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  1. Mono path[0] = 'G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed'
  2. Mono config path = 'G:/Spiele/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.3.1f1 (89d6087839c2)
  4. [Subsystems] Discovering subsystems at path G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  9. Vendor:
  10. VRAM: 8079 MB
  11. Driver: 26.21.14.4166
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 2.198 seconds
  14. OnLevelWasLoaded was found on FootstepSoundEmitter
  15. This message has been deprecated and will be removed in a later version of Unity.
  16. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  17. (Filename: Line: 369)
  18.  
  19. D3D11 device created for Microsoft Media Foundation video decoding.
  20. <RI> Initializing input.
  21.  
  22. <RI> Input initialized.
  23.  
  24. <RI> Initialized touch support.
  25.  
  26. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  27. (Filename: Line: 199)
  28.  
  29. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  30. (Filename: Line: 334)
  31.  
  32. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  33. (Filename: Line: 199)
  34.  
  35. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  36. (Filename: Line: 334)
  37.  
  38. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  39. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  40. (Filename: Line: 2269)
  41.  
  42. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  43. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  44. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  45. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  46. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  47. UnloadTime: 1.738200 ms
  48. WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader
  49. WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader
  50. Searching for compatible XInput library...
  51. Found Xinput1_4.dll.
  52. game version: Beta 0.7.8
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  54.  
  55. Updating save files from older version
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  57.  
  58. Uploading Crash Report
  59. DirectoryNotFoundException: Could not find a part of the path 'C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves'.
  60. at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <437ba245d8404784b9fbab9b439ac908>:0
  61. at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <437ba245d8404784b9fbab9b439ac908>:0
  62. at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <437ba245d8404784b9fbab9b439ac908>:0
  63. at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <437ba245d8404784b9fbab9b439ac908>:0
  64. at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <437ba245d8404784b9fbab9b439ac908>:0
  65. at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  66. at System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  67. at System.IO.Directory.GetFiles (System.String path) [0x0000e] in <437ba245d8404784b9fbab9b439ac908>:0
  68. at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00036] in <236958c0046747ec831030ddea13c33b>:0
  69. at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  70. at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
  71.  
  72. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  73.  
  74. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  75. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  76. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  77. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  78. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  79. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  80. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  81. (Filename: Line: 582)
  82.  
  83. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  84. (Filename: Line: 582)
  85.  
  86. reactivating main camera
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  88.  
  89. Input Mode : Mouse & Keyboard
  90. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  91.  
  92. Less than minimum size!
  93. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  94.  
  95. Less than minimum size!
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  97.  
  98. data loaded
  99. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  100.  
  101. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  102. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  103. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  104. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  105. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  106. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  107. Deactivating main camera after delay
  108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  109.  
  110. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  111. (Filename: Line: 582)
  112.  
  113. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  114. (Filename: Line: 199)
  115.  
  116. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  117. (Filename: Line: 334)
  118.  
  119. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  120. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  121. (Filename: Line: 2269)
  122.  
  123. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  124. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  126.  
  127. Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
  128. # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
  129. ' does not contain any active bad words!
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  131.  
  132. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  133. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  134. Fallback handler could not load library G:/Spiele/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  135. Game Log in Success!
  136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  137.  
  138. UnloadTime: 2.085200 ms
  139.  
  140. Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 347833.
  141. Total: 534.613500 ms (FindLiveObjects: 14.489000 ms CreateObjectMapping: 35.166900 ms MarkObjects: 484.368000 ms DeleteObjects: 0.589200 ms)
  142.  
  143. Failed to create agent because it is not close enough to the NavMesh
  144. (Filename: Line: 648)
  145.  
  146. Data has already been loadedTrue
  147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  148.  
  149. reactivating main camera
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  151.  
  152. loading scene: EoT
  153. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  154.  
  155. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  156.  
  157. Unloading 1091 unused Assets to reduce memory usage. Loaded Objects now: 363078.
  158. Total: 612.297400 ms (FindLiveObjects: 15.324500 ms CreateObjectMapping: 31.011600 ms MarkObjects: 563.687800 ms DeleteObjects: 2.273000 ms)
  159.  
  160. Time to load EmptyForLoading 0,79 s
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  162.  
  163. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  164. (Filename: Line: 199)
  165.  
  166. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  167. (Filename: Line: 199)
  168.  
  169. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  170. (Filename: Line: 199)
  171.  
  172. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  173. (Filename: Line: 199)
  174.  
  175. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  176. (Filename: Line: 199)
  177.  
  178. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  179. (Filename: Line: 199)
  180.  
  181. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  182. (Filename: Line: 199)
  183.  
  184. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  185. (Filename: Line: 199)
  186.  
  187. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  188. (Filename: Line: 199)
  189.  
  190. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  191. (Filename: Line: 199)
  192.  
  193. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  194. (Filename: Line: 334)
  195.  
  196. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  197. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  198. (Filename: Line: 2269)
  199.  
  200. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  201. (Filename: Line: 334)
  202.  
  203. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  204. (Filename: Line: 334)
  205.  
  206. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  207. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  208. (Filename: Line: 2269)
  209.  
  210. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  211. (Filename: Line: 334)
  212.  
  213. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  214. (Filename: Line: 334)
  215.  
  216. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  217. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  218. (Filename: Line: 2269)
  219.  
  220. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  221. (Filename: Line: 334)
  222.  
  223. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  224. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  225. (Filename: Line: 2269)
  226.  
  227. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  228. (Filename: Line: 334)
  229.  
  230. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  231. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  232. (Filename: Line: 2269)
  233.  
  234. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  235. (Filename: Line: 334)
  236.  
  237. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  238. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  239. (Filename: Line: 2269)
  240.  
  241. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  242. (Filename: Line: 334)
  243.  
  244. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  245. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  246. (Filename: Line: 2269)
  247.  
  248. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  249. (Filename: Line: 334)
  250.  
  251. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  252. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  253. (Filename: Line: 2269)
  254.  
  255. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  256. (Filename: Line: 334)
  257.  
  258. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  259. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  260. (Filename: Line: 2269)
  261.  
  262. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  263. (Filename: Line: 334)
  264.  
  265. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  266. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  267. (Filename: Line: 2269)
  268.  
  269. Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
  270. UnloadTime: 2.589900 ms
  271. Failed to create agent because it is not close enough to the NavMesh
  272. (Filename: Line: 648)
  273.  
  274.  
  275. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 393594.
  276. Total: 631.897100 ms (FindLiveObjects: 18.792000 ms CreateObjectMapping: 37.596500 ms MarkObjects: 575.037100 ms DeleteObjects: 0.471200 ms)
  277.  
  278. Connected to chat server
  279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  280.  
  281. disable final shrapnel explosion
  282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  283.  
  284. disable final shrapnel explosion
  285. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  286.  
  287. disable final shrapnel explosion
  288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  289.  
  290. Failed to create agent because it is not close enough to the NavMesh
  291. (Filename: Line: 648)
  292.  
  293. loading scene: M_B40
  294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  295.  
  296. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  297.  
  298. Unloading 1266 unused Assets to reduce memory usage. Loaded Objects now: 372253.
  299. Total: 715.435200 ms (FindLiveObjects: 20.591200 ms CreateObjectMapping: 31.834700 ms MarkObjects: 657.534500 ms DeleteObjects: 5.474500 ms)
  300.  
  301. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  302.  
  303. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 372253.
  304. Total: 694.495400 ms (FindLiveObjects: 19.011300 ms CreateObjectMapping: 32.069900 ms MarkObjects: 642.842700 ms DeleteObjects: 0.570900 ms)
  305.  
  306. Time to load EmptyForLoading 1,47 s
  307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  308.  
  309. Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  310. (Filename: Line: 95)
  311.  
  312. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  313. (Filename: Line: 334)
  314.  
  315. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  316. (Filename: Line: 334)
  317.  
  318. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  319. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  320. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  321. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  322. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  323. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  324. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  325. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  326. UnloadTime: 2.838600 ms
  327. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  328. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  329.  
  330. SecondDoor has no AbilityObjectConstructor
  331. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  332.  
  333. SecondDoor has no AilmentReceiver
  334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  335.  
  336. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  337. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  338.  
  339. FirstDoor has no AbilityObjectConstructor
  340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  341.  
  342. FirstDoor has no AilmentReceiver
  343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  344.  
  345. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  347.  
  348. SecondDoor has no AbilityObjectConstructor
  349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  350.  
  351. SecondDoor has no AilmentReceiver
  352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  353.  
  354. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  356.  
  357. FirstDoor has no AbilityObjectConstructor
  358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  359.  
  360. FirstDoor has no AilmentReceiver
  361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  362.  
  363. FirstDoor has a protection class, but no Actor component, so an actor component is being initialised
  364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  365.  
  366. FirstDoor has no AbilityObjectConstructor
  367. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  368.  
  369. FirstDoor has no AilmentReceiver
  370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  371.  
  372. SecondDoor has a protection class, but no Actor component, so an actor component is being initialised
  373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  374.  
  375. SecondDoor has no AbilityObjectConstructor
  376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  377.  
  378. SecondDoor has no AilmentReceiver
  379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  380.  
  381.  
  382. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 416231.
  383. Total: 698.995000 ms (FindLiveObjects: 17.875500 ms CreateObjectMapping: 36.131400 ms MarkObjects: 644.398600 ms DeleteObjects: 0.589000 ms)
  384.  
  385. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  386. (Filename: Line: 199)
  387.  
  388. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  389. (Filename: Line: 334)
  390.  
  391. Shrine spawn rate multiplier from zone size | 0,6843697
  392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  393.  
  394. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  395. (Filename: Line: 554)
  396.  
  397. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  398. (Filename: Line: 554)
  399.  
  400. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  401. (Filename: Line: 554)
  402.  
  403. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  404. (Filename: Line: 554)
  405.  
  406. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  407. (Filename: Line: 554)
  408.  
  409. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  410. (Filename: Line: 554)
  411.  
  412. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  413. (Filename: Line: 554)
  414.  
  415. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  416. (Filename: Line: 310)
  417.  
  418. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  419. (Filename: Line: 310)
  420.  
  421. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  422. (Filename: Line: 310)
  423.  
  424. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  425. (Filename: Line: 310)
  426.  
  427. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  428. (Filename: Line: 310)
  429.  
  430. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  431. (Filename: Line: 310)
  432.  
  433. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  434. (Filename: Line: 310)
  435.  
  436. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  437. (Filename: Line: 310)
  438.  
  439. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  440. (Filename: Line: 554)
  441.  
  442. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  443. (Filename: Line: 554)
  444.  
  445. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  446. (Filename: Line: 554)
  447.  
  448. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  449. (Filename: Line: 554)
  450.  
  451. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  452. (Filename: Line: 554)
  453.  
  454. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  455. (Filename: Line: 554)
  456.  
  457. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  458. (Filename: Line: 310)
  459.  
  460. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  461. (Filename: Line: 310)
  462.  
  463. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  464. (Filename: Line: 310)
  465.  
  466. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  467. (Filename: Line: 310)
  468.  
  469. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  470. (Filename: Line: 310)
  471.  
  472. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  473. (Filename: Line: 310)
  474.  
  475. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  476. (Filename: Line: 310)
  477.  
  478. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  479. (Filename: Line: 310)
  480.  
  481. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  482. (Filename: Line: 310)
  483.  
  484. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  485. (Filename: Line: 310)
  486.  
