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Jun 3rd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.     local h,t
  87.     --Give the server mouse data every second frame, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     local HB = game:GetService("RunService").Heartbeat
  90.     while true do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.         --Wait 2 frames
  96.         for i=1,2 do
  97.             HB:Wait()
  98.         end
  99.     end]==],script)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local RealGame = game
  104.  
  105.     --Metatable for fake service
  106.     local FakeService_Metatable = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then
  110.                 return typeof(s[k])=="function"
  111.                 and function(_,...)return s[k](s,...)end or s[k]
  112.             end
  113.         end,
  114.         __newindex = function(self,k,v)
  115.             local s = rawget(self,"_RealService")
  116.             if s then s[k]=v end
  117.         end
  118.     }
  119.     local function FakeService(t,RealService)
  120.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121.         return setmetatable(t,FakeService_Metatable)
  122.     end
  123.  
  124.     --Fake game object
  125.     local FakeGame = {
  126.         GetService = function(self,s)
  127.             return rawget(self,s) or RealGame:GetService(s)
  128.         end,
  129.         Players = FakeService({
  130.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131.         },"Players"),
  132.         UserInputService = FakeService(UIS,"UserInputService"),
  133.         ContextActionService = FakeService(CAS,"ContextActionService"),
  134.         RunService = FakeService({
  135.             _btrs = {},
  136.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137.             BindToRenderStep = function(self,name,_,fun)
  138.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  139.             end,
  140.             UnbindFromRenderStep = function(self,name)
  141.                 self._btrs[name]:Disconnect()
  142.             end,
  143.         },"RunService")
  144.     }
  145.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146.     FakeGame.service = FakeGame.GetService
  147.     FakeService(FakeGame,game)
  148.     --Changing owner to fake player object to support owner:GetMouse()
  149.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. -----------------------
  152. print("--WhAT ANOTHER ONE????????!--")
  153. -------------------------------------------------------
  154. --A script By makhail07
  155.  
  156. print("WAO loaded!")
  157.  
  158. print("Have fun! Edit by MememasterYT65910")
  159.  
  160. print("script - WAO loaded, press any of these keys to continue.")
  161.  
  162. print("Q,E,R,T,Y,U,F")
  163.  
  164. -------------------------------------------------------
  165.  
  166. local FavIDs = {
  167.     340106355, --Nefl Crystals
  168.     927529620, --Dimension
  169.     876981900, --Fantasy
  170.     398987889, --Ordinary Days
  171.     1117396305, --Oh wait, it's you.
  172.     885996042, --Action Winter Journey
  173.     919231299, --Sprawling Idiot Effigy
  174.     743466274, --Good Day Sunshine
  175.     727411183, --Knife Fight
  176.     1402748531, --The Earth Is Counting On You!
  177.     595230126 --Robot Language
  178.     }
  179.  
  180. --WHAT another one--
  181.  
  182.  
  183.  
  184.  
  185.  
  186. --The reality of my life isn't real but a Universe -makhail07
  187.  
  188. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  189. local Player,game,owner = owner,game
  190. local RealPlayer = Player
  191. do
  192.     print("FE Compatibility code by Mokiros")
  193.     local rp = RealPlayer
  194.     script.Parent = rp.Character
  195.    
  196.     --RemoteEvent for communicating
  197.     local Event = Instance.new("RemoteEvent")
  198.     Event.Name = "UserInput_Event"
  199.  
  200.     --Fake event to make stuff like Mouse.KeyDown work
  201.     local function fakeEvent()
  202.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  203.         t.connect = t.Connect
  204.         return t
  205.     end
  206.  
  207.     --Creating fake input objects with fake variables
  208.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  209.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  210.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  211.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  212.     end}
  213.     --Merged 2 functions into one by checking amount of arguments
  214.     CAS.UnbindAction = CAS.BindAction
  215.  
  216.     --This function will trigger the events that have been :Connect()'ed
  217.     local function te(self,ev,...)
  218.         local t = m[ev]
  219.         if t and t._fakeEvent then
  220.             for _,f in pairs(t.Functions) do
  221.                 f(...)
  222.             end
  223.         end
  224.     end
  225.     m.TrigEvent = te
  226.     UIS.TrigEvent = te
  227.  
  228.     Event.OnServerEvent:Connect(function(plr,io)
  229.         if plr~=rp then return end
  230.         m.Target = io.Target
  231.         m.Hit = io.Hit
  232.         if not io.isMouse then
  233.             local b = io.UserInputState == Enum.UserInputState.Begin
  234.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  235.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  236.             end
  237.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  238.                 return m:TrigEvent(b and "Button2Down" or "Button2Up")
  239.             end
  240.             for _,t in pairs(CAS.Actions) do
  241.                 for _,k in pairs(t.Keys) do
  242.                     if k==io.KeyCode then
  243.                         t.Function(t.Name,io.UserInputState,io)
  244.                     end
  245.                 end
  246.             end
  247.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  248.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  249.         end
  250.     end)
  251.     Event.Parent = NLS([==[
  252.     local Player = game:GetService("Players").LocalPlayer
  253.     local Event = script:WaitForChild("UserInput_Event")
  254.  
  255.     local Mouse = Player:GetMouse()
  256.     local UIS = game:GetService("UserInputService")
  257.     local input = function(io,a)
  258.         if a then return end
  259.         --Since InputObject is a client-side instance, we create and pass table instead
  260.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  261.     end
  262.     UIS.InputBegan:Connect(input)
  263.     UIS.InputEnded:Connect(input)
  264.  
  265.     local h,t
  266.     --Give the server mouse data 30 times every second, but only if the values changed
  267.     --If player is not moving their mouse, client won't fire events
  268.     while wait(1/30) do
  269.         if h~=Mouse.Hit or t~=Mouse.Target then
  270.             h,t=Mouse.Hit,Mouse.Target
  271.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  272.         end
  273.     end]==],Player.Character)
  274.  
  275.     ----Sandboxed game object that allows the usage of client-side methods and services
  276.     --Real game object
  277.     local _rg = game
  278.  
  279.     --Metatable for fake service
  280.     local fsmt = {
  281.         __index = function(self,k)
  282.             local s = rawget(self,"_RealService")
  283.             if s then
  284.                 return typeof(s[k])=="function"
  285.                 and function(_,...)return s[k](s,...)end or s[k]
  286.             end
  287.         end,
  288.         __newindex = function(self,k,v)
  289.             local s = rawget(self,"_RealService")
  290.             if s then s[k]=v end
  291.         end
  292.     }
  293.     local function FakeService(t,RealService)
  294.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  295.         return setmetatable(t,fsmt)
  296.     end
  297.  
  298.     --Fake game object
  299.     local g = {
  300.         GetService = function(self,s)
  301.             return rawget(self,s) or _rg:GetService(s)
  302.         end,
  303.         Players = FakeService({
  304.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  305.         },"Players"),
  306.         UserInputService = FakeService(UIS,"UserInputService"),
  307.         ContextActionService = FakeService(CAS,"ContextActionService"),
  308.         RunService = FakeService({
  309.             _btrs = {},
  310.             RenderStepped = _rg:GetService("RunService").Heartbeat,
  311.             BindToRenderStep = function(self,name,_,fun)
  312.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  313.             end,
  314.             UnbindFromRenderStep = function(self,name)
  315.                 self._btrs[name]:Disconnect()
  316.             end,
  317.         },"RunService")
  318.     }
  319.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  320.     g.service = g.GetService
  321.     FakeService(g,game)
  322.     --Changing owner to fake player object to support owner:GetMouse()
  323.     game,owner = g,g.Players.LocalPlayer
  324. end
  325.  
  326. wait()
  327. local plr = owner
  328. print('Local User is '..plr.Name)
  329. local char = plr.Character
  330. local hum = char.Humanoid
  331. local ra = char["Right Arm"]
  332. local la= char["Left Arm"]
  333. local rl= char["Right Leg"]
  334. local ll = char["Left Leg"]
  335. local hed = char.Head
  336. local root = char.HumanoidRootPart
  337. local rootj = root.RootJoint
  338. local tors = char.Torso
  339. local mouse = plr:GetMouse()
  340. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  341. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  342. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  343. local EdgyMode = false
  344. local Divinity = false
  345. local Fighter = false
  346. local Purity = false
  347. local Destruction = false
  348. local helpme = false
  349. local Planetary = false
  350. local maincolor = BrickColor.new("Institutional white")
  351. -------------------------------------------------------
  352. --Start Good Stuff--
  353. -------------------------------------------------------
  354. CF = CFrame.new
  355. angles = CFrame.Angles
  356. attack = false
  357. Euler = CFrame.fromEulerAnglesXYZ
  358. Rad = math.rad
  359. IT = Instance.new
  360. BrickC = BrickColor.new
  361. Cos = math.cos
  362. Acos = math.acos
  363. Sin = math.sin
  364. Asin = math.asin
  365. Abs = math.abs
  366. Mrandom = math.random
  367. Floor = math.floor
  368. -------------------------------------------------------
  369. --End Good Stuff--
  370. -------------------------------------------------------
  371. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  372. RSH, LSH = nil, nil
  373. RW = Instance.new("Weld")
  374. LW = Instance.new("Weld")
  375. RH = tors["Right Hip"]
  376. LH = tors["Left Hip"]
  377. RSH = tors["Right Shoulder"]
  378. LSH = tors["Left Shoulder"]
  379. RSH.Parent = nil
  380. LSH.Parent = nil
  381. RW.Name = "RW"
  382. RW.Part0 = tors
  383. RW.C0 = CF(1.5, 0.5, 0)
  384. RW.C1 = CF(0, 0.5, 0)
  385. RW.Part1 = ra
  386. RW.Parent = tors
  387. LW.Name = "LW"
  388. LW.Part0 = tors
  389. LW.C0 = CF(-1.5, 0.5, 0)
  390. LW.C1 = CF(0, 0.5, 0)
  391. LW.Part1 = la
  392. LW.Parent = tors
  393. Effects = {}
  394.  
  395. -------------------------------------------------------
  396. --Start HeartBeat--
  397. -------------------------------------------------------
  398. ArtificialHB = Instance.new("BindableEvent", script)
  399. ArtificialHB.Name = "Heartbeat"
  400. script:WaitForChild("Heartbeat")
  401.  
  402. frame = 1 / 60
  403. tf = 0
  404. allowframeloss = false
  405. tossremainder = false
  406.  
  407.  
  408. lastframe = tick()
  409. script.Heartbeat:Fire()
  410.  
  411.  
  412. game:GetService("RunService").Heartbeat:connect(function(s, p)
  413.     tf = tf + s
  414.     if tf >= frame then
  415.         if allowframeloss then
  416.             script.Heartbeat:Fire()
  417.             lastframe = tick()
  418.         else
  419.             for i = 1, math.floor(tf / frame) do
  420.                 script.Heartbeat:Fire()
  421.             end
  422.             lastframe = tick()
  423.         end
  424.         if tossremainder then
  425.             tf = 0
  426.         else
  427.             tf = tf - frame * math.floor(tf / frame)
  428.         end
  429.     end
  430. end)
  431. -------------------------------------------------------
  432. --End HeartBeat--
  433. -------------------------------------------------------
  434.  
  435. -------------------------------------------------------
  436. --Start Important Functions--
  437. -------------------------------------------------------
  438. function swait(num)
  439.     if num == 0 or num == nil then
  440.         game:service("RunService").Stepped:wait(0)
  441.     else
  442.         for i = 0, num do
  443.             game:service("RunService").Stepped:wait(0)
  444.         end
  445.     end
  446. end
  447. function thread(f)
  448.     coroutine.resume(coroutine.create(f))
  449. end
  450. function clerp(a, b, t)
  451.     local qa = {
  452.         QuaternionFromCFrame(a)
  453.     }
  454.     local qb = {
  455.         QuaternionFromCFrame(b)
  456.     }
  457.     local ax, ay, az = a.x, a.y, a.z
  458.     local bx, by, bz = b.x, b.y, b.z
  459.     local _t = 1 - t
  460.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  461. end
  462. function QuaternionFromCFrame(cf)
  463.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  464.     local trace = m00 + m11 + m22
  465.     if trace > 0 then
  466.         local s = math.sqrt(1 + trace)
  467.         local recip = 0.5 / s
  468.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  469.     else
  470.         local i = 0
  471.         if m00 < m11 then
  472.             i = 1
  473.         end
  474.         if m22 > (i == 0 and m00 or m11) then
  475.             i = 2
  476.         end
  477.         if i == 0 then
  478.             local s = math.sqrt(m00 - m11 - m22 + 1)
  479.             local recip = 0.5 / s
  480.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  481.         elseif i == 1 then
  482.             local s = math.sqrt(m11 - m22 - m00 + 1)
  483.             local recip = 0.5 / s
  484.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  485.         elseif i == 2 then
  486.             local s = math.sqrt(m22 - m00 - m11 + 1)
  487.             local recip = 0.5 / s
  488.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  489.         end
  490.     end
  491. end
  492. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  493.     local xs, ys, zs = x + x, y + y, z + z
  494.     local wx, wy, wz = w * xs, w * ys, w * zs
  495.     local xx = x * xs
  496.     local xy = x * ys
  497.     local xz = x * zs
  498.     local yy = y * ys
  499.     local yz = y * zs
  500.     local zz = z * zs
  501.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  502. end
  503. function QuaternionSlerp(a, b, t)
  504.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  505.     local startInterp, finishInterp
  506.     if cosTheta >= 1.0E-4 then
  507.         if 1 - cosTheta > 1.0E-4 then
  508.             local theta = math.acos(cosTheta)
  509.             local invSinTheta = 1 / Sin(theta)
  510.             startInterp = Sin((1 - t) * theta) * invSinTheta
  511.             finishInterp = Sin(t * theta) * invSinTheta
  512.         else
  513.             startInterp = 1 - t
  514.             finishInterp = t
  515.         end
  516.     elseif 1 + cosTheta > 1.0E-4 then
  517.         local theta = math.acos(-cosTheta)
  518.         local invSinTheta = 1 / Sin(theta)
  519.         startInterp = Sin((t - 1) * theta) * invSinTheta
  520.         finishInterp = Sin(t * theta) * invSinTheta
  521.     else
  522.         startInterp = t - 1
  523.         finishInterp = t
  524.     end
  525.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  526. end
  527. function rayCast(Position, Direction, Range, Ignore)
  528.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  529. end
  530. local RbxUtility = LoadLibrary("RbxUtility")
  531. local Create = RbxUtility.Create
  532.  
  533. -------------------------------------------------------
  534. --Start Damage Function--
  535. -------------------------------------------------------
  536. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  537.     if hit.Parent == nil then
  538.         return
  539.     end
  540.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  541.     for _, v in pairs(hit.Parent:children()) do
  542.         if v:IsA("Humanoid") then
  543.             h = v
  544.         end
  545.     end
  546.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  547.    
  548.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  549.          end
  550.  
  551.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  552.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  553.             if hit.Parent.DebounceHit.Value == true then
  554.                 return
  555.             end
  556.         end
  557.          if insta == true then
  558.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  559.          end
  560.         local c = Create("ObjectValue"){
  561.             Name = "creator",
  562.             Value = game:service("Players").LocalPlayer,
  563.             Parent = h,
  564.         }
  565.         game:GetService("Debris"):AddItem(c, .5)
  566.         if HitSound ~= nil and HitPitch ~= nil then
  567.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  568.         end
  569.         local Damage = math.random(minim, maxim)
  570.         local blocked = false
  571.         local block = hit.Parent:findFirstChild("Block")
  572.         if block ~= nil then
  573.             if block.className == "IntValue" then
  574.                 if block.Value > 0 then
  575.                     blocked = true
  576.                     block.Value = block.Value - 1
  577.                     print(block.Value)
  578.                 end
  579.             end
  580.         end
  581.         if blocked == false then
  582.             h.Health = h.Health - Damage
  583.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  584.         else
  585.             h.Health = h.Health - (Damage / 2)
  586.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  587.         end
  588.         if Type == "Knockdown" then
  589.             local hum = hit.Parent.Humanoid
  590.             hum.PlatformStand = true
  591.             coroutine.resume(coroutine.create(function(HHumanoid)
  592.                 swait(1)
  593.                 HHumanoid.PlatformStand = false
  594.             end), hum)
  595.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  596.             local bodvol = Create("BodyVelocity"){
  597.                 velocity = angle * knockback,
  598.                 P = 5000,
  599.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  600.                 Parent = hit,
  601.             }
  602.             local rl = Create("BodyAngularVelocity"){
  603.                 P = 3000,
  604.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  605.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  606.                 Parent = hit,
  607.             }
  608.             game:GetService("Debris"):AddItem(bodvol, .5)
  609.             game:GetService("Debris"):AddItem(rl, .5)
  610.         elseif Type == "Normal" then
  611.             local vp = Create("BodyVelocity"){
  612.                 P = 500,
  613.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  614.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  615.             }
  616.             if knockback > 0 then
  617.                 vp.Parent = hit.Parent.Torso
  618.             end
  619.             game:GetService("Debris"):AddItem(vp, .5)
  620.         elseif Type == "Up" then
  621.             local bodyVelocity = Create("BodyVelocity"){
  622.                 velocity = Vector3.new(0, 20, 0),
  623.                 P = 5000,
  624.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  625.                 Parent = hit,
  626.             }
  627.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  628.         elseif Type == "DarkUp" then
  629.             coroutine.resume(coroutine.create(function()
  630.                 for i = 0, 1, 0.1 do
  631.                     swait()
  632.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  633.                 end
  634.             end))
  635.             local bodyVelocity = Create("BodyVelocity"){
  636.                 velocity = Vector3.new(0, 20, 0),
  637.                 P = 5000,
  638.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  639.                 Parent = hit,
  640.             }
  641.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  642.         elseif Type == "Snare" then
  643.             local bp = Create("BodyPosition"){
  644.                 P = 2000,
  645.                 D = 100,
  646.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  647.                 position = hit.Parent.Torso.Position,
  648.                 Parent = hit.Parent.Torso,
  649.             }
  650.             game:GetService("Debris"):AddItem(bp, 1)
  651.         elseif Type == "Freeze" then
  652.             local BodPos = Create("BodyPosition"){
  653.                 P = 50000,
  654.                 D = 1000,
  655.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  656.                 position = hit.Parent.Torso.Position,
  657.                 Parent = hit.Parent.Torso,
  658.             }
  659.             local BodGy = Create("BodyGyro") {
  660.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  661.                 P = 20e+003,
  662.                 Parent = hit.Parent.Torso,
  663.                 cframe = hit.Parent.Torso.CFrame,
  664.             }
  665.             hit.Parent.Torso.Anchored = true
  666.             coroutine.resume(coroutine.create(function(Part)
  667.                 swait(1.5)
  668.                 Part.Anchored = false
  669.             end), hit.Parent.Torso)
  670.             game:GetService("Debris"):AddItem(BodPos, 3)
  671.             game:GetService("Debris"):AddItem(BodGy, 3)
  672.         end
  673.         local debounce = Create("BoolValue"){
  674.             Name = "DebounceHit",
  675.             Parent = hit.Parent,
  676.             Value = true,
  677.         }
  678.         game:GetService("Debris"):AddItem(debounce, Delay)
  679.         c = Create("ObjectValue"){
  680.             Name = "creator",
  681.             Value = Player,
  682.             Parent = h,
  683.         }
  684.         game:GetService("Debris"):AddItem(c, .5)
  685.     end
  686. end
  687. -------------------------------------------------------
  688. --End Damage Function--
  689. -------------------------------------------------------
  690.  
  691. -------------------------------------------------------
  692. --Start Damage Function Customization--
  693. -------------------------------------------------------
  694. function ShowDamage(Pos, Text, Time, Color)
  695.     local Rate = (1 / 30)
  696.     local Pos = (Pos or Vector3.new(0, 0, 0))
  697.     local Text = (Text or "")
  698.     local Time = (Time or 2)
  699.     local Color = (Color or Color3.new(1, 0, 1))
  700.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  701.     EffectPart.Anchored = true
  702.     local BillboardGui = Create("BillboardGui"){
  703.         Size = UDim2.new(3, 0, 3, 0),
  704.         Adornee = EffectPart,
  705.         Parent = EffectPart,
  706.     }
  707.     local TextLabel = Create("TextLabel"){
  708.         BackgroundTransparency = 1,
  709.         Size = UDim2.new(1, 0, 1, 0),
  710.         Text = Text,
  711.         Font = "Highway",
  712.         TextColor3 = Color,
  713.         TextScaled = true,
  714.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  715.         Parent = BillboardGui,
  716.     }
  717.     game.Debris:AddItem(EffectPart, (Time))
  718.     EffectPart.Parent = game:GetService("Workspace")
  719.     delay(0, function()
  720.         local Frames = (Time / Rate)
  721.         for Frame = 1, Frames do
  722.             wait(Rate)
  723.             local Percent = (Frame / Frames)
  724.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  725.             TextLabel.TextTransparency = Percent
  726.         end
  727.         if EffectPart and EffectPart.Parent then
  728.             EffectPart:Destroy()
  729.         end
  730.     end)
  731. end
  732. -------------------------------------------------------
  733. --End Damage Function Customization--
  734. -------------------------------------------------------
  735.  
  736. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  737.   for _, c in pairs(workspace:children()) do
  738.     local hum = c:findFirstChild("Humanoid")
  739.     if hum ~= nil then
  740.       local head = c:findFirstChild("Head")
  741.       if head ~= nil then
  742.         local targ = head.Position - Part.Position
  743.         local mag = targ.magnitude
  744.         if magni >= mag and c.Name ~= plr.Name then
  745.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  746.         end
  747.       end
  748.     end
  749.   end
  750. end
  751.  
  752.  
  753. CFuncs = {
  754.     Part = {
  755.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  756.             local Part = Create("Part")({
  757.                 Parent = Parent,
  758.                 Reflectance = Reflectance,
  759.                 Transparency = Transparency,
  760.                 CanCollide = false,
  761.                 Locked = true,
  762.                 BrickColor = BrickColor.new(tostring(BColor)),
  763.                 Name = Name,
  764.                 Size = Size,
  765.                 Material = Material
  766.             })
  767.             RemoveOutlines(Part)
  768.             return Part
  769.         end
  770.     },
  771.     Mesh = {
  772.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  773.             local Msh = Create(Mesh)({
  774.                 Parent = Part,
  775.                 Offset = OffSet,
  776.                 Scale = Scale
  777.             })
  778.             if Mesh == "SpecialMesh" then
  779.                 Msh.MeshType = MeshType
  780.                 Msh.MeshId = MeshId
  781.             end
  782.             return Msh
  783.         end
  784.     },
  785.     Mesh = {
  786.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  787.             local Msh = Create(Mesh)({
  788.                 Parent = Part,
  789.                 Offset = OffSet,
  790.                 Scale = Scale
  791.             })
  792.             if Mesh == "SpecialMesh" then
  793.                 Msh.MeshType = MeshType
  794.                 Msh.MeshId = MeshId
  795.             end
  796.             return Msh
  797.         end
  798.     },
  799.     Weld = {
  800.         Create = function(Parent, Part0, Part1, C0, C1)
  801.             local Weld = Create("Weld")({
  802.                 Parent = Parent,
  803.                 Part0 = Part0,
  804.                 Part1 = Part1,
  805.                 C0 = C0,
  806.                 C1 = C1
  807.             })
  808.             return Weld
  809.         end
  810.     },
  811.     Sound = {
  812.         Create = function(id, par, vol, pit)
  813.             coroutine.resume(coroutine.create(function()
  814.                 local S = Create("Sound")({
  815.                     Volume = vol,
  816.                     Pitch = pit or 1,
  817.                     SoundId = id,
  818.                     Parent = par or workspace
  819.                 })
  820.                 wait()
  821.                 S:play()
  822.                 game:GetService("Debris"):AddItem(S, 6)
  823.             end))
  824.         end
  825.     },
  826.     ParticleEmitter = {
  827.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  828.             local fp = Create("ParticleEmitter")({
  829.                 Parent = Parent,
  830.                 Color = ColorSequence.new(Color1, Color2),
  831.                 LightEmission = LightEmission,
  832.                 Size = Size,
  833.                 Texture = Texture,
  834.                 Transparency = Transparency,
  835.                 ZOffset = ZOffset,
  836.                 Acceleration = Accel,
  837.                 Drag = Drag,
  838.                 LockedToPart = LockedToPart,
  839.                 VelocityInheritance = VelocityInheritance,
  840.                 EmissionDirection = EmissionDirection,
  841.                 Enabled = Enabled,
  842.                 Lifetime = LifeTime,
  843.                 Rate = Rate,
  844.                 Rotation = Rotation,
  845.                 RotSpeed = RotSpeed,
  846.                 Speed = Speed,
  847.                 VelocitySpread = VelocitySpread
  848.             })
  849.             return fp
  850.         end
  851.     }
  852. }
  853. function RemoveOutlines(part)
  854.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  855. end
  856. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  857.     local Part = Create("Part")({
  858.         formFactor = FormFactor,
  859.         Parent = Parent,
  860.         Reflectance = Reflectance,
  861.         Transparency = Transparency,
  862.         CanCollide = false,
  863.         Locked = true,
  864.         BrickColor = BrickColor.new(tostring(BColor)),
  865.         Name = Name,
  866.         Size = Size,
  867.         Material = Material
  868.     })
  869.     RemoveOutlines(Part)
  870.     return Part
  871. end
  872. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  873.     local Msh = Create(Mesh)({
  874.         Parent = Part,
  875.         Offset = OffSet,
  876.         Scale = Scale
  877.     })
  878.     if Mesh == "SpecialMesh" then
  879.         Msh.MeshType = MeshType
  880.         Msh.MeshId = MeshId
  881.     end
  882.     return Msh
  883. end
  884. function CreateWeld(Parent, Part0, Part1, C0, C1)
  885.     local Weld = Create("Weld")({
  886.         Parent = Parent,
  887.         Part0 = Part0,
  888.         Part1 = Part1,
  889.         C0 = C0,
  890.         C1 = C1
  891.     })
  892.     return Weld
  893. end
  894.  
  895.  
  896. -------------------------------------------------------
  897. --Start Effect Function--
  898. -------------------------------------------------------
  899. EffectModel = Instance.new("Model", char)
  900. Effects = {
  901.   Block = {
  902.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  903.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  904.       prt.Anchored = true
  905.       prt.CFrame = cframe
  906.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  907.       game:GetService("Debris"):AddItem(prt, 10)
  908.       if Type == 1 or Type == nil then
  909.         table.insert(Effects, {
  910.           prt,
  911.           "Block1",
  912.           delay,
  913.           x3,
  914.           y3,
  915.           z3,
  916.           msh
  917.         })
  918.       elseif Type == 2 then
  919.         table.insert(Effects, {
  920.           prt,
  921.           "Block2",
  922.           delay,
  923.           x3,
  924.           y3,
  925.           z3,
  926.           msh
  927.         })
  928.       else
  929.         table.insert(Effects, {
  930.           prt,
  931.           "Block3",
  932.           delay,
  933.           x3,
  934.           y3,
  935.           z3,
  936.           msh
  937.         })
  938.       end
  939.     end
  940.   },
  941.   Sphere = {
  942.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  943.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  944.       prt.Anchored = true
  945.       prt.CFrame = cframe
  946.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  947.       game:GetService("Debris"):AddItem(prt, 10)
  948.       table.insert(Effects, {
  949.         prt,
  950.         "Cylinder",
  951.         delay,
  952.         x3,
  953.         y3,
  954.         z3,
  955.         msh
  956.       })
  957.     end
  958.   },
  959.   Cylinder = {
  960.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  961.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  962.       prt.Anchored = true
  963.       prt.CFrame = cframe
  964.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  965.       game:GetService("Debris"):AddItem(prt, 10)
  966.       table.insert(Effects, {
  967.         prt,
  968.         "Cylinder",
  969.         delay,
  970.         x3,
  971.         y3,
  972.         z3,
  973.         msh
  974.       })
  975.     end
  976.   },
  977.   Wave = {
  978.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  979.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  980.       prt.Anchored = true
  981.       prt.CFrame = cframe
  982.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  983.       game:GetService("Debris"):AddItem(prt, 10)
  984.       table.insert(Effects, {
  985.         prt,
  986.         "Cylinder",
  987.         delay,
  988.         x3 / 60,
  989.         y3 / 60,
  990.         z3 / 60,
  991.         msh
  992.       })
  993.     end
  994.   },
  995.   Ring = {
  996.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  997.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  998.       prt.Anchored = true
  999.       prt.CFrame = cframe
  1000.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1001.       game:GetService("Debris"):AddItem(prt, 10)
  1002.       table.insert(Effects, {
  1003.         prt,
  1004.         "Cylinder",
  1005.         delay,
  1006.         x3,
  1007.         y3,
  1008.         z3,
  1009.         msh
  1010.       })
  1011.     end
  1012.   },
  1013.   Break = {
  1014.     Create = function(brickcolor, cframe, x1, y1, z1)
  1015.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1016.       prt.Anchored = true
  1017.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1018.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1019.       local num = math.random(10, 50) / 1000
  1020.       game:GetService("Debris"):AddItem(prt, 10)
  1021.       table.insert(Effects, {
  1022.         prt,
  1023.         "Shatter",
  1024.         num,
  1025.         prt.CFrame,
  1026.         math.random() - math.random(),
  1027.         0,
  1028.         math.random(50, 100) / 100
  1029.       })
  1030.     end
  1031.   },
  1032. Spiral = {
  1033.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1034.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1035.       prt.Anchored = true
  1036.       prt.CFrame = cframe
  1037.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1038.       game:GetService("Debris"):AddItem(prt, 10)
  1039.       table.insert(Effects, {
  1040.         prt,
  1041.         "Cylinder",
  1042.         delay,
  1043.         x3,
  1044.         y3,
  1045.         z3,
  1046.         msh
  1047.       })
  1048.     end
  1049.   },
  1050. Push = {
  1051.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1052.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1053.       prt.Anchored = true
  1054.       prt.CFrame = cframe
  1055.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1056.       game:GetService("Debris"):AddItem(prt, 10)
  1057.       table.insert(Effects, {
  1058.         prt,
  1059.         "Cylinder",
  1060.         delay,
  1061.         x3,
  1062.         y3,
  1063.         z3,
  1064.         msh
  1065.       })
  1066.     end
  1067.   }
  1068. }
  1069. -------------------------------------------------------
  1070. --End Effect Function--
  1071. -------------------------------------------------------
  1072.  
  1073. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1074.     local NSound = nil
  1075.     coroutine.resume(coroutine.create(function()
  1076.         NSound = Instance.new("Sound", PARENT)
  1077.         NSound.Volume = VOLUME
  1078.         NSound.Pitch = PITCH
  1079.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1080.         swait()
  1081.         NSound:play()
  1082.         game:GetService("Debris"):AddItem(NSound, 10)
  1083.     end))
  1084.     return NSound
  1085. end
  1086.  
  1087. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1088.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1089.   prt.Anchored = true
  1090.   prt.CFrame = cframe
  1091.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1092.   game:GetService("Debris"):AddItem(prt, 10)
  1093.   if Type == 1 or Type == nil then
  1094.     table.insert(Effects, {
  1095.       prt,
  1096.       "Block1",
  1097.       delay,
  1098.       x3,
  1099.       y3,
  1100.       z3,
  1101.       msh
  1102.     })
  1103.   elseif Type == 2 then
  1104.     table.insert(Effects, {
  1105.       prt,
  1106.       "Block2",
  1107.       delay,
  1108.       x3,
  1109.       y3,
  1110.       z3,
  1111.       msh
  1112.     })
  1113.   elseif Type == 3 then
  1114.     table.insert(Effects, {
  1115.       prt,
  1116.       "Block3",
  1117.       delay,
  1118.       x3,
  1119.       y3,
  1120.       z3,
  1121.       msh
  1122.     })
  1123.   end
  1124. end
  1125.  
  1126. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1127. local fp=Instance.new("Part")
  1128. fp.formFactor=formfactor
  1129. fp.Parent=parent
  1130. fp.Reflectance=reflectance
  1131. fp.Transparency=transparency
  1132. fp.CanCollide=false
  1133. fp.Locked=true
  1134. fp.BrickColor=brickcolor
  1135. fp.Name=name
  1136. fp.Size=size
  1137. fp.Position=tors.Position
  1138. RemoveOutlines(fp)
  1139. fp.Material="SmoothPlastic"
  1140. fp:BreakJoints()
  1141. return fp
  1142. end
  1143.  
  1144. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1145. local mesh=Instance.new(Mesh)
  1146. mesh.Parent=part
  1147. if Mesh=="SpecialMesh" then
  1148. mesh.MeshType=meshtype
  1149. if meshid~="nil" then
  1150. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1151. end
  1152. end
  1153. mesh.Offset=offset
  1154. mesh.Scale=scale
  1155. return mesh
  1156. end
  1157.  
  1158. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1159.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1160.     prt.Anchored = true
  1161.     prt.Material = "Neon"
  1162.     prt.CFrame = cframe
  1163. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1164.     game:GetService("Debris"):AddItem(prt, 5)
  1165.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1166.         local rtype = rottype
  1167.         for i = 0, 1, delay do
  1168.             swait()
  1169.             if rtype == 1 then
  1170.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1171.             elseif rtype == 2 then
  1172.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1173.             end
  1174.             prt.Transparency = i
  1175.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1176.         end
  1177.         Part.Parent = nil
  1178.     end), prt, msh)
  1179. end
  1180.  
  1181.  
  1182. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1183.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1184.     prt.Anchored = true
  1185.     prt.Material = "Neon"
  1186.     prt.CFrame = cframe
  1187.     prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1188. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1189.     game:GetService("Debris"):AddItem(prt, 5)
  1190.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1191.         for i = 0, 1, delay do
  1192.             swait()
  1193.             Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1194.             Part.Transparency = i
  1195.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1196.         end
  1197.         Part.Parent = nil
  1198.     end), prt, msh)
  1199. end
  1200.  
  1201.  
  1202. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1203.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1204.     prt.Anchored = true
  1205.     prt.Material = "Neon"
  1206.     prt.CFrame = cframe
  1207. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1208.     game:GetService("Debris"):AddItem(prt, 5)
  1209.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1210.         local rtype = rottype
  1211.         for i = 0, 1, delay do
  1212.             swait()
  1213.             if rtype == 1 then
  1214.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1215.             elseif rtype == 2 then
  1216.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1217.             end
  1218.             prt.Transparency = i
  1219.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1220.         end
  1221.         Part.Parent = nil
  1222.     end), prt, msh)
  1223. end
  1224.  
  1225. function Eviscerate(dude)
  1226.     if dude.Name ~= char then
  1227.         local bgf = IT("BodyGyro", dude.Head)
  1228.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1229.         local val = IT("BoolValue", dude)
  1230.         val.Name = "IsHit"
  1231.         local ds = coroutine.wrap(function()
  1232.             dude:WaitForChild("Head"):BreakJoints()
  1233.             wait(0.5)
  1234.             target = nil
  1235.             coroutine.resume(coroutine.create(function()
  1236.                 for i, v in pairs(dude:GetChildren()) do
  1237.                     if v:IsA("Accessory") then
  1238.                         v:Destroy()
  1239.                     end
  1240.                     if v:IsA("Humanoid") then
  1241.                         v:Destroy()
  1242.                     end
  1243.                     if v:IsA("CharacterMesh") then
  1244.                         v:Destroy()
  1245.                     end
  1246.                     if v:IsA("Model") then
  1247.                         v:Destroy()
  1248.                     end
  1249.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1250.                         for x, o in pairs(v:GetChildren()) do
  1251.                             if o:IsA("Decal") then
  1252.                                 o:Destroy()
  1253.                             end
  1254.                         end
  1255.                         coroutine.resume(coroutine.create(function()
  1256.                             v.Material = "Neon"
  1257.                             v.CanCollide = false
  1258.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1259.                             PartEmmit1.LightEmission = 1
  1260.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1261.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1262.                             PartEmmit1.Rate = 150
  1263.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1264.                             PartEmmit1.Size = NumberSequence.new({
  1265.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1266.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1267.                             })
  1268.                             PartEmmit1.Transparency = NumberSequence.new({
  1269.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1270.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1271.                             })
  1272.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1273.                             PartEmmit1.VelocitySpread = 30000
  1274.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1275.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1276.                             local BodPoss = IT("BodyPosition", v)
  1277.                             BodPoss.P = 3000
  1278.                             BodPoss.D = 1000
  1279.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1280.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1281.                             v.Color = maincolor.Color
  1282.                             coroutine.resume(coroutine.create(function()
  1283.                                 for i = 0, 49 do
  1284.                                     swait(1)
  1285.                                     v.Transparency = v.Transparency + 0.08
  1286.                                 end
  1287.                                 wait(0.5)
  1288.                                 PartEmmit1.Enabled = false
  1289.                                 wait(3)
  1290.                                 v:Destroy()
  1291.                                 dude:Destroy()
  1292.                             end))
  1293.                         end))
  1294.                     end
  1295.                 end
  1296.             end))
  1297.         end)
  1298.         ds()
  1299.     end
  1300. end
  1301. function FindNearestHead(Position, Distance, SinglePlayer)
  1302.     if SinglePlayer then
  1303.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1304.     end
  1305.     local List = {}
  1306.     for i, v in pairs(workspace:GetChildren()) do
  1307.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1308.             table.insert(List, v)
  1309.         end
  1310.     end
  1311.     return List
  1312. end
  1313. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1314.     local type = type
  1315.     local rng = Instance.new("Part", char)
  1316.     rng.Anchored = true
  1317.     rng.BrickColor = color
  1318.     rng.CanCollide = false
  1319.     rng.FormFactor = 3
  1320.     rng.Name = "Ring"
  1321.     rng.Material = "Neon"
  1322.     rng.Size = Vector3.new(1, 1, 1)
  1323.     rng.Transparency = 0
  1324.     rng.TopSurface = 0
  1325.     rng.BottomSurface = 0
  1326.     rng.CFrame = pos
  1327.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1328.     local rngm = Instance.new("SpecialMesh", rng)
  1329.     rngm.MeshType = "Sphere"
  1330.     rngm.Scale = Vector3.new(x1, y1, z1)
  1331.     local scaler2 = 1
  1332.     local speeder = FastSpeed
  1333.     if type == "Add" then
  1334.         scaler2 = 1 * value
  1335.     elseif type == "Divide" then
  1336.         scaler2 = 1 / value
  1337.     end
  1338.     coroutine.resume(coroutine.create(function()
  1339.         for i = 0, 10 / bonuspeed, 0.1 do
  1340.             swait()
  1341.             if type == "Add" then
  1342.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1343.             elseif type == "Divide" then
  1344.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1345.             end
  1346.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1347.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1348.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1349.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1350.         end
  1351.         rng:Destroy()
  1352.     end))
  1353. end
  1354. -------------------------------------------------------
  1355. --End Important Functions--
  1356. -------------------------------------------------------
  1357.  
  1358. --[[
  1359.         Thanks for using Build-To-Lua by jarredbcv.
  1360. ]]--
  1361.  
  1362. New = function(Object, Parent, Name, Data)
  1363.     local Object = Instance.new(Object)
  1364.     for Index, Value in pairs(Data or {}) do
  1365.         Object[Index] = Value
  1366.     end
  1367.     Object.Parent = Parent
  1368.     Object.Name = Name
  1369.     return Object
  1370. end
  1371.  
  1372. NewInstance = function(instance,parent,properties)
  1373.     local inst = Instance.new(instance,parent)
  1374.     if(properties)then
  1375.         for i,v in next, properties do
  1376.             pcall(function() inst[i] = v end)
  1377.         end
  1378.     end
  1379.     return inst;
  1380. end
  1381.    
  1382. Gunty = New("Model",char,"Gunty",{})
  1383. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("White"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1384. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1385. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Deep Blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1386. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1387. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1388. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Deep Blue"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1389. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1390. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1391. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1392. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1393. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1394. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1395. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1396. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1397. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1398. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1399. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1400. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1401. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1402. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1403. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Deep blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1404. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1405. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1406. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Deep blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1407. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1408. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1409. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Deep blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1410. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1411. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1412. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1413. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1414. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1415. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1416. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1417. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1418. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1419. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1420. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1421. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1422. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1423. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1424. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1425. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1426. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1427. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Deep blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1428. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1429. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1430. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1431. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1432. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1433. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("White"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1434. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1435. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("White"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1436. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1437. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("White"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1438. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1439. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("White"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1440. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1441. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1442. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1443. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1444.  
  1445. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1446.  
  1447. for _,v in next, Gunty:children() do
  1448.     v.CanCollide = false
  1449. end
  1450.  
  1451. local all, last = {}, nil
  1452. ArmourParts = {}
  1453. ArmourParts2 = {}
  1454. NeonParts = {}
  1455. function scan(p)
  1456.   for _, v in pairs(p:GetChildren()) do
  1457.     if v:IsA("BasePart") then
  1458.       if v.BrickColor == BrickColor.new("Smoky grey") then
  1459.         table.insert(ArmourParts, v)
  1460.       end
  1461.     if v.BrickColor == BrickColor.new("Fossil") then
  1462.         table.insert(ArmourParts2, v)
  1463.     end
  1464.       if v.BrickColor == BrickColor.new("Institutional white") then
  1465.         table.insert(NeonParts, v)
  1466.       end
  1467.       if last then
  1468.         local w = Instance.new("Weld")
  1469.         w.Part0, w.Part1 = last, v
  1470.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1471.         w.Parent = last
  1472.       end
  1473.       table.insert(all, v)
  1474.       last = v
  1475.     end
  1476.     scan(v)
  1477.   end
  1478. end
  1479. scan(Gunty)
  1480. for _, v in pairs(all) do
  1481.   v.Anchored = false
  1482.   v.CanCollide = false
  1483. end
  1484. function resetmode()
  1485.   for i, v in pairs(ArmourParts) do
  1486.     v.BrickColor = BrickColor.new("Pink")
  1487.   end
  1488.     for i, v in pairs(ArmourParts2) do
  1489.     v.BrickColor = BrickColor.new("Pink")
  1490.   end
  1491.   for i, v in pairs(NeonParts) do
  1492.     v.BrickColor = BrickColor.new("Pink")
  1493.   end
  1494.     maincolor = BrickColor.new("Pink")
  1495. end
  1496. -------------------------------------------------------
  1497. --Start Music Option--
  1498. -------------------------------------------------------
  1499. local Music = Instance.new("Sound",tors)
  1500. Music.Volume = 2.5
  1501. Music.SoundId = "rbxassetid://1117396305"
  1502. Music.Looped = true
  1503. Music.Pitch = 1 --Pitcher
  1504. Music:Play()
  1505. -------------------------------------------------------
  1506. --End Music Option--
  1507. -------------------------------------------------------
  1508.  
  1509. local naeeym2 = Instance.new("BillboardGui",char)
  1510. naeeym2.AlwaysOnTop = true
  1511. naeeym2.Size = UDim2.new(5,35,2,35)
  1512. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1513. naeeym2.Adornee = hed
  1514. naeeym2.Name = "Name"
  1515.  
  1516. local tecks2 = Instance.new("TextLabel",naeeym2)
  1517. tecks2.BackgroundTransparency = 1
  1518. tecks2.TextScaled = true
  1519. tecks2.BorderSizePixel = 0
  1520. tecks2.Text = "normal"
  1521. tecks2.Font = "Code"
  1522. tecks2.TextSize = 30
  1523. tecks2.TextStrokeTransparency = 0
  1524. tecks2.TextColor3 = Color3.new(0,0,0)
  1525. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1526. tecks2.Size = UDim2.new(1,0,0.5,0)
  1527. tecks2.Parent = naeeym2
  1528.  
  1529. -------------------------------------------------------
  1530. --Start Attacks N Stuff--
  1531. -------------------------------------------------------
  1532. local sine=0
  1533. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1534.   local Hitboxpart = Instance.new("Part", EffectModel)
  1535.   RemoveOutlines(Hitboxpart)
  1536.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1537.   Hitboxpart.CanCollide = false
  1538.   Hitboxpart.Transparency = 1
  1539.   Hitboxpart.Anchored = true
  1540.   Hitboxpart.CFrame = Pose
  1541.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1542.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1543. end
  1544. wait2 = false
  1545. combo = 1
  1546. mouse.Button1Down:connect(function(key)
  1547.   if attack == false then
  1548.     attack = true
  1549.     hum.WalkSpeed = 3.01
  1550.     if combo == 1 and wait2 == false then
  1551.       wait2 = true
  1552.         for i = 0, 1.2, 0.1 do
  1553.         swait()
  1554.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1555.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1556.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1557.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1558.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1559.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1560.           end
  1561.         CreateSound("138097048", ra, 3, .8)
  1562.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1563.       for i = 0, 1.2, 0.1 do
  1564.         swait()
  1565.     BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1566.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1567.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1568.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1569.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1570.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1571.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1572.       end
  1573.       combo = 2
  1574.     end
  1575.     if combo == 2 and wait2 == false then
  1576.       wait2 = true
  1577.    for i = 0, 1.2, 0.1 do
  1578.         swait()
  1579.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1580.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1581.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1582.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1583.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1584.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1585.       end
  1586.     CreateSound("138097048", rl, 3, 1)
  1587.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1588.     for i = 0, 1.6, 0.1 do
  1589.         swait()
  1590.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1591.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1592.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1593.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1594.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1595.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1596.       end
  1597.       combo = 3
  1598.     end
  1599.    if combo == 3 and wait2 == false then
  1600.     for i = 0, 1.2, 0.1 do
  1601.         swait()
  1602.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1603.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1604.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1605.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1606.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1607.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1608.       end
  1609.     CreateSound("138097048", ra, 3, .8)
  1610.       HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1611.       for i = 0, 1.2, 0.1 do
  1612.         swait()
  1613.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1614.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1615.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1616.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1617.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1618.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1619.       end
  1620.         Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1621.         Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1622.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1623.     for i = 0, 1.2, 0.1 do
  1624.         swait()
  1625.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1626.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1627.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1628.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1629.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1630.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1631.       end
  1632.       combo = 1
  1633.     end
  1634.     hum.WalkSpeed = 8
  1635.     wait2 = false
  1636.     attack = false
  1637.     end
  1638. end)
  1639. function Decapitate()
  1640.     local target = nil
  1641.     local targettorso = nil
  1642.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1643.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1644.             target = mouse.Target.Parent.Humanoid
  1645.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1646.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  1647.         end
  1648.     end
  1649.     if target ~= nil then
  1650.         targettorso.Anchored = true
  1651.         attack = true
  1652.         hum.WalkSpeed = 0
  1653.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1654.         for i = 0,4.2,0.1 do
  1655.             swait()
  1656.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1657.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1658.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1659.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1660.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1661.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1662.         end
  1663.         local ModelHead01 = New("Model", char, "", {})
  1664.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1665.         local Head01 = targethead:Clone()
  1666.         targethead.Transparency = 1
  1667.         Head01.Parent = ModelHead01
  1668.         local weldHead01 = Instance.new("Weld")
  1669.         weldHead01.Parent = Head01
  1670.         weldHead01.Part0 = targethead
  1671.         weldHead01.Part1 = Head01
  1672.         weldHead01.C1 = CFrame.new(0, 0, 0)
  1673.         targethead.face:Remove()
  1674.         weldHead01.Part0 = ra
  1675.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1676.         targettorso:BreakJoints()
  1677.         CreateSound("314390675", targettorso, 5, .7)
  1678.         for i = 0,3.2,0.1 do
  1679.             swait()
  1680.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1681.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1682.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1683.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1684.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1685.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1686.         end
  1687.         for i = 0,4.2,0.1 do
  1688.             swait()
  1689.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1690.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1691.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1692.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1693.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1694.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1695.         end
  1696.         CreateSound("541909763", targettorso, 5, .8)
  1697.         weldHead01:Destroy()
  1698.         Head01.CanCollide = true
  1699.         local bodyVelocity2 = Create("BodyVelocity")({
  1700.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1701.           P = 5000,
  1702.           maxForce = Vector3.new(8000, 8000, 8000),
  1703.           Parent = Head01
  1704.         })
  1705.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1706.         for i = 0,6.2,0.1 do
  1707.             swait()
  1708.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1709.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1710.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1711.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1712.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1713.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1714.         end
  1715.         targettorso.Anchored = false
  1716.         attack = false
  1717.         hum.WalkSpeed = 8
  1718.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1719.     end
  1720. end
  1721. function Laugh()
  1722.     attack = true
  1723.     hum.WalkSpeed = 0
  1724.     CreateSound("300208779", hed, 10, 1)
  1725.     for i = 0,9,0.1 do
  1726.         swait()
  1727.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1728.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1729.         if Mrandom(1,15) == 1 then
  1730.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1731.         end
  1732.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1733.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1734.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1735.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1736.     end
  1737.     attack = false
  1738.     hum.WalkSpeed = 10
  1739. end
  1740. function Flying_Kick()
  1741.     attack = true
  1742.     hum.WalkSpeed = 0
  1743.     for i = 0,2.7,0.1 do
  1744.         swait()
  1745.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1746.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1747.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1748.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1749.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1750.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1751.     end
  1752.     local bodyVelocity = Create("BodyVelocity")({
  1753.           velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1754.           P = 5000,
  1755.           maxForce = Vector3.new(9e99, 9e99, 9e99),
  1756.           Parent = root
  1757.         })
  1758.       game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1759. CreateSound("138097048", rl, 3, 1)
  1760.     for i = 0,2.1,0.1 do
  1761.         swait()
  1762.         HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1763.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1764.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1765.     RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1766.     LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1767.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1768.     LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1769.     end
  1770.     attack = false
  1771.     hum.WalkSpeed = 8
  1772. end
  1773. function UpperCut()
  1774.     attack = true
  1775.     hum.WalkSpeed = 0
  1776.     for i = 0,2.3,0.1 do
  1777.         swait()
  1778.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1779.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1780.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1781.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1782.     RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1783.     LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1784.     end
  1785.     CreateSound("138097048", ra, 3, .8)
  1786.     HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1787.     for i = 0,2.8,0.1 do
  1788.         swait()
  1789.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1790.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1791.     RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1792.     LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1793.     RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1794.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1795.     end
  1796.     attack = false
  1797.     hum.WalkSpeed = 8
  1798. end
  1799. function Spinning_Kick()
  1800.     attack = true
  1801.     hum.WalkSpeed = 3.01
  1802.     for i = 0, 1.2, 0.1 do
  1803.         swait()
  1804.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1805.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1806.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1807.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1808.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1809.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1810.       end
  1811.     for i = 0, 4.6, 0.1 do
  1812.         swait()
  1813.     CreateSound("138097048", rl, 3, 1)
  1814.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1815.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1816.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1817.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1818.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1819.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1820.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1821.       end
  1822.     attack = false
  1823.     hum.WalkSpeed = 8
  1824. end
  1825. function Beam_Of_Light()
  1826.    
  1827. end
  1828. function Blast_Of_God()
  1829.     attack = true
  1830.     hum.WalkSpeed = 3.01
  1831.     for i = 0,6.3,0.1 do
  1832.         swait()
  1833.         Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1834.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1835.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1836.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1837.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1838.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1839.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1840.     end
  1841.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1842.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1843.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1844.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1845.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1846.     Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1847.     CreateSound("142070127", tors, 10, 1)
  1848.     MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1849.     for i = 0,2.6,0.1 do
  1850.         swait()
  1851.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1852.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1853.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1854.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1855.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1856.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1857.     end
  1858.     attack = false
  1859.     hum.WalkSpeed = 8
  1860. end
  1861. function Diablo_Explosion()
  1862.     attack = true
  1863.     hum.WalkSpeed = 3.01
  1864.     for i = 0,6.3,0.1 do
  1865.         swait()
  1866.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1867.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1868.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1869.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1870.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1871.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1872.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1873.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1874.     end
  1875.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1876.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1877.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1878.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1879.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1880.     Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1881.     CreateSound("142070127", tors, 10, 1)
  1882.     MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1883.     for i = 0,4.6,0.1 do
  1884.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1885.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1886.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1887.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1888.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1889.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1890.     end
  1891.     wait(.6)
  1892.     attack = false
  1893.     hum.WalkSpeed = 8
  1894. end
  1895. function Hell_From_Above()
  1896.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1897.     attack = true
  1898.     hum.WalkSpeed = 3.01
  1899.     for i = 0,6.3,0.1 do
  1900.         swait()
  1901.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1902.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1903.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1904.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1905.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1906.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1907.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1908.     end
  1909.     CreateSound("142070127", tors, 10, 1)
  1910.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1911.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1912.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1913.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1914.     for i = 0,3.8,0.1 do
  1915.         swait()
  1916.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1917.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1918.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1919.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1920.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1921.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1922.     end
  1923.     CreateSound("224339201", tors, 10, 0.5)
  1924.     for i = 1, 3 do
  1925.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1926.     UhhhhThing.CFrame = mouse.Hit
  1927.     Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1928.     Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1929.     end
  1930.     UhhhhThing:Destroy()
  1931.     attack = false
  1932.     hum.WalkSpeed = 8
  1933. end
  1934. function Spinning_Below()
  1935.     attack = true
  1936.     hum.WalkSpeed = 3.01
  1937.     CreateSound("649634100", tors, 10, 0.5)
  1938.     for i = 0,6.3,0.1 do
  1939.         swait()
  1940.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1941.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1942.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1943.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1944.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1945.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1946.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1947.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1948.     end
  1949.     attack = false
  1950.     hum.WalkSpeed = 8
  1951. end
  1952. function Purity_Slam()
  1953.     attack = true
  1954.     for i = 0,5.2,0.1 do
  1955.         swait()
  1956.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1957.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1958.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1959.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1960.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1961.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1962.     end
  1963.     CreateSound("331666100", tors, 10, 1)
  1964.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1965.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1966.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1967.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1968.     MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1969.     coroutine.resume(coroutine.create(function()
  1970.         for i = 0,1.8,0.1 do
  1971.             swait()
  1972.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1973.         end
  1974.         for i = 0,1.8,0.1 do
  1975.             swait()
  1976.         hum.CameraOffset = Vector3.new(0,0,0)
  1977.         end
  1978.     end))
  1979.     for i = 1,4.7,0.1 do
  1980.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1981.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1982.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1983.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1984.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1985.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1986.     end
  1987.     wait(.6)
  1988.     attack = false
  1989. end
  1990. function Painful_Stomp()
  1991.     attack = true
  1992.     for i = 0,5.2,0.1 do
  1993.         swait()
  1994.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1995.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1996.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1997.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1998.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1999.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2000.     end
  2001.     CreateSound("331666100", char, 10, 1)
  2002.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2003.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2004.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2005.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2006.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2007.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2008.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2009.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2010.         if v:FindFirstChild("Head") then
  2011.             Eviscerate(v)
  2012.         end
  2013.     end
  2014.     coroutine.resume(coroutine.create(function()
  2015.         for i = 0,2.8,0.1 do
  2016.             swait()
  2017.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2018.         end
  2019.         for i = 0,1.8,0.1 do
  2020.             swait()
  2021.         hum.CameraOffset = Vector3.new(0,0,0)
  2022.         end
  2023.     end))
  2024.     for i = 0,3.7,0.1 do
  2025.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2026.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2027.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2028.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2029.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2030.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2031.     end
  2032.     wait(.6)
  2033.     attack = false
  2034. end
  2035. function Ending()
  2036.     local target = nil
  2037.     local targettorso = nil
  2038.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2039.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2040.             targetT  = mouse.Target.Parent
  2041.             target = mouse.Target.Parent.Humanoid
  2042.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2043.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2044.         end
  2045.     end
  2046.     if target ~= nil then
  2047.         targettorso.Anchored = true
  2048.         attack = true
  2049.         hum.WalkSpeed = 0
  2050.         local originalpos = root.CFrame
  2051.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2052.         for i = 0,1.8,0.1 do
  2053.             swait()
  2054.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2055.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2056.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2057.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2058.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2059.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2060.         end
  2061.         Eviscerate(targetT)
  2062.         CreateSound("331666100", ra, 4, 1)
  2063.         CreateSound("180083286", targettorso, 10, 1)
  2064.         coroutine.resume(coroutine.create(function()
  2065.         for i = 0,1.8,0.1 do
  2066.             swait()
  2067.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2068.         end
  2069.         for i = 0,1.8,0.1 do
  2070.             swait()
  2071.         hum.CameraOffset = Vector3.new(0,0,0)
  2072.         end
  2073.     end))
  2074.         for i = 0,4.6,0.1 do
  2075.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2076.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2077.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2078.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2079.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2080.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2081.         end
  2082.         wait(.6)
  2083.         root.CFrame = originalpos
  2084.         attack = false
  2085.     hum.WalkSpeed = 8
  2086.     end
  2087. end
  2088.  
  2089. --[[I don't take ANY credit for this attack,
  2090.     this was all nooby's hard work and the only reason i uhhh "used" it
  2091.     is cause I i didn't have attack ideas at the time so yeah,
  2092.     100% nooby's credit <3]]
  2093. function Ende_der_Weld()
  2094.     attack = true
  2095.     hum.WalkSpeed = 0
  2096.     for i = 0,4.6,0.1 do
  2097.             swait()
  2098.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2099.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2100.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2101.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2102.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2103.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2104.         end
  2105.         local a = Instance.new("Part",char)
  2106.         a.BrickColor = BrickColor.random()
  2107.     a.Name = "Lazer"   
  2108.     a.Anchored = true
  2109. a.Material = "Neon"
  2110. a.Transparency = 1
  2111.     a.CanCollide = false
  2112.     local hitbox = Instance.new("Part",char)
  2113.     hitbox.Size = Vector3.new(5,5,5)
  2114.     hitbox.CFrame = mouse.hit
  2115.     hitbox.Anchored = true
  2116.     hitbox.Transparency = 1
  2117.     hitbox.CanCollide = false
  2118.     local ray = Ray.new(
  2119.         ra.CFrame.p,                           -- origin
  2120.         (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2121.     )
  2122.     local ignore = char
  2123.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2124.     if hit then
  2125.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2126.      
  2127.         if not humanoid then
  2128.             humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2129.         end
  2130.         if humanoid then
  2131.             if humanoid.Parent:IsA"Model" then
  2132.             end
  2133.         end
  2134.     end
  2135.     a.BottomSurface = 10
  2136.     a.TopSurface = 10
  2137.     local distance = (ra.CFrame.p - position).magnitude
  2138.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  2139.     a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2140.     game:GetService("Debris"):AddItem(a, 5)
  2141.     game:GetService("Debris"):AddItem(hitbox, 1)
  2142. local newmesh = Instance.new("BlockMesh",a)
  2143. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2144. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2145. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2146. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2147.              local lbs = Instance.new("Part")
  2148.   lbs.Parent = char
  2149. CreateSound("929619479", lbs, 10, 1)
  2150.    lbs.Material = "Neon"
  2151.     lbs.Color = BrickColor.Random().Color
  2152.      lbs.CanCollide = false
  2153.      lbs.Shape = "Ball"
  2154.      lbs.Anchored = true
  2155.      lbs.Transparency = 0
  2156.      lbs.Size = Vector3.new(20,20,20)
  2157.      lbs.CFrame = a.CFrame
  2158.      local thing = Instance.new("SpecialMesh",lbs)
  2159.      thing.MeshType = "Sphere"
  2160. lbs.Anchored = false
  2161.   local bvs = Instance.new("BodyVelocity")
  2162.   bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2163.   bvs.velocity = a.CFrame.lookVector*75
  2164.   bvs.Parent = lbs
  2165. lbs.Touched:connect(function(hit)
  2166.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2167. end)
  2168. attack = false
  2169. game:GetService("Debris"):AddItem(lbs, 10)
  2170. for x = 0, 4 do
  2171.     local bulletgos = IT("Model",char)
  2172.     local bulletgos2 = IT("Model",char)
  2173. for z = 0, 24 do
  2174.              local lb = Instance.new("Part")
  2175.   lb.Parent = bulletgos
  2176.    lb.Material = "Neon"
  2177.     lb.Color = BrickColor.Random().Color
  2178.      lb.CanCollide = false
  2179.      lb.Anchored = true
  2180.      lb.Transparency = 0
  2181.      lb.Size = Vector3.new(2,2,2)
  2182. local thing = Instance.new("SpecialMesh",lb)
  2183.      thing.MeshType = "Sphere"
  2184.      thing.Scale = Vector3.new(0.5,0.5,1.5)
  2185.      lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2186.      lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2187.              local lb2 = Instance.new("Part")
  2188.   lb2.Parent = bulletgos2
  2189.    lb2.Material = "Neon"
  2190.     lb2.Color = lb.Color
  2191.      lb2.CanCollide = false
  2192.      lb2.Anchored = true
  2193.      lb2.Transparency = 0
  2194.      lb2.Size = Vector3.new(2,2,2)
  2195.      lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2196.      lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2197.      local thing2 = Instance.new("SpecialMesh",lb2)
  2198.      thing2.MeshType = "Sphere"
  2199.      thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2200. lb.Touched:connect(function(hit)
  2201.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2202. end)
  2203. lb2.Touched:connect(function(hit)
  2204.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2205. end)
  2206. end
  2207. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2208. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2209. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2210. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2211. CreateSound("925629856", lbs, 5, 1)
  2212. game:GetService("Debris"):AddItem(bulletgos, 7)
  2213. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2214. for i,v in pairs(bulletgos:children()) do
  2215.     if v:IsA("Part") then
  2216.     v.Anchored = false
  2217.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2218.   local bv = Instance.new("BodyVelocity")
  2219.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2220.   bv.velocity = v.CFrame.lookVector*25
  2221.   bv.Parent = v
  2222. game:GetService("Debris"):AddItem(v, 5)
  2223.     end
  2224. end
  2225. for i,v in pairs(bulletgos2:children()) do
  2226.     if v:IsA("Part") then
  2227.     v.Anchored = false
  2228.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2229.   local bv = Instance.new("BodyVelocity")
  2230.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2231.   bv.velocity = v.CFrame.lookVector*-25
  2232.   bv.Parent = v
  2233. game:GetService("Debris"):AddItem(v, 5)
  2234.     end
  2235. end
  2236. wait(1)
  2237. end
  2238. attack = false
  2239. hum.WalkSpeed = 8
  2240. end
  2241. -------------------------------------------------------
  2242. --End Attacks N Stuff--
  2243. -------------------------------------------------------
  2244. mouse.KeyDown:connect(function(key)
  2245.     if string.byte(key) == 48 then
  2246.         Swing = 2
  2247.         hum.WalkSpeed = 38.82
  2248.     end
  2249. end)
  2250. mouse.KeyUp:connect(function(key)
  2251.     if string.byte(key) == 48 then
  2252.         Swing = 1
  2253.         hum.WalkSpeed = 8
  2254.     end
  2255. end)
  2256. mouse.KeyDown:connect(function(key)
  2257.     if attack == false then
  2258.         if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2259.             EdgyMode = true
  2260.             tecks2.Text = "facepalm"
  2261.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2262.             tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2263.         for i, v in pairs(ArmourParts) do
  2264.             v.BrickColor = BrickColor.new("Really black")
  2265.                     end
  2266.         for i, v in pairs(ArmourParts2) do
  2267.             v.BrickColor = BrickColor.new("Really black")
  2268.                     end
  2269.         for i, v in pairs(NeonParts) do
  2270.             v.BrickColor = BrickColor.new("Really black")
  2271.                     end
  2272.     maincolor = BrickColor.new("Royal purple")
  2273.             Music.SoundId = "rbxassetid://188381340"
  2274.             Music.Parent = tors
  2275.             Music:Play()
  2276.         elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2277.             EdgyMode = false
  2278.             tecks2.Text = "normal"
  2279.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2280.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2281.             resetmode()
  2282.             Music.SoundId = "rbxassetid://1117396305"
  2283.             Music.Parent = tors
  2284.             Music:Play()
  2285.         elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2286.             Divinity = true
  2287.             tecks2.Text = "JESUS"
  2288.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2289.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2290.         for i, v in pairs(ArmourParts) do
  2291.             v.BrickColor = BrickColor.new("Institutional white")
  2292.                     end
  2293.         for i, v in pairs(ArmourParts2) do
  2294.             v.BrickColor = BrickColor.new("White")
  2295.                     end
  2296.         for i, v in pairs(NeonParts) do
  2297.             v.BrickColor = BrickColor.new("New Yeller")
  2298.                     end
  2299.         maincolor = BrickColor.new("New Yeller")
  2300.             Music.SoundId = "rbxassetid://595800581"
  2301.             Music.Parent = tors
  2302.             Music:Play()
  2303.         elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2304.             Divinity = false
  2305.             tecks2.Text = "normal"
  2306.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2307.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2308.             resetmode()
  2309.             Music.SoundId = "rbxassetid://1117396305"
  2310.             Music.Parent = tors
  2311.             Music:Play()
  2312.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2313.             Fighter = true
  2314.             tecks2.Text = "lucas"
  2315.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2316.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2317.         for i, v in pairs(ArmourParts) do
  2318.             v.BrickColor = BrickColor.new("Black")
  2319.                     end
  2320.         for i, v in pairs(ArmourParts2) do
  2321.             v.BrickColor = BrickColor.new("Really black")
  2322.                     end
  2323.         for i, v in pairs(NeonParts) do
  2324.             v.BrickColor = BrickColor.new("Institutional white")
  2325.                     end
  2326.         maincolor = BrickColor.new("Really blue")
  2327.             Music.SoundId = "rbxassetid://493647101"
  2328.             Music.Parent = tors
  2329.             Music:Play()
  2330.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2331.             Fighter = false
  2332.             tecks2.Text = "normal"
  2333.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2334.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2335.             resetmode()
  2336.             Music.SoundId = "rbxassetid://1117396305"
  2337.             Music.Parent = tors
  2338.             Music:Play()
  2339.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2340.             Purity = true
  2341.             tecks2.Text = "Pure salt"
  2342.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2343.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2344.         for i, v in pairs(ArmourParts) do
  2345.             v.BrickColor = BrickColor.new("Institutional white")
  2346.                     end
  2347.         for i, v in pairs(ArmourParts2) do
  2348.             v.BrickColor = BrickColor.new("Institutional white")
  2349.                     end
  2350.         for i, v in pairs(NeonParts) do
  2351.             v.BrickColor = BrickColor.new("Lily white")
  2352.                     end
  2353.         maincolor = BrickColor.new("Lily white")
  2354.             Music.SoundId = "rbxassetid://553751015"
  2355.             Music.Parent = tors
  2356.             Music:Play()
  2357.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2358.             Purity = false
  2359.             tecks2.Text = "normal"
  2360.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2361.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2362.             resetmode()
  2363.             Music.SoundId = "rbxassetid://1117396305"
  2364.             Music.Parent = tors
  2365.             Music:Play()
  2366.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2367.             Destruction = true
  2368.             tecks2.Text = "Jimmy neutron"
  2369.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2370.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2371.         for i, v in pairs(ArmourParts) do
  2372.             v.BrickColor = BrickColor.new("Really black")
  2373.                     end
  2374.         for i, v in pairs(ArmourParts2) do
  2375.             v.BrickColor = BrickColor.new("Black")
  2376.                     end
  2377.         for i, v in pairs(NeonParts) do
  2378.             v.BrickColor = BrickColor.new("Really red")
  2379.                     end
  2380.         maincolor = BrickColor.new("Really red")
  2381.             Music.SoundId = "rbxassetid://613361202"
  2382.             Music.Parent = tors
  2383.             Music:Play()
  2384.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2385.             Destruction = false
  2386.             tecks2.Text = "normal"
  2387.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2388.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2389.             resetmode()
  2390.             Music.SoundId = "rbxassetid://1117396305"
  2391.             Music.Parent = tors
  2392.             Music:Play()
  2393.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2394.             helpme = true
  2395.             tecks2.Text = "idK what to put here"
  2396.             Music.SoundId = "rbxassetid://130850177"
  2397.             Music.Parent = tors
  2398.             Music:Play()
  2399.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2400.             helpme = false
  2401.             tecks2.Text = "normal"
  2402.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2403.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2404.             resetmode()
  2405.             Music.SoundId = "rbxassetid://1117396305"
  2406.             Music.Parent = tors
  2407.             Music:Play()
  2408.         elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
  2409.             tecks2.TextTransparency = 0
  2410.             tecks2.TextStrokeTransparency = 0
  2411.         elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
  2412.             tecks2.TextTransparency = 1
  2413.             tecks2.TextStrokeTransparency = 1
  2414.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2415.             Planetary = true
  2416.             tecks2.Text = "galactic"
  2417.             tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2418.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2419.         for i, v in pairs(ArmourParts) do
  2420.             v.BrickColor = BrickColor.new("Dark indigo")
  2421.                     end
  2422.         for i, v in pairs(ArmourParts2) do
  2423.             v.BrickColor = BrickColor.new("Dark indigo")
  2424.                     end
  2425.         for i, v in pairs(NeonParts) do
  2426.             v.BrickColor = BrickColor.new("Dark indigo")
  2427.                     end
  2428.         maincolor = BrickColor.new("Dark indigo")
  2429.             Music.SoundId = "rbxassetid://609934004"
  2430.             Music.Parent = tors
  2431.             Music:Play()
  2432.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2433.             Planetary = false
  2434.             tecks2.Text = "normal"
  2435.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2436.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2437.             resetmode()
  2438.             Music.SoundId = "rbxassetid://1117396305"
  2439.             Music.Parent = tors
  2440.             Music:Play()
  2441.         end
  2442.     end
  2443. end)
  2444. mouse.KeyDown:connect(function(key)
  2445.     if attack == false then
  2446.         if EdgyMode == true then
  2447.             if key == 'r' then
  2448.             Decapitate()
  2449.             elseif key == 'e' then
  2450.                 Laugh()
  2451.             end
  2452.         end
  2453.         if Divinity == true then
  2454.             if key == 'r' then
  2455.                 Beam_Of_Light()
  2456.             elseif key == 'f' then
  2457.                 Blast_Of_God()
  2458.             end
  2459.         end
  2460.         if Fighter == true then
  2461.             if key == 'e' then
  2462.                 Flying_Kick()
  2463.             elseif key == 'f' then
  2464.                 UpperCut()
  2465.             elseif key == 't' then
  2466.                 Spinning_Kick()
  2467.             end
  2468.         end
  2469.         if Purity == true then
  2470.             if key == 'r' then
  2471.                 Purity_Slam()
  2472.             end
  2473.         end
  2474.         if Destruction == true then
  2475.             if key == 'r' then
  2476.                 Diablo_Explosion()
  2477.             elseif key == 'f' then
  2478.                 Hell_From_Above()
  2479.             elseif key == 't' then
  2480.                 Spinning_Below()
  2481.             end
  2482.         end
  2483.         if helpme == true then
  2484.             if key == 'r' then
  2485.                 Painful_Stomp()
  2486.             elseif key == 'f' then
  2487.                 Ending()
  2488.             elseif key == 't' then
  2489.                 Ende_der_Weld()
  2490.             end
  2491.         end
  2492.     end
  2493.  end)
  2494.  
