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Jul 22nd, 2017
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  1.  A.basedamage = A.basedamage * ((math.round((1.09 * (100 + (3 * _root.player.intLevel))) / 100) * 85) / 75)
  2.  A.randdamage = A.randdamage * ((math.round((1.09 * (100 + (3 * _root.player.intLevel))) / 100) * 85) / 75)
  3.  A.statpercent = A.statpercent * ((math.round((1.09 * (100 + (4.4 * _root.player.intLevel))) / 100) * 85) / 75)
  4.  A.tohitbonus = A.tohitbonus + (math.max(math.round((0.125 * _root.player.intLevel) - 0.5), 0) - 10)  
  5.  
  6. What I got below:
  7. Base = ((round((1.09*(100+(3*Plvl))) / 100) * 85) /75)
  8. Rand = ((round((1.09*(100+(3*Plvl))) / 100) * 85) /75)
  9. BTH = +  (round((0.125*Plvl) -0.5), cannot be less than 0) - 10
  10. Stats = ((round((1.09*(100+ (4.4*Plvl))) /100) *85) /75)
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