  487. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  488. (Filename: Line: 310)
  489.  
  490. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  491. (Filename: Line: 310)
  492.  
  493. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  494. (Filename: Line: 310)
  495.  
  496. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  497. (Filename: Line: 310)
  498.  
  499. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  500. (Filename: Line: 310)
  501.  
  502. disable final shrapnel explosion
  503. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  504.  
  505. disable final shrapnel explosion
  506. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  507.  
  508. disable final shrapnel explosion
  509. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  510.  
  511. disable final shrapnel explosion
  512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  513.  
  514. disable final shrapnel explosion
  515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  516.  
  517. disable final shrapnel explosion
  518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  519.  
  520. Failed to create agent because it is not close enough to the NavMesh
  521. (Filename: Line: 648)
  522.  
  523. disable final shrapnel explosion
  524. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  525.  
  526. disable final shrapnel explosion
  527. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  528.  
  529. disable final shrapnel explosion
  530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  531.  
  532. disable final shrapnel explosion
  533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  534.  
  535. disable final shrapnel explosion
  536. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  537.  
  538. disable final shrapnel explosion
  539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  540.  
  541. disable final shrapnel explosion
  542. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  543.  
  544. Failed to create agent because it is not close enough to the NavMesh
  545. (Filename: Line: 648)
  546.  
  547. disable final shrapnel explosion
  548. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  549.  
  550. Failed to create agent because it is not close enough to the NavMesh
  551. (Filename: Line: 648)
  552.  
  553. Failed to create agent because it is not close enough to the NavMesh
  554. (Filename: Line: 648)
  555.  
  556. disable final shrapnel explosion
  557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  558.  
  559. disable final shrapnel explosion
  560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  561.  
  562. disable final shrapnel explosion
  563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  564.  
  565. disable final shrapnel explosion
  566. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  567.  
  568. disable final shrapnel explosion
  569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  570.  
  571. disable final shrapnel explosion
  572. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  573.  
  574. disable final shrapnel explosion
  575. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  576.  
  577. disable final shrapnel explosion
  578. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  579.  
  580. disable final shrapnel explosion
  581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  582.  
  583. disable final shrapnel explosion
  584. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  585.  
  586. disable final shrapnel explosion
  587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  588.  
  589. loading scene: M_Rest
  590. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  591.  
  592. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  593.  
  594. Unloading 5134 unused Assets to reduce memory usage. Loaded Objects now: 463951.
  595. Total: 802.784300 ms (FindLiveObjects: 25.295600 ms CreateObjectMapping: 49.675300 ms MarkObjects: 715.309700 ms DeleteObjects: 12.503100 ms)
  596.  
  597. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  598.  
  599. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 463951.
  600. Total: 775.923800 ms (FindLiveObjects: 28.311000 ms CreateObjectMapping: 47.416300 ms MarkObjects: 699.611900 ms DeleteObjects: 0.584200 ms)
  601.  
  602. Time to load EmptyForLoading 1,69 s
  603. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  604.  
  605. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  606. (Filename: Line: 199)
  607.  
  608. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  609. (Filename: Line: 199)
  610.  
  611. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  612. (Filename: Line: 199)
  613.  
  614. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  615. (Filename: Line: 199)
  616.  
  617. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  618. (Filename: Line: 199)
  619.  
  620. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  621. (Filename: Line: 199)
  622.  
  623. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  624. (Filename: Line: 199)
  625.  
  626. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  627. (Filename: Line: 199)
  628.  
  629. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  630. (Filename: Line: 199)
  631.  
  632. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  633. (Filename: Line: 199)
  634.  
  635. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  636. (Filename: Line: 199)
  637.  
  638. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  639. (Filename: Line: 199)
  640.  
  641. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  642. (Filename: Line: 334)
  643.  
  644. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  645. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  646. (Filename: Line: 2269)
  647.  
  648. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  649. (Filename: Line: 334)
  650.  
  651. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  652. (Filename: Line: 334)
  653.  
  654. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  655. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  656. (Filename: Line: 2269)
  657.  
  658. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  659. (Filename: Line: 334)
  660.  
  661. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  662. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  663. (Filename: Line: 2269)
  664.  
  665. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  666. (Filename: Line: 334)
  667.  
  668. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  669. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  670. (Filename: Line: 2269)
  671.  
  672. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  673. (Filename: Line: 334)
  674.  
  675. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  676. (Filename: Line: 334)
  677.  
  678. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  679. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  680. (Filename: Line: 2269)
  681.  
  682. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  683. (Filename: Line: 334)
  684.  
  685. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  686. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  687. (Filename: Line: 2269)
  688.  
  689. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  690. (Filename: Line: 334)
  691.  
  692. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  693. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  694. (Filename: Line: 2269)
  695.  
  696. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  697. (Filename: Line: 334)
  698.  
  699. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  700. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  701. (Filename: Line: 2269)
  702.  
  703. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  704. (Filename: Line: 334)
  705.  
  706. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  707. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  708. (Filename: Line: 2269)
  709.  
  710. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  711. (Filename: Line: 334)
  712.  
  713. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  714. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  715. (Filename: Line: 2269)
  716.  
  717. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  718. (Filename: Line: 334)
  719.  
  720. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  721. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  722. (Filename: Line: 2269)
  723.  
  724. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  725. (Filename: Line: 334)
  726.  
  727. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  728. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  729. (Filename: Line: 2269)
  730.  
  731. Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
  732. UnloadTime: 3.417600 ms
  733.  
  734. Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 488060.
  735. Total: 772.435700 ms (FindLiveObjects: 22.563800 ms CreateObjectMapping: 48.893800 ms MarkObjects: 700.069800 ms DeleteObjects: 0.907700 ms)
  736.  
  737. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  738. (Filename: Line: 554)
  739.  
  740. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  741. (Filename: Line: 310)
  742.  
  743. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  744. (Filename: Line: 310)
  745.  
  746. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  747. (Filename: Line: 310)
  748.  
  749. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  750. (Filename: Line: 310)
  751.  
  752. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  753. (Filename: Line: 310)
  754.  
  755. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  756. (Filename: Line: 199)
  757.  
  758. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  759. (Filename: Line: 334)
  760.  
  761. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  762. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  763. (Filename: Line: 2269)
  764.  
  765. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  766. UnloadTime: 12.206300 ms
  767. game version: Beta 0.7.8
  768. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  769.  
  770. Updating save files from older version
  771. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  772.  
  773. Uploading Crash Report
  774. IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
  775. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
  776. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  777. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  778. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
  779. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  780. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
  781. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  782. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  783. at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  784. at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  785. at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
  786. at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  787. at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
  788.  
  789. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  790.  
  791. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  792. (Filename: Line: 582)
  793.  
  794. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  795. (Filename: Line: 582)
  796.  
  797. reactivating main camera
  798. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  799.  
  800.  
  801. Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 432600.
  802. Total: 697.738300 ms (FindLiveObjects: 19.374400 ms CreateObjectMapping: 49.870900 ms MarkObjects: 624.730700 ms DeleteObjects: 3.761600 ms)
  803.  
  804. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  805.  
  806. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 432600.
  807. Total: 698.558600 ms (FindLiveObjects: 20.305800 ms CreateObjectMapping: 47.737400 ms MarkObjects: 629.958700 ms DeleteObjects: 0.556000 ms)
  808.  
  809. Input Mode : Mouse & Keyboard
  810. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  811.  
  812. data loaded
  813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  814.  
  815. Deactivating main camera after delay
  816. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  817.  
  818. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  819. (Filename: Line: 582)
  820.  
  821. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  822. (Filename: Line: 199)
  823.  
  824. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  825. (Filename: Line: 334)
  826.  
  827. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  828. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  829. (Filename: Line: 2269)
  830.  
  831. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  832. UnloadTime: 3.400200 ms
  833.  
  834. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 433910.
  835. Total: 699.535400 ms (FindLiveObjects: 20.008400 ms CreateObjectMapping: 47.921000 ms MarkObjects: 630.941400 ms DeleteObjects: 0.664200 ms)
  836.  
  837. Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
  838. # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
  839. ' does not contain any active bad words!
  840. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  841.  
  842. Game Log in Failure
  843. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  844.  
  845. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  846. (Filename: Line: 554)
  847.  
  848. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  849. (Filename: Line: 310)
  850.  
  851. Game Log in Success!
  852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  853.  
  854. Failed to create agent because it is not close enough to the NavMesh
  855. (Filename: Line: 648)
  856.  
  857. Data has already been loadedTrue
  858. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  859.  
  860. reactivating main camera
  861. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  862.  
  863. loading scene: EoT
  864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  865.  
  866. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  867.  
  868. Unloading 1573 unused Assets to reduce memory usage. Loaded Objects now: 443258.
  869. Total: 791.127700 ms (FindLiveObjects: 20.020100 ms CreateObjectMapping: 48.073200 ms MarkObjects: 719.420300 ms DeleteObjects: 3.613700 ms)
  870.  
  871. Time to load EmptyForLoading 0,92 s
  872. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  873.  
  874. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  875. (Filename: Line: 199)
  876.  
  877. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  878. (Filename: Line: 199)
  879.  
  880. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  881. (Filename: Line: 199)
  882.  
  883. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  884. (Filename: Line: 199)
  885.  
  886. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  887. (Filename: Line: 199)
  888.  
  889. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  890. (Filename: Line: 199)
  891.  
  892. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  893. (Filename: Line: 199)
  894.  
  895. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  896. (Filename: Line: 199)
  897.  
  898. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  899. (Filename: Line: 199)
  900.  
  901. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  902. (Filename: Line: 199)
  903.  
  904. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  905. (Filename: Line: 334)
  906.  
  907. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  908. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  909. (Filename: Line: 2269)
  910.  
  911. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  912. (Filename: Line: 334)
  913.  
  914. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  915. (Filename: Line: 334)
  916.  
  917. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  918. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  919. (Filename: Line: 2269)
  920.  
  921. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  922. (Filename: Line: 334)
  923.  
  924. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  925. (Filename: Line: 334)
  926.  
  927. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  928. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  929. (Filename: Line: 2269)
  930.  
  931. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  932. (Filename: Line: 334)
  933.  
  934. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  935. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  936. (Filename: Line: 2269)
  937.  
  938. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  939. (Filename: Line: 334)
  940.  
  941. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  942. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  943. (Filename: Line: 2269)
  944.  
  945. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  946. (Filename: Line: 334)
  947.  
  948. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  949. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  950. (Filename: Line: 2269)
  951.  
  952. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  953. (Filename: Line: 334)
  954.  
  955. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  956. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  957. (Filename: Line: 2269)
  958.  
  959. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  960. (Filename: Line: 334)
  961.  
  962. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  963. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  964. (Filename: Line: 2269)
  965.  
  966. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  967. (Filename: Line: 334)
  968.  
  969. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  970. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  971. (Filename: Line: 2269)
  972.  
  973. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  974. (Filename: Line: 334)
  975.  
  976. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  977. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  978. (Filename: Line: 2269)
  979.  
  980. Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
  981. UnloadTime: 3.167700 ms
  982. Failed to create agent because it is not close enough to the NavMesh
  983. (Filename: Line: 648)
  984.  
  985.  
  986. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 473665.
  987. Total: 789.380800 ms (FindLiveObjects: 21.151100 ms CreateObjectMapping: 54.635500 ms MarkObjects: 713.033800 ms DeleteObjects: 0.560000 ms)
  988.  
