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- /////
- ////
- ////Chopping Block
- ///InputStack, OutputStack, outputMultiplier, hitCountMultiplier
- //gigaherz.survivalist.Choppable.addRecipe(<>,<> * 2, 1.0, 0.5);
- ///OutputStack
- //gigaherz.survivalist.Choppable.removeRecipe(<>);
- /////
- ////Drying Rack
- ///InputStack, OutputStack, Time in Ticks
- ///gigaherz.survivalist.Dryable.addRecipe(<>, <>, 300);
- ///OutputStack, InputStack
- ///gigaherz.survivalist.Dryable.removeRecipe(<>, <>);
- /////
- var iron = <ore:ingotIron>;
- var string = <ore:string>;
- var tLeather = <ore:hideTanned>;
- tLeather.add(<survivalist:tanned_leather>);
- //////Removals
- recipes.remove(<ore:logWood>);
- recipes.remove(<ore:plankWood>);
- recipes.remove(<ore:slabWood>);
- recipes.remove(<minecraft:saddle>);
- recipes.remove(<survivalist:tanned_helmet>);
- recipes.remove(<survivalist:tanned_chestplate>);
- recipes.remove(<survivalist:tanned_leggings>);
- recipes.remove(<survivalist:tanned_boots>);
- //////Additions
- recipes.addShaped("THelmet", <survivalist:tanned_helmet>, [[tLeather, tLeather, tLeather], [tLeather, null, tLeather], [null, null, null]]);
- recipes.addShaped("TChest", <survivalist:tanned_chestplate>, [[tLeather, null, tLeather], [tLeather, tLeather, tLeather], [tLeather, tLeather, tLeather]]);
- recipes.addShaped("TLeggings", <survivalist:tanned_leggings>, [[tLeather, tLeather, tLeather], [tLeather, null, tLeather], [tLeather, null, tLeather]]);
- recipes.addShaped("TBoots", <survivalist:tanned_boots>, [[null, null, null], [tLeather, null, tLeather], [tLeather, null, tLeather]]);
- recipes.addShaped("Saddle", <minecraft:saddle>, [[tLeather, tLeather, tLeather], [tLeather, string, tLeather], [iron, null, iron]]);
- recipes.addShapeless(<survivalist:chopping_block>, [<ore:logWood>]);
- ////Add Chopping Block Recipes
- //Vanilla Woods
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:log>,<minecraft:planks> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:log:1>,<minecraft:planks:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:log:2>,<minecraft:planks:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:log:3>,<minecraft:planks:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:log2>,<minecraft:planks:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:log2:1>,<minecraft:planks:5> * 2, 1.0, 0.5);
- //Vanilla Slabs
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks>,<minecraft:wooden_slab> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks:1>,<minecraft:wooden_slab:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks:2>,<minecraft:wooden_slab:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks:3>,<minecraft:wooden_slab:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks:4>,<minecraft:wooden_slab:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<minecraft:planks:5>,<minecraft:wooden_slab:5> * 2, 1.0, 0.5);
- //Forestry Woods
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0>, <forestry:planks.0> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0:1>, <forestry:planks.0:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0:2>, <forestry:planks.0:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0:3>, <forestry:planks.0:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1>, <forestry:planks.0:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1:1>, <forestry:planks.0:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1:2>, <forestry:planks.0:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1:3>, <forestry:planks.0:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2>, <forestry:planks.0:8> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2:1>, <forestry:planks.0:9> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2:2>, <forestry:planks.0:10> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2:3>, <forestry:planks.0:11> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3>, <forestry:planks.0:12> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3:1>, <forestry:planks.0:13> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3:2>, <forestry:planks.0:14> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3:3>, <forestry:planks.0:15> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4>, <forestry:planks.1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4:1>, <forestry:planks.1:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4:2>, <forestry:planks.1:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4:3>, <forestry:planks.1:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5>, <forestry:planks.1:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5:1>, <forestry:planks.1:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5:2>, <forestry:planks.1:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5:3>, <forestry:planks.1:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6>, <forestry:planks.1:8> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6:1>, <forestry:planks.1:9> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6:2>, <forestry:planks.1:10> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6:3>, <forestry:planks.1:11> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.7>, <forestry:planks.1:12> * 2, 1.0, 0.5);
- //Forestry Slabs
