Guest User

Untitled

a guest
Jan 11th, 2018
109
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 21.51 KB | None | 0 0
  1. /////
  2. ////
  3. ////Chopping Block
  4. ///InputStack, OutputStack, outputMultiplier, hitCountMultiplier
  5. //gigaherz.survivalist.Choppable.addRecipe(<>,<> * 2, 1.0, 0.5);
  6. ///OutputStack
  7. //gigaherz.survivalist.Choppable.removeRecipe(<>);
  8. /////
  9. ////Drying Rack
  10. ///InputStack, OutputStack, Time in Ticks
  11. ///gigaherz.survivalist.Dryable.addRecipe(<>, <>, 300);
  12. ///OutputStack, InputStack
  13. ///gigaherz.survivalist.Dryable.removeRecipe(<>, <>);
  14. /////
  15.  
  16. var iron = <ore:ingotIron>;
  17. var string = <ore:string>;
  18. var tLeather = <ore:hideTanned>;
  19. tLeather.add(<survivalist:tanned_leather>);
  20.  
  21. //////Removals
  22. recipes.remove(<ore:logWood>);
  23. recipes.remove(<ore:plankWood>);
  24. recipes.remove(<ore:slabWood>);
  25. recipes.remove(<minecraft:saddle>);
  26. recipes.remove(<survivalist:tanned_helmet>);
  27. recipes.remove(<survivalist:tanned_chestplate>);
  28. recipes.remove(<survivalist:tanned_leggings>);
  29. recipes.remove(<survivalist:tanned_boots>);
  30.  
  31.  
  32. //////Additions
  33. recipes.addShaped("THelmet", <survivalist:tanned_helmet>, [[tLeather, tLeather, tLeather], [tLeather, null, tLeather], [null, null, null]]);
  34. recipes.addShaped("TChest", <survivalist:tanned_chestplate>, [[tLeather, null, tLeather], [tLeather, tLeather, tLeather], [tLeather, tLeather, tLeather]]);
  35. recipes.addShaped("TLeggings", <survivalist:tanned_leggings>, [[tLeather, tLeather, tLeather], [tLeather, null, tLeather], [tLeather, null, tLeather]]);
  36. recipes.addShaped("TBoots", <survivalist:tanned_boots>, [[null, null, null], [tLeather, null, tLeather], [tLeather, null, tLeather]]);
  37. recipes.addShaped("Saddle", <minecraft:saddle>, [[tLeather, tLeather, tLeather], [tLeather, string, tLeather], [iron, null, iron]]);
  38. recipes.addShapeless(<survivalist:chopping_block>, [<ore:logWood>]);
  39.  
  40.  
  41. ////Add Chopping Block Recipes
  42. //Vanilla Woods
  43. gigaherz.survivalist.Choppable.addRecipe(<minecraft:log>,<minecraft:planks> * 2, 1.0, 0.5);
  44. gigaherz.survivalist.Choppable.addRecipe(<minecraft:log:1>,<minecraft:planks:1> * 2, 1.0, 0.5);
  45. gigaherz.survivalist.Choppable.addRecipe(<minecraft:log:2>,<minecraft:planks:2> * 2, 1.0, 0.5);
  46. gigaherz.survivalist.Choppable.addRecipe(<minecraft:log:3>,<minecraft:planks:3> * 2, 1.0, 0.5);
  47. gigaherz.survivalist.Choppable.addRecipe(<minecraft:log2>,<minecraft:planks:4> * 2, 1.0, 0.5);
  48. gigaherz.survivalist.Choppable.addRecipe(<minecraft:log2:1>,<minecraft:planks:5> * 2, 1.0, 0.5);
  49.  
  50. //Vanilla Slabs
  51. gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks>,<minecraft:wooden_slab> * 2, 1.0, 0.5);
  52. gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks:1>,<minecraft:wooden_slab:1> * 2, 1.0, 0.5);
  53. gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks:2>,<minecraft:wooden_slab:2> * 2, 1.0, 0.5);
  54. gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks:3>,<minecraft:wooden_slab:3> * 2, 1.0, 0.5);
  55. gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks:4>,<minecraft:wooden_slab:4> * 2, 1.0, 0.5);
  56. gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks:5>,<minecraft:wooden_slab:5> * 2, 1.0, 0.5);
  57.  
  58.  
