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- Mono path[0] = 'G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed'
- Mono config path = 'G:/Spiele/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc'
- Initialize engine version: 2019.3.1f1 (89d6087839c2)
- [Subsystems] Discovering subsystems at path G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
- Vendor:
- VRAM: 8079 MB
- Driver: 26.21.14.4166
- Begin MonoManager ReloadAssembly
- - Completed reload, in 2.198 seconds
- OnLevelWasLoaded was found on FootstepSoundEmitter
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 369)
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- UnloadTime: 1.738200 ms
- WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- game version: Beta 0.7.8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Updating save files from older version
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Uploading Crash Report
- DirectoryNotFoundException: Could not find a part of the path 'C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves'.
- at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.Directory.GetFiles (System.String path) [0x0000e] in <437ba245d8404784b9fbab9b439ac908>:0
- at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00036] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Less than minimum size!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Less than minimum size!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
- # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
- ' does not contain any active bad words!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- UnloadTime: 2.085200 ms
- Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 347833.
- Total: 534.613500 ms (FindLiveObjects: 14.489000 ms CreateObjectMapping: 35.166900 ms MarkObjects: 484.368000 ms DeleteObjects: 0.589200 ms)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Data has already been loadedTrue
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: EoT
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1091 unused Assets to reduce memory usage. Loaded Objects now: 363078.
- Total: 612.297400 ms (FindLiveObjects: 15.324500 ms CreateObjectMapping: 31.011600 ms MarkObjects: 563.687800 ms DeleteObjects: 2.273000 ms)
- Time to load EmptyForLoading 0,79 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.589900 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 393594.
- Total: 631.897100 ms (FindLiveObjects: 18.792000 ms CreateObjectMapping: 37.596500 ms MarkObjects: 575.037100 ms DeleteObjects: 0.471200 ms)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- loading scene: M_B40
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1266 unused Assets to reduce memory usage. Loaded Objects now: 372253.
- Total: 715.435200 ms (FindLiveObjects: 20.591200 ms CreateObjectMapping: 31.834700 ms MarkObjects: 657.534500 ms DeleteObjects: 5.474500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 372253.
- Total: 694.495400 ms (FindLiveObjects: 19.011300 ms CreateObjectMapping: 32.069900 ms MarkObjects: 642.842700 ms DeleteObjects: 0.570900 ms)
- Time to load EmptyForLoading 1,47 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 95)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- UnloadTime: 2.838600 ms
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- FirstDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- FirstDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SecondDoor has no AbilityObjectConstructor
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SecondDoor has no AilmentReceiver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 416231.
- Total: 698.995000 ms (FindLiveObjects: 17.875500 ms CreateObjectMapping: 36.131400 ms MarkObjects: 644.398600 ms DeleteObjects: 0.589000 ms)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- Shrine spawn rate multiplier from zone size | 0,6843697
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- disable final shrapnel explosion
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 5134 unused Assets to reduce memory usage. Loaded Objects now: 463951.
- Total: 802.784300 ms (FindLiveObjects: 25.295600 ms CreateObjectMapping: 49.675300 ms MarkObjects: 715.309700 ms DeleteObjects: 12.503100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 463951.
- Total: 775.923800 ms (FindLiveObjects: 28.311000 ms CreateObjectMapping: 47.416300 ms MarkObjects: 699.611900 ms DeleteObjects: 0.584200 ms)
- Time to load EmptyForLoading 1,69 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.417600 ms
- Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 488060.
- Total: 772.435700 ms (FindLiveObjects: 22.563800 ms CreateObjectMapping: 48.893800 ms MarkObjects: 700.069800 ms DeleteObjects: 0.907700 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 12.206300 ms
- game version: Beta 0.7.8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Updating save files from older version
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Uploading Crash Report
- IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
- at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 432600.
- Total: 697.738300 ms (FindLiveObjects: 19.374400 ms CreateObjectMapping: 49.870900 ms MarkObjects: 624.730700 ms DeleteObjects: 3.761600 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 432600.