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0>, <forestry:slabs.0> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:1>, <forestry:slabs.0:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:2>, <forestry:slabs.0:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:3>, <forestry:slabs.0:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:4>, <forestry:slabs.0:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:5>, <forestry:slabs.0:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:6>, <forestry:slabs.0:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:7>, <forestry:slabs.0:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:8>, <forestry:slabs.1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:9>, <forestry:slabs.1:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:10>, <forestry:slabs.1:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:11>, <forestry:slabs.1:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:12>, <forestry:slabs.1:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:13>, <forestry:slabs.1:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:14>, <forestry:slabs.1:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.0:15>, <forestry:slabs.1:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1>, <forestry:slabs.2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:1>, <forestry:slabs.2:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:2>, <forestry:slabs.2:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:3>, <forestry:slabs.2:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:4>, <forestry:slabs.2:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:5>, <forestry:slabs.2:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:6>, <forestry:slabs.2:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:7>, <forestry:slabs.2:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:8>, <forestry:slabs.3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:9>, <forestry:slabs.3:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:10>, <forestry:slabs.3:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:11>, <forestry:slabs.3:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.1:12>, <forestry:slabs.3:4> * 2, 1.0, 0.5);
- //Forestry Woods [Fireproof]
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.0>, <forestry:planks.fireproof.0> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.0:1>, <forestry:planks.fireproof.0:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.0:2>, <forestry:planks.fireproof.0:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.0:3>, <forestry:planks.fireproof.0:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.1>, <forestry:planks.fireproof.0:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.1:1>, <forestry:planks.fireproof.0:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.1:2>, <forestry:planks.fireproof.0:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.1:3>, <forestry:planks.fireproof.0:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.2>, <forestry:planks.fireproof.0:8> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.2:1>, <forestry:planks.fireproof.0:9> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.2:2>, <forestry:planks.fireproof.0:10> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.2:3>, <forestry:planks.fireproof.0:11> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.3>, <forestry:planks.fireproof.0:12> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.3:1>, <forestry:planks.fireproof.0:13> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.3:2>, <forestry:planks.fireproof.0:14> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.3:3>, <forestry:planks.fireproof.0:15> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.4>, <forestry:planks.fireproof.1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.4:1>, <forestry:planks.fireproof.1:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.4:2>, <forestry:planks.fireproof.1:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.4:3>, <forestry:planks.fireproof.1:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.5>, <forestry:planks.fireproof.1:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.5:1>, <forestry:planks.fireproof.1:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.5:2>, <forestry:planks.fireproof.1:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.5:3>, <forestry:planks.fireproof.1:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.6>, <forestry:planks.fireproof.1:8> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.6:1>, <forestry:planks.fireproof.1:9> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.6:2>, <forestry:planks.fireproof.1:10> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.6:3>, <forestry:planks.fireproof.1:11> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.fireproof.7>, <forestry:planks.fireproof.1:12> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.0>, <forestry:planks.vanilla.fireproof.0> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.0:1>, <forestry:planks.vanilla.fireproof.0:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.0:2>, <forestry:planks.vanilla.fireproof.0:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.0:3>, <forestry:planks.vanilla.fireproof.0:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.1>, <forestry:planks.vanilla.fireproof.0:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.vanilla.fireproof.1:1>, <forestry:planks.vanilla.fireproof.0:5> * 2, 1.0, 0.5);
- //Forestry Slabs [Fireproof]
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0>, <forestry:slabs.fireproof.0> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:1>, <forestry:slabs.fireproof.0:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:2>, <forestry:slabs.fireproof.0:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:3>, <forestry:slabs.fireproof.0:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:4>, <forestry:slabs.fireproof.0:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:5>, <forestry:slabs.fireproof.0:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:6>, <forestry:slabs.fireproof.0:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:7>, <forestry:slabs.fireproof.0:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:8>, <forestry:slabs.fireproof.1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:9>, <forestry:slabs.fireproof.1:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:10>, <forestry:slabs.fireproof.1:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:11>, <forestry:slabs.fireproof.1:