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- You have gained the following abilities in Elementalism:
- Sense You can sense elementals infused in the ground.
- Blast Release a blast of elemental power.
- Cleanse Wash yourself squeaky clean.
- Scry Locate another player.
- Gust Blow someone in a direction with a gust of wind.
- Dig Unearth buried treasures and burrowing people.
- Levitate Float on a cushion of air.
- Stoneskin Protect yourself from physical damage.
- Waterbreathe Extract air from water.
- Firewall Create a wall of elemental fire.
- Geyser Knock someone out of the trees or the sky.
- Elementshield Shield yourself from the elements.
- Doorblast Blast open jammed doors.
- Fog Conjure up obscuring fog.
- Magelock Freeze the latch of a door.
- Freeze Chill another player.
- Trance Channel the power of the Elemental planes.
- Icewall Conjure up an obstructing icewall.
- Ignite Attack with elemental fire.
- Gate Open gates to or from the elemental planes.
- Master Move on to a master specialization.
- AB ELEMENTALISM <ability> for more information on an ability.
- ELEMENTALISM - SENSE
- If you can survey a location, you will be able to sense whether or not
- an elemental is infused in that room. You can also sense any runes or
- dream motes infused at that location.
- ELEMENTALISM - BLAST
- Syntax: CAST BLAST <target>
- Damage Type: 100% Fire
- Damage Source: Magical
- Can target both adventurers and denizens.
- Attack your target with a blast of pure elemental power.
- ELEMENTALISM - CLEANSE
- Syntax: CAST CLEANSE [<target>]
- Create refreshing, cleansing water to bathe in, washing away unwanted
- odours for ourself or for another.
- ELEMENTALISM - SCRY
- Syntax: CAST SCRY <target>
- Create a scrying mirror with a handful of water and reveal the location
- of another adventurer.
- ELEMENTALISM - GUST
- Syntax: CAST GUST [<target> <direction>]
- By channeling the element of air, you can either blow a fog or cloud out
- of the room, or blow a target in a particular direction.
- ELEMENTALISM - DIG
- Syntax: CAST DIG
- Manual labour is a thing of the past for the mage who can simply command
- the earth to expose its hidden treasures.
- ELEMENTALISM - LEVITATE
- Syntax: CAST LEVITATE
- Make yourself light as a feather and lift yourself up on a cushion of
- air, making yourself immune from falling damage.
- ELEMENTALISM - STONESKIN
- Syntax: CAST STONESKIN
- Damage Resistance: 2/10 to Blunt
- 2/10 to Cutting
- This incantation coats much of your body in stone, providing some
- protection against physical attacks.
- ELEMENTALISM - WATERBREATHE
- Syntax: CAST WATERBREATHE
- You can create a magical mask over your mouth which will filter oxygen
- from water and allow you to breathe underwater without consequence.
- ELEMENTALISM - FIREWALL
- Syntax: CAST FIREWALL <direction>
- Channeling the power of elemental fire, you will create walls of burning
- flame that singe your enemies.
- ELEMENTALISM - GEYSER
- Syntax: CAST GEYSER AT <target>
- CAST GEYSER <direction>
- Using this ability, you may knock your target out of the trees or skies
- with a powerful spout of elemental water.
- If cast in a direction, it will douse any firewalls that may be there.
- ELEMENTALISM - ELEMENTSHIELD
- Syntax: CAST ELEMENTSHIELD
- Works on/against: Self
- Damage Resistance: 1/8 to Fire
- 1/8 to Cold
- 1/8 to Electricity
- Details:
- Surround yourself with a magical shield that absorbs some damage from
- elemental damage such as fire, cold, and electricity. This shield will
- also provide a slight benefit against the effects of extreme hot and
- cold weather.
- ELEMENTALISM - DOORBLAST
- Syntax: CAST DOORBLAST <direction>
- Locked doors will not stop the diligent mage who can summon a wind to
- blow it open. Some doors will resist attempts to be blasted open while
- others will be altogether impossible to open with this spell.
- ELEMENTALISM - FOG
- Syntax: CAST FOG
- With the powers of air and water, you can obfuscate a room with
- elemental fog.
- ELEMENTALISM - MAGELOCK
- Syntax: CAST MAGELOCK <direction>
- No key is needed for the mage to lock doors; simply freeze the lock in
- place.
- ELEMENTALISM - FREEZE
- Syntax: CAST FREEZE <GROUND|target>
- Cast at the ground, you will create a layer of ice to cover the area,
- causing passersby to slip occasionally. This frost is also powerful
- enough to put out a wildfire in your location.
- When cast at another person, you will first clear off the Fire potion
- defense if your target has one on, then cause him or her to shiver
- uncontrollably, before finally freezing them stiff.
- ELEMENTALISM - TRANCE
- So great is your link with the Elemental Plane that you receive a 5/10
- bonus to mana.
- ELEMENTALISM - ICEWALL
- Syntax: CAST ICEWALL <direction>
- This spell will create a wall of elemental ice, blocking the passage of
- those who would seek to pass by.
- ELEMENTALISM - IGNITE
- Syntax: CAST IGNITE <target>
- CAST IGNITE <ice/briarwall> AT <direction>
- Damage Type: 100% Fire
- Damage Source: Magical
- You can ignite a hapless target or destroy ice/briar walls with the fury
- of elemental fire.
- ELEMENTALISM - GATE
- Syntax: TRANSVERSE <plane>
- You can travel to or from the elemental realms from any planar gate.
- ab elementalism master:
- At this point in your training of Elementalism, you have progressed where you must specialize in an aspect of this skill
- to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available.
- There may be a choice between two or more specializations.
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