  59. //Forestry Woods
  60. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0>, <forestry:planks.0> * 2, 1.0, 0.5);
  61. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0:1>, <forestry:planks.0:1> * 2, 1.0, 0.5);
  62. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0:2>, <forestry:planks.0:2> * 2, 1.0, 0.5);
  63. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0:3>, <forestry:planks.0:3> * 2, 1.0, 0.5);
  64. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1>, <forestry:planks.0:4> * 2, 1.0, 0.5);
  65. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1:1>, <forestry:planks.0:5> * 2, 1.0, 0.5);
  66. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1:2>, <forestry:planks.0:6> * 2, 1.0, 0.5);
  67. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1:3>, <forestry:planks.0:7> * 2, 1.0, 0.5);
  68. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2>, <forestry:planks.0:8> * 2, 1.0, 0.5);
  69. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2:1>, <forestry:planks.0:9> * 2, 1.0, 0.5);
  70. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2:2>, <forestry:planks.0:10> * 2, 1.0, 0.5);
  71. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2:3>, <forestry:planks.0:11> * 2, 1.0, 0.5);
  72. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3>, <forestry:planks.0:12> * 2, 1.0, 0.5);
  73. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3:1>, <forestry:planks.0:13> * 2, 1.0, 0.5);
  74. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3:2>, <forestry:planks.0:14> * 2, 1.0, 0.5);
  75. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3:3>, <forestry:planks.0:15> * 2, 1.0, 0.5);
  76. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4>, <forestry:planks.1> * 2, 1.0, 0.5);
  77. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4:1>, <forestry:planks.1:1> * 2, 1.0, 0.5);
  78. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4:2>, <forestry:planks.1:2> * 2, 1.0, 0.5);
  79. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4:3>, <forestry:planks.1:3> * 2, 1.0, 0.5);
  80. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5>, <forestry:planks.1:4> * 2, 1.0, 0.5);
  81. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5:1>, <forestry:planks.1:5> * 2, 1.0, 0.5);
  82. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5:2>, <forestry:planks.1:6> * 2, 1.0, 0.5);
  83. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5:3>, <forestry:planks.1:7> * 2, 1.0, 0.5);
  84. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6>, <forestry:planks.1:8> * 2, 1.0, 0.5);
  85. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6:1>, <forestry:planks.1:9> * 2, 1.0, 0.5);
  86. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6:2>, <forestry:planks.1:10> * 2, 1.0, 0.5);
  87. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6:3>, <forestry:planks.1:11> * 2, 1.0, 0.5);
  88. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.7>, <forestry:planks.1:12> * 2, 1.0, 0.5);
  89.  
  90. //Forestry Slabs
  91. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0>, <forestry:slabs.0> * 2, 1.0, 0.5);
  92. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:1>, <forestry:slabs.0:1> * 2, 1.0, 0.5);
  93. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:2>, <forestry:slabs.0:2> * 2, 1.0, 0.5);
  94. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:3>, <forestry:slabs.0:3> * 2, 1.0, 0.5);
  95. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:4>, <forestry:slabs.0:4> * 2, 1.0, 0.5);
  96. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:5>, <forestry:slabs.0:5> * 2, 1.0, 0.5);
  97. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:6>, <forestry:slabs.0:6> * 2, 1.0, 0.5);
  98. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:7>, <forestry:slabs.0:7> * 2, 1.0, 0.5);
  99. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:8>, <forestry:slabs.1> * 2, 1.0, 0.5);
  100. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:9>, <forestry:slabs.1:1> * 2, 1.0, 0.5);
  101. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:10>, <forestry:slabs.1:2> * 2, 1.0, 0.5);
  102. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:11>, <forestry:slabs.1:3> * 2, 1.0, 0.5);
  103. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:12>, <forestry:slabs.1:4> * 2, 1.0, 0.5);
  104. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:13>, <forestry:slabs.1:5> * 2, 1.0, 0.5);
  105. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:14>, <forestry:slabs.1:6> * 2, 1.0, 0.5);
  106. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:15>, <forestry:slabs.1:7> * 2, 1.0, 0.5);
  107. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1>, <forestry:slabs.2> * 2, 1.0, 0.5);
  108. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:1>, <forestry:slabs.2:1> * 2, 1.0, 0.5);
  109. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:2>, <forestry:slabs.2:2> * 2, 1.0, 0.5);
  110. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:3>, <forestry:slabs.2:3> * 2, 1.0, 0.5);
  111. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:4>, <forestry:slabs.2:4> * 2, 1.0, 0.5);
  112. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:5>, <forestry:slabs.2:5> * 2, 1.0, 0.5);
  113. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:6>, <forestry:slabs.2:6> * 2, 1.0, 0.5);
  114. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:7>, <forestry:slabs.2:7> * 2, 1.0, 0.5);
  115. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:8>, <forestry:slabs.3> * 2, 1.0, 0.5);
  116. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:9>, <forestry:slabs.3:1> * 2, 1.0, 0.5);
  117. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:10>, <forestry:slabs.3:2> * 2, 1.0, 0.5);
  118. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:11>, <forestry:slabs.3:3> * 2, 1.0, 0.5);
  119. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:12>, <forestry:slabs.3:4> * 2, 1.0, 0.5);
  120.  
