Advertisement
DrakeyC

Guardian archetype support

May 24th, 2020
84
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.27 KB | None | 0 0
  1. Backup Guardian
  2. Level 4 DARK Warrior
  3. ATK 500 / DEF 2200
  4. Once per turn, you can target another monster on your side of the field: equip an Equip Spell Card equipped to this monster to that target. When this face-up card is selected as an attack target, you can discard 1 card to negate the attack.
  5.  
  6. Guardian Emmisary
  7. Level 4 LIGHT Warrior
  8. ATK 1500 DEF 1100
  9. When this card is summoned, you can activate one of these effects. You can only activate each effect of "Guardian Emmisary" once per turn.
  10. *Reveal one "Guardian" monster in your hand: add an Equip Spell Card specifically named in that card text from your deck or Graveyard to your hand.
  11. *Reveal one Equip Spell Card in your hand: add one "Guardian" monster that specifically names that card in its card text from your deck or Graveyard to your hand.
  12.  
  13. Guardian Temple
  14. Field Spell
  15. If you would Tribute Summon a Level 5 or higher "Guardian" monster, you do not need to offer monsters as Tribute for that summon. While a "Guardian" monster is equipped with an Equip Spell Card specifically mentioned in its card text, it is unaffected by your opponent's monster effects and cannot be destroyed in battle.
  16.  
  17. Guardian Gift
  18. Continuous Spell
  19. Once per turn, if you draw a "Guardian" monster, you can reveal it in your hand: send one other card from your hand or your side of the field to the Graveyard, and if you do, add one Equip Spell Card specifically named in that drawn monster's text from your Deck or Graveyard to your hand
  20.  
  21. Guardian Phantasmal Sword
  22. Equip Spell
  23. Increase the ATK of the equipped monster by 300. Once per turn, you can send one Equip Spell Card from your deck to the Graveyard: this card's name becomes the sent card's until the End Phase. When this card is sent to the Graveyard, select one Equip Spell Card in your Graveyard, except "Guardian Phantasmal Sword": equip it to an appropriate target on your side of the field. If an Equip Spell Card you control would be destroyed, you can banish this card from your Graveyard: negate that destruction and Equip Spell Cards you control cannot be destroyed for the rest of the turn.
  24.  
  25. Guardian Shield
  26. Equip Spell
  27. Increase the DEF of the equipped monster by 300. If the equipped monster is a "Guardian" monster, once per turn it cannot be destroyed by your opponent's card effect. If the equipped monster would be destroyed, you can destroy this card instead.
  28.  
  29. Guardian Resolve
  30. Continuous Trap
  31. While you have no monsters in your Graveyard, "Guardian" monsters you control that are equipped with an Equip Spell Card gain 500 ATK and DEF. When a "Guardian" monster is destroyed and sent to the Graveyard, you can shuffle this card into your deck: add that destroyed monster from your Graveyard to your hand.
  32.  
  33. Guardian Force
  34. Counter Trap
  35. Activate only while you control two or more "Guardian" monsters equipped with Equip Spell Cards. Negate the activation and effect of an opponent's card and destroy it.
  36.  
  37. Guardian Formation
  38. Trap
  39. Activate only when a face-up "Guardian" monster you control is selected as a target of an opponent's attack or effect. Negate that attack or effect, then add one Equip Spell Card from your deck to your hand, but it cannot be activated this turn. If a "Guardian" monster you control would be destroyed, you can banish this card from your Graveyard: negate that destruction.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement