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- Dandikrill / Lobsire (Learn Pay Day) / Aristocrab (Minimum 35)
- Water Type --> Water/Steel (Lobsire and Aristocrab)
- 7 / 7 / 6 / 3 / 6 / 3
- 10 / 9 / 7 / 4 / 6 / 4
- 13 / 12 / 8 / 6 / 8 / 6
- Basic Ability: Inheritance --> Shell Armor (Lobsire and Aristocrab)
- Adv Ability 1: Defiant
- Adv Ability 2: Hydration
- Adv ABility 3: Parry
- High Ability: Intimidate --> Regal Challenge (Aristocrab)
- 1 Water Gun
- 1 Scratch
- 5 Vice Grip
- 10 Metal Claw, Aqua Jet
- 15 Bubble Beam
- 20 Pay Day, Bullet Punch (Evo Move)
- 25 Razor Shell, Iron Defense
- 30 Encore, Slash
- 35 Happy Hour, Penny Pincer (Evo Move)
- 40 Crabhammer
- 45 Bestow
- 50 Dragon Hammer
- 55 Guillotine
- Egg
- Captivate, Chip Away, Cross Chop, Dragon Claw, Endure, Flail, Refresh, Swords Dance, Water Pulse
- Tutor
- Body Slam, Counter, Dive, Fury Cutter, Hammer Arm (N), Ice Punch, Iron Head (N), Knock Off, Seismic Toss, Spite, Superpower
- Inheritance is just Pickup except your Pokemon gets sent care packages from their rich parents
- Move: Penny Pincer
- Type: Steel
- Frequency: Scene x2
- AC: 2
- Damage Base 12: 3d12+10 / 30
- Class: Physical
- Range: Melee, 1 Target
- Effect: The user gains +10 Damage Reduction against the next damaging attack that hits them within the next full round. Before rolling Accuracy, the user may choose to have Penny Pincer deal damage as if it were resisted one step further. If they do, Penny Pincer's Frequency is not expended.
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