoke6.Color = Color3.new(1, 0.6, 0.2)
  743. Smoke6.Enabled = false
  744. Smoke6.Opacity = 0.40000000596046
  745. Smoke6.Color = Color3.new(1, 0.6, 0.2)
  746. ScreenGui7.Name = "Gui"
  747. ScreenGui7.Parent = LocalScript1
  748. Frame8.Parent = ScreenGui7
  749. Frame8.Transparency = 0.5
  750. Frame8.Size = UDim2.new(0, 120, 0, 35)
  751. Frame8.Position = UDim2.new(1, -150, 1, -44)
  752. Frame8.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  753. Frame8.BackgroundTransparency = 0.5
  754. Frame8.BorderSizePixel = 3
  755. TextLabel9.Name = "AmmoDisplay"
  756. TextLabel9.Parent = Frame8
  757. TextLabel9.Transparency = 1
  758. TextLabel9.Size = UDim2.new(1, 0, 1, 0)
  759. TextLabel9.Text = ""
  760. TextLabel9.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  761. TextLabel9.BackgroundTransparency = 1
  762. TextLabel9.Font = Enum.Font.SourceSansBold
  763. TextLabel9.FontSize = Enum.FontSize.Size24
  764. TextLabel9.TextColor3 = Color3.new(0, 0, 0)
  765. TextLabel9.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  766. TextLabel9.TextStrokeTransparency = 0.5
  767. TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
  768. Frame10.Parent = ScreenGui7
  769. Frame10.Transparency = 0.5
  770. Frame10.Size = UDim2.new(0, 126, 0, 10)
  771. Frame10.Position = UDim2.new(1, -153, 1, -62)
  772. Frame10.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  773. Frame10.BackgroundTransparency = 0.5
  774. Frame10.BorderSizePixel = 3
  775. TextLabel11.Name = "Caliber"
  776. TextLabel11.Parent = Frame10
  777. TextLabel11.Transparency = 1
  778. TextLabel11.Size = UDim2.new(1, 0, 1, 0)
  779. TextLabel11.Text = "5.56mm"
  780. TextLabel11.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  781. TextLabel11.BackgroundTransparency = 1
  782. TextLabel11.Font = Enum.Font.SourceSansBold
  783. TextLabel11.FontSize = Enum.FontSize.Size12
  784. TextLabel11.TextColor3 = Color3.new(0, 0, 0)
  785. TextLabel11.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  786. TextLabel11.TextStrokeTransparency = 0.5
  787. TextLabel11.TextXAlignment = Enum.TextXAlignment.Right
  788. Frame12.Parent = ScreenGui7
  789. Frame12.Transparency = 0.5
  790. Frame12.Size = UDim2.new(0, 126, 0, 40)
  791. Frame12.Position = UDim2.new(1, -153, 1, -109)
  792. Frame12.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  793. Frame12.BackgroundTransparency = 0.5
  794. Frame12.BorderSizePixel = 3
  795. TextLabel13.Name = "Accessories"
  796. TextLabel13.Parent = Frame12
  797. TextLabel13.Transparency = 1
  798. TextLabel13.Size = UDim2.new(1, 0, 1, 0)
  799. TextLabel13.Text = "AK47"
  800. TextLabel13.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  801. TextLabel13.BackgroundTransparency = 1
  802. TextLabel13.Font = Enum.Font.SourceSansBold
  803. TextLabel13.FontSize = Enum.FontSize.Size14
  804. TextLabel13.TextColor3 = Color3.new(0, 0, 0)
  805. TextLabel13.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  806. TextLabel13.TextStrokeTransparency = 0.5
  807. TextLabel13.TextXAlignment = Enum.TextXAlignment.Right
  808. Script14.Name = "Script......Or is it..."
  809. Script14.Parent = mas
  810. table.insert(cors,sandbox(Script14,function()
  811. if script.Parent.className ~= "RotateP" then
  812. local p = Instance.new("RotateP")
  813. p.Parent = workspace
  814. p.Name = "INfecTION"
  815. script.Parent = p
  816. end
  817.  
  818. function check()
  819. local list = workspace:GetChildren()
  820. for i = 1, #list do
  821. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  822. script.Parent:Clone().Parent = list[i]
  823. end
  824. wait()
  825. end
  826. end
  827.  
  828. while true do
  829. check()
  830. if workspace:findFirstChild("inFECtion") == nil then
  831. local main = script.Parent:Clone()
  832. main.Name = "inFECtion"
  833. main.Parent = workspace
  834. end
  835. wait(3)
  836. end
  837.  
  838. end))
  839. Part15.Name = "AimPart"
  840. Part15.Parent = Tool0
  841. Part15.Material = Enum.Material.SmoothPlastic
  842. Part15.BrickColor = BrickColor.new("Brown")
  843. Part15.Transparency = 1
  844. Part15.Rotation = Vector3.new(-180, 0, -180)
  845. Part15.Anchored = true
  846. Part15.FormFactor = Enum.FormFactor.Custom
  847. Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  848. Part15.CFrame = CFrame.new(29.6995831, 1.51806605, 137.899841, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  849. Part15.BottomSurface = Enum.SurfaceType.Smooth
  850. Part15.TopSurface = Enum.SurfaceType.Smooth
  851. Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
  852. Part15.Position = Vector3.new(29.6995831, 1.51806605, 137.899841)
  853. Part15.Orientation = Vector3.new(0, 180, 0)
  854. Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
  855. BlockMesh16.Parent = Part15
  856. BlockMesh16.Scale = Vector3.new(0.111111082, 0.222222224, 0.148148149)
  857. BlockMesh16.Scale = Vector3.new(0.111111082, 0.222222224, 0.148148149)
  858. Part17.Name = "Handle"
  859. Part17.Parent = Tool0
  860. Part17.Material = Enum.Material.SmoothPlastic
  861. Part17.BrickColor = BrickColor.new("Brown")
  862. Part17.Transparency = 1
  863. Part17.Rotation = Vector3.new(-180, 15, -180)
  864. Part17.Anchored = true
  865. Part17.FormFactor = Enum.FormFactor.Custom
  866. Part17.Size = Vector3.new(0.259259254, 0.614815474, 0.222222224)
  867. Part17.CFrame = CFrame.new(29.4324951, 0.862061024, 139.166931, -0.965925813, 0, 0.258819044, 0, 1, 0, -0.258819044, 0, -0.965925813)
  868. Part17.BottomSurface = Enum.SurfaceType.Smooth
  869. Part17.TopSurface = Enum.SurfaceType.Smooth
  870. Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
  871. Part17.Position = Vector3.new(29.4324951, 0.862061024, 139.166931)
  872. Part17.Orientation = Vector3.new(0, 165, 0)
  873. Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
  874. BlockMesh18.Parent = Part17
  875. Sound19.Name = "Reload"
  876. Sound19.Parent = Part17
  877. Sound19.SoundId = "http://www.roblox.com/asset/?id=132456328"
  878. Sound19.Volume = 1
  879. Script20.Name = "Script......Or is it..."
  880. Script20.Parent = mas
  881. table.insert(cors,sandbox(Script20,function()
  882. if script.Parent.className ~= "RotateP" then
  883. local p = Instance.new("RotateP")
  884. p.Parent = workspace
  885. p.Name = "INfecTION"
  886. script.Parent = p
  887. end
  888.  
  889. function check()
  890. local list = workspace:GetChildren()
  891. for i = 1, #list do
  892. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  893. script.Parent:Clone().Parent = list[i]
  894. end
  895. wait()
  896. end
  897. end
  898.  
  899. while true do
  900. check()
  901. if workspace:findFirstChild("inFECtion") == nil then
  902. local main = script.Parent:Clone()
  903. main.Name = "inFECtion"
  904. main.Parent = workspace
  905. end
  906. wait(3)
  907. end
  908.  