  989. Connected to chat server
  990. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  991.  
  992. Add a new stash tab. (ContainerManager)
  993. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  994.  
  995. Add a new stash tab. (ContainerManager)
  996. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  997.  
  998. Add a new stash tab. (ContainerManager)
  999. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1000.  
  1001. Coroutine couldn't be started because the the game object 'Search' is inactive!
  1002. (Filename: Line: 731)
  1003.  
  1004. loading scene: M_B20
  1005. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1006.  
  1007. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1008.  
  1009. Unloading 1772 unused Assets to reduce memory usage. Loaded Objects now: 459088.
  1010. Total: 956.319300 ms (FindLiveObjects: 31.192200 ms CreateObjectMapping: 52.751000 ms MarkObjects: 865.579900 ms DeleteObjects: 6.795900 ms)
  1011.  
  1012. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1013.  
  1014. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 459088.
  1015. Total: 931.361200 ms (FindLiveObjects: 25.382700 ms CreateObjectMapping: 52.576700 ms MarkObjects: 852.664100 ms DeleteObjects: 0.737300 ms)
  1016.  
  1017. Time to load EmptyForLoading 1,96 s
  1018. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1019.  
  1020. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1021. (Filename: Line: 334)
  1022.  
  1023. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1024. (Filename: Line: 334)
  1025.  
  1026. Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
  1027. UnloadTime: 4.135900 ms
  1028. Failed to create agent because it is not close enough to the NavMesh
  1029. (Filename: Line: 648)
  1030.  
  1031. Failed to create agent because it is not close enough to the NavMesh
  1032. (Filename: Line: 648)
  1033.  
  1034. Failed to create agent because it is not close enough to the NavMesh
  1035. (Filename: Line: 648)
  1036.  
  1037.  
  1038. Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 523394.
  1039. Total: 895.458000 ms (FindLiveObjects: 23.387400 ms CreateObjectMapping: 49.582500 ms MarkObjects: 821.809200 ms DeleteObjects: 0.678500 ms)
  1040.  
  1041. Shrine spawn rate multiplier from zone size | 1,91615
  1042. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1043.  
  1044. Uploading Crash Report
  1045. InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1046. at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <437ba245d8404784b9fbab9b439ac908>:0
  1047. at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <437ba245d8404784b9fbab9b439ac908>:0
  1048. at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <437ba245d8404784b9fbab9b439ac908>:0
  1049. at MaelstromMutator.Update () [0x001e8] in <236958c0046747ec831030ddea13c33b>:0
  1050.  
  1051. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  1052.  
  1053. InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1054. at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <437ba245d8404784b9fbab9b439ac908>:0
  1055. at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <437ba245d8404784b9fbab9b439ac908>:0
  1056. at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <437ba245d8404784b9fbab9b439ac908>:0
  1057. at MaelstromMutator.Update () [0x001e8] in <236958c0046747ec831030ddea13c33b>:0
  1058.  
  1059. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  1060.  
  1061. InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1062. at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <437ba245d8404784b9fbab9b439ac908>:0
  1063. at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <437ba245d8404784b9fbab9b439ac908>:0
  1064. at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <437ba245d8404784b9fbab9b439ac908>:0
  1065. at MaelstromMutator.Update () [0x001e8] in <236958c0046747ec831030ddea13c33b>:0
  1066.  
  1067. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  1068.  
  1069. InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1070. at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <437ba245d8404784b9fbab9b439ac908>:0
  1071. at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <437ba245d8404784b9fbab9b439ac908>:0
  1072. at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <437ba245d8404784b9fbab9b439ac908>:0
  1073. at MaelstromMutator.Update () [0x001e8] in <236958c0046747ec831030ddea13c33b>:0
  1074.  
  1075. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  1076.  
  1077. InvalidOperationException: Collection was modified; enumeration operation may not execute.
  1078. at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <437ba245d8404784b9fbab9b439ac908>:0
  1079. at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <437ba245d8404784b9fbab9b439ac908>:0
  1080. at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <437ba245d8404784b9fbab9b439ac908>:0
  1081. at MaelstromMutator.Update () [0x001e8] in <236958c0046747ec831030ddea13c33b>:0
  1082.  
  1083. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  1084.  
  1085. loading scene: M_Rest
  1086. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1087.  
  1088. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1089.  
  1090. Unloading 6974 unused Assets to reduce memory usage. Loaded Objects now: 464614.
  1091. Total: 963.988400 ms (FindLiveObjects: 25.455200 ms CreateObjectMapping: 50.087900 ms MarkObjects: 878.375000 ms DeleteObjects: 10.070000 ms)
  1092.  
  1093. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1094.  
  1095. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464614.
  1096. Total: 900.971900 ms (FindLiveObjects: 24.651500 ms CreateObjectMapping: 49.268300 ms MarkObjects: 826.503700 ms DeleteObjects: 0.547500 ms)
  1097.  
  1098. Time to load EmptyForLoading 2,07 s
  1099. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1100.  
  1101. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1102. (Filename: Line: 199)
  1103.  
  1104. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1105. (Filename: Line: 199)
  1106.  
  1107. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1108. (Filename: Line: 199)
  1109.  
  1110. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1111. (Filename: Line: 199)
  1112.  
  1113. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1114. (Filename: Line: 199)
  1115.  
  1116. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1117. (Filename: Line: 199)
  1118.  
  1119. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1120. (Filename: Line: 199)
  1121.  
  1122. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1123. (Filename: Line: 199)
  1124.  
  1125. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1126. (Filename: Line: 199)
  1127.  
  1128. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1129. (Filename: Line: 199)
  1130.  
  1131. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1132. (Filename: Line: 199)
  1133.  
  1134. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1135. (Filename: Line: 199)
  1136.  
  1137. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  1138. (Filename: Line: 334)
  1139.  
  1140. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1141. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1142. (Filename: Line: 2269)
  1143.  
  1144. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1145. (Filename: Line: 334)
  1146.  
  1147. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1148. (Filename: Line: 334)
  1149.  
  1150. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1151. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1152. (Filename: Line: 2269)
  1153.  
  1154. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  1155. (Filename: Line: 334)
  1156.  
  1157. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1158. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1159. (Filename: Line: 2269)
  1160.  
  1161. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  1162. (Filename: Line: 334)
  1163.  
  1164. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1165. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1166. (Filename: Line: 2269)
  1167.  
  1168. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1169. (Filename: Line: 334)
  1170.  
  1171. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1172. (Filename: Line: 334)
  1173.  
  1174. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1175. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1176. (Filename: Line: 2269)
  1177.  
  1178. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1179. (Filename: Line: 334)
  1180.  
  1181. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1182. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1183. (Filename: Line: 2269)
  1184.  
  1185. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1186. (Filename: Line: 334)
  1187.  
  1188. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1189. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1190. (Filename: Line: 2269)
  1191.  
  1192. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1193. (Filename: Line: 334)
  1194.  
  1195. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1196. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1197. (Filename: Line: 2269)
  1198.  
  1199. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1200. (Filename: Line: 334)
  1201.  
  1202. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1203. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1204. (Filename: Line: 2269)
  1205.  
  1206. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1207. (Filename: Line: 334)
  1208.  
  1209. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1210. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1211. (Filename: Line: 2269)
  1212.  
  1213. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1214. (Filename: Line: 334)
  1215.  
  1216. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1217. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1218. (Filename: Line: 2269)
  1219.  
  1220. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1221. (Filename: Line: 334)
  1222.  
  1223. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1224. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1225. (Filename: Line: 2269)
  1226.  
  1227. Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
  1228. UnloadTime: 3.918600 ms
  1229.  
  1230. Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 488764.
  1231. Total: 908.175400 ms (FindLiveObjects: 22.563400 ms CreateObjectMapping: 49.238000 ms MarkObjects: 835.655600 ms DeleteObjects: 0.717900 ms)
  1232.  
  1233. loading scene: M_F70
  1234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1235.  
  1236. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1237.  
  1238. Unloading 511 unused Assets to reduce memory usage. Loaded Objects now: 464052.
  1239. Total: 923.035700 ms (FindLiveObjects: 20.950500 ms CreateObjectMapping: 47.884500 ms MarkObjects: 851.692100 ms DeleteObjects: 2.508300 ms)
  1240.  
  1241. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1242.  
  1243. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464052.
  1244. Total: 904.709800 ms (FindLiveObjects: 21.056700 ms CreateObjectMapping: 49.058500 ms MarkObjects: 834.045800 ms DeleteObjects: 0.548300 ms)
  1245.  
  1246. Time to load EmptyForLoading 1,88 s
  1247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1248.  
  1249. Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  1250. (Filename: Line: 95)
  1251.  
  1252. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1253. (Filename: Line: 334)
  1254.  
  1255. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1256. (Filename: Line: 334)
  1257.  
  1258. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1259. UnloadTime: 3.547400 ms
  1260.  
  1261. Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 514675.
  1262. Total: 917.520700 ms (FindLiveObjects: 23.488100 ms CreateObjectMapping: 47.936500 ms MarkObjects: 845.483200 ms DeleteObjects: 0.612400 ms)
  1263.  
  1264. Shrine spawn rate multiplier from zone size | 0,8035
  1265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1266.  
  1267. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1268. (Filename: Line: 554)
  1269.  
  1270. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1271. (Filename: Line: 554)
  1272.  
  1273. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1274. (Filename: Line: 554)
  1275.  
  1276. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1277. (Filename: Line: 554)
  1278.  
  1279. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1280. (Filename: Line: 554)
  1281.  
  1282. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1283. (Filename: Line: 310)
  1284.  
  1285. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1286. (Filename: Line: 310)
  1287.  
  1288. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1289. (Filename: Line: 310)
  1290.  
  1291. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1292. (Filename: Line: 310)
  1293.  
  1294. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1295. (Filename: Line: 310)
  1296.  
  1297. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1298. (Filename: Line: 310)
  1299.  
  1300. player MainPlayer(Clone) died
  1301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1302.  
  1303. loading scene: M_Rest
  1304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1305.  
  1306. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1307.  
  1308. Unloading 611 unused Assets to reduce memory usage. Loaded Objects now: 464509.
  1309. Total: 915.629000 ms (FindLiveObjects: 21.148800 ms CreateObjectMapping: 50.444700 ms MarkObjects: 842.468200 ms DeleteObjects: 1.566900 ms)
  1310.  
  1311. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1312. Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached').
  1313. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1314.  
  1315.  
  1316. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464509.
  1317. Total: 916.520000 ms (FindLiveObjects: 21.851300 ms CreateObjectMapping: 47.299900 ms MarkObjects: 846.736000 ms DeleteObjects: 0.631900 ms)
  1318.  
  1319. Time to load EmptyForLoading 1,93 s
  1320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1321.  
  1322. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1323. (Filename: Line: 199)
  1324.  
  1325. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1326. (Filename: Line: 199)
  1327.  
  1328. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1329. (Filename: Line: 199)
  1330.  
  1331. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1332. (Filename: Line: 199)
  1333.  
  1334. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1335. (Filename: Line: 199)
  1336.  
  1337. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1338. (Filename: Line: 199)
  1339.  
  1340. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1341. (Filename: Line: 199)
  1342.  
  1343. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1344. (Filename: Line: 199)
  1345.  
  1346. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1347. (Filename: Line: 199)
  1348.  
  1349. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1350. (Filename: Line: 199)
  1351.  
  1352. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1353. (Filename: Line: 199)
  1354.  
  1355. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1356. (Filename: Line: 199)
  1357.  
  1358. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  1359. (Filename: Line: 334)
  1360.  
  1361. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1362. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1363. (Filename: Line: 2269)
  1364.  
  1365. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1366. (Filename: Line: 334)
  1367.  
  1368. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1369. (Filename: Line: 334)
  1370.  
  1371. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1372. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1373. (Filename: Line: 2269)
  1374.  
  1375. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  1376. (Filename: Line: 334)
  1377.  
  1378. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1379. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1380. (Filename: Line: 2269)
  1381.  
  1382. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  1383. (Filename: Line: 334)
  1384.  
  1385. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1386. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1387. (Filename: Line: 2269)
  1388.  
  1389. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1390. (Filename: Line: 334)
  1391.  
  1392. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1393. (Filename: Line: 334)
  1394.  
  1395. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1396. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1397. (Filename: Line: 2269)
  1398.  
  1399. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1400. (Filename: Line: 334)
  1401.  
  1402. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1403. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1404. (Filename: Line: 2269)
  1405.  
  1406. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1407. (Filename: Line: 334)
  1408.  
  1409. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1410. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1411. (Filename: Line: 2269)
  1412.  
  1413. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1414. (Filename: Line: 334)
  1415.  
  1416. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1417. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1418. (Filename: Line: 2269)
  1419.  
  1420. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1421. (Filename: Line: 334)
  1422.  
  1423. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1424. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1425. (Filename: Line: 2269)
  1426.  
  1427. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1428. (Filename: Line: 334)
  1429.  
  1430. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1431. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1432. (Filename: Line: 2269)
  1433.  
  1434. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1435. (Filename: Line: 334)
  1436.  
  1437. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1438. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1439. (Filename: Line: 2269)
  1440.  
  1441. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1442. (Filename: Line: 334)
  1443.  
  1444. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1445. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1446. (Filename: Line: 2269)
  1447.  
  1448. Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
  1449. UnloadTime: 3.886500 ms
  1450. Failed to create agent because it is not close enough to the NavMesh
  1451. (Filename: Line: 648)
  1452.  
  1453.  
  1454. Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 488661.
  1455. Total: 951.028200 ms (FindLiveObjects: 21.728000 ms CreateObjectMapping: 47.975000 ms MarkObjects: 879.912400 ms DeleteObjects: 1.412000 ms)
  1456.  
  1457. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1458. (Filename: Line: 554)
  1459.  
  1460. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  1461. (Filename: Line: 199)
  1462.  
  1463. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  1464. (Filename: Line: 334)
  1465.  
  1466. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1467. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1468. (Filename: Line: 2269)
  1469.  
  1470. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  1471. UnloadTime: 15.249700 ms
  1472. game version: Beta 0.7.8
  1473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1474.  
  1475. Updating save files from older version
  1476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1477.  
  1478. IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
  1479. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
  1480. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1481. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  1482. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
  1483. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1484. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
  1485. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1486. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  1487. at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1488. at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  1489. at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
  1490. at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  1491. at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
  1492.  
  1493. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  1494.  
  1495. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  1496. (Filename: Line: 582)
  1497.  
  1498. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  1499. (Filename: Line: 582)
  1500.  
  1501. reactivating main camera
  1502. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1503.  
  1504.  
  1505. Unloading 1663 unused Assets to reduce memory usage. Loaded Objects now: 433577.
  1506. Total: 847.392700 ms (FindLiveObjects: 19.312200 ms CreateObjectMapping: 48.236000 ms MarkObjects: 776.150900 ms DeleteObjects: 3.693100 ms)
  1507.  
  1508. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1509.  
  1510. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 433577.
  1511. Total: 848.914700 ms (FindLiveObjects: 20.266800 ms CreateObjectMapping: 48.272200 ms MarkObjects: 779.806300 ms DeleteObjects: 0.569000 ms)
  1512.  
  1513. Input Mode : Mouse & Keyboard
  1514. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1515.  
  1516. data loaded
  1517. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1518.  
  1519. Deactivating main camera after delay
  1520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1521.  
  1522. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  1523. (Filename: Line: 582)
  1524.  
  1525. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1526. (Filename: Line: 199)
  1527.  
  1528. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1529. (Filename: Line: 334)
  1530.  
  1531. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1532. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1533. (Filename: Line: 2269)
  1534.  
  1535. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  1536. Game Log in Failure
  1537. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1538.  
  1539. UnloadTime: 3.411100 ms
  1540.  
  1541. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 434888.
  1542. Total: 894.551200 ms (FindLiveObjects: 20.355700 ms CreateObjectMapping: 51.710200 ms MarkObjects: 821.735800 ms DeleteObjects: 0.748800 ms)
  1543.  
  1544. Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
  1545. # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
  1546. ' does not contain any active bad words!
  1547. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1548.  
  1549. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1550. (Filename: Line: 554)
  1551.  
  1552. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1553. (Filename: Line: 310)
  1554.  
  1555. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1556. (Filename: Line: 310)
  1557.  
  1558. Game Log in Success!
  1559. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1560.  
  1561. Failed to create agent because it is not close enough to the NavMesh
  1562. (Filename: Line: 648)
  1563.  
  1564. Data has already been loadedTrue
  1565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1566.  
  1567. reactivating main camera
  1568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1569.  
  1570. loading scene: EoT
  1571. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1572.  
  1573. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1574.  
  1575. Unloading 1151 unused Assets to reduce memory usage. Loaded Objects now: 443479.
  1576. Total: 926.724700 ms (FindLiveObjects: 20.925300 ms CreateObjectMapping: 48.247200 ms MarkObjects: 855.096900 ms DeleteObjects: 2.454900 ms)
  1577.  
  1578. Time to load EmptyForLoading 1,06 s
  1579. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1580.  
  1581. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1582. (Filename: Line: 199)
  1583.  
  1584. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1585. (Filename: Line: 199)
  1586.  
  1587. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1588. (Filename: Line: 199)
  1589.  
  1590. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1591. (Filename: Line: 199)
  1592.  
  1593. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1594. (Filename: Line: 199)
  1595.  
  1596. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1597. (Filename: Line: 199)
  1598.  
  1599. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1600. (Filename: Line: 199)
  1601.  
  1602. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1603. (Filename: Line: 199)
  1604.  
  1605. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1606. (Filename: Line: 199)
  1607.  
  1608. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1609. (Filename: Line: 199)
  1610.  
  1611. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  1612. (Filename: Line: 334)
  1613.  
  1614. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1615. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1616. (Filename: Line: 2269)
  1617.  
  1618. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1619. (Filename: Line: 334)
  1620.  
  1621. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  1622. (Filename: Line: 334)
  1623.  
  1624. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1625. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1626. (Filename: Line: 2269)
  1627.  
  1628. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1629. (Filename: Line: 334)
  1630.  
  1631. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1632. (Filename: Line: 334)
  1633.  
  1634. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1635. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1636. (Filename: Line: 2269)
  1637.  
  1638. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1639. (Filename: Line: 334)
  1640.  
  1641. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1642. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1643. (Filename: Line: 2269)
  1644.  
  1645. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1646. (Filename: Line: 334)
  1647.  
  1648. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1649. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1650. (Filename: Line: 2269)
  1651.  
  1652. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1653. (Filename: Line: 334)
  1654.  
  1655. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1656. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1657. (Filename: Line: 2269)
  1658.  
  1659. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1660. (Filename: Line: 334)
  1661.  
  1662. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1663. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1664. (Filename: Line: 2269)
  1665.  
  1666. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1667. (Filename: Line: 334)
  1668.  
  1669. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1670. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1671. (Filename: Line: 2269)
  1672.  
  1673. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1674. (Filename: Line: 334)
  1675.  
  1676. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1677. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1678. (Filename: Line: 2269)
  1679.  
  1680. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1681. (Filename: Line: 334)
  1682.  
  1683. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1684. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1685. (Filename: Line: 2269)
  1686.  
  1687. Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
  1688. UnloadTime: 3.363300 ms
  1689. Failed to create agent because it is not close enough to the NavMesh
  1690. (Filename: Line: 648)
  1691.  
  1692.  
  1693. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 473894.
  1694. Total: 927.303800 ms (FindLiveObjects: 21.435700 ms CreateObjectMapping: 48.404700 ms MarkObjects: 856.909400 ms DeleteObjects: 0.553700 ms)
  1695.  
  1696. Connected to chat server
  1697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1698.  
  1699. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  1700. (Filename: Line: 199)
  1701.  
  1702. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  1703. (Filename: Line: 334)
  1704.  
  1705. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1706. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1707. (Filename: Line: 2269)
  1708.  
  1709. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  1710. UnloadTime: 25.983700 ms
  1711. game version: Beta 0.7.8
  1712. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1713.  
  1714. Updating save files from older version
  1715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1716.  
  1717. IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
  1718. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
  1719. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1720. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  1721. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
  1722. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1723. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
  1724. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1725. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  1726. at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1727. at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  1728. at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
  1729. at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  1730. at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
  1731.  
  1732. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  1733.  
  1734. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  1735. (Filename: Line: 582)
  1736.  
  1737. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  1738. (Filename: Line: 582)
  1739.  
  1740. reactivating main camera
  1741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1742.  
  1743.  
  1744. Unloading 1317 unused Assets to reduce memory usage. Loaded Objects now: 434169.
  1745. Total: 925.543800 ms (FindLiveObjects: 19.906400 ms CreateObjectMapping: 49.213400 ms MarkObjects: 850.062400 ms DeleteObjects: 6.361000 ms)
  1746.  
  1747. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1748.  
  1749. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 434169.
  1750. Total: 925.057100 ms (FindLiveObjects: 19.478500 ms CreateObjectMapping: 47.656800 ms MarkObjects: 857.406800 ms DeleteObjects: 0.513400 ms)
  1751.  
  1752. Input Mode : Mouse & Keyboard
  1753. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1754.  
  1755. data loaded
  1756. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1757.  
  1758. Deactivating main camera after delay
  1759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1760.  
  1761. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  1762. (Filename: Line: 582)
  1763.  
  1764. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1765. (Filename: Line: 199)
  1766.  
  1767. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1768. (Filename: Line: 334)
  1769.  
  1770. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1771. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1772. (Filename: Line: 2269)
  1773.  
  1774. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  1775. Game Log in Failure
  1776. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1777.  
  1778. UnloadTime: 3.174900 ms
  1779.  
  1780. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 435466.
  1781. Total: 917.857000 ms (FindLiveObjects: 18.372100 ms CreateObjectMapping: 47.903100 ms MarkObjects: 850.966100 ms DeleteObjects: 0.614800 ms)
  1782.  
  1783. Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
  1784. # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
  1785. ' does not contain any active bad words!
  1786. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1787.  
  1788. Game Log in Success!
  1789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1790.  
  1791. Failed to create agent because it is not close enough to the NavMesh
  1792. (Filename: Line: 648)
  1793.  
  1794. Data has already been loadedTrue
  1795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1796.  
  1797. reactivating main camera
  1798. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1799.  
  1800. loading scene: EoT
  1801. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1802.  
  1803. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1804.  
  1805. Unloading 1151 unused Assets to reduce memory usage. Loaded Objects now: 444092.
  1806. Total: 996.980200 ms (FindLiveObjects: 21.841800 ms CreateObjectMapping: 48.578400 ms MarkObjects: 923.588400 ms DeleteObjects: 2.971400 ms)
  1807.  
  1808. Time to load EmptyForLoading 1,13 s
  1809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1810.  
  1811. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1812. (Filename: Line: 199)
  1813.  
  1814. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1815. (Filename: Line: 199)
  1816.  
  1817. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1818. (Filename: Line: 199)
  1819.  
  1820. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1821. (Filename: Line: 199)
  1822.  
  1823. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1824. (Filename: Line: 199)
  1825.  
  1826. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1827. (Filename: Line: 199)
  1828.  
  1829. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1830. (Filename: Line: 199)
  1831.  
  1832. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1833. (Filename: Line: 199)
  1834.  
  1835. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1836. (Filename: Line: 199)
  1837.  
  1838. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1839. (Filename: Line: 199)
  1840.  
  1841. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  1842. (Filename: Line: 334)
  1843.  
  1844. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1845. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1846. (Filename: Line: 2269)
  1847.  
  1848. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1849. (Filename: Line: 334)
  1850.  
  1851. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  1852. (Filename: Line: 334)
  1853.  
  1854. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1855. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1856. (Filename: Line: 2269)
  1857.  
  1858. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1859. (Filename: Line: 334)
  1860.  
  1861. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1862. (Filename: Line: 334)
  1863.  
  1864. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1865. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1866. (Filename: Line: 2269)
  1867.  
  1868. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1869. (Filename: Line: 334)
  1870.  
  1871. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1872. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1873. (Filename: Line: 2269)
  1874.  
  1875. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1876. (Filename: Line: 334)
  1877.  
  1878. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1879. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1880. (Filename: Line: 2269)
  1881.  
  1882. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1883. (Filename: Line: 334)
  1884.  
  1885. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1886. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1887. (Filename: Line: 2269)
  1888.  
  1889. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1890. (Filename: Line: 334)
  1891.  
  1892. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1893. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1894. (Filename: Line: 2269)
  1895.  
  1896. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1897. (Filename: Line: 334)
  1898.  
  1899. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1900. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1901. (Filename: Line: 2269)
  1902.  
  1903. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1904. (Filename: Line: 334)
  1905.  
  1906. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1907. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1908. (Filename: Line: 2269)
  1909.  
  1910. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1911. (Filename: Line: 334)
  1912.  
  1913. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1914. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1915. (Filename: Line: 2269)
  1916.  
  1917. Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
  1918. UnloadTime: 3.202400 ms
  1919. Failed to create agent because it is not close enough to the NavMesh
  1920. (Filename: Line: 648)
  1921.  
  1922.  
  1923. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 474496.
  1924. Total: 1048.240500 ms (FindLiveObjects: 22.578400 ms CreateObjectMapping: 50.706900 ms MarkObjects: 974.180300 ms DeleteObjects: 0.774200 ms)
  1925.  
  1926. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1927. (Filename: Line: 554)
  1928.  
  1929. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1930. (Filename: Line: 310)
  1931.  
  1932. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1933. (Filename: Line: 310)
  1934.  
  1935. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1936. (Filename: Line: 310)
  1937.  
  1938. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1939. (Filename: Line: 310)
  1940.  
  1941. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1942. (Filename: Line: 554)
  1943.  
  1944. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1945. (Filename: Line: 310)
  1946.  
  1947. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  1948. (Filename: Line: 199)
  1949.  
  1950. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  1951. (Filename: Line: 334)
  1952.  
  1953. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1954. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1955. (Filename: Line: 2269)
  1956.  
  1957. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  1958. UnloadTime: 24.298800 ms
  1959. game version: Beta 0.7.8
  1960. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1961.  
  1962. Updating save files from older version
  1963. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1964.  
  1965. IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
  1966. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
  1967. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1968. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  1969. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
  1970. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1971. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
  1972. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1973. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  1974. at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  1975. at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  1976. at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
  1977. at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  1978. at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
  1979.  
  1980. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  1981.  
  1982. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  1983. (Filename: Line: 582)
  1984.  
  1985. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  1986. (Filename: Line: 582)
  1987.  
  1988. reactivating main camera
  1989. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1990.  
  1991.  
  1992. Unloading 1324 unused Assets to reduce memory usage. Loaded Objects now: 434736.
  1993. Total: 990.300200 ms (FindLiveObjects: 18.732400 ms CreateObjectMapping: 48.488400 ms MarkObjects: 916.524000 ms DeleteObjects: 6.555000 ms)
  1994.  
  1995. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1996.  
  1997. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 434736.
  1998. Total: 980.691100 ms (FindLiveObjects: 19.522600 ms CreateObjectMapping: 47.929200 ms MarkObjects: 912.721600 ms DeleteObjects: 0.517400 ms)
  1999.  
  2000. Input Mode : Mouse & Keyboard
  2001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2002.  
  2003. data loaded
  2004. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2005.  
  2006. Deactivating main camera after delay
  2007. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2008.  
  2009. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  2010. (Filename: Line: 582)
  2011.  
  2012. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2013. (Filename: Line: 199)
  2014.  
  2015. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  2016. (Filename: Line: 334)
  2017.  
  2018. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  2019. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2020. (Filename: Line: 2269)
  2021.  
  2022. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  2023. UnloadTime: 3.253900 ms
  2024.  
  2025. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 436032.
  2026. Total: 984.866100 ms (FindLiveObjects: 18.848000 ms CreateObjectMapping: 47.358300 ms MarkObjects: 917.953800 ms DeleteObjects: 0.705700 ms)
  2027.  
  2028. Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
  2029. # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
  2030. ' does not contain any active bad words!
  2031. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2032.  
  2033. Game Log in Failure
  2034. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2035.  
  2036. Game Log in Success!
  2037. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2038.  
  2039. Failed to create agent because it is not close enough to the NavMesh
  2040. (Filename: Line: 648)
  2041.  
  2042. Data has already been loadedTrue
  2043. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2044.  
  2045. reactivating main camera
  2046. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2047.  
  2048. loading scene: EoT
  2049. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2050.  
  2051. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  2052.  
  2053. Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 445660.
  2054. Total: 1071.643000 ms (FindLiveObjects: 20.527800 ms CreateObjectMapping: 48.947900 ms MarkObjects: 999.729300 ms DeleteObjects: 2.437600 ms)
  2055.  
  2056. Time to load EmptyForLoading 1,22 s
  2057. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2058.  
  2059. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2060. (Filename: Line: 199)
  2061.  
  2062. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2063. (Filename: Line: 199)
  2064.  
  2065. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2066. (Filename: Line: 199)
  2067.  
  2068. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2069. (Filename: Line: 199)
  2070.  
  2071. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2072. (Filename: Line: 199)
  2073.  
  2074. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2075. (Filename: Line: 199)
  2076.  
  2077. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2078. (Filename: Line: 199)
  2079.  
  2080. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2081. (Filename: Line: 199)
  2082.  
  2083. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2084. (Filename: Line: 199)
  2085.  
  2086. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2087. (Filename: Line: 199)
  2088.  
  2089. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  2090. (Filename: Line: 334)
  2091.  
  2092. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2093. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2094. (Filename: Line: 2269)
  2095.  
  2096. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  2097. (Filename: Line: 334)
  2098.  
  2099. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  2100. (Filename: Line: 334)
  2101.  
  2102. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2103. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2104. (Filename: Line: 2269)
  2105.  
  2106. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  2107. (Filename: Line: 334)
  2108.  
  2109. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2110. (Filename: Line: 334)
  2111.  
  2112. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2113. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2114. (Filename: Line: 2269)
  2115.  
  2116. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2117. (Filename: Line: 334)
  2118.  
  2119. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2120. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2121. (Filename: Line: 2269)
  2122.  
  2123. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2124. (Filename: Line: 334)
  2125.  
  2126. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2127. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2128. (Filename: Line: 2269)
  2129.  
  2130. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2131. (Filename: Line: 334)
  2132.  
  2133. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2134. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2135. (Filename: Line: 2269)
  2136.  
  2137. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2138. (Filename: Line: 334)
  2139.  
  2140. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2141. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2142. (Filename: Line: 2269)
  2143.  
  2144. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2145. (Filename: Line: 334)
  2146.  
  2147. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2148. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2149. (Filename: Line: 2269)
  2150.  
  2151. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2152. (Filename: Line: 334)
  2153.  
  2154. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2155. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2156. (Filename: Line: 2269)
  2157.  
  2158. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2159. (Filename: Line: 334)
  2160.  
  2161. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2162. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2163. (Filename: Line: 2269)
  2164.  
  2165. Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
  2166. UnloadTime: 3.486100 ms
  2167. Failed to create agent because it is not close enough to the NavMesh
  2168. (Filename: Line: 648)
  2169.  
  2170.  
  2171. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 476070.
  2172. Total: 1127.985100 ms (FindLiveObjects: 22.712700 ms CreateObjectMapping: 52.560900 ms MarkObjects: 1052.119500 ms DeleteObjects: 0.591300 ms)
  2173.  
  2174. Connected to chat server
  2175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2176.  
  2177. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  2178. (Filename: Line: 199)
  2179.  
  2180. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  2181. (Filename: Line: 334)
  2182.  
  2183. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2184. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2185. (Filename: Line: 2269)
  2186.  
  2187. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  2188. UnloadTime: 26.528800 ms
  2189. game version: Beta 0.7.8
  2190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2191.  
  2192. Updating save files from older version
  2193. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2194.  
  2195. IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
  2196. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
  2197. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  2198. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  2199. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
  2200. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  2201. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
  2202. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  2203. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  2204. at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  2205. at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  2206. at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
  2207. at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  2208. at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
  2209.  
  2210. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  2211.  
  2212. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  2213. (Filename: Line: 582)
  2214.  
  2215. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  2216. (Filename: Line: 582)
  2217.  
  2218. reactivating main camera
  2219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2220.  
  2221.  
  2222. Unloading 1374 unused Assets to reduce memory usage. Loaded Objects now: 435313.
  2223. Total: 1058.422300 ms (FindLiveObjects: 19.068100 ms CreateObjectMapping: 48.890200 ms MarkObjects: 984.275300 ms DeleteObjects: 6.187900 ms)
  2224.  
  2225. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2226.  
  2227. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 435313.
  2228. Total: 1054.126500 ms (FindLiveObjects: 18.957300 ms CreateObjectMapping: 48.042500 ms MarkObjects: 986.609000 ms DeleteObjects: 0.516900 ms)
  2229.  
  2230. Input Mode : Mouse & Keyboard
  2231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2232.  
  2233. data loaded
  2234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2235.  
  2236. Deactivating main camera after delay
  2237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2238.  
  2239. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  2240. (Filename: Line: 582)
  2241.  
  2242. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2243. (Filename: Line: 199)
  2244.  
  2245. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  2246. (Filename: Line: 334)
  2247.  
  2248. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  2249. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2250. (Filename: Line: 2269)
  2251.  
  2252. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  2253. Game Log in Failure
  2254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2255.  
  2256. UnloadTime: 3.242900 ms
  2257.  
  2258. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 436610.
  2259. Total: 1063.541300 ms (FindLiveObjects: 18.931100 ms CreateObjectMapping: 48.571400 ms MarkObjects: 995.087200 ms DeleteObjects: 0.951100 ms)
  2260.  
  2261. Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
  2262. # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
  2263. ' does not contain any active bad words!