- Total: 698.558600 ms (FindLiveObjects: 20.305800 ms CreateObjectMapping: 47.737400 ms MarkObjects: 629.958700 ms DeleteObjects: 0.556000 ms)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.400200 ms
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 433910.
- Total: 699.535400 ms (FindLiveObjects: 20.008400 ms CreateObjectMapping: 47.921000 ms MarkObjects: 630.941400 ms DeleteObjects: 0.664200 ms)
- Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
- # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
- ' does not contain any active bad words!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game Log in Failure
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Data has already been loadedTrue
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: EoT
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1573 unused Assets to reduce memory usage. Loaded Objects now: 443258.
- Total: 791.127700 ms (FindLiveObjects: 20.020100 ms CreateObjectMapping: 48.073200 ms MarkObjects: 719.420300 ms DeleteObjects: 3.613700 ms)
- Time to load EmptyForLoading 0,92 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.167700 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 473665.
- Total: 789.380800 ms (FindLiveObjects: 21.151100 ms CreateObjectMapping: 54.635500 ms MarkObjects: 713.033800 ms DeleteObjects: 0.560000 ms)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Add a new stash tab. (ContainerManager)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Add a new stash tab. (ContainerManager)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Add a new stash tab. (ContainerManager)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Coroutine couldn't be started because the the game object 'Search' is inactive!
- (Filename: Line: 731)
- loading scene: M_B20
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1772 unused Assets to reduce memory usage. Loaded Objects now: 459088.
- Total: 956.319300 ms (FindLiveObjects: 31.192200 ms CreateObjectMapping: 52.751000 ms MarkObjects: 865.579900 ms DeleteObjects: 6.795900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 459088.
- Total: 931.361200 ms (FindLiveObjects: 25.382700 ms CreateObjectMapping: 52.576700 ms MarkObjects: 852.664100 ms DeleteObjects: 0.737300 ms)
- Time to load EmptyForLoading 1,96 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.135900 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 523394.
- Total: 895.458000 ms (FindLiveObjects: 23.387400 ms CreateObjectMapping: 49.582500 ms MarkObjects: 821.809200 ms DeleteObjects: 0.678500 ms)
- Shrine spawn rate multiplier from zone size | 1,91615
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Uploading Crash Report
- InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <437ba245d8404784b9fbab9b439ac908>:0
- at MaelstromMutator.Update () [0x001e8] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <437ba245d8404784b9fbab9b439ac908>:0
- at MaelstromMutator.Update () [0x001e8] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <437ba245d8404784b9fbab9b439ac908>:0
- at MaelstromMutator.Update () [0x001e8] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <437ba245d8404784b9fbab9b439ac908>:0
- at MaelstromMutator.Update () [0x001e8] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <437ba245d8404784b9fbab9b439ac908>:0
- at MaelstromMutator.Update () [0x001e8] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6974 unused Assets to reduce memory usage. Loaded Objects now: 464614.
- Total: 963.988400 ms (FindLiveObjects: 25.455200 ms CreateObjectMapping: 50.087900 ms MarkObjects: 878.375000 ms DeleteObjects: 10.070000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464614.
- Total: 900.971900 ms (FindLiveObjects: 24.651500 ms CreateObjectMapping: 49.268300 ms MarkObjects: 826.503700 ms DeleteObjects: 0.547500 ms)
- Time to load EmptyForLoading 2,07 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.918600 ms
- Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 488764.
- Total: 908.175400 ms (FindLiveObjects: 22.563400 ms CreateObjectMapping: 49.238000 ms MarkObjects: 835.655600 ms DeleteObjects: 0.717900 ms)
- loading scene: M_F70
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 511 unused Assets to reduce memory usage. Loaded Objects now: 464052.
- Total: 923.035700 ms (FindLiveObjects: 20.950500 ms CreateObjectMapping: 47.884500 ms MarkObjects: 851.692100 ms DeleteObjects: 2.508300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464052.
- Total: 904.709800 ms (FindLiveObjects: 21.056700 ms CreateObjectMapping: 49.058500 ms MarkObjects: 834.045800 ms DeleteObjects: 0.548300 ms)
- Time to load EmptyForLoading 1,88 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 95)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.547400 ms
- Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 514675.
- Total: 917.520700 ms (FindLiveObjects: 23.488100 ms CreateObjectMapping: 47.936500 ms MarkObjects: 845.483200 ms DeleteObjects: 0.612400 ms)
- Shrine spawn rate multiplier from zone size | 0,8035
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- player MainPlayer(Clone) died
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 611 unused Assets to reduce memory usage. Loaded Objects now: 464509.
- Total: 915.629000 ms (FindLiveObjects: 21.148800 ms CreateObjectMapping: 50.444700 ms MarkObjects: 842.468200 ms DeleteObjects: 1.566900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached').
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464509.
- Total: 916.520000 ms (FindLiveObjects: 21.851300 ms CreateObjectMapping: 47.299900 ms MarkObjects: 846.736000 ms DeleteObjects: 0.631900 ms)
- Time to load EmptyForLoading 1,93 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.886500 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 488661.
- Total: 951.028200 ms (FindLiveObjects: 21.728000 ms CreateObjectMapping: 47.975000 ms MarkObjects: 879.912400 ms DeleteObjects: 1.412000 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 15.249700 ms
- game version: Beta 0.7.8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Updating save files from older version
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
- at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1663 unused Assets to reduce memory usage. Loaded Objects now: 433577.
- Total: 847.392700 ms (FindLiveObjects: 19.312200 ms CreateObjectMapping: 48.236000 ms MarkObjects: 776.150900 ms DeleteObjects: 3.693100 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 433577.
- Total: 848.914700 ms (FindLiveObjects: 20.266800 ms CreateObjectMapping: 48.272200 ms MarkObjects: 779.806300 ms DeleteObjects: 0.569000 ms)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- Game Log in Failure
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- UnloadTime: 3.411100 ms
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 434888.
- Total: 894.551200 ms (FindLiveObjects: 20.355700 ms CreateObjectMapping: 51.710200 ms MarkObjects: 821.735800 ms DeleteObjects: 0.748800 ms)
- Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
- # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
- ' does not contain any active bad words!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Data has already been loadedTrue
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: EoT
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1151 unused Assets to reduce memory usage. Loaded Objects now: 443479.
- Total: 926.724700 ms (FindLiveObjects: 20.925300 ms CreateObjectMapping: 48.247200 ms MarkObjects: 855.096900 ms DeleteObjects: 2.454900 ms)
- Time to load EmptyForLoading 1,06 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.363300 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 473894.
- Total: 927.303800 ms (FindLiveObjects: 21.435700 ms CreateObjectMapping: 48.404700 ms MarkObjects: 856.909400 ms DeleteObjects: 0.553700 ms)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 25.983700 ms
- game version: Beta 0.7.8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Updating save files from older version
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
- at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1317 unused Assets to reduce memory usage. Loaded Objects now: 434169.
- Total: 925.543800 ms (FindLiveObjects: 19.906400 ms CreateObjectMapping: 49.213400 ms MarkObjects: 850.062400 ms DeleteObjects: 6.361000 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 434169.
- Total: 925.057100 ms (FindLiveObjects: 19.478500 ms CreateObjectMapping: 47.656800 ms MarkObjects: 857.406800 ms DeleteObjects: 0.513400 ms)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- Game Log in Failure
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- UnloadTime: 3.174900 ms
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 435466.
- Total: 917.857000 ms (FindLiveObjects: 18.372100 ms CreateObjectMapping: 47.903100 ms MarkObjects: 850.966100 ms DeleteObjects: 0.614800 ms)
- Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
- # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
- ' does not contain any active bad words!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Data has already been loadedTrue
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: EoT
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1151 unused Assets to reduce memory usage. Loaded Objects now: 444092.
- Total: 996.980200 ms (FindLiveObjects: 21.841800 ms CreateObjectMapping: 48.578400 ms MarkObjects: 923.588400 ms DeleteObjects: 2.971400 ms)
- Time to load EmptyForLoading 1,13 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.202400 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 474496.
- Total: 1048.240500 ms (FindLiveObjects: 22.578400 ms CreateObjectMapping: 50.706900 ms MarkObjects: 974.180300 ms DeleteObjects: 0.774200 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 24.298800 ms
- game version: Beta 0.7.8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Updating save files from older version
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
- at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1324 unused Assets to reduce memory usage. Loaded Objects now: 434736.
- Total: 990.300200 ms (FindLiveObjects: 18.732400 ms CreateObjectMapping: 48.488400 ms MarkObjects: 916.524000 ms DeleteObjects: 6.555000 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 434736.
- Total: 980.691100 ms (FindLiveObjects: 19.522600 ms CreateObjectMapping: 47.929200 ms MarkObjects: 912.721600 ms DeleteObjects: 0.517400 ms)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.253900 ms
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 436032.
- Total: 984.866100 ms (FindLiveObjects: 18.848000 ms CreateObjectMapping: 47.358300 ms MarkObjects: 917.953800 ms DeleteObjects: 0.705700 ms)
- Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
- # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
- ' does not contain any active bad words!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game Log in Failure
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Data has already been loadedTrue
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: EoT
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 445660.
- Total: 1071.643000 ms (FindLiveObjects: 20.527800 ms CreateObjectMapping: 48.947900 ms MarkObjects: 999.729300 ms DeleteObjects: 2.437600 ms)
- Time to load EmptyForLoading 1,22 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.486100 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 476070.
- Total: 1127.985100 ms (FindLiveObjects: 22.712700 ms CreateObjectMapping: 52.560900 ms MarkObjects: 1052.119500 ms DeleteObjects: 0.591300 ms)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 26.528800 ms
- game version: Beta 0.7.8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Updating save files from older version
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
- at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1374 unused Assets to reduce memory usage. Loaded Objects now: 435313.
- Total: 1058.422300 ms (FindLiveObjects: 19.068100 ms CreateObjectMapping: 48.890200 ms MarkObjects: 984.275300 ms DeleteObjects: 6.187900 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 435313.
- Total: 1054.126500 ms (FindLiveObjects: 18.957300 ms CreateObjectMapping: 48.042500 ms MarkObjects: 986.609000 ms DeleteObjects: 0.516900 ms)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- Game Log in Failure
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- UnloadTime: 3.242900 ms
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 436610.
- Total: 1063.541300 ms (FindLiveObjects: 18.931100 ms CreateObjectMapping: 48.571400 ms MarkObjects: 995.087200 ms DeleteObjects: 0.951100 ms)
- Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
- # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
- ' does not contain any active bad words!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Data has already been loadedTrue
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 10150000000000061400040070740051075000103705050340
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1023000000300207330003025040000807505010180
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1006000000100005370100
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 10230020021001028400040250100038056150209310170000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1001000002100506900000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1024000000200205530003025099000706710820341
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1006000001400100230003076050002605600620100
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 102300000030000372000202803410510680
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1002000000300003300000
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1024000002000508630003026018100701500720811
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 100500000200010162000201906800020200
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 10080000002000068100010720090
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1024000002000304330003031093101704300040850
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 102400000030010002000208009310590370
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: EoT
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1248 unused Assets to reduce memory usage. Loaded Objects now: 445585.
- Total: 1150.840100 ms (FindLiveObjects: 20.104200 ms CreateObjectMapping: 49.459500 ms MarkObjects: 1078.632800 ms DeleteObjects: 2.643100 ms)
- Time to load EmptyForLoading 1,30 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.232900 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 475983.
