zza

Jiren

zza
May 2nd, 2020
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  1.  
  2. -- Script
  3.  
  4. --https://github.com/Mokiros/roblox-FE-compatibility
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. local RealPlayer = Player
  8. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  9.  
  10. wait(1 / 60)
  11. Effects = { }
  12. KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
  13. KG.Volume = .5
  14. KG.SoundId = "rbxassetid://1111069207"
  15. KG.Looped = true
  16. KG:Play()
  17. local Player = game.Players.localPlayer
  18. local Character = Player.Character
  19. local Humanoid = Character.Humanoid
  20. Humanoid.WalkSpeed = 25
  21. Humanoid.JumpPower = 75
  22. local Mouse = Player:GetMouse()
  23. local shirt = Player.Character:WaitForChild("Shirt")
  24. local pants = Player.Character:WaitForChild("Pants")
  25. local face = Player.Character.Head.face
  26. Humanoid.MaxHealth = 10000000
  27. Humanoid.Health = 10000000
  28. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=841007897"
  29. pants.PantsTemplate = "http://www.roblox.com/asset/?id=841019962"
  30. face:remove()
  31. fd = Instance.new("Decal")
  32. fd.Texture = "rbxassetid://1119893707"
  33. fd.Name = "Decal"
  34. fd.Parent = Character.Head
  35. local p = game.Players.LocalPlayer
  36. local char = p.Character
  37. wait(3)
  38. Belmod = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
  39. Belmod.Name = "Belmod"
  40. humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.Belmod)
  41. shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.Belmod)
  42. shirt.Name = "Shirt"
  43. pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.Belmod)
  44. pants.Name = "Pants"
  45. Character.HumanoidRootPart.Anchored = true
  46. torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  47. torso.Size = Vector3.new(2,2,1)
  48. torso.Rotation = Vector3.new(0,180,0)
  49. torso.Position = Vector3.new(0,4,0)
  50. torso.BrickColor = BrickColor.new("White")
  51. torso.Name = "Torso"
  52. aw = Instance.new("Shirt")
  53. aw.ShirtTemplate = "rbxassetid://766833621"
  54. aw.Name = "Shirt"
  55. aw.Parent = Character.Torso.Belmod
  56. aw2 = Instance.new("Pants")
  57. aw2.PantsTemplate = "rbxassetid://757414830"
  58. aw2.Name = "Pants"
  59. aw2.Parent = Character.Torso.Belmod
  60. head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  61. head.Size = Vector3.new(1.25,1.25,1.25)
  62. head.BrickColor = BrickColor.new("White")
  63. head.Name = "Head"
  64. head.Position = Vector3.new(0,6,0)
  65. fd = Instance.new("Decal")
  66. fd.Texture = "rbxassetid://965886637"
  67. fd.Name = "Decal"
  68. fd.Parent = Character.Torso.Belmod.Head
  69. headmesh = Instance.new("SpecialMesh",head)
  70. headmesh.MeshType = "Head"
  71. hair = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  72. hair.Size = Vector3.new(1.25,1.25,1.25)
  73. hair.BrickColor = BrickColor.new("White")
  74. hair.Name = "Head"
  75. hair.Position = Vector3.new(0,6,0)
  76. hair2mesh = Instance.new("SpecialMesh",hair)
  77. hair2mesh.Scale = Vector3.new(-2.14, 2.2, -2.2)
  78. hair2mesh.Offset = Vector3.new(0, 0.1, -0.17)
  79. hair2mesh.MeshType = "FileMesh"
  80. hair2mesh.MeshId = "http://www.roblox.com/asset/?id=74752142"
  81. hair2mesh.TextureId = "http://www.roblox.com/asset/?id=74752182"
  82. larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  83. larm.Size = Vector3.new(1,2,1)
  84. larm.BrickColor = BrickColor.new("White")
  85. larm.Name = "Left Arm"
  86. larm.Position = Vector3.new(2,4,0)
  87. rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  88. rarm.Size = Vector3.new(1,2,1)
  89. rarm.BrickColor = BrickColor.new("White")
  90. rarm.Name = "Right Arm"
  91. rarm.Position = Vector3.new(-2,4,0)
  92. lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  93. lleg.Size = Vector3.new(1,2,1)
  94. lleg.Name = "Left Leg"
  95. lleg.Position = Vector3.new(1,2,0)
  96. lleg.BrickColor = BrickColor.new("White")
  97. rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.Belmod)
  98. rleg.Size = Vector3.new(1,2,1)
  99. rleg.Name = "Right Leg"
  100. rleg.Position = Vector3.new(-1,2,0)
  101. rleg.BrickColor = BrickColor.new("White")
  102. headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Head)
  103. headweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Head
  104. headweld.Part1 = torso
  105. headweld.C0 = CFrame.new(0, -1.5, 0)
  106. larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  107. larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  108. larmweld.Part1 = larm
  109. larmweld.C0 = CFrame.new(1.5, 0, 0)
  110. rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  111. rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  112. rarmweld.Part1 = rarm
  113. rarmweld.C0 = CFrame.new(-1.5, 0, 0)
  114. rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  115. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  116. rlegweld.Part1 = rleg
  117. rlegweld.C0 = CFrame.new(-0.5, -2, 0)
  118. llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.Belmod.Torso)
  119. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.Belmod.Torso
  120. llegweld.Part1 = lleg
  121. llegweld.C0 = CFrame.new(0.5, -2, 0)
  122. npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
  123. npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
  124. npctoplayer.Part1 = torso
  125. npctoplayer.C0 = CFrame.new(0, 0, -4) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  126. game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...)")
  127. wait(3)
  128. game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...)")
  129. wait(3)
  130. game:GetService("Chat"):Chat(p.Character.Head, "(Jiren...Its time you use your full power..)")
  131. wait(3)
  132. Character.HumanoidRootPart.Anchored = false
  133. game.Players.LocalPlayer.Character.Torso.Belmod:remove()
  134. fd = Instance.new("Fire")
  135. fd.Enabled = true
  136. fd.Color = Color3.new(255, 0, 0)
  137. fd.SecondaryColor = Color3.new(213, 0, 0)
  138. fd.Heat = 15
  139. fd.Size = 8
  140. fd.Parent = Character.Torso
  141. fd = Instance.new("Fire")
  142. fd.Enabled = true
  143. fd.Color = Color3.new(255, 0, 0)
  144. fd.SecondaryColor = Color3.new(213, 0, 0)
  145. fd.Heat = 10
  146. fd.Size = 4
  147. fd.Parent = Character["Left Leg"]
  148. fd = Instance.new("Fire")
  149. fd.Enabled = true
  150. fd.Color = Color3.new(255, 0, 0)
  151. fd.SecondaryColor = Color3.new(213, 0, 0)
  152. fd.Heat = 10
  153. fd.Size = 4
  154.  
  155. wait()
  156. local LeftArm = Character["Left Arm"]
  157. local RightArm = Character["Right Arm"]
  158. local LeftLeg = Character["Left Leg"]
  159. local RightLeg = Character["Right Leg"]
  160. local Head = Character.Head
  161. local Torso = Character.Torso
  162. local Camera = game.Workspace.CurrentCamera
  163. local RootPart = Character.HumanoidRootPart
  164. local RootJoint = RootPart.RootJoint
  165. local attack = false
  166. local Anim = 'Idle'
  167. local attacktype = 1
  168. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  169. local velocity = RootPart.Velocity.y
  170. local sine = 0
  171. local change = 1
  172. local Create = LoadLibrary("RbxUtility").Create
  173. local TimeStop = false
  174.  
  175. local m = Create("Model"){
  176. Parent = Character,
  177. Name = "WeaponModel",
  178. }
  179.  
  180. Humanoid.Animator.Parent = nil
  181. Character.Animate.Parent = nil
  182.  
  183. local newMotor = function(part0, part1, c0, c1)
  184. local w = Create('Motor'){
  185. Parent = part0,
  186. Part0 = part0,
  187. Part1 = part1,
  188. C0 = c0,
  189. C1 = c1,
  190. }
  191. return w
  192. end
  193.  
  194. function clerp(a, b, t)
  195. return a:lerp(b, t)
  196. end
  197.  
  198. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  199. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  200.  
  201. local RW = newMotor(Torso, RightArm, CFrame.new(0.8,0.6,-0.6), CFrame.new(0, 0, 0))
  202. local LW = newMotor(Torso, LeftArm, CFrame.new(-0.8,0.6,-.6), CFrame.new(0, 0, 0))
  203. local RH = newMotor(Torso, RightLeg, CFrame.new(-0.5, -1, 0), CFrame.new(0, 0, 0))
  204. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -1, 0), CFrame.new(0, 0, 0))
  205. RootJoint.C1 = CFrame.new(0, 0, 0)
  206. RootJoint.C0 = CFrame.new(0, 0, 0)
  207. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  208. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  209.  
  210. local rarmc1 = RW.C1
  211. local larmc1 = LW.C1
  212. local rlegc1 = RH.C1
  213. local llegc1 = LH.C1
  214.  
  215. local resetc1 = false
  216.  
  217. function PlayAnimationFromTable(table, speed, bool)
  218. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  219. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  220. RW.C0 = clerp(RW.C0, table[3], speed)
  221. LW.C0 = clerp(LW.C0, table[4], speed)
  222. RH.C0 = clerp(RH.C0, table[5], speed)
  223. LH.C0 = clerp(LH.C0, table[6], speed)
  224. if bool == true then
  225. if resetc1 == false then
  226. resetc1 = true
  227. RootJoint.C1 = RootJoint.C1
  228. Torso.Neck.C1 = Torso.Neck.C1
  229. RW.C1 = rarmc1
  230. LW.C1 = larmc1
  231. RH.C1 = rlegc1
  232. LH.C1 = llegc1
  233. end
  234. end
  235. end
  236.  
  237. ArtificialHB = Create("BindableEvent", script){
  238. Parent = script,
  239. Name = "Heartbeat",
  240. }
  241.  
  242. script:WaitForChild("Heartbeat")
  243.  
  244. frame = 1 / 35
  245. tf = 0
  246. allowframeloss = false
  247. tossremainder = false
  248. lastframe = tick()
  249. script.Heartbeat:Fire()
  250.  
  251. game:GetService("RunService").Heartbeat:connect(function(s, p)
  252. tf = tf + s
  253. if tf >= frame then
  254. if allowframeloss then
  255. script.Heartbeat:Fire()
  256. lastframe = tick()
  257. else
  258. for i = 1, math.floor(tf / frame) do
  259. script.Heartbeat:Fire()
  260. end
  261. lastframe = tick()
  262. end
  263. if tossremainder then
  264. tf = 0
  265. else
  266. tf = tf - frame * math.floor(tf / frame)
  267. end
  268. end
  269. end)
  270.  
  271. function swait(num)
  272. if num == 0 or num == nil then
  273. ArtificialHB.Event:wait()
  274. else
  275. for i = 0, num do
  276. ArtificialHB.Event:wait()
  277. end
  278. end
  279. end
  280.  
  281. function RemoveOutlines(part)
  282. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  283. end
  284.  
  285. CFuncs = {
  286. Part = {
  287. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  288. local Part = Create("Part"){
  289. Parent = Parent,
  290. Reflectance = Reflectance,
  291. Transparency = Transparency,
  292. CanCollide = false,
  293. Locked = true,
  294. BrickColor = BrickColor.new(tostring(BColor)),
  295. Name = Name,
  296. Size = Size,
  297. Material = Material,
  298. }
  299. RemoveOutlines(Part)
  300. return Part
  301. end;
  302. };
  303.  
  304. Mesh = {
  305. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  306. local Msh = Create(Mesh){
  307. Parent = Part,
  308. Offset = OffSet,
  309. Scale = Scale,
  310. }
  311. if Mesh == "SpecialMesh" then
  312. Msh.MeshType = MeshType
  313. Msh.MeshId = MeshId
  314. end
  315. return Msh
  316. end;
  317. };
  318.  
  319. Weld = {
  320. Create = function(Parent, Part0, Part1, C0, C1)
  321. local Weld = Create("Weld"){
  322. Parent = Parent,
  323. Part0 = Part0,
  324. Part1 = Part1,
  325. C0 = C0,
  326. C1 = C1,
  327. }
  328. return Weld
  329. end;
  330. };
  331.  
  332. Sound = {
  333. Create = function(id, par, vol, pit)
  334. local Sound = Create("Sound"){
  335. Volume = vol,
  336. Pitch = pit or 1,
  337. SoundId = "rbxassetid://" .. id,
  338. Parent = par or workspace,
  339. }
  340. Sound:play()
  341. return Sound
  342. end;
  343. };
  344.  
  345.  
  346. Decal = {
  347. Create = function(Color, Texture, Transparency, Name, Parent)
  348. local Decal = Create("Decal"){
  349. Color3 = Color,
  350. Texture = "http://www.roblox.com/asset/?id=11187115",
  351. Transparency = Transparency,
  352. Name = Name,
  353. Parent = Parent,
  354. }
  355. return Decal
  356. end;
  357. };
  358.  
  359. BillboardGui = {
  360. Create = function(Parent, Image, Position, Size)
  361. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  362. BillPar.CFrame = CFrame.new(Position)
  363. local Bill = Create("BillboardGui"){
  364. Parent = BillPar,
  365. Adornee = BillPar,
  366. Size = UDim2.new(1, 0, 1, 0),
  367. SizeOffset = Vector2.new(Size, Size),
  368. }
  369. local d = Create("ImageLabel", Bill){
  370. Parent = Bill,
  371. BackgroundTransparency = 1,
  372. Size = UDim2.new(1, 0, 1, 0),
  373. Image = "rbxassetid://" .. Image,
  374. }
  375. return BillPar
  376. end
  377. };
  378.  
  379. ParticleEmitter = {
  380. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  381. local Particle = Create("ParticleEmitter"){
  382. Parent = Parent,
  383. Color = ColorSequence.new(Color1, Color2),
  384. LightEmission = LightEmission,
  385. Size = Size,
  386. Texture = Texture,
  387. Transparency = Transparency,
  388. ZOffset = ZOffset,
  389. Acceleration = Accel,
  390. Drag = Drag,
  391. LockedToPart = LockedToPart,
  392. VelocityInheritance = VelocityInheritance,
  393. EmissionDirection = EmissionDirection,
  394. Enabled = Enabled,
  395. Lifetime = LifeTime,
  396. Rate = Rate,
  397. Rotation = Rotation,
  398. RotSpeed = RotSpeed,
  399. Speed = Speed,
  400. VelocitySpread = VelocitySpread,
  401. }
  402. return Particle
  403. end;
  404. };
  405.  
  406. CreateTemplate = {
  407.  
  408. };
  409. }
  410.  
  411. function rayCast(Position, Direction, Range, Ignore)
  412. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  413. end
  414.  
  415. function FindNearestTorso(Position, Distance, SinglePlayer)
  416. if SinglePlayer then
  417. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  418. end
  419. local List = {}
  420. for i, v in pairs(workspace:GetChildren()) do
  421. if v:IsA("Model") then
  422. if v:findFirstChild("Torso") then
  423. if v ~= Character then
  424. if (v.Torso.Position - Position).magnitude <= Distance then
  425. table.insert(List, v)
  426. end
  427. end
  428. end
  429. end
  430. end
  431. return List
  432. end
  433.  
  434. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  435. if hit.Parent == nil then
  436. return
  437. end
  438. local h = hit.Parent:FindFirstChild("Humanoid")
  439. for _, v in pairs(hit.Parent:children()) do
  440. if v:IsA("Humanoid") then
  441. h = v
  442. end
  443. end
  444. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  445. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  446. if hit.Parent.DebounceHit.Value == true then
  447. return
  448. end
  449. end
  450. local c = Create("ObjectValue"){
  451. Name = "creator",
  452. Value = game:service("Players").LocalPlayer,
  453. Parent = h,
  454. }
  455. game:GetService("Debris"):AddItem(c, .5)
  456. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  457. local Damage = math.random(minim+20, maxim+20)
  458. local blocked = false
  459. local block = hit.Parent:findFirstChild("Block")
  460. if block ~= nil then
  461. if block.className == "IntValue" then
  462. if block.Value > 0 then
  463. blocked = true
  464. block.Value = block.Value - 1
  465. print(block.Value)
  466. end
  467. end
  468. end
  469. if TimeStop == false then
  470. h.Health = h.Health - Damage
  471. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Medium stone grey").Color)
  472. elseif TimeStop == true then
  473. repeat wait() until TimeStop == false
  474. h.Health = h.Health - (Damage / 2)
  475. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Medium stone grey").Color)
  476. end
  477. if Type == "Knockdown" then
  478. local hum = hit.Parent.Humanoid
  479. hum.PlatformStand = true
  480. coroutine.resume(coroutine.create(function(HHumanoid)
  481. swait(1)
  482. HHumanoid.PlatformStand = false
  483. end), hum)
  484. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  485. local bodvol = Create("BodyVelocity"){
  486. velocity = angle * knockback,
  487. P = 5000,
  488. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  489. Parent = hit,
  490. }
  491. local rl = Create("BodyAngularVelocity"){
  492. P = 3000,
  493. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  494. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  495. Parent = hit,
  496. }
  497. game:GetService("Debris"):AddItem(bodvol, .5)
  498. game:GetService("Debris"):AddItem(rl, .5)
  499. elseif Type == "Normal" then
  500. local vp = Create("BodyVelocity"){
  501. P = 500,
  502. maxForce = Vector3.new(math.huge, 0, math.huge),
  503. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  504. }
  505. if knockback > 0 then
  506. vp.Parent = hit.Parent.Torso
  507. end
  508. game:GetService("Debris"):AddItem(vp, .5)
  509. elseif Type == "Up" then
  510. local bodyVelocity = Create("BodyVelocity"){
  511. velocity = Vector3.new(0, 20, 0),
  512. P = 5000,
  513. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  514. Parent = hit,
  515. }
  516. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  517. elseif Type == "DarkUp" then
  518. coroutine.resume(coroutine.create(function()
  519. for i = 0, 1, 0.1 do
  520. swait()
  521. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  522. end
  523. end))
  524. local bodyVelocity = Create("BodyVelocity"){
  525. velocity = Vector3.new(0, 20, 0),
  526. P = 5000,
  527. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  528. Parent = hit,
  529. }
  530. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  531. elseif Type == "Snare" then
  532. local bp = Create("BodyPosition"){
  533. P = 2000,
  534. D = 100,
  535. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  536. position = hit.Parent.Torso.Position,
  537. Parent = hit.Parent.Torso,
  538. }
  539. game:GetService("Debris"):AddItem(bp, 1)
  540. elseif Type == "Freeze" then
  541. local BodPos = Create("BodyPosition"){
  542. P = 50000,
  543. D = 1000,
  544. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  545. position = hit.Parent.Torso.Position,
  546. Parent = hit.Parent.Torso,
  547. }
  548. local BodGy = Create("BodyGyro") {
  549. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  550. P = 20e+003,
  551. Parent = hit.Parent.Torso,
  552. cframe = hit.Parent.Torso.CFrame,
  553. }
  554. hit.Parent.Torso.Anchored = true
  555. coroutine.resume(coroutine.create(function(Part)
  556. swait(1.5)
  557. Part.Anchored = false
  558. end), hit.Parent.Torso)
  559. game:GetService("Debris"):AddItem(BodPos, 3)
  560. game:GetService("Debris"):AddItem(BodGy, 3)
  561. end
  562. local debounce = Create("BoolValue"){
  563. Name = "DebounceHit",
  564. Parent = hit.Parent,
  565. Value = true,
  566. }
  567. game:GetService("Debris"):AddItem(debounce, Delay)
  568. c = Create("ObjectValue"){
  569. Name = "creator",
  570. Value = Player,
  571. Parent = h,
  572. }
  573. game:GetService("Debris"):AddItem(c, .5)
  574. end
  575. end
  576.  
  577. function ShowDamage(Pos, Text, Time, Color)
  578. local Rate = (1 / 30)
  579. local Pos = (Pos or Vector3.new(0, 0, 0))
  580. local Text = (Text or "")
  581. local Time = (Time or 2)
  582. local Color = (Color or Color3.new(1, 0, 1))
  583. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  584. EffectPart.Anchored = true
  585. local BillboardGui = Create("BillboardGui"){
  586. Size = UDim2.new(3, 0, 3, 0),
  587. Adornee = EffectPart,
  588. Parent = EffectPart,
  589. }
  590. local TextLabel = Create("TextLabel"){
  591. BackgroundTransparency = 1,
  592. Size = UDim2.new(1, 0, 1, 0),
  593. Text = Text,
  594. Font = "SciFi",
  595. TextColor3 = Color,
  596. TextScaled = true,
  597. Parent = BillboardGui,
  598. }
  599. game.Debris:AddItem(EffectPart, (Time))
  600. EffectPart.Parent = game:GetService("Workspace")
  601. delay(0, function()
  602. local Frames = (Time / Rate)
  603. for Frame = 1, Frames do
  604. wait(Rate)
  605. local Percent = (Frame / Frames)
  606. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  607. TextLabel.TextTransparency = Percent
  608. end
  609. if EffectPart and EffectPart.Parent then
  610. EffectPart:Destroy()
  611. end
  612. end)
  613. end
  614.  
  615. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  616. for _, c in pairs(workspace:children()) do
  617. local hum = c:findFirstChild("Humanoid")
  618. if hum ~= nil then
  619. local head = c:findFirstChild("Torso")
  620. if head ~= nil then
  621. local targ = head.Position - Part.Position
  622. local mag = targ.magnitude
  623. if mag <= Magnitude and c.Name ~= Player.Name then
  624. for i = 1, 10 do
  625. Effects.Elect.Create(head.CFrame, 10, 10, 10)
  626. end
  627. CFuncs.Sound.Create("324867021", head, 1, 1)
  628. Effects.Sphere.Create(BrickColor.new("Black"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  629. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  630. end
  631. end
  632. end
  633. end
  634. end
  635.  
  636. HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  637. HandleR.Transparency = 1
  638. HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  639. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  640. HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  641. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  642. Part.Transparency = 1
  643. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  644. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  645. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  646. Part.Transparency = 1
  647. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0))
  648. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  649. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  650. Part.Transparency = 1
  651. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  652. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  653. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  654. Part.Transparency = 1
  655. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  656. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  657. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  658. Part.Transparency = 1
  659. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  660. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  661. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  662. Part.Transparency = 1
  663. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  664. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  665. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  666. Part.Transparency = 1
  667. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  668. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  669. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  670. Part.Transparency = 1
  671. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  672. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  673. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  674. Part.Transparency = 1
  675. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  676. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  677. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  678. Part.Transparency = 1
  679. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  680. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  681. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  682. Part.Transparency = 1
  683. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  684. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  685. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  686. Part.Transparency = 1
  687. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  688. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  689. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  690. Part.Transparency = 1
  691. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  692. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  693. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  694. Part.Transparency = 1
  695. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  696. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  697. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  698. Part.Transparency = 1
  699. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  700. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  701. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  702. Part2.Transparency = 1
  703. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  704. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  705. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  706. Part2.Transparency = 1
  707. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  708. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  709. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  710. Part2.Transparency = 1
  711. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  712. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  713. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  714. Part2.Transparency = 1
  715. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  716. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  717. Part2.Transparency = 1
  718. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  719. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  720. Part2.Transparency = 1
  721. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  722. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  723. Part2.Transparency = 1
  724. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  725. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  726. Part2.Transparency = 1
  727. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  728. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  729. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  730. Part2.Transparency = 1
  731. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  732. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  733. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  734. Part2.Transparency = 1
  735. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  736. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  737. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  738. Part2.Transparency = 1
  739. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  740. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  741. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  742. Part2.Transparency = 1
  743. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  744. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  745. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  746. Part2.Transparency = 1
  747. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  748. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  749. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  750. Part3.Transparency = 1
  751. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  752. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  753. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  754. Part3.Transparency = 1
  755. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  756. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  757. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  758. Part3.Transparency = 1
  759. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  760. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  761. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  762. Part3.Transparency = 1
  763. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  764. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  765. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  766. Part3.Transparency = 1
  767. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  768. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  769. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  770. Part3.Transparency = 1
  771. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  772. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  773. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  774. Part3.Transparency = 1
  775. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  776. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  777. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  778. Part3.Transparency = 1
  779. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  780. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  781. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  782. Part3.Transparency = 1
  783. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  784. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  785. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  786. Part3.Transparency = 1
  787. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0))
  788. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  789. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  790. Part3.Transparency = 1
  791. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  792. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  793. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  794. Part3.Transparency = 1
  795. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  796. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  797. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  798. Part3.Transparency = 1
  799. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  800. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  801. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  802. Part3.Transparency = 1
  803. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  804. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  805. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  806. Part3.Transparency = 1
  807. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  808. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  809. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  810. Part3.Transparency = 1
  811. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  812. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  813. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  814. Part3.Transparency = 1
  815. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  816. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  817. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  818. Part3.Transparency = 1
  819. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  820. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  821. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  822. Part3.Transparency = 1
  823. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  824. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  825. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  826. Part3.Transparency = 1
  827. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  828. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  829. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  830. Part3.Transparency = 1
  831. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  832. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  833. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  834. Part3.Transparency = 1
  835. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  836. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  837. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  838. Part3.Transparency = 1
  839. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  840. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  841. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  842. Part3.Transparency = 1
  843. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  844. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  845. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  846. Part3.Transparency = 1
  847. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  848. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  849. Part3.Transparency = 1
  850. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  851. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  852. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  853. Part3.Transparency = 1
  854. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  855. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  856. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  857. Part3.Transparency = 1
  858. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  859. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  860. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  861. Part3.Transparency = 1
  862. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  863. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  864. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  865. Part3.Transparency = 1
  866. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  867. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  868. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  869. Part3.Transparency = 1
  870. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  871. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  872. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  873. Part3.Transparency = 1
  874. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  875. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  876. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  877. Part4.Transparency = 1
  878. Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  879. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  880. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  881. Part5.Transparency = 1
  882. Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  883. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  884. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  885. Part6.Transparency = 1
  886. Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  887. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  888. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  889. HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  890. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  891. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  892. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  893. Part.Transparency = 1
  894. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  895. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  896. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  897. Part.Transparency = 1
  898. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  899. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  900. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  901. Part.Transparency = 1
  902. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  903. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  904. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  905. Part.Transparency = 1
  906. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  907. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  908. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  909. Part.Transparency = 1
  910. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  911. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  912. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  913. Part.Transparency = 1
  914. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  915. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  916. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  917. Part.Transparency = 1
  918. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  919. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  920. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  921. Part.Transparency = 1
  922. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  923. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  924. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  925. Part.Transparency = 1
  926. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  927. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  928. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  929. Part.Transparency = 1
  930. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  931. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  932. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  933. Part.Transparency = 1
  934. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  935. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  936. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  937. Part.Transparency = 1
  938. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  939. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  940. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  941. Part.Transparency = 1
  942. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  943. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  944. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  945. Part.Transparency = 1
  946. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  947. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  948. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  949. Part.Transparency = 1
  950. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  951. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  952. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  953. Part2.Transparency = 1
  954. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  955. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  956. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  957. Part2.Transparency = 1
  958. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  959. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  960. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  961. Part2.Transparency = 1
  962. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  963. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  964. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  965. Part2.Transparency = 1
  966. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  967. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  968. Part2.Transparency = 1
  969. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  970. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  971. Part2.Transparency = 1
  972. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  973. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  974. Part2.Transparency = 1
  975. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  976. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  977. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  978. Part2.Transparency = 1
  979. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  980. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  981. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  982. Part2.Transparency = 1
  983. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  984. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  985. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  986. Part2.Transparency = 1
  987. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  988. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  989. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  990. Part2.Transparency = 1
  991. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  992. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  993. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  994. Part2.Transparency = 1
  995. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  996. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  997. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  998. Part2.Transparency = 1
  999. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1000. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1001. Part3.Transparency = 1
  1002. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1003. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  1004. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  1005. Part3.Transparency = 1
  1006. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1007. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  1008. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1009. Part3.Transparency = 1
  1010. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1011. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1012. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  1013. Part3.Transparency = 1
  1014. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1015. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  1016. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1017. Part3.Transparency = 1
  1018. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1019. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  1020. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  1021. Part3.Transparency = 1
  1022. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  1023. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1024. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  1025. Part3.Transparency = 1
  1026. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1027. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1028. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  1029. Part3.Transparency = 1
  1030. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1031. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  1032. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1033. Part3.Transparency = 1
  1034. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1035. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  1036. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  1037. Part3.Transparency = 1
  1038. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1039. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1040. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1041. Part3.Transparency = 1
  1042. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1043. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1044. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  1045. Part3.Transparency = 1
  1046. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1047. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  1048. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1049. Part3.Transparency = 1
  1050. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1051. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1052. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  1053. Part3.Transparency = 1
  1054. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1055. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1056. Part3.Transparency = 1
  1057. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1058. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1059. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  1060. Part3.Transparency = 1
  1061. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1062. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  1063. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1064. Part3.Transparency = 1
  1065. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1066. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1067. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  1068. Part3.Transparency = 1
  1069. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1070. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  1071. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1072. Part3.Transparency = 1
  1073. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1074. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  1075. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1076. Part3.Transparency = 1
  1077. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1078. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1079. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1080. Part3.Transparency = 1
  1081. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1082. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1083. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1084. Part3.Transparency = 1
  1085. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1086. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1087. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  1088. Part3.Transparency = 1
  1089. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1090. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  1091. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  1092. Part3.Transparency = 1
  1093. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1094. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  1095. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  1096. Part3.Transparency = 1
  1097. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1098. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  1099. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1100. Part3.Transparency = 1
  1101. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  1102. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1103. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  1104. Part3.Transparency = 1
  1105. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1106. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  1107. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  1108. Part3.Transparency = 1
  1109. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1110. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  1111. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1112. Part3.Transparency = 1
  1113. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1114. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1115. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  1116. Part3.Transparency = 1
  1117. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1118. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  1119. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1120. Part3.Transparency = 1
  1121. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1122. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1123. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Black", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1124. Part3.Transparency = 1
  1125. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  1126. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  1127. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1128. Part4.Transparency = 1
  1129. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  1130. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1131. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1132. Part5.Transparency = 1
  1133. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  1134. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1135. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  1136. Part6.Transparency = 1
  1137. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  1138. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  1139. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1140. sref.Anchored = true
  1141.  
  1142. EffectModel = Create("Model"){
  1143. Parent = Character,
  1144. Name = "Effects",
  1145. }
  1146.  
  1147. Effects = {
  1148. Block = {
  1149. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1150. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1151. prt.Anchored = true
  1152. prt.CFrame = cframe
  1153. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1154. game:GetService("Debris"):AddItem(prt, 10)
  1155. if Type == 1 or Type == nil then
  1156. table.insert(Effects, {
  1157. prt,
  1158. "Block1",
  1159. delay,
  1160. x3,
  1161. y3,
  1162. z3,
  1163. msh
  1164. })
  1165. elseif Type == 2 then
  1166. table.insert(Effects, {
  1167. prt,
  1168. "Block2",
  1169. delay,
  1170. x3,
  1171. y3,
  1172. z3,
  1173. msh
  1174. })
  1175. end
  1176. end;
  1177. };
  1178.  
  1179. Cylinder = {
  1180. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1181. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1182. prt.Anchored = true
  1183. prt.CFrame = cframe
  1184. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1185. game:GetService("Debris"):AddItem(prt, 2)
  1186. table.insert(Effects, {
  1187. prt,
  1188. "Cylinder",
  1189. delay,
  1190. x3,
  1191. y3,
  1192. z3,
  1193. msh
  1194. })
  1195. end;
  1196. };
  1197.  
  1198. Head = {
  1199. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1200. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1201. prt.Anchored = true
  1202. prt.CFrame = cframe
  1203. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1204. game:GetService("Debris"):AddItem(prt, 10)
  1205. table.insert(Effects, {
  1206. prt,
  1207. "Cylinder",
  1208. delay,
  1209. x3,
  1210. y3,
  1211. z3,
  1212. msh
  1213. })
  1214. end;
  1215. };
  1216.  
  1217. Sphere = {
  1218. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1219. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1220. prt.Anchored = true
  1221. prt.CFrame = cframe
  1222. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1223. game:GetService("Debris"):AddItem(prt, 10)
  1224. table.insert(Effects, {
  1225. prt,
  1226. "Cylinder",
  1227. delay,
  1228. x3,
  1229. y3,
  1230. z3,
  1231. msh
  1232. })
  1233. end;
  1234. };
  1235.  
  1236. Elect = {
  1237. Create = function(cff, x, y, z)
  1238. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Black"), "Part", Vector3.new(1, 1, 1))
  1239. prt.Anchored = true
  1240. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1241. prt.CFrame = CFrame.new(prt.Position)
  1242. game:GetService("Debris"):AddItem(prt, 2)
  1243. local xval = math.random() / 2
  1244. local yval = math.random() / 2
  1245. local zval = math.random() / 2
  1246. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1247. table.insert(Effects, {
  1248. prt,
  1249. "Elec",
  1250. 0.1,
  1251. x,
  1252. y,
  1253. z,
  1254. xval,
  1255. yval,
  1256. zval
  1257. })
  1258. end;
  1259.  
  1260. };
  1261.  
  1262. Ring = {
  1263. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1264. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1265. prt.Anchored = true
  1266. prt.CFrame = cframe
  1267. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1268. game:GetService("Debris"):AddItem(prt, 10)
  1269. table.insert(Effects, {
  1270. prt,
  1271. "Cylinder",
  1272. delay,
  1273. x3,
  1274. y3,
  1275. z3,
  1276. msh
  1277. })
  1278. end;
  1279. };
  1280.  
  1281.  
  1282. Wave = {
  1283. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1284. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1285. prt.Anchored = true
  1286. prt.CFrame = cframe
  1287. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1288. game:GetService("Debris"):AddItem(prt, 10)
  1289. table.insert(Effects, {
  1290. prt,
  1291. "Cylinder",
  1292. delay,
  1293. x3,
  1294. y3,
  1295. z3,
  1296. msh
  1297. })
  1298. end;
  1299. };
  1300.  
