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- Goemon rooms of interest
- 1 - unused
- 2 - first room in oedo castle
- 19 - unused(looks like with only pink dudes or key)
- 22 - congo room
- 23 - crashes
- 24 - unused (congo room duplicate without the lighting)
- 25 - unused (same as 24)
- 26 - room before congo
- 27 - unused (room after congo duplicate without the people)
- 28 - unused (room after congo duplicate - filled with golden dumplings and pots containing ryo)
- 29 - unused (same as 27)
- 30 - unused (same as 27)
- 31 - unused (same as 27)
- 32 - unused (same as 27)
- 33 - unused (same as 27)
- 34 - unused (same as 27)
- 35 - unused (same as 27)
- 36 - unused (same as 27)
- 37 - unused (same as 27)
- 38 - unused (same as 27)
- 39 - unused (same as 27)
- 40 - unused (room after congo. this is the room's real number, but the people do not seem to load unless Congo has been beaten)
- 41 - unused (same as 27)
- 42 - unused (same as 27)
- 43 - unused (same as 27)
- 44 - unused (same as 27)
- 45 - unused (same as 27)
- 46 - unused (same as 27)
- NOTE: there was no room with the people. investigate this
- 47 - first room in ghost toys castle
- 55 - unused (is the same as 88 except you spawn into a void)
- 56 - unused (same as 55)
- 61 - unused (duplicate of 4 tops above water room sans the tops and water, along with the enemies - music plays)
- 62 - real version of 61
- 71 - unused (duplicate of 70 without the enemies, rotating spike ball trap, water or key - music plays)
- 72 - unused (same as 71)
- 73 - boss room of ghost toys castle
- 74 - unused (duplicate of 73 without objects)
- 75 - unused (same as 74)
- 76 - unused (same as 74)
- 77 - unused (same as 74)
- 78 - unused (same as 74)
- 79 - unused (same as 74)
- 80 - unused (same as 74)
- 81 - unused (same as 74)
- 82 - unused (same as 74)
- 83 - unused (same as 74)
- 84 - plays oedo castle music before cutting it short and then plays the credits without the usual credits music (instead, the area's usual music plays)
- 85 - plays ghost toys castle music before doing the same as 84
- 86 - unused (spawns on top of a room that closely resembles the one in oedo castle with the lift right before the scrubbing men. there are 3 additional pink dudes walking around the last part of it)
- 87 - unused (area before chain pipe skip, without objects)
- 88 - unused (duplicate of a ghost toys castle area without objects - only thing worth mentioning is the tight rope)
- 89 - same as 85
- 90 - start of festival temple castle
- 91 - room before spinning spikes above water
- 92 - room with hot platforms
- 93 - room with square platforms forming separated stairs
- 94 - room where you ebisu slide over a gap
- 95 - room with spinning spikes above water
- 96 - room where you run on rooftops (not in speedrun)
- 97 - room with 5 chain pipe targets. there is water
- 98 - room with meat hammer
- 99 - room with rolling barrels. red floor
- 100 - room with sharingan (lol naruto) platforms above water
- 101 - room with dropping explosives. red floor
- 102 - another room similar to the above. barrel behind a gate tho
- 103 - room after spinning spikes above water
- 104 - rooftop run room (still not speedrun one)
- 105 - rooftop run room (speedrun one)
- 106 - stupid
- 107 - room with moving stairs
- 113 - festival temple boss room
- 114 - unused (113 without objects)
- 115 - unused (same as 114)
- 116 - unused (same as 114)
- 117 - unused (same as 114)
- 118 - unused (same as 114)
- 119 - unused (same as 114)
- 120 - unused (same as 114)
- 121 - unused (same as 114)
- 122 - unused (same as 114)
- 123 - unused (same as 114)
- 124 - unused (same as 114)
- 125 - unused (same as 114)
- 126 - unused (spawns into void)
- -----submarine castle areas-----
- 127 - unused (duplicate of 98. room where you obtain the meat hammer without objects)
- 128 - unused (duplicate of 129. room where you obtain gun without objects)
- 129 - real version of 128
- 132 - unused (duplicate of 131 without objects)
- 134 - unused(?). spawns into water. can't move
- 135 - same deal with 134. might be normal areas?
