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- #include <iostream>
- using namespace std;
- class Shape {
- protected:
- int width, height;
- public:
- Shape( int a=0, int b=0)
- {
- width = a;
- height = b;
- }
- virtual int area()
- {
- cout << "Parent class area :" <<endl;
- return 0;
- }
- };
- class Rectangle: public Shape{
- public:
- Rectangle( int a=0, int b=0):Shape(a, b) { }
- int area ()
- {
- cout << "Rectangle class area :" <<endl;
- return (width * height);
- }
- };
- class Triangle: public Shape{
- public:
- Triangle( int a=0, int b=0):Shape(a, b) { }
- int area ()
- {
- cout << "Triangle class area :" <<endl;
- return (width * height / 2);
- }
- };
- // Main function for the program
- int main( )
- {
- Shape *shape;
- Rectangle rec(10,7);
- Triangle tri(10,5);
- // store the address of Rectangle
- shape = &rec;
- // call rectangle area.
- shape->area();
- // store the address of Triangle
- shape = &tri;
- // call triangle area.
- shape->area();
- return 0;
- }
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