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- BackupNameAttachment=" Build(1922) 13 Sep 17 (21 29 05)" -- used by backup system
- Log Started at 09/13/17 21:29:05
- Built on Aug 30 2017 04:26:17
- Running 64 bit Windows version
- Executable: C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Miscreated.exe
- FileVersion: 0.1.1.1922
- ProductVersion: 0.1.1.1922
- Using Microsoft (tm) C++ Standard Library implementation
- Total number of logical processors: 4
- Number of available logical processors: 4
- Total number of system cores: 2
- Number of cores available to process: 2
- Processor 0:
- CPU: Intel Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
- Family: 6, Model: 14, Stepping: 9
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- Processor 1:
- CPU: Intel Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
- Family: 6, Model: 14, Stepping: 9
- FPU: On-Chip
- 3DNow!: not present
- MMX: not present
- SSE: present
- SSE2: present
- SSE3: present
- Serial number not present or disabled
- <21:29:05> GameDir: GameSDK
- <21:29:07> creating CVarGroups from directory 'Config/CVarGroups' ...
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_full.cfg (gamesdk\config\cvargroups\sys_spec_full.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (gamesdk\config\cvargroups\sys_spec_gameeffects.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_light.cfg (gamesdk\config\cvargroups\sys_spec_light.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (gamesdk\config\cvargroups\sys_spec_objectdetail.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_particles.cfg (gamesdk\config\cvargroups\sys_spec_particles.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_physics.cfg (gamesdk\config\cvargroups\sys_spec_physics.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (gamesdk\config\cvargroups\sys_spec_postprocessing.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_quality.cfg (gamesdk\config\cvargroups\sys_spec_quality.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_shading.cfg (gamesdk\config\cvargroups\sys_spec_shading.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (gamesdk\config\cvargroups\sys_spec_shadows.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_sound.cfg (gamesdk\config\cvargroups\sys_spec_sound.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_texture.cfg (gamesdk\config\cvargroups\sys_spec_texture.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (gamesdk\config\cvargroups\sys_spec_textureresolution.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (gamesdk\config\cvargroups\sys_spec_volumetriceffects.cfg)
- <21:29:07> Loading Config file Config/CVarGroups/sys_spec_water.cfg (gamesdk\config\cvargroups\sys_spec_water.cfg)
- <21:29:07> Windows 10 64 bit (build 10.0.15063)
- <21:29:07> User name: "Faris"
- <21:29:07> System language: Bosnian (Latin)
- <21:29:07> Windows Directory: "C:\WINDOWS"
- <21:29:07> Local time is 21:29:07 09/13/17, system running for 4970 minutes
- <21:29:07> 8061MB physical memory installed, 4625MB available, 134217727MB virtual memory installed, 42 percent of memory in use
- <21:29:07> PageFile usage: 50MB, Working Set: 63MB, Peak PageFile usage: 50MB,
- <21:29:07> Current display mode is 1920x1080x32, (Unknown graphics card)
- <21:29:07> Japanese keyboard and 2+ button mouse installed
- <21:29:07> --------------------------------------------------------------------------------
- <21:29:07> Loading Config file %USER%/game.cfg (c:\users\faris\saved games\miscreated\game.cfg)
- <21:29:07> OnSysSpecChange(1)
- <21:29:07> Loading Config file LowSpec.cfg (gamesdk\config\lowspec.cfg)
- <21:29:07> Loading Config file system.cfg (system.cfg)
- <21:29:07> [Warning] Config file user.cfg not found!
- <21:29:07> Stream Engine Initialization
- <21:29:07> GameName: Miscreated
- <21:29:07> BuildTime: Aug 30 2017 04:26:17
- <21:29:07> Physics initialization
- <21:29:07> Initializing CryPhysics...
- <21:29:07> Initializing CryPhysics done, MemUsage=888Kb
- <21:29:07> [Error] <Localization> No localization files found!
- <21:29:07> <Audio>: AudioSystem initialization
- <21:29:07> Initializing CrySoundSystem...
- <21:29:07> Initializing CryAudioImplWwise...
- <21:29:08> Initializing CryAudioImplWwise done, MemUsage=9848Kb
- <21:29:12> Initializing CrySoundSystem done, MemUsage=364372Kb
- <21:29:12> Initialized hardware mouse (game is allowed to confine mouse to window)
- <21:29:12> Renderer initialization
- <21:29:12> Logging video adapters:
- <21:29:13> - NVIDIA GeForce 940MX (vendor = 0x10de, device = 0x179c)
- <21:29:13> - Adapter index: 0
- <21:29:13> - Dedicated video memory: 2019 MB
- <21:29:13> - Feature level: DX11 (SM 5.0)
- <21:29:13> - Displays connected: yes
- <21:29:13> - Suitable rendering device: yes
- <21:29:13> - Intel(R) HD Graphics 620 (vendor = 0x8086, device = 0x5916)
- <21:29:13> - Adapter index: 1
- <21:29:13> - Dedicated video memory: 128 MB
- <21:29:13> - Feature level: DX11 (SM 5.0)
- <21:29:13> - Displays connected: no
- <21:29:13> - Suitable rendering device: no
- <21:29:13> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- <21:29:13> - Adapter index: 2
- <21:29:13> - Dedicated video memory: 0 MB
- <21:29:13> - Feature level: DX11 (SM 5.0)
- <21:29:13> - Displays connected: no
- <21:29:13> - Suitable rendering device: no
- <21:29:13> Initializing CryRenderD3D11...
- <21:29:13> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
- <21:29:13> Initializing CryRenderD3D11 done, MemUsage=-10080Kb
- <21:29:13> Initializing Direct3D and creating game window:
- <21:29:13> D3DX_SDK_VERSION = <UNDEFINED>
- <21:29:13> Direct3D driver is creating...
- <21:29:13> Crytek Direct3D driver version 2.00 (Aug 30 2017 <04:26:18>)
- <21:29:13> Creating window called 'Miscreated' (1280x704)
- <21:29:14> D3D Adapter: Description: NVIDIA GeForce 940MX
- <21:29:14> D3D Adapter: Driver version (UMD): 21.21.13.7654
- <21:29:14> D3D Adapter: VendorId = 0x10DE
- <21:29:14> D3D Adapter: DeviceId = 0x179C
- <21:29:14> D3D Adapter: SubSysId = 0x10941025
- <21:29:14> D3D Adapter: Revision = 162
- <21:29:14> NVAPI: API init ok (0)
- <21:29:14> NVAPI: Single GPU system
- <21:29:14> NVDBT supported
- <21:29:14> D3D Detected: NVIDIA video card
- <21:29:14> Active GPUs: 1
- <21:29:14> Using pixel texture formats:
- <21:29:14> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <21:29:14> A8, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R8, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R8S, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <21:29:14> R16F, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <21:29:14> R8G8, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R16G16, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> BC1, mips, sRGB, gather
- <21:29:14> BC2, mips, sRGB, gather
- <21:29:14> BC3, mips, sRGB, gather
- <21:29:14> BC4, mips, gather
- <21:29:14> BC4S, mips, gather
- <21:29:14> BC5, mips, gather
- <21:29:14> BC5S, mips, gather
- <21:29:14> BC6UH, mips, gather
- <21:29:14> BC6SH, mips, gather
- <21:29:14> BC7, mips, sRGB, gather
- <21:29:14> R9G9B9E5, mips, gather
- <21:29:14> R32FX8T, mips, gather (comparable)
- <21:29:14> R32T, mips
- <21:29:14> R24G8T, mips
- <21:29:14> R16T, mips
- <21:29:14> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
- <21:29:14> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <21:29:14> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <21:29:14> Renderer HDR_Scalar: R32F
- <21:29:14> ****** D3D11 CryRender Stats ******
- <21:29:14> Driver description: NVIDIA GeForce 940MX
- <21:29:14> Feature level: DirectX 11.0
- <21:29:14> Full stats:
- <21:29:14> Rasterizer: Hardware
- <21:29:14> Current Resolution: 1280x704x32 Windowed
- <21:29:14> HDR Rendering: FP16
- <21:29:14> MRT HDR Rendering: Disabled
- <21:29:14> Occlusion queries: Supported
- <21:29:14> Geometry instancing: Supported
- <21:29:14> Vertex textures: Supported
- <21:29:14> NormalMaps compression : Supported
- <21:29:14> Gamma control: Hardware
- <21:29:14> Vertex Shaders version 4.0
- <21:29:14> Pixel Shaders version 4.0
- <21:29:14> Used GeomInstancingThreshold is 8
- <21:29:14> Shader model usage: 'SM.5.0'
- <21:29:14> *****************************************
- <21:29:14>
- <21:29:14> Init Shaders
- <21:29:14> General shader quality: Medium
- <21:29:14> Metal shader quality: Medium
- <21:29:14> Glass shader quality: Medium
- <21:29:14> Vegetation shader quality: Medium
- <21:29:14> Ice shader quality: Medium
- <21:29:14> Terrain shader quality: Medium
- <21:29:14> Shadow shader quality: Medium
- <21:29:14> Water shader quality: Medium
- <21:29:14> FX shader quality: Medium
- <21:29:14> PostProcess shader quality: Medium
- <21:29:14> HDR shader quality: Medium
- <21:29:14> Sky shader quality: Medium
- <21:29:14> Render quality: Medium
- <21:29:14> Init textures management (2019 Mb of video memory is available)...
