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SAM_CalliynOutlaw

Jan 30th, 2017
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  1. Sequences['SAM_CalliynOutlaw'] = {
  2. -- This Sequence was exported from GSE 2.0.14.
  3.   Author="Unknown Author",
  4.   SpecID=260,
  5.   Talents = "?,?,?,?,?,?,?",
  6.   Default=1,
  7.   Icon='INV_Sword_30',
  8.   MacroVersions = {
  9.     [1] = {
  10.       Trinket1=false,
  11.       Head=false,
  12.       Neck=false,
  13.       Belt=false,
  14.       Ring1=false,
  15.       Ring2=false,
  16.       StepFunction = [[Sequential]],
  17.       KeyPress={
  18.         "/targetenemy [noharm][dead]",
  19.         "/cast [nostealth,nocombat] Stealth",
  20.         "/cast [combat] Marked for Death",
  21.       },
  22.       PreMacro={
  23.         "/cast [stealth,nocombat] Ambush",
  24.         "/cast [stealth,nocombat] Cheap Shot",
  25.       },
  26.         "/castsequence Ghostly Strike, Saber Slash, Saber Slash, Saber Slash, Saber Slash, Saber Slash",
  27.         "/castsequence Saber Slash, Run Through, Saber Slash, Pistol Shot",
  28.         "/castsequence [talent:7/1] Slice and Dice; [talent:7/2][talent:7/3] Roll the Bones, Saber Slash, Saber Slash, Saber Slash, Saber Slash, Pistol Shot, Run Through, Saber Slash, Saber Slash, Saber Slash, Saber Slash, Pistol Shot",
  29.         "/castsequence Ghostly Strike, Saber Slash, Saber Slash, Saber Slash, Saber Slash, Pistol Shot",
  30.         "/castsequence Gouge",
  31.         "/cast [combat] Crimson Vial",
  32.         "/castsequence [mod:alt] Blade Flurry",
  33.       PostMacro={
  34.       },
  35.       KeyRelease={
  36.         "/startattack",
  37.       },
  38.     },
  39.   },
  40. }
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