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Rapptz

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Jun 22nd, 2012
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  1. [2700]
  2. 27000207/name = Dark Magic Strengthening
  3. 27000207/desc = Dark magic atack damage permanently increased.
  4. 27000207/h = Dark Magic permanently increased by #mdR%
  5. 27001201/name = Dark Pulling
  6. 27001201/desc = [Dark Magic] Attacks a large number of enemies in front of you with dark magic.
  7. 27001201/h = MP Cost: #mpCon, Damage up to #mobCount for #damage%.
  8. 27001004/name = Mana Extend
  9. 27001004/desc = Increases MaxMP for a certain amount of time.
  10. 27001004/h = MP Cost: #mpCon, for #time seconds increase MaxMP by #indieMmpR%. Stacks with other skills.
  11. 27001100/name = Twinkle Flash
  12. 27001100/desc = [Light Magic] Attacks a large number of enemies in front of you with light magic.
  13. 27001100/h = MP Cost: #mpCon, Damage up to #mobCount for #damage%.
  14. 27000003/name = Ordinary Magic Guard
  15. 27000003/desc = A certain percentage of your damage taken goes to MP instead.
  16. 27000003/h = Damage Displaced: #x% to MP. However if there's no MP, damage goes to HP.
  17. 27001005/name = Magic Steal
  18. 27001005/desc = Certain chance to steal an opponent's buffs when attacking.
  19. 27001005/h = #prop% chance to steal an opponent's buff for #time seconds.
  20. 27001002/name = Light Transforming
  21. 27001002/desc = With the movement of light, teleports you to other locations on the same map using the arrow keys. After teleporting, receive invincibility for a short amount of time. Permanently increases speed and jump.
  22. 27001002/h = MP Cost: #mpCon, Horizontal Range: #x, Vertical Range: #y. After teleporting, receive invincibility for a short time. Passive Effect: Jump: + #psdJump, Speed: + #psdSpeed.
  23. 27000106/name = Light Magic Strenghtening
  24. 27000106/desc = Light magic attack damage permanently increased.
  25. 27000106/h = Light Magic permanently increased by #mdR%
  26.  
  27. [2710]
  28. 27100006/name = High Wisdom
  29. 27100006/desc = Permanently increases your Intelligence
  30. 27100006/h = Intelligence: +#intX
  31. 27100005/name = Spell Mastery
  32. 27100005/desc = Increases Magic Mastery, and Magic Attack.
  33. 27100005/h = Magic Mastery: +#mastery, Magic ATT: +#x
  34. 27100003/name = Bless of Darkness
  35. 27100003/desc = During battle, if you have not been attack for a certain amount of time, summon dark spheres to protect you. As you accumulate more spheres, your magic attack will increase, and if you take damage, it will be reduced at the cost of one sphere.
  36. 27100003/h = If you have not been hit for #time sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by #x%. One Sphere - Magic Attack: +50% of #y, Two Spheres - Magic Attack: +30% of #y, Three Spheres - Magic Attack: +20% of #y
  37. 27101004/name = Magic Booster
  38. 27101004/desc = For a certain period of time, the speed of your magic attacks is increased by 2 stages.
  39. 27101004/h = MP Cost: #mpCon, for #time seconds reduce magic attack speed by 2.
  40. 27101100/name = Silpheed Lancer
  41. 27101100/desc = [Light Magic] A spear of light is summoned and deals damage to many enemies.
  42. 27101100/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Hits: #bulletCount
  43. 27101101/name = Inviolability
  44. 27101101/desc = [Light Magic] A pillar of light is summoned and pushes enemies to the side.
  45. 27101101/h = MP Cost: #mpCon, Max Enemies Hit: #mobCount, Knockback Range: #x Chance to Stun: #prop%
  46. 27101202/name = Void Pressure
  47. 27101202/desc = [Dark Magic]\nThe power of darkness is condensed into an orb and attacks an enemy. While holding down the skill key, you can move the orb left and right by pressing the arrow keys.
  48. 27101202/h = MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%. Press and hold ←, → keys to move the orb. Can move up to a distance of #y.
  49.  
  50. [2711]
  51. 27111202/name = Nox Sphere
  52. 27111202/desc = [Dark Magic] Summon chained dark spears from the ground to hit your enemies.
  53. 27111202/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  54. 27111101/name = Shine Redemption
  55. 27111101/desc = [Light Magic] Heal your party members with the power of light and damage your enemies simultaneously
  56. 27111101/h = Damage: #damage%, Max Enemies Hit: #mobCount, HP Recovered: #hp%
  57. 27111101/note = Readout missing MP Cost?
