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  1. [Nov 24, 2022 12:38:25 AM] ------------ BEGIN log session -------------
  2. [12:38:25 AM] OpenGL provider: Opengl32.dll
  3. [12:38:27 AM] OpenGL library:
  4. [12:38:27 AM] Vendor: ATI Technologies Inc.
  5. [12:38:27 AM] Render: AMD Radeon RX 6700 XT
  6. [12:38:27 AM] Version: 4.6.0 Compatibility Profile Context 22.11.1.221110
  7. [12:38:27 AM] Extensions: GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture3D GL_EXT_bgra GL_EXT_draw_range_elements GL_EXT_point_parameters GL_EXT_texture_edge_clamp GL_ARB_multitexture GL_ARB_multisample GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_NV_blend_square WGL_EXT_swap_control GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_rectangle GL_NV_primitive_restart GL_S3_s3tc GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_ARB_color_buffer_float GL_ARB_draw_buffers GL_ARB_half_float_pixel GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_framebuffer_object GL_EXT_pixel_buffer_object GL_NV_float_buffer GL_OES_draw_texture GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_EXT_draw_buffers2 GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_integer GL_EXT_transform_feedback GL_NV_depth_buffer_float GL_OES_EGL_image GL_EXT_provoking_vertex GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_rg GL_ARB_transform_feedback GL_ARB_vertex_array_object GL_EXT_direct_state_access GL_EXT_texture_snorm GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_sync GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_multisample_no_array GL_ARB_uniform_buffer_object GL_ATI_meminfo GL_EXT_texture_storage GL_NV_copy_image GL_NV_texture_barrier GL_AMD_blend_minmax_factor GL_AMD_depth_clamp_separate GL_AMD_sample_positions GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_indirect GL_ARB_explicit_attrib_location GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_occlusion_query2 GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_tessellation_shader GL_ARB_texture_compression_bptc GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_shader_image_load_store GL_EXT_texture_sRGB_decode GL_AMD_bus_addressable_memory GL_AMD_pinned_memory GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_EXT_copy_buffer GL_KHR_debug GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int64 GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_sparse_texture GL_ARB_texture_stencil8 GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_geometry_point_size GL_EXT_gpu_shader5 GL_EXT_sRGB_write_control GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_timer_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_NV_shader_atomic_int64 GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_sparse_buffer GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_EXT_render_snorm GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_OVR_multiview GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_ARB_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ARB_gl_spirv GL_EXT_clip_cull_distance GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_semaphore GL_EXT_semaphore_win32 GL_AMD_gpu_shader_int16 GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_texture_compression_bptc GL_KHR_parallel_shader_compile GL_EXT_nonuniform_qualifier
  8. [12:38:27 AM] Size: 2560x1440
  9. [12:38:27 AM] ColorBits: 32
  10. [12:38:27 AM] DepthBits: 24
  11. [12:38:27 AM] StencilBits: 8
  12. [12:38:27 AM] isDoubleBuffered: true
  13. [12:38:27 AM]
  14. [12:38:27 AM] *** Looking for Advanced CPU Instructions...
  15. [12:38:27 AM] [x] PentiumPro
  16. [12:38:27 AM] [x] Multimedia (MMX)
  17. [12:38:27 AM] [x] 3D (SSE)
  18. [12:38:27 AM] [x] 3D (SSE2)
  19. [12:38:27 AM] [-] 3D (3DNow)
  20. [12:38:27 AM] ColourBits 32, ABits 8, ZBits 24
  21. [12:38:27 AM]
  22. [12:38:27 AM] *** Looking for Render API Extensions ...
  23. [12:38:27 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
  24. [12:38:27 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
  25. [12:38:27 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
  26. [12:38:27 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  27. [12:38:27 AM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  28. [12:38:27 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
  29. [12:38:27 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  30. [12:38:27 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  31. [12:38:27 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  32. [12:38:27 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  33. [12:38:27 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
  34. [12:38:27 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  35. [12:38:27 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  36. [12:38:27 AM]
  37. [12:38:27 AM] Maximum texture size : 16384
  38. [12:38:27 AM] Maximum simultaneous textures :8
  39. [12:38:27 AM] MaxAnisotropic (1.0 = none) : 16.000000
  40. [12:38:27 AM] WARNING: 'Perfect' Mode required pixels shaders
  41. [12:38:27 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
  42. [12:38:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
  43. [12:38:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
  44. [12:38:28 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
  45. [12:38:45 AM] Initializing DirectSound playback device...
  46. [12:38:45 AM] Primary buffer created.
  47. [12:38:45 AM] Playback format is set : sampling rate = 44100, num channels = 2.
  48. [12:38:45 AM] Not enought hardware buffers (0), hardware disabled
  49. [12:38:45 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
  50. [12:38:45 AM] Default speaker config is : 8.
  51. [12:38:45 AM] Direct sound audio device initialized successfully :
  52. [12:38:45 AM] DX Version : 7
  53. [12:38:45 AM] Hardware - disabled [buffers : 0]
  54. [12:38:45 AM] Extensions - enabled :
  55. [12:38:45 AM] EAX ver. 1 [ ] - disabled
  56. [12:38:45 AM] EAX ver. 2 [ ] - disabled
  57. [12:38:45 AM] EAX ver. 3 [ ] - disabled
  58. [12:38:45 AM] I3D ver. 2 [ ] - disabled
  59. [12:38:45 AM] ZoomFX [ ] - disabled
  60. [12:38:45 AM] MacroFX [ ] - disabled
  61. [12:38:45 AM] SIMD render [X]
  62. [12:38:45 AM] num channels 16
  63. [12:38:45 AM]
  64. [12:38:46 AM] Loading mission Records/Intro 04 Ed.trk...
  65. [12:38:46 AM] Load bridges
  66. [12:38:46 AM] Load static objects
  67. [12:38:49 AM] Time overflow (1351): speed 0.8064516
  68. [12:40:29 AM] warning: no files : music/crash
  69. [12:40:34 AM] Loading mission Quick/Crimea/CrimeaRedAirbase00.mis...
  70. [12:40:36 AM] Load bridges
  71. [12:40:36 AM] Load static objects
  72. [12:40:36 AM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
  73. [12:40:36 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
  74. [12:40:36 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
  75. [12:40:37 AM] ERROR file: File users/doe/Icons not found
  76. [12:40:37 AM] Mission: Quick/Crimea/CrimeaRedAirbase00.mis is Playing
  77. [12:40:38 AM] warning: no files : music/inflight
  78. [Nov 24, 2022 12:40:50 AM] -------------- END log session -------------
  79.  
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