Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update v1.7.13595:
- Clan of the Stag
- Food Preservation
- Increased production by (+2) +3 for each silo, and (+4) +5 if upgraded.
- Glory of the Clan
- +20% on gains.
- NEW - All productions gets +1% per 100 .
- The Value of Great Deeds
- Skalds will produce +1 , and +2 if their building is upgraded.
- NEW - Skalds tool upgrade is free and take -50% time to forge.
- Hall of Skalds
- Cost becomes 80 and 40
- Bug Fix
- Skalds' tool did not correctly increase production.
- Clan of the Goat
- NEW - Shepherd - formerly Cooking Mastery
- 2 free Sheep.
- +10% Sheepfold production.
- Starting Bonuses
- The Clan of the Goat now has a (30%) 20% Feast bonus.
- Sheepfold
- Upgrading the Sheepfold increases its production by (50%) 20%.
- Clan of the Wolf
- Starting bonuses
- NEW - When do not have any Warband member, the first military unit recruited is free (Warchief excluded).
- NEW - Happiness generation: Having 1 Warrior grants +1 . The larger your army is, the less per Warrior you’ll get.
- Veiled Threats
- +75% if you have a Berserker.
- NEW - +150% for Trade Route in the same tile as Berserker.
- NEW - You can even when at War.
- Clan of the Raven
- NEW - Negotiators: Replaces Trading
- Gain +3 production and +20% .
- Allows Trading Routes & Lighthouse. LightHouse is free.
- NEW - Gear Upgrade
- +1% and +1% per merchant or sailor (max 15%).
- Reduce Cost for weapon upgrade by 50%.
- Starting Bonuses
- NEW - Upgrading an Harbor grants +20% exploration speed.
- NEW - +10% production from Merchants and Sailors.
- Fame 500: Mercenaries
- NEW - Harbors can be assigned one additional sailor.
- Clan of the Bear
- Starting Bonuses
- NEW - The Clan of the Bear doesn’t start with Kaija anymore. Costs 40 to recruit.
- Clan of the Boar
- Herbalism
- Each active Mender provides (5%) 7% production in Mender's Hut territory.
- NEW - +20% Healing speed.
- Lay of the Land
- Frequency of attack from Wolves and Draugrs: -70%.
- NEW - +10% production in Forests, Swamps and Shoals.
- Osmosis
- NEW - Each zone gives you some . Forest, swamps and shoals give triple.
- Clan of the Snake
- Stolen Lore
- Choose one clan-specific Tech of another clan from the following list:
- Field Rations (Wolf clan)
- Industrious (Goat clan)
- Food Preservation (Stag clan)
- Journeymen (Raven clan)
- Harpoons (Bear clan)
- Legacy (Boar clan)
- NEW - Dragonic Frenzy (Dragon clan)
- Ancestral Influence (Horse clan)
- Age 18, Rite of Passage : Scorched Earth
- NEW - Signy now has a better (x2) when she scorches the Earth.
- Rapacious Exploitation
- Ruins & Shipwreck give +2 .
- Special zones bonus is doubled.
- NEW - Scouts can explore Ruins and wrecked ships in uncolonized tiles.
- Clan of the Dragon
- Starting bonuses
- NEW - When a Dragonmen is recruited, he is entirely healed up.
- Dragonic Frenzy
- Military units gain +50% if fighting alone in a tile.
- NEW - The Frenzy isn’t limited to Dragonmen anymore.
- Capture
- Enslaved Myrkalfars count as (3) 2 Slaves, Giants count as (5) 4 Slaves.
- Dragonkin
- NEW - The AOE’s Dragonkin has been increased from +70% to +80%.
- Clan of the Horse
- NEW - Warchiefs stats modification
- Their Attack Power is decreased from 13 to 12.
- Their Health is decreased from 75 to 70.
- Excavation
- Each Warchief mining or earns (+4) +3 and (+6) +5 if you have discovered Metalcraft.
- Ranked Games Update
- Points earned depend on the map's World hostility:
- High: No change
- Medium: -25%
- Low: -50%
- Healers / Menders
- Healing speed increased by 20%.
- Food Production
- Farmers: No change
- Hunters: +5%
- Fishermen: +10%
- Axe Throwers
- Defense is increased from 3 to 4.
- Monster Slayer
- +50% vs Mystical Creatures.
- NEW - +50% XP from Mystical Creatures.
- HearthStone Tech
- Reduces extra Firewood consumption during Winter by 50%.
- NEW - Reduces the winter food penalty by 20%.
- Eldhrumnir Relic
- (+40%) +20% bonus.
- -50% cost.
- Your units regenerate Health during a .
- The “Rally to Warchief” button has now changed.
- The size of the map is now displayed in the lobby.
- Forge
- An icon is now added, allowing the player to see the progression of the forging item.
- Healers and Menders buildings upgrade
- The Healers and Menders Hut upgrade now increases the regeneration speed by (100%) 20%.
- Healers (with medecine) doesn't profit Silos Production bonuses anymore .
- Trading
- When trading or , your Trading Partner could not see the / income in his resources list, he now can.
- Horse Clan deposits
- A bug didn’t allow the player to see the new deposits on the minimap.
- Mining close to Thor’s Wrath
- If a deposit was too close to Thor’s Wrath, the player wasn’t able to mine it.
- Horse Clan’s Great Towers
- Great Towers, which are a specific Horse Clan feature, could be built by other clans.
- A bug often only displayed ‘invite only’ games in the games list. It has been fixed!
- On Macbooks, we fixed a bug on the invite button.
- The latest Horse Clan patch broke the Chapter 10 of the Campaign, especially its secret objective. It has been fixed.
- When a player created a multiplayer game, teams and clans were visually reversed after the validation of the game. This has been fixed.
Advertisement
Add Comment
Please, Sign In to add comment