  2264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2265.  
  2266. Game Log in Success!
  2267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2268.  
  2269. Failed to create agent because it is not close enough to the NavMesh
  2270. (Filename: Line: 648)
  2271.  
  2272. Data has already been loadedTrue
  2273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2274.  
  2275. 10150000000000061400040070740051075000103705050340
  2276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2277.  
  2278. 1023000000300207330003025040000807505010180
  2279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2280.  
  2281. 1006000000100005370100
  2282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2283.  
  2284. 10230020021001028400040250100038056150209310170000
  2285. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2286.  
  2287. 1001000002100506900000
  2288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2289.  
  2290. 1024000000200205530003025099000706710820341
  2291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2292.  
  2293. 1006000001400100230003076050002605600620100
  2294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2295.  
  2296. 102300000030000372000202803410510680
  2297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2298.  
  2299. 1002000000300003300000
  2300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2301.  
  2302. 1024000002000508630003026018100701500720811
  2303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2304.  
  2305. 100500000200010162000201906800020200
  2306. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2307.  
  2308. 10080000002000068100010720090
  2309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2310.  
  2311. 1024000002000304330003031093101704300040850
  2312. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2313.  
  2314. 102400000030010002000208009310590370
  2315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2316.  
  2317. reactivating main camera
  2318. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2319.  
  2320. loading scene: EoT
  2321. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2322.  
  2323. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  2324.  
  2325. Unloading 1248 unused Assets to reduce memory usage. Loaded Objects now: 445585.
  2326. Total: 1150.840100 ms (FindLiveObjects: 20.104200 ms CreateObjectMapping: 49.459500 ms MarkObjects: 1078.632800 ms DeleteObjects: 2.643100 ms)
  2327.  
  2328. Time to load EmptyForLoading 1,30 s
  2329. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2330.  
  2331. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2332. (Filename: Line: 199)
  2333.  
  2334. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2335. (Filename: Line: 199)
  2336.  
  2337. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2338. (Filename: Line: 199)
  2339.  
  2340. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2341. (Filename: Line: 199)
  2342.  
  2343. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2344. (Filename: Line: 199)
  2345.  
  2346. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2347. (Filename: Line: 199)
  2348.  
  2349. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2350. (Filename: Line: 199)
  2351.  
  2352. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2353. (Filename: Line: 199)
  2354.  
  2355. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2356. (Filename: Line: 199)
  2357.  
  2358. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2359. (Filename: Line: 199)
  2360.  
  2361. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  2362. (Filename: Line: 334)
  2363.  
  2364. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2365. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2366. (Filename: Line: 2269)
  2367.  
  2368. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  2369. (Filename: Line: 334)
  2370.  
  2371. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  2372. (Filename: Line: 334)
  2373.  
  2374. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2375. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2376. (Filename: Line: 2269)
  2377.  
  2378. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  2379. (Filename: Line: 334)
  2380.  
  2381. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2382. (Filename: Line: 334)
  2383.  
  2384. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2385. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2386. (Filename: Line: 2269)
  2387.  
  2388. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2389. (Filename: Line: 334)
  2390.  
  2391. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2392. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2393. (Filename: Line: 2269)
  2394.  
  2395. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2396. (Filename: Line: 334)
  2397.  
  2398. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2399. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2400. (Filename: Line: 2269)
  2401.  
  2402. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2403. (Filename: Line: 334)
  2404.  
  2405. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2406. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2407. (Filename: Line: 2269)
  2408.  
  2409. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2410. (Filename: Line: 334)
  2411.  
  2412. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2413. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2414. (Filename: Line: 2269)
  2415.  
  2416. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2417. (Filename: Line: 334)
  2418.  
  2419. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2420. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2421. (Filename: Line: 2269)
  2422.  
  2423. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2424. (Filename: Line: 334)
  2425.  
  2426. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2427. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2428. (Filename: Line: 2269)
  2429.  
  2430. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2431. (Filename: Line: 334)
  2432.  
  2433. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2434. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2435. (Filename: Line: 2269)
  2436.  
  2437. Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
  2438. UnloadTime: 3.232900 ms
  2439. Failed to create agent because it is not close enough to the NavMesh
  2440. (Filename: Line: 648)
  2441.  
  2442.  
  2443. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 475983.
  2444. Total: 1148.269200 ms (FindLiveObjects: 21.586300 ms CreateObjectMapping: 48.613600 ms MarkObjects: 1077.287900 ms DeleteObjects: 0.780500 ms)
  2445.  
  2446. Connected to chat server
  2447. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2448.  
  2449. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  2450. (Filename: Line: 199)
  2451.  
  2452. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  2453. (Filename: Line: 334)
  2454.  
  2455. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2456. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2457. (Filename: Line: 2269)
  2458.  
  2459. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  2460. UnloadTime: 34.743600 ms
  2461. game version: Beta 0.7.8
  2462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2463.  
  2464. Updating save files from older version
  2465. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2466.  
  2467. IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
  2468. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
  2469. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  2470. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  2471. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
  2472. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  2473. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
  2474. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  2475. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  2476. at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  2477. at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  2478. at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
  2479. at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  2480. at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
  2481.  
  2482. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  2483.  
  2484. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  2485. (Filename: Line: 582)
  2486.  
  2487. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  2488. (Filename: Line: 582)
  2489.  
  2490. reactivating main camera
  2491. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2492.  
  2493.  
  2494. Unloading 1687 unused Assets to reduce memory usage. Loaded Objects now: 435884.
  2495. Total: 1185.887200 ms (FindLiveObjects: 21.550900 ms CreateObjectMapping: 51.830000 ms MarkObjects: 1105.409100 ms DeleteObjects: 7.096200 ms)
  2496.  
  2497. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2498.  
  2499. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 435884.
  2500. Total: 1168.486300 ms (FindLiveObjects: 21.509400 ms CreateObjectMapping: 50.553800 ms MarkObjects: 1095.845300 ms DeleteObjects: 0.577100 ms)
  2501.  
  2502. Input Mode : Mouse & Keyboard
  2503. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2504.  
  2505. data loaded
  2506. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2507.  
  2508. Deactivating main camera after delay
  2509. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2510.  
  2511. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  2512. (Filename: Line: 582)
  2513.  
  2514. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2515. (Filename: Line: 199)
  2516.  
  2517. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  2518. (Filename: Line: 334)
  2519.  
  2520. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  2521. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2522. (Filename: Line: 2269)
  2523.  
  2524. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  2525. UnloadTime: 3.362700 ms
  2526.  
  2527. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 437180.
  2528. Total: 1169.303500 ms (FindLiveObjects: 21.122700 ms CreateObjectMapping: 49.727000 ms MarkObjects: 1097.758600 ms DeleteObjects: 0.694600 ms)
  2529.  
  2530. Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
  2531. # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
  2532. ' does not contain any active bad words!
  2533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2534.  
  2535. Game Log in Failure
  2536. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2537.  
  2538. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2539. (Filename: Line: 554)
  2540.  
  2541. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2542. (Filename: Line: 310)
  2543.  
  2544. Game Log in Success!
  2545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2546.  
  2547. reactivating main camera
  2548. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2549.  
  2550. Failed to create agent because it is not close enough to the NavMesh
  2551. (Filename: Line: 648)
  2552.  
  2553. Data has already been loadedTrue
  2554. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2555.  
  2556. loading scene: Z10
  2557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2558.  
  2559. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  2560.  
  2561. Unloading 1497 unused Assets to reduce memory usage. Loaded Objects now: 445037.
  2562. Total: 1268.108400 ms (FindLiveObjects: 20.853600 ms CreateObjectMapping: 48.976400 ms MarkObjects: 1194.406200 ms DeleteObjects: 3.871800 ms)
  2563.  
  2564. Time to load EmptyForLoading 1,40 s
  2565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2566.  
  2567. Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
  2568. UnloadTime: 3.513800 ms
  2569. Failed to create agent because it is not close enough to the NavMesh
  2570. (Filename: Line: 648)
  2571.  
  2572.  
  2573. Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 465162.
  2574. Total: 1247.394200 ms (FindLiveObjects: 22.146600 ms CreateObjectMapping: 49.427900 ms MarkObjects: 1175.182400 ms DeleteObjects: 0.636700 ms)
  2575.  
  2576. Connected to chat server
  2577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2578.  
  2579. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2580. (Filename: Line: 554)
  2581.  
  2582. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2583. (Filename: Line: 310)
  2584.  
  2585. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2586. (Filename: Line: 310)
  2587.  
  2588. Uploading Crash Report
  2589. ArgumentException: Cannot create a multipart form data section without body data
  2590. at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001c] in <9ad67f618de54931a4213a489261981c>:0
  2591. at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9ad67f618de54931a4213a489261981c>:0
  2592. at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9ad67f618de54931a4213a489261981c>:0
  2593. at LadderManager+<UpdateRequest>d__31.MoveNext () [0x001c1] in <236958c0046747ec831030ddea13c33b>:0
  2594. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <6a27f5ccf1f84e47b130b28f8d65abee>:0
  2595. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  2596. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2597. LadderManager:SubmitLadderUpdate(CharacterData)
  2598. LadderManager:updateLadderForCharacter(CharacterData)
  2599. ExperienceTracker:updateLadder()
  2600. ExperienceTracker:LevelUp(Boolean)
  2601. ExperienceTracker:GainExp(Int64, Int64)
  2602. ExperienceTracker:GainExpFromEnemy(Int64)
  2603. DeathItemDrop:OnDeath(Dying)
  2604. Dying:onEnter()
  2605. StateController:switchCurrentState(State)
  2606. StateController:changeState(State)
  2607. State:TryToEnter()
  2608. Dying:update()
  2609. State:Update()
  2610.  
  2611. (Filename: <9ad67f618de54931a4213a489261981c> Line: 0)
  2612.  
  2613. loading scene: Z20
  2614. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2615.  
  2616. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2617.  
  2618. Unloading 1749 unused Assets to reduce memory usage. Loaded Objects now: 446782.
  2619. Total: 1278.095200 ms (FindLiveObjects: 25.330700 ms CreateObjectMapping: 48.484000 ms MarkObjects: 1200.604300 ms DeleteObjects: 3.676000 ms)
  2620.  
  2621. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  2622.  
  2623. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 446782.
  2624. Total: 1265.052600 ms (FindLiveObjects: 22.563500 ms CreateObjectMapping: 48.195600 ms MarkObjects: 1193.359700 ms DeleteObjects: 0.933000 ms)
  2625.  
  2626. Time to load EmptyForLoading 2,60 s
  2627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2628.  
  2629. Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
  2630. UnloadTime: 3.868400 ms
  2631.  
  2632. Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 463297.
  2633. Total: 1270.441100 ms (FindLiveObjects: 21.131900 ms CreateObjectMapping: 50.393900 ms MarkObjects: 1198.189500 ms DeleteObjects: 0.725200 ms)
  2634.  
  2635. loading scene: Z30
  2636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2637.  
  2638. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2639.  
  2640. Unloading 1058 unused Assets to reduce memory usage. Loaded Objects now: 446916.
  2641. Total: 1263.011700 ms (FindLiveObjects: 22.792000 ms CreateObjectMapping: 49.803000 ms MarkObjects: 1182.470900 ms DeleteObjects: 7.945200 ms)
  2642.  
  2643. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  2644.  
  2645. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 446916.