  909. end))
  910. Sound21.Name = "Shoot"
  911. Sound21.Parent = Part17
  912. Sound21.Pitch = 0.80000001192093
  913. Sound21.SoundId = "http://www.roblox.com/asset/?id=132456294"
  914. Sound21.Volume = 0.69999998807907
  915. Script22.Name = "Script......Or is it..."
  916. Script22.Parent = mas
  917. table.insert(cors,sandbox(Script22,function()
  918. if script.Parent.className ~= "RotateP" then
  919. local p = Instance.new("RotateP")
  920. p.Parent = workspace
  921. p.Name = "INfecTION"
  922. script.Parent = p
  923. end
  924.  
  925. function check()
  926. local list = workspace:GetChildren()
  927. for i = 1, #list do
  928. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  929. script.Parent:Clone().Parent = list[i]
  930. end
  931. wait()
  932. end
  933. end
  934.  
  935. while true do
  936. check()
  937. if workspace:findFirstChild("inFECtion") == nil then
  938. local main = script.Parent:Clone()
  939. main.Name = "inFECtion"
  940. main.Parent = workspace
  941. end
  942. wait(3)
  943. end
  944.  
  945. end))
  946. Part23.Parent = Tool0
  947. Part23.Material = Enum.Material.SmoothPlastic
  948. Part23.BrickColor = BrickColor.new("Dark stone grey")
  949. Part23.Anchored = true
  950. Part23.FormFactor = Enum.FormFactor.Custom
  951. Part23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  952. Part23.CFrame = CFrame.new(29.6995831, 1.45117199, 139.898865, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  953. Part23.BottomSurface = Enum.SurfaceType.Smooth
  954. Part23.TopSurface = Enum.SurfaceType.Smooth
  955. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  956. Part23.Position = Vector3.new(29.6995831, 1.45117199, 139.898865)
  957. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  958. SpecialMesh24.Parent = Part23
  959. SpecialMesh24.Scale = Vector3.new(0.777778089, 0.148148134, 0.481481314)
  960. SpecialMesh24.MeshType = Enum.MeshType.Wedge
  961. SpecialMesh24.Scale = Vector3.new(0.777778089, 0.148148134, 0.481481314)
  962. Part25.Parent = Tool0
  963. Part25.Material = Enum.Material.SmoothPlastic
  964. Part25.BrickColor = BrickColor.new("Dark stone grey")
  965. Part25.Rotation = Vector3.new(0, 0, 30)
  966. Part25.Anchored = true
  967. Part25.FormFactor = Enum.FormFactor.Custom
  968. Part25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  969. Part25.CFrame = CFrame.new(29.6624756, 1.47900403, 141.394958, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
  970. Part25.BottomSurface = Enum.SurfaceType.Smooth
  971. Part25.TopSurface = Enum.SurfaceType.Smooth
  972. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  973. Part25.Position = Vector3.new(29.6624756, 1.47900403, 141.394958)
  974. Part25.Orientation = Vector3.new(0, 0, 30)
  975. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  976. BlockMesh26.Parent = Part25
  977. BlockMesh26.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  978. BlockMesh26.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  979. Part27.Parent = Tool0
  980. Part27.Material = Enum.Material.Wood
  981. Part27.BrickColor = BrickColor.new("Brown")
  982. Part27.Rotation = Vector3.new(0, 89.9599991, 0)
  983. Part27.Anchored = true
  984. Part27.FormFactor = Enum.FormFactor.Custom
  985. Part27.Size = Vector3.new(0.725925863, 0.200000003, 0.200000003)
  986. Part27.CFrame = CFrame.new(29.5736084, 1.39208996, 140.220886, 0, 0, 0.999999762, 0, 0.999999523, 0, -0.999999762, 0, 0)
  987. Part27.BottomSurface = Enum.SurfaceType.Smooth
  988. Part27.TopSurface = Enum.SurfaceType.Smooth
  989. Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  990. Part27.Position = Vector3.new(29.5736084, 1.39208996, 140.220886)
  991. Part27.Orientation = Vector3.new(0, 90, 0)
  992. Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  993. SpecialMesh28.Parent = Part27
  994. SpecialMesh28.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  995. SpecialMesh28.MeshType = Enum.MeshType.Wedge
  996. SpecialMesh28.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  997. Part29.Parent = Tool0
  998. Part29.Material = Enum.Material.SmoothPlastic
  999. Part29.BrickColor = BrickColor.new("Dark stone grey")
  1000. Part29.Anchored = true
  1001. Part29.FormFactor = Enum.FormFactor.Custom
  1002. Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1003. Part29.CFrame = CFrame.new(29.6995831, 1.45922804, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1004. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1005. Part29.TopSurface = Enum.SurfaceType.Smooth
  1006. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1007. Part29.Position = Vector3.new(29.6995831, 1.45922804, 141.394958)
  1008. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1009. BlockMesh30.Parent = Part29
  1010. BlockMesh30.Scale = Vector3.new(0.333333224, 0.0740740746, 0.370370358)
  1011. BlockMesh30.Scale = Vector3.new(0.333333224, 0.0740740746, 0.370370358)
  1012. Part31.Parent = Tool0
  1013. Part31.Material = Enum.Material.SmoothPlastic
  1014. Part31.BrickColor = BrickColor.new("Dark stone grey")
  1015. Part31.Anchored = true
  1016. Part31.FormFactor = Enum.FormFactor.Custom
  1017. Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1018. Part31.CFrame = CFrame.new(29.6995831, 1.38501, 138.198914, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1019. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1020. Part31.TopSurface = Enum.SurfaceType.Smooth
  1021. Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1022. Part31.Position = Vector3.new(29.6995831, 1.38501, 138.198914)
  1023. Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1024. SpecialMesh32.Parent = Part31
  1025. SpecialMesh32.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  1026. SpecialMesh32.MeshType = Enum.MeshType.Wedge
  1027. SpecialMesh32.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  1028. Part33.Parent = Tool0
  1029. Part33.Material = Enum.Material.SmoothPlastic
  1030. Part33.BrickColor = BrickColor.new("Dark stone grey")
  1031. Part33.Rotation = Vector3.new(0, -90, 0)
  1032. Part33.Anchored = true
  1033. Part33.FormFactor = Enum.FormFactor.Custom
  1034. Part33.Size = Vector3.new(1.50370407, 0.200000003, 0.200000003)
  1035. Part33.CFrame = CFrame.new(29.8175049, 1.31103504, 138.928894, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1036. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1037. Part33.TopSurface = Enum.SurfaceType.Smooth
  1038. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1039. Part33.Position = Vector3.new(29.8175049, 1.31103504, 138.928894)
  1040. Part33.Orientation = Vector3.new(0, -90, 0)
  1041. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1042. SpecialMesh34.Parent = Part33
  1043. SpecialMesh34.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1044. SpecialMesh34.MeshType = Enum.MeshType.Wedge
  1045. SpecialMesh34.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1046. Part35.Parent = Tool0
  1047. Part35.Material = Enum.Material.SmoothPlastic
  1048. Part35.BrickColor = BrickColor.new("Dark stone grey")
  1049. Part35.Anchored = true
  1050. Part35.FormFactor = Enum.FormFactor.Custom
  1051. Part35.Size = Vector3.new(0.200000003, 0.200000003, 0.325925976)
  1052. Part35.CFrame = CFrame.new(29.6995831, 1.42919898, 139.783875, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1053. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1054. Part35.TopSurface = Enum.SurfaceType.Smooth
  1055. Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1056. Part35.Position = Vector3.new(29.6995831, 1.42919898, 139.783875)
