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- [color=white][collapse=The Spell-Slinger][hr][hr][color=white][big][b]Name:[/b] _____ [b]LVL:[/b] 1[/big]
- [color=white][sub][i]"Fight fire with [/i][b]fire magic.[/b][i]"[/i][/sub][/color]
- [big][b]Harm:[/b] [color=red]♥ ♥ ♥ ♥ ♥ ♥ ♥[/color][/big]
- [big][b]Luck:[/b] [color=cyan]◎ ◎ ◎ ◎ ◎ ◎ ◎[/color][/big]
- [big][b]EXP:[/b] [color=blue]◎ ◎ ◎ ◎ ◎ ◎ ◎[/color][/big]
- [big][b]Cash:[/b] [color=green]◉ ◉ ◉ ◉ ◎ ◎ ◎[/color][/big]
- [b]Tough:[/b] _ [b]Sharp:[/b] _ [b]Charm:[/b] _
- [b]Weird:[/b] _ [b]Cool:[/b] _[/color][hr][hr]
- [hr][hr]
- [color=white][big][b]Chosen Moves[/b][/big][/color][hr]
- [color=white]◉ [b]Tools and Techniques[/b]
- [i][sub]To use your combat magic effectively, you rely on a collection of tools and techniques. Cross off one; you’ll need the rest.
- • Consumables: You need certain supplies— powders, oils, etc—on hand, some will be used up each cast. If you don’t have them, take 1-harm ignore-armour when you cast.
- • Foci: You need wands, staves, and other obvious props to focus. If you don’t have what you need, your combat magic does 1 less harm.
- • Gestures: You need to wave your hands around to use combat magic. If you’re restrained, take -1 ongoing for combat magic.
- • Incantations: You must speak in an arcane language to control your magic. If you use combat magic without speaking, act under pressure to avoid scrambling your thoughts.[/sub][/i][/color]
- [color=white]◎ [b]Move #2[/b]
- [i][sub]Replace this move with one from the list below. The [b]Spell-Slinger[/b] starts with 2, in addition to their [b]Combat Magic[/b].[/sub][/i][/color]
- [color=white]◎ [b]Move #3[/b]
- [i][sub]Replace this move with one from the list below. The [b]Spell-Slinger[/b] starts with 2, in addition to their [b]Combat Magic[/b].[/sub][/i][/color]
- [hr][collapse=◉ Combat Magic][hr][hr][color=blue][b][big][i]Combat Magic[/i][/big][/b]
- You have a few attack spells you can use as weapons. When you use these spells to kick some ass, roll +Weird instead of +Tough. Sometimes the situation may require you to act under pressure to cast your spell without problems. Your combat spells can combine any of your base spells with any of your effects.
- Combat magic, pick three between Bases and Effects (with at least one base):
- [u][i][b]Bases:[/b][/i][/u]
- ◎ [b]Blast:[/b] 2-harm magic close obvious loud
- ◎ [b]Ball:[/b] 1-harm magic area close obvious loud
- ◎ [b]Missile:[/b] 1-harm magic far obvious loud
- ◎ [b]Wall:[/b] 1-harm magic barrier close 1-armour obvious loud
- [u][i][b]Effects:[/b][/i][/u]
- • [b]Fire:[/b] Add “+2 harm fire” to a base. If you get a 10+ on a combat magic roll, the fire won’t spread.
- • [b]Force or Wind:[/b] Add “+1 harm forceful” to a base, or “+1 armour” to a wall.
- • [b]Lightning or Entropy:[/b] Add “+1 harm messy” to a base.
- • [b]Frost or Ice:[/b] Adds “-1 harm +2 armour” to a wall, or “+1 harm restraining” to other bases.
- • [b]Earth:[/b] Add “forceful restraining” to a base.
- • [b]Necromantic:[/b] Add “life-drain” to a base.[/color]
- [hr][hr][/collapse][collapse=◉ Available Moves][hr][hr][color=white]◉ [b]Advanced Arcane Training[/b]
- [i][sub]If you have two of your three Tools and Techniques at the ready, you may ignore the third one.[/sub][/i][/color]
- [color=white]◉ [b]Arcane Reputation[/b]
- [i][sub]Pick three big organizations or groups in the supernatural community, which can include some of the more sociable types of monsters. They’ve heard of you and respect your power. With affected humans, take +1 forward when you manipulate them. You may manipulate affected monsters as if they were human, with no bonus.[/sub][/i][/color]
- [color=white]◉ [b]Could’ve Been Worse[/b]
- [i][sub]When you miss a use magic roll you can choose one of the following options instead of losing control of the magic:
- [b]Fizzle[/b]
- The preparations and materials for the spell are ruined. You’ll have to start over from scratch with the prep time doubled.
