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- Frame NPC1 NPC2 Select buffer? NPC3,4,5 Forest path
- 1* u->L L Yes D, l(d), d(r) A press at 50#5,4 (inside house); turn 2 tiles early before WG and A press 2 tiles after that turn
- 2 r->(D/L) L No D, d, d Regular
- 3 u->U R No U, u, u Turn at 51#18,43; A press at 51#25,41; turn 1 tile early before WG
- 4** d L No D, u, l (?) A press at 51#5,22 and 51#2,22
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- 5** d R->R No D-->D, d, d A press at 50#5,4 (inside house)
- 6 d->D R No -- --
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- * do 2 A presses between NPC1 and NPC2 (my bot does them at 1#58,177 and 1#58,175)
- Movements:
- - Pidgey maps in order: https://imgur.com/a/2Tjqd
- - Pidgey movements starting from 1#54,142:
- 1: (Outdated) RU(Start)R(R+A)R(U+A)U
- 2: RRR(R+A)U(Start)UUU
- 3: (Start)UURRRRU
- 4: RR(R+A)UUUR(Start)U
- 5: (A+R)RR(Start)RUUUU
- - Go all the way to the wall after Nido catch
- - Go all the way up to the wall after Pidgey catch
- - Go up 1, right 1 when entering the forest entrance house
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- Frame Number Success Rate NPC3,4,5 STRING SHOT
- 1 50/60 D, l, d U, r/u, d->r Yes (2 frames)
- 2 49/60 D, d, d Yes (4 frames)
- 3 51/60 U, u, u U->D, d->l->r, d Yes (3+ frames)
- 4 50/60 D, u/r, u/l Yes (3+ frames)
- 5 50/60 D->D, d, d D, d->u, u->r ?
- 6 ?/60 ? ?
- --------------------------------------------------------------------------------------------------------------
- IGT0s:
- - Frame 1: NPC 3-5 D, lud, d. Do normal movement
- - Frame 1: NPC3-5 D, d, l. Do normal movement
- - Frame 1: NPC3-5 U, du, rd. Do normal movement
- - Frame 1: NPC3 moves up, NPC4 does a little dance. Do normal movement with an A press at 51#25,29
- - Frame 4: NPC1 resembles frame 3, but U is slightly later. Do the frame 3 movement, then go LRLRLRL in grass to get a L3 Pidgey. Select buffer the catch, then do regular forest for no encounters
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