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- 5lll: damage increase
- 2m: hitbox increase
- 5h: charge damage increased
- j.2m: increased hitstun when hitting grounded opponent
- 236m: faster ground version
- 236h: crosses up when grounded
- 214x: can cause knockdown via vanish superdash (same as a lot of other moves)
- 214h: can ultimate Z change when hitting grounded strikes
- 214s: can't be used multiple times, won't hit if the opponent is KO'd, can cause knockdown via vanish superdash (same as a lot of other moves)
- 236s grounded: damage increased, end lag reduced, duration reduced, hitstun reduced
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