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- local holes = {468, 481, 483, 7932}
- local holeId = {294, 369, 370, 383, 392, 408, 409, 427, 428, 430, 462, 469, 470, 482, 484, 485, 489, 924, 3135, 3136}
- function onUse(cid, item, fromPosition, itemEx, toPosition)
- local groundTile = getThingfromPos(toPosition)
- if isInArray(holes, itemEx.itemid) == TRUE then
- doTransformItem(itemEx.uid, itemEx.itemid + 1)
- doDecayItem(itemEx.uid)
- elseif itemEx.itemid == 2739 then
- doTransformItem(itemEx.uid, 2737)
- doCreateItem(2694, 1, toPosition)
- doDecayItem(itemEx.uid)
- elseif itemEx.itemid == 2782 then
- doTransformItem(itemEx.uid, 2781)
- doDecayItem(itemEx.uid)
- elseif itemEx.itemid == 1499 then
- doRemoveItem(itemEx.uid)
- elseif (itemEx.uid <= 65535 or itemEx.actionid > 0) and (itemEx.itemid == 355 or itemEx.itemid == 9025) then
- doTransformItem(itemEx.uid, 392)
- doDecayItem(itemEx.uid)
- elseif itemEx.uid == 60001 then
- doTeleportThing(cid, {x=329, y=772, z=10})
- doSendMagicEffect({x=329, y=772, z=10},10)
- elseif groundTile.itemid == 384 or groundTile.itemid == 418 or groundTile.itemid == 8278 then
- doTeleportThing(cid, {x = toPosition.x, y = toPosition.y + 1, z = toPosition.z - 1}, FALSE)
- elseif isInArray(holeId, itemEx.itemid) == TRUE then
- if(toPosition.x == CONTAINER_POSITION) then
- doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
- return true
- end
- local hole = getThingfromPos({x = toPosition.x, y = toPosition.y, z = toPosition.z + 1, stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE})
- if hole.itemid > 0 then
- doTeleportThing(hole.uid, {x = toPosition.x, y = toPosition.y + 1, z = toPosition.z}, FALSE)
- else
- doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
- end
- else
- return FALSE
- end
- return TRUE
- end
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