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- variables:
- {sektorb.%player%} = false
- {sektorc.%player%} = false
- {sektor.%player%} =
- options:
- tag: [&2&lESektor]
- on skript load:
- set {tag} to "{@tag}"
- on first join:
- set {sektor.%player%} to "A"
- stop
- on entering of region "sektora":
- send "&3Witaj w sektorze A"
- stop
- on entering of region "sektorb":
- if {sektorb.%player%} is true:
- send "&3Witaj w sektorze B"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektorc":
- if {sektorc.%player%} is true:
- send "&3Witaj w sektorze C"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektord":
- if {sektord.%player%} is true:
- send "&3Witaj w sektorze D"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektore":
- if {sektore.%player%} is true:
- send "&3Witaj w sektorze E"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektorf":
- if {sektorf.%player%} is true:
- send "&3Witaj w sektorze F"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektorg":
- if {sektorg.%player%} is true:
- send "&3Witaj w sektorze G"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektorh":
- if {sektorh.%player%} is true:
- send "&3Witaj w sektorze H"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektori":
- if {sektori.%player%} is true:
- send "&3Witaj w sektorze I"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektorj":
- if {sektorj.%player%} is true:
- send "&3Witaj w sektorze J"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektork":
- if {sektork.%player%} is true:
- send "&3Witaj w sektorze K"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektorl":
- if {sektorl.%player%} is true:
- send "&3Witaj w sektorze L"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektorm":
- if {sektorm.%player%} is true:
- send "&3Witaj w sektorze M"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektoro":
- if {sektoro.%player%} is true:
- send "&3Witaj w sektorze O"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektorp":
- if {sektorp.%player%} is true:
- send "&3Witaj w sektorze P"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektorr":
- if {sektorr.%player%} is true:
- send "&3Witaj w sektorze R"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektors":
- if {sektors.%player%} is true:
- send "&3Witaj w sektorze S"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektort":
- if {sektort.%player%} is true:
- send "&3Witaj w sektorze T"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektoru":
- if {sektoru.%player%} is true:
- send "&3Witaj w sektorze U"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- on entering of region "sektorw":
- if {sektorw.%player%} is true:
- send "&3Witaj w sektorze W"
- else:
- cancel event
- send "&c&lNie kupiles tego sektoru"
- stop
- command /esektory [<text>] [<text>]:
- trigger:
- if arg 1 is "kup":
- send "&2&lE&aSektory &6by uiuin"
- if arg 2 is "b":
- player's balance is greater than 100:
- set {sektorb.%player%} to true
- remove 100 from player's balance
- send "&3Kupiles sektor B"
- set {sektor.%player%} to "B"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "c":
- player's balance is greater than 500:
- set {sektorc.%player%} to true
- remove 500 from player's balance
- send "&3Kupiles sektor C"
- set {sektor.%player%} to "C"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "d":
- player's balance is greater than 1000:
- set {sektord.%player%} to true
- remove 1000 from player's balance
- send "&3Kupiles sektor D"
- set {sektor.%player%} to "D"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "e":
- player's balance is greater than 2000:
- set {sektore.%player%} to true
- remove 2000 from player's balance
- send "&3Kupiles sektor E"
- set {sektor.%player%} to "E"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "f":
- player's balance is greater than 3000:
- set {sektorf.%player%} to true
- remove 3000 from player's balance
- send "&3Kupiles sektor F"
- set {sektor.%player%} to "F"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "g":
- player's balance is greater than 4000:
- set {sektorg.%player%} to true
- remove 4000 from player's balance
- send "&3Kupiles sektor G"
- set {sektor.%player%} to "G"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "h":
- player's balance is greater than 8000:
- set {sektorh.%player%} to true
- remove 8000 from player's balance
- send "&3Kupiles sektor H"
- set {sektor.%player%} to "H"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "i":
- player's balance is greater than 16000:
- set {sektori.%player%} to true
- remove 16000 from player's balance
- send "&3Kupiles sektor I"
- set {sektor.%player%} to "I"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "j":
- player's balance is greater than 32000:
- set {sektorj.%player%} to true
- remove 32000 from player's balance
- send "&3Kupiles sektor J"
- set {sektor.%player%} to "J"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "k":
- player's balance is greater than 64000:
- set {sektorK.%player%} to true
- remove 64000 from player's balance
- send "&3Kupiles sektor K"
- set {sektor.%player%} to "K"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "l":
- player's balance is greater than 100000:
- set {sektorl.%player%} to true
- remove 100000 from player's balance
- send "&3Kupiles sektor L"
- set {sektor.%player%} to "L"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "m":
- player's balance is greater than 200000:
- set {sektorm.%player%} to true
- remove 200000 from player's balance
- send "&3Kupiles sektor M"
- set {sektor.%player%} to "M"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "o":
- player's balance is greater than 300000:
- set {sektoro.%player%} to true
- remove 300000 from player's balance
- send "&3Kupiles sektor O"
- set {sektor.%player%} to "O"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "p":
- player's balance is greater than 400000:
- set {sektorp.%player%} to true
- remove 400000 from player's balance
- send "&3Kupiles sektor P"
- set {sektor.%player%} to "P"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "r":
- player's balance is greater than 500000:
- set {sektorr.%player%} to true
- remove 500000 from player's balance
- send "&3Kupiles sektor R"
- set {sektor.%player%} to "R"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "s":
- player's balance is greater than 1000000:
- set {sektors.%player%} to true
- remove 1000000 from player's balance
- send "&3Kupiles sektor S"
- set {sektor.%player%} to "S"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "t":
- player's balance is greater than 2000000:
- set {sektort.%player%} to true
- remove 4000000 from player's balance
- send "&3Kupiles sektor T"
- set {sektor.%player%} to "T"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "u":
- player's balance is greater than 4000000:
- set {sektor.%player%} to true
- remove 500 from player's balance
- send "&3Kupiles sektor U"
- set {sektor.%player%} to "U"
- else:
- send "&cNie masz tyle kasy"
- if arg 2 is "w":
- player's balance is greater than 6000000:
- set {sektor.%player%} to true
- remove 6000000 from player's balance
- send "&3Kupiles sektor W"
- set {sektor.%player%} to "W"
- else:
- send "&cNie masz tyle kasy"
- if arg 1 is not set:
- send "&cWpisz /esektory kup"
- if arg 2 is not set:
- send "&cNie podales nazwy sektora"
- command /elo:
- trigger:
- execute console command "/pex user %player% group set Gracz"
- on chat:
- cancel event
- broadcast "&7[&a%coloured {sektor.%player%}%&8]%coloured display name of player%: %coloured message%"
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