OWB_Devs

OWB 5.1.6 Patch Notes

Apr 1st, 2026 (edited)
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  1. -- Update 5.1.6 --
  2.  
  3. ### Major Features
  4. - Integrated Zam138’s Faction Icons submod!
  5. - Added a new focus tree and content to Cowboy Country. Save Arizona, and find your own redemption (Or die trying!).
  6. - Very Small Focus Tree Branch for the Pursuant to help them hunt down some tin-cans: both of fleshy and robotic kind!
  7. - The Wardens of Oklahoma have arrived in the Last Patrol!
  8. - A sealed case of unspoiled merit badges have been found in the Timberline storerooms. Try to collect them all!
  9. - A mysterious portal has opened somewhere in San Francisco causing a flood of otherworldly challengers to swarm the city!
  10. - Eastport has a new Mayor with a famous lineage
  11. - The Tohono Nation challenges Caesar’s Legion with their incredible farming skills!
  12. - “Your ride’s over Mutie. Time to get Freaky.” - Freak Horrigan
  13.  
  14.  
  15. ### Added
  16. - Added new portraits for Rooster and Sloane, characters in Highland Watch (commissioned by L498).
  17. - Added new portraits for all Cult of Liberty characters, both unique and generic (commissioned by L498).
  18. - Added new Vault generic portraits (commissioned by L498).
  19. - Added (more) starting generals to 68 nations. Check the pastebin below for more information.
  20. - Added a Unit Leader portrait for Northern Khans’ Samool since he used a generic raider one.
  21. - Added more descriptions to laws and ideas that did not have them.
  22. - Added new icons for army and officer training laws for CES and LAC as well as new icons for the autonomy system.
  23. - Added Sergeant Larsen to the Big Hat Gang (Wild Wasteland Content).
  24. - Added Dundurn might be a Dumdum (Wild Wasteland Content).
  25. - Added a way for the Rogue Rangers to join the Dharma Way.
  26. - Added the ability for the Rogue Rangers to create a faction with Cowboy County under specific circumstances.
  27. - Added a new unique puppet focus tree for the Rogue Rangers and Cowboy Country.
  28. - Added an AI strategy plan to Two Sun.
  29. - Added a bypass to BLC’s “Positive Results” if both Black Canyon and Baggers joined the NCR.
  30.  
  31.  
  32. ### Changed
  33. - Changed Coleridge’s reclamation formable to reuse Oliver’s California Military Administration instead of Moore’s Third Republic.
  34. - Changed Arcade Gannon’s portrait to use art from the Magic the Gathering card set.
  35. - Changed Pretender to the Crown to have 15% recruitable population to Tlaloc’s Lair.
  36. - Changed Infantry Equipment to have 0.5 more defence.
  37. - Changed Power Armour to have 5% less reliability and to be 0.5 more expensive to produce.
  38. - Changed the Van Graffs path in Reno to no longer be able to get -100% infantry equipment cost.
  39. - Changed the Petro-Net Coring to have a twice higher energy cost.
  40. - Changed Washington BoS to start with 2 more divisions at gamestart.
  41. - Changed Arborg Junta to start with 1 more division at gamestart.
  42. - Changed Dam Busters to start with 1 less division at gamestart.
  43. - Changed Cerberus to have -90% occupation appeal instead of -100%.
  44. - Changed occupation buffs across the mod to generally be lower.
  45. - Changed Baudelio Ranchers to start with 4 more divisions at gamestart.
  46. - Changed Baudelio Ranchers to get several more factories and a fortline at their capital at gamestart.
  47. - Changed Baudelio Ranchers to get a surrender limit buff with their national spirit.
  48. - Changed Loid Ministry's Solomon path to no longer release Redmond as a puppet, as well as adding boosts to strengthen the remaining three.
  49. - Changed several Loid Ministry’s satellite events to give better/any reward.
  50. - Changed a Republic of the Rio Grande event giving cores on Pecos to now give them to their TAA puppet if applicable.
  51. - Changed Fenrir to be somewhat more powerful.
  52. - Changed several techs boosting Militia to buff Lawkeepers as well.
  53. - Changed several triggers in New Hammond’s unique focus tree branch to avoid lockups. They also now can form their Glass League even if Murtaugh goes “The Writing On The Wall”.
  54. - Changed the CES focus branches around to make them more grouped up. Fixed some of the focuses lacking filters, split the “Path of Lucius” into “Path of Lucius - Sons of Caesar” and “Path of Lucius - Sons of Vulcan”, added 2 new focus filters for Utah and Auxiliaries. “Every Tool” is no longer available from the start.
  55. - Changed the reward for TAA focus “Guns of the South”.
  56. - ChangedMojave Chapter focus “Walk with Cyphers” focus icon to match their new flag.
  57. - Changed New Vegas advisor portraits to better fit the theme.
  58. - Changed Two Sun starting unit templates.
  59. - Changed and reduced amount of Cowboy Country starting units and templates.
  60. - Changed Achievement Rangers’ Wrath, allowing Cowboy Country to count for fulfilling the achievement.
  61. - Changed Kongo Bongo focus requirements to prevent being blocked.
  62. - Changed several Croc Rock focuses to improve their effects.
  63. - Changed Mojave Chapter advisors to now contain descriptions.
  64.  
  65.  
  66. ### Fixed
  67. - Fixed the training decisions disappearing as Mojave BoS.
  68. - Fixed follower influence being given instead of taken away.
  69. - Fixed Crazy Horns not getting the effect of their leader trait and its associated tech.
  70. - Fixed Zapata still being around in Ejercito after Tlaloc was already dead.
  71. - Fixed being unable to select Division unit models (kudos to FoxySkies for help)
  72. - Fixed Eagle Rock Branch decisions Scripted GUI being slightly off-centre.
  73. - Fixed Maxson focus “Our Second Chance” being always available to players without completing required focuses. Also now correctly shows the warning of the incoming war for Warden.
  74. - Fixed some technical terms being visible inside Loid’s Ministry focus effects and requirements. Switched events for allying Passkeepers and Safehaven because they were mixed up.
  75. - Fixed general localisation issues for Loid’s Ministry as well as a missing trait/description for their unique Tank Manufacturer.
  76. - Fixed decision to Recruit Elite Smuggler saying "becomes an operative" in its effect.
  77. - Fixed Painted Men losing access to creature and tribal techs upon revolt.
  78. - Fixed Minor Loc issues for a bunch of things.
  79. - Fixed Baggers Event writing not having proper line breaks.
  80. - Fixed Montana Chapter getting claims on Unoccupied Territory due to focus.
  81. - Fixed the leader portrait in the diplomacy tab being out of center.
  82. - Fixed multiple incorrect references to the gfx pre-war_industry as pre_war_industry.
  83. - Fixed a comment referring to the TEU as the TEP.
  84. - Fixed multiple instances of casualty_trickleback being called upon in incorrect locations by replacing it with support equipment cost reductions and weekly manpower.
  85. - Fixed Port Maw starting without an undesirable recruitment law.
  86. - Fixed tribal technology being invisible for Kongo Bongo.
  87.  
  88.  
  89. ### Removed
  90. - Removed unused “Incarnationist” portraits from the Highland Watch folder.
  91. - Removed more AI art (Maxwell Chase event in Pleasantdale, Colonel Jalabert in New Reno).
  92. - Removed duplicate portrait for Sun Dogs in files.
  93.  
  94. New Starting Generals:
  95. https://pastebin.com/NdYgn26B
  96. Unit And Tech Balance:
  97. https://pastebin.com/ZL7chFHN
  98.  
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