  2646. Total: 1261.175000 ms (FindLiveObjects: 23.723000 ms CreateObjectMapping: 48.312100 ms MarkObjects: 1188.043200 ms DeleteObjects: 1.096000 ms)
  2647.  
  2648. Time to load EmptyForLoading 2,58 s
  2649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2650.  
  2651. Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  2652. (Filename: Line: 95)
  2653.  
  2654. Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
  2655. UnloadTime: 3.284700 ms
  2656.  
  2657. Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 474339.
  2658. Total: 1267.977100 ms (FindLiveObjects: 22.357600 ms CreateObjectMapping: 50.739200 ms MarkObjects: 1193.832500 ms DeleteObjects: 1.047200 ms)
  2659.  
  2660. Shrine spawn rate multiplier from zone size | 0,9492655
  2661. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2662.  
  2663. ArgumentException: Cannot create a multipart form data section without body data
  2664. at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001c] in <9ad67f618de54931a4213a489261981c>:0
  2665. at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9ad67f618de54931a4213a489261981c>:0
  2666. at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9ad67f618de54931a4213a489261981c>:0
  2667. at LadderManager+<UpdateRequest>d__31.MoveNext () [0x001c1] in <236958c0046747ec831030ddea13c33b>:0
  2668. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <6a27f5ccf1f84e47b130b28f8d65abee>:0
  2669. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  2670. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2671. LadderManager:SubmitLadderUpdate(CharacterData)
  2672. LadderManager:updateLadderForCharacter(CharacterData)
  2673. ExperienceTracker:updateLadder()
  2674. ExperienceTracker:LevelUp(Boolean)
  2675. ExperienceTracker:GainExp(Int64, Int64)
  2676. ExperienceTracker:GainExpFromEnemy(Int64)
  2677. DeathItemDrop:OnDeath(Dying)
  2678. Dying:onEnter()
  2679. StateController:switchCurrentState(State)
  2680. StateController:changeState(State)
  2681. State:TryToEnter()
  2682. Dying:update()
  2683. State:Update()
  2684.  
  2685. (Filename: <9ad67f618de54931a4213a489261981c> Line: 0)
  2686.  
  2687. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2688. (Filename: Line: 554)
  2689.  
  2690. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2691. (Filename: Line: 310)
  2692.  
  2693. loading scene: Z40
  2694. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2695.  
  2696. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2697.  
  2698. Unloading 2305 unused Assets to reduce memory usage. Loaded Objects now: 450604.
  2699. Total: 1304.828300 ms (FindLiveObjects: 22.025800 ms CreateObjectMapping: 48.760200 ms MarkObjects: 1224.440000 ms DeleteObjects: 9.601700 ms)
  2700.  
  2701. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  2702.  
  2703. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 450604.
  2704. Total: 1277.069000 ms (FindLiveObjects: 26.237400 ms CreateObjectMapping: 48.550000 ms MarkObjects: 1201.265800 ms DeleteObjects: 1.014700 ms)
  2705.  
  2706. Time to load EmptyForLoading 2,68 s
  2707. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2708.  
  2709. Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  2710. (Filename: Line: 95)
  2711.  
  2712. Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
  2713. UnloadTime: 3.293100 ms
  2714.  
  2715. Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 469419.
  2716. Total: 1278.336100 ms (FindLiveObjects: 20.630200 ms CreateObjectMapping: 49.547900 ms MarkObjects: 1207.418200 ms DeleteObjects: 0.739200 ms)
  2717.  
  2718. Shrine spawn rate multiplier from zone size | 0,5
  2719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2720.  
  2721. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2722. (Filename: Line: 554)
  2723.  
  2724. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2725. (Filename: Line: 554)
  2726.  
  2727. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2728. (Filename: Line: 554)
  2729.  
  2730. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2731. (Filename: Line: 554)
  2732.  
  2733. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2734. (Filename: Line: 554)
  2735.  
  2736. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2737. (Filename: Line: 310)
  2738.  
  2739. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2740. (Filename: Line: 310)
  2741.  
  2742. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2743. (Filename: Line: 310)
  2744.  
  2745. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2746. (Filename: Line: 310)
  2747.  
  2748. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2749. (Filename: Line: 310)
  2750.  
  2751. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2752. (Filename: Line: 310)
  2753.  
  2754. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2755. (Filename: Line: 310)
  2756.  
  2757. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2758. (Filename: Line: 554)
  2759.  
  2760. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2761. (Filename: Line: 554)
  2762.  
  2763. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2764. (Filename: Line: 310)
  2765.  
  2766. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2767. (Filename: Line: 310)
  2768.  
  2769. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2770. (Filename: Line: 554)
  2771.  
  2772. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2773. (Filename: Line: 554)
  2774.  
  2775. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2776. (Filename: Line: 554)
  2777.  
  2778. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2779. (Filename: Line: 554)
  2780.  
  2781. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2782. (Filename: Line: 554)
  2783.  
  2784. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2785. (Filename: Line: 310)
  2786.  
  2787. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2788. (Filename: Line: 310)
  2789.  
  2790. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2791. (Filename: Line: 310)
  2792.  
  2793. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2794. (Filename: Line: 310)
  2795.  
  2796. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2797. (Filename: Line: 310)
  2798.  
  2799. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2800. (Filename: Line: 310)
  2801.  
  2802. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2803. (Filename: Line: 310)
  2804.  
  2805. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2806. (Filename: Line: 310)
  2807.  
  2808. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2809. (Filename: Line: 310)
  2810.  
  2811. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2812. (Filename: Line: 310)
  2813.  
  2814. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2815. (Filename: Line: 310)
  2816.  
  2817. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2818. (Filename: Line: 310)
  2819.  
  2820. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2821. (Filename: Line: 310)
  2822.  
  2823. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2824. (Filename: Line: 310)
  2825.  
  2826. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  2827. (Filename: Line: 310)
  2828.  
  2829. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2830. (Filename: Line: 554)
  2831.  
  2832. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2833. (Filename: Line: 310)
  2834.  
  2835. loading scene: A04
  2836. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2837.  
  2838. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2839.  
  2840. Unloading 3377 unused Assets to reduce memory usage. Loaded Objects now: 451171.
  2841. Total: 1314.576000 ms (FindLiveObjects: 27.889500 ms CreateObjectMapping: 49.971100 ms MarkObjects: 1226.703700 ms DeleteObjects: 10.011300 ms)
  2842.  
  2843. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  2844.  
  2845. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 451171.
  2846. Total: 1316.430500 ms (FindLiveObjects: 23.677200 ms CreateObjectMapping: 52.047500 ms MarkObjects: 1240.093200 ms DeleteObjects: 0.611600 ms)
  2847.  
  2848. Time to load EmptyForLoading 2,70 s
  2849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2850.  
  2851. Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  2852. (Filename: Line: 95)
  2853.  
  2854. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  2855. (Filename: Line: 334)
  2856.  
  2857. Unloading 30 Unused Serialized files (Serialized files now loaded: 0)
  2858. UnloadTime: 3.243500 ms
  2859.  
  2860. Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 480102.
  2861. Total: 1290.940800 ms (FindLiveObjects: 21.573600 ms CreateObjectMapping: 49.869300 ms MarkObjects: 1218.826600 ms DeleteObjects: 0.670600 ms)
  2862.  
  2863. Shrine spawn rate multiplier from zone size | 0,9190781
  2864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2865.  
  2866. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2867. (Filename: Line: 554)
  2868.  
  2869. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2870. (Filename: Line: 310)
  2871.  
  2872. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2873. (Filename: Line: 310)
  2874.  
  2875. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2876. (Filename: Line: 310)
  2877.  
  2878. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2879. (Filename: Line: 554)
  2880.  
  2881. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2882. (Filename: Line: 554)
  2883.  
  2884. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2885. (Filename: Line: 554)
  2886.  
  2887. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2888. (Filename: Line: 554)
  2889.  
  2890. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2891. (Filename: Line: 554)
  2892.  
  2893. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2894. (Filename: Line: 554)
  2895.  
  2896. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  2897. (Filename: Line: 554)
  2898.  
  2899. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2900. (Filename: Line: 310)
  2901.  
  2902. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2903. (Filename: Line: 310)
  2904.  
  2905. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2906. (Filename: Line: 310)
  2907.  
  2908. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2909. (Filename: Line: 310)
  2910.  
  2911. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2912. (Filename: Line: 310)
  2913.  
  2914. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2915. (Filename: Line: 310)
  2916.  
  2917. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2918. (Filename: Line: 310)
  2919.  
  2920. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2921. (Filename: Line: 310)
  2922.  
  2923. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2924. (Filename: Line: 310)
  2925.  
  2926. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2927. (Filename: Line: 310)
  2928.  
  2929. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2930. (Filename: Line: 310)
  2931.  
  2932. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2933. (Filename: Line: 310)
  2934.  
  2935. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2936. (Filename: Line: 310)
  2937.  
  2938. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  2939. (Filename: Line: 310)
  2940.  
  2941. loading scene: A10
  2942. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2943.  
  2944. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2945.  
  2946. Unloading 1005 unused Assets to reduce memory usage. Loaded Objects now: 451411.
  2947. Total: 1318.866200 ms (FindLiveObjects: 21.577700 ms CreateObjectMapping: 48.317000 ms MarkObjects: 1241.965000 ms DeleteObjects: 7.006100 ms)
  2948.  
  2949. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  2950.  
  2951. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 451411.
  2952. Total: 1301.641200 ms (FindLiveObjects: 23.685700 ms CreateObjectMapping: 47.962500 ms MarkObjects: 1229.444300 ms DeleteObjects: 0.547900 ms)
  2953.  
  2954. Time to load EmptyForLoading 2,69 s
  2955. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2956.  
  2957. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2958. (Filename: Line: 199)
  2959.  
  2960. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2961. (Filename: Line: 199)
  2962.  
  2963. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2964. (Filename: Line: 199)
  2965.  
  2966. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2967. (Filename: Line: 199)
  2968.  
  2969. The referenced script on this Behaviour (Game Object 'A10Floor1') is missing!
  2970. (Filename: Line: 334)
  2971.  
  2972. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2973. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2974. (Filename: Line: 2269)
  2975.  
  2976. The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing!
  2977. (Filename: Line: 334)
  2978.  
  2979. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2980. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2981. (Filename: Line: 2269)
  2982.  
  2983. The referenced script on this Behaviour (Game Object 'A10Floor0') is missing!
  2984. (Filename: Line: 334)
  2985.  
  2986. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2987. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2988. (Filename: Line: 2269)
  2989.  
  2990. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  2991. (Filename: Line: 334)
  2992.  
  2993. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  2994. (Filename: Line: 334)
  2995.  
  2996. The referenced script on this Behaviour (Game Object 'A10Floor2') is missing!
  2997. (Filename: Line: 334)
  2998.  
  2999. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3000. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3001. (Filename: Line: 2269)
  3002.  
  3003. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  3004. UnloadTime: 3.776700 ms
  3005.  
  3006. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 593886.
  3007. Total: 1326.100000 ms (FindLiveObjects: 31.756000 ms CreateObjectMapping: 48.979400 ms MarkObjects: 1244.159400 ms DeleteObjects: 1.204700 ms)
  3008.  
  3009. Shrine spawn rate multiplier from zone size | 1,567942
  3010. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3011.  
  3012. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3013. (Filename: Line: 554)
  3014.  
  3015. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3016. (Filename: Line: 310)
  3017.  