  58. 27111100/name = Spectral Light
  59. 27111100/desc = [Light Magic] Continuously nleash several rays of light to damage your enemies. Hold down the skill key to attack, and use the Up and Down keys to aim.
  60. 27111100/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  61. 27111004/name = Antimagic Shell
  62. 27111004/desc = Summon a barrier to protect you from status effects. You will be protected from status effects for a set number of times before the cooldown is evoked. Also adds a passive resistance for status effects and elemental damage.
  63. 27111004/h = MP Cost: #mpCon, Status Effect Protection: 3, Cooldown Time: #cooltime sec, Passive Effect - Status Effect and Elemental Resistance: +#terR%
  64. 27111005/name = Light Shadow Guard
  65. 27111005/desc = While this buff is active, you have a chance to ignore damage taken, and your defenses are improved.
  66. 27111005/h = MP Cost: #mpCon, Duration: #time sec, Physical and Magical Defense: +#indiePdd, Chance to Ignore Damage Taken: #prop%
  67. 27111006/name = Party Meditation
  68. 27111006/desc = Temporarily improves all ally's magic attack. Can be used with Meditation.
  69. 27111006/h = MP Cost: #mpCon, Duration: #time sec, Magic Attack: +#emad
  70. 27110007/name = Life Tidal
  71. 27110007/desc = Compare your HP and MP, and improve your damage or critical hit rate.
  72. 27110007/h = HP > MP - Damage: +#x%, HP <= MP - Critical Hit Rate: +#prop%
  73. 27111303/name = Death Side
  74. 27111303/desc = [Equilibrium] Cut down your enemies with a reaper wielding an enormous scythe. Influenced by both light and dark.
  75. 27111303/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Cooldown Time: #cooltime sec
  76.  
  77. [2712]
  78. 27121201/name = Morning Starfall
  79. 27121201/desc = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes.
  80. 27121201/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemies are knocked back, Explosion Damage: #w%, Cooldown Time: #cooltime sec
  81. 27121202/name = Apocalypse
  82. 27121202/desc = [Dark Magic] Open a crack from the darkness, letting the flames of hell burn your enemies
  83. 27121202/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
  84. 27120007/name = Magic Mastery
  85. 27120007/desc = Increases Magic mastery, magic attack, and minimum critical damage.
  86. 27120007/h = Magic Mastery: #mastery%, Magic Attack: +#x, Minimum Critical Damage: +#criticaldamageMin
  87. 27121303/name = Absolute Kill
  88. 27121303/desc = [Equilibrium] Sever the enemy with a sword of light and darkness, causing instant death. Enemies that are immune to instant death take massive damage instead.
  89. 27121303/h = MP Cost: #mpCon, Instant Death, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, 100% Critical Hit Rate, Cooldown Time: #cooltime sec
  90. 27120211/name = Morning Starfall
  91. 27120211/desc = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes.
  92. 27120211/h = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star are knocked back, and the star explodes.
  93. 27120211/note = Dummy data for Morning Starfall
  94. 27121006/name = Dark Sorcery
  95. 27121006/desc = Temporarily gain the ability to ignore a portion of the enemy's defense and improve your critical hit rate.
  96. 27121006/h = MP Cost: #mpCon, Defense Ignored: +#x%, Critical Hit Rate: +#cr%
  97. 27121005/name = Dark Crescendo
  98. 27121005/desc = For a set duration, gain the possibility to improve your damage whenever you hit an enemy with an attack.
  99. 27121005/h = MP Cost: #mpCon, Duration: #time sec, Activation Rate: #prop%, Damage: +#damR%, up to #x times
  100. 27121010/name = Hero's Will
  101. 27121010/desc = Cures you from being Seduced. The cooldown decreases as the skill level increases.
  102. 27121010/h = MP Cost: #mpCon, Cooldown: #cooltime sec
  103. 27121009/name = Maple Warrior
  104. 27121009/desc = Increases the stats of all party members.
  105. 27121009/h = MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
  106. 27120008/name = Dark Light Mastery
  107. 27120008/desc = Improves Equilibrium's duration. For every skill used in succession, the rate at which Light or Dark are filled is decreased. Also improves Death Side's damage.
  108. 27120008/h = Equilibrium Duration: +#time sec. When using successive Light or Dark attacks, the rate at which Eclipse is reached is decreased. Passive Effect - Death Side Damage: +#damR%
  109. 27121100/name = Light Reflection
  110. 27121100/desc = [Light Magic] Fire a wave of light at the enemy. Enemies hit will reflect the damage on other nearby enemies, hitting a wide area and dealing large amounts of damage.
  111. 27121100/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
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