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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local modguns = Instance.new("ScreenGui")
- local modgunsframe = Instance.new("Frame")
- local Frame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local ITamountmod = Instance.new("TextBox")
- local ITpistol = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local exit = Instance.new("TextButton")
- --Properties:
- modguns.Name = "modguns"
- modguns.Parent = game.CoreGui
- modguns.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- modgunsframe.Name = "modgunsframe"
- modgunsframe.Parent = modguns
- modgunsframe.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- modgunsframe.BackgroundTransparency = 0.03999999910593
- modgunsframe.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- modgunsframe.Position = UDim2.new(1, 0, 0.0280000009, 0)
- modgunsframe.Size = UDim2.new(0, 245, 0, 268)
- Frame.Parent = modgunsframe
- Frame.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Frame.BackgroundTransparency = 0.03999999910593
- Frame.BorderSizePixel = 0
- Frame.Size = UDim2.new(0, 245, 0, 24)
- Frame_2.Parent = modgunsframe
- Frame_2.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Frame_2.BackgroundTransparency = 0.03999999910593
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(0, 0, 0.910447776, 0)
- Frame_2.Size = UDim2.new(0, 245, 0, 24)
- ITamountmod.Name = "ITamountmod"
- ITamountmod.Parent = modgunsframe
- ITamountmod.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- ITamountmod.BackgroundTransparency = 0.03999999910593
- ITamountmod.BorderColor3 = Color3.new(0.333333, 0, 1)
- ITamountmod.Position = UDim2.new(0.0899427533, 0, 0.234520942, 0)
- ITamountmod.Size = UDim2.new(0, 200, 0, 50)
- ITamountmod.Font = Enum.Font.GothamBold
- ITamountmod.Text = "Amount"
- ITamountmod.TextColor3 = Color3.new(0.333333, 0, 1)
- ITamountmod.TextSize = 14
- ITpistol.Name = "ITpistol"
- ITpistol.Parent = ITamountmod
- ITpistol.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- ITpistol.BackgroundTransparency = 0.03999999910593
- ITpistol.BorderSizePixel = 0
- ITpistol.Position = UDim2.new(0.0551892072, 0, 1.32934999, 0)
- ITpistol.Size = UDim2.new(0, 177, 0, 45)
- ITpistol.Font = Enum.Font.GothamBold
- ITpistol.Text = "Mod Inventory"
- ITpistol.TextColor3 = Color3.new(0.333333, 0, 1)
- ITpistol.TextSize = 14
- TextLabel.Parent = ITamountmod
- TextLabel.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- TextLabel.BackgroundTransparency = 0.03999999910593
- TextLabel.BorderSizePixel = 0
- TextLabel.Position = UDim2.new(-0.105000004, 0, 2.38000011, 0)
- TextLabel.Size = UDim2.new(0, 242, 0, 50)
- TextLabel.Font = Enum.Font.SourceSansBold
- TextLabel.Text = "How many timesu want ur gun duplicated"
- TextLabel.TextColor3 = Color3.new(0.333333, 0, 1)
- TextLabel.TextSize = 14
- TextLabel_2.Parent = TextLabel
- TextLabel_2.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.BorderSizePixel = 0
- TextLabel_2.Position = UDim2.new(0.0347245187, 0, 0.219999894, 0)
- TextLabel_2.Size = UDim2.new(0, 225, 0, 50)
- TextLabel_2.Font = Enum.Font.SourceSansBold
- TextLabel_2.Text = "recommended is 10-20 u can go way higher tho"
- TextLabel_2.TextColor3 = Color3.new(0.333333, 0, 1)
- TextLabel_2.TextSize = 14
- exit.Name = "exit"
- exit.Parent = modgunsframe
- exit.BackgroundColor3 = Color3.new(1, 1, 1)
- exit.BackgroundTransparency = 1
- exit.Position = UDim2.new(0.865305901, 0, 0.0895522833, 0)
- exit.Size = UDim2.new(0, 33, 0, 33)
- exit.Font = Enum.Font.GothamBold
- exit.Text = "X"
- exit.TextColor3 = Color3.new(0.333333, 0, 1)
- exit.TextSize = 25
- -- Scripts:
- modgunsframe:TweenPosition(UDim2.new(0.279, 0,0.028, 0),'Out','Sine',1)
- ITpistol.MouseButton1Click:connect(function()
- local Amount = ITamountmod.Text
- local Backpack = game:GetService("Players").LocalPlayer.Backpack
- for i,v in pairs(Backpack:GetChildren()) do
- if v.Name == "MP5" then
- local Gun = Backpack["MP5"]
- local GunControl = Gun["RifleScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Pistol" then
- local Gun = Backpack["Pistol"]
- local GunControl = Gun["PistolScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Shotgun" then
- local Gun = Backpack["Shotgun"]
- local GunControl = Gun["ShotgunScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Baton" then
- local Gun = Backpack["Baton"]
- local GunControl = Gun["MeleeScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "TEC9" then
- local Gun = Backpack["TEC9"]
- local GunControl = Gun["PistolScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Grenade" then
- local Gun = Backpack["Grenade"]
- local GunControl = Gun["GrenadeScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Tazer" then
- local Gun = Backpack["Tazer"]
- local GunControl = Gun["TazerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "AK47" then
- local Gun = Backpack["AK47"]
- local GunControl = Gun["RifleScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Deagle" then
- local Gun = Backpack["Deagle"]
- local GunControl = Gun["PistolScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "SPAS" then
- local Gun = Backpack["SPAS"]
- local GunControl = Gun["ShotgunScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Sniper" then
- local Gun = Backpack["Sniper"]
- local GunControl = Gun["RifleScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Knife" then
- local Gun = Backpack["Knife"]
- local GunControl = Gun["MeleeScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Laser Beam" then
- local Gun = Backpack["Laser Beam"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Electricity" then
- local Gun = Backpack["Electricity"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Dark Energy" then
- local Gun = Backpack["Dark Energy"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Fire Ball" then
- local Gun = Backpack["Fire Ball"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Phantom" then
- local Gun = Backpack["Phantom"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- if v.Name == "Frost" then
- local Gun = Backpack["Frost"]
- local GunControl = Gun["PowerScript"]
- for i = 1, Amount do
- local Clone = GunControl:Clone()
- Clone.Parent = Gun
- end
- end
- end
- end)
- modgunsframe.Active = true
- modgunsframe.Draggable = true
- exit.MouseButton1Click:connect(function()
- modgunsframe:TweenPosition(UDim2.new(1, 0,0.028, 0),'Out','Sine',1)
- wait(1)
- modguns:Destroy()
- end)
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