  121.  
  122. //Forestry Woods [Fireproof]
  123. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.0>, <forestry:planks.fireproof.0> * 2, 1.0, 0.5);
  124. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.0:1>, <forestry:planks.fireproof.0:1> * 2, 1.0, 0.5);
  125. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.0:2>, <forestry:planks.fireproof.0:2> * 2, 1.0, 0.5);
  126. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.0:3>, <forestry:planks.fireproof.0:3> * 2, 1.0, 0.5);
  127. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.1>, <forestry:planks.fireproof.0:4> * 2, 1.0, 0.5);
  128. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.1:1>, <forestry:planks.fireproof.0:5> * 2, 1.0, 0.5);
  129. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.1:2>, <forestry:planks.fireproof.0:6> * 2, 1.0, 0.5);
  130. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.1:3>, <forestry:planks.fireproof.0:7> * 2, 1.0, 0.5);
  131. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.2>, <forestry:planks.fireproof.0:8> * 2, 1.0, 0.5);
  132. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.2:1>, <forestry:planks.fireproof.0:9> * 2, 1.0, 0.5);
  133. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.2:2>, <forestry:planks.fireproof.0:10> * 2, 1.0, 0.5);
  134. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.2:3>, <forestry:planks.fireproof.0:11> * 2, 1.0, 0.5);
  135. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.3>, <forestry:planks.fireproof.0:12> * 2, 1.0, 0.5);
  136. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.3:1>, <forestry:planks.fireproof.0:13> * 2, 1.0, 0.5);
  137. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.3:2>, <forestry:planks.fireproof.0:14> * 2, 1.0, 0.5);
  138. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.3:3>, <forestry:planks.fireproof.0:15> * 2, 1.0, 0.5);
  139. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.4>, <forestry:planks.fireproof.1> * 2, 1.0, 0.5);
  140. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.4:1>, <forestry:planks.fireproof.1:1> * 2, 1.0, 0.5);
  141. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.4:2>, <forestry:planks.fireproof.1:2> * 2, 1.0, 0.5);
  142. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.4:3>, <forestry:planks.fireproof.1:3> * 2, 1.0, 0.5);
  143. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.5>, <forestry:planks.fireproof.1:4> * 2, 1.0, 0.5);
  144. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.5:1>, <forestry:planks.fireproof.1:5> * 2, 1.0, 0.5);
  145. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.5:2>, <forestry:planks.fireproof.1:6> * 2, 1.0, 0.5);
  146. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.5:3>, <forestry:planks.fireproof.1:7> * 2, 1.0, 0.5);
  147. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.6>, <forestry:planks.fireproof.1:8> * 2, 1.0, 0.5);
  148. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.6:1>, <forestry:planks.fireproof.1:9> * 2, 1.0, 0.5);
  149. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.6:2>, <forestry:planks.fireproof.1:10> * 2, 1.0, 0.5);
  150. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.6:3>, <forestry:planks.fireproof.1:11> * 2, 1.0, 0.5);
  151. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.7>, <forestry:planks.fireproof.1:12> * 2, 1.0, 0.5);
  152. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.0>, <forestry:planks.vanilla.fireproof.0> * 2, 1.0, 0.5);
  153. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.0:1>, <forestry:planks.vanilla.fireproof.0:1> * 2, 1.0, 0.5);
  154. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.0:2>, <forestry:planks.vanilla.fireproof.0:2> * 2, 1.0, 0.5);
  155. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.0:3>, <forestry:planks.vanilla.fireproof.0:3> * 2, 1.0, 0.5);
  156. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.1>, <forestry:planks.vanilla.fireproof.0:4> * 2, 1.0, 0.5);
  157. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.1:1>, <forestry:planks.vanilla.fireproof.0:5> * 2, 1.0, 0.5);
  158.  