- 136 - unused (seems to be 135 but you spawn into the middle and are able to walk around. no objects)
- 138 - room with lift before boss room in submarine castle
- 139 - room with key and burning molten floor. seen in speedruns
- 140 - room with chopsticks
- 141 - room after key and molten floor
- 142 - room with rice balls
- 143 - unused (duplicate of 142 without objects)
- 145 - room with water everywhere. first room (spawns at the end of where you need to go)
- 146 - unused (duplicate of 145 without objects)
- 147 - unused (same as 146)
- 154 - unused (duplicate of 153 without objects)
- 155 - unused (duplicate of 151 without objects)
- 156 - unused (boss room with no objects)
- 157 - real boss room
- 158 - unused (same as 156)
- 159 - unused (same as 156)
- 160 - unused (same as 156)
- 161 - unused (same as 156)
- 162 - unused (same as 156)
- 163 - unused (same as 156)
- 164 - unused (same as 156)
- 165 - unused (same as 156)
- 166 - unused (same as 156)
- 167 - unused (same as 156)
- -----MUSICAL CASTLE AREAS-----
- 168 - first room of musical castle
- 169 - 2nd room
- 170 - 3rd
- 171 - fuckup room
- 172 - fuckup room 2
- 173 - 4
- 174 - 5
- 176 - fan room
- 178 - fuckup room 3
- 181 - hard room
- 182 - room after hard
- 183 - garden
- 184 - dancing legs
- 185 - room past dancing legs
- 191 - blue slope room
- 192 - big rotating room
- 193 - last room
- 194 - unused (duplicate of a submarine castle room without objects)
- 195 - unused (same as 143)
- 196 - unused (duplicate of 185 without objects)
- 197 - starts to place musical castle 3 music before cutting it short and going to credits
- 198 - crash
- 199 - crash
- 200 - crash
- 201 - crash
- 202 - crash
- 203 - crash
- 204 - crash
- 205 - crash
- 206 - crash
- 207 - crash
- 208 - crash
- 209 - crash
- 210 - crash
- i think it's safe to assume that all of 198 up to 299 crash
- DOUCHU
- 300 - on way to chain pipe
- 301 - mt fiji
- 302 - inside mt fiji
- 340 - yae mermaid place
- 341 - dragon
- 342 - unused (appears to be 341 without the dragon. also, different music)
- 343 - crash
- 344 - loads area before musical castle before cutting it short (doesn't display - music does play) and going to buggy credits
- 345 - same as 344 but with an area inside mt fiji instead
- 346 - area where you obtain fire ryo without objects
- 348 - loads underwater area before submarine castle before cutting it short (doesn't display - music is heard) and going to buggy credits
- 349 - crash
- MACHI
- 359 - where you get yae
- 368 - where you buy cucumber
- 369 - benkei
- 372 - unused (duplicate of 371 without objects)
- 382 - loads first area you go to get the fish (not room with guy) before cutting it short (doesn't display - music is heard) and going to buggy credits
- 383 - same as 382 but with some area in the place second to left on map. it's an area shaped like a boomerang kind of
- 384 - same as 382 but with one of the fishing areas (likely the one to the right of benkei)
- 385 - same as 382 but with an area in the snow place
- 386 - same as 382 but with an area in zazen town (kappa place)
- 387 - same as 382 but with an area in zazen town (main town area)
- 388 - same as 382 but with an area in the snow place
- 389 - same as 382 but with an area in oedo town
- 390 through 399 all crash
- SHOP
- 405 - unused (duplicate of 404 without objects)
- 416 unused(?) - weird shop that seems normal but spawns on top
- 418 starts the inns
- 422 unused - weird inn that spawns on top. no objects in this one. also the last inn
- 423 starts plasma man
- 428 unused - spawns on top of a plasma man area. also the last plasma man
- 429 starts houses
- 431 unused - house with no objects. also last house
- 432 starts coffee shops. 438 ends
- 439 unused - same as 431
- 440 starts flying dragon place. 441 ends
- 442 unused - same as 431
- 443 starts bigger houses
- 448 unused - spawns on top of a bigger house. also last bigger house
- 449 starts even bigger houses
- 462 unused - spawns inside even bigger house. also last even bigger house
- 463 starts minigame houses. 464 ends
- 465 empty house
- 469 unused - duplicate of 466 without objects
- 470 unused - duplicate of 463 without objects. also you spawn on top
- 471 unused - same as 470
- 472 unused - same as 470
- 473 unused - same as 470
- 474 cutscene of goemon asleep in expensive bed before dropping you off somewhere in oedo castle (room 0?) likely due to a return value to an inn being requested when none is given
- 475 same as 474 but with medium bed
- 476 same as 474 but with worst bed
- 477 unused (kinda) - worst bed room where you have control of goemon (spawn into void though)
- 478 unused - same as 477
- 479 unused - same as 477
- 480 barrel throwing minigame
- 481 minigame to get mini ebisu
- 482 platform climbing minigame
- 483 unused - loads 466 before cutting it short (level not displayed - music is heard) and starting credits
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