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- using Oxide.Core;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace Oxide.Plugins
- {
- [Info("Night Door", "Slydelix", "1.7.2", ResourceId = 2684)]
- class NightDoor : RustPlugin
- {
- private bool hideTime, BypassAdmin, BypassPerm, UseRealTime, AutoDoor, useMulti, intialized = false;
- private string startTime, endTime;
- private const string usePerm = "nightdoor.use";
- private const string createIntervalPerm = "nightdoor.createinterval";
- private const string bypassPerm = "nightdoor.bypass";
- #region config
- protected override void LoadDefaultConfig()
- {
- Config["Allow admins to open time-limited door"] = BypassAdmin = GetConfig("Allow admins to open time-limited door", false);
- Config["Allow players with bypass permission to open time-limited door"] = BypassPerm = GetConfig("Allow players with bypass permission to open time-limited door", false);
- Config["Beginning time (HH:mm)"] = startTime = GetConfig("Beginning time (HH:mm)", "00:00");
- Config["Use multiple time intervals"] = useMulti = GetConfig("Use multiple time intervals", false);
- Config["End time (HH:mm)"] = endTime = GetConfig("End time (HH:mm)", "00:00");
- Config["Use system (real) time"] = UseRealTime = GetConfig("Use system (real) time", false);
- Config["Don't show time to player when unable to open door"] = hideTime = GetConfig("Don't show time to player when unable to open door", false);
- Config["Automatic door closing/opening"] = AutoDoor = GetConfig("Automatic door closing/opening", false);
- SaveConfig();
- }
- #endregion
- #region lang
- protected override void LoadDefaultMessages()
- {
- lang.RegisterMessages(new Dictionary<string, string>()
- {
- //Default messages
- {"ServerWiped", "Wipe du serveur détecté, remise à zéro du fichier de données"},
- {"WipeManual", "Remise a zéro manuelle du fichier de données de Night Door"},
- {"Warning_StartBiggerThanEnd", "La configuration ne semble pas correcte ! (l'heure de début se situe après l'heure de fin)"},
- {"Warning_DefaultConfig", "00:00 défini comme fin et comme début ! Changez ces valeurs par celles que vous désirez"},
- {"NoPermission", "Vous n'avez pas la permission pour utiliser cette commande"},
- //Player messages
- {"PlayerCannotOpen", "Cette {0} ne peut pas être ouverte."},
- {"PlayerCannotOpenTime", "Cette {0} ne peut être ouverte avant {1}"},
- {"PlayerCannotPlace", "Un verrou ne peut pas être placé sur cette {0}"},
- //Messages for /timeperiod
- {"TimeIntervalRemovedDoor", "La porte à {0} peut maintenant être ouverte car la période a été supprimée !"},
- {"TimeIntevalSyntax", "Erreur de syntaxe ! <color=silver>/timeperiod create <nom> <HH:mm>(heure de début) <HH:mm>(heure de fin)</color>"},
- {"TimeIntervalRemoveSyntax", "Erreur de syntaxe ! <color=silver>/timeperiod remove <nom></color>"},
- {"TimeIntervalCreated", "Nouvelle période créée sous le nom '{0}' ({1} - {2})"},
- {"TimeIntervalRemoved", "Période avec le nom '{0}' a été supprimée"},
- {"TimeIntervalNotSetUp", "Il n'y a aucune période enregistrée"},
- {"TimeIntervalList", "Liste de toutes les périodes: \n{0}"},
- {"TimeIntervalExists", "Une période avec ce nom existe déjà"},
- {"TimeIntervalDisabled", "Les périodes multiples ne sont pas activées." },
- {"TimeIntervalMissingTimePeriod", "Erreur de syntaxe ! /nd add <nom de la période que la porte doit utiliser>"},
- {"TimeIntervalNotFound", "Impossible de trouver une période avec ce nom '{0}'"},
- {"HowTo26Hour", "Pour créer une période incluant 2 jours différents, comme (22:00 - 02:00), ajouter 24 à la dernière valeur (22:00 - 26:00)" },
- {"HowToUseTimeIntervals", "Pour cr éer une periode saisir <color=silver>/timeperiod create <nom de la période> <HH:mm> (heure de début) <HH:mm> (heure de fin)</color>\nPour supprimer une période saisir <color=silver>/timeperiod remove <nom></color>\nPour obtenir une liste de toutes les périodes saisir <color=silver>/timeperiod list</color>"},
- //Messages for /nd
- {"NoEntity", "Vous ne regardez pas d'entité valide" },
- {"EntityNotDoor", "L'entité que vous regardez n'est pas ouvrable" },
- {"NoLockedEnts", "Aucune entité avec période trouvée"},
- {"ShowingEnts", "Affiche toutes les entités avec période"},
- { "SyntaxError", "Erreur de syntaxe ! Saisir /nd help pour plus d'information"},
- {"DoorNowLocked", "Cette {0} est maintenant sous la période (temps par défaut)"},
- {"DoorCustomLocked", "Cette {0} est maintenant sous la période ('{1}' ({2} - {3})"},
- {"NotTimeLocked", "Cette {0} n'est pas restreinte à une période"},
- {"AlreadyLocked", "Cette {0} est déjà restreint à une période"},
- {"DoorUnlocked", "Cette {0} n'est plus restreinte à une période"},
- {"InfoAboutDoor", "Cette {0} est maintenant sous période\nLa période est {1} ({2} - {3})"},
- {"ListOfCommands", "Liste des commandes :\n<color=silver>*Vous devez être en train de regarder une porte/trappe/porche pour que la plupart de ces commandes*</color>\n<color=silver>/nd add</color> - Rend l'entité ouvrable uniquement pendant la période par défaut (voir config)\n<color=silver>/nd add <periode></color> Rend l'entité ouvrable uniquement pendant la période spécifiée (/timeperiod)\n<color=silver>/nd remove</color> Rend l'entité à son état 'normal' (ouvrable a tout moment)\n<color=silver>/nd show</color> Affiche toutes les entités sous période\n<color=silver>/nd info</color> Affiche si la porte/trappe/porche est sous période et informe sur la période le cas échéant\nPériode actuelle : {0} - {1}"}
- }, this, "fr");
- lang.RegisterMessages(new Dictionary<string, string>()
- {
- //Default messages
- {"ServerWiped", "Server wipe detected, wiping data file"},
- {"WipeManual", "Manually wiped Night Door data file"},
- {"Warning_StartBiggerThanEnd", "Config seems to be set up incorrectly! (Start time value is bigger than end time value)"},
- {"Warning_DefaultConfig", "Detected 00:00 as both end and start time! Change these to values you want"},
- {"NoPermission", "You don't have permission to use this command"},
- //Player messages
- {"PlayerCannotOpen", "This {0} cannot be opened."},
- {"PlayerCannotOpenTime", "This {0} cannot be opened until {1}"},
- {"PlayerCannotPlace", "A lock cannot be placed on this {0}"},
- //Messages for /timeperiod
- {"TimeIntervalRemovedDoor", "Door at {0} can now be opened at any time because the time period got removed!"},
- {"TimeIntevalSyntax", "Wrong syntax! <color=silver>/timeperiod create <name> <HH:mm>(starting time) <HH:mm>(ending time)</color>"},
- {"TimeIntervalRemoveSyntax", "Wrong syntax! <color=silver>/timeperiod remove <name></color>"},
- {"TimeIntervalCreated", "Created a new time period with name '{0}' ({1} - {2})"},
- {"TimeIntervalRemoved", "Removed a time period with name '{0}'"},
- {"TimeIntervalNotSetUp", "There are no time periods set up"},
- {"TimeIntervalList", "List of all time periods: \n{0}"},
- {"TimeIntervalExists", "A time period with that name already exists"},
- {"TimeIntervalDisabled", "Multiple time intervals are disabled." },
- {"TimeIntervalMissingTimePeriod", "Wrong syntax! /nd add <name of time period the door will use>"},
- {"TimeIntervalNotFound", "Couldn't find a time period with name '{0}'"},
- {"HowTo26Hour", "To create time periods that includes 2 days, like 22:00 - 02:00 add 24 to the last value (22:00 - 26:00)" },
- {"HowToUseTimeIntervals", "To create a time period type <color=silver>/timeperiod create <name of time period> <HH:mm> (starting time) <HH:mm> (ending time)</color>\nTo delete a time period type <color=silver>/timeperiod remove <name></color>\nFor list of all time periods type <color=silver>/timeperiod list</color>"},
- //Messages for /nd
- {"NoEntity", "You are not looking at an entity" },
- {"EntityNotDoor", "The entity you are looking at is not openable" },
- {"NoLockedEnts", "No time locked entites found"},
- {"ShowingEnts", "Showing all time locked entites"},
- { "SyntaxError", "Wrong syntax! Type /nd help for more info"},
- {"DoorNowLocked", "This {0} is now time locked (default time)"},
- {"DoorCustomLocked", "This {0} is now time locked (Time period '{1}' ({2} - {3})"},
- {"NotTimeLocked", "This {0} isn't time locked"},
- {"AlreadyLocked", "This {0} is already time locked"},
- {"DoorUnlocked", "This {0} is not time locked anymore"},
- {"InfoAboutDoor", "This {0} is time locked\nTime period is {1} ({2} - {3})"},
- {"ListOfCommands", "List of commands:\n<color=silver>*You have to look at the door/hatch/gate for most of the commands to work*</color>\n<color=silver>/nd add</color> - Makes the entity openable only during default time period(config time)\n<color=silver>/nd add <time period></color> Makes the entity openable only during specified time period (/timeperiod)\n<color=silver>/nd remove</color> Makes the entity 'normal' again (openable at any time)\n<color=silver>/nd show</color> shows all time locked entites\n<color=silver>/nd info</color> shows if the door/hatch/gate is time locked and the time period if it is\nCurrent time period: {0} - {1}"}
- }, this, "en");
- }
- private T GetConfig<T>(string name, T defaultValue)
- {
- if (Config[name] == null) return defaultValue;
- return (T)Convert.ChangeType(Config[name], typeof(T));
- }
- #endregion
- #region DataFile
- private class StoredData
- {
- public Dictionary<uint, string> IDlist = new Dictionary<uint, string>();
- public HashSet<TimeInfo> TimeEntries = new HashSet<TimeInfo>();
- public StoredData()
- {
- }
- }
- private class TimeInfo
- {
- public string name;
- public string start;
- public string end;
- public TimeInfo(string nameIn, string startInput, string endInput)
- {
- name = nameIn;
- start = startInput;
- end = endInput;
- }
- }
- private StoredData storedData;
- #endregion
- #region Hooks
- private void OnNewSave(string filename)
- {
- PrintWarning(lang.GetMessage("ServerWiped", this));
- storedData.IDlist.Clear();
- SaveFile();
- }
- private void OnServerInitialized()
- {
- timer.In(10f, () =>
- {
- intialized = true;
- });
- Repeat();
- DoDefaultT();
- }
- private void Init()
- {
- LoadDefaultConfig();
- permission.RegisterPermission(usePerm, this);
- permission.RegisterPermission(createIntervalPerm, this);
- permission.RegisterPermission(bypassPerm, this);
- storedData = Interface.Oxide.DataFileSystem.ReadObject<StoredData>("NightDoor_NEW");
- if (GetDateTime(startTime) > GetDateTime(endTime)) PrintWarning(lang.GetMessage("Warning_StartBiggerThanEnd", this));
- if (startTime == "00:00" && endTime == "00:00") PrintWarning(lang.GetMessage("Warning_DefaultConfig", this));
- }
- private void SaveFile() => Interface.Oxide.DataFileSystem.WriteObject("NightDoor_NEW", storedData);
- private void Unload() => SaveFile();
- private void OnServerSave() => CheckAllEntites();
- private void OnEntityKill(BaseNetworkable entity) => CheckAllEntites();
- private void OnDoorOpened(Door door, BasePlayer player)
- {
- BaseEntity doorEnt = door.GetEntity();
- if (doorEnt == null) return;
- string name = GetNameFromEntity(doorEnt);
- uint entID = doorEnt.net.ID;
- if (storedData.IDlist.ContainsKey(door.net.ID))
- {
- float time = ConVar.Env.time;
- if (CanOpen(player, entID, time)) return;
- door.CloseRequest();
- string entname = storedData.IDlist[entID];
- foreach (var entry in storedData.TimeEntries)
- {
- if (entry.name == entname)
- {
- if (hideTime)
- {
- SendReply(player, lang.GetMessage("PlayerCannotOpen", this, player.UserIDString), name);
- return;
- }
- SendReply(player, lang.GetMessage("PlayerCannotOpenTime", this, player.UserIDString), name, entry.start);
- return;
- }
- }
- return;
- }
- }
- private void OnItemDeployed(Deployer deployer, BaseEntity entity)
- {
- if (entity == null || deployer == null) return;
- BasePlayer player = deployer?.GetOwnerPlayer();
- string item = GetNameFromEntity(entity);
- if (entity is Door)
- {
- BaseEntity codelockent = entity?.GetSlot(BaseEntity.Slot.Lock);
- if (storedData.IDlist.ContainsKey(entity.net.ID))
- {
- Item codelock;
- if (codelockent?.PrefabName == "assets/prefabs/locks/keypad/lock.code.prefab") codelock = ItemManager.CreateByName("lock.code", 1);
- else codelock = ItemManager.CreateByName("lock.key", 1);
- if (codelock != null)
- {
- player.GiveItem(codelock);
- SendReply(player, lang.GetMessage("PlayerCannotPlace", this, player.UserIDString), item);
- }
- codelockent?.KillMessage();
- return;
- }
- }
- }
- private object CanPickupEntity(BaseCombatEntity entity, BasePlayer player)
- {
- if (entity == null) return null;
- if (storedData.IDlist.ContainsKey(entity.net.ID)) return true;
- return null;
- }
- #endregion
- #region stuff
- private string GetNameFromEntity(BaseEntity entity)
- {
- Dictionary<string, string> EntList = new Dictionary<string, string> {
- {"door.hinged.toptier", "Armored Door" },
- {"gates.external.high.wood", "High External Wooden Gate" },
- {"gates.external.high.stone", "High External Stone Gate" },
- {"wall.frame.shopfront", "Shop Front" },
- {"wall.frame.garagedoor", "Garage Door" },
- {"shutter.wood.a", "Wood Shutters" },
- {"floor.ladder.hatch", "Ladder Hatch" },
- {"wall.frame.cell.gate", "Prison Cell Gate" },
- {"wall.frame.fence.gate", "Chainlink Fence Gate" },
- {"door.double.hinged.wood", "Wood Double Door" },
- {"door.double.hinged.toptier", "Armored Double Door" },
- {"door.double.hinged.metal", "Sheet Metal Double Door" },
- {"door.hinged.metal", "Sheet Metal Door" }
- };
- string itemName = "entity";
- if (EntList.ContainsKey(entity?.ShortPrefabName))
- itemName = EntList[entity?.ShortPrefabName];
- return itemName;
- }
- private void Repeat()
- {
- timer.Every(5f, () => {
- CheckDoors();
- CheckAllEntites();
- });
- }
- private void DoDefaultT()
- {
- timer.Once(1f, () => {
- foreach (var entry in storedData.TimeEntries)
- {
- if (entry.name == "default")
- {
- entry.start = startTime;
- entry.end = endTime;
- SaveFile();
- return;
- }
- }
- var cfgTime = new TimeInfo("default", startTime, endTime);
- storedData.TimeEntries.Add(cfgTime);
- SaveFile();
- return;
- });
- }
- private void CheckDoors()
- {
- if (!AutoDoor) return;
- float time = ConVar.Env.time;
- if (storedData.IDlist.Count == 0) return;
- foreach (var entry in storedData.IDlist.ToList())
- {
- BaseEntity ent = BaseNetworkable.serverEntities.Find(entry.Key) as BaseEntity;
- if (ent == null || ent.IsDestroyed) continue;
- if (CanOpen(null, ent.net.ID, time))
- {
- ent.SetFlag(BaseEntity.Flags.Open, true);
- ent.SendNetworkUpdateImmediate();
- }
- else
- {
- ent.SetFlag(BaseEntity.Flags.Open, false);
- ent.SendNetworkUpdateImmediate();
- }
- }
- }
- private bool CanOpen(BasePlayer player, uint ID, float now)
- {
- if (player != null)
- {
- if (player.IsAdmin && BypassAdmin) return true;
- if (permission.UserHasPermission(player.UserIDString, bypassPerm) && BypassPerm) return true;
- }
- if (UseRealTime)
- {
- foreach (var entry in storedData.IDlist)
- {
- if (entry.Key == ID)
- {
- foreach (var ent in storedData.TimeEntries)
- {
- if (ent.name == entry.Value)
- {
- string ending = ent.end;
- int valInt = int.Parse(ending.Split(':')[0]);
- if (valInt > 24)
- {
- DateTime start_changed = GetDateTime(ID, true);
- DateTime end_changed = GetDateTime(ID, false);
- start_changed = start_changed.AddDays(-1);
- end_changed = end_changed.AddDays(-1);
- if ((DateTime.Now >= start_changed) && (DateTime.Now <= end_changed)) return true;
- return false;
- }
- else
- {
- DateTime start = GetDateTime(ID, true);
- DateTime end = GetDateTime(ID, false);
- if ((DateTime.Now >= start) && (DateTime.Now <= end)) return true;
- return false;
- }
- }
- }
- }
- }
- }
- //wtf is this even
- float a = GetFloat(ID, true);
- float b = GetFloat(ID, false);
- float c = b - 24f;
- if (c < 0) c = 99999f;
- if (now >= a && now <= b) return true;
- if (c != 99999f)
- {
- if (now >= 0f && now <= c) return true;
- }
- return false;
- }
- private void CheckAllEntites()
- {
- if (!intialized || storedData.IDlist.Count == 0) return;
- foreach (var entry in storedData.IDlist.ToList())
- {
- BaseNetworkable ent = BaseNetworkable.serverEntities.Find(entry.Key) ?? null;
- if (ent == null || ent.IsDestroyed)
- {
- storedData.IDlist.Remove(entry.Key);
- SaveFile();
- }
- }
- }
- private float GetFloat(uint ID, bool start)
- {
- string input = "";
- foreach (var entry in storedData.TimeEntries)
- {
- if (entry.name == storedData.IDlist[ID])
- {
- if (start) input = entry.start;
- else input = entry.end;
- }
- }
- string[] parts = input.Split(':');
- int hourInt = int.Parse(parts[0]);
- int minInt = int.Parse(parts[1]);
- float min = (float)minInt / 60;
- return (hourInt + min);
- }
- private float GetFloat(string in2)
- {
- string[] parts = in2.Split(':');
- string h = "", m = "";
- int hourInt = int.Parse(parts[0]);
- int minInt = int.Parse(parts[1]);
- float min = (float)minInt / 60;
- return (hourInt + min);
- }
- private DateTime GetDateTime(uint ID, bool start)
- {
- DateTime final = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, 0, 0, 0);
- string input = "";
- foreach (var entry in storedData.TimeEntries)
- {
- if (entry.name == storedData.IDlist[ID])
- {
- if (start) input = entry.start;
- else input = entry.end;
- }
- }
- string[] parts = input.Split(':');
- int mInt = int.Parse(parts[1]);
- int hInt = int.Parse(parts[0]);
- if (hInt > 24 && start)
- {
- final = final.AddHours(hInt);
- final = final.AddMinutes(mInt);
- final = final.AddDays(-1);
- return final;
- }
- final = final.AddHours(hInt);
- final = final.AddMinutes(mInt);
- return final;
- }
- private DateTime GetDateTime(string input)
- {
- DateTime final = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, 0, 0, 0);
- string[] parts = input.Split(':');
- int mInt = int.Parse(parts[1]);
- int hInt = int.Parse(parts[0]);
- final = final.AddHours(hInt);
- final = final.AddMinutes(mInt);
- return final;
- }
- private BaseEntity GetLookAtEntity(BasePlayer player, float maxDist = 250, int coll = -1)
- {
- if (player == null || player.IsDead()) return null;
- RaycastHit hit;
- var currentRot = Quaternion.Euler(player?.serverInput?.current?.aimAngles ?? Vector3.zero) * Vector3.forward;
- var ray = new Ray((player?.eyes?.position ?? Vector3.zero), currentRot);
- if (Physics.Raycast(ray, out hit, maxDist))
- {
- var ent = hit.GetEntity() ?? null;
- if (ent != null && !(ent?.IsDestroyed ?? true)) return ent;
- }
- return null;
- }
- #endregion
- #region commands
- [ConsoleCommand("wipedoordata")]
- private void nightdoorwipeccmd(ConsoleSystem.Arg arg)
- {
- if (arg.Connection != null) return;
- storedData.IDlist.Clear();
- storedData.TimeEntries.Clear();
- SaveFile();
- Puts(lang.GetMessage("WipeManual", this));
- }
- [ChatCommand("timeperiod")]
- private void timeCmd(BasePlayer player, string command, string[] args)
- {
- if (!permission.UserHasPermission(player.UserIDString, createIntervalPerm))
- {
- SendReply(player, lang.GetMessage("NoPermission", this, player.UserIDString));
- return;
- }
- if (!useMulti)
- {
- SendReply(player, lang.GetMessage("TimeIntervalDisabled", this, player.UserIDString));
- return;
- }
- if (args.Length < 1)
- {
- SendReply(player, lang.GetMessage("HowToUseTimeIntervals", this, player.UserIDString));
- return;
- }
- switch (args[0].ToLower())
- {
- case "create":
- {
- if (args.Length < 4)
- {
- SendReply(player, lang.GetMessage("TimeIntevalSyntax", this, player.UserIDString));
- return;
- }
- string Inputname = args[1];
- string time1 = args[2];
- string time2 = args[3];
- foreach (var timeEntry in storedData.TimeEntries)
- {
- if (timeEntry.name.ToLower() == Inputname.ToLower())
- {
- SendReply(player, lang.GetMessage("TimeIntervalExists", this, player.UserIDString));
- return;
- }
- }
- //Most complicated methods VVVVV
- if (!time1.Contains(":") && !time2.Contains(":"))
- {
- SendReply(player, lang.GetMessage("TimeIntevalSyntax", this, player.UserIDString));
- return;
- }
- string[] split1, split2;
- split2 = time2.Split(':');
- split1 = time1.Split(':');
- string[] allNumbers = { split1[0], split1[1], split2[0], split2[1] };
- foreach (string p in allNumbers)
- {
- foreach (var ew in p)
- {
- if (ew == '0' || ew == '1' || ew == '2' || ew == '3' || ew == '4' || ew == '5' || ew == '6' || ew == '7' || ew == '8' || ew == '9') continue;
- else
- {
- SendReply(player, lang.GetMessage("TimeIntevalSyntax", this, player.UserIDString));
- return;
- }
- }
- if (p.Length != 2)
- {
- SendReply(player, lang.GetMessage("TimeIntevalSyntax", this, player.UserIDString));
- return;
- }
- }
- float a = GetFloat(time1);
- float b = GetFloat(time2);
- if (a > b)
- {
- SendReply(player, lang.GetMessage("HowTo26Hour", this, player.UserIDString));
- return;
- }
- TimeInfo entry = new TimeInfo(Inputname, time1, time2);
- storedData.TimeEntries.Add(entry);
- SendReply(player, lang.GetMessage("TimeIntervalCreated", this, player.UserIDString), Inputname, time1, time2);
- SaveFile();
- return;
- }
- case "remove":
- {
- if (args.Length < 2)
- {
- SendReply(player, lang.GetMessage("TimeIntervalRemoveSyntax", this, player.UserIDString));
- return;
- }
- string Inputname = args[1];
- List<TimeInfo> toRemove = new List<TimeInfo>();
- List<uint> idList = new List<uint>();
- foreach (var entry in storedData.TimeEntries)
- {
- if (entry.name == Inputname && entry.name != "default")
- {
- toRemove.Add(entry);
- foreach (var ent in storedData.IDlist)
- {
- if (ent.Value == Inputname)
- {
- idList.Add(ent.Key);
- BaseNetworkable entity = BaseNetworkable.serverEntities.Find(ent.Key);
- SendReply(player, lang.GetMessage("TimeIntervalRemovedDoor", this, player.UserIDString), entity.transform.position.ToString());
- player.SendConsoleCommand("ddraw.sphere", 10f, Color.green, entity.transform.position, 1f);
- }
- }
- SendReply(player, lang.GetMessage("TimeIntervalRemoved", this, player.UserIDString), entry.name);
- foreach (var ent2 in toRemove) storedData.TimeEntries.Remove(ent2);
- foreach (var ent3 in idList) storedData.IDlist.Remove(ent3);
- SaveFile();
- return;
- }
- }
- SendReply(player, lang.GetMessage("TimeIntervalNotFound", this, player.UserIDString), Inputname);
- return;
- }
- case "list":
- {
- List<string> L = new List<string>();
- if (storedData.TimeEntries.Count < 1)
- {
- SendReply(player, lang.GetMessage("TimeIntervalNotSetUp", this, player.UserIDString));
- return;
- }
- foreach (var entry in storedData.TimeEntries)
- L.Add(entry.name + " (" + entry.start + " - " + entry.end + ")");
- string finished = string.Join("\n", L.ToArray());
- SendReply(player, lang.GetMessage("TimeIntervalList", this, player.UserIDString), finished);
- return;
- }
- default:
- {
- SendReply(player, lang.GetMessage("TimeIntevalSyntax", this, player.UserIDString));
- return;
- }
- }
- }
- [ChatCommand("nd")]
- private void nightdoorcmd(BasePlayer player, string command, string[] args)
- {
- if (!permission.UserHasPermission(player.UserIDString, usePerm))
- {
- SendReply(player, lang.GetMessage("NoPermission", this, player.UserIDString));
- return;
- }
- if (args.Length < 1)
- {
- SendReply(player, lang.GetMessage("SyntaxError", this, player.UserIDString));
- return;
- }
- BaseEntity ent = GetLookAtEntity(player, 10f);
- string name = GetNameFromEntity(ent);
- Puts(name);
- switch (args[0].ToLower())
- {
- case "add":
- {
- if (ent == null)
- {
- SendReply(player, lang.GetMessage("NoEntity", this, player.UserIDString));
- return;
- }
- if (!(ent is Door))
- {
- SendReply(player, lang.GetMessage("EntityNotDoor", this, player.UserIDString));
- return;
- }
- if (storedData.IDlist.ContainsKey(ent.net.ID))
- {
- SendReply(player, lang.GetMessage("AlreadyLocked", this, player.UserIDString), name);
- return;
- }
- if (args.Length < 2)
- {
- storedData.IDlist.Add(ent.net.ID, "default");
- SendReply(player, lang.GetMessage("DoorNowLocked", this, player.UserIDString), name);
- SaveFile();
- return;
- }
- string tiName = args[1];
- if (string.IsNullOrEmpty(tiName))
- {
- SendReply(player, lang.GetMessage("TimeIntervalMissingTimePeriod", this, player.UserIDString));
- return;
- }
- foreach (var entry in storedData.TimeEntries)
- {
- if (entry.name.ToLower() == tiName.ToLower())
- {
- storedData.IDlist.Add(ent.net.ID, entry.name);
- SendReply(player, lang.GetMessage("DoorCustomLocked", this, player.UserIDString), name, entry.name, entry.start, entry.end);
- SaveFile();
- return;
- }
- }
- SendReply(player, lang.GetMessage("TimeIntervalNotFound", this, player.UserIDString), tiName);
- return;
- }
- case "remove":
- {
- if (ent == null)
- {
- SendReply(player, lang.GetMessage("NoEntity", this, player.UserIDString));
- return;
- }
- if (!(ent is Door))
- {
- SendReply(player, lang.GetMessage("EntityNotDoor", this, player.UserIDString));
- return;
- }
- if (!storedData.IDlist.ContainsKey(ent.net.ID))
- {
- SendReply(player, lang.GetMessage("NotTimeLocked", this, player.UserIDString), name);
- return;
- }
- storedData.IDlist.Remove(ent.net.ID);
- SendReply(player, lang.GetMessage("DoorUnlocked", this, player.UserIDString), name);
- SaveFile();
- return;
- }
- case "info":
- {
- if (ent == null)
- {
- SendReply(player, lang.GetMessage("NoEntity", this, player.UserIDString));
- return;
- }
- if (!(ent is Door))
- {
- SendReply(player, lang.GetMessage("EntityNotDoor", this, player.UserIDString));
- return;
- }
- if (!storedData.IDlist.ContainsKey(ent.net.ID))
- {
- SendReply(player, lang.GetMessage("NotTimeLocked", this, player.UserIDString), name);
- return;
- }
- string type = storedData.IDlist[ent.net.ID];
- string start = "", end = "";
- if (type == "default")
- {
- string p1, p2, p3, p4;
- p1 = (GetDateTime(startTime).Hour.ToString() == "0") ? "00" : GetDateTime(startTime).Hour.ToString();
- p2 = (GetDateTime(startTime).Minute.ToString() == "0") ? "00" : GetDateTime(startTime).Minute.ToString();
- p3 = (GetDateTime(endTime).Hour.ToString() == "0") ? "00" : GetDateTime(endTime).Hour.ToString();
- p4 = (GetDateTime(endTime).Minute.ToString() == "0") ? "00" : GetDateTime(endTime).Minute.ToString();
- start = p1 + ":" + p2;
- end = p3 + ":" + p4;
- SendReply(player, lang.GetMessage("InfoAboutDoor", this, player.UserIDString), name, type, start, end);
- return;
- }
- foreach (var entry in storedData.TimeEntries)
- {
- if (entry.name == type)
- {
- start = entry.start;
- end = entry.end;
- }
- }
- SendReply(player, lang.GetMessage("InfoAboutDoor", this, player.UserIDString), name, type, start, end);
- return;
- }
- case "show":
- {
- if (storedData.IDlist.Count == 0)
- {
- SendReply(player, lang.GetMessage("NoLockedEnts", this, player.UserIDString));
- return;
- }
- SendReply(player, lang.GetMessage("ShowingEnts", this, player.UserIDString));
- foreach (var entry in storedData.IDlist)
- {
- BaseNetworkable EntityN = BaseNetworkable.serverEntities.Find(entry.Key);
- if (EntityN == null)
- {
- CheckAllEntites();
- continue;
- }
- Vector3 pos = EntityN.transform.position;
- pos.y += 1f;
- player.SendConsoleCommand("ddraw.sphere", 10f, Color.green, pos, 1f);
- }
- return;
- }
- case "help":
- {
- string start, end;
- string p1, p2, p3, p4;
- p1 = (GetDateTime(startTime).Hour.ToString() == "0") ? "00" : GetDateTime(startTime).Hour.ToString();
- p2 = (GetDateTime(startTime).Minute.ToString() == "0") ? "00" : GetDateTime(startTime).Minute.ToString();
- p3 = (GetDateTime(endTime).Hour.ToString() == "0") ? "00" : GetDateTime(endTime).Hour.ToString();
- p4 = (GetDateTime(endTime).Minute.ToString() == "0") ? "00" : GetDateTime(endTime).Minute.ToString();
- start = p1 + ":" + p2;
- end = p3 + ":" + p4;
- SendReply(player, lang.GetMessage("ListOfCommands", this, player.UserIDString), start, end);
- return;
- }
- default:
- {
- SendReply(player, lang.GetMessage("SyntaxError", this, player.UserIDString));
- return;
- }
- }
- }
- #endregion
- }
- }
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