Anti-hide

pSilent without shake 30 FOV

Nov 20th, 2017
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C++ 0.66 KB | None | 0 0
  1. static UINT iChokedPackets = 2;
  2.  
  3. iChokedPackets --;
  4.  
  5.     if (pLocalPlayer->GetWeapon()->GetNextPrimaryAttack() - ((float)pLocalPlayer->GetTickBase()* pGlobals->interval_per_tick) > 0)
  6.     {
  7.         if (Vars.Legitbot.pSilent && pLocalPlayer->GetShotsFired() > 1)
  8.         {
  9.             if (iChokedPackets == 2)
  10.                 Global::SendPacket = false;
  11.             if (iChokedPackets > 2 || iChokedPackets < 0)
  12.             {
  13.                 Global::SendPacket = true;
  14.                 iChokedPackets = 2;
  15.             }
  16.         }
  17.     }
  18.  
  19. Global::UserCmd->viewangles = qAim;
  20. Global::UserCmd->viewangles.Normalized();
  21. Global::UserCmd->viewangles.Clamp();
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