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:12>, <forestry:slabs.fireproof.1:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:13>, <forestry:slabs.fireproof.1:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:14>, <forestry:slabs.fireproof.1:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.0:15>, <forestry:slabs.fireproof.1:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1>, <forestry:slabs.fireproof.2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:1>, <forestry:slabs.fireproof.2:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:2>, <forestry:slabs.fireproof.2:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:3>, <forestry:slabs.fireproof.2:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:4>, <forestry:slabs.fireproof.2:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:5>, <forestry:slabs.fireproof.2:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:6>, <forestry:slabs.fireproof.2:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:7>, <forestry:slabs.fireproof.2:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:8>, <forestry:slabs.fireproof.3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:9>, <forestry:slabs.fireproof.3:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:10>, <forestry:slabs.fireproof.3:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:11>, <forestry:slabs.fireproof.3:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.fireproof.1:12>, <forestry:slabs.fireproof.3:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0>, <forestry:slabs.vanilla.fireproof.0> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0:1>, <forestry:slabs.vanilla.fireproof.0:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0:2>, <forestry:slabs.vanilla.fireproof.0:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0:3>, <forestry:slabs.vanilla.fireproof.0:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0:4>, <forestry:slabs.vanilla.fireproof.0:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<forestry:planks.vanilla.fireproof.0:5>, <forestry:slabs.vanilla.fireproof.0:5> * 2, 1.0, 0.5);
- //Plants Woods
- gigaherz.survivalist.Choppable.addRecipe(<plants2:nether_log>,<plants2:planks> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<plants2:nether_log:1>,<plants2:planks:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<plants2:log_0>,<plants2:planks:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<plants2:log_0:1>,<plants2:planks:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<plants2:log_0:2>,<plants2:planks:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<plants2:log_0:3>,<plants2:planks:5> * 2, 1.0, 0.5);
- //Biomes O' Plenty Woods
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_0:4>,<biomesoplenty:planks_0> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_0:5>,<biomesoplenty:planks_0:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_0:6>,<biomesoplenty:planks_0:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_0:7>,<biomesoplenty:planks_0:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_1:4>,<biomesoplenty:planks_0:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_1:5>,<biomesoplenty:planks_0:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_1:6>,<biomesoplenty:planks_0:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_1:7>,<biomesoplenty:planks_0:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_2:4>,<biomesoplenty:planks_0:8> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_2:5>,<biomesoplenty:planks_0:9> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_2:6>,<biomesoplenty:planks_0:10> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_2:7>,<biomesoplenty:planks_0:11> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_3:4>,<biomesoplenty:planks_0:12> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_3:5>,<biomesoplenty:planks_0:13> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_3:6>,<biomesoplenty:planks_0:14> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:log_3:7>,<biomesoplenty:planks_0:15> * 2, 1.0, 0.5);
- //Biomes O' Plenty Slabs
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0>,<biomesoplenty:wood_slab_0> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:1>,<biomesoplenty:wood_slab_0:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:2>,<biomesoplenty:wood_slab_0:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:3>,<biomesoplenty:wood_slab_0:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:4>,<biomesoplenty:wood_slab_0:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:5>,<biomesoplenty:wood_slab_0:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:6>,<biomesoplenty:wood_slab_0:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:7>,<biomesoplenty:wood_slab_0:7> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:8>,<biomesoplenty:wood_slab_1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:9>,<biomesoplenty:wood_slab_1:1> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:10>,<biomesoplenty:wood_slab_1:2> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:11>,<biomesoplenty:wood_slab_1:3> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:12>,<biomesoplenty:wood_slab_1:4> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:13>,<biomesoplenty:wood_slab_1:5> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:14>,<biomesoplenty:wood_slab_1:6> * 2, 1.0, 0.5);
- gigaherz.survivalist.Choppable.addRecipe(<biomesoplenty:planks_0:15>,<biomesoplenty:wood_slab_1:7> * 2, 1.0, 0.5);
- ////Add Drying Rack Recipes
- //gigaherz.survivalist.Dryable.addRecipe(<>, <>, 300);
- gigaherz.survivalist.Dryable.removeRecipe(<survivalist:jerky>, <minecraft:rotten_flesh>);
- gigaherz.survivalist.Dryable.removeRecipe(<survivalist:tanned_leather>, <minecraft:leather>);
- gigaherz.survivalist.Dryable.addRecipe(<minecraft:rotten_flesh>, <minecraft:leather>, 600);
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