- <21:29:14> Enabling of textures streaming...
- <21:29:14> Using 256 Mb of textures pool for streaming...
- <21:29:14> Video textures: Atlas clouds max size: 24 Mb
- <21:29:14> Video textures: Atlas sprites max size: 16 Mb
- <21:29:14> Video textures: Dynamic managed max size: 50 Mb
- <21:29:14> Reloading all textures...
- <21:29:14> Finished reloading textures...
- <21:29:14> Finished initializing textures streaming...
- <21:29:16> Using Scaleform GFx 3.3.94
- <21:29:16> Using dynamic pool
- <21:29:20> Font initialization
- <21:29:20> Initializing CryFont...
- <21:29:20> Initializing CryFont done, MemUsage=5628Kb
- <21:29:20> *** Init system render resources ***
- <21:29:20> Network initialization
- <21:29:20> Initializing CryNetwork...
- <21:29:21> [net] Socket IO management: External [iocp], Internal [iocp]
- <21:29:21> network hostname: ADMINRG-VS13JLG
- <21:29:21> ip:192.168.0.12
- <21:29:21> [Network Version]: RELEASE PURE CLIENT
- <21:29:21> Initializing CryNetwork done, MemUsage=3220Kb
- <21:29:21> Online initialization
- <21:29:21> Initializing CryOnline...
- <21:29:21> DLL Failed to load, error code: 7E
- <21:29:21> Lobby initialization
- <21:29:21> Initializing CryLobby...
- <21:29:21> Initializing CryLobby done, MemUsage=1180Kb
- <21:29:21> MovieSystem initialization
- <21:29:21> Initializing CryMovie...
- <21:29:21> Initializing CryMovie done, MemUsage=356Kb
- <21:29:21> Console initialization
- <21:29:21> Time initialization
- <21:29:21> Input initialization
- <21:29:21> Initializing CryInput...
- <21:29:21> Initializing DirectInput
- <21:29:21> Initializing Keyboard
- <21:29:21> Initializing mouse
- <21:29:21> Initializing CryInput done, MemUsage=2640Kb
- <21:29:21> AI initialization
- <21:29:21> Initializing CryAISystem...
- <21:29:22> Initializing CryAISystem done, MemUsage=1892Kb
- <21:29:22> Initializing Animation System
- <21:29:22> Initializing CryAnimation...
- <21:29:22> Initializing CryAnimation done, MemUsage=1392Kb
- <21:29:22> Initializing 3D Engine
- <21:29:22> Initializing Cry3DEngine...
- <21:29:22> Sky light: Optical lookup tables loaded off disc.
- <21:29:22> Initializing Cry3DEngine done, MemUsage=1972Kb
- <21:29:22> Script System Initialization
- <21:29:22> Initializing CryScriptSystem...
- <21:29:22> Initializing CryScriptSystem done, MemUsage=1716Kb
- <21:29:22> Entity system initialization
- <21:29:22> Initializing CryEntitySystem...
- <21:29:22> Initializing CryEntitySystem done, MemUsage=2704Kb
- <21:29:22> LiveCreate initialization
- <21:29:22> LiveCreateHost not created, using NULL implementation.
- <21:29:22> Initializing AI System
- <21:29:22> Registering CentralInterestManager with EntitySystem
- <21:29:22> Initializing additional systems
- <21:29:22> Dynamic Response System initialization
- <21:29:22> No Dynamic Response System was loaded from a module, will use the NULL implementation.
- <21:29:22> OnSysSpecChange(1)
- <21:29:22> Loading Config file LowSpec.cfg (gamesdk\config\lowspec.cfg)
- <21:29:23> [Kythera] Debugging: CryFindEngineRootFolder
- <21:29:23> [Kythera] Debugging: using separator \
- <21:29:23> [Kythera] Debugging: got szExecFilePath C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\ printed as plain
- <21:29:23> [Kythera] Debugging: got wszExecFilePathW C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\ printed as wide
- <21:29:23> [Kythera] Debugging: trying to stat C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Engine printed as plain
- <21:29:23> [Kythera] Debugging: will try to stat C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Engine printed as wide
- <21:29:23> [Kythera] Debugging: trying to stat C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\engine printed as plain
- <21:29:23> [Kythera] Debugging: will try to stat C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\engine printed as wide
- <21:29:23> [Kythera] Debugging: trying to stat C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Engine printed as plain
- <21:29:23> [Kythera] Debugging: will try to stat C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Engine printed as wide
- <21:29:23> [Kythera] Debugging: Found narrow match with i=0
- <21:29:23> [Kythera] Debugging: got szEngineRootPath C:\Program Files (x86)\Steam\steamapps\common\Miscreated\ printed as plain
- <21:29:23> [Kythera] Debugging: got wszEngineRootPathW C:\Program Files (x86)\Steam\steamapps\common\Miscreated\ printed as wide
- <21:29:23> [Kythera] Library path: Bin64
- <21:29:23> [Kythera] Debugging: got libraryPath Bin64 printed as wide
- <21:29:23> Kythera version C-R-Aug 30 2017-04:26:34 loaded
- <21:29:23> Command line: "Bin64\Miscreated.exe"
- <21:29:23> [Invite] SetInviteAcceptedState 0 to 0
- <21:29:23> [Invite] InvalidateInviteData
- <21:29:23> Miscreated Version Alpha 0.1.1.1922
- <21:29:23> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml
- <21:29:23> Loading Localization File Localization\text_ui_ingame.xml
- <21:29:23> Loading Localization File Localization\text_ui_menus.xml
- <21:29:23> [Manager_Plugin] Plugin Manager initialized!
- <21:29:23> [Manager_Plugin] Loading plugins from 'C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\*'
- <21:29:23> [Manager_Plugin] Loading: File(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\Plugin_Manager.dll) CWD(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins)
- <21:29:23> [Manager_Plugin] Loading plugins from 'C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking\*'
- <21:29:23> [Manager_Plugin] Loading: File(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking\Plugin_Tracking.dll) CWD(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking)
- <21:29:23> [Manager_Plugin] Loaded: Name(Tracking) Version(1.0.0.0) Category(Hardware)
- <21:29:23> [Manager_Plugin] Loading plugins from 'C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\*'
- <21:29:23> [Manager_Plugin] Loading: File(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR\Plugin_TrackIR.dll) CWD(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR)
- <21:29:23> [Manager_Plugin] Loaded: Name(TrackIR) Version(1.0.0.0) Category(Hardware)
- <21:29:23> [Manager_Plugin] Loading plugins from 'C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP\*'
- <21:29:23> [Manager_Plugin] Loading: File(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP\Plugin_VoIP.dll) CWD(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP)
- <21:29:23> [Manager_Plugin] Loaded: Name(VoIP) Version(1.0.0.0) Category(Sound)
- <21:29:23> [Manager_Plugin] Currently 4 plugins are loaded!
- <21:29:23> [ CAnimalSpawnerManager ] CAnimalSpawnerManager
- <21:29:23> [ CWeatherManager ] Reload Weather Success
- <21:29:23> [ CWeatherManager ] Reload Weather Patterns Success
- <21:29:23> [ CAnimalSpawnerManager ] LoadScript
- <21:29:23> [ CAnimalSpawnerManager ] AnimalSpawnerManager.lua loaded. retval: 1
- <21:29:23> [Warning] Missing item icon file: libs/ui/inventory/item_images/bear_trap_48.png
- <21:29:23> [Warning] Missing item icon file: libs/ui/inventory/item_images/sticktree_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_akm_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_at15_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_clothinghelmet_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_coltpython_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedbow_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedpistol_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedriflelong_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_craftedsmg_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_crossbow_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_flaregun_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_g18pistol_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_hk45_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_m16_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_m1911a1_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_m40a5_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_meleeprimary_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_meleesecondary_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_mk18_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_model70_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_mp5_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_recurvebow_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_rem700_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_rem870_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_ruger22_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_sako_85_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_sawedshotgun_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_shotgun870tactical_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_tranquilizergun_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/rk_wasteland22_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapnervegrenade_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsleepgrenade_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadegreen_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenademagenta_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadered_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadewhite_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapsmokegrenadeyellow_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/trapteargrenade_48.png
- <21:29:24> [Warning] Missing item icon file: libs/ui/inventory/item_images/aa12_48.png
- <21:29:24> Finished loading item XML definitions from 'scripts/entities/items/XML'!