- [b]This Is Gonna Suck[/b]
- The effect happens, but you trigger all of the listed glitches but one. You pick the one you avoid.[/sub][/i][/color]
- [color=white]◉ [b]Enchanted Clothing[/b]
- [i][sub]Pick an article of every-day clothing–it’s enchanted without any change in appearance. Take -1 harm from any source that tries to get at you through the garment.[/sub][/i][/color]
- [color=white]◉ [b]Forensic Divination[/b]
- [i][sub]When you successfully investigate a mystery, you may ask “What magic was done here?” as a free extra question.[/sub][/i][/color]
- [color=white]◉ [b]Go Big or Go Home[/b]
- [i][sub]When you must use magic as a requirement for Big Magic, take +1 ongoing to those use magic rolls.[/sub][/i][/color]
- [color=white]◉ [b]Not My Fault[/b]
- [i][sub]+1 to act under pressure when you are dealing with the consequences of your own spellcasting.[/sub][/i][/color]
- [color=white]◉ [b]Practitioner[/b]
- [i][sub]Choose two effects available to you under use magic. Take +1 to use magic whenever you choose one of those effects.[/sub][/i][/color]
- [color=white]◉ [b]Shield Spell[/b]
- [i][sub]When you protect someone, gain 2-armour against any harm that is transferred to you. This doesn’t stack with your other armour, if any.[/sub][/i][/color]
- [color=white]◉ [b]Third Eye[/b]
- [i][sub]When you read a bad situation, you can open up your third eye for a moment to take in extra information. Take +1 hold on any result of 7 or more, plus you can see invisible things. On a miss, you may still get 1 hold, but you’re exposed to supernatural danger. Unfiltered hidden reality is rough on the mind![/sub][/i][/color]
- [color=white]◉ [b]Something New[/b]
- [i][sub]Choose either a new Effect for Combat Magic or a new Base.[/sub][/i][/color]
- [color=white]◉ [b]Telekinesis[/b]
- [i][sub]When you fling something with your mind, roll +Weird:
- • On a 10 or more, you move it. Choose two options and mark 1-harm.
- • On a 7-9, you move it but it hurts. Choose one option and mark 2-harm.
- • On a miss, something goes horribly wrong.
- By default you can move something smaller than a person. You don’t have much control, and you can’t move it strongly enough to hurt anything.
- Telekinesis options (anything not picked is not true):
- • Something is held fast.
- • Something is hurt (2-harm smash).
- • Something catches fire.
- • You can fling something bigger than a person.
- • You keep it basically under your control.
- • You suffer 1 less harm.[/sub][/i][/color]
- [color=white]◉ [b]Past Lives[/b]
- [i][sub]When you channel your previous incarnations to discover something, pose your question and roll +Weird:
- • On a 10 or more, a past life has something useful to offer. Ask the Keeper two of the questions below.
- • On a 7-9, a past life has a little experience with this. Ask the Keeper one of the questions below.
- • On a miss, a past life takes over for a while.
- [b]Past Lives questions:[/b]
- • What did a past life discover about ___________?
- • How did a past life deal with __________?
- • What important hidden secret can a past life show me the way to?
- • What did a past life learn too late to help them?
- • What does a past life advise me to do now?[/sub][/i][/color]
- [color=white]◉ [b]Skilled[/b]
- [i][sub]Increase a stat by one, to a max of +3.[/sub][/i][/color]
- [color=white]◉ [b]Talented[/b]
- [i][sub]Increase another stat by one, to a max of +3.[/sub][/i][/color]
- [color=white]◉ [b]Masterful[/b]
- [i][sub]Increase another stat by one, to a max of +3.[/sub][/i][/color]
- [color=white]◉ [b]Multifaceted[/b]
- [i][sub]Take a move from another class.[/sub][/i][/color]
- [color=white]◉ [b]Jack of All Trades[/b]
- [i][sub]Take a move from another class.[/sub][/i][/color]
- [color=white]◉ [b]Sanctum[/b]
- [i][sub]You have a Haven like the Expert with one improvement.[/sub][/i][/color]
- [color=white]◉ [b]Home Improvement[/b]
- [i][sub]Take another improvement for your Haven.[/sub][/i][/color]
- [color=white]◉ [b]Under Renovation[/b]
- [i][sub]Take another improvement for your Haven.[/sub][/i][/color][hr][hr][/collapse][collapse=◉ Inventory][hr][hr]
- [big][b]Inventory (0/10)[/b][/big][hr]
- [hr][hr][/collapse][collapse=◉ Storage][hr][hr]
- [big][b]Storage (0/10)[/b][/big][hr]
- [hr][hr][/collapse][hr][hr][/collapse][/color]
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