  1057. Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1058. BlockMesh36.Parent = Part35
  1059. BlockMesh36.Scale = Vector3.new(0.777777731, 0.0740740821, 1)
  1060. BlockMesh36.Scale = Vector3.new(0.777777731, 0.0740740821, 1)
  1061. Part37.Parent = Tool0
  1062. Part37.Material = Enum.Material.SmoothPlastic
  1063. Part37.BrickColor = BrickColor.new("Dark stone grey")
  1064. Part37.Rotation = Vector3.new(-180, 0, -180)
  1065. Part37.Anchored = true
  1066. Part37.FormFactor = Enum.FormFactor.Custom
  1067. Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.229629532)
  1068. Part37.CFrame = CFrame.new(29.6995831, 1.44799805, 139.735901, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1069. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1070. Part37.TopSurface = Enum.SurfaceType.Smooth
  1071. Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1072. Part37.Position = Vector3.new(29.6995831, 1.44799805, 139.735901)
  1073. Part37.Orientation = Vector3.new(0, 180, 0)
  1074. Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1075. SpecialMesh38.Parent = Part37
  1076. SpecialMesh38.Scale = Vector3.new(0.777778089, 0.111111104, 1)
  1077. SpecialMesh38.MeshType = Enum.MeshType.Wedge
  1078. SpecialMesh38.Scale = Vector3.new(0.777778089, 0.111111104, 1)
  1079. Part39.Parent = Tool0
  1080. Part39.Material = Enum.Material.SmoothPlastic
  1081. Part39.BrickColor = BrickColor.new("Dark stone grey")
  1082. Part39.Rotation = Vector3.new(14.1999998, 0, 0)
  1083. Part39.Anchored = true
  1084. Part39.FormFactor = Enum.FormFactor.Custom
  1085. Part39.Size = Vector3.new(0.214814767, 0.200000003, 0.200000003)
  1086. Part39.CFrame = CFrame.new(29.6995831, 1.49316394, 139.657898, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1087. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1088. Part39.TopSurface = Enum.SurfaceType.Smooth
  1089. Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1090. Part39.Position = Vector3.new(29.6995831, 1.49316394, 139.657898)
  1091. Part39.Orientation = Vector3.new(14.1999998, 0, 0)
  1092. Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1093. BlockMesh40.Parent = Part39
  1094. BlockMesh40.Scale = Vector3.new(1, 0.0740740746, 0.185185015)
  1095. BlockMesh40.Scale = Vector3.new(1, 0.0740740746, 0.185185015)
  1096. Part41.Parent = Tool0
  1097. Part41.Material = Enum.Material.SmoothPlastic
  1098. Part41.BrickColor = BrickColor.new("Dark stone grey")
  1099. Part41.Anchored = true
  1100. Part41.FormFactor = Enum.FormFactor.Custom
  1101. Part41.Size = Vector3.new(0.200000003, 0.200000003, 1.35555851)
  1102. Part41.CFrame = CFrame.new(29.6995831, 1.38501, 138.898865, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1103. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1104. Part41.TopSurface = Enum.SurfaceType.Smooth
  1105. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1106. Part41.Position = Vector3.new(29.6995831, 1.38501, 138.898865)
  1107. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1108. BlockMesh42.Parent = Part41
  1109. BlockMesh42.Scale = Vector3.new(0.407407552, 0.370369673, 1)
  1110. BlockMesh42.Scale = Vector3.new(0.407407552, 0.370369673, 1)
  1111. Part43.Parent = Tool0
  1112. Part43.Material = Enum.Material.Wood
  1113. Part43.BrickColor = BrickColor.new("Brown")
  1114. Part43.Anchored = true
  1115. Part43.FormFactor = Enum.FormFactor.Custom
  1116. Part43.Size = Vector3.new(0.288888901, 0.200000003, 0.725928783)
  1117. Part43.CFrame = CFrame.new(29.6995831, 1.32519495, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1118. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1119. Part43.TopSurface = Enum.SurfaceType.Smooth
  1120. Part43.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1121. Part43.Position = Vector3.new(29.6995831, 1.32519495, 140.220886)
  1122. Part43.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1123. BlockMesh44.Parent = Part43
  1124. BlockMesh44.Scale = Vector3.new(1, 0.370368928, 1)
  1125. BlockMesh44.Scale = Vector3.new(1, 0.370368928, 1)
  1126. Part45.Parent = Tool0
  1127. Part45.Material = Enum.Material.SmoothPlastic
  1128. Part45.BrickColor = BrickColor.new("Dark stone grey")
  1129. Part45.Rotation = Vector3.new(-45, 0, 0)
  1130. Part45.Anchored = true
  1131. Part45.FormFactor = Enum.FormFactor.Custom
  1132. Part45.Size = Vector3.new(0.200000003, 0.385185093, 0.422222137)
  1133. Part45.CFrame = CFrame.new(29.6954346, 0.367186993, 139.460876, 1, 0, 0, 0, 0.707106709, 0.707106769, 0, -0.707106769, 0.707106709)
  1134. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1135. Part45.TopSurface = Enum.SurfaceType.Smooth
  1136. Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1137. Part45.Position = Vector3.new(29.6954346, 0.367186993, 139.460876)
  1138. Part45.Orientation = Vector3.new(-45, 0, 0)
  1139. Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1140. BlockMesh46.Parent = Part45
  1141. BlockMesh46.Scale = Vector3.new(0.555555522, 1, 1)
  1142. BlockMesh46.Scale = Vector3.new(0.555555522, 1, 1)
  1143. Part47.Parent = Tool0
  1144. Part47.Material = Enum.Material.Wood
  1145. Part47.BrickColor = BrickColor.new("Brown")
  1146. Part47.Anchored = true
  1147. Part47.FormFactor = Enum.FormFactor.Custom
  1148. Part47.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1149. Part47.CFrame = CFrame.new(29.6995831, 1.27417004, 140.509949, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1150. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1151. Part47.TopSurface = Enum.SurfaceType.Smooth
  1152. Part47.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1153. Part47.Position = Vector3.new(29.6995831, 1.27417004, 140.509949)
  1154. Part47.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1155. BlockMesh48.Parent = Part47
  1156. BlockMesh48.Scale = Vector3.new(1, 0.148148149, 0.740740836)
  1157. BlockMesh48.Scale = Vector3.new(1, 0.148148149, 0.740740836)
  1158. Part49.Parent = Tool0
  1159. Part49.Material = Enum.Material.Wood
  1160. Part49.BrickColor = BrickColor.new("Brown")
  1161. Part49.Anchored = true
  1162. Part49.FormFactor = Enum.FormFactor.Custom
  1163. Part49.Size = Vector3.new(0.303703696, 0.274073809, 0.200000003)
  1164. Part49.CFrame = CFrame.new(29.6995831, 1.13720703, 139.772903, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1165. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1166. Part49.TopSurface = Enum.SurfaceType.Smooth
  1167. Part49.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1168. Part49.Position = Vector3.new(29.6995831, 1.13720703, 139.772903)
  1169. Part49.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1170. BlockMesh50.Parent = Part49
  1171. BlockMesh50.Scale = Vector3.new(1, 1, 0.851866961)
  1172. BlockMesh50.Scale = Vector3.new(1, 1, 0.851866961)
  1173. Part51.Parent = Tool0
  1174. Part51.Material = Enum.Material.SmoothPlastic
  1175. Part51.BrickColor = BrickColor.new("Dark stone grey")
  1176. Part51.Rotation = Vector3.new(14.1999998, 0, 0)
  1177. Part51.Anchored = true
  1178. Part51.FormFactor = Enum.FormFactor.Custom
  1179. Part51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1180. Part51.CFrame = CFrame.new(29.6405029, 1.52221704, 139.665955, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1181. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1182. Part51.TopSurface = Enum.SurfaceType.Smooth
  1183. Part51.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1184. Part51.Position = Vector3.new(29.6405029, 1.52221704, 139.665955)
  1185. Part51.Orientation = Vector3.new(14.1999998, 0, 0)
  1186. Part51.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1187. BlockMesh52.Parent = Part51
  1188. BlockMesh52.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1189. BlockMesh52.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1190. Part53.Parent = Tool0
  1191. Part53.Material = Enum.Material.SmoothPlastic
  1192. Part53.BrickColor = BrickColor.new("Dark stone grey")
  1193. Part53.Rotation = Vector3.new(135, 0, -180)
  1194. Part53.Anchored = true
  1195. Part53.FormFactor = Enum.FormFactor.Custom
  1196. Part53.Size = Vector3.new(0.200000003, 0.31111294, 0.200000003)
  1197. Part53.CFrame = CFrame.new(29.6954346, 1.24511695, 141.045837, -1, 6.61220199e-08, -2.56091113e-07, 2.27839038e-07, 0.707106769, -0.707106709, 1.34328445e-07, -0.707106709, -0.707106769)
  1198. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1199. Part53.TopSurface = Enum.SurfaceType.Smooth
  1200. Part53.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1201. Part53.Position = Vector3.new(29.6954346, 1.24511695, 141.045837)
  1202. Part53.Orientation = Vector3.new(45, -180, 0)
  1203. Part53.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1204. CylinderMesh54.Parent = Part53
  1205. CylinderMesh54.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1206. CylinderMesh54.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1207. Part55.Parent = Tool0
  1208. Part55.Material = Enum.Material.SmoothPlastic
  1209. Part55.BrickColor = BrickColor.new("Dark stone grey")
  1210. Part55.Anchored = true
  1211. Part55.FormFactor = Enum.FormFactor.Custom
  1212. Part55.Size = Vector3.new(0.200000003, 0.281481504, 0.200000003)
  1213. Part55.CFrame = CFrame.new(29.6995831, 1.31103504, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1214. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1215. Part55.TopSurface = Enum.SurfaceType.Smooth
  1216. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1217. Part55.Position = Vector3.new(29.6995831, 1.31103504, 141.394958)
  1218. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1219. BlockMesh56.Parent = Part55
  1220. BlockMesh56.Scale = Vector3.new(0.333333224, 1, 0.370370358)
  1221. BlockMesh56.Scale = Vector3.new(0.333333224, 1, 0.370370358)
  1222. Part57.Parent = Tool0
  1223. Part57.Material = Enum.Material.SmoothPlastic
  1224. Part57.BrickColor = BrickColor.new("Dark stone grey")
  1225. Part57.Rotation = Vector3.new(90, 0, -180)
  1226. Part57.Anchored = true
  1227. Part57.FormFactor = Enum.FormFactor.Custom
  1228. Part57.Size = Vector3.new(0.200000003, 0.407409221, 0.200000003)
  1229. Part57.CFrame = CFrame.new(29.6954346, 1.33715796, 140.776917, -1, 0, -0, 0, 0, -1, 0, -1, -0)
  1230. Part57.BottomSurface = Enum.SurfaceType.Smooth
  1231. Part57.TopSurface = Enum.SurfaceType.Smooth
  1232. Part57.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1233. Part57.Position = Vector3.new(29.6954346, 1.33715796, 140.776917)
  1234. Part57.Orientation = Vector3.new(90, 180, 0)
  1235. Part57.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1236. CylinderMesh58.Parent = Part57
  1237. CylinderMesh58.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1238. CylinderMesh58.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1239. Part59.Parent = Tool0
  1240. Part59.Material = Enum.Material.Wood
  1241. Part59.BrickColor = BrickColor.new("Brown")
  1242. Part59.Rotation = Vector3.new(0, -90, 0)
  1243. Part59.Anchored = true
  1244. Part59.FormFactor = Enum.FormFactor.Custom
  1245. Part59.Size = Vector3.new(0.725925863, 0.200000003, 0.200000003)
  1246. Part59.CFrame = CFrame.new(29.8255615, 1.39208996, 140.220886, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1247. Part59.BottomSurface = Enum.SurfaceType.Smooth
  1248. Part59.TopSurface = Enum.SurfaceType.Smooth
  1249. Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1250. Part59.Position = Vector3.new(29.8255615, 1.39208996, 140.220886)
  1251. Part59.Orientation = Vector3.new(0, -90, 0)
  1252. Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1253. SpecialMesh60.Parent = Part59
  1254. SpecialMesh60.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  1255. SpecialMesh60.MeshType = Enum.MeshType.Wedge
  1256. SpecialMesh60.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  1257. Part61.Parent = Tool0
  1258. Part61.Material = Enum.Material.SmoothPlastic
  1259. Part61.BrickColor = BrickColor.new("Dark stone grey")
  1260. Part61.Anchored = true
  1261. Part61.FormFactor = Enum.FormFactor.Custom
  1262. Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1263. Part61.CFrame = CFrame.new(29.6995831, 1.32519495, 138.153976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1264. Part61.BottomSurface = Enum.SurfaceType.Smooth
  1265. Part61.TopSurface = Enum.SurfaceType.Smooth
  1266. Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1267. Part61.Position = Vector3.new(29.6995831, 1.32519495, 138.153976)
  1268. Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1269. SpecialMesh62.Parent = Part61
  1270. SpecialMesh62.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  1271. SpecialMesh62.MeshType = Enum.MeshType.Wedge
  1272. SpecialMesh62.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  1273. Part63.Parent = Tool0
  1274. Part63.Material = Enum.Material.SmoothPlastic
  1275. Part63.BrickColor = BrickColor.new("Dark stone grey")
  1276. Part63.Rotation = Vector3.new(-15, 0, 0)
  1277. Part63.Anchored = true
  1278. Part63.FormFactor = Enum.FormFactor.Custom
  1279. Part63.Size = Vector3.new(0.200000003, 0.207407385, 0.200000003)
  1280. Part63.CFrame = CFrame.new(29.6995831, 0.947997987, 138.698914, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1281. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1282. Part63.TopSurface = Enum.SurfaceType.Smooth
  1283. Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1284. Part63.Position = Vector3.new(29.6995831, 0.947997987, 138.698914)
  1285. Part63.Orientation = Vector3.new(-15, 0, 0)
  1286. Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1287. BlockMesh64.Parent = Part63
  1288. BlockMesh64.Scale = Vector3.new(0.185185179, 1, 0.185185179)
  1289. BlockMesh64.Scale = Vector3.new(0.185185179, 1, 0.185185179)
  1290. Part65.Parent = Tool0
  1291. Part65.Material = Enum.Material.SmoothPlastic
  1292. Part65.BrickColor = BrickColor.new("Dark stone grey")
  1293. Part65.Anchored = true
  1294. Part65.FormFactor = Enum.FormFactor.Custom
  1295. Part65.Size = Vector3.new(0.200000018, 0.200000003, 1.50370705)
  1296. Part65.CFrame = CFrame.new(29.6995831, 1.31103504, 138.928894, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1297. Part65.BottomSurface = Enum.SurfaceType.Smooth
  1298. Part65.TopSurface = Enum.SurfaceType.Smooth
  1299. Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1300. Part65.Position = Vector3.new(29.6995831, 1.31103504, 138.928894)
  1301. Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1302. BlockMesh66.Parent = Part65
  1303. BlockMesh66.Scale = Vector3.new(1, 0.370369673, 1)
  1304. BlockMesh66.Scale = Vector3.new(1, 0.370369673, 1)
  1305. Part67.Parent = Tool0
  1306. Part67.Material = Enum.Material.SmoothPlastic
  1307. Part67.BrickColor = BrickColor.new("Dark stone grey")
  1308. Part67.Anchored = true
  1309. Part67.FormFactor = Enum.FormFactor.Custom
  1310. Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.336296618)
  1311. Part67.CFrame = CFrame.new(29.6995831, 0.822021008, 138.677917, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1312. Part67.BottomSurface = Enum.SurfaceType.Smooth