  2495.  
  2496.  
  2497.  
  2498.  
  2499.  
  2500. -------------------------------------------------------
  2501. --Start Animations--
  2502. -------------------------------------------------------
  2503. local equipped = false
  2504. local idle = 0
  2505. local change = 1
  2506. local val = 0
  2507. local toim = 0
  2508. local idleanim = 0.4
  2509. hum.WalkSpeed = 8
  2510. hum.Animator.Parent = nil
  2511. while true do
  2512.     swait()
  2513.     Music.Parent = char
  2514.     if helpme == true then
  2515.         for i, v in pairs(ArmourParts) do
  2516.                 v.BrickColor = BrickColor.random()
  2517.             end
  2518.                 for i, v in pairs(ArmourParts2) do
  2519.             v.BrickColor = BrickColor.random()
  2520.             end
  2521.                 for i, v in pairs(NeonParts) do
  2522.             v.BrickColor = BrickColor.random()
  2523.             end
  2524.                 maincolor = BrickColor.random()
  2525.                 tecks2.TextColor3 = maincolor.Color
  2526.                 tecks2.TextStrokeColor3 = maincolor.Color
  2527.             MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2528.     end
  2529.     if Planetary == true then
  2530.         MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2531.     end
  2532.     sine = sine + change
  2533.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2534.     local velderp = root.Velocity.y
  2535.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2536.     if equipped == true or equipped == false then
  2537.         if attack == false then
  2538.             idle = idle + 1
  2539.         else
  2540.             idle = 0
  2541.         end
  2542.         if 1 < root.Velocity.y and hitfloor == nil then
  2543.             Anim = "Jump"
  2544.             change = 1
  2545.             if attack == false then
  2546.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2547.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2548.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2549.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2550.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2551.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2552.             end
  2553.         elseif -1 > root.Velocity.y and hitfloor == nil then
  2554.             Anim = "Fall"
  2555.             change = 1
  2556.             if attack == false then
  2557.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2558.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2559.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2560.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2561.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2562.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2563.             end
  2564.         elseif torvel < 1 and hitfloor ~= nil then
  2565.             Anim = "Idle"
  2566.             change = 1
  2567.             if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2568.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2569.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2570.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2571.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2572.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2573.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2574.             elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2575.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2576.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2577.                 if Mrandom(1,15) == 1 then
  2578.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2579.                 end
  2580.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2581.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2582.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2583.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2584.             elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2585.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2586.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2587.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2588.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2589.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2590.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2591.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2592.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2593.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2594.                 RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2595.                 LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2596.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2597.                 LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2598.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2599.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2600.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2601.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2602.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2603.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2604.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2605.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2606.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2607.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2608.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2609.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2610.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2611.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2612.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2613.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2614.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2615.                 if math.random(1,1) == 1 then
  2616.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2617.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2618.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2619.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2620.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2621.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2622.                 end
  2623.                 for i, v in pairs(ArmourParts) do
  2624.                 v.BrickColor = BrickColor.random()
  2625.             end
  2626.                 for i, v in pairs(ArmourParts2) do
  2627.             v.BrickColor = BrickColor.random()
  2628.             end
  2629.                 for i, v in pairs(NeonParts) do
  2630.             v.BrickColor = BrickColor.random()
  2631.             end
  2632.                 maincolor = BrickColor.random()
  2633.                 tecks2.TextColor3 = maincolor.Color
  2634.                 tecks2.TextStrokeColor3 = maincolor.Color
  2635.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2636.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2637.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2638.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2639.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2640.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2641.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2642.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2643.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2644.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2645.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2646.             end
  2647.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2648.             Anim = "Walk"
  2649.             change = .6
  2650.             if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2651.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2652.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2653.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2654.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2655.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2656.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,  Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2657.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2658.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2659.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2660.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2661.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2662.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2663.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2664.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2665.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2666.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2667.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2668.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2669.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2670.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2671.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2672.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2673.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2674.                 if math.random(1,1) == 1 then
  2675.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2676.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2677.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2678.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2679.                     RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2680.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2681.                 end
  2682.                 for i, v in pairs(ArmourParts) do
  2683.                 v.BrickColor = BrickColor.random()
  2684.             end
  2685.                 for i, v in pairs(ArmourParts2) do
  2686.             v.BrickColor = BrickColor.random()
  2687.             end
  2688.                 for i, v in pairs(NeonParts) do
  2689.             v.BrickColor = BrickColor.random()
  2690.             end
  2691.                 maincolor = BrickColor.random()
  2692.                 tecks2.TextColor3 = maincolor.Color
  2693.                 tecks2.TextStrokeColor3 = maincolor.Color
  2694.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2695.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2696.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2697.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2698.             elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2699.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2700.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2701.                 if Mrandom(1,15) == 1 then
  2702.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2703.                 end
  2704.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2705.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2706.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2707.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2708.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2709.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2710.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2711.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2712.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2713.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2714.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2715.             end
  2716.         elseif torvel >= 25 and hitfloor ~= nil then
  2717.             Anim = "Sprint"
  2718.             change = 1.35
  2719.             if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2720.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2721.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2722.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2723.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2724.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2725.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2726.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2727.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2728.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2729.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2730.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2731.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2732.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2733.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2734.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2735.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2736.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2737.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2738.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2739.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2740.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2741.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2742.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2743.                 if math.random(1,1) == 1 then
  2744.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2745.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2746.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2747.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2748.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2749.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2750.                 end
  2751.                 for i, v in pairs(ArmourParts) do
  2752.                 v.BrickColor = BrickColor.random()
  2753.             end
  2754.                 for i, v in pairs(ArmourParts2) do
  2755.             v.BrickColor = BrickColor.random()
  2756.             end
  2757.                 for i, v in pairs(NeonParts) do
  2758.             v.BrickColor = BrickColor.random()
  2759.             end
  2760.                 maincolor = BrickColor.random()
  2761.                 tecks2.TextColor3 = maincolor.Color
  2762.                 tecks2.TextStrokeColor3 = maincolor.Color
  2763.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2764.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2765.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2766.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2767.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2768.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2769.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2770.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2771.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2772.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2773.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2774.             end
  2775.         end
  2776.     end
  2777.     if 0 < #Effects then
  2778.         for e = 1, #Effects do
  2779.             if Effects[e] ~= nil then
  2780.                 local Thing = Effects[e]
  2781.                 if Thing ~= nil then
  2782.                     local Part = Thing[1]
  2783.                     local Mode = Thing[2]
  2784.                     local Delay = Thing[3]
  2785.                     local IncX = Thing[4]
  2786.                     local IncY = Thing[5]
  2787.                     local IncZ = Thing[6]
  2788.                     if 1 >= Thing[1].Transparency then
  2789.                         if Thing[2] == "Block1" then
  2790.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2791.                             local Mesh = Thing[1].Mesh
  2792.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2793.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2794.                         elseif Thing[2] == "Block2" then
  2795.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2796.                             local Mesh = Thing[7]
  2797.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2798.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2799.                         elseif Thing[2] == "Block3" then
  2800.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2801.                             local Mesh = Thing[7]
  2802.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2803.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2804.                         elseif Thing[2] == "Cylinder" then
  2805.                             local Mesh = Thing[1].Mesh
  2806.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2807.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2808.                         elseif Thing[2] == "Blood" then
  2809.                             local Mesh = Thing[7]
  2810.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2811.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2812.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2813.                         elseif Thing[2] == "Elec" then
  2814.                             local Mesh = Thing[1].Mesh
  2815.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2816.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2817.                         elseif Thing[2] == "Disappear" then
  2818.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2819.                         elseif Thing[2] == "Shatter" then
  2820.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2821.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2822.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2823.                             Thing[6] = Thing[6] + Thing[5]
  2824.                         end
  2825.                     else
  2826.                         Part.Parent = nil
  2827.                         table.remove(Effects, e)
  2828.                     end
  2829.                 end
  2830.             end
  2831.         end
  2832.     end
  2833. end
  2834. -------------------------------------------------------
  2835. --End Animations And Script--
  2836. -------------------------------------------------------
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