Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <a_samp>
- #include <zcmd>
- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- {
- if(weaponid == 24)
- {
- ClearAnimations(playerid);
- // SendClientMessage(playerid, -1, "DEBUG: CBUG in progress");
- }
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement