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AlphaTwo_gg

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Jun 7th, 2025 (edited)
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  1. local player = game.Players.LocalPlayer
  2. local char = player.Character or player.CharacterAdded:Wait()
  3.  
  4. local function resetBlades()
  5. -- Reset blade segments (visuals)
  6. for _, hand in pairs({"LeftHand", "RightHand"}) do
  7. local handObj = char:FindFirstChild(hand)
  8. if handObj then
  9. for i = 1, 7 do
  10. local blade = handObj:FindFirstChild("Blade_" .. i)
  11. if blade then
  12. blade.Transparency = 0
  13. blade:SetAttribute("Broken", nil)
  14. blade:SetAttribute("Used", nil)
  15. end
  16. end
  17. end
  18. end
  19. -- Reset blade sets (the actual "ammo" for blades)
  20. local leftHand = char:FindFirstChild("LeftHand")
  21. if leftHand then
  22. for i = 1, 3 do
  23. local bladeSet = leftHand:FindFirstChild("Left_" .. i)
  24. if bladeSet then
  25. bladeSet.Transparency = 0
  26. bladeSet:SetAttribute("Used", nil)
  27. end
  28. end
  29. end
  30. end
  31.  
  32. game:GetService("RunService").RenderStepped:Connect(resetBlades)
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