  159. //Forestry Slabs [Fireproof]
  160. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0>, <forestry:slabs.fireproof.0> * 2, 1.0, 0.5);
  161. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:1>, <forestry:slabs.fireproof.0:1> * 2, 1.0, 0.5);
  162. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:2>, <forestry:slabs.fireproof.0:2> * 2, 1.0, 0.5);
  163. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:3>, <forestry:slabs.fireproof.0:3> * 2, 1.0, 0.5);
  164. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:4>, <forestry:slabs.fireproof.0:4> * 2, 1.0, 0.5);
  165. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:5>, <forestry:slabs.fireproof.0:5> * 2, 1.0, 0.5);
  166. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:6>, <forestry:slabs.fireproof.0:6> * 2, 1.0, 0.5);
  167. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:7>, <forestry:slabs.fireproof.0:7> * 2, 1.0, 0.5);
  168. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:8>, <forestry:slabs.fireproof.1> * 2, 1.0, 0.5);
  169. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:9>, <forestry:slabs.fireproof.1:1> * 2, 1.0, 0.5);
  170. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:10>, <forestry:slabs.fireproof.1:2> * 2, 1.0, 0.5);
  171. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:11>, <forestry:slabs.fireproof.1:3> * 2, 1.0, 0.5);
  172. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:12>, <forestry:slabs.fireproof.1:4> * 2, 1.0, 0.5);
  173. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:13>, <forestry:slabs.fireproof.1:5> * 2, 1.0, 0.5);
  174. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:14>, <forestry:slabs.fireproof.1:6> * 2, 1.0, 0.5);
  175. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:15>, <forestry:slabs.fireproof.1:7> * 2, 1.0, 0.5);
  176. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1>, <forestry:slabs.fireproof.2> * 2, 1.0, 0.5);
  177. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:1>, <forestry:slabs.fireproof.2:1> * 2, 1.0, 0.5);
  178. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:2>, <forestry:slabs.fireproof.2:2> * 2, 1.0, 0.5);
  179. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:3>, <forestry:slabs.fireproof.2:3> * 2, 1.0, 0.5);
  180. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:4>, <forestry:slabs.fireproof.2:4> * 2, 1.0, 0.5);
  181. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:5>, <forestry:slabs.fireproof.2:5> * 2, 1.0, 0.5);
  182. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:6>, <forestry:slabs.fireproof.2:6> * 2, 1.0, 0.5);
  183. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:7>, <forestry:slabs.fireproof.2:7> * 2, 1.0, 0.5);
  184. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:8>, <forestry:slabs.fireproof.3> * 2, 1.0, 0.5);
  185. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:9>, <forestry:slabs.fireproof.3:1> * 2, 1.0, 0.5);
  186. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:10>, <forestry:slabs.fireproof.3:2> * 2, 1.0, 0.5);
  187. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:11>, <forestry:slabs.fireproof.3:3> * 2, 1.0, 0.5);
  188. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:12>, <forestry:slabs.fireproof.3:4> * 2, 1.0, 0.5);
  189. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0>, <forestry:slabs.vanilla.fireproof.0> * 2, 1.0, 0.5);
  190. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0:1>, <forestry:slabs.vanilla.fireproof.0:1> * 2, 1.0, 0.5);
  191. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0:2>, <forestry:slabs.vanilla.fireproof.0:2> * 2, 1.0, 0.5);
  192. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0:3>, <forestry:slabs.vanilla.fireproof.0:3> * 2, 1.0, 0.5);
  193. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0:4>, <forestry:slabs.vanilla.fireproof.0:4> * 2, 1.0, 0.5);
  194. gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0:5>, <forestry:slabs.vanilla.fireproof.0:5> * 2, 1.0, 0.5);
  195.  
  196. //Plants Woods
  197. gigaherz.survivalist.Choppable.addRecipe(<plants2:nether_log>,<plants2:planks> * 2, 1.0, 0.5);
  198. gigaherz.survivalist.Choppable.addRecipe(<plants2:nether_log:1>,<plants2:planks:1> * 2, 1.0, 0.5);
  199. gigaherz.survivalist.Choppable.addRecipe(<plants2:log_0>,<plants2:planks:2> * 2, 1.0, 0.5);
  200. gigaherz.survivalist.Choppable.addRecipe(<plants2:log_0:1>,<plants2:planks:3> * 2, 1.0, 0.5);
  201. gigaherz.survivalist.Choppable.addRecipe(<plants2:log_0:2>,<plants2:planks:4> * 2, 1.0, 0.5);
  202. gigaherz.survivalist.Choppable.addRecipe(<plants2:log_0:3>,<plants2:planks:5> * 2, 1.0, 0.5);
  203.  