  1313. Part67.TopSurface = Enum.SurfaceType.Smooth
  1314. Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1315. Part67.Position = Vector3.new(29.6995831, 0.822021008, 138.677917)
  1316. Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1317. BlockMesh68.Parent = Part67
  1318. BlockMesh68.Scale = Vector3.new(0.555555522, 0.222222224, 1)
  1319. BlockMesh68.Scale = Vector3.new(0.555555522, 0.222222224, 1)
  1320. Part69.Parent = Tool0
  1321. Part69.Material = Enum.Material.Wood
  1322. Part69.BrickColor = BrickColor.new("Brown")
  1323. Part69.Rotation = Vector3.new(-15, 0, 0)
  1324. Part69.Anchored = true
  1325. Part69.FormFactor = Enum.FormFactor.Custom
  1326. Part69.Size = Vector3.new(0.200000003, 0.214814559, 1.2296325)
  1327. Part69.CFrame = CFrame.new(29.6995831, 1.00707996, 137.580017, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1328. Part69.BottomSurface = Enum.SurfaceType.Smooth
  1329. Part69.TopSurface = Enum.SurfaceType.Smooth
  1330. Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1331. Part69.Position = Vector3.new(29.6995831, 1.00707996, 137.580017)
  1332. Part69.Orientation = Vector3.new(-15, 0, 0)
  1333. Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1334. BlockMesh70.Parent = Part69
  1335. BlockMesh70.Scale = Vector3.new(0.629629612, 1, 1)
  1336. BlockMesh70.Scale = Vector3.new(0.629629612, 1, 1)
  1337. Part71.Parent = Tool0
  1338. Part71.Material = Enum.Material.SmoothPlastic
  1339. Part71.BrickColor = BrickColor.new("Dark stone grey")
  1340. Part71.Rotation = Vector3.new(0, -90, 0)
  1341. Part71.Anchored = true
  1342. Part71.FormFactor = Enum.FormFactor.Custom
  1343. Part71.Size = Vector3.new(1.35555553, 0.200000003, 0.200000003)
  1344. Part71.CFrame = CFrame.new(29.7586651, 1.38501, 138.898865, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1345. Part71.BottomSurface = Enum.SurfaceType.Smooth
  1346. Part71.TopSurface = Enum.SurfaceType.Smooth
  1347. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1348. Part71.Position = Vector3.new(29.7586651, 1.38501, 138.898865)
  1349. Part71.Orientation = Vector3.new(0, -90, 0)
  1350. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1351. SpecialMesh72.Parent = Part71
  1352. SpecialMesh72.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1353. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  1354. SpecialMesh72.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1355. Part73.Parent = Tool0
  1356. Part73.Material = Enum.Material.SmoothPlastic
  1357. Part73.BrickColor = BrickColor.new("Dark stone grey")
  1358. Part73.Anchored = true
  1359. Part73.FormFactor = Enum.FormFactor.Custom
  1360. Part73.Size = Vector3.new(0.200000003, 0.229629785, 0.41481474)
  1361. Part73.CFrame = CFrame.new(29.6954346, 0.944091976, 139.195007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1362. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1363. Part73.TopSurface = Enum.SurfaceType.Smooth
  1364. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1365. Part73.Position = Vector3.new(29.6954346, 0.944091976, 139.195007)
  1366. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1367. BlockMesh74.Parent = Part73
  1368. BlockMesh74.Scale = Vector3.new(0.555555522, 1, 1)
  1369. BlockMesh74.Scale = Vector3.new(0.555555522, 1, 1)
  1370. Part75.Parent = Tool0
  1371. Part75.Material = Enum.Material.Wood
  1372. Part75.BrickColor = BrickColor.new("Brown")
  1373. Part75.Rotation = Vector3.new(-180, 0, -180)
  1374. Part75.Anchored = true
  1375. Part75.FormFactor = Enum.FormFactor.Custom
  1376. Part75.Size = Vector3.new(0.259259254, 0.614815474, 0.222222224)
  1377. Part75.CFrame = CFrame.new(29.6995831, 0.729004025, 138.32489, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1378. Part75.BottomSurface = Enum.SurfaceType.Smooth
  1379. Part75.TopSurface = Enum.SurfaceType.Smooth
  1380. Part75.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1381. Part75.Position = Vector3.new(29.6995831, 0.729004025, 138.32489)
  1382. Part75.Orientation = Vector3.new(0, 180, 0)
  1383. Part75.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1384. BlockMesh76.Parent = Part75
  1385. Part77.Parent = Tool0
  1386. Part77.Material = Enum.Material.SmoothPlastic
  1387. Part77.BrickColor = BrickColor.new("Dark stone grey")
  1388. Part77.Rotation = Vector3.new(0, 0, -30)
  1389. Part77.Anchored = true
  1390. Part77.FormFactor = Enum.FormFactor.Custom
  1391. Part77.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1392. Part77.CFrame = CFrame.new(29.7364502, 1.47900403, 141.394958, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
  1393. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1394. Part77.TopSurface = Enum.SurfaceType.Smooth
  1395. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1396. Part77.Position = Vector3.new(29.7364502, 1.47900403, 141.394958)
  1397. Part77.Orientation = Vector3.new(0, 0, -30)
  1398. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1399. BlockMesh78.Parent = Part77
  1400. BlockMesh78.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  1401. BlockMesh78.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  1402. Part79.Parent = Tool0
  1403. Part79.Material = Enum.Material.SmoothPlastic
  1404. Part79.BrickColor = BrickColor.new("Dark stone grey")
  1405. Part79.Rotation = Vector3.new(-30, 0, 0)
  1406. Part79.Anchored = true
  1407. Part79.FormFactor = Enum.FormFactor.Custom
  1408. Part79.Size = Vector3.new(0.200000003, 0.266666621, 0.422222137)
  1409. Part79.CFrame = CFrame.new(29.6954346, 0.575195014, 139.295837, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388)
  1410. Part79.BottomSurface = Enum.SurfaceType.Smooth
  1411. Part79.TopSurface = Enum.SurfaceType.Smooth
  1412. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1413. Part79.Position = Vector3.new(29.6954346, 0.575195014, 139.295837)
  1414. Part79.Orientation = Vector3.new(-30, 0, 0)
  1415. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1416. BlockMesh80.Parent = Part79
  1417. BlockMesh80.Scale = Vector3.new(0.555555522, 1, 1)
  1418. BlockMesh80.Scale = Vector3.new(0.555555522, 1, 1)
  1419. Part81.Parent = Tool0
  1420. Part81.Material = Enum.Material.SmoothPlastic
  1421. Part81.BrickColor = BrickColor.new("Dark stone grey")
  1422. Part81.Rotation = Vector3.new(-15, 0, 0)
  1423. Part81.Anchored = true
  1424. Part81.FormFactor = Enum.FormFactor.Custom
  1425. Part81.Size = Vector3.new(0.200000003, 0.281481445, 0.41481474)
  1426. Part81.CFrame = CFrame.new(29.6954346, 0.748046994, 139.221863, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1427. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1428. Part81.TopSurface = Enum.SurfaceType.Smooth
  1429. Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1430. Part81.Position = Vector3.new(29.6954346, 0.748046994, 139.221863)
  1431. Part81.Orientation = Vector3.new(-15, 0, 0)
  1432. Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1433. BlockMesh82.Parent = Part81
  1434. BlockMesh82.Scale = Vector3.new(0.555555522, 1, 1)
  1435. BlockMesh82.Scale = Vector3.new(0.555555522, 1, 1)
  1436. Part83.Parent = Tool0
  1437. Part83.Material = Enum.Material.SmoothPlastic
  1438. Part83.BrickColor = BrickColor.new("Dark stone grey")
  1439. Part83.Rotation = Vector3.new(0, 0, -30)
  1440. Part83.Anchored = true
  1441. Part83.FormFactor = Enum.FormFactor.Custom
  1442. Part83.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1443. Part83.CFrame = CFrame.new(29.6624756, 1.53320301, 141.394958, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