- Total: 1148.269200 ms (FindLiveObjects: 21.586300 ms CreateObjectMapping: 48.613600 ms MarkObjects: 1077.287900 ms DeleteObjects: 0.780500 ms)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 34.743600 ms
- game version: Beta 0.7.8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Updating save files from older version
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
- at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1687 unused Assets to reduce memory usage. Loaded Objects now: 435884.
- Total: 1185.887200 ms (FindLiveObjects: 21.550900 ms CreateObjectMapping: 51.830000 ms MarkObjects: 1105.409100 ms DeleteObjects: 7.096200 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 435884.
- Total: 1168.486300 ms (FindLiveObjects: 21.509400 ms CreateObjectMapping: 50.553800 ms MarkObjects: 1095.845300 ms DeleteObjects: 0.577100 ms)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.362700 ms
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 437180.
- Total: 1169.303500 ms (FindLiveObjects: 21.122700 ms CreateObjectMapping: 49.727000 ms MarkObjects: 1097.758600 ms DeleteObjects: 0.694600 ms)
- Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
- # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
- ' does not contain any active bad words!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game Log in Failure
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Data has already been loadedTrue
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: Z10
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1497 unused Assets to reduce memory usage. Loaded Objects now: 445037.
- Total: 1268.108400 ms (FindLiveObjects: 20.853600 ms CreateObjectMapping: 48.976400 ms MarkObjects: 1194.406200 ms DeleteObjects: 3.871800 ms)
- Time to load EmptyForLoading 1,40 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.513800 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 465162.
- Total: 1247.394200 ms (FindLiveObjects: 22.146600 ms CreateObjectMapping: 49.427900 ms MarkObjects: 1175.182400 ms DeleteObjects: 0.636700 ms)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Uploading Crash Report
- ArgumentException: Cannot create a multipart form data section without body data
- at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001c] in <9ad67f618de54931a4213a489261981c>:0
- at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9ad67f618de54931a4213a489261981c>:0
- at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9ad67f618de54931a4213a489261981c>:0
- at LadderManager+<UpdateRequest>d__31.MoveNext () [0x001c1] in <236958c0046747ec831030ddea13c33b>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <6a27f5ccf1f84e47b130b28f8d65abee>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- LadderManager:SubmitLadderUpdate(CharacterData)
- LadderManager:updateLadderForCharacter(CharacterData)
- ExperienceTracker:updateLadder()
- ExperienceTracker:LevelUp(Boolean)
- ExperienceTracker:GainExp(Int64, Int64)
- ExperienceTracker:GainExpFromEnemy(Int64)
- DeathItemDrop:OnDeath(Dying)
- Dying:onEnter()
- StateController:switchCurrentState(State)
- StateController:changeState(State)
- State:TryToEnter()
- Dying:update()
- State:Update()
- (Filename: <9ad67f618de54931a4213a489261981c> Line: 0)
- loading scene: Z20
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1749 unused Assets to reduce memory usage. Loaded Objects now: 446782.
- Total: 1278.095200 ms (FindLiveObjects: 25.330700 ms CreateObjectMapping: 48.484000 ms MarkObjects: 1200.604300 ms DeleteObjects: 3.676000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 446782.
- Total: 1265.052600 ms (FindLiveObjects: 22.563500 ms CreateObjectMapping: 48.195600 ms MarkObjects: 1193.359700 ms DeleteObjects: 0.933000 ms)
- Time to load EmptyForLoading 2,60 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.868400 ms
- Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 463297.
- Total: 1270.441100 ms (FindLiveObjects: 21.131900 ms CreateObjectMapping: 50.393900 ms MarkObjects: 1198.189500 ms DeleteObjects: 0.725200 ms)
- loading scene: Z30
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1058 unused Assets to reduce memory usage. Loaded Objects now: 446916.
- Total: 1263.011700 ms (FindLiveObjects: 22.792000 ms CreateObjectMapping: 49.803000 ms MarkObjects: 1182.470900 ms DeleteObjects: 7.945200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 446916.