  204. //Biomes O' Plenty Woods
  205. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_0:4>,<biomesoplenty:planks_0> * 2, 1.0, 0.5);
  206. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_0:5>,<biomesoplenty:planks_0:1> * 2, 1.0, 0.5);
  207. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_0:6>,<biomesoplenty:planks_0:2> * 2, 1.0, 0.5);
  208. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_0:7>,<biomesoplenty:planks_0:3> * 2, 1.0, 0.5);
  209. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_1:4>,<biomesoplenty:planks_0:4> * 2, 1.0, 0.5);
  210. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_1:5>,<biomesoplenty:planks_0:5> * 2, 1.0, 0.5);
  211. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_1:6>,<biomesoplenty:planks_0:6> * 2, 1.0, 0.5);
  212. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_1:7>,<biomesoplenty:planks_0:7> * 2, 1.0, 0.5);
  213. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_2:4>,<biomesoplenty:planks_0:8> * 2, 1.0, 0.5);
  214. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_2:5>,<biomesoplenty:planks_0:9> * 2, 1.0, 0.5);
  215. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_2:6>,<biomesoplenty:planks_0:10> * 2, 1.0, 0.5);
  216. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_2:7>,<biomesoplenty:planks_0:11> * 2, 1.0, 0.5);
  217. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_3:4>,<biomesoplenty:planks_0:12> * 2, 1.0, 0.5);
  218. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_3:5>,<biomesoplenty:planks_0:13> * 2, 1.0, 0.5);
  219. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_3:6>,<biomesoplenty:planks_0:14> * 2, 1.0, 0.5);
  220. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_3:7>,<biomesoplenty:planks_0:15> * 2, 1.0, 0.5);
  221.  
  222. //Biomes O' Plenty Slabs
  223. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0>,<biomesoplenty:wood_slab_0> * 2, 1.0, 0.5);
  224. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:1>,<biomesoplenty:wood_slab_0:1> * 2, 1.0, 0.5);
  225. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:2>,<biomesoplenty:wood_slab_0:2> * 2, 1.0, 0.5);
  226. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:3>,<biomesoplenty:wood_slab_0:3> * 2, 1.0, 0.5);
  227. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:4>,<biomesoplenty:wood_slab_0:4> * 2, 1.0, 0.5);
  228. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:5>,<biomesoplenty:wood_slab_0:5> * 2, 1.0, 0.5);
  229. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:6>,<biomesoplenty:wood_slab_0:6> * 2, 1.0, 0.5);
  230. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:7>,<biomesoplenty:wood_slab_0:7> * 2, 1.0, 0.5);
  231. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:8>,<biomesoplenty:wood_slab_1> * 2, 1.0, 0.5);
  232. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:9>,<biomesoplenty:wood_slab_1:1> * 2, 1.0, 0.5);
  233. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:10>,<biomesoplenty:wood_slab_1:2> * 2, 1.0, 0.5);
  234. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:11>,<biomesoplenty:wood_slab_1:3> * 2, 1.0, 0.5);
  235. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:12>,<biomesoplenty:wood_slab_1:4> * 2, 1.0, 0.5);
  236. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:13>,<biomesoplenty:wood_slab_1:5> * 2, 1.0, 0.5);
  237. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:14>,<biomesoplenty:wood_slab_1:6> * 2, 1.0, 0.5);
  238. gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:15>,<biomesoplenty:wood_slab_1:7> * 2, 1.0, 0.5);
  239.  
  240. ////Add Drying Rack Recipes
  241. //gigaherz.survivalist.Dryable.addRecipe(<>, <>, 300);
  242. gigaherz.survivalist.Dryable.removeRecipe(<survivalist:jerky>, <minecraft:rotten_flesh>);
  243. gigaherz.survivalist.Dryable.removeRecipe(<survivalist:tanned_leather>, <minecraft:leather>);
  244. gigaherz.survivalist.Dryable.addRecipe(<minecraft:rotten_flesh>, <minecraft:leather>, 600);
Add Comment
Please, Sign In to add comment