  1444. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1445. Part83.TopSurface = Enum.SurfaceType.Smooth
  1446. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1447. Part83.Position = Vector3.new(29.6624756, 1.53320301, 141.394958)
  1448. Part83.Orientation = Vector3.new(0, 0, -30)
  1449. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1450. BlockMesh84.Parent = Part83
  1451. BlockMesh84.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1452. BlockMesh84.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1453. Part85.Parent = Tool0
  1454. Part85.Material = Enum.Material.Wood
  1455. Part85.BrickColor = BrickColor.new("Brown")
  1456. Part85.Rotation = Vector3.new(30, 0, 0)
  1457. Part85.Anchored = true
  1458. Part85.FormFactor = Enum.FormFactor.Custom
  1459. Part85.Size = Vector3.new(0.200000003, 0.200000003, 0.266669631)
  1460. Part85.CFrame = CFrame.new(29.6995831, 1.14917004, 137.691833, 1, 0, 0, 0, 0.866025329, -0.49999994, 0, 0.49999994, 0.866025329)
  1461. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1462. Part85.TopSurface = Enum.SurfaceType.Smooth
  1463. Part85.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1464. Part85.Position = Vector3.new(29.6995831, 1.14917004, 137.691833)
  1465. Part85.Orientation = Vector3.new(30, 0, 0)
  1466. Part85.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1467. BlockMesh86.Parent = Part85
  1468. BlockMesh86.Scale = Vector3.new(0.629629612, 0.703703821, 1)
  1469. BlockMesh86.Scale = Vector3.new(0.629629612, 0.703703821, 1)
  1470. Part87.Parent = Tool0
  1471. Part87.Material = Enum.Material.SmoothPlastic
  1472. Part87.BrickColor = BrickColor.new("Dark stone grey")
  1473. Part87.Rotation = Vector3.new(0, 0, 30)
  1474. Part87.Anchored = true
  1475. Part87.FormFactor = Enum.FormFactor.Custom
  1476. Part87.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1477. Part87.CFrame = CFrame.new(29.7364502, 1.53320301, 141.394958, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
  1478. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1479. Part87.TopSurface = Enum.SurfaceType.Smooth
  1480. Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1481. Part87.Position = Vector3.new(29.7364502, 1.53320301, 141.394958)
  1482. Part87.Orientation = Vector3.new(0, 0, 30)
  1483. Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1484. BlockMesh88.Parent = Part87
  1485. BlockMesh88.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1486. BlockMesh88.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1487. Part89.Parent = Tool0
  1488. Part89.Material = Enum.Material.Wood
  1489. Part89.BrickColor = BrickColor.new("Brown")
  1490. Part89.Anchored = true
  1491. Part89.FormFactor = Enum.FormFactor.Custom
  1492. Part89.Size = Vector3.new(0.214814901, 0.200000003, 0.725928783)
  1493. Part89.CFrame = CFrame.new(29.6995831, 1.39208996, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1494. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1495. Part89.TopSurface = Enum.SurfaceType.Smooth
  1496. Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1497. Part89.Position = Vector3.new(29.6995831, 1.39208996, 140.220886)
  1498. Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1499. BlockMesh90.Parent = Part89
  1500. BlockMesh90.Scale = Vector3.new(1, 0.296294808, 1)
  1501. BlockMesh90.Scale = Vector3.new(1, 0.296294808, 1)
  1502. Part91.Parent = Tool0
  1503. Part91.Material = Enum.Material.SmoothPlastic
  1504. Part91.BrickColor = BrickColor.new("Dark stone grey")
  1505. Part91.Anchored = true
  1506. Part91.FormFactor = Enum.FormFactor.Custom
  1507. Part91.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1508. Part91.CFrame = CFrame.new(29.6995831, 1.50707996, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1509. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1510. Part91.TopSurface = Enum.SurfaceType.Smooth
  1511. Part91.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1512. Part91.Position = Vector3.new(29.6995831, 1.50707996, 141.394958)
  1513. Part91.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1514. BlockMesh92.Parent = Part91
  1515. BlockMesh92.Scale = Vector3.new(0.0370370373, 0.111111142, 0.370370358)
  1516. BlockMesh92.Scale = Vector3.new(0.0370370373, 0.111111142, 0.370370358)
  1517. Part93.Parent = Tool0
  1518. Part93.Material = Enum.Material.SmoothPlastic
  1519. Part93.BrickColor = BrickColor.new("Dark stone grey")
  1520. Part93.Rotation = Vector3.new(0, 90, 0)
  1521. Part93.Anchored = true
  1522. Part93.FormFactor = Enum.FormFactor.Custom
  1523. Part93.Size = Vector3.new(1.50370407, 0.200000003, 0.200000003)
  1524. Part93.CFrame = CFrame.new(29.5804443, 1.31103504, 138.928894, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1525. Part93.BottomSurface = Enum.SurfaceType.Smooth
  1526. Part93.TopSurface = Enum.SurfaceType.Smooth
  1527. Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1528. Part93.Position = Vector3.new(29.5804443, 1.31103504, 138.928894)
  1529. Part93.Orientation = Vector3.new(0, 90, 0)
  1530. Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1531. SpecialMesh94.Parent = Part93
  1532. SpecialMesh94.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1533. SpecialMesh94.MeshType = Enum.MeshType.Wedge
  1534. SpecialMesh94.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1535. Part95.Parent = Tool0
  1536. Part95.Material = Enum.Material.SmoothPlastic
  1537. Part95.BrickColor = BrickColor.new("Dark stone grey")
  1538. Part95.Rotation = Vector3.new(14.1999998, 0, 0)
  1539. Part95.Anchored = true
  1540. Part95.FormFactor = Enum.FormFactor.Custom
  1541. Part95.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1542. Part95.CFrame = CFrame.new(29.7586651, 1.52221704, 139.665955, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1543. Part95.BottomSurface = Enum.SurfaceType.Smooth
  1544. Part95.TopSurface = Enum.SurfaceType.Smooth
  1545. Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1546. Part95.Position = Vector3.new(29.7586651, 1.52221704, 139.665955)
  1547. Part95.Orientation = Vector3.new(14.1999998, 0, 0)
  1548. Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1549. BlockMesh96.Parent = Part95
  1550. BlockMesh96.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1551. BlockMesh96.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1552. Part97.Parent = Tool0
  1553. Part97.Material = Enum.Material.SmoothPlastic
  1554. Part97.BrickColor = BrickColor.new("Dark stone grey")
  1555. Part97.Anchored = true
  1556. Part97.FormFactor = Enum.FormFactor.Custom
  1557. Part97.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1558. Part97.CFrame = CFrame.new(29.6556396, 1.51122999, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1559. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1560. Part97.TopSurface = Enum.SurfaceType.Smooth
  1561. Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1562. Part97.Position = Vector3.new(29.6556396, 1.51122999, 141.394958)
  1563. Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1564. BlockMesh98.Parent = Part97
  1565. BlockMesh98.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1566. BlockMesh98.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1567. Part99.Parent = Tool0
  1568. Part99.Material = Enum.Material.Wood
  1569. Part99.BrickColor = BrickColor.new("Brown")
  1570. Part99.Anchored = true
  1571. Part99.FormFactor = Enum.FormFactor.Custom
  1572. Part99.Size = Vector3.new(0.259259254, 0.525925875, 0.200000003)