- <21:29:24> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
- <21:29:24> [PlayerProfiles] Login of user 'Faris' successful.
- <21:29:24> [PlayerProfiles] Found 1 profiles.
- <21:29:24> Profile 0 : 'default'
- <21:29:24> OnSysSpecChange(1)
- <21:29:24> Loading Config file LowSpec.cfg (gamesdk\config\lowspec.cfg)
- <21:29:24> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
- <21:29:24> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
- <21:29:24> [GameProfiles]: Successfully activated profile 'default' for user 'Faris'
- <21:29:24> username Faris signedIn 1 userIndex 0
- <21:29:24> ActivateProfile profileName default
- <21:29:24> [Warning] CActionMapManager::LoadControllerLayoutFile: Failed to find preloaded controller layout for key: buttonlayout_default
- <21:29:24> [Warning] CGame::SetControllerLayouts: Failed to load controller layout: buttonlayout_default
- <21:29:25> Steam AppID: 299740
- <21:29:25> [EAC] Client initializing...
- <21:29:25> [EAC] OnEACMessage - code: 0, msg: EasyAntiCheat successfully initialized
- <21:29:25> [EAC] Client enabled - 76561198007562501
- <21:29:25> [Game Version]: RELEASE PURE CLIENT
- <21:29:25> [Lobby] Start SessionRegisterUserData error 0
- <21:29:25> [Lobby] Initialise service 0 error 0
- <21:29:25> [Lobby] Initialise service 1 error 2
- <21:29:25> CGameLobby::CGameLobby()
- <21:29:25> Unable to load './/banned.xml'
- <21:29:25> Unable to load './/whitelist.xml'
- <21:29:25> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
- <21:29:25> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
- <21:29:25> CPlayerProgression::Constructor
- <21:29:25> CPlayerProgression::Init() Done
- <21:29:25> CPatchPakManager::CPatchPakManager()
- <21:29:25> CPatchPakManager::SetState() 1970012276 -> 0
- <21:29:25> CGame::LoadPatchLocalizationData() is loading localization file=localization_english.xml
- <21:29:25> CGame::InitGameType() multiplayer=true, fromInit=true
- <21:29:25> hostName = 'ADMINRG-VS13JLG'
- <21:29:25> SetGlobalState 1->2 'INIT'->'RUNNING' 21.0 seconds
- <21:29:25> CPatchPakManager::BlockingUpdateTillDone() we're not using cache paks. m_okToCachePaks=1
- <21:29:25> CPatchPakManager::BlockingUpdateTillDone() we're ok to cache paks, starting using paks with user=0 starting ret=0
- <21:29:25> CPatchPakManager::BlockingUpdateTillDone() we succeeded in start using cache paks, hurray!
- <21:29:25> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches
- <21:29:25> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files
- <21:29:25> CPatchPakManager::SetState() 0 -> 5
- <21:29:25> Loading multiplayer configuration...
- <21:29:25> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
- <21:29:25> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
- <21:29:25> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)
- <21:29:25> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)
- <21:29:25> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)
- <21:29:25> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)
- <21:29:25> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)
- <21:29:25> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)
- <21:29:25> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)
- <21:29:25> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)
- <21:29:25> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)
- <21:29:25> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)
- <21:29:25> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)
- <21:29:25> Changing "br_breakmaxworldsize" cvar from '10000' to '8191' (now got 13 cvars to revert when switching game type)
- <21:29:25> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)
- <21:29:25> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)
- <21:29:25> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)
- <21:29:25> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)
- <21:29:25> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)
- <21:29:25> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)
- <21:29:25> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)
- <21:29:25> No need to change "g_multiplayerDefault" to '1' as that's also its current value
- <21:29:25> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)
- <21:29:25> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)
- <21:29:25> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)
- <21:29:25> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)
- <21:29:25> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)
- <21:29:25> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)
- <21:29:25> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)
- <21:29:25> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')
- <21:29:25> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)
- <21:29:25> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)
- <21:29:25> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)
- <21:29:25> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)
- <21:29:25> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)
- <21:29:25> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)
- <21:29:25> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)
- <21:29:25> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)
- <21:29:25> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)
- <21:29:25> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)
- <21:29:25> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)
- <21:29:25> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)
- <21:29:25> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)
- <21:29:25> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values
- <21:29:25> [Lobby] Initialise service 1 error 2
- <21:29:25> Loading multiplayer_pc configuration...
- <21:29:25> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)
- <21:29:25> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)
- <21:29:25> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values
- <21:29:25> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1
- <21:29:25> CGameLobby::LeaveSession() lobby:0000020B2CE60E10 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
- <21:29:25> already in eLS_None state
- <21:29:25> CGame: Multiplayer game type initialized
- <21:29:25> Adding playlists from path 'Scripts/Playlists'
- <21:29:25> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid
- <21:29:25> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'
- <21:29:25> CPlaylistManager::LoadOptionRestrictions()
- <21:29:25> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry
- <21:29:25> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0
- <21:29:25> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0
- <21:29:25> <Lua> RunOnce:Execute() currentVersion is 0
- <21:29:25> <Lua> RunOnce:Execute() currentTrackingVersion is 0
- <21:29:25> <Lua> RunOnce:Execute() is unpatched
- <21:29:25> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"
- <21:29:25> [LOADOUT] Loading default equipment packages
- <21:29:25> [LOADOUT] Loading default equipment packages
- <21:29:26> <Lua> Loading AIAlertness.lua
- <21:29:26> <Lua> [KytheraReferencePoint.lua] KRP loaded
- <21:29:26> Initializing default materials...
- <21:29:26> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:26> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:27> [Error] UISetting uses undefined CVar: net_enable_voice_chat
- <21:29:29> [MFX] Loading FXLib 'collisions' ...
- <21:29:29> [MFX] Loading FXLib 'destructibles' ...
- <21:29:29> [MFX] Loading FXLib 'explosions' ...
- <21:29:29> [MFX] Loading FXLib 'foley' ...
- <21:29:29> [MFX] Loading FXLib 'foley_player' ...
- <21:29:29> [MFX] Loading FXLib 'footstep_animal_medium' ...
- <21:29:29> [MFX] Loading FXLib 'footstep_brute_mutant_shoes' ...
- <21:29:29> [MFX] Loading FXLib 'footstep_npc_shoes' ...
- <21:29:29> [MFX] Loading FXLib 'footstep_player' ...
- <21:29:29> [MFX] Loading FXLib 'impacts' ...
- <21:29:29> [MFX] Loading FXLib 'player_fx' ...
- <21:29:29> [MFX] Loading FXLib 'tornado' ...
- <21:29:29> [MFX] Loading FXLib 'vegetation' ...
- <21:29:29> [MFX] Loading FXLib 'vehicles' ...
- <21:29:29> [CONSOLE] Executing console command 'pm_listsi'
- <21:29:29> [Manager_Plugin] Currently 0 static interfaces are registered!
- <21:29:29> [CONSOLE] Executing console command 'pm_list'
- <21:29:29> [Manager_Plugin] Manager: V(2.0.0.0) C(General) S(OK) U(false) I(true) FI(true) F(Plugin_Manager.dll) D(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins) M(00007FF9985B0000) B(00007FF998618930)
- <21:29:29> [Manager_Plugin] TrackIR: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_TrackIR.dll) D(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\TrackIR) M(00007FF9AE410000) B(00007FF9AE422170)
- <21:29:29> [Manager_Plugin] Tracking: V(1.0.0.0) C(Hardware) S(OK) U(false) I(true) FI(true) F(Plugin_Tracking.dll) D(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\Tracking) M(00007FF9AE790000) B(00007FF9AE7A2100)
- <21:29:29> [Manager_Plugin] VoIP: V(1.0.0.0) C(Sound) S(OK) U(false) I(true) FI(true) F(Plugin_VoIP.dll) D(C:\Program Files (x86)\Steam\steamapps\common\Miscreated\Bin64\Plugins\VoIP) M(00007FF9973F0000) B(00007FF99745EAB8)
- <21:29:29> [Manager_Plugin] Currently 4 plugins are loaded!
- <21:29:29> Flushing pended shaders...
- <21:29:29> Finished flushing pended shaders...
- <21:29:29> Flushing pended shaders...
- <21:29:29> Finished flushing pended shaders...
- <21:29:29> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <21:29:29> CCryLobby::TimerCallback() long frame detected, lastFrameTime=298263771
- <21:29:29> [Lobby] Creating socket on port 64090 (service [LAN], socket manager [iocp])
- <21:29:29> [Lobby] Created socket on port 64090
- <21:29:29> Changing resolution...
- <21:29:29> Window resolution: 1360x768x32 (Windowed)
- <21:29:29> Render resolution: 1360x768)
- <21:29:29> Changing resolution...
- <21:29:29> Window resolution: 1360x768x32 (Fullscreen)
- <21:29:29> Render resolution: 1360x768)
- <21:29:48> CGame::InitGameType() multiplayer=true, fromInit=false
- <21:29:48> hostName = 'ADMINRG-VS13JLG'
- <21:29:48> [Warning] PlaylistManager is being deleted before being de-initialised - unless this is a proper game shutdown, cvars (etc.) will be being leaked
- <21:29:48> Need to undo 41 variables...
- <21:29:48> CPatchPakManager::BlockingUpdateTillDone() we've failed to download permissions xml. So just bailing with no patches
- <21:29:48> CPatchPakManager::BlockingUpdateTillDone() has finished downloading all patch paks ready to actually open them as pak files
- <21:29:48> CPatchPakManager::SetState() 5 -> 5
- <21:29:48> Loading multiplayer configuration...
- <21:29:48> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
- <21:29:48> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
- <21:29:48> Changing "aim_assistFalloffDistance" cvar from '50' to '200' (now got 2 cvars to revert when switching game type)
- <21:29:48> Changing "aim_assistInputForFullFollow_Ironsight" cvar from '1' to '0.20' (now got 3 cvars to revert when switching game type)
- <21:29:48> Changing "aim_assistMaxDistance" cvar from '50' to '255' (now got 4 cvars to revert when switching game type)
- <21:29:48> Changing "aim_assistMaxDistance_ironsight" cvar from '50' to '255' (now got 5 cvars to revert when switching game type)
- <21:29:48> Changing "aim_assistMinTurnScale" cvar from '0.45' to '0.5' (now got 6 cvars to revert when switching game type)
- <21:29:48> Changing "aim_assistMinTurnScale_ironsight" cvar from '0.45' to '0.5' (now got 7 cvars to revert when switching game type)
- <21:29:48> Changing "aim_assistSlowDisableDistance" cvar from '100' to '255' (now got 8 cvars to revert when switching game type)
- <21:29:48> Changing "aim_assistSlowFalloffStartDistance" cvar from '5' to '200' (now got 9 cvars to revert when switching game type)
- <21:29:48> Changing "aim_assistSlowThresholdOuter" cvar from '2.7' to '2.5' (now got 10 cvars to revert when switching game type)
- <21:29:48> Changing "aim_assiststrength" cvar from '0.5' to '0.7' (now got 11 cvars to revert when switching game type)
- <21:29:48> Changing "aim_assiststrength_ironsight" cvar from '0.5' to '0.75' (now got 12 cvars to revert when switching game type)
- <21:29:48> Changing "br_breakmaxworldsize" cvar from '10000' to '8191' (now got 13 cvars to revert when switching game type)
- <21:29:48> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 14 cvars to revert when switching game type)
- <21:29:48> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 15 cvars to revert when switching game type)
- <21:29:48> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 16 cvars to revert when switching game type)
- <21:29:48> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 17 cvars to revert when switching game type)
- <21:29:48> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 18 cvars to revert when switching game type)
- <21:29:48> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 19 cvars to revert when switching game type)
- <21:29:48> Changing "g_hitDeathReactions_streaming" cvar from '1' to '2' (now got 20 cvars to revert when switching game type)
- <21:29:48> No need to change "g_multiplayerDefault" to '1' as that's also its current value
- <21:29:48> Changing "g_playerLowHealthThreshold" cvar from '100' to '20' (now got 21 cvars to revert when switching game type)
- <21:29:48> Changing "g_playerMidHealthThreshold" cvar from '250' to '60' (now got 22 cvars to revert when switching game type)
- <21:29:48> Changing "g_spawn_vistable_numLineTestsPerFrame" cvar from '10' to '3' (now got 23 cvars to revert when switching game type)
- <21:29:48> Changing "g_telemetryConfig" cvar from 'none' to 'MP' (now got 24 cvars to revert when switching game type)
- <21:29:48> Changing "g_telemetrySampleRateBandwidth" cvar from '-1' to '3' (now got 25 cvars to revert when switching game type)
- <21:29:48> Changing "g_telemetrySampleRateMemory" cvar from '-1' to '2' (now got 26 cvars to revert when switching game type)
- <21:29:48> Changing "g_telemetrySampleRatePerformance" cvar from '-1' to '1' (now got 27 cvars to revert when switching game type)
- <21:29:48> [Warning] Variable "net_enable_tfrc" not found (trying to set it to '0')
- <21:29:48> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 28 cvars to revert when switching game type)
- <21:29:48> Changing "pl_melee.angle_limit_from_behind" cvar from '60' to '70' (now got 29 cvars to revert when switching game type)
- <21:29:48> Changing "pl_melee.impulses_enable" cvar from '2' to '1' (now got 30 cvars to revert when switching game type)
- <21:29:48> Changing "pl_melee.melee_snap_angle_limit" cvar from '90' to '45' (now got 31 cvars to revert when switching game type)
- <21:29:48> Changing "pl_melee.melee_snap_end_position_range" cvar from '1' to '1.5' (now got 32 cvars to revert when switching game type)
- <21:29:48> Changing "pl_melee.melee_snap_move_speed_multiplier" cvar from '5' to '10' (now got 33 cvars to revert when switching game type)
- <21:29:48> Changing "pl_melee.melee_snap_target_select_range" cvar from '2.5' to '3.5' (now got 34 cvars to revert when switching game type)
- <21:29:48> Changing "pl_melee.mp_knockback_strength_hor" cvar from '4' to '2' (now got 35 cvars to revert when switching game type)
- <21:29:48> Changing "pl_melee.mp_melee_system" cvar from '0' to '1' (now got 36 cvars to revert when switching game type)
- <21:29:48> Changing "pl_melee.mp_victim_screenfx_blendout_duration" cvar from '1.2' to '0.25' (now got 37 cvars to revert when switching game type)
- <21:29:48> Changing "pl_melee.mp_victim_screenfx_duration" cvar from '2' to '0.1' (now got 38 cvars to revert when switching game type)
- <21:29:48> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 39 cvars to revert when switching game type)
- <21:29:48> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 40 cvars to revert when switching game type)
- <21:29:48> Finished loading multiplayer configuration, used 1277/5120 bytes storing old cvar values
- <21:29:48> [Lobby] Initialise service 1 error 2
- <21:29:48> Loading multiplayer_pc configuration...
