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SomeOtherAnon

Telekinesis Part 13

Dec 10th, 2013
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  1. >You feel cold, hard cobblestones beneath you.
  2. >This isn't the warm, soft, carpeted floor you fell asleep on.
  3. >You open your eyes to find yourself in some sort of dungeon.
  4. >Possibly a prison cell.
  5. >Probably both.
  6. >You get up from the floor and stretch.
  7. >That floor is really uncomfortable.
  8. >You rattle the bars of your cell until a guardspony comes.
  9. >"What do you want, criminal scum?"
  10. "How do you get these bars to sound so melodic?"
  11. >"I- I'm sorry, what?"
  12. "These bars. They sound very nice. How are they made?"
  13. >"How would I know? I'm just a guardspony!"
  14. >As he turns to walk away, you stop being inside your cell
  15. >And start being where he's going to be facing.
  16. >"SWEET BUTTERY CELESTIA!"
  17. >He falls over and scrambles backwards.
  18. "Could you tell me what I'm in for?"
  19. >"How did you get out of your cell!?"
  20. "I picked the lock with my laser vision."
  21. >"What?"
  22. "My laser vision. Honestly, don't you listen? Back on topic, why am I in jail?"
  23. >He starts to say something, then catches himself.
  24. >He silently fumes for a second, then speaks with measured malice.
  25. >"As I recall, you were sent here for trespassing."
  26. >Ahh. That explains it then.
  27. "Well, could you tell Celestia that I'm in here? I'll bet she's worried sick about me."
  28. >Ignoring any further protests the guard may or may not have had, you inspect the bars on your cell.
  29. >Not seeing anything that would make them sound better than any other bars, you look closer.
  30. >Nope, still nothing. These bars refuse to yield their secrets.
  31. >You grasp a bar firmly with each hand, then shake them as fast as you can.
  32. >Heat simply being vibrations and all that jazz.
  33. >They melt into slag, a fitting punishment for their insolence.
  34. >Your hands are pulled behind your back, and manacles clamp around them.
  35. "A bit tight on the old wrists there."
  36. >You shake them until they melt.
  37. >You pirouette 180 degrees, and find the guard standing there.
  38. >Or perhaps another guard. They look very similar wearing that armor.
  39. "You wouldn't happen to have a broom lying about? I'd hate to leave a mess."
  40. >He scarpers off, presumably in search of a broom.
  41. >You notice that this jail is much too boring for your tastes.
  42. >You start pulling bricks out of the wall, and start rearranging them.
  43. >After fifteen minutes, the guard and a couple of his mates arrive.
  44. >You have, by this point, massively changed the prison.
  45. >You've gotten some space from outside, making it bigger, and have built staircases going everywhere.
  46. >It looks much better now.
  47. >Needs more doors, though.
  48. >"You there! The strange thin one!"
  49. >You pop behind a staircase, stop being there
  50. >And start being behind the guards.
  51. "Flattery will get you everywhere, you know. Thanks for the compliment, I try to stay in shape."
  52. >Just as they've managed to turn around to meet you, you pop behind a doorway, stop being there
  53. >And start being back on a staircase.
  54. >This jail is too depressing. It needs more light, and more color.
  55. >Gold! Gold looks pretty! Let's put that everywhere!
  56. >You hop down to your cell, where you melted your door.
  57. >Gold is 80-odd protons, and the same amount of electrons, right?
  58. >And iron is howevermany protons, with the same amount of electrons.
  59. >You'll just eyeball it.
  60. >You scoop up two handfuls of metal, and squeeze them together as hard as you can.
  61. >The atoms rearrange themselves, and you're left with a bit under half a handful of dense, shiny, yellow metal.
  62. >Perfect!
  63. >You grab more and more handfuls of iron, squish them together, and stockpile the gold.
  64. >Once all the iron has been converted to gold, you start slathering the walls with it.
  65. >This will be the most fabulous jail in all of Equestria!
  66. >After a few minutes, every wall in the prison has been coated in a thin layer of gold.
  67. >Even with the amount of gold you had, you needed to spread it quite thin.
  68. >And these sorry excuses for guards have been chasing you the entire time.
  69. >Now, doors.
  70. >This place needs more doors.
  71. >Doors leading here, doors leading there, doors everywhere!
  72. >You carve a few doors out with your fingernails.
  73. >Now, how to connect them?
  74. >Well, what is a door and what isn't is completely subjective.
  75. >So, you should be able to just sort of gesture the fact that there's meant to be a door there, so there will be.
  76. >You stand inside one of the doorways you've carved out, and trace the arch with your fingertips.
  77. >You peel this side off the door, stop being behind that doorway
  78. >And start being in front of another.
  79. >You put your half-door-portal-thing in the alcove the doorway made, then leap back to the first doorway.
  80. >You put your hands on the edges of the portal, and push it into the doorway.
  81. >It worked, as you expected.
  82. >Now for more doors!
  83. >A door here, a door behind this, a door in this wall, a door up there, a door on the floor, doors everywhere!
  84. >It's fine, there's enough space!
  85. >The guards are getting tired by now.
  86. >Unfortunate. You were hoping for some sort of chase scene through the prison.
  87. >Ahh well.
  88. >You look around the prison, and notice that quite a few of your staircases don't work with conventional gravity.
  89. >You grab a bit of gravity from the ground, and smear it on the staircases.
  90. >Good! Now the staircases work as intended!
  91. >As a last improvement to the prison, you punch a hole in the ceiling to let some light in, then seal it off.
  92. >Now the jail looks like a brightly lit golden MC Escher painting.
  93. >You decide to leave the jail, and toss a few bits at the exhausted guards as bail.
  94. >The sun outside is shining, the air is clean and the birds are chirping.
  95. >You cartwheel towards the castle, to see if Celestia was told you were in jail yet.
  96. >Instead of going through the gates, you roll faster and faster towards Celestia's bedroom window, before ricocheting off a pebble on the sidewalk.
  97. >As you fly towards the window, you curl up into a ball, and prepare yourself.
  98. >You feel yourself smash through the window, and you roll out into a dramatic pose.
  99. "Who missed me!?"
  100. >Celestia tacklehugs you from a nearby chair.
  101. >"Anon! You're back! I was so worried when I couldn't find you this morning and-"
  102. "You didn't once check the jail?"
  103. >She stops and cocks her head.
  104. "I was in jail for going into somepony's house and falling asleep in their hallway."
  105. >"How did you get out?"
  106. "I paid my bail."
  107. >"I guess that makes sense."
  108. "It also looks really cool now. You should check it out sometime."
  109. >You throw yourself onto Celestia's bed.
  110. >It's absurdly comfy.
  111. "Turns out cobblestones make for a very uncomfortable bed. I'm going to have a nap."
  112. >You don't hear anything else Celestia has to say, because you're already asleep.
  113. >The sun goes about it's business. It rises a bit, then falls slightly.
  114. >You awaken.
  115. >Celestia apparently tucked you in, which was nice of her.
  116. >Regardless, you roll off the bed, getting yourself tangled in the blanket.
  117. >After wriggling your way out, you stretch and yawn.
  118. >You start galumphing your way through the castle at random, before you find the Princess.
  119. >Well, a Princess.
  120. >This one's name is Luna.
  121. >"Have you any idea where my sister is?"
  122. "No, but I could find out."
  123. >You close your eyes, and hold your fists out to the side.
  124. >You carefully focus on every individual atom and molecule that passes over your knuckles, figuring out how fast they're going and in what direction.
  125. >Then, you trace each individual atom and molecule forwards and backwards in time, finding all the particles they must have interacted with and so on and so forth.
  126. >For a brief, shining, moment you can see all of existence from the beginning to the end.
  127. >All that has been and all that will be is revealed to you.
  128. >You use this infinite knowledge to figure out that Celestia is in the courtyard, and discard the rest of it.
  129. "I know exactly where she is. Take my hand."
  130. >You extend your hand, and she hesitantly takes it with her hoof.
  131. >You stop being inside the castle
  132. >And start being a few hundred feet above Celestia.
  133. >As you plummet towards the ground, Luna starts kicking and screaming wildly.
  134. >You hug her tight, and as you approach the thicker part of the atmosphere at ground level, you slow down to a stop.
  135. >"That was fun!"
  136. >Luna's taking it very well.
  137. >"I thought you were dour and humorless, but you've proved me wrong!"
  138. >There's something off about when she refers to herself as a singular entity, but you can't quite put your finger on it.
  139. "Celestia!"
  140. >She turns to face you.
  141. >"Yes?"
  142. "Luna wanted to see you!"
  143. >She turns to Luna.
  144. >You tune out of the ensuing conversation.
  145. >It's probably about which one gets the last blueberry tart or somesuch nonsense.
  146. >You look around at the garden you're in.
  147. >It's nice.
  148. >It's well kept, the particular mix of fragrant flowers that grow in it mix to form a delightful smell, and the birds that inhabit it whistle a particularly mesmerising tune.
  149. >You start paying attention again.
  150. >Luna has flown off, leaving only Celestia and you.
  151. "What do you want to do now?"
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