- Total: 1261.175000 ms (FindLiveObjects: 23.723000 ms CreateObjectMapping: 48.312100 ms MarkObjects: 1188.043200 ms DeleteObjects: 1.096000 ms)
- Time to load EmptyForLoading 2,58 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 95)
- Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.284700 ms
- Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 474339.
- Total: 1267.977100 ms (FindLiveObjects: 22.357600 ms CreateObjectMapping: 50.739200 ms MarkObjects: 1193.832500 ms DeleteObjects: 1.047200 ms)
- Shrine spawn rate multiplier from zone size | 0,9492655
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ArgumentException: Cannot create a multipart form data section without body data
- at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001c] in <9ad67f618de54931a4213a489261981c>:0
- at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9ad67f618de54931a4213a489261981c>:0
- at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9ad67f618de54931a4213a489261981c>:0
- at LadderManager+<UpdateRequest>d__31.MoveNext () [0x001c1] in <236958c0046747ec831030ddea13c33b>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <6a27f5ccf1f84e47b130b28f8d65abee>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- LadderManager:SubmitLadderUpdate(CharacterData)
- LadderManager:updateLadderForCharacter(CharacterData)
- ExperienceTracker:updateLadder()
- ExperienceTracker:LevelUp(Boolean)
- ExperienceTracker:GainExp(Int64, Int64)
- ExperienceTracker:GainExpFromEnemy(Int64)
- DeathItemDrop:OnDeath(Dying)
- Dying:onEnter()
- StateController:switchCurrentState(State)
- StateController:changeState(State)
- State:TryToEnter()
- Dying:update()
- State:Update()
- (Filename: <9ad67f618de54931a4213a489261981c> Line: 0)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- loading scene: Z40
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2305 unused Assets to reduce memory usage. Loaded Objects now: 450604.
- Total: 1304.828300 ms (FindLiveObjects: 22.025800 ms CreateObjectMapping: 48.760200 ms MarkObjects: 1224.440000 ms DeleteObjects: 9.601700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 450604.
- Total: 1277.069000 ms (FindLiveObjects: 26.237400 ms CreateObjectMapping: 48.550000 ms MarkObjects: 1201.265800 ms DeleteObjects: 1.014700 ms)
- Time to load EmptyForLoading 2,68 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 95)
- Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.293100 ms
- Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 469419.
- Total: 1278.336100 ms (FindLiveObjects: 20.630200 ms CreateObjectMapping: 49.547900 ms MarkObjects: 1207.418200 ms DeleteObjects: 0.739200 ms)
- Shrine spawn rate multiplier from zone size | 0,5
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- loading scene: A04
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3377 unused Assets to reduce memory usage. Loaded Objects now: 451171.
- Total: 1314.576000 ms (FindLiveObjects: 27.889500 ms CreateObjectMapping: 49.971100 ms MarkObjects: 1226.703700 ms DeleteObjects: 10.011300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 451171.
- Total: 1316.430500 ms (FindLiveObjects: 23.677200 ms CreateObjectMapping: 52.047500 ms MarkObjects: 1240.093200 ms DeleteObjects: 0.611600 ms)
- Time to load EmptyForLoading 2,70 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 95)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 30 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.243500 ms
- Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 480102.
- Total: 1290.940800 ms (FindLiveObjects: 21.573600 ms CreateObjectMapping: 49.869300 ms MarkObjects: 1218.826600 ms DeleteObjects: 0.670600 ms)
- Shrine spawn rate multiplier from zone size | 0,9190781
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- loading scene: A10
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1005 unused Assets to reduce memory usage. Loaded Objects now: 451411.
- Total: 1318.866200 ms (FindLiveObjects: 21.577700 ms CreateObjectMapping: 48.317000 ms MarkObjects: 1241.965000 ms DeleteObjects: 7.006100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 451411.
- Total: 1301.641200 ms (FindLiveObjects: 23.685700 ms CreateObjectMapping: 47.962500 ms MarkObjects: 1229.444300 ms DeleteObjects: 0.547900 ms)
- Time to load EmptyForLoading 2,69 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'A10Floor1') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'A10Floor0') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'A10Floor2') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.776700 ms
- Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 593886.