  1301. Break = {
  1302. Create = function(brickcolor, cframe, x1, y1, z1)
  1303. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1304. prt.Anchored = true
  1305. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1306. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1307. local num = math.random(10, 50) / 1000
  1308. game:GetService("Debris"):AddItem(prt, 10)
  1309. table.insert(Effects, {
  1310. prt,
  1311. "Shatter",
  1312. num,
  1313. prt.CFrame,
  1314. math.random() - math.random(),
  1315. 0,
  1316. math.random(50, 100) / 100
  1317. })
  1318. end;
  1319. };
  1320.  
  1321. Fire = {
  1322. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1323. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1324. prt.Anchored = true
  1325. prt.CFrame = cframe
  1326. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1327. game:GetService("Debris"):AddItem(prt, 10)
  1328. table.insert(Effects, {
  1329. prt,
  1330. "Fire",
  1331. delay,
  1332. 1,
  1333. 1,
  1334. 1,
  1335. msh
  1336. })
  1337. end;
  1338. };
  1339.  
  1340. FireWave = {
  1341. Create = function(brickcolor, cframe, x1, y1, z1)
  1342. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1343. prt.Anchored = true
  1344. prt.CFrame = cframe
  1345. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1346. local d = Create("Decal"){
  1347. Parent = prt,
  1348. Texture = "rbxassetid://26356434",
  1349. Face = "Top",
  1350. }
  1351. local d = Create("Decal"){
  1352. Parent = prt,
  1353. Texture = "rbxassetid://26356434",
  1354. Face = "Bottom",
  1355. }
  1356. game:GetService("Debris"):AddItem(prt, 10)
  1357. table.insert(Effects, {
  1358. prt,
  1359. "FireWave",
  1360. 1,
  1361. 30,
  1362. math.random(400, 600) / 100,
  1363. msh
  1364. })
  1365. end;
  1366. };
  1367.  
  1368. Lightning = {
  1369. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1370. local magz = (p0 - p1).magnitude
  1371. local curpos = p0
  1372. local trz = {
  1373. -ofs,
  1374. ofs
  1375. }
  1376. for i = 1, tym do
  1377. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1378. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1379. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1380. li.Material = "Neon"
  1381. if tym == i then
  1382. local magz2 = (curpos - p1).magnitude
  1383. li.Size = Vector3.new(th, th, magz2)
  1384. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1385. table.insert(Effects, {
  1386. li,
  1387. "Disappear",
  1388. last
  1389. })
  1390. else
  1391. do
  1392. do
  1393. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1394. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1395. game.Debris:AddItem(li, 10)
  1396. table.insert(Effects, {
  1397. li,
  1398. "Disappear",
  1399. last
  1400. })
  1401. end
  1402. end
  1403. end
  1404. end
  1405. end
  1406. };
  1407.  
  1408. EffectTemplate = {
  1409.  
  1410. };
  1411. }
  1412.  
  1413. local DORARA = false
  1414.  
  1415. function ORA()
  1416. attack = true
  1417. for i = 0, 1, 0.2 do
  1418. swait()
  1419. PlayAnimationFromTable({
  1420. CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423. CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. }, .3, false)
  1427. end
  1428. local DORA = CFuncs.Sound.Create("294188981", HumanoidRootPart, 1, 1)
  1429. Instance.new("DistortionSoundEffect").Level = .95
  1430. DORA.Looped = true
  1431. DORA.Volume = 0.2
  1432. local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1433. local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  1434. while DORARA == true do
  1435. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1436. for i = 0, 1, 0.7 do
  1437. swait()
  1438. Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  1439. Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1440. PlayAnimationFromTable({
  1441. CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. }, .9, false)
  1448. end
  1449. CFuncs.Sound.Create("1113515482", HitboxL, 1, 1)
  1450. Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  1451. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1452. for i = 0, 1, 0.7 do
  1453. swait()
  1454. Effects.Sphere.Create(BrickColor.new("Black"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  1455. PlayAnimationFromTable({
  1456. CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. }, .9, false)
  1463. end
  1464. CFuncs.Sound.Create("1", HitboxR, 1, 1)
  1465. Effects.Sphere.Create(BrickColor.new("Black"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  1466. end
  1467. Con1:disconnect()
  1468. Con2:disconnect()
  1469. DORA:Stop()
  1470. attack = false
  1471. end
  1472.  
  1473. local stoppedParts = {}
  1474.  
  1475.  
  1476. function getAllParts()
  1477. local rtn = {}
  1478.  
  1479. local function recurse(object)
  1480. for q,e in next, object:children() do
  1481. if e:isA'BasePart' and e.Name ~= "Torso" then
  1482. table.insert(rtn, e)
  1483. end
  1484. recurse(e)
  1485. end
  1486. end
  1487.  
  1488. recurse(workspace)
  1489. return rtn
  1490. end
  1491.  
  1492. function stopParts(distance)
  1493. stoppedParts = {}
  1494. for nada, part in next, getAllParts() do
  1495. local dist = (Torso.Position-part.Position).magnitude
  1496. if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then
  1497. table.insert(stoppedParts, part)
  1498. if part.Name ~= "Torso" and part.Anchored ~= true then
  1499. part.Anchored = true
  1500. end
  1501. end
  1502. end
  1503. end
  1504.  
  1505.  
  1506. function freeParts()
  1507. for q,e in next, stoppedParts do
  1508. stoppedParts[q] = nil
  1509. e.Anchored = false
  1510. end
  1511. end
  1512.  
  1513. local effect = Instance.new('ColorCorrectionEffect')
  1514. function TheWorld(Mode)
  1515. if Mode == "Time Start" then
  1516. Effects.Sphere.Create(BrickColor.new("Black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1517. for i = 1,50 do
  1518. if effect.Saturation <= 0 then
  1519. effect.Saturation = effect.Saturation + i/50
  1520. end
  1521. swait(1/30)
  1522. end
  1523. freeParts()
  1524. effect.Saturation = 0
  1525. effect.Contrast = 0
  1526. effect.Parent = nil
  1527. workspace.Gravity = 196.2
  1528. end
  1529. if Mode == "Quick Stop" then
  1530. CFuncs.Sound.Create("468760371", workspace, 1, 1)
  1531. swait(60)
  1532. Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
  1533. effect.Parent = game.Lighting
  1534. for i = 1,50 do
  1535. effect.Saturation = -(i/10)
  1536. swait()
  1537. end
  1538. stopParts(5555)
  1539. end
  1540. end
  1541.  
  1542. Mouse.Button1Down:connect(function()
  1543. if attack == false and DORARA == false then
  1544. DORARA = true
  1545. ORA()
  1546. end
  1547. end)
  1548.  
  1549. Mouse.Button1Up:connect(function()
  1550. if attack == true and DORARA == true then
  1551. DORARA = false
  1552. end
  1553. end)
  1554.  
  1555. Mouse.KeyDown:connect(function(k)
  1556. k = k:lower()
  1557. if attack == false and k == '' and TimeStop == false then
  1558. TimeStop = true
  1559. TheWorld("Quick Stop")
  1560. elseif attack == false and k == '' and TimeStop == true then
  1561. TimeStop = false
  1562. TheWorld("Time Start")
  1563. end
  1564. end)
  1565.  
  1566. while true do
  1567. swait()
  1568. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1569. for i, v in pairs(Character:GetChildren()) do
  1570. if v:IsA("Part") then
  1571. v.Material = "SmoothPlastic"
  1572. elseif v:IsA("Accessory") then
  1573. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1574. end
  1575. end
  1576. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1577. velocity = RootPart.Velocity.y
  1578. sine = sine + change
  1579. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1580. if RootPart.Velocity.y > 1 and hit == nil then
  1581. Anim = "Jump"
  1582. if attack == false then
  1583. PlayAnimationFromTable({
  1584. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. }, .3, false)
  1591. end
  1592. elseif RootPart.Velocity.y < -1 and hit == nil then
  1593. Anim = "Fall"
  1594. if attack == false then
  1595. PlayAnimationFromTable({
  1596. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. }, .3, false)
  1603. end
  1604. elseif Torsovelocity < 1 and hit ~= nil then
  1605. Anim = "Idle"
  1606. if attack == false then
  1607. change = 1
  1608. PlayAnimationFromTable({
  1609. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1612. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. }, .3, false)
  1616. end
  1617. elseif Torsovelocity > 2 and hit ~= nil then
  1618. Anim = "Walk"
  1619. if attack == false then
  1620. change = 2
  1621. PlayAnimationFromTable({
  1622. CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  1623. CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  1624. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1627. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1628. }, .3, false)
  1629. end
  1630. end
  1631. if 0 < #Effects then
  1632. for e = 1, #Effects do
  1633. if Effects[e] ~= nil then
  1634. local Thing = Effects[e]
  1635. if Thing ~= nil then
  1636. local Part = Thing[1]
  1637. local Mode = Thing[2]
  1638. local Delay = Thing[3]
  1639. local IncX = Thing[4]
  1640. local IncY = Thing[5]
  1641. local IncZ = Thing[6]
  1642. if Thing[2] == "Shoot" then
  1643. local Look = Thing[1]
  1644. local move = 5
  1645. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1646. if Thing[10] ~= nil then
  1647. da = pos
  1648. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1649. cfa = CFrame.new(Thing[4], pos)
  1650. tehCF = cfa:lerp(cf2, 0.2)
  1651. Thing[1] = tehCF.lookVector
  1652. end
  1653. local mag = (Thing[4] - pos).magnitude
  1654. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1655. Effects.Sphere.Create(BrickColor.new("Black"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1656. Thing[4] = Thing[4] + Look * move
  1657. Thing[3] = Thing[3] - 1
  1658. if 2 < Thing[5] then
  1659. Thing[5] = Thing[5] - 0.3
  1660. Thing[6] = Thing[6] - 0.3
  1661. end
  1662. if hit ~= nil then
  1663. Thing[3] = 0
  1664. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1665. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1666. ref.Anchored = true
  1667. ref.CFrame = CFrame.new(pos)
  1668. Effects.Block.Create(BrickColor.new("Black"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  1669. Effects.Sphere.Create(BrickColor.new("Black"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1670. game:GetService("Debris"):AddItem(ref, 1)
  1671. end
  1672. if Thing[3] <= 0 then
  1673. table.remove(Effects, e)
  1674. end
  1675. end
  1676. do
  1677. do
  1678. if Thing[2] == "FireWave" then
  1679. if Thing[3] <= Thing[4] then
  1680. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1681. Thing[3] = Thing[3] + 1
  1682. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1683. else
  1684. Part.Parent = nil
  1685. table.remove(Effects, e)
  1686. end
  1687. end
  1688. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1689. if Thing[1].Transparency <= 1 then
  1690. if Thing[2] == "Block1" then
  1691. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1692. Mesh = Thing[7]
  1693. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1694. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1695. else
  1696. if Thing[2] == "Block2" then
  1697. Thing[1].CFrame = Thing[1].CFrame
  1698. Mesh = Thing[7]
  1699. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1700. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1701. else
  1702. if Thing[2] == "Fire" then
  1703. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1704. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1705. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1706. else
  1707. if Thing[2] == "Cylinder" then
  1708. Mesh = Thing[7]
  1709. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1711. else
  1712. if Thing[2] == "Blood" then
  1713. Mesh = Thing[7]
  1714. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1715. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1716. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1717. else
  1718. if Thing[2] == "Elec" then
  1719. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1720. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1721. else
  1722. if Thing[2] == "Disappear" then
  1723. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1724. end
  1725. end
  1726. end
  1727. end
  1728. end
  1729. end
  1730. end
  1731. else
  1732. Part.Parent = nil
  1733. table.remove(Effects, e)
  1734. end
  1735. end
  1736. end
  1737. end
  1738. end
  1739. end
  1740. end
  1741. end
  1742. end
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