- <21:29:48> Loading Config file multiplayer_pc.cfg (gamesdk\config\multiplayer_pc.cfg)
- <21:29:48> Changing "g_cloakRefractionScale" cvar from '1' to '62' (now got 41 cvars to revert when switching game type)
- <21:29:48> Finished loading multiplayer_pc configuration, used 1302/5120 bytes storing old cvar values
- <21:29:48> CGameLobbyManager::LeaveGameSession() reason=5 multiplayer 1
- <21:29:48> CGameLobby::LeaveSession() lobby:0000020B2CE60E10 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
- <21:29:48> already in eLS_None state
- <21:29:48> CGame: Multiplayer game type initialized
- <21:29:48> Adding playlists from path 'Scripts/Playlists'
- <21:29:48> Playlist 'DefaultPlaylistSDK.xml' EPD=0 so valid
- <21:29:48> CPlaylistManager::AddPlaylistFromXmlNode: added new playlist 'DEFSDK' (enabled: 1) and gave it an id of '3766385783'
- <21:29:48> CPlaylistManager::LoadOptionRestrictions()
- <21:29:48> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterInt(): variable [g_telemetry_upload_in_progress] is already registered
- <21:29:48> [Error] CStatsRecordingMgr failed to start downloading its online settings - will default to sending telemetry
- <21:29:48> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceVersion is an intStat=145 with value=0
- <21:29:48> CScriptBind_ProtectedBinds::GetPersistantStat() found stat=EIPS_RunOnceTrackingVersion is an intStat=146 with value=0
- <21:29:48> <Lua> RunOnce:Execute() currentVersion is 0
- <21:29:48> <Lua> RunOnce:Execute() currentTrackingVersion is 0
- <21:29:48> <Lua> RunOnce:Execute() is unpatched
- <21:29:48> Loading item definitions from "Scripts/GameRules/EquipmentLoadoutItems.xml"
- <21:29:48> [LOADOUT] Loading default equipment packages
- <21:29:48> [LOADOUT] Loading default equipment packages
- <21:29:48> [CONSOLE] Executing console command 'connect 5.200.18.135 64310 64310'
- <21:29:48> Connect command detected: connect 5.200.18.135 64310 64310
- <21:29:48> [CONSOLE] Executing console command 'showconnectscreen'
- <21:29:48> CGameLobby::JoinServer(CrySessionID sessionId = 0000020A823700C0, sessionName = JoinSessionFromConsole)
- <21:29:48> Trying to JoinServer JoinSessionFromConsole
- <21:29:48> CGameLobby::TaskStartedCallback() task=3, lobby=0000020B2CE60E10
- <21:29:48> CGameLobby::DoJoinServer() pLobby=0000020B2CE60E10
- <21:29:48> CGameLobby(0000020B2CE60E10)::SetState 1
- <21:29:48> [CG] CGameLobby::EnterState() entering state 1 from 0 Lobby: 0000020B2CE60E10
- <21:29:48> CGameLobby::UpdateVotingInfoFlashInfo()
- <21:29:48> JoinServer - clear the name list Lobby: 0000020B2CE60E10
- <21:29:48> [Lobby] Start SessionJoin error 0
- <21:29:48> CGameLobby::SetLobbyTaskId() this=0000020B2CE60E10, taskId=0
- <21:29:48> packet 66 (41) size 50
- <21:29:49> packet 66 (41) size 50
- <21:29:49> packet 66 (41) size 50
- <21:29:49> [Lobby] Received SessionRequestJoinResult error 0
- <21:29:49> [Lobby] Created local connection session 0 uid 000001b263953436:204
- <21:29:49> New remote connection addr 5.200.18.135:64310, session 0 mmcid 0 lcid 0 uid 000001b263953436:1
- <21:29:49> [Lobby] Created server connection mmcid 0 lcid 0 uid 000001b263953436:1
- <21:29:49> [Lobby] Processed session request join result error 0
- <21:29:49> CGameLobby::MatchmakingSessionJoinCallback() result=0 Lobby: 0000020B2CE60E10
- <21:29:49> CGameLobby::MatchmakingSessionJoinCallback
- <21:29:49> calling SetCurrentSession() h=2147483852 Lobby: 0000020B2CE60E10
- <21:29:49> CGameLobby::SendPacket - Send packet of type '141' lobby=0000020B2CE60E10
- <21:29:49> sending packet of type 'eGUPD_ReservationClientIdentify', slot reserved as uid=0, sid=0
- <21:29:49> CGameLobby::SendPacket2 - Send packet of type '141' lobby=0000020B2CE60E10
- <21:29:49> Send packet of type to server '141'
- <21:29:49> [tlh] CGameLobby::SetCurrentId(CrySessionID id = 0000000000000000)
- <21:29:49> CGameLobby(0000020B2CE60E10)::SetState 4
- <21:29:49> [CG] CGameLobby::EnterState() entering state 4 from 1 Lobby: 0000020B2CE60E10
- <21:29:49> entered lobby state (eLS_Lobby), m_server=false Lobby: 0000020B2CE60E10
- <21:29:49> not in an active squad
- <21:29:49> CancelDetailedServerInfoRequest
- <21:29:49> [CGameLobby] MatchmakingSessionJoinUserCallback
- <21:29:49> CGameLobby::InsertUser() new player Cage, uid=204, sid=1B263953436, lobby:0000020B2CE60E10
- <21:29:49> [GameLobby] Could not find user Cage by ConnectionID, checking for CryUserID
- <21:29:49> unknown player, adding
- <21:29:49> CGameLobby::TaskStartedCallback() task=5, lobby=0000020B2CE60E10
- <21:29:49> CGameLobby::DoUpdateLocalUserData() pLobby=0000020B2CE60E10
- <21:29:49> CGameLobby::SetLobbyTaskId() this=0000020B2CE60E10, taskId=0
- <21:29:49> packet 141 (253) size 18
- <21:29:49> [CGameLobby] MatchmakingSessionUpdateUserCallback
- <21:29:49> CGameLobby::UpdateUser() player 'Cage' uid=204 has updated their user data Lobby: 0000020B2CE60E10
- <21:29:49> packet 141 (253) size 18
- <21:29:49> packet 71 (20) size 18
- <21:29:49> Read packet of type - packetType: 151, totalSize: 529
- <21:29:49> reading eGUPD_SyncExtendedServerDetails
- <21:29:49> read isPrivate=false, calling SetPrivateGame()
- <21:29:49> CGameLobby::SetPrivateGame(enable=false)
- <21:29:49> read isPassworded=false, calling SetPasswordedGame()
- <21:29:49> MOTD: Welcome to SurvivalUK! We are a Strict Roelplay server. Please come to our community Discord, read the rules and write a character bio to become a part of our community and report a KoS. Discord.gg/MpkAPnr
- <21:29:49> URL: Discord.gg/MpkAPnr
- <21:29:49> steamID game server: 0
- <21:29:49> CGameLobby::SendPacket - Send packet of type '165' lobby=0000020B2CE60E10
- <21:29:49> requesting auth ticket from type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0
- <21:29:49> packet 71 (20) size 18
- <21:29:49> [CGameLobby] Steam::OnSteamGetAuthSessionTicket
- <21:29:49> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - Valid ticket!
- <21:29:49> CGameLobby::SendPacket - Send packet of type '165' lobby=0000020B2CE60E10
- <21:29:49> sending packet of type 'eGUPD_MisClientIdentify', slot reserved as uid=0, sid=0
- <21:29:49> CGameLobby::SendPacket2 - Send packet of type '165' lobby=0000020B2CE60E10
- <21:29:49> Send packet of type to server '165'
- <21:29:50> packet 165 (97) size 246
- <21:29:50> packet 165 (97) size 246
- <21:29:50> [CGameLobby] Steam::OnSteamGetAuthSessionTicket
- <21:29:50> [CGameLobby] Steam::OnSteamGetAuthSessionTicket - not requested, ignoring
- <21:29:50> [EAC] OnEACMessage - code: 8, msg: Connected to EAC backend.
- <21:29:51> Read packet of type - packetType: 129, totalSize: 31
- <21:29:51> CGameLobby(0000020B2CE60E10)::SetState 3
- <21:29:51> [CG] CGameLobby::EnterState() entering state 3 from 4 Lobby: 0000020B2CE60E10
- <21:29:51> MMLua: Leaving matchmaking
- <21:29:51> CGameLobby::TaskStartedCallback() task=6, lobby=0000020B2CE60E10
- <21:29:51> CGameLobby::DoStartSession() pLobby=0000020B2CE60E10
- <21:29:51> [Lobby] Start SessionStart error 0
- <21:29:51> [GameLobby] DoStartSession returning 0 (success)
- <21:29:51> CGameLobby::SetLobbyTaskId() this=0000020B2CE60E10, taskId=0
- <21:29:51> [GameLobby] MatchmakingSessionStartCallback succeeded with error 0 Lobby: 0000020B2CE60E10
- <21:29:51> CGameLobby(0000020B2CE60E10)::SetState 5
- <21:29:51> [CG] CGameLobby::EnterState() entering state 5 from 3 Lobby: 0000020B2CE60E10
- <21:29:51> [CG] CGameLobby::OnGameStarting() Lobby: 0000020B2CE60E10
- <21:29:51> CGameLobby(0000020B2CE60E10)::SetState 7
- <21:29:51> [CG] CGameLobby::EnterState() entering state 7 from 5 Lobby: 0000020B2CE60E10
- <21:29:51> Entered eLS_Game steam matchmaking 0x2d8704b0 0
- <21:29:51> FlagSteamServer(add history) ip 0x05c81287 cport 64310 qport 64312 time 1505330991
- <21:29:51> [CONSOLE] Executing console command 'connect <session>800000CC,5.200.18.135:64310'
- <21:29:51> Connect command detected: connect <session>800000CC,5.200.18.135:64310
- <21:29:51> [CONSOLE] Executing console command 'showconnectscreen'
- <21:29:51> [CBreakReplicator] Inaccurate world pos using range 0-8191.000000 with 12 bits
- <21:29:51> [CBreakReplicator] Accurate world pos using range 0-8191.000000 with 21 bits
- <21:29:51> Loading Config file multiplayer.cfg (gamesdk\config\multiplayer.cfg)
- <21:29:53> Game rules class: Miscreated
- <21:29:58> ============================ PrepareLevel Multiplayer/islands ============================
- <21:29:58> Preparing to load level!
- <21:29:58> [MEM] Switching to level heap
- <21:29:58> Switched to level heap!
- <21:29:58> SetGlobalState 2->3 'RUNNING'->'LEVEL_LOAD_PREPARE' 32.6 seconds
- <21:29:58> SetGlobalState 3->4 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.4 seconds
- <21:29:58> Level system is loading "Multiplayer/islands"
- <21:29:58> CGame::OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START) while in multiplayer mode
- <21:29:58> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> [Warning] 'default' undefined surface type, using mat_default ()
- <21:29:58> SetGlobalState 4->5 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.3 seconds
- <21:29:58> ==== Starting Loading Level Materials ====
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumebox.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/fogvolumeellipsoid.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceaninto.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanintolowspec.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutof.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/oceanoutoflowspec.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/waterfogvolumeinto.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/fog/waterfogvolumeoutof.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/lens_optics.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/lightpropagationvolumes/default.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/ocean_default.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/materials/water/wateroceanbottom.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/objects/helper.mtl)
- <21:29:58> [Warning] XML reader: Can't open file (engine/engineassets/texturemsg/defaultsolids.mtl)
- <21:30:00> ==== Finished loading level Materials: 1375 mtls loaded (0 from LevelCache) in 2.0 sec ====
- <21:30:00> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====
- <21:30:00> ==== Finished Loading Decal Materials: 422 mtls loaded in 0.0 sec ====
- <21:30:00> MMRM loading cgf 'Objects/structures/day_spa/overhangs_d.cgf'
- <21:30:00> MMRM loading cgf 'objects/structures/day_spa/overhangs_c.cgf'
- <21:30:00> MMRM loading cgf 'objects/natural/vegetation/grass/indian_grass/indiangrass.cgf'
- <21:30:00> MMRM loading cgf 'objects/props/drapes/drapes_squares1wide.cgf'
- <21:30:00> MMRM loading cgf 'Objects/props/UtilityPole/utilitypole_cable_55.cgf'
- <21:30:00> MMRM loading cgf 'objects/natural/grass/field_grass/filed_grass_merged.cgf'
- <21:30:00> MMRM loading cgf 'Objects/props/Windsock/windsock.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/drapes/drapes_diamonds3wide.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/Tarp/Cloth_Merged_Mesh_Deform.cgf'
- <21:30:01> MMRM loading cgf 'Objects/structures/day_spa/overhangs_h.cgf'
- <21:30:01> MMRM loading cgf 'objects/props/tarp/cloth_merged_mesh_deform2.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/drapes/drapes_diamonds1wide.cgf'
- <21:30:01> MMRM loading cgf 'objects/props/flag_pole/flag_20ft_3.cgf'
- <21:30:01> MMRM loading cgf 'objects/props/misc/cloth/hanging_cloth_b.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/misc/cloth/hanging_cloth_a.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/flag_pole/Flag_pole_70ft.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/flag_pole/Flag_pole_40ft.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/drapes/drapes_squares3wide.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/UtilityPole/utilitypole_cable_broken.cgf'
- <21:30:01> MMRM loading cgf 'objects/props/utilitypole/utilitypole_cable_30.cgf'
- <21:30:01> MMRM loading cgf 'objects/natural/water/aquatic_plants/typha_a.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/flag_pole/flag_40ft_1.cgf'
- <21:30:01> MMRM loading cgf 'Objects/structures/Residential/The_Last_House/TarpExpoter.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/flag_pole/flag_20ft_1.cgf'
- <21:30:01> MMRM loading cgf 'Objects/structures/day_spa/overhangs_g.cgf'
- <21:30:01> MMRM loading cgf 'objects/props/flag_pole/flag_70ft.cgf'
- <21:30:01> MMRM loading cgf 'objects/props/flag_pole/flag_70ft_2.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/flag_pole/flag_40ft_3.cgf'
- <21:30:01> MMRM loading cgf 'Objects/structures/day_spa/overhangs_b.cgf'
- <21:30:01> MMRM loading cgf 'objects/structures/day_spa/overhangs_a.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/flag_pole/Flag_pole_20ft.cgf'
- <21:30:01> MMRM loading cgf 'objects/props/flag_pole/flag_70ft_4.cgf'
- <21:30:01> MMRM loading cgf 'objects/props/drapes/drapes_squares2wide.cgf'
- <21:30:01> MMRM loading cgf 'Objects/props/Tarp/Cloth_Merged_Mesh_Deform4.cgf'
- <21:30:01> MMRM loading cgf 'objects/props/drapes/drapes_diamonds2wide.cgf'
- <21:30:01> SetGlobalState 5->6 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 2.2 seconds
- <21:30:01> Starting loading level CGF's ...
- <21:30:10> Finished loading level CGF's: 4759 objects loaded (0 from LevelCache) in 9.4 sec
- <21:30:10> SetGlobalState 6->7 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 9.4 seconds
- <21:30:10> Starting loading level characters ...
- <21:30:10> ===== Preloading Characters ====
- <21:30:10> 4 animation-assets loaded (total assets: 4)
- <21:30:10> 5 animation-assets loaded (total assets: 7)
- <21:30:10> 5 animation-assets loaded (total assets: 11)
- <21:30:10> 5 animation-assets loaded (total assets: 15)
- <21:30:10> 5 animation-assets loaded (total assets: 19)
- <21:30:10> 5 animation-assets loaded (total assets: 20)
- <21:30:10> 5 animation-assets loaded (total assets: 24)
- <21:30:10> 2 animation-assets loaded (total assets: 26)
- <21:30:10> 7 animation-assets loaded (total assets: 33)
- <21:30:10> 2 animation-assets loaded (total assets: 35)
- <21:30:10> 2 animation-assets loaded (total assets: 37)
- <21:30:10> 2 animation-assets loaded (total assets: 40)
- <21:30:19> [Warning] CryAnimation:: Trying to load animation with alias "armored_truck_passenger01idle" from file "animations/human/male/vehicles/armored_truck/armored_truck_passenger01idle.caf" into the animation container. Such animation alias already exists and uses file "animations/human/male/vehicles/armored_truck/armored_truck_passenger01idle.caf". Please use another animation alias.
- <21:30:19> [Warning] CryAnimation:: Trying to load animation with alias "armored_truck_passenger02idle" from file "animations/human/male/vehicles/armored_truck/armored_truck_passenger02idle.caf" into the animation container. Such animation alias already exists and uses file "animations/human/male/vehicles/armored_truck/armored_truck_passenger02idle.caf". Please use another animation alias.
- <21:30:19> [Warning] CryAnimation:: Trying to load animation with alias "armored_truck_passenger03idle" from file "animations/human/male/vehicles/armored_truck/armored_truck_passenger03idle.caf" into the animation container. Such animation alias already exists and uses file "animations/human/male/vehicles/armored_truck/armored_truck_passenger03idle.caf". Please use another animation alias.
- <21:30:19> [Warning] CryAnimation:: Trying to load animation with alias "armored_truck_passenger04idle" from file "animations/human/male/vehicles/armored_truck/armored_truck_passenger04idle.caf" into the animation container. Such animation alias already exists and uses file "animations/human/male/vehicles/armored_truck/armored_truck_passenger04idle.caf". Please use another animation alias.
- <21:30:19> 2563 animation-assets loaded (total assets: 2278)
- <21:30:19> 3 animation-assets loaded (total assets: 2282)
- <21:30:19> ===== Finished Preloading 75 Characters in 8.83 seconds ====
- <21:30:19> ===== Preloading CGAs ====
- <21:30:19> ===== Finished Preloading 8 CGAs in 0.21 seconds ====
- <21:30:19> ===== Preloading CDFs ====
- <21:30:19> ===== Finished Preloading 26 CDFs in 0.12 seconds ====
- <21:30:19> Finished loading level characters (9.2 sec)
- <21:30:19> SetGlobalState 7->8 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 9.2 seconds
- <21:30:20> ===== Loading terrain\terrain.dat =====
- <21:30:22> Loading terrain layers for segment 0 ...