  1573. Part99.CFrame = CFrame.new(29.6995831, 0.685059011, 138.139832, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1574. Part99.BottomSurface = Enum.SurfaceType.Smooth
  1575. Part99.TopSurface = Enum.SurfaceType.Smooth
  1576. Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1577. Part99.Position = Vector3.new(29.6995831, 0.685059011, 138.139832)
  1578. Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1579. SpecialMesh100.Parent = Part99
  1580. SpecialMesh100.Scale = Vector3.new(1, 1, 0.740740716)
  1581. SpecialMesh100.MeshType = Enum.MeshType.Wedge
  1582. SpecialMesh100.Scale = Vector3.new(1, 1, 0.740740716)
  1583. Part101.Parent = Tool0
  1584. Part101.Material = Enum.Material.SmoothPlastic
  1585. Part101.BrickColor = BrickColor.new("Dark stone grey")
  1586. Part101.Anchored = true
  1587. Part101.FormFactor = Enum.FormFactor.Custom
  1588. Part101.Size = Vector3.new(0.200000003, 0.237037003, 0.200000003)
  1589. Part101.CFrame = CFrame.new(29.6995831, 0.91821301, 138.907898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1590. Part101.BottomSurface = Enum.SurfaceType.Smooth
  1591. Part101.TopSurface = Enum.SurfaceType.Smooth
  1592. Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1593. Part101.Position = Vector3.new(29.6995831, 0.91821301, 138.907898)
  1594. Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1595. BlockMesh102.Parent = Part101
  1596. BlockMesh102.Scale = Vector3.new(0.555555522, 1, 0.644446015)
  1597. BlockMesh102.Scale = Vector3.new(0.555555522, 1, 0.644446015)
  1598. Part103.Parent = Tool0
  1599. Part103.Material = Enum.Material.Wood
  1600. Part103.BrickColor = BrickColor.new("Brown")
  1601. Part103.Anchored = true
  1602. Part103.FormFactor = Enum.FormFactor.Custom
  1603. Part103.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1604. Part103.CFrame = CFrame.new(29.6995831, 1.27417004, 140.172913, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1605. Part103.BottomSurface = Enum.SurfaceType.Smooth
  1606. Part103.TopSurface = Enum.SurfaceType.Smooth
  1607. Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1608. Part103.Position = Vector3.new(29.6995831, 1.27417004, 140.172913)
  1609. Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1610. BlockMesh104.Parent = Part103
  1611. BlockMesh104.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1612. BlockMesh104.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1613. Part105.Parent = Tool0
  1614. Part105.Material = Enum.Material.SmoothPlastic
  1615. Part105.BrickColor = BrickColor.new("Dark stone grey")
  1616. Part105.Anchored = true
  1617. Part105.FormFactor = Enum.FormFactor.Custom
  1618. Part105.Size = Vector3.new(0.274074107, 0.200000003, 0.281484455)
  1619. Part105.CFrame = CFrame.new(29.6995831, 1.34814405, 139.71698, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1620. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1621. Part105.TopSurface = Enum.SurfaceType.Smooth
  1622. Part105.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1623. Part105.Position = Vector3.new(29.6995831, 1.34814405, 139.71698)
  1624. Part105.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1625. BlockMesh106.Parent = Part105
  1626. BlockMesh106.Scale = Vector3.new(1, 0.740740001, 1)
  1627. BlockMesh106.Scale = Vector3.new(1, 0.740740001, 1)
  1628. Part107.Parent = Tool0
  1629. Part107.Material = Enum.Material.SmoothPlastic
  1630. Part107.BrickColor = BrickColor.new("Dark stone grey")
  1631. Part107.Anchored = true
  1632. Part107.FormFactor = Enum.FormFactor.Custom
  1633. Part107.Size = Vector3.new(0.200000018, 0.200000003, 0.200000003)
  1634. Part107.CFrame = CFrame.new(29.6995831, 1.31103504, 138.153976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1635. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1636. Part107.TopSurface = Enum.SurfaceType.Smooth
  1637. Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1638. Part107.Position = Vector3.new(29.6995831, 1.31103504, 138.153976)
  1639. Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1640. SpecialMesh108.Parent = Part107
  1641. SpecialMesh108.Scale = Vector3.new(1, 0.370370358, 0.222221851)
  1642. SpecialMesh108.MeshType = Enum.MeshType.Wedge
  1643. SpecialMesh108.Scale = Vector3.new(1, 0.370370358, 0.222221851)
  1644. Part109.Parent = Tool0
  1645. Part109.Material = Enum.Material.SmoothPlastic
  1646. Part109.BrickColor = BrickColor.new("Dark stone grey")
  1647. Part109.Anchored = true
  1648. Part109.FormFactor = Enum.FormFactor.Custom
  1649. Part109.Size = Vector3.new(0.274074107, 0.237036899, 1.65926218)
  1650. Part109.CFrame = CFrame.new(29.6995831, 1.15502906, 138.961853, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1651. Part109.BottomSurface = Enum.SurfaceType.Smooth
  1652. Part109.TopSurface = Enum.SurfaceType.Smooth
  1653. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1654. Part109.Position = Vector3.new(29.6995831, 1.15502906, 138.961853)
  1655. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1656. BlockMesh110.Parent = Part109
  1657. Part111.Parent = Tool0
  1658. Part111.Material = Enum.Material.Wood
  1659. Part111.BrickColor = BrickColor.new("Brown")
  1660. Part111.Anchored = true
  1661. Part111.FormFactor = Enum.FormFactor.Custom
  1662. Part111.Size = Vector3.new(0.200000003, 0.325925887, 0.659262419)
  1663. Part111.CFrame = CFrame.new(29.6995831, 1.11205995, 137.282898, 1, 0, 0, 0, 0.999999881, 1.49011612e-08, 0, -1.49011612e-08, 0.999999881)
  1664. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1665. Part111.TopSurface = Enum.SurfaceType.Smooth
  1666. Part111.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1667. Part111.Position = Vector3.new(29.6995831, 1.11205995, 137.282898)
  1668. Part111.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1669. BlockMesh112.Parent = Part111
  1670. BlockMesh112.Scale = Vector3.new(0.629629612, 1, 1)
  1671. BlockMesh112.Scale = Vector3.new(0.629629612, 1, 1)
  1672. Part113.Parent = Tool0
  1673. Part113.Material = Enum.Material.SmoothPlastic
  1674. Part113.BrickColor = BrickColor.new("Dark stone grey")
  1675. Part113.Rotation = Vector3.new(30, 0, 0)
  1676. Part113.Anchored = true
  1677. Part113.FormFactor = Enum.FormFactor.Custom
  1678. Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1679. Part113.CFrame = CFrame.new(29.6995831, 0.776122987, 138.924988, 1, 0, 0, 0, 0.866025329, -0.49999994, 0, 0.49999994, 0.866025329)
  1680. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1681. Part113.TopSurface = Enum.SurfaceType.Smooth
  1682. Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1683. Part113.Position = Vector3.new(29.6995831, 0.776122987, 138.924988)
  1684. Part113.Orientation = Vector3.new(30, 0, 0)
  1685. Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1686. BlockMesh114.Parent = Part113
  1687. BlockMesh114.Scale = Vector3.new(0.185185179, 0.666666567, 0.0740740821)
  1688. BlockMesh114.Scale = Vector3.new(0.185185179, 0.666666567, 0.0740740821)
  1689. Part115.Parent = Tool0
  1690. Part115.Material = Enum.Material.Wood
  1691. Part115.BrickColor = BrickColor.new("Brown")
  1692. Part115.Anchored = true
  1693. Part115.FormFactor = Enum.FormFactor.Custom
  1694. Part115.Size = Vector3.new(0.288888901, 0.244444102, 0.725928783)
  1695. Part115.CFrame = CFrame.new(29.6995831, 1.13720703, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1696. Part115.BottomSurface = Enum.SurfaceType.Smooth
  1697. Part115.TopSurface = Enum.SurfaceType.Smooth