- Total: 1326.100000 ms (FindLiveObjects: 31.756000 ms CreateObjectMapping: 48.979400 ms MarkObjects: 1244.159400 ms DeleteObjects: 1.204700 ms)
- Shrine spawn rate multiplier from zone size | 1,567942
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object
- at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in <236958c0046747ec831030ddea13c33b>:0
- at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <236958c0046747ec831030ddea13c33b> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in <236958c0046747ec831030ddea13c33b>:0
- at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <236958c0046747ec831030ddea13c33b> Line: 0)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 99.793700 ms
- game version: Beta 0.7.8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Updating save files from older version
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
- at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2107 unused Assets to reduce memory usage. Loaded Objects now: 436540.
- Total: 1268.040600 ms (FindLiveObjects: 19.884900 ms CreateObjectMapping: 49.286700 ms MarkObjects: 1192.927300 ms DeleteObjects: 5.941000 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 436540.
- Total: 1254.571000 ms (FindLiveObjects: 21.294200 ms CreateObjectMapping: 48.709600 ms MarkObjects: 1184.043900 ms DeleteObjects: 0.522600 ms)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- Game Log in Failure
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- UnloadTime: 3.482800 ms
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 437842.
- Total: 1270.210300 ms (FindLiveObjects: 19.466200 ms CreateObjectMapping: 47.962600 ms MarkObjects: 1201.128600 ms DeleteObjects: 1.652300 ms)
- Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
- # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
- ' does not contain any active bad words!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Data has already been loadedTrue
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 10420300014002019400040050203020040103002820500870
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 10300000022001079100015050431
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 10530231000002032400040450930022010200808730270071
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 10490060004004030400045040680002017005101820240752
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 10240290003003068400040800502019087104504010920053
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 10470310001007062400040920401065049108000920250814
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 10530300002000026400040970743070062103101020920814
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: EoT
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1102 unused Assets to reduce memory usage. Loaded Objects now: 446414.
- Total: 1328.584700 ms (FindLiveObjects: 21.917500 ms CreateObjectMapping: 48.758000 ms MarkObjects: 1255.775500 ms DeleteObjects: 2.133200 ms)
- Time to load EmptyForLoading 1,48 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.773600 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 476819.
- Total: 1336.353900 ms (FindLiveObjects: 21.507700 ms CreateObjectMapping: 48.432500 ms MarkObjects: 1265.797600 ms DeleteObjects: 0.615500 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 25.231500 ms
- game version: Beta 0.7.8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Updating save files from older version
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_1
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
- at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
- at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
- at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1524 unused Assets to reduce memory usage. Loaded Objects now: 437124.
- Total: 1323.812600 ms (FindLiveObjects: 22.867900 ms CreateObjectMapping: 48.738800 ms MarkObjects: 1246.123500 ms DeleteObjects: 6.082000 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 437124.
- Total: 1319.319400 ms (FindLiveObjects: 20.972200 ms CreateObjectMapping: 48.205500 ms MarkObjects: 1249.629300 ms DeleteObjects: 0.511900 ms)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 582)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2269)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- Game Log in Failure
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- UnloadTime: 3.224100 ms
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 438421.
- Total: 1333.403100 ms (FindLiveObjects: 19.185700 ms CreateObjectMapping: 49.239100 ms MarkObjects: 1264.385700 ms DeleteObjects: 0.592200 ms)
- Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
- # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
- ' does not contain any active bad words!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to Save Character Data with key 1CHARACTERSLOT_BETA_4
- Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at SafeTextFile.WriteAll (System.String text) [0x0000b] in <236958c0046747ec831030ddea13c33b>:0
- at CharacterSavingManager.saveCharacter (CharacterData1 data, System.String key) [0x00017] in <236958c0046747ec831030ddea13c33b>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Data has already been loadedTrue
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not successfully load character
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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