- <21:30:22> Layer 0 - Materials/terrain/terrain_pebbles01 has material materials/terrain/terrain_pebbles01
- <21:30:22> Layer 1 - Materials/terrain/cliff_new_substance has material materials/terrain/cliff_new_substance
- <21:30:22> Layer 2 - Materials/terrain/terrain_cliff_dirt_eroded has material materials/terrain/terrain_cliff_dirt_eroded
- <21:30:22> Layer 3 - Materials/terrain/terrain_riverRocks has material materials/terrain/terrain_riverrocks
- <21:30:22> Layer 4 - Materials/terrain/terrain_concrete_damaged has material materials/terrain/terrain_concrete_damaged
- <21:30:22> Layer 5 - Materials/terrain/terrain_pavement_cracked has material materials/terrain/terrain_pavement_cracked
- <21:30:22> Layer 6 - Materials/terrain/sand_grainy has material materials/terrain/sand_grainy
- <21:30:22> Layer 7 - Materials/terrain/terrain_mud_dry has material materials/terrain/terrain_mud_dry
- <21:30:22> Layer 8 - Materials/terrain/terrain_dirt has material materials/terrain/terrain_dirt
- <21:30:22> Layer 9 - Materials/terrain/terrain_dirt_rocky has material materials/terrain/terrain_dirt_rocky
- <21:30:22> Layer 10 - Materials/terrain/terrain_leaves_plant has material materials/terrain/terrain_leaves_plant
- <21:30:22> Layer 11 - Materials/terrain/pine_needles_03 has material materials/terrain/pine_needles_03
- <21:30:22> Layer 12 - Materials/terrain/terrain_grass1 has material materials/terrain/terrain_grass1
- <21:30:22> Layer 13 - Materials/terrain/terrain_grass_dry has material materials/terrain/terrain_grass_dry
- <21:30:22> Layer 14 - Materials/terrain/terrain_dirt_patchy has material materials/terrain/terrain_dirt_patchy
- <21:30:22> Layer 15 - Materials/terrain/MaxDev_Sand_Smooth has material materials/terrain/maxdev_sand_smooth
- <21:30:22> Layer 16 - Materials/terrain/MaxDev_Sand_Touched has material materials/terrain/maxdev_sand_touched
- <21:30:22> Layer 17 - Materials/terrain/Thickgrass has material materials/terrain/thickgrass
- <21:30:22> Layer 18 - Materials/terrain/GrassField has material materials/terrain/grassfield
- <21:30:22> Layer 19 - Materials/terrain/GrassAndSand_Patch has material materials/terrain/grassandsand_patch
- <21:30:22> Layer 20 - Materials/terrain/DrySand has material materials/terrain/drysand
- <21:30:22> Layer 21 - Materials/terrain/wetsand has material materials/terrain/wetsand
- <21:30:22> Layer 22 - Materials/terrain/Wetsand2 has material materials/terrain/wetsand2
- <21:30:22> Layer 23 - Materials/terrain/RockCliff has material materials/terrain/rockcliff
- <21:30:22> Layer 24 - Materials/terrain/Rockysoil has material materials/terrain/rockysoil
- <21:30:22> Layer 25 - Materials/terrain/ForestSoil has material materials/terrain/forestsoil
- <21:30:22> Layer 26 - Materials/terrain/CliffDirt has material materials/terrain/cliffdirt
- <21:30:22> Layer 27 - Materials/terrain/Asphalt has material materials/terrain/asphalt
- <21:30:22> Layer 28 - Materials/terrain/RiverBed has material materials/terrain/riverbed
- <21:30:22> Layer 29 - Materials/terrain/SandClean has material materials/terrain/sandclean
- <21:30:22> Layer 30 - Materials/terrain/SandRocks has material materials/terrain/sandrocks
- <21:30:22> Layer 31 - Materials/terrain/sandrocks2 has material materials/terrain/sandrocks2
- <21:30:22> Layer 32 - Materials/terrain/procedural/short_grass_proc has material materials/terrain/procedural/short_grass_proc
- <21:30:22> Layer 33 - Materials/terrain/procedural/long_grass_proc has material materials/terrain/procedural/long_grass_proc
- <21:30:22> Layer 34 - Materials/terrain/procedural/grass_flowers_proc has material materials/terrain/procedural/grass_flowers_proc
- <21:30:22> Layer 35 - Materials/terrain/procedural/forest_basic_proc has material materials/terrain/procedural/forest_basic_proc
- <21:30:22> Layer 36 - Materials/terrain/procedural/forest_rocky_proc has material materials/terrain/procedural/forest_rocky_proc
- <21:30:22> Layer 37 - Materials/terrain/procedural/marsh_proc has material materials/terrain/procedural/marsh_proc
- <21:30:22> Layer 38 - Materials/terrain/procedural/grass_dry_proc has material materials/terrain/procedural/grass_dry_proc
- <21:30:22> Layer 39 - Materials/terrain/Terrain_Mud_puddle has material materials/terrain/terrain_mud_puddle
- <21:30:22> Layer 40 - Materials/terrain/Terrain_Dry_Mud has material materials/terrain/terrain_dry_mud
- <21:30:22> Constructing 21845 terrain nodes (8.5 MB)
- <21:30:22> done in 0.00 sec
- <21:30:22> ===== Loading 131 vegetation models =====
- <21:30:22> ===== Loading 4556 brush models =====
- <21:30:22> ===== Loading 565 brush materials =====
- <21:30:22> [Warning] XML reader: Can't open file (editor/materials/areasolid.mtl)
- <21:30:22> ===== Initializing terrain nodes =====
- <21:30:22> ===== Loading outdoor instances =====
- <21:30:28> Opening terrain\cover.ctc ...
- <21:30:28> TerrainLayer 0: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768
- <21:30:28> TerrainLayer 1: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768
- <21:30:29> RGB multiplier: 8, Texture indices: 5461
- <21:30:29> 0 out of 21845 nodes cleaned
- <21:30:29> ===== Loading terrain\indoor.dat =====
- <21:30:29> ===== Loading Particle Effects =====
- <21:30:29> ===== Loading mission settings from XML =====
- <21:30:30> ===== Load level physics data =====
- <21:30:30> ===== loading occlusion mesh =====
- <21:30:30> ===== Finished loading static world =====
- <21:30:30> SetGlobalState 8->9 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 10.4 seconds
- <21:30:30> Registering TPS Extensions...
- <21:30:30> <Lua> [AI] Initialising TPS queries for Helicopter
- <21:30:30> <Lua> [AI] Initialising TPS queries for HumanGrunt
- <21:30:30> <Lua> [AI] Initialising TPS queries for Shared
- <21:30:30> <Lua> [AI] Initialising TPS queries for Mutant
- <21:30:30> <Lua> [AI] Initialising TPS queries for SDKGrunt
- <21:30:30> <Lua> [AI] Initialising TPS queries for Deer
- <21:30:30> <Lua> PipeManager: Creating goal pipes
- <21:30:30> <Lua> PipeManager: Finished creating goal pipes!
- <21:30:30> GameRules::Init natString=@ui_mp_nattype_unknown
- <21:30:30> GameRules::Init CLIENT
- <21:30:30> Round 1
- <21:30:30> [Battlechatter] Initializing...
- <21:30:30> CBattlechatter::InitVars() found var=bc_minTimeBetweenBattlechatter value of 3.500000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_maxTimeCanDitto value of 1.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_timeNeededForQuiet value of 45.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_NearEndOfGameTime value of 60.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_NearEndOfGameScore value of 20.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_AreaClearedDistance value of 20.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_FriendlyActorVoiceIndex value of 0.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_FriendlyActorVoiceRange value of 5.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_EnemyActorVoiceIndex value of 5.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_EnemyActorVoiceRange value of 3.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_FriendlyHunterActorVoiceIndex value of 0.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_FriendlyHunterActorVoiceRange value of 8.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_EnemyHunterActorVoiceIndex value of 0.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_EnemyHunterActorVoiceRange value of 8.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_defaultLoadTimeout value of 2.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_canSeeActorEnterVTOL_rangeSq value of 2500.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_canSeeMicrowaveBeam_rangeSq value of 2500.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_canSeeLocalPlayerGetObjective_rangeSq value of 2500.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_minSkillShot_rangeSq value of 1200.000000 from the xml
- <21:30:30> CBattlechatter::InitVars() found var=bc_canSeePlayerDownloadingData_rangeSq value of 2500.000000 from the xml
- <21:30:30> CMiscAnnouncer::CMiscAnnouncer()
- <21:30:30> Loading game rules class='Miscreated' xml='Scripts/GameRules/Miscreated.xml'
- <21:30:30> @@ CEquipmentLoadout::SetSelectedPackage new:0 (Male) from old:0
- <21:30:30> CGameRulesMPSpawningBase::Init() set params to teamGame=0; teamSpawnsType=0; midRoundJoiningBeforeFirstDeath=0
- <21:30:30> CGameRulesStandardState::CGameRulesStandardState()
- <21:30:30> GameRulesCommonDamageHandling::GameRulesCommonDamageHandling()
- <21:30:30> CGameRulesMPDamageHandling::CGameRulesMPDamageHandling()
- <21:30:30> CGameRulesStandardState::PostInit(), Initial player channels, adding 204)
- <21:30:30> CGameRulesCommonDamageHandling::PostInit()
- <21:30:31> Parsing 59181 entities...