  3018. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3019. (Filename: Line: 310)
  3020.  
  3021. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3022. (Filename: Line: 310)
  3023.  
  3024. Uploading Crash Report
  3025. NullReferenceException: Object reference not set to an instance of an object
  3026. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in <236958c0046747ec831030ddea13c33b>:0
  3027. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in <236958c0046747ec831030ddea13c33b>:0
  3028.  
  3029. (Filename: <236958c0046747ec831030ddea13c33b> Line: 0)
  3030.  
  3031. NullReferenceException: Object reference not set to an instance of an object
  3032. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in <236958c0046747ec831030ddea13c33b>:0
  3033. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in <236958c0046747ec831030ddea13c33b>:0
  3034.  
  3035. (Filename: <236958c0046747ec831030ddea13c33b> Line: 0)
  3036.  
  3037. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  3038. (Filename: Line: 199)
  3039.  
  3040. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  3041. (Filename: Line: 334)
  3042.  
  3043. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3044. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3045. (Filename: Line: 2269)
  3046.  
  3047. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  3048. UnloadTime: 99.793700 ms
  3049. game version: Beta 0.7.8
  3050. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3051.  
  3052. Updating save files from older version
  3053. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3054.  
  3055. IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2
  3056. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
  3057. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  3058. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  3059. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
  3060. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  3061. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
  3062. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  3063. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  3064. at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  3065. at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  3066. at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
  3067. at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  3068. at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
  3069.  
  3070. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  3071.  
  3072. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  3073. (Filename: Line: 582)
  3074.  
  3075. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  3076. (Filename: Line: 582)
  3077.  
  3078. reactivating main camera
  3079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3080.  
  3081.  
  3082. Unloading 2107 unused Assets to reduce memory usage. Loaded Objects now: 436540.
  3083. Total: 1268.040600 ms (FindLiveObjects: 19.884900 ms CreateObjectMapping: 49.286700 ms MarkObjects: 1192.927300 ms DeleteObjects: 5.941000 ms)
  3084.  
  3085. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3086.  
  3087. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 436540.
  3088. Total: 1254.571000 ms (FindLiveObjects: 21.294200 ms CreateObjectMapping: 48.709600 ms MarkObjects: 1184.043900 ms DeleteObjects: 0.522600 ms)
  3089.  
  3090. Input Mode : Mouse & Keyboard
  3091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3092.  
  3093. data loaded
  3094. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3095.  
  3096. Deactivating main camera after delay
  3097. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3098.  
  3099. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  3100. (Filename: Line: 582)
  3101.  
  3102. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3103. (Filename: Line: 199)
  3104.  
  3105. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3106. (Filename: Line: 334)
  3107.  
  3108. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3109. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3110. (Filename: Line: 2269)
  3111.  
  3112. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  3113. Game Log in Failure
  3114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3115.  
  3116. UnloadTime: 3.482800 ms
  3117.  
  3118. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 437842.
  3119. Total: 1270.210300 ms (FindLiveObjects: 19.466200 ms CreateObjectMapping: 47.962600 ms MarkObjects: 1201.128600 ms DeleteObjects: 1.652300 ms)
  3120.  
  3121. Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
  3122. # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
  3123. ' does not contain any active bad words!
  3124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3125.  
  3126. Game Log in Success!
  3127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3128.  
  3129. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3130. (Filename: Line: 554)
  3131.  
  3132. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3133. (Filename: Line: 310)
  3134.  
  3135. Failed to create agent because it is not close enough to the NavMesh
  3136. (Filename: Line: 648)
  3137.  
  3138. Data has already been loadedTrue
  3139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3140.  
  3141. 10420300014002019400040050203020040103002820500870
  3142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3143.  
  3144. 10300000022001079100015050431
  3145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3146.  
  3147. 10530231000002032400040450930022010200808730270071
  3148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3149.  
  3150. 10490060004004030400045040680002017005101820240752
  3151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3152.  
  3153. 10240290003003068400040800502019087104504010920053
  3154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3155.  
  3156. 10470310001007062400040920401065049108000920250814
  3157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3158.  
  3159. 10530300002000026400040970743070062103101020920814
  3160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3161.  
  3162. reactivating main camera
  3163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3164.  
  3165. loading scene: EoT
  3166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3167.  
  3168. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  3169.  
  3170. Unloading 1102 unused Assets to reduce memory usage. Loaded Objects now: 446414.
  3171. Total: 1328.584700 ms (FindLiveObjects: 21.917500 ms CreateObjectMapping: 48.758000 ms MarkObjects: 1255.775500 ms DeleteObjects: 2.133200 ms)
  3172.  
  3173. Time to load EmptyForLoading 1,48 s
  3174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3175.  
  3176. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3177. (Filename: Line: 199)
  3178.  
  3179. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3180. (Filename: Line: 199)
  3181.  
  3182. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3183. (Filename: Line: 199)
  3184.  
  3185. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3186. (Filename: Line: 199)
  3187.  
  3188. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3189. (Filename: Line: 199)
  3190.  
  3191. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3192. (Filename: Line: 199)
  3193.  
  3194. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3195. (Filename: Line: 199)
  3196.  
  3197. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3198. (Filename: Line: 199)
  3199.  
  3200. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3201. (Filename: Line: 199)
  3202.  
  3203. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3204. (Filename: Line: 199)
  3205.  
  3206. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  3207. (Filename: Line: 334)
  3208.  
  3209. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3210. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3211. (Filename: Line: 2269)
  3212.  
  3213. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  3214. (Filename: Line: 334)
  3215.  
  3216. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  3217. (Filename: Line: 334)
  3218.  
  3219. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3220. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3221. (Filename: Line: 2269)
  3222.  
  3223. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  3224. (Filename: Line: 334)
  3225.  
  3226. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  3227. (Filename: Line: 334)
  3228.  
  3229. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3230. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3231. (Filename: Line: 2269)
  3232.  
  3233. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  3234. (Filename: Line: 334)
  3235.  
  3236. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3237. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3238. (Filename: Line: 2269)
  3239.  
  3240. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  3241. (Filename: Line: 334)
  3242.  
  3243. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3244. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3245. (Filename: Line: 2269)
  3246.  
  3247. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  3248. (Filename: Line: 334)
  3249.  
  3250. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3251. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3252. (Filename: Line: 2269)
  3253.  
  3254. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  3255. (Filename: Line: 334)
  3256.  
  3257. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3258. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3259. (Filename: Line: 2269)
  3260.  
  3261. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  3262. (Filename: Line: 334)
  3263.  
  3264. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3265. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3266. (Filename: Line: 2269)
  3267.  
  3268. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  3269. (Filename: Line: 334)
  3270.  
  3271. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3272. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3273. (Filename: Line: 2269)
  3274.  
  3275. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  3276. (Filename: Line: 334)
  3277.  
  3278. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3279. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3280. (Filename: Line: 2269)
  3281.  
  3282. Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
  3283. UnloadTime: 3.773600 ms
  3284. Failed to create agent because it is not close enough to the NavMesh
  3285. (Filename: Line: 648)
  3286.  
  3287.  
  3288. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 476819.
  3289. Total: 1336.353900 ms (FindLiveObjects: 21.507700 ms CreateObjectMapping: 48.432500 ms MarkObjects: 1265.797600 ms DeleteObjects: 0.615500 ms)
  3290.  
  3291. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3292. (Filename: Line: 554)
  3293.  
  3294. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3295. (Filename: Line: 310)
  3296.  
  3297. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3298. (Filename: Line: 310)
  3299.  
  3300. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3301. (Filename: Line: 310)
  3302.  
  3303. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3304. (Filename: Line: 310)
  3305.  
  3306. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3307. (Filename: Line: 554)
  3308.  
  3309. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3310. (Filename: Line: 554)
  3311.  
  3312. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  3313. (Filename: Line: 554)
  3314.  
  3315. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3316. (Filename: Line: 310)
  3317.  
  3318. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3319. (Filename: Line: 310)
  3320.  
  3321. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  3322. (Filename: Line: 310)
  3323.  
  3324. Connected to chat server
  3325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3326.  
  3327. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  3328. (Filename: Line: 199)
  3329.  
  3330. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  3331. (Filename: Line: 334)
  3332.  
  3333. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  3334. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3335. (Filename: Line: 2269)
  3336.  
  3337. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  3338. UnloadTime: 25.231500 ms
  3339. game version: Beta 0.7.8
  3340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3341.  
  3342. Updating save files from older version
  3343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3344.  
  3345. IOException: Sharing violation on path C:\Users\[name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_1
  3346. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
  3347. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  3348. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  3349. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
  3350. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  3351. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
  3352. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  3353. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  3354. at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  3355. at SafeTextFile.ConvertFileIfOld (System.String path) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  3356. at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00040] in <236958c0046747ec831030ddea13c33b>:0
  3357. at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0
  3358. at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0
  3359.  
  3360. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
  3361.  
  3362. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  3363. (Filename: Line: 582)
  3364.  
  3365. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  3366. (Filename: Line: 582)
  3367.  
  3368. reactivating main camera
  3369. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3370.  
  3371.  
  3372. Unloading 1524 unused Assets to reduce memory usage. Loaded Objects now: 437124.
  3373. Total: 1323.812600 ms (FindLiveObjects: 22.867900 ms CreateObjectMapping: 48.738800 ms MarkObjects: 1246.123500 ms DeleteObjects: 6.082000 ms)
  3374.  
  3375. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3376.  
  3377. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 437124.
  3378. Total: 1319.319400 ms (FindLiveObjects: 20.972200 ms CreateObjectMapping: 48.205500 ms MarkObjects: 1249.629300 ms DeleteObjects: 0.511900 ms)
  3379.  
  3380. Input Mode : Mouse & Keyboard
  3381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3382.  
  3383. data loaded
  3384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3385.  
  3386. Deactivating main camera after delay
  3387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3388.  
  3389. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  3390. (Filename: Line: 582)
  3391.  
  3392. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  3393. (Filename: Line: 199)
  3394.  
  3395. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  3396. (Filename: Line: 334)
  3397.  
  3398. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  3399. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  3400. (Filename: Line: 2269)
  3401.  
  3402. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  3403. Game Log in Failure
  3404. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3405.  
  3406. UnloadTime: 3.224100 ms
  3407.  
  3408. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 438421.
  3409. Total: 1333.403100 ms (FindLiveObjects: 19.185700 ms CreateObjectMapping: 49.239100 ms MarkObjects: 1264.385700 ms DeleteObjects: 0.592200 ms)
  3410.  
  3411. Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt
  3412. # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC
  3413. ' does not contain any active bad words!
  3414. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3415.  
  3416. Game Log in Success!
  3417. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3418.  
  3419. Failed to Save Character Data with key 1CHARACTERSLOT_BETA_4
  3420. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  3421. at SafeTextFile.WriteAll (System.String text) [0x0000b] in <236958c0046747ec831030ddea13c33b>:0
  3422. at CharacterSavingManager.saveCharacter (CharacterData1 data, System.String key) [0x00017] in <236958c0046747ec831030ddea13c33b>:0
  3423. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3424.  
  3425. reactivating main camera
  3426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3427.  
  3428. Failed to create agent because it is not close enough to the NavMesh
  3429. (Filename: Line: 648)
  3430.  
  3431. Data has already been loadedTrue
  3432. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3433.  
  3434. Could not successfully load character
  3435. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3436.  
  3437. Connected to chat server
  3438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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