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- 1v1 Rules:
- 35 Hp for Both Players, cant put more than 6 AP into an action.
- Start of Turn: roll out of 12.
- Whatever number you roll is your AP
- Your actions are, Attack, Heal, Defend, Store.
- If you put AP into attack, roll out of 3, and add that number to the AP Applied to ATK.
- Healing simply Heals you for the amount of AP you apply.
- Storing applies the stored AP to your next turn + The AP you rolled.
- -Defend only subtracts from your opponents NEXT attack.
- -if healing starts being overused, limits will be placed.
- 2v2 Rules:
- 20 Hp for All players.
- AP Roll: Out of 6.
- Store is Shared, Max AP Bank for a Team is 12.
- Heal and Defend can be used on your Teammate.
- You and your teammate can attack the same opponent at the same time.
- If your teammate dies, your AP max increases to 8.
- -You can roll 3 for extra defense if two people attack you at the same time.
- -You CAN Do Two attack options, but only if each attack is directed at different opponents.
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