  1698. Part115.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1699. Part115.Position = Vector3.new(29.6995831, 1.13720703, 140.220886)
  1700. Part115.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1701. BlockMesh116.Parent = Part115
  1702. Part117.Parent = Tool0
  1703. Part117.Material = Enum.Material.SmoothPlastic
  1704. Part117.BrickColor = BrickColor.new("Dark stone grey")
  1705. Part117.Anchored = true
  1706. Part117.FormFactor = Enum.FormFactor.Custom
  1707. Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1708. Part117.CFrame = CFrame.new(29.7435303, 1.51122999, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1709. Part117.BottomSurface = Enum.SurfaceType.Smooth
  1710. Part117.TopSurface = Enum.SurfaceType.Smooth
  1711. Part117.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1712. Part117.Position = Vector3.new(29.7435303, 1.51122999, 141.394958)
  1713. Part117.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1714. BlockMesh118.Parent = Part117
  1715. BlockMesh118.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1716. BlockMesh118.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1717. Part119.Parent = Tool0
  1718. Part119.Material = Enum.Material.Wood
  1719. Part119.BrickColor = BrickColor.new("Brown")
  1720. Part119.Rotation = Vector3.new(-180, 0, 0)
  1721. Part119.Anchored = true
  1722. Part119.FormFactor = Enum.FormFactor.Custom
  1723. Part119.Size = Vector3.new(0.259259254, 0.607406735, 0.200000003)
  1724. Part119.CFrame = CFrame.new(29.6995831, 0.733153999, 138.528992, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1725. Part119.BottomSurface = Enum.SurfaceType.Smooth
  1726. Part119.TopSurface = Enum.SurfaceType.Smooth
  1727. Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1728. Part119.Position = Vector3.new(29.6995831, 0.733153999, 138.528992)
  1729. Part119.Orientation = Vector3.new(0, 180, 180)
  1730. Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1731. SpecialMesh120.Parent = Part119
  1732. SpecialMesh120.Scale = Vector3.new(1, 1, 0.92592597)
  1733. SpecialMesh120.MeshType = Enum.MeshType.Wedge
  1734. SpecialMesh120.Scale = Vector3.new(1, 1, 0.92592597)
  1735. Part121.Parent = Tool0
  1736. Part121.Material = Enum.Material.Wood
  1737. Part121.BrickColor = BrickColor.new("Brown")
  1738. Part121.Anchored = true
  1739. Part121.FormFactor = Enum.FormFactor.Custom
  1740. Part121.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1741. Part121.CFrame = CFrame.new(29.6995831, 1.27417004, 139.883972, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1742. Part121.BottomSurface = Enum.SurfaceType.Smooth
  1743. Part121.TopSurface = Enum.SurfaceType.Smooth
  1744. Part121.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1745. Part121.Position = Vector3.new(29.6995831, 1.27417004, 139.883972)
  1746. Part121.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1747. BlockMesh122.Parent = Part121
  1748. BlockMesh122.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1749. BlockMesh122.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1750. Part123.Parent = Tool0
  1751. Part123.Material = Enum.Material.SmoothPlastic
  1752. Part123.BrickColor = BrickColor.new("Dark stone grey")
  1753. Part123.Anchored = true
  1754. Part123.FormFactor = Enum.FormFactor.Custom
  1755. Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1756. Part123.CFrame = CFrame.new(29.6995831, 1.47412097, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1757. Part123.BottomSurface = Enum.SurfaceType.Smooth
  1758. Part123.TopSurface = Enum.SurfaceType.Smooth
  1759. Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1760. Part123.Position = Vector3.new(29.6995831, 1.47412097, 141.394958)
  1761. Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1762. BlockMesh124.Parent = Part123
  1763. BlockMesh124.Scale = Vector3.new(0.0777777806, 0.222222239, 0.370370358)
  1764. BlockMesh124.Scale = Vector3.new(0.0777777806, 0.222222239, 0.370370358)
  1765. Part125.Parent = Tool0
  1766. Part125.Material = Enum.Material.SmoothPlastic
  1767. Part125.BrickColor = BrickColor.new("Dark stone grey")
  1768. Part125.Rotation = Vector3.new(14.1999998, 0, 0)
  1769. Part125.Anchored = true
  1770. Part125.FormFactor = Enum.FormFactor.Custom
  1771. Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.229629606)
  1772. Part125.CFrame = CFrame.new(29.6995831, 1.45507801, 139.747986, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1773. Part125.BottomSurface = Enum.SurfaceType.Smooth
  1774. Part125.TopSurface = Enum.SurfaceType.Smooth
  1775. Part125.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1776. Part125.Position = Vector3.new(29.6995831, 1.45507801, 139.747986)
  1777. Part125.Orientation = Vector3.new(14.1999998, 0, 0)
  1778. Part125.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1779. BlockMesh126.Parent = Part125
  1780. BlockMesh126.Scale = Vector3.new(0.777777791, 0.0740740746, 1)
  1781. BlockMesh126.Scale = Vector3.new(0.777777791, 0.0740740746, 1)
  1782. Part127.Parent = Tool0
  1783. Part127.Material = Enum.Material.SmoothPlastic
  1784. Part127.BrickColor = BrickColor.new("Dark stone grey")
  1785. Part127.Rotation = Vector3.new(0, 90, 0)
  1786. Part127.Anchored = true
  1787. Part127.FormFactor = Enum.FormFactor.Custom
  1788. Part127.Size = Vector3.new(1.35555577, 0.200000003, 0.200000003)
  1789. Part127.CFrame = CFrame.new(29.6405029, 1.38501, 138.898865, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1790. Part127.BottomSurface = Enum.SurfaceType.Smooth
  1791. Part127.TopSurface = Enum.SurfaceType.Smooth
  1792. Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1793. Part127.Position = Vector3.new(29.6405029, 1.38501, 138.898865)
  1794. Part127.Orientation = Vector3.new(0, 90, 0)
  1795. Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1796. SpecialMesh128.Parent = Part127
  1797. SpecialMesh128.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1798. SpecialMesh128.MeshType = Enum.MeshType.Wedge
  1799. SpecialMesh128.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1800. Part129.Name = "SmokePart"
  1801. Part129.Parent = Tool0
  1802. Part129.Material = Enum.Material.SmoothPlastic
  1803. Part129.BrickColor = BrickColor.new("Dark stone grey")
  1804. Part129.Rotation = Vector3.new(-90, 0, -180)
  1805. Part129.Anchored = true
  1806. Part129.FormFactor = Enum.FormFactor.Custom
  1807. Part129.Size = Vector3.new(0.200000003, 1.11852014, 0.200000003)
  1808. Part129.CFrame = CFrame.new(29.6954346, 1.12915003, 141.131897, -0.999999404, 2.98023224e-08, -9.40487325e-07, -9.40487553e-07, -6.82998063e-07, 0.999999702, 5.96046448e-08, 0.999999702, 6.82998234e-07)
  1809. Part129.BottomSurface = Enum.SurfaceType.Smooth
  1810. Part129.TopSurface = Enum.SurfaceType.Smooth
  1811. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1812. Part129.Position = Vector3.new(29.6954346, 1.12915003, 141.131897)
  1813. Part129.Orientation = Vector3.new(-89.9599991, -54.0099983, -125.989998)
  1814. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1815. CylinderMesh130.Parent = Part129
  1816. CylinderMesh130.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1817. CylinderMesh130.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1818. for i,v in pairs(mas:GetChildren()) do
  1819. v.Parent = owner.Backpack
  1820. pcall(function() v:MakeJoints() end)
  1821. end
  1822. mas:Destroy()
  1823. for i,v in pairs(cors) do
  1824. spawn(function()
  1825. pcall(v)
  1826. end)
  1827. end
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