- <21:30:32> [Warning] XML reader: Can't open file (editor/materials/areasolid.mtl)
- <21:30:37> SetGlobalState 9->10 'LEVEL_LOAD_ENTITIES'->'LEVEL_LOAD_PRECACHE' 7.1 seconds
- <21:30:37> Preload FlashTex textures/sprites/hud/dirt1_bullet.tif
- <21:30:37> Preload FlashTex textures/sprites/hud/dirt2_bullet.tif
- <21:30:37> Preload FlashTex textures/sprites/hud/dirt3_bullet.tif
- <21:30:37> Preload FlashTex textures/weapons/damage_blurmask.tif
- <21:30:37> Preload GFX /libs/ui/ChatWindow/ChatWindow.gfx
- <21:30:37> Preload GFX /libs/ui/Inventory/Inventory.gfx
- <21:30:37> Preload GFX /libs/ui/MainMenu/MainMenu.gfx
- <21:30:37> Preload GFX /libs/ui/StatsBar/StatsBar.gfx
- <21:30:37> Preload GFX /libs/ui/UsableMenu/UsableMenu.gfx
- <21:30:37> Preload GFX /libs/ui/VOIP/VOIP.gfx
- <21:30:37> Preload GFX /libs/ui/Watermark/Watermark.gfx
- <21:30:37> Preload CDF objects/characters/players/male/human_male.cdf
- <21:30:37> Preload DBA animations/human/male/locomotion.dba
- <21:30:37> Preload DBA animations/human/male/locomotion/1handedmelee.dba
- <21:30:37> Preload DBA animations/human/male/locomotion/jump.dba
- <21:30:37> Preload DBA animations/human/male/locomotion/lean.dba
- <21:30:37> Preload DBA animations/human/male/locomotion/nw.dba
- <21:30:37> Preload DBA animations/human/male/weapons/flashlight/flashlight_3p.dba
- <21:30:37> Preload DBA animations/human/male/weapons/generic/generic.dba
- <21:30:37> Preload DBA animations/human/male/weapons/nw/nw_3p.dba
- <21:30:37> Preload Particle collisions.small.water
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/bicycle.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/bicycle_inventory.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/f100truck.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/f100truck_inventory.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/fishing_boat.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/fishing_boat_inventory.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/quadbike.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/quadbike_inventory.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/towcar.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/towcar_inventory.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/tractor.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/tractor_inventory.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/truck_5ton.xml
- <21:30:37> Preload vehicle XML Scripts/Entities/Vehicles/Implementations/Xml/truck_5ton_inventory.xml
- <21:30:37> Loading body destruction file 'libs/bodydamage/bodydestructibility_default.xml'
- <21:30:37> ======== Loading body destruction done ==================
- <21:30:37> Preload DBA animations/human/male/weapons/binoculars/binoculars_3p.dba
- <21:30:37> CMiscAnnouncer::Init()
- <21:30:37> CMiscAnnouncer::InitXML()
- <21:30:37> CMiscAnnouncer::InitXML() found OnWeaponFiringRoot with 0 children
- <21:30:43> SetGlobalState 10->11 'LEVEL_LOAD_PRECACHE'->'LEVEL_LOAD_TEXTURES' 6.7 seconds
- <21:30:43> -- Render thread was idle during level loading: 0.000 secs
- <21:30:43> -- Render thread was busy during level loading: 0.000 secs
- <21:30:43> -- Presort shaders by states...
- <21:30:43> --- 5225 Resources, 1165 Resource groups.
- <21:30:43> Requesting textures precache ...
- <21:31:08> SetGlobalState 11->12 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 25.0 seconds
- <21:31:08> File access time during level loading: 38.33 seconds
- <21:31:10> -- Precaching textures...
- <21:31:10> =============================== Loading textures ================================
- <21:31:10> ========================== Finished loading textures ============================
- <21:31:10> Precaching textures done in 24.11 seconds
- <21:31:10> SetGlobalState 12->13 'LEVEL_LOAD_END'->'LEVEL_LOAD_COMPLETE' 1.5 seconds
- <21:31:10> Textures startup streaming finished in 0.3 sec
- <21:31:10> SetGlobalState 13->2 'LEVEL_LOAD_COMPLETE'->'RUNNING' 0.4 seconds
- <21:31:11> m_timeStartedWaitingForBalancedGame=0
- <21:31:11> m_timeStartedWaitingForBalancedGame=0
- <21:31:11> m_timeStartedWaitingForBalancedGame=0
- <21:31:11> m_timeStartedWaitingForBalancedGame=0
- <21:31:11> m_timeStartedWaitingForBalancedGame=0
- <21:31:11> m_timeStartedWaitingForBalancedGame=0
- <21:31:11> m_timeStartedWaitingForBalancedGame=0
- <21:31:11> m_timeStartedWaitingForBalancedGame=0
- <21:31:11> m_timeStartedWaitingForBalancedGame=0
- <21:31:11> CMPTrackViewManager::Client_SynchAnimationTimes() numTrackViews=0; numFinishedTrackViews=0
- <21:31:11> CGameLobby::OnHaveLocalPlayer() m_bNeedToSetAsElegibleForHostMigration=true
- <21:31:12> Player 'Cage' is becoming local actor
- <21:31:12> Local player name = Cage
- <21:31:12> [tlh] @ CGameRulesMiscreatedSetup::OnOwnClientEnteredGame()
- <21:31:12> OwnClientEnteredGame() for 'Cage', ShouldPlayIntro: false, state: 1
- <21:31:12> CGameRulesStandardState::OwnClientEnteredGame(), state changed from 1 to 3
- <21:31:12> CGameRulesMPSpawningBase::OnInGameBegin() creating list of initial players
- <21:31:12> Cage (uid=204)
- <21:31:12> [Warning] CPlayerInput::SetState called: should never happen
- <21:31:12> [Warning] CPlayerInput::SetState called: should never happen
- <21:31:12> CGameLobby::TaskStartedCallback() task=14, lobby=0000020B2CE60E10
- <21:31:12> [MatchMaking] Start SessionSetLocalFlags error 0
- <21:31:12> CGameLobby::SetLobbyTaskId() this=0000020B2CE60E10, taskId=0
- <21:31:12> CCryLobby::TimerCallback() long frame detected, lastFrameTime=438
- <21:31:12> [MatchMaking]: Setting local flags from 00000045 to 00010045 (session 0)
- <21:31:12> CGameLobby::MatchmakingSessionSetLocalFlagsCallback() error=0, pGameLobby=0000020B2CE60E10
- <21:31:12> -----------------------------------------------------
- <21:31:12> *LOADING: Level Multiplayer/islands loading time: 74.55 seconds
- <21:31:12> -----------------------------------------------------
- <21:31:12> Constructing voxel tree ...
- <21:31:12> Voxel texture format: R8G8B8A8
- <21:31:12> SVO update finished in 0.3 sec (72 / 24 nodes, 12 K tris)
- <21:31:19> CMyPlayer::SetServerAccountData - entityId: 65532
- <21:31:19> 34 animation-assets loaded (total assets: 2319)
- <21:31:19> Loading body destruction file 'libs/bodydamage/bodydestructibility_mutantssharedbiped.xml'
- <21:31:19> ======== Loading body destruction done ==================
- <21:31:20> 2 animation-assets loaded (total assets: 2323)
- <21:31:20> 2 animation-assets loaded (total assets: 2323)
- <21:31:25> GetEntitiesInBox: too many cells requested by Game (16920, (2919.3,3457.7,26.1)-(3868.4,4583.4,34.9))
- <21:31:25> CCryLobby::TimerCallback() long frame detected, lastFrameTime=3846
- <21:31:25> [VoIP_Plugin] Starting VoIP Client 5.200.18.135 : 64313
- <21:31:25> 2 animation-assets loaded (total assets: 2327)
- <21:31:26> 5 animation-assets loaded (total assets: 2333)
- <21:31:26> 9 animation-assets loaded (total assets: 2342)
- <21:31:27> 4 animation-assets loaded (total assets: 2346)
- <21:31:28> CCryLobby::TimerCallback() long frame detected, lastFrameTime=3205
- <21:31:29> CCryLobby::TimerCallback() long frame detected, lastFrameTime=413
- <21:32:50> 40 animation-assets loaded (total assets: 2380)
- <21:32:50> 104 animation-assets loaded (total assets: 2472)
- <21:33:54> 2 animation-assets loaded (total assets: 2474)
- <21:33:55> CCryLobby::TimerCallback() long frame detected, lastFrameTime=481
- <21:34:06> 34 animation-assets loaded (total assets: 2505)
- <21:34:25> 27 animation-assets loaded (total assets: 2529)
- <21:41:53> 2 animation-assets loaded (total assets: 2531)
- <21:45:25> [phys] way out of sync (1.09 seconds)... performing emergency reset
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