Advertisement
Guest User

CBug Script by Toretto

a guest
Aug 21st, 2018
695
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Pawn 0.27 KB | None | 0 0
  1. #include <a_samp>
  2. #include <zcmd>
  3.  
  4. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  5. {
  6.     if(weaponid == 24)
  7.     {
  8.         ClearAnimations(playerid);
  9.         // SendClientMessage(playerid, -1, "DEBUG: CBUG in progress");
  10.     }
  11.     return 1;
  12. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement