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- Game.Players.PlayerAdded:connect(function(newPlayer)
- newPlayer:WaitForDataReady()
- weps = Instance.new("Model", newPlayer)
- weps.Name = "Weapons"
- for k, v in pairs(Game.Lighting.Weapons:GetChildren()) do
- weapon = Instance.new("DoubleConstrainedValue", weps)
- weapon.Name = v.Name
- weapon.Value = tonumber(newPlayer:LoadString(tostring(v.Name) .. "EXPNew"))
- weapon.MaxValue = 450
- end
- end)
- Game.Players.PlayerRemoving:connect(function(oldPlayer)
- oldPlayer:WaitForDataReady()
- oldPlayer:SaveNumber("SP", oldPlayer.SP.Value)
- for q, e in pairs(oldPlayer.Weapons:GetChildren()) do
- oldPlayer:SaveString(tostring(e.Name) .. "EXPNew", tostring(e.Value))
- end
- end)
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