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- # Formulas Config
- #
- # This file contains class stats, maxweight, maxhp, maxtp, maxsp calculations
- # The default starters class can also be changed by editing this file.
- #
- # It is recommended to create a new file and change the config to point at it
- # rather than editing this file.
- #
- # Hit rate and damage calculation
- hit_rate = 100 modifier target_evade * / 0.8 1.0 critical ? 100 accuracy / + - 0.2 max 1.0 min
- damage = 3 target_armor / modifier * damage - 0.1 damage * ceil max 1 1.5 critical ? *
- mindam = 1 / Calculates min damage
- maxdam = 2 / calculates max damage
- # HP,TP and SP calculation
- maxhp = 10 2.5 level * 2.5 con * + +
- maxtp = 10 2.5 level * 2.5 int * + 1.5 wis * + +
- maxsp = 10 1 level * +
- # Max weight
- maxweight = 999
- # Default class
- DefaultClass = 1
- # Traveler
- class.1.damage = 1 str /
- class.1.accuracy = 1 agi /
- class.1.evade = 1 cha /
- class.1.defence = 1 con /
- # Healer
- class.2.damage = 0.5 int /
- class.2.accuracy = 0.5 wis /
- class.2.evade = 1 cha /
- class.2.defence = 0.5 con /
- # Magician
- class.3.damage = 0.5 wis /
- class.3.accuracy = 0.5 int /
- class.3.evade = 1 cha /
- class.3.defence = 0.5 con /
- # Cleric
- class.4.damage = 0.5 con /
- class.4.accuracy = 0.5 agi /
- class.4.evade = 1 cha /
- class.4.defence = 0.5 con /
- # Archer
- class.5.damage = 0.5 agi /
- class.5.accuracy = 0.5 agi /
- class.5.evade = 1 cha /
- class.5.defence = 0.5 con /
- # Warrior
- class.6.damage = 0.5 str /
- class.6.accuracy = 0.5 str /
- class.6.evade = 1 cha /
- class.6.defence = 0.5 con /
- # Black Magician
- class.7.damage = 0.25 wis /
- class.7.accuracy = 0.25 int /
- class.7.evade = 0.5 cha /
- class.7.defence = 0.25 con /
- # White Healer
- class.8.damage = 0.25 int /
- class.8.accuracy = 0.25 wis /
- class.8.evade = 0.5 cha /
- class.8.defence = 0.25 con /
- # Admin {not used}
- class.9.damage = 1 str /
- class.9.accuracy = 1 agi /
- class.9.evade = 1 cha /
- class.9.defence = 1 con /
- # Monk
- class.10.damage = 0.25 con /
- class.10.accuracy = 0.25 agi /
- class.10.evade = 0.5 cha /
- class.10.defence = 0.25 con /
- # Grand Archer
- class.11.damage = 0.25 agi /
- class.11.accuracy = 0.25 agi /
- class.11.evade = 0.5 cha /
- class.11.defence = 0.25 con /
- # Knight
- class.12.damage = 0.25 str /
- class.12.accuracy = 0.25 agi /
- class.12.evade = 0.5 cha /
- class.12.defence = 0.25 con /
- # Arch Necromancer
- class.13.damage = 0.125 wis /
- class.13.accuracy = 0.125 int /
- class.13.evade = 0.25 cha /
- class.13.defence = 0.125 con /
- # Paladin
- class.14.damage = 0.125 con /
- class.14.accuracy = 0.125 agi /
- class.14.evade = 0.25 cha /
- class.14.defence = 0.125 con /
- # Marksman
- class.15.damage = 0.125 agi /
- class.15.accuracy = 0.125 agi /
- class.15.evade = 0.25 cha /
- class.15.defence = 0.125 con /
- # Arch Lifebringer
- class.16.damage = 0.125 int /
- class.16.accuracy = 0.125 wis /
- class.16.evade = 0.25 cha /
- class.16.defence = 0.125 con /
- # Slayer
- class.17.damage = 0.125 str /
- class.17.accuracy = 0.125 agi /
- class.17.evade = 0.25 cha /
- class.17.defence = 0.125 con /
- # Rockstar
- class.18.damage = 1 cha /
- class.18.accuracy = 1 cha /
- class.18.evade = 1 cha /
- class.18.defence = 1 con /
- # Godlike Slayer
- class.19.damage = 0.0625 str /
- class.19.accuracy = 0.0625 agi /
- class.19.evade = 0.125 cha /
- class.19.defence = 0.0625 con /
- # Godlike Lifebringer
- class.20.damage = 0.0625 int /
- class.20.accuracy = 0.0625 wis /
- class.20.evade = 0.125 cha /
- class.20.defence = 0.0625 con /
- # Godlike Marksman
- class.21.damage = 0.0625 agi /
- class.21.accuracy = 0.0625 agi /
- class.21.evade = 0.125 cha /
- class.21.defence = 0.0625 con /
- # Godlike Paladin
- class.22.damage = 0.0625 con /
- class.22.accuracy = 0.0625 agi /
- class.22.evade = 0.125 cha /
- class.22.defence = 0.0625 con /
- # Godlike Necromancer
- class.23.damage = 0.0625 wis /
- class.23.accuracy = 0.0625 int /
- class.23.evade = 0.125 cha /
- class.23.defence = 0.0625 con /
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