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castfromhp

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Dec 22nd, 2016
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  1. Dandikrill / Lobsire (Learn Pay Day) / Aristocrab (Minimum 35)
  2. Water Type --> Water/Steel (Lobsire and Aristocrab)
  3.  
  4. 7 / 7 / 6 / 3 / 6 / 3
  5. 10 / 9 / 7 / 4 / 6 / 4
  6. 13 / 12 / 8 / 6 / 8 / 6
  7.  
  8. Basic Ability: Inheritance --> Shell Armor (Lobsire and Aristocrab)
  9. Adv Ability 1: Defiant
  10. Adv Ability 2: Hydration
  11. Adv ABility 3: Parry
  12. High Ability: Intimidate --> Regal Challenge (Aristocrab)
  13.  
  14. 1 Water Gun
  15. 1 Scratch
  16. 5 Vice Grip
  17. 10 Metal Claw, Aqua Jet
  18. 15 Bubble Beam
  19. 20 Pay Day, Bullet Punch (Evo Move)
  20. 25 Razor Shell, Iron Defense
  21. 30 Encore, Slash
  22. 35 Happy Hour, Penny Pincer (Evo Move)
  23. 40 Crabhammer
  24. 45 Bestow
  25. 50 Dragon Hammer
  26. 55 Guillotine
  27.  
  28. Egg
  29. Captivate, Chip Away, Cross Chop, Dragon Claw, Endure, Flail, Refresh, Swords Dance, Water Pulse
  30.  
  31. Tutor
  32. Body Slam, Counter, Dive, Fury Cutter, Hammer Arm (N), Ice Punch, Iron Head (N), Knock Off, Seismic Toss, Spite, Superpower
  33.  
  34. Inheritance is just Pickup except your Pokemon gets sent care packages from their rich parents
  35.  
  36. Move: Penny Pincer
  37. Type: Steel
  38. Frequency: Scene x2
  39. AC: 2
  40. Damage Base 12: 3d12+10 / 30
  41. Class: Physical
  42. Range: Melee, 1 Target
  43. Effect: The user gains +10 Damage Reduction against the next damaging attack that hits them within the next full round. Before rolling Accuracy, the user may choose to have Penny Pincer deal damage as if it were resisted one step further. If they do, Penny Pincer's Frequency is not expended.
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