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Jul 28th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. --TODO: add comments or something idk
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player = owner
  7. local Mouse,mouse,UserInputService,ContextActionService
  8. do
  9. script.Parent = Player.Character
  10. local CAS = {Actions={}}
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13. Event.Parent = Player.Character
  14. local fakeEvent = function()
  15. local t = {_fakeEvent=true}
  16. t.Connect = function(self,f)self.Function=f end
  17. t.connect = t.Connect
  18. return t
  19. end
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. function CAS:BindAction(name,fun,touch,...)
  23. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  24. end
  25. function CAS:UnbindAction(name)
  26. CAS.Actions[name] = nil
  27. end
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36. Event.OnServerEvent:Connect(function(plr,io)
  37. if plr~=Player then return end
  38. if io.isMouse then
  39. m.Target = io.Target
  40. m.Hit = io.Hit
  41. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  42. if io.UserInputState == Enum.UserInputState.Begin then
  43. m:TrigEvent("Button1Down")
  44. else
  45. m:TrigEvent("Button1Up")
  46. end
  47. else
  48. for n,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55. if io.UserInputState == Enum.UserInputState.Begin then
  56. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputBegan",io,false)
  58. else
  59. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent("InputEnded",io,false)
  61. end
  62. end
  63. end)
  64. NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66.  
  67. local Char = Player.Character
  68. local Event = Char:WaitForChild("UserInput_Event")
  69.  
  70. local UIS = game:GetService("UserInputService")
  71.  
  72. local input = function(io,a)
  73. if a then return end
  74. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  75. Event:FireServer(io)
  76. end
  77. UIS.InputBegan:Connect(input)
  78. UIS.InputEnded:Connect(input)
  79. local Changed = false
  80. local Mouse = Player:GetMouse()
  81. local h,t = Mouse.Hit,Mouse.Target
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  85. h,t=Mouse.Hit,Mouse.Target
  86. end
  87. end
  88. ]==],Player.Character)
  89. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  90. end
  91.  
  92. wait(0.3)
  93. Player = owner
  94. Character = Player.Character
  95. Humanoid = Character.Humanoid
  96. local Idle = false
  97. local rad = math.rad
  98. local attack = false
  99. local attacktype = 1
  100. local hitted = false
  101. Character:FindFirstChild("Animate"):Destroy()
  102. Humanoid.WalkSpeed = 5
  103. Humanoid.Animator.Parent = nil
  104. Character.Shirt.ShirtTemplate = "rbxassetid://246082851"
  105. Character.Pants.PantsTemplate = "rbxassetid://246083258"
  106. Character.Head.face.Texture = "rbxassetid://710492060"
  107. Humanoid.JumpPower = 120
  108. Humanoid.BodyDepthScale.Value = 1.1
  109. Humanoid.BodyHeightScale.Value = 1.18
  110. Humanoid.BodyWidthScale.Value = 1.06
  111. Humanoid.HeadScale.Value = 1
  112. Humanoid.MaxHealth = 5000
  113. wait(0.01)
  114. Humanoid.Health = 5000
  115. v3 = Vector3.new
  116. bc = BrickColor.new
  117. for i, v in pairs(Character:children()) do
  118. if v:IsA("Hat") then
  119. v:Destroy()
  120. end
  121. end
  122. for i, v in pairs(Character:children()) do
  123. if v:IsA("Accessory") then
  124. v:Destroy()
  125. end
  126. end
  127. for i, v in pairs(Character:children()) do
  128. if v:IsA("Hair") then
  129. v:Destroy()
  130. end
  131. end
  132. ArtificialHB = Instance.new("BindableEvent", script)
  133. ArtificialHB.Name = "Heartbeat"
  134. script:WaitForChild("Heartbeat")
  135. frame = 0.016666666666666666
  136. tf = 0
  137. allowframeloss = false
  138. tossremainder = false
  139. lastframe = tick()
  140. script.Heartbeat:Fire()
  141. game:GetService("RunService").Heartbeat:connect(function(s, p)
  142. tf = tf + s
  143. if tf >= frame then
  144. if allowframeloss then
  145. script.Heartbeat:Fire()
  146. lastframe = tick()
  147. else
  148. for i = 1, math.floor(tf / frame) do
  149. script.Heartbeat:Fire()
  150. end
  151. lastframe = tick()
  152. end
  153. if tossremainder then
  154. tf = 0
  155. else
  156. tf = tf - frame * math.floor(tf / frame)
  157. end
  158. end
  159. end)
  160. function swait(num)
  161. if num == 0 or num == nil then
  162. ArtificialHB.Event:wait()
  163. else
  164. for i = 0, num do
  165. ArtificialHB.Event:wait()
  166. end
  167. end
  168. end
  169. local LeftUpperArm = Character.LeftUpperArm
  170. local LeftShoulder = Character.LeftUpperArm.LeftShoulder
  171. local LeftLowerArm = Character.LeftLowerArm
  172. local LeftElbow = Character.LeftLowerArm.LeftElbow
  173. local LeftUpperLeg = Character.LeftUpperLeg
  174. local LeftHip = Character.LeftUpperLeg.LeftHip
  175. local LeftLowerLeg = Character.LeftLowerLeg
  176. local LeftKnee = Character.LeftLowerLeg.LeftKnee
  177. local RightUpperArm = Character.RightUpperArm
  178. local RightShoulder = Character.RightUpperArm.RightShoulder
  179. local RightLowerArm = Character.RightLowerArm
  180. local RightElbow = Character.RightLowerArm.RightElbow
  181. local RightUpperLeg = Character.RightUpperLeg
  182. local RightHip = Character.RightUpperLeg.RightHip
  183. local RightLowerLeg = Character.RightLowerLeg
  184. local RightKnee = Character.RightLowerLeg.RightKnee
  185. local UpperTorso = Character.UpperTorso
  186. local LowerTorso = Character.LowerTorso
  187. local Root = Character.LowerTorso.Root
  188. local Head = Character.Head
  189. local Neck = Character.Head.Neck
  190. local RootPart = Character.HumanoidRootPart
  191. local LeftHand = Character.LeftHand
  192. local RightHand = Character.RightHand
  193. local LeftFoot = Character.LeftFoot
  194. local RightFoot = Character.RightFoot
  195. local Waist = Character.UpperTorso.Waist
  196. local canfly1 = false
  197. local canfly = true
  198. local flying1 = true
  199. local kicharging = false
  200. local ki = 100
  201. local kigo = 2.3
  202. local ColorsArray = {
  203. ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
  204. ColorSequenceKeypoint.new(1, Color3.new(0, 0.6666666666666666, 1))
  205. }
  206. function newRay(start, face, range, wat)
  207. local rey = Ray.new(start.p, (face.p - start.p).Unit * range)
  208. hit, pos = Workspace:FindPartOnRayWithIgnoreList(rey, wat)
  209. return rey, hit, pos
  210. end
  211. local Hair = Instance.new("Part", Character)
  212. Hair.Size = Vector3.new(1, 1, 1)
  213. Hair.Material = "SmoothPlastic"
  214. Hair.BrickColor = BrickColor.new("Really black")
  215. Hair.CanCollide = false
  216. local Hair2 = Instance.new("SpecialMesh", Hair)
  217. Hair2.MeshId = "rbxassetid://738716276"
  218. Hair2.Scale = Vector3.new(0.5, 0.5, 0.5)
  219. local Hair3 = Instance.new("Weld", Hair)
  220. Hair3.Part0 = Character.Head
  221. Hair3.Part1 = Hair
  222. Hair3.C0 = CFrame.new(-0.06, 0.78, 0.24)
  223. local SS2Hair = Instance.new("Part", Character)
  224. SS2Hair.Size = Vector3.new(1, 1, 1)
  225. SS2Hair.Material = "SmoothPlastic"
  226. SS2Hair.BrickColor = BrickColor.new("Daisy orange")
  227. SS2Hair.CanCollide = false
  228. SS2Hair.Transparency = 1
  229. local SS2Hair2 = Instance.new("SpecialMesh", SS2Hair)
  230. SS2Hair2.MeshId = "rbxassetid://1141408580"
  231. SS2Hair2.Scale = Vector3.new(0.05, 0.05, 0.05)
  232. local SS2Hair3 = Instance.new("Weld", SS2Hair)
  233. SS2Hair3.Part0 = Character.Head
  234. SS2Hair3.Part1 = SS2Hair
  235. SS2Hair3.C0 = CFrame.new(0, 0.98, 0.35)
  236. local SSHair = Instance.new("Part", Character)
  237. SSHair.Size = Vector3.new(1, 1, 1)
  238. SSHair.Material = "SmoothPlastic"
  239. SSHair.BrickColor = BrickColor.new("Daisy orange")
  240. SSHair.CanCollide = false
  241. SSHair.Transparency = 1
  242. local SSHair2 = Instance.new("SpecialMesh", SSHair)
  243. SSHair2.MeshId = "rbxassetid://1141407897"
  244. SSHair2.Scale = Vector3.new(0.05, 0.05, 0.05)
  245. local SSHair3 = Instance.new("Weld", SSHair)
  246. SSHair3.Part0 = Character.Head
  247. SSHair3.Part1 = SSHair
  248. SSHair3.C0 = CFrame.new(0, 0.98, 0.35)
  249. local SS3Hair = Instance.new("Part", Character)
  250. SS3Hair.Size = Vector3.new(1, 1, 1)
  251. SS3Hair.Material = "SmoothPlastic"
  252. SS3Hair.BrickColor = BrickColor.new("Daisy orange")
  253. SS3Hair.CanCollide = false
  254. SS3Hair.Transparency = 1
  255. local SS3Hair2 = Instance.new("SpecialMesh", SS3Hair)
  256. SS3Hair2.MeshId = "rbxassetid://1189305160"
  257. SS3Hair2.Scale = Vector3.new(1, 1, 1)
  258. local SS3Hair3 = Instance.new("Weld", SS3Hair)
  259. SS3Hair3.Part0 = Character.Head
  260. SS3Hair3.Part1 = SS3Hair
  261. SS3Hair3.C0 = CFrame.new(0, -0.79, 0.98)
  262. local Four = Instance.new("Part", Character)
  263. Four.Size = Vector3.new(1, 1, 1)
  264. Four.Material = "SmoothPlastic"
  265. Four.BrickColor = BrickColor.new("Really black")
  266. Four.CanCollide = false
  267. Four.Transparency = 1
  268. local Four2 = Instance.new("SpecialMesh", Four)
  269. Four2.MeshId = "rbxassetid://1286381480"
  270. Four2.Scale = Vector3.new(1.2, 1.2, 1.2)
  271. local Blue3 = Instance.new("Weld", Four)
  272. Blue3.Part0 = Character.Head
  273. Blue3.Part1 = Four
  274. Blue3.C0 = CFrame.new(0, 0.1, 0.1)
  275. local Blue = Instance.new("Part", Character)
  276. Blue.Size = Vector3.new(1, 1, 1)
  277. Blue.Material = "SmoothPlastic"
  278. Blue.BrickColor = BrickColor.new("Cyan")
  279. Blue.CanCollide = false
  280. Blue.Transparency = 1
  281. local Blue2 = Instance.new("SpecialMesh", Blue)
  282. Blue2.MeshId = "rbxassetid://1141407897"
  283. Blue2.Scale = Vector3.new(0.05, 0.05, 0.05)
  284. local Blue3 = Instance.new("Weld", Blue)
  285. Blue3.Part0 = Character.Head
  286. Blue3.Part1 = Blue
  287. Blue3.C0 = CFrame.new(0, 0.98, 0.35)
  288. local HairG = Instance.new("Part", Character)
  289. HairG.Size = Vector3.new(1, 1, 1)
  290. HairG.Material = "SmoothPlastic"
  291. HairG.BrickColor = BrickColor.new("Persimmon")
  292. HairG.CanCollide = false
  293. HairG.Transparency = 1
  294. local HairG2 = Instance.new("SpecialMesh", HairG)
  295. HairG2.MeshId = "rbxassetid://738716276"
  296. HairG2.Scale = Vector3.new(0.5, 0.5, 0.5)
  297. local HairG3 = Instance.new("Weld", HairG)
  298. HairG3.Part0 = Character.Head
  299. HairG3.Part1 = HairG
  300. HairG3.C0 = CFrame.new(-0.06, 0.78, 0.24)
  301. local RbxUtility = LoadLibrary("RbxUtility")
  302. local Create = RbxUtility.Create
  303. function RemoveOutlines(part)
  304. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  305. end
  306. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  307. if hit.Parent == nil then
  308. return
  309. end
  310. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  311. for _, v in pairs(hit.Parent:children()) do
  312. if v:IsA("Humanoid") then
  313. h = v
  314. end
  315. end
  316. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  317. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  318. return
  319. end
  320. local c = Create("ObjectValue")({
  321. Name = "creator",
  322. Value = game:service("Players").LocalPlayer,
  323. Parent = h
  324. })
  325. game:GetService("Debris"):AddItem(c, 0.5)
  326. if HitSound ~= nil and HitPitch ~= nil then
  327. CreateSound(HitSound, hit, 1, HitPitch)
  328. end
  329. local Damage = math.random(minim, maxim)
  330. local blocked = false
  331. local block = hit.Parent:findFirstChild("Block")
  332. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  333. blocked = true
  334. block.Value = block.Value - 1
  335. print(block.Value)
  336. end
  337. if blocked == false then
  338. h.Health = h.Health - Damage
  339. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  340. else
  341. h.Health = h.Health - Damage / 2
  342. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  343. end
  344. if Type == "Knockdown" then
  345. local hum = hit.Parent.Humanoid
  346. hum.PlatformStand = true
  347. coroutine.resume(coroutine.create(function(HHumanoid)
  348. swait(1)
  349. HHumanoid.PlatformStand = false
  350. end), hum)
  351. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  352. local bodvol = Create("BodyVelocity")({
  353. velocity = angle * knockback,
  354. P = 5000,
  355. maxForce = Vector3.new(8000, 8000, 8000),
  356. Parent = hit
  357. })
  358. local rl = Create("BodyAngularVelocity")({
  359. P = 3000,
  360. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  361. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  362. Parent = hit
  363. })
  364. game:GetService("Debris"):AddItem(bodvol, 0.5)
  365. game:GetService("Debris"):AddItem(rl, 0.5)
  366. elseif Type == "Normal" then
  367. local vp = Create("BodyVelocity")({
  368. P = 500,
  369. maxForce = Vector3.new(math.huge, 0, math.huge),
  370. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  371. })
  372. if knockback > 0 then
  373. vp.Parent = hit.Parent.Torso
  374. end
  375. game:GetService("Debris"):AddItem(vp, 0.5)
  376. elseif Type == "Impale" then
  377. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  378. Spike.Anchored = true
  379. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  380. Spike.Position = hit.Parent.Torso.Position
  381. for i = 1, 5 do
  382. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  383. end
  384. Services.Debris:AddItem(Spike, 4)
  385. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  386. hit.Parent.Humanoid.PlatformStand = true
  387. swait(1)
  388. hit.Parent.Humanoid.PlatformStand = false
  389. elseif Type == "Up" then
  390. local bodyVelocity = Create("BodyVelocity")({
  391. velocity = Vector3.new(0, 20, 0),
  392. P = 5000,
  393. maxForce = Vector3.new(8000, 8000, 8000),
  394. Parent = hit
  395. })
  396. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  397. local bodyVelocity = Create("BodyVelocity")({
  398. velocity = Vector3.new(0, 20, 0),
  399. P = 5000,
  400. maxForce = Vector3.new(8000, 8000, 8000),
  401. Parent = hit
  402. })
  403. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  404. elseif Type == "Snare" then
  405. local bp = Create("BodyPosition")({
  406. P = 900,
  407. D = 1000,
  408. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  409. position = hit.Parent.Torso.Position,
  410. Parent = hit.Parent.Torso
  411. })
  412. game:GetService("Debris"):AddItem(bp, 1)
  413. elseif Type == "Slowness" then
  414. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  415. for i = 1, 25 do
  416. hit.Parent.Humanoid.WalkSpeed = 4
  417. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  418. end
  419. wait(4)
  420. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  421. elseif Type == "FireDmg" then
  422. for i = 1, math.random(60, 150) do
  423. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  424. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  425. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  426. wait(0.1)
  427. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  428. end
  429. elseif Type == "Freeze" then
  430. local bp = Create("BodyPosition")({
  431. P = 900,
  432. D = 1000,
  433. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  434. position = hit.Parent.Torso.Position,
  435. Parent = hit.Parent.Torso
  436. })
  437. game:GetService("Debris"):AddItem(bp, 4)
  438. for i = 1, 25 do
  439. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  440. end
  441. elseif Type == "Freeze2" then
  442. local BodPos = Create("BodyPosition")({
  443. P = 50000,
  444. D = 1000,
  445. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  446. position = hit.Parent.Torso.Position,
  447. Parent = hit.Parent.Torso
  448. })
  449. local BodGy = Create("BodyGyro")({
  450. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  451. P = 20000,
  452. Parent = hit.Parent.Torso,
  453. cframe = hit.Parent.Torso.CFrame
  454. })
  455. hit.Parent.Torso.Anchored = true
  456. coroutine.resume(coroutine.create(function(Part)
  457. swait(1.5)
  458. Part.Anchored = false
  459. end), hit.Parent.Torso)
  460. game:GetService("Debris"):AddItem(BodPos, 3)
  461. game:GetService("Debris"):AddItem(BodGy, 3)
  462. end
  463. local debounce = Create("BoolValue")({
  464. Name = "DebounceHit",
  465. Parent = hit.Parent,
  466. Value = true
  467. })
  468. game:GetService("Debris"):AddItem(debounce, Delay)
  469. c = Instance.new("ObjectValue")
  470. c.Name = "creator"
  471. c.Value = Player
  472. c.Parent = h
  473. game:GetService("Debris"):AddItem(c, 0.5)
  474. end
  475. end
  476. function ShowDamage(Pos, Text, Time, Color)
  477. local Rate = 0.033333333333333
  478. if not Pos then
  479. local Pos = Vector3.new(0, 0, 0)
  480. end
  481. local Text = Text or ""
  482. local Time = Time or 2
  483. if not Color then
  484. local Color = Color3.new(1, 0, 1)
  485. end
  486. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  487. EffectPart.Anchored = true
  488. local BillboardGui = Create("BillboardGui")({
  489. Size = UDim2.new(3, 0, 3, 0),
  490. Adornee = EffectPart,
  491. Parent = EffectPart
  492. })
  493. local TextLabel = Create("TextLabel")({
  494. BackgroundTransparency = 1,
  495. Size = UDim2.new(1, 0, 1, 0),
  496. Text = Text,
  497. TextColor3 = Color,
  498. TextScaled = true,
  499. Font = Enum.Font.ArialBold,
  500. Parent = BillboardGui
  501. })
  502. game.Debris:AddItem(EffectPart, Time + 0.1)
  503. EffectPart.Parent = game:GetService("Workspace")
  504. delay(0, function()
  505. local Frames = Time / Rate
  506. for Frame = 1, Frames do
  507. wait(Rate)
  508. local Percent = Frame / Frames
  509. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  510. TextLabel.TextTransparency = Percent
  511. end
  512. if EffectPart and EffectPart.Parent then
  513. EffectPart:Destroy()
  514. end
  515. end)
  516. end
  517. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  518. for _, c in pairs(workspace:children()) do
  519. local hum = c:findFirstChild("Humanoid")
  520. if hum ~= nil then
  521. local head = c:findFirstChild("Head")
  522. if head ~= nil then
  523. local targ = head.Position - Part.Position
  524. local mag = targ.magnitude
  525. if magni >= mag and c.Name ~= Player.Name then
  526. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  527. end
  528. end
  529. end
  530. end
  531. end
  532. function MagniKILL(Part, magni, knock, Type)
  533. for _, c in pairs(workspace:children()) do
  534. local hum = c:findFirstChild("Humanoid")
  535. if hum ~= nil then
  536. local head = c:findFirstChild("Head")
  537. if head ~= nil then
  538. local targ = head.Position - Part.Position
  539. local mag = targ.magnitude
  540. if magni >= mag and c.Name ~= Player.Name then
  541. hum.Health = 0
  542. end
  543. end
  544. end
  545. end
  546. end
  547. local angles = CFrame.Angles
  548. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  549. local Part = Create("Part")({
  550. formFactor = FormFactor,
  551. Parent = Parent,
  552. Reflectance = Reflectance,
  553. Transparency = Transparency,
  554. CanCollide = false,
  555. Locked = true,
  556. BrickColor = BrickColor.new(tostring(BColor)),
  557. Name = Name,
  558. Size = Size,
  559. Material = Material
  560. })
  561. RemoveOutlines(Part)
  562. return Part
  563. end
  564. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  565. local Msh = Create(Mesh)({
  566. Parent = Part,
  567. Offset = OffSet,
  568. Scale = Scale
  569. })
  570. if Mesh == "SpecialMesh" then
  571. Msh.MeshType = MeshType
  572. Msh.MeshId = MeshId
  573. end
  574. return Msh
  575. end
  576. function CreateWeld(Parent, Part0, Part1, C0, C1)
  577. local Weld = Create("Weld")({
  578. Parent = Parent,
  579. Part0 = Part0,
  580. Part1 = Part1,
  581. C0 = C0,
  582. C1 = C1
  583. })
  584. return Weld
  585. end
  586. EffectModel = Instance.new("Model", Character)
  587. EffectModel.Name = "Effects"
  588. Effects = {
  589. Block = {
  590. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  591. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  592. prt.Anchored = true
  593. prt.CFrame = cframe
  594. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  595. game:GetService("Debris"):AddItem(prt, 10)
  596. if Type == 1 or Type == nil then
  597. table.insert(Effects, {
  598. prt,
  599. "Block1",
  600. delay,
  601. x3,
  602. y3,
  603. z3,
  604. msh
  605. })
  606. elseif Type == 2 then
  607. table.insert(Effects, {
  608. prt,
  609. "Block2",
  610. delay,
  611. x3,
  612. y3,
  613. z3,
  614. msh
  615. })
  616. else
  617. table.insert(Effects, {
  618. prt,
  619. "Block3",
  620. delay,
  621. x3,
  622. y3,
  623. z3,
  624. msh
  625. })
  626. end
  627. end
  628. },
  629. Sphere = {
  630. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  631. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  632. prt.Anchored = true
  633. prt.CFrame = cframe
  634. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  635. game:GetService("Debris"):AddItem(prt, 10)
  636. table.insert(Effects, {
  637. prt,
  638. "Cylinder",
  639. delay,
  640. x3,
  641. y3,
  642. z3,
  643. msh
  644. })
  645. end
  646. },
  647. Cylinder = {
  648. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  649. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  650. prt.Anchored = true
  651. prt.CFrame = cframe
  652. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  653. game:GetService("Debris"):AddItem(prt, 10)
  654. table.insert(Effects, {
  655. prt,
  656. "Cylinder",
  657. delay,
  658. x3,
  659. y3,
  660. z3,
  661. msh
  662. })
  663. end
  664. },
  665. Wave = {
  666. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  667. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  668. prt.Anchored = true
  669. prt.CFrame = cframe
  670. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  671. game:GetService("Debris"):AddItem(prt, 10)
  672. table.insert(Effects, {
  673. prt,
  674. "Cylinder",
  675. delay,
  676. x3,
  677. y3,
  678. z3,
  679. msh
  680. })
  681. end
  682. },
  683. Ring = {
  684. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  685. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  686. prt.Anchored = true
  687. prt.CFrame = cframe
  688. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  689. game:GetService("Debris"):AddItem(prt, 10)
  690. table.insert(Effects, {
  691. prt,
  692. "Cylinder",
  693. delay,
  694. x3,
  695. y3,
  696. z3,
  697. msh
  698. })
  699. end
  700. },
  701. Break = {
  702. Create = function(brickcolor, cframe, x1, y1, z1)
  703. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  704. prt.Anchored = true
  705. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  706. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  707. local num = math.random(10, 50) / 1000
  708. game:GetService("Debris"):AddItem(prt, 10)
  709. table.insert(Effects, {
  710. prt,
  711. "Shatter",
  712. num,
  713. prt.CFrame,
  714. math.random() - math.random(),
  715. 0,
  716. math.random(50, 100) / 100
  717. })
  718. end
  719. }
  720. }
  721. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  722. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  723. prt.Anchored = true
  724. prt.CFrame = cframe
  725. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  726. game:GetService("Debris"):AddItem(prt, 10)
  727. if Type == 1 or Type == nil then
  728. table.insert(Effects, {
  729. prt,
  730. "Block1",
  731. delay,
  732. x3,
  733. y3,
  734. z3,
  735. msh
  736. })
  737. elseif Type == 2 then
  738. table.insert(Effects, {
  739. prt,
  740. "Block2",
  741. delay,
  742. x3,
  743. y3,
  744. z3,
  745. msh
  746. })
  747. elseif Type == 3 then
  748. table.insert(Effects, {
  749. prt,
  750. "Block3",
  751. delay,
  752. x3,
  753. y3,
  754. z3,
  755. msh
  756. })
  757. end
  758. end
  759. function CreateSound(id, par, vol, pit)
  760. coroutine.resume(coroutine.create(function()
  761. local sou = Instance.new("Sound", par or workspace)
  762. sou.Volume = vol
  763. sou.Pitch = pit or 1
  764. sou.SoundId = id
  765. swait()
  766. sou:play()
  767. game:GetService("Debris"):AddItem(sou, 6)
  768. end))
  769. end
  770. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  771. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  772. prt.Anchored = true
  773. prt.CFrame = cframe
  774. prt.Material = "Neon"
  775. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  776. game:GetService("Debris"):AddItem(prt, 10)
  777. coroutine.resume(coroutine.create(function(Part, Mesh)
  778. for i = 0, 6, delay do
  779. swait()
  780. Part.Transparency = i
  781. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  782. end
  783. Part.Parent = nil
  784. end), prt, msh)
  785. end
  786. function shoottraildd(mouse, partt, SpreadAmount, dmg)
  787. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  788. local MainPos = partt.Position
  789. local MainPos2 = mouse + SpreadVectors
  790. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  791. local speed = 1000
  792. local num = 1
  793. coroutine.resume(coroutine.create(function()
  794. repeat
  795. swait()
  796. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  797. local mag = (MainPos - pos).magnitude
  798. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  799. MainPos = MainPos + MouseLook.lookVector * speed
  800. num = num - 1
  801. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  802. if hit ~= nil then
  803. num = 0
  804. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  805. refpart.Anchored = true
  806. refpart.CFrame = CFrame.new(pos)
  807. game:GetService("Debris"):AddItem(refpart, 2)
  808. end
  809. if num <= 0 then
  810. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  811. refpart.Anchored = true
  812. refpart.CFrame = CFrame.new(pos)
  813. if hit ~= nil then
  814. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  815. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  816. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  817. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  818. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  819. end
  820. game:GetService("Debris"):AddItem(refpart, 0)
  821. end
  822. until num <= 0
  823. end))
  824. end
  825. function shoottraildd2(mouse, partt, SpreadAmount)
  826. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  827. local MainPos = partt.Position
  828. local MainPos2 = mouse + SpreadVectors
  829. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  830. local speed = 1000
  831. local num = 1
  832. coroutine.resume(coroutine.create(function()
  833. repeat
  834. swait()
  835. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  836. local mag = (MainPos - pos).magnitude
  837. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
  838. MainPos = MainPos + MouseLook.lookVector * speed
  839. num = num - 1
  840. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  841. if hit ~= nil then
  842. num = 0
  843. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  844. refpart.Anchored = true
  845. refpart.CFrame = CFrame.new(pos)
  846. game:GetService("Debris"):AddItem(refpart, 2)
  847. end
  848. if num <= 0 then
  849. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  850. refpart.Anchored = true
  851. refpart.CFrame = CFrame.new(pos)
  852. if hit ~= nil then
  853. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  854. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  855. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  856. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  857. MagniKILL(refpart, 80, 0, "Normal")
  858. end
  859. game:GetService("Debris"):AddItem(refpart, 0)
  860. end
  861. until num <= 0
  862. end))
  863. end
  864. function shoottraildd22(mouse, partt, SpreadAmount)
  865. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  866. local MainPos = partt.Position
  867. local MainPos2 = mouse + SpreadVectors
  868. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  869. local speed = 900
  870. local num = 1
  871. coroutine.resume(coroutine.create(function()
  872. repeat
  873. swait()
  874. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  875. local mag = (MainPos - pos).magnitude
  876. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
  877. MainPos = MainPos + MouseLook.lookVector * speed
  878. num = num - 1
  879. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  880. if hit ~= nil then
  881. num = 0
  882. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  883. refpart.Anchored = true
  884. refpart.CFrame = CFrame.new(pos)
  885. game:GetService("Debris"):AddItem(refpart, 2)
  886. end
  887. if num <= 0 then
  888. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  889. refpart.Anchored = true
  890. refpart.CFrame = CFrame.new(pos)
  891. if hit ~= nil then
  892. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  893. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  894. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  895. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  896. MagniKILL(refpart, 80, 0, "Normal")
  897. end
  898. game:GetService("Debris"):AddItem(refpart, 0)
  899. end
  900. until num <= 0
  901. end))
  902. end
  903. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  904. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  905. local MainPos = partt.Position
  906. local MainPos2 = mouse + SpreadVectors
  907. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  908. local speed = 200
  909. local num = 0
  910. coroutine.resume(coroutine.create(function()
  911. repeat
  912. swait()
  913. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  914. local mag = (MainPos - pos).magnitude
  915. Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  916. MainPos = MainPos + MouseLook.lookVector * speed
  917. num = num - 1
  918. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  919. if hit ~= nil then
  920. num = 0
  921. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  922. refpart.Anchored = true
  923. refpart.CFrame = CFrame.new(pos)
  924. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  925. game:GetService("Debris"):AddItem(refpart, 2)
  926. end
  927. if num <= 0 then
  928. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  929. refpart.Anchored = true
  930. refpart.CFrame = CFrame.new(pos)
  931. if hit ~= nil then
  932. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  933. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  934. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  935. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  936. end
  937. game:GetService("Debris"):AddItem(refpart, 0)
  938. end
  939. until num <= 0
  940. end))
  941. end
  942. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  943. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  944. local MainPos = partt.Position
  945. local MainPos2 = mouse + SpreadVectors
  946. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  947. local speed = 500
  948. local num = 1
  949. coroutine.resume(coroutine.create(function()
  950. repeat
  951. swait()
  952. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  953. local mag = (MainPos - pos).magnitude
  954. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  955. MainPos = MainPos + MouseLook.lookVector * speed
  956. num = num - 1
  957. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  958. if hit ~= nil then
  959. num = 0
  960. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  961. refpart.Anchored = true
  962. refpart.CFrame = CFrame.new(pos)
  963. game:GetService("Debris"):AddItem(refpart, 2)
  964. end
  965. if num <= 0 then
  966. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  967. refpart.Anchored = true
  968. refpart.CFrame = CFrame.new(pos)
  969. if hit ~= nil then
  970. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  971. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  972. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  973. BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  974. MagniDamage(refpart, 4, dmg, 40, 0, "Normal")
  975. end
  976. game:GetService("Debris"):AddItem(refpart, 0)
  977. end
  978. until num <= 0
  979. end))
  980. end
  981. vt = Vector3.new
  982. bc = BrickColor.new
  983. br = BrickColor.random
  984. local cam = game.Workspace.CurrentCamera
  985. function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  986. if hit.Parent == nil then
  987. return
  988. end
  989. h = hit.Parent:FindFirstChildOfClass("Humanoid")
  990. for _, v in pairs(hit.Parent:children()) do
  991. if v:IsA("Humanoid") then
  992. h = v
  993. end
  994. end
  995. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  996. h = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  997. end
  998. if hit.Parent.className == "Hat" then
  999. hit = hit.Parent.Parent:findFirstChild("Head")
  1000. end
  1001. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1002. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1003. return
  1004. end
  1005. c = Instance.new("ObjectValue")
  1006. c.Name = "creator"
  1007. c.Value = game:service("Players").LocalPlayer
  1008. c.Parent = h
  1009. game:GetService("Debris"):AddItem(c, 0.5)
  1010. Damage = math.random(minim, maxim)
  1011. blocked = false
  1012. block = hit.Parent:findFirstChild("Block")
  1013. if block ~= nil then
  1014. print(block.className)
  1015. if block.className == "NumberValue" and block.Value > 0 then
  1016. blocked = true
  1017. if decreaseblock == nil then
  1018. block.Value = block.Value - 1
  1019. end
  1020. end
  1021. if block.className == "IntValue" and block.Value > 0 then
  1022. blocked = true
  1023. if decreaseblock ~= nil then
  1024. block.Value = block.Value - 1
  1025. end
  1026. end
  1027. end
  1028. if blocked == false then
  1029. h.Health = h.Health - Damage
  1030. showDamage(hit.Parent, Damage, 0.5, BrickColor.new("Really red"))
  1031. else
  1032. h.Health = h.Health - Damage / 2
  1033. showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
  1034. end
  1035. if Type == "Knockdown" then
  1036. Humanoid = hit.Parent.Humanoid
  1037. Humanoid.PlatformStand = true
  1038. coroutine.resume(coroutine.create(function(HHumanoid)
  1039. swait(1)
  1040. HHumanoid.PlatformStand = false
  1041. end), Humanoid)
  1042. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1043. hit.CFrame = CFrame.new(hit.Position, Vector3.new(angle.x, hit.Position.y, angle.z)) * CFrame.fromEulerAnglesXYZ(math.pi / 4, 0, 0)
  1044. local bodvol = Instance.new("BodyVelocity")
  1045. bodvol.velocity = angle * knockback
  1046. bodvol.P = 5000
  1047. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  1048. bodvol.Parent = hit
  1049. rl = Instance.new("BodyAngularVelocity")
  1050. rl.P = 3000
  1051. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  1052. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  1053. rl.Parent = hit
  1054. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1055. game:GetService("Debris"):AddItem(rl, 0.5)
  1056. elseif Type == "Normal" then
  1057. bp = Instance.new("BodyVelocity")
  1058. bp.P = 100000
  1059. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  1060. if KnockbackType == 1 then
  1061. bp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1062. elseif KnockbackType == 2 then
  1063. bp.velocity = Property.CFrame.lookVector * knockback
  1064. end
  1065. if knockback > 0 then
  1066. bp.Parent = hit.Parent.Torso
  1067. end
  1068. game:GetService("Debris"):AddItem(bp, 0.5)
  1069. elseif Type == "Up" then
  1070. local bodyVelocity = Instance.new("BodyVelocity")
  1071. bodyVelocity.velocity = vt(0, 60, 0)
  1072. bodyVelocity.P = 5000
  1073. bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
  1074. bodyVelocity.Parent = hit
  1075. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1076. rl = Instance.new("BodyAngularVelocity")
  1077. rl.P = 3000
  1078. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  1079. rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  1080. rl.Parent = hit
  1081. game:GetService("Debris"):AddItem(rl, 0.5)
  1082. elseif Type == "Snare" then
  1083. bp = Instance.new("BodyPosition")
  1084. bp.P = 2000
  1085. bp.D = 100
  1086. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1087. bp.position = hit.Parent.Torso.Position
  1088. bp.Parent = hit.Parent.Torso
  1089. game:GetService("Debris"):AddItem(bp, 1)
  1090. elseif Type == "Target" and Targetting == false then
  1091. ZTarget = hit.Parent.Torso
  1092. coroutine.resume(coroutine.create(function(Part)
  1093. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  1094. swait(1)
  1095. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  1096. end), ZTarget)
  1097. TargHum = ZTarget.Parent:findFirstChild("Humanoid")
  1098. targetgui = Instance.new("BillboardGui")
  1099. targetgui.Parent = ZTarget
  1100. targetgui.Size = UDim2.new(10, 100, 10, 100)
  1101. targ = Instance.new("ImageLabel")
  1102. targ.Parent = targetgui
  1103. targ.BackgroundTransparency = 1
  1104. targ.Image = "rbxassetid://4834067"
  1105. targ.Size = UDim2.new(1, 0, 1, 0)
  1106. cam.CameraType = "Scriptable"
  1107. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  1108. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  1109. workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  1110. Targetting = true
  1111. RocketTarget = ZTarget
  1112. for i = 1, Property do
  1113. if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
  1114. swait()
  1115. end
  1116. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  1117. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  1118. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
  1119. end
  1120. Targetting = true
  1121. RocketTarget = true
  1122. targetgui.Parent = true
  1123. cam.CameraType = "Custom"
  1124. end
  1125. debounce = Instance.new("BoolValue")
  1126. debounce.Name = "DebounceHit"
  1127. debounce.Parent = hit.Parent
  1128. debounce.Value = true
  1129. game:GetService("Debris"):AddItem(debounce, Delay)
  1130. c = Instance.new("ObjectValue")
  1131. c.Name = "creator"
  1132. c.Value = Player
  1133. c.Parent = h
  1134. game:GetService("Debris"):AddItem(c, 0.5)
  1135. CRIT = true
  1136. hitDeb = true
  1137. AttackPos = 6
  1138. end
  1139. end
  1140. function showDamage(Char, Dealt, du, Color)
  1141. m = Instance.new("Model")
  1142. m.Name = tostring(Dealt)
  1143. h = Instance.new("Humanoid")
  1144. h.Health = 0
  1145. h.MaxHealth = 0
  1146. h.Parent = m
  1147. c = Instance.new("Part")
  1148. c.Transparency = 0
  1149. c.BrickColor = Color
  1150. c.Transparency = 1
  1151. c.Name = "Head"
  1152. c.TopSurface = 0
  1153. c.BottomSurface = 0
  1154. c.formFactor = "Plate"
  1155. c.Size = Vector3.new(1, 0.4, 1)
  1156. local txt = Instance.new("BillboardGui", c)
  1157. txt.Adornee = c
  1158. txt.Name = "_status"
  1159. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1160. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1161. local text = Instance.new("TextLabel", txt)
  1162. text.Size = UDim2.new(10, 0, 7, 0)
  1163. text.FontSize = "Size12"
  1164. text.TextScaled = true
  1165. text.TextTransparency = 0.5
  1166. text.BackgroundTransparency = 1
  1167. text.TextTransparency = 0.5
  1168. text.TextStrokeTransparency = 0.5
  1169. text.Font = "SciFi"
  1170. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  1171. v = Instance.new("Part")
  1172. v.Name = "ColorBrick"
  1173. v.Parent = c
  1174. v.FormFactor = "Symmetric"
  1175. v.Anchored = true
  1176. v.CanCollide = false
  1177. v.BottomSurface = "Smooth"
  1178. v.TopSurface = "Smooth"
  1179. v.Size = Vector3.new(10, 5, 3)
  1180. v.Transparency = 1
  1181. v.CFrame = c.CFrame
  1182. v.BrickColor = BrickColor.random()
  1183. v.Transparency = 1
  1184. text.TextColor3 = t.BrickColor.Color
  1185. v.Shape = "Block"
  1186. text.Text = tostring(Dealt)
  1187. ms = Instance.new("CylinderMesh")
  1188. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  1189. if CRIT == true then
  1190. ms.Scale = Vector3.new(1, 1.25, 1)
  1191. end
  1192. ms.Parent = c
  1193. c.Reflectance = 0
  1194. Instance.new("BodyGyro").Parent = c
  1195. c.Parent = m
  1196. if Char:findFirstChild("Head") ~= nil then
  1197. c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  1198. elseif Char.Parent:findFirstChild("Head") ~= nil then
  1199. c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  1200. end
  1201. f = Instance.new("BodyPosition")
  1202. f.P = 200000
  1203. f.D = 100
  1204. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1205. f.position = c.Position + Vector3.new(0, 3, 0)
  1206. f.Parent = c
  1207. game:GetService("Debris"):AddItem(m, 0.5 + du)
  1208. c.CanCollide = false
  1209. m.Parent = workspace
  1210. c.CanCollide = false
  1211. end
  1212. function rayCast(Pos, Dir, Max, Ignore)
  1213. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1214. end
  1215. function dmgstart(dmg, what)
  1216. hitcon = what.Touched:connect(function(hit)
  1217. local hum = hit.Parent:FindFirstChild("Humanoid")
  1218. if hum and not hum:IsDescendantOf(Character) then
  1219. hum:TakeDamage(dmg)
  1220. end
  1221. end)
  1222. end
  1223. function dmgstop()
  1224. hitcon:disconnect()
  1225. end
  1226. function hito(dm, X, c, dn, dp, dq)
  1227. for I, dr in pairs(workspace:GetChildren()) do
  1228. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and X > (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1229. local ds = dr:FindFirstChild("Humanoid")
  1230. local dt = dr:FindFirstChild("HumanoidRootPart")
  1231. TakeDamage(ds, c)
  1232. ds.Parent:BreakJoints()
  1233. end
  1234. ds:SetStateEnabled(16, true)
  1235. delay(dn, function()
  1236. ds:SetStateEnabled(16, true)
  1237. end)
  1238. do
  1239. local du = Instance.new("StringValue")
  1240. du.Name = "alabo"
  1241. du.Parent = dt
  1242. game.Debris:AddItem(du, dn)
  1243. local dv = Instance.new("Part")
  1244. nooutline(dv)
  1245. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1246. dv.Transparency = 0.25
  1247. dv.Anchored = true
  1248. dv.CanCollide = false
  1249. dv.BrickColor = BrickColor.new("White")
  1250. dv.Material = "Neon"
  1251. dv.Locked = true
  1252. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1253. dv.Parent = modz
  1254. local dw = Instance.new("SpecialMesh")
  1255. dw.MeshType = "Sphere"
  1256. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1257. dw.Parent = dv
  1258. game.Debris:AddItem(dv, 1)
  1259. local dx = Instance.new("Model")
  1260. dx.Name = c
  1261. dx.Parent = workspace
  1262. game.Debris:AddItem(dx, 0.5 + c / 75)
  1263. local dy = Instance.new("Humanoid")
  1264. dy.MaxHealth = 0
  1265. dy.Parent = dx
  1266. local dz = Instance.new("Part")
  1267. dz.Name = "Head"
  1268. dz.Locked = true
  1269. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1270. dz.Position = dt.Position
  1271. dz.BrickColor = BrickColor.new("New Yeller")
  1272. dz.Material = "Neon"
  1273. dz.Transparency = 1
  1274. dz.CanCollide = false
  1275. dz.Parent = dx
  1276. local dA = Instance.new("BodyPosition")
  1277. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1278. dA.P = 20000
  1279. dA.D = 300
  1280. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1281. dA.Parent = dz
  1282. local dB = Instance.new("CylinderMesh")
  1283. dB.Parent = dz
  1284. coroutine.resume(coroutine.create(function()
  1285. while dB do
  1286. swait()
  1287. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1288. end
  1289. end))
  1290. if dp then
  1291. local dC = Instance.new("BodyVelocity")
  1292. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1293. dC.P = 9999999999
  1294. dC.Velocity = dp
  1295. dC.Parent = dt
  1296. game.Debris:AddItem(dC, dn)
  1297. end
  1298. if dq then
  1299. local dD = Instance.new("BodyAngularVelocity")
  1300. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1301. dD.P = math.huge
  1302. dD.AngularVelocity = dq
  1303. dD.Parent = dt
  1304. game.Debris:AddItem(dD, dn)
  1305. end
  1306. local dE = Instance.new("Sound")
  1307. dE.Pitch = rd2(10, 11) / 10
  1308. dE.Volume = rd2(10, 13) / 10
  1309. dE.EmitterSize = 10
  1310. dE.SoundId = "rbxassetid://"
  1311. dE.Parent = dv
  1312. dE:Play()
  1313. coroutine.resume(coroutine.create(function()
  1314. for I = 1, 5 do
  1315. swait()
  1316. dv.Transparency = dv.Transparency + 0.175
  1317. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1318. end
  1319. end))
  1320. end
  1321. end
  1322. end
  1323. function Del()
  1324. if not D then
  1325. D = true
  1326. Idle = true
  1327. for i = 0, 2, 0.1 do
  1328. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  1329. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  1330. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  1331. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1332. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1333. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1334. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1335. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1336. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1337. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1338. game:GetService("RunService").RenderStepped:wait()
  1339. end
  1340. local Sound = Instance.new("Sound", Character.UpperTorso)
  1341. Sound.SoundId = "rbxassetid://"
  1342. Sound.Volume = 10
  1343. Sound.Pitch = 1
  1344. Sound.Looped = false
  1345. Sound:Play()
  1346. wait(0.5)
  1347. local Bq = Instance.new("Part", UpperTorso)
  1348. Bq.Size = Vector3.new(1, 1, 1)
  1349. Bq.BrickColor = BrickColor.new("White")
  1350. Bq.Material = "Neon"
  1351. Bq.Anchored = false
  1352. Bq.CanCollide = false
  1353. Bq.Transparency = math.huge
  1354. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
  1355. local Bq2 = Instance.new("SpecialMesh", Bq)
  1356. Bq2.MeshType = "Sphere"
  1357. Bq2.Scale = Vector3.new(1, 1, 1)
  1358. Bq.Touched:connect(function(hit)
  1359. if hitted == false then
  1360. hitted = true
  1361. for i = 1, 1000 do
  1362. game:GetService("RunService").RenderStepped:wait()
  1363. end
  1364. end
  1365. end)
  1366. local Fl = Instance.new("BodyVelocity", Bq)
  1367. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1368. Fl.velocity = Mouse.hit.lookVector * 120
  1369. for i = 0, 2, 0.1 do
  1370. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  1371. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  1372. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1373. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1374. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  1375. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  1376. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1377. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1378. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  1379. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1380. game:GetService("RunService").RenderStepped:wait()
  1381. end
  1382. longpunch()
  1383. wait(0)
  1384. Idle = false
  1385. hitted = false
  1386. wait(2)
  1387. D = false
  1388. end
  1389. end
  1390. function FindNearestTorso(Position, Distance, SinglePlayer)
  1391. if SinglePlayer then
  1392. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1393. end
  1394. local List = {}
  1395. for i, v in pairs(workspace:GetChildren()) do
  1396. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  1397. table.insert(List, v)
  1398. end
  1399. end
  1400. return List
  1401. end
  1402. function superpunch()
  1403. local Sound = Instance.new("Sound", Character.UpperTorso)
  1404. Sound.SoundId = "rbxassetid://157878578"
  1405. Sound.Pitch = 1
  1406. Sound.Looped = false
  1407. Sound.Volume = 10
  1408. Sound:play()
  1409. local rng = Instance.new("Part", Mouse)
  1410. rng.Anchored = true
  1411. rng.BrickColor = BrickColor.new("White")
  1412. rng.CanCollide = false
  1413. rng.FormFactor = 3
  1414. rng.Name = "Ring"
  1415. rng.Size = Vector3.new(1, 1, 1)
  1416. rng.Transparency = 0
  1417. rng.TopSurface = 0
  1418. rng.BottomSurface = 0
  1419. rng.CFrame = RootPart.CFrame
  1420. local rngm = Instance.new("SpecialMesh", rng)
  1421. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1422. local rng2 = rng:Clone()
  1423. rng2.Parent = Character
  1424. local rng2m = rng2.Mesh
  1425. local rng3 = rng:Clone()
  1426. rng3.Parent = Character
  1427. local rng3m = rng3.Mesh
  1428. local rng4 = rng:Clone()
  1429. rng4.Parent = Character
  1430. local rng4m = rng4.Mesh
  1431. local rng5 = rng:Clone()
  1432. rng5.Parent = Character
  1433. local rng5m = rng5.Mesh
  1434. local rng6 = rng:Clone()
  1435. rng6.Material = "Plastic"
  1436. rng6.Parent = Character
  1437. local rng6m = rng6.Mesh
  1438. rng6m.Scale = vt(2.5, 2.5, 2)
  1439. rng6m.MeshType = "FileMesh"
  1440. rng6m.MeshId = "rbxassetid://437347603"
  1441. local hita = rng6.Touched:connect(function(hit)
  1442. Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RootPart, 0.2, 1)
  1443. end)
  1444. rng2.CFrame = RootPart.CFrame
  1445. rng3.CFrame = RootPart.CFrame
  1446. rng4.CFrame = RootPart.CFrame
  1447. rng5.CFrame = RootPart.CFrame
  1448. rng6.CFrame = RootPart.CFrame
  1449. wait()
  1450. local Sound = Instance.new("Sound", rng6)
  1451. Sound.SoundId = "rbxassetid://136847657"
  1452. Sound.Pitch = 1
  1453. Sound.Looped = false
  1454. Sound.Volume = 10
  1455. Sound:play()
  1456. local scaler = 2
  1457. local scaler2 = 2
  1458. for i = 0, 10, 0.1 do
  1459. swait()
  1460. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1461. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.25
  1462. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.5
  1463. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.75
  1464. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1465. rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, scaler2 / 2.5)
  1466. rng6.CFrame = rng3.CFrame
  1467. rng.Transparency = rng.Transparency + 0.1
  1468. rng2.Transparency = rng2.Transparency + 1.01
  1469. rng3.Transparency = rng3.Transparency + 0.01
  1470. rng4.Transparency = rng4.Transparency + 0.01
  1471. rng5.Transparency = rng5.Transparency + 0.01
  1472. rng6.Transparency = rng6.Transparency + 0.021
  1473. scaler = scaler - 0.025
  1474. scaler2 = scaler2 - 0.02
  1475. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 1.5)
  1476. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
  1477. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5, 0.5)
  1478. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1479. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1480. game:GetService("Debris"):AddItem(bv, 1)
  1481. end
  1482. hita:disconnect()
  1483. game:GetService("Debris"):AddItem(rng, 1)
  1484. game:GetService("Debris"):AddItem(rng2, 1)
  1485. game:GetService("Debris"):AddItem(rng3, 1)
  1486. game:GetService("Debris"):AddItem(rng4, 1)
  1487. game:GetService("Debris"):AddItem(rng5, 1)
  1488. attack = false
  1489. end
  1490. function wam()
  1491. local rng = Instance.new("Part", Mouse)
  1492. rng.Anchored = true
  1493. rng.BrickColor = BrickColor.new("White")
  1494. rng.CanCollide = false
  1495. rng.FormFactor = 3
  1496. rng.Name = "Ring"
  1497. rng.Size = Vector3.new(1, 1, 1)
  1498. rng.Transparency = 0
  1499. rng.TopSurface = 0
  1500. rng.BottomSurface = 0
  1501. rng.CFrame = RootPart.CFrame
  1502. local rngm = Instance.new("SpecialMesh", rng)
  1503. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1504. local rng2 = rng:Clone()
  1505. rng2.Parent = Character
  1506. local rng2m = rng2.Mesh
  1507. local rng3 = rng:Clone()
  1508. rng3.Parent = Character
  1509. local rng3m = rng3.Mesh
  1510. local rng4 = rng:Clone()
  1511. rng4.Parent = Character
  1512. local rng4m = rng4.Mesh
  1513. local rng5 = rng:Clone()
  1514. rng5.Parent = Character
  1515. local rng5m = rng5.Mesh
  1516. local rng6 = rng:Clone()
  1517. rng6.Material = "Plastic"
  1518. rng6.Parent = Character
  1519. local rng6m = rng6.Mesh
  1520. rng6m.Scale = vt(2.5, 2.5, 2)
  1521. rng6m.MeshType = "FileMesh"
  1522. rng6m.MeshId = "rbxassetid://0"
  1523. local hita = rng6.Touched:connect(function(hit)
  1524. Damagefunc(hit, 1, 1, math.random(2, 2), "Normal", RootPart, 0.2, 1)
  1525. end)
  1526. rng2.CFrame = RootPart.CFrame
  1527. rng3.CFrame = RootPart.CFrame
  1528. rng4.CFrame = RootPart.CFrame
  1529. rng5.CFrame = RootPart.CFrame
  1530. rng6.CFrame = RootPart.CFrame
  1531. wait()
  1532. local Sound = Instance.new("Sound", rng6)
  1533. Sound.SoundId = "rbxassetid://"
  1534. Sound.Pitch = 1
  1535. Sound.Looped = false
  1536. Sound.Volume = 10
  1537. Sound:play()
  1538. local scaler = 2
  1539. local scaler2 = 2
  1540. for i = 0, 10, 0.1 do
  1541. swait()
  1542. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1543. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 2.25
  1544. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 3.2
  1545. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 3.9
  1546. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1547. rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, scaler2 / 2.5)
  1548. rng6.CFrame = rng3.CFrame
  1549. rng.Transparency = rng.Transparency + 0.1
  1550. rng2.Transparency = rng2.Transparency + 1.01
  1551. rng3.Transparency = rng3.Transparency + 0.01
  1552. rng4.Transparency = rng4.Transparency + 0.01
  1553. rng5.Transparency = rng5.Transparency + 0.01
  1554. rng6.Transparency = rng6.Transparency + 0.021
  1555. scaler = scaler - 0.025
  1556. scaler2 = scaler2 - 0.02
  1557. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 3.5, scaler2 / 3.5, 0.7)
  1558. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 3, scaler2 / 3, 0.7)
  1559. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 0.7)
  1560. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1561. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1562. game:GetService("Debris"):AddItem(bv, 1)
  1563. end
  1564. hita:disconnect()
  1565. game:GetService("Debris"):AddItem(rng, 1)
  1566. game:GetService("Debris"):AddItem(rng2, 1)
  1567. game:GetService("Debris"):AddItem(rng3, 1)
  1568. game:GetService("Debris"):AddItem(rng4, 1)
  1569. game:GetService("Debris"):AddItem(rng5, 1)
  1570. attack = false
  1571. end
  1572. function fcpunch()
  1573. local Sound = Instance.new("Sound", Character.UpperTorso)
  1574. Sound.SoundId = "rbxassetid://157878578"
  1575. Sound.Pitch = 1
  1576. Sound.Looped = false
  1577. Sound.Volume = 10
  1578. Sound:play()
  1579. local rng = Instance.new("Part", Mouse)
  1580. rng.Anchored = true
  1581. rng.BrickColor = BrickColor.new("White")
  1582. rng.CanCollide = false
  1583. rng.FormFactor = 3
  1584. rng.Name = "Ring"
  1585. rng.Size = Vector3.new(1, 1, 1)
  1586. rng.Transparency = 0
  1587. rng.TopSurface = 0
  1588. rng.BottomSurface = 0
  1589. rng.CFrame = RootPart.CFrame
  1590. local rngm = Instance.new("SpecialMesh", rng)
  1591. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1592. local rng2 = rng:Clone()
  1593. rng2.Parent = Character
  1594. local rng2m = rng2.Mesh
  1595. local rng3 = rng:Clone()
  1596. rng3.Parent = Character
  1597. local rng3m = rng3.Mesh
  1598. local rng4 = rng:Clone()
  1599. rng4.Parent = Character
  1600. local rng4m = rng4.Mesh
  1601. local rng5 = rng:Clone()
  1602. rng5.Parent = Character
  1603. local rng5m = rng5.Mesh
  1604. local rng6 = rng:Clone()
  1605. rng6.Material = "Plastic"
  1606. rng6.Parent = Character
  1607. local rng6m = rng6.Mesh
  1608. rng6m.Scale = vt(0, 0, 0)
  1609. rng6m.MeshType = "FileMesh"
  1610. rng6m.MeshId = "rbxassetid://0"
  1611. local hita = rng6.Touched:connect(function(hit)
  1612. Damagefunc(hit, 70024207, 20000500007, math.random(70000000, 20000000000), "Normal", RootPart, 0.2, 1)
  1613. end)
  1614. rng2.CFrame = RootPart.CFrame
  1615. rng3.CFrame = RootPart.CFrame
  1616. rng4.CFrame = RootPart.CFrame
  1617. rng5.CFrame = RootPart.CFrame
  1618. rng6.CFrame = RootPart.CFrame
  1619. wait()
  1620. local FZZ = Instance.new("ParticleEmitter", rng6)
  1621. FZZ.Texture = "rbxassetid://0"
  1622. FZZ.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
  1623. FZZ.EmissionDirection = "Top"
  1624. FZZ.Speed = NumberRange.new(0)
  1625. FZZ.Size = NumberSequence.new(14, 18)
  1626. FZZ.Drag = 2
  1627. FZZ.LockedToPart = true
  1628. FZZ.Lifetime = NumberRange.new(0.2)
  1629. FZZ.Rate = 1000
  1630. FZZ.LightEmission = 0.75
  1631. FZZ.Rotation = NumberRange.new(-100, 100)
  1632. FZZ.VelocitySpread = 70
  1633. local Sound = Instance.new("Sound", rng6)
  1634. Sound.SoundId = "rbxassetid://136847657"
  1635. Sound.Pitch = 1
  1636. Sound.Looped = false
  1637. Sound.Volume = 10
  1638. Sound:play()
  1639. local scaler = 2
  1640. local scaler2 = 2
  1641. for i = 0, 10, 0.1 do
  1642. swait()
  1643. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1644. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.25
  1645. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.5
  1646. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.75
  1647. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1648. rng6.Size = rng6.Size + Vector3.new(scaler2 / 0.9, scaler2 / 0.9, scaler2 / 0.9)
  1649. rng6.CFrame = rng3.CFrame
  1650. rng.Transparency = rng.Transparency + 0.1
  1651. rng2.Transparency = rng2.Transparency + 1.01
  1652. rng3.Transparency = rng3.Transparency + 0.01
  1653. rng4.Transparency = rng4.Transparency + 0.01
  1654. rng5.Transparency = rng5.Transparency + 0.01
  1655. rng6.Transparency = rng6.Transparency + 0.021
  1656. scaler = scaler - 0.025
  1657. scaler2 = scaler2 - 0.02
  1658. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 0.5, scaler2 / 0.5, 1)
  1659. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 0.6, scaler2 / 0.6, 1)
  1660. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 0.7, scaler2 / 0.7, 1)
  1661. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1662. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1663. game:GetService("Debris"):AddItem(bv, 1)
  1664. end
  1665. hita:disconnect()
  1666. game:GetService("Debris"):AddItem(rng, 1)
  1667. game:GetService("Debris"):AddItem(rng2, 1)
  1668. game:GetService("Debris"):AddItem(rng3, 1)
  1669. game:GetService("Debris"):AddItem(rng4, 1)
  1670. game:GetService("Debris"):AddItem(rng5, 1)
  1671. attack = false
  1672. FZZ:Destroy()
  1673. end
  1674. function detroitsmash()
  1675. local rng = Instance.new("Part", Mouse)
  1676. rng.Anchored = true
  1677. rng.BrickColor = BrickColor.new("White")
  1678. rng.CanCollide = false
  1679. rng.FormFactor = 3
  1680. rng.Name = "Ring"
  1681. rng.Size = Vector3.new(1, 1, 1)
  1682. rng.Transparency = 0
  1683. rng.TopSurface = 0
  1684. rng.BottomSurface = 0
  1685. rng.CFrame = RootPart.CFrame
  1686. local rngm = Instance.new("SpecialMesh", rng)
  1687. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1688. local rng2 = rng:Clone()
  1689. rng2.Parent = Character
  1690. local rng2m = rng2.Mesh
  1691. local rng3 = rng:Clone()
  1692. rng3.Parent = Character
  1693. local rng3m = rng3.Mesh
  1694. local rng4 = rng:Clone()
  1695. rng4.Parent = Character
  1696. local rng4m = rng4.Mesh
  1697. local rng5 = rng:Clone()
  1698. rng5.Parent = Character
  1699. local rng5m = rng5.Mesh
  1700. local rng6 = rng:Clone()
  1701. rng6.Material = "Plastic"
  1702. rng6.Parent = Character
  1703. local rng6m = rng6.Mesh
  1704. rng6m.Scale = vt(2.5, 2.5, 2)
  1705. rng6m.MeshType = "FileMesh"
  1706. rng6m.MeshId = "rbxassetid://437347603"
  1707. local hita = rng6.Touched:connect(function(hit)
  1708. Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RightHand, 0.2, 1)
  1709. end)
  1710. rng2.CFrame = RightHand.CFrame
  1711. rng3.CFrame = RightHand.CFrame
  1712. rng4.CFrame = RightHand.CFrame
  1713. rng5.CFrame = RightHand.CFrame
  1714. rng6.CFrame = RightHand.CFrame
  1715. wait()
  1716. local scaler = 2
  1717. local scaler2 = 2
  1718. for i = 0, 10, 0.1 do
  1719. swait()
  1720. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1721. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 1.4
  1722. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 1.6
  1723. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 2
  1724. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1725. rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, scaler2 / 2.5)
  1726. rng6.CFrame = rng3.CFrame
  1727. rng.Transparency = rng.Transparency + 0.1
  1728. rng2.Transparency = rng2.Transparency + 1.01
  1729. rng3.Transparency = rng3.Transparency + 0.01
  1730. rng4.Transparency = rng4.Transparency + 0.01
  1731. rng5.Transparency = rng5.Transparency + 0.01
  1732. rng6.Transparency = rng6.Transparency + 0.021
  1733. scaler = scaler - 0.025
  1734. scaler2 = scaler2 - 0.02
  1735. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 1.5)
  1736. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
  1737. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5, 0.5)
  1738. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1739. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1740. game:GetService("Debris"):AddItem(bv, 1)
  1741. end
  1742. hita:disconnect()
  1743. game:GetService("Debris"):AddItem(rng, 1)
  1744. game:GetService("Debris"):AddItem(rng2, 1)
  1745. game:GetService("Debris"):AddItem(rng3, 1)
  1746. game:GetService("Debris"):AddItem(rng4, 1)
  1747. game:GetService("Debris"):AddItem(rng5, 1)
  1748. attack = false
  1749. end
  1750. function longpunch()
  1751. local Sound = Instance.new("Sound", Character.UpperTorso)
  1752. Sound.SoundId = "rbxassetid://157878578"
  1753. Sound.Pitch = 1
  1754. Sound.Looped = false
  1755. Sound.Volume = 10
  1756. Sound:play()
  1757. local rng = Instance.new("Part", Mouse)
  1758. rng.Anchored = true
  1759. rng.BrickColor = BrickColor.new("White")
  1760. rng.CanCollide = false
  1761. rng.FormFactor = 3
  1762. rng.Name = "Ring"
  1763. rng.Size = Vector3.new(1, 1, 1)
  1764. rng.Transparency = 0
  1765. rng.TopSurface = 0
  1766. rng.BottomSurface = 0
  1767. rng.CFrame = RootPart.CFrame
  1768. local rngm = Instance.new("SpecialMesh", rng)
  1769. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1770. local rng2 = rng:Clone()
  1771. rng2.Parent = Character
  1772. local rng2m = rng2.Mesh
  1773. local rng3 = rng:Clone()
  1774. rng3.Parent = Character
  1775. local rng3m = rng3.Mesh
  1776. local rng4 = rng:Clone()
  1777. rng4.Parent = Character
  1778. local rng4m = rng4.Mesh
  1779. local rng5 = rng:Clone()
  1780. rng5.Parent = Character
  1781. local rng5m = rng5.Mesh
  1782. local rng6 = rng:Clone()
  1783. rng6.Material = "Plastic"
  1784. rng6.Parent = Character
  1785. local rng6m = rng6.Mesh
  1786. rng6m.Scale = vt(3.5, 3.5, 3)
  1787. rng6m.MeshType = "FileMesh"
  1788. rng6m.MeshId = "rbxassetid://437347603"
  1789. local hita = rng6.Touched:connect(function(hit)
  1790. Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RootPart, 0.2, 1)
  1791. end)
  1792. rng2.CFrame = RootPart.CFrame
  1793. rng3.CFrame = RootPart.CFrame
  1794. rng4.CFrame = RootPart.CFrame
  1795. rng5.CFrame = RootPart.CFrame
  1796. rng6.CFrame = RootPart.CFrame
  1797. wait()
  1798. local Sound = Instance.new("Sound", rng6)
  1799. Sound.SoundId = "rbxassetid://136847657"
  1800. Sound.Pitch = 1.1
  1801. Sound.Looped = false
  1802. Sound.Volume = 10
  1803. Sound:play()
  1804. local scaler = 2
  1805. local scaler2 = 2
  1806. for i = 0, 10, 0.1 do
  1807. swait()
  1808. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
  1809. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.15
  1810. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.2
  1811. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.25
  1812. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
  1813. rng6.Size = rng6.Size + Vector3.new(scaler2 / 1.3, scaler2 / 1.3, scaler2 / 1.3)
  1814. rng6.CFrame = rng3.CFrame
  1815. rng.Transparency = rng.Transparency + 0.1
  1816. rng2.Transparency = rng2.Transparency + 1.01
  1817. rng3.Transparency = rng3.Transparency + 0.01
  1818. rng4.Transparency = rng4.Transparency + 0.01
  1819. rng5.Transparency = rng5.Transparency + 0.01
  1820. rng6.Transparency = rng6.Transparency + 0.021
  1821. scaler = scaler - 0.025
  1822. scaler2 = scaler2 - 0.02
  1823. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5, 1.5)
  1824. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
  1825. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5, 0.5)
  1826. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1827. rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
  1828. game:GetService("Debris"):AddItem(bv, 1)
  1829. end
  1830. hita:disconnect()
  1831. game:GetService("Debris"):AddItem(rng, 1)
  1832. game:GetService("Debris"):AddItem(rng2, 1)
  1833. game:GetService("Debris"):AddItem(rng3, 1)
  1834. game:GetService("Debris"):AddItem(rng4, 1)
  1835. game:GetService("Debris"):AddItem(rng5, 1)
  1836. attack = false
  1837. end
  1838. function Smash()
  1839. if not D then
  1840. D = false
  1841. Idle = true
  1842. for i = 0, 2, 0.1 do
  1843. swait()
  1844. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  1845. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  1846. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1847. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  1848. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1849. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  1850. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1851. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1852. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1853. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1854. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1855. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1856. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  1857. end
  1858. wait(0.7)
  1859. coroutine.resume(coroutine.create(function()
  1860. for i = 1, 1000 do
  1861. game:GetService("RunService").RenderStepped:wait()
  1862. end
  1863. end))
  1864. for i = 0, 2, 0.1 do
  1865. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  1866. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  1867. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1868. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1869. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1870. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1871. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1872. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1873. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1874. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1875. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1876. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1877. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1878. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
  1879. game:GetService("RunService").RenderStepped:wait()
  1880. end
  1881. superpunch()
  1882. Idle = false
  1883. wait(0.7)
  1884. D = false
  1885. end
  1886. end
  1887. function fade(obj, dest, grow)
  1888. spawn(function()
  1889. local oldcf = obj.CFrame
  1890. for i = 0, 10 do
  1891. if grow then
  1892. obj.Size = obj.Size + Vector3.new(1, 1, 1)
  1893. obj.CFrame = oldcf
  1894. end
  1895. obj.Transparency = obj.Transparency + 0.1
  1896. swait()
  1897. end
  1898. if dest then
  1899. obj:Destroy()
  1900. end
  1901. end)
  1902. end
  1903. function FCSmash()
  1904. if not D then
  1905. D = false
  1906. Idle = true
  1907. for i = 0, 2, 0.1 do
  1908. swait()
  1909. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  1910. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  1911. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1912. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  1913. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1914. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  1915. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1916. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1917. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1918. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0.6, 0.3), 0.1)
  1919. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  1920. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1921. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1922. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  1923. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  1924. end
  1925. local FZcharge = Instance.new("ParticleEmitter", RightHand)
  1926. FZcharge.Texture = "rbxassetid://31727915"
  1927. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  1928. FZcharge.EmissionDirection = "Bottom"
  1929. FZcharge.Speed = NumberRange.new(5)
  1930. FZcharge.Size = NumberSequence.new(2, 1)
  1931. FZcharge.Drag = 2
  1932. FZcharge.LockedToPart = false
  1933. FZcharge.Lifetime = NumberRange.new(0.5)
  1934. FZcharge.Rate = 150
  1935. FZcharge.LightEmission = 0
  1936. FZcharge.Rotation = NumberRange.new(-100, 100)
  1937. FZcharge.VelocitySpread = 100
  1938. coroutine.resume(coroutine.create(function()
  1939. for i = 1, 15 do
  1940. do
  1941. local HQ = Instance.new("Part", Character)
  1942. HQ.Size = Vector3.new(1, 0, 1)
  1943. HQ.BrickColor = BrickColor.new("White")
  1944. HQ.Material = "Neon"
  1945. HQ.Anchored = true
  1946. HQ.CanCollide = false
  1947. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  1948. local HQ2 = Instance.new("SpecialMesh", HQ)
  1949. HQ2.MeshId = "rbxassetid://20329976"
  1950. HQ2.Scale = Vector3.new(1, 1, 1)
  1951. coroutine.resume(coroutine.create(function()
  1952. for i = 1, 200 do
  1953. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  1954. HQ.Transparency = HQ.Transparency + 0.09
  1955. wait(1.0E-11)
  1956. end
  1957. end))
  1958. wait(0.3)
  1959. end
  1960. end
  1961. end))
  1962. coroutine.resume(coroutine.create(function()
  1963. for i = 1, 12 do
  1964. do
  1965. local HQ = Instance.new("Part", RightHand)
  1966. HQ.Size = Vector3.new(1, 1, 1)
  1967. HQ.BrickColor = BrickColor.new("White")
  1968. HQ.Material = "Neon"
  1969. HQ.Anchored = true
  1970. HQ.CanCollide = false
  1971. HQ.Transparency = 0.4
  1972. HQ.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0)
  1973. local HQ2 = Instance.new("SpecialMesh", HQ)
  1974. HQ2.MeshType = "Sphere"
  1975. HQ2.Scale = Vector3.new(1, 1, 1)
  1976. local ZQW = Instance.new("Part", RightHand)
  1977. ZQW.Size = Vector3.new(1, 1, 1)
  1978. ZQW.BrickColor = BrickColor.new("White")
  1979. ZQW.Material = "Neon"
  1980. ZQW.Transparency = 0.4
  1981. ZQW.Anchored = true
  1982. ZQW.CanCollide = false
  1983. ZQW.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0)
  1984. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  1985. ZQW2.MeshType = "Sphere"
  1986. ZQW2.Scale = Vector3.new(1, 1, 1)
  1987. local H = Instance.new("Part", RightHand)
  1988. H.Size = Vector3.new(1, 1, 1)
  1989. H.BrickColor = BrickColor.new("White")
  1990. H.CanCollide = false
  1991. H.Anchored = true
  1992. H.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1993. local H2 = Instance.new("SpecialMesh", H)
  1994. H2.MeshId = "rbxassetid://9982590"
  1995. coroutine.resume(coroutine.create(function()
  1996. for i = 1, 200 do
  1997. ZQW2.Scale = ZQW2.Scale + Vector3.new(0.3, 0.3, 0.3)
  1998. ZQW.Transparency = ZQW.Transparency + 0.1
  1999. HQ2.Scale = HQ2.Scale + Vector3.new(0.3, 0.3, 0.3)
  2000. HQ.Transparency = HQ.Transparency + 0.1
  2001. H2.Scale = H2.Scale + Vector3.new(0.3, 0.3, 0.3)
  2002. H.Transparency = H.Transparency + 0.2
  2003. wait(1.0E-11)
  2004. end
  2005. HQ:Destroy()
  2006. H2:Destroy()
  2007. H:Destroy()
  2008. HQ2:Destroy()
  2009. ZQW:Destroy()
  2010. ZQW2:Destroy()
  2011. end))
  2012. wait(0.3)
  2013. end
  2014. end
  2015. end))
  2016. wait(0.5)
  2017. wait(4.5)
  2018. for i = 0, 1.5, 0.1 do
  2019. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  2020. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  2021. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2022. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  2023. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2024. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2025. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2026. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2027. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5, 1), 0.1)
  2028. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  2029. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2030. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2031. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2032. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2033. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  2034. game:GetService("RunService").RenderStepped:wait()
  2035. end
  2036. coroutine.resume(coroutine.create(function()
  2037. for i = 1, 3 do
  2038. do
  2039. local HQ = Instance.new("Part", Character)
  2040. HQ.Size = Vector3.new(1, 1, 1)
  2041. HQ.BrickColor = BrickColor.new("White")
  2042. HQ.Material = "Neon"
  2043. HQ.Anchored = true
  2044. HQ.CanCollide = false
  2045. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2046. local HQ2 = Instance.new("SpecialMesh", HQ)
  2047. HQ2.MeshId = "rbxassetid://20329976"
  2048. HQ2.Scale = Vector3.new(1, 1, 1)
  2049. coroutine.resume(coroutine.create(function()
  2050. for i = 1, 200 do
  2051. HQ2.Scale = HQ2.Scale + Vector3.new(20, 20, 20)
  2052. HQ.Transparency = HQ.Transparency + 0.09
  2053. wait(1.0E-11)
  2054. end
  2055. end))
  2056. wait(0.3)
  2057. end
  2058. end
  2059. end))
  2060. coroutine.resume(coroutine.create(function()
  2061. for i = 3, 5 do
  2062. do
  2063. local HQ = Instance.new("Part", Character)
  2064. HQ.Size = Vector3.new(1, 0, 1)
  2065. HQ.BrickColor = BrickColor.new("White")
  2066. HQ.Material = "Neon"
  2067. HQ.Anchored = true
  2068. HQ.CanCollide = false
  2069. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  2070. local HQ2 = Instance.new("SpecialMesh", HQ)
  2071. HQ2.MeshId = "rbxassetid://20329976"
  2072. HQ2.Scale = Vector3.new(1, 1, 1)
  2073. local HQR = Instance.new("Part", Character)
  2074. HQR.Size = Vector3.new(1, 0, 1)
  2075. HQR.BrickColor = BrickColor.new("White")
  2076. HQR.Material = "Neon"
  2077. HQR.Anchored = true
  2078. HQR.CanCollide = false
  2079. HQR.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  2080. local HQR2 = Instance.new("SpecialMesh", HQR)
  2081. HQR2.MeshId = "rbxassetid://3270017"
  2082. HQR2.Scale = Vector3.new(1, 1, 1)
  2083. coroutine.resume(coroutine.create(function()
  2084. for i = 1, 200 do
  2085. HQ2.Scale = HQ2.Scale + Vector3.new(7, 0, 7)
  2086. HQ.Transparency = HQ.Transparency + 0.09
  2087. HQR2.Scale = HQR2.Scale + Vector3.new(30, 34, 0)
  2088. HQR.Transparency = HQR.Transparency + 0.09
  2089. wait(1.0E-11)
  2090. end
  2091. HQ:Destroy()
  2092. HQ2:Destroy()
  2093. HQR:Destroy()
  2094. HQR2:Destroy()
  2095. end))
  2096. wait(0.3)
  2097. end
  2098. end
  2099. end))
  2100. FZcharge:Destroy()
  2101. killbrick2 = Instance.new("Part", Character)
  2102. killbrick2.Size = Vector3.new(80, 80, 9000)
  2103. killbrick2.Transparency = 1
  2104. killbrick2.CanCollide = true
  2105. wait(0.001)
  2106. killbrick2.CanCollide = false
  2107. killbrick2.Anchored = true
  2108. killbrick2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1005)
  2109. killbrick2.Touched:connect(function(h)
  2110. local x = h.Parent:FindFirstChildOfClass("Humanoid")
  2111. if x then
  2112. if x.Parent.Name == game.Players.LocalPlayer.Name then
  2113. safe = true
  2114. else
  2115. safe = false
  2116. end
  2117. if x and safe == false then
  2118. h.Parent.Torso.Velocity = CFrame.new(Character.Head.Position, h.Parent.Torso.Position).lookVector * 0
  2119. local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
  2120. bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 0, 0)
  2121. wait(0)
  2122. x.Parent:BreakJoints()
  2123. wait(1)
  2124. x.Parent:Destroy()
  2125. wait()
  2126. safe = true
  2127. end
  2128. end
  2129. end)
  2130. fcpunch()
  2131. wait(0.7)
  2132. Idle = false
  2133. killbrick2:Destroy()
  2134. wait(0.2)
  2135. D = false
  2136. end
  2137. end
  2138. function KickBoom()
  2139. local Sound = Instance.new("Sound", Character.UpperTorso)
  2140. Sound.SoundId = "rbxassetid://142070127"
  2141. Sound.Pitch = 1
  2142. Sound.Looped = false
  2143. Sound.Volume = 10
  2144. Sound:play()
  2145. local Sound = Instance.new("Sound", Character.UpperTorso)
  2146. Sound.SoundId = "rbxassetid://169628396"
  2147. Sound.Pitch = 1
  2148. Sound.Looped = false
  2149. Sound.Volume = 10
  2150. Sound:play()
  2151. local effspwn = Instance.new("Part")
  2152. local model = Instance.new("Model")
  2153. game.Debris:AddItem(model, 20)
  2154. model.Name = "smasheffects"
  2155. model.Parent = Character
  2156. effspwn.Name = "spwnr"
  2157. effspwn.Size = Vector3.new(1, 1, 1)
  2158. effspwn.Anchored = true
  2159. effspwn.CanCollide = false
  2160. effspwn.Transparency = 1
  2161. effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2162. effspwn.Parent = model
  2163. for i = 1, 15 do
  2164. do
  2165. local gtrace = Instance.new("Part", game.Workspace)
  2166. gtrace.BrickColor = BrickColor.new("Grey")
  2167. gtrace.Material = "Slate"
  2168. gtrace.Size = Vector3.new(31, 31, 31)
  2169. gtrace.Anchored = true
  2170. gtrace.CanCollide = true
  2171. gtrace.CFrame = (Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-70, 70), -6, math.random(-70, 70))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0, math.rad(359)), math.random(0, math.rad(359)))
  2172. local gdisp = coroutine.wrap(function()
  2173. wait(12)
  2174. for i = 1, 9 do
  2175. wait(0.1)
  2176. gtrace.Transparency = gtrace.Transparency + 0.1
  2177. end
  2178. gtrace:Destroy()
  2179. end)
  2180. gdisp()
  2181. end
  2182. end
  2183. for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
  2184. if v:FindFirstChild("Humanoid") then
  2185. v.Humanoid:TakeDamage(math.random(12040, 12040))
  2186. v.Humanoid.PlatformStand = true
  2187. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 250
  2188. end
  2189. end
  2190. local H33 = Instance.new("Part", Character)
  2191. H33.Size = Vector3.new(1, 1, 1)
  2192. H33.BrickColor = BrickColor.new("White")
  2193. H33.CanCollide = false
  2194. H33.Anchored = true
  2195. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2196. local H233 = Instance.new("SpecialMesh", H33)
  2197. H233.MeshId = "rbxassetid://3270017"
  2198. local H333 = Instance.new("Part", Character)
  2199. H333.Size = Vector3.new(1, 1, 1)
  2200. H333.BrickColor = BrickColor.new("White")
  2201. H333.CanCollide = false
  2202. H333.Anchored = true
  2203. H333.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  2204. local H2333 = Instance.new("SpecialMesh", H333)
  2205. H2333.MeshId = "rbxassetid://3270017"
  2206. local H4 = Instance.new("Part", Character)
  2207. H4.Size = Vector3.new(1, 1, 1)
  2208. H4.BrickColor = BrickColor.new("White")
  2209. H4.CanCollide = false
  2210. H4.Anchored = true
  2211. H4.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.75)
  2212. local H24 = Instance.new("SpecialMesh", H4)
  2213. H24.MeshId = "rbxassetid://3270017"
  2214. coroutine.resume(coroutine.create(function()
  2215. for i = 1, 200 do
  2216. H233.Scale = H233.Scale + Vector3.new(16, 16, 16)
  2217. H33.Transparency = H33.Transparency + 0.02
  2218. H2333.Scale = H2333.Scale + Vector3.new(17, 17, 17)
  2219. H333.Transparency = H333.Transparency + 0.02
  2220. H24.Scale = H24.Scale + Vector3.new(17, 17, 17)
  2221. H4.Transparency = H4.Transparency + 0.02
  2222. wait(1.0E-11)
  2223. end
  2224. end))
  2225. coroutine.resume(coroutine.create(function()
  2226. local shok = Instance.new("Part")
  2227. shok.Name = "shock3"
  2228. shok.BrickColor = BrickColor.new("Institutional white")
  2229. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2230. shok.Size = Vector3.new(1, 1, 1)
  2231. shok.Anchored = true
  2232. shok.Material = "Neon"
  2233. shok.Transparency = 0.35
  2234. shok.CanCollide = false
  2235. shok.Parent = model
  2236. game.Debris:AddItem(shok, 12)
  2237. local mesh = Instance.new("SpecialMesh")
  2238. mesh.MeshType = "FileMesh"
  2239. mesh.MeshId = "rbxassetid://"
  2240. mesh.Scale = Vector3.new(1, 1, 1)
  2241. mesh.Parent = shok
  2242. for e = 1, 15 do
  2243. wait()
  2244. mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
  2245. shok.Transparency = shok.Transparency + 0.004
  2246. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2247. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2248. end
  2249. for e = 1, 16 do
  2250. wait()
  2251. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2252. shok.Transparency = shok.Transparency + 0.004
  2253. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2254. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2255. end
  2256. for e = 1, 12 do
  2257. wait()
  2258. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2259. shok.Transparency = shok.Transparency + 0.06
  2260. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2261. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2262. end
  2263. end))
  2264. coroutine.resume(coroutine.create(function()
  2265. local shok = Instance.new("Part")
  2266. shok.Name = "shock3"
  2267. shok.BrickColor = BrickColor.new("Lily white")
  2268. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2269. shok.Size = Vector3.new(1, 1, 1)
  2270. shok.Anchored = true
  2271. shok.Material = "Neon"
  2272. shok.Transparency = 0.1
  2273. shok.CanCollide = false
  2274. shok.Parent = model
  2275. game.Debris:AddItem(shok, 12)
  2276. local mesh = Instance.new("SpecialMesh")
  2277. mesh.MeshType = "FileMesh"
  2278. mesh.MeshId = "rbxassetid://1095708"
  2279. mesh.Scale = Vector3.new(47, 47, 47)
  2280. mesh.Parent = shok
  2281. for e = 1, 15 do
  2282. wait()
  2283. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2284. shok.Transparency = shok.Transparency + 0.04
  2285. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2286. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2287. end
  2288. for e = 1, 16 do
  2289. wait()
  2290. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2291. shok.Transparency = shok.Transparency + 0.04
  2292. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2293. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2294. shok.BrickColor = BrickColor.new("Grey")
  2295. end
  2296. for e = 1, 12 do
  2297. wait()
  2298. mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
  2299. shok.Transparency = shok.Transparency + 0.004
  2300. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2301. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2302. end
  2303. end))
  2304. coroutine.resume(coroutine.create(function()
  2305. local shok = Instance.new("Part")
  2306. shok.Name = "shock3"
  2307. shok.BrickColor = BrickColor.new("Institutional white")
  2308. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2309. shok.Size = Vector3.new(1, 1, 1)
  2310. shok.Anchored = true
  2311. shok.Material = "Neon"
  2312. shok.Transparency = 0.35
  2313. shok.CanCollide = false
  2314. shok.Parent = model
  2315. game.Debris:AddItem(shok, 12)
  2316. local mesh = Instance.new("SpecialMesh")
  2317. mesh.MeshType = "FileMesh"
  2318. mesh.MeshId = "rbxassetid://549734488"
  2319. mesh.Scale = Vector3.new(1, 1, 1)
  2320. mesh.Parent = shok
  2321. for e = 1, 15 do
  2322. wait()
  2323. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2324. shok.Transparency = shok.Transparency + 0.004
  2325. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2326. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2327. end
  2328. for e = 1, 16 do
  2329. wait()
  2330. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2331. shok.Transparency = shok.Transparency + 0.004
  2332. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2333. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2334. end
  2335. for e = 1, 12 do
  2336. wait()
  2337. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2338. shok.Transparency = shok.Transparency + 0.06
  2339. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2340. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2341. end
  2342. end))
  2343. end
  2344. function chow()
  2345. local Sound = Instance.new("Sound", hit)
  2346. Sound.SoundId = "rbxassetid://142070127"
  2347. Sound.Pitch = 1
  2348. Sound.Looped = false
  2349. Sound.Volume = 10
  2350. Sound:play()
  2351. local Sound = Instance.new("Sound", hit)
  2352. Sound.SoundId = "rbxassetid://169628396"
  2353. Sound.Pitch = 1
  2354. Sound.Looped = false
  2355. Sound.Volume = 10
  2356. Sound:play()
  2357. local effspwn = Instance.new("Part")
  2358. local model = Instance.new("Model")
  2359. game.Debris:AddItem(model, 20)
  2360. model.Name = "smasheffects"
  2361. model.Parent = Character
  2362. effspwn.Name = "spwnr"
  2363. effspwn.Size = Vector3.new(1, 1, 1)
  2364. effspwn.Anchored = true
  2365. effspwn.CanCollide = false
  2366. effspwn.Transparency = 1
  2367. effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2368. effspwn.Parent = model
  2369. for i = 1, 15 do
  2370. do
  2371. local gtrace = Instance.new("Part", game.Workspace)
  2372. gtrace.BrickColor = BrickColor.new("Grey")
  2373. gtrace.Material = "Slate"
  2374. gtrace.Size = Vector3.new(31, 31, 31)
  2375. gtrace.Anchored = true
  2376. gtrace.CanCollide = true
  2377. gtrace.CFrame = (hit.CFrame + Vector3.new(math.random(-70, 70), -6, math.random(-70, 70))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0, math.rad(359)), math.random(0, math.rad(359)))
  2378. local gdisp = coroutine.wrap(function()
  2379. wait(12)
  2380. for i = 1, 9 do
  2381. wait(0.1)
  2382. gtrace.Transparency = gtrace.Transparency + 0.1
  2383. end
  2384. gtrace:Destroy()
  2385. end)
  2386. gdisp()
  2387. end
  2388. end
  2389. for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
  2390. if v:FindFirstChild("Humanoid") then
  2391. v.Humanoid:TakeDamage(math.random(12040, 12040))
  2392. v.Humanoid.PlatformStand = true
  2393. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 250
  2394. end
  2395. end
  2396. local H33 = Instance.new("Part", Character)
  2397. H33.Size = Vector3.new(1, 1, 1)
  2398. H33.BrickColor = BrickColor.new("White")
  2399. H33.CanCollide = false
  2400. H33.Anchored = true
  2401. H33.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2402. local H233 = Instance.new("SpecialMesh", H33)
  2403. H233.MeshId = "rbxassetid://3270017"
  2404. local H333 = Instance.new("Part", Character)
  2405. H333.Size = Vector3.new(1, 1, 1)
  2406. H333.BrickColor = BrickColor.new("White")
  2407. H333.CanCollide = false
  2408. H333.Anchored = true
  2409. H333.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  2410. local H2333 = Instance.new("SpecialMesh", H333)
  2411. H2333.MeshId = "rbxassetid://3270017"
  2412. local H4 = Instance.new("Part", Character)
  2413. H4.Size = Vector3.new(1, 1, 1)
  2414. H4.BrickColor = BrickColor.new("White")
  2415. H4.CanCollide = false
  2416. H4.Anchored = true
  2417. H4.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.75)
  2418. local H24 = Instance.new("SpecialMesh", H4)
  2419. H24.MeshId = "rbxassetid://3270017"
  2420. coroutine.resume(coroutine.create(function()
  2421. for i = 1, 200 do
  2422. H233.Scale = H233.Scale + Vector3.new(16, 16, 16)
  2423. H33.Transparency = H33.Transparency + 0.02
  2424. H2333.Scale = H2333.Scale + Vector3.new(17, 17, 17)
  2425. H333.Transparency = H333.Transparency + 0.02
  2426. H24.Scale = H24.Scale + Vector3.new(17, 17, 17)
  2427. H4.Transparency = H4.Transparency + 0.02
  2428. wait(1.0E-11)
  2429. end
  2430. end))
  2431. coroutine.resume(coroutine.create(function()
  2432. local shok = Instance.new("Part")
  2433. shok.Name = "shock3"
  2434. shok.BrickColor = BrickColor.new("Institutional white")
  2435. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2436. shok.Size = Vector3.new(1, 1, 1)
  2437. shok.Anchored = true
  2438. shok.Material = "Neon"
  2439. shok.Transparency = 0.35
  2440. shok.CanCollide = false
  2441. shok.Parent = model
  2442. game.Debris:AddItem(shok, 12)
  2443. local mesh = Instance.new("SpecialMesh")
  2444. mesh.MeshType = "FileMesh"
  2445. mesh.MeshId = "rbxassetid://"
  2446. mesh.Scale = Vector3.new(1, 1, 1)
  2447. mesh.Parent = shok
  2448. for e = 1, 15 do
  2449. wait()
  2450. mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
  2451. shok.Transparency = shok.Transparency + 0.004
  2452. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2453. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2454. end
  2455. for e = 1, 16 do
  2456. wait()
  2457. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2458. shok.Transparency = shok.Transparency + 0.004
  2459. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2460. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2461. end
  2462. for e = 1, 12 do
  2463. wait()
  2464. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2465. shok.Transparency = shok.Transparency + 0.06
  2466. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2467. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2468. end
  2469. end))
  2470. coroutine.resume(coroutine.create(function()
  2471. local shok = Instance.new("Part")
  2472. shok.Name = "shock3"
  2473. shok.BrickColor = BrickColor.new("Lily white")
  2474. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2475. shok.Size = Vector3.new(1, 1, 1)
  2476. shok.Anchored = true
  2477. shok.Material = "Neon"
  2478. shok.Transparency = 0.1
  2479. shok.CanCollide = false
  2480. shok.Parent = model
  2481. game.Debris:AddItem(shok, 12)
  2482. local mesh = Instance.new("SpecialMesh")
  2483. mesh.MeshType = "FileMesh"
  2484. mesh.MeshId = "rbxassetid://1095708"
  2485. mesh.Scale = Vector3.new(47, 47, 47)
  2486. mesh.Parent = shok
  2487. for e = 1, 15 do
  2488. wait()
  2489. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2490. shok.Transparency = shok.Transparency + 0.04
  2491. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2492. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2493. end
  2494. for e = 1, 16 do
  2495. wait()
  2496. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2497. shok.Transparency = shok.Transparency + 0.04
  2498. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2499. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2500. shok.BrickColor = BrickColor.new("Grey")
  2501. end
  2502. for e = 1, 12 do
  2503. wait()
  2504. mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
  2505. shok.Transparency = shok.Transparency + 0.004
  2506. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2507. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2508. end
  2509. end))
  2510. coroutine.resume(coroutine.create(function()
  2511. local shok = Instance.new("Part")
  2512. shok.Name = "shock3"
  2513. shok.BrickColor = BrickColor.new("Institutional white")
  2514. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2515. shok.Size = Vector3.new(1, 1, 1)
  2516. shok.Anchored = true
  2517. shok.Material = "Neon"
  2518. shok.Transparency = 0.35
  2519. shok.CanCollide = false
  2520. shok.Parent = model
  2521. game.Debris:AddItem(shok, 12)
  2522. local mesh = Instance.new("SpecialMesh")
  2523. mesh.MeshType = "FileMesh"
  2524. mesh.MeshId = "rbxassetid://549734488"
  2525. mesh.Scale = Vector3.new(1, 1, 1)
  2526. mesh.Parent = shok
  2527. for e = 1, 15 do
  2528. wait()
  2529. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2530. shok.Transparency = shok.Transparency + 0.004
  2531. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2532. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2533. end
  2534. for e = 1, 16 do
  2535. wait()
  2536. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2537. shok.Transparency = shok.Transparency + 0.004
  2538. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2539. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2540. end
  2541. for e = 1, 12 do
  2542. wait()
  2543. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2544. shok.Transparency = shok.Transparency + 0.06
  2545. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2546. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2547. end
  2548. end))
  2549. end
  2550. Mouse.KeyDown:connect(function(k)
  2551. if k:byte() == 48 then
  2552. Humanoid.WalkSpeed = 200
  2553. end
  2554. end)
  2555. Mouse.KeyUp:connect(function(k)
  2556. if k:byte() == 48 then
  2557. Humanoid.WalkSpeed = 16
  2558. end
  2559. end)
  2560. function SeriousSlam()
  2561. local Sound = Instance.new("Sound", Character.UpperTorso)
  2562. Sound.SoundId = "rbxassetid://142070127"
  2563. Sound.Pitch = 1
  2564. Sound.Looped = false
  2565. Sound.Volume = 10
  2566. Sound:play()
  2567. local Sound = Instance.new("Sound", Character.UpperTorso)
  2568. Sound.SoundId = "rbxassetid://169628396"
  2569. Sound.Pitch = 1
  2570. Sound.Looped = false
  2571. Sound.Volume = 10
  2572. Sound:play()
  2573. local effspwn = Instance.new("Part")
  2574. local model = Instance.new("Model")
  2575. game.Debris:AddItem(model, 20)
  2576. model.Name = "smasheffects"
  2577. model.Parent = Character
  2578. effspwn.Name = "spwnr"
  2579. effspwn.Size = Vector3.new(1, 1, 1)
  2580. effspwn.Anchored = true
  2581. effspwn.CanCollide = false
  2582. effspwn.Transparency = 1
  2583. effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2584. effspwn.Parent = model
  2585. for i = 1, 15 do
  2586. do
  2587. local gtrace = Instance.new("Part", game.Workspace)
  2588. gtrace.BrickColor = BrickColor.new("Grey")
  2589. gtrace.Material = "Slate"
  2590. gtrace.Size = Vector3.new(91, 91, 91)
  2591. gtrace.Anchored = true
  2592. gtrace.CanCollide = true
  2593. gtrace.CFrame = (Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-240, 240), -6, math.random(-240, 240))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(76)), math.random(0, math.rad(90)), math.random(0, math.rad(360)))
  2594. local gdisp = coroutine.wrap(function()
  2595. wait(18)
  2596. for i = 1, 9 do
  2597. wait(0.1)
  2598. gtrace.Transparency = gtrace.Transparency + 0.1
  2599. end
  2600. gtrace:Destroy()
  2601. end)
  2602. gdisp()
  2603. end
  2604. end
  2605. local exp = Instance.new("Explosion", Character)
  2606. exp.BlastRadius = 147.5
  2607. exp.BlastPressure = 200
  2608. exp.Position = Character.HumanoidRootPart.Position
  2609. exp.Visible = false
  2610. for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
  2611. if v:FindFirstChild("Humanoid") then
  2612. v.Humanoid:TakeDamage(math.random(1129431924919202, 1129431924919202))
  2613. v.Humanoid.PlatformStand = true
  2614. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 5
  2615. end
  2616. end
  2617. local H33 = Instance.new("Part", Character)
  2618. H33.Size = Vector3.new(1, 1, 1)
  2619. H33.BrickColor = BrickColor.new("White")
  2620. H33.CanCollide = false
  2621. H33.Anchored = true
  2622. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  2623. local H233 = Instance.new("SpecialMesh", H33)
  2624. H233.MeshId = "rbxassetid://3270017"
  2625. local H333 = Instance.new("Part", Character)
  2626. H333.Size = Vector3.new(1, 1, 1)
  2627. H333.BrickColor = BrickColor.new("White")
  2628. H333.CanCollide = false
  2629. H333.Anchored = true
  2630. H333.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  2631. local H2333 = Instance.new("SpecialMesh", H333)
  2632. H2333.MeshId = "rbxassetid://3270017"
  2633. local H4 = Instance.new("Part", Character)
  2634. H4.Size = Vector3.new(1, 1, 1)
  2635. H4.BrickColor = BrickColor.new("White")
  2636. H4.CanCollide = false
  2637. H4.Anchored = true
  2638. H4.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.75)
  2639. local H24 = Instance.new("SpecialMesh", H4)
  2640. H24.MeshId = "rbxassetid://3270017"
  2641. coroutine.resume(coroutine.create(function()
  2642. for i = 1, 200 do
  2643. H233.Scale = H233.Scale + Vector3.new(36, 36, 36)
  2644. H33.Transparency = H33.Transparency + 0.02
  2645. H2333.Scale = H2333.Scale + Vector3.new(37, 37, 37)
  2646. H333.Transparency = H333.Transparency + 0.02
  2647. H24.Scale = H24.Scale + Vector3.new(37, 37, 37)
  2648. H4.Transparency = H4.Transparency + 0.02
  2649. wait(1.0E-11)
  2650. end
  2651. end))
  2652. coroutine.resume(coroutine.create(function()
  2653. local shok = Instance.new("Part")
  2654. shok.Name = "shock3"
  2655. shok.BrickColor = BrickColor.new("Institutional white")
  2656. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2657. shok.Size = Vector3.new(1, 1, 1)
  2658. shok.Anchored = true
  2659. shok.Material = "Neon"
  2660. shok.Transparency = 0.35
  2661. shok.CanCollide = false
  2662. shok.Parent = model
  2663. game.Debris:AddItem(shok, 12)
  2664. local mesh = Instance.new("SpecialMesh")
  2665. mesh.MeshType = "FileMesh"
  2666. mesh.MeshId = "rbxassetid://"
  2667. mesh.Scale = Vector3.new(1, 1, 1)
  2668. mesh.Parent = shok
  2669. for e = 1, 15 do
  2670. wait()
  2671. mesh.Scale = mesh.Scale + Vector3.new(15, 20.6, 15)
  2672. shok.Transparency = shok.Transparency + 0.004
  2673. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2674. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2675. end
  2676. for e = 1, 16 do
  2677. wait()
  2678. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2679. shok.Transparency = shok.Transparency + 0.004
  2680. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2681. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2682. end
  2683. for e = 1, 12 do
  2684. wait()
  2685. mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
  2686. shok.Transparency = shok.Transparency + 0.06
  2687. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2688. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2689. end
  2690. end))
  2691. coroutine.resume(coroutine.create(function()
  2692. local shok = Instance.new("Part")
  2693. shok.Name = "shock3"
  2694. shok.BrickColor = BrickColor.new("Lily white")
  2695. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2696. shok.Size = Vector3.new(1, 1, 1)
  2697. shok.Anchored = true
  2698. shok.Material = "Neon"
  2699. shok.Transparency = 0.1
  2700. shok.CanCollide = false
  2701. shok.Parent = model
  2702. game.Debris:AddItem(shok, 12)
  2703. local mesh = Instance.new("SpecialMesh")
  2704. mesh.MeshType = "FileMesh"
  2705. mesh.MeshId = "rbxassetid://1095708"
  2706. mesh.Scale = Vector3.new(67, 67, 47)
  2707. mesh.Parent = shok
  2708. for e = 1, 15 do
  2709. wait()
  2710. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2711. shok.Transparency = shok.Transparency + 0.04
  2712. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2713. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2714. end
  2715. for e = 1, 16 do
  2716. wait()
  2717. mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
  2718. shok.Transparency = shok.Transparency + 0.04
  2719. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2720. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2721. shok.BrickColor = BrickColor.new("Grey")
  2722. end
  2723. for e = 1, 12 do
  2724. wait()
  2725. mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
  2726. shok.Transparency = shok.Transparency + 0.004
  2727. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2728. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2729. end
  2730. end))
  2731. coroutine.resume(coroutine.create(function()
  2732. local shok = Instance.new("Part")
  2733. shok.Name = "shock3"
  2734. shok.BrickColor = BrickColor.new("Institutional white")
  2735. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2736. shok.Size = Vector3.new(1, 1, 1)
  2737. shok.Anchored = true
  2738. shok.Material = "Neon"
  2739. shok.Transparency = 0.35
  2740. shok.CanCollide = false
  2741. shok.Parent = model
  2742. game.Debris:AddItem(shok, 12)
  2743. local mesh = Instance.new("SpecialMesh")
  2744. mesh.MeshType = "FileMesh"
  2745. mesh.MeshId = "rbxassetid://549734488"
  2746. mesh.Scale = Vector3.new(1, 1, 1)
  2747. mesh.Parent = shok
  2748. for e = 1, 15 do
  2749. wait()
  2750. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2751. shok.Transparency = shok.Transparency + 0.004
  2752. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2753. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2754. end
  2755. for e = 1, 16 do
  2756. wait()
  2757. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2758. shok.Transparency = shok.Transparency + 0.004
  2759. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2760. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2761. end
  2762. for e = 1, 12 do
  2763. wait()
  2764. mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
  2765. shok.Transparency = shok.Transparency + 0.06
  2766. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2767. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2768. end
  2769. end))
  2770. end
  2771. function Jump()
  2772. if not D then
  2773. D = true
  2774. Idle = true
  2775. for i = 0, 2, 0.1 do
  2776. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2777. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2778. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2779. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2780. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0), 0.1)
  2781. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0), 0.1)
  2782. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 0.1)
  2783. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 0.1)
  2784. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2785. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(-0.5, 0, 0), 0.1)
  2786. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2787. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2788. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2789. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2790. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), 0.1)
  2791. game:GetService("RunService").RenderStepped:wait()
  2792. end
  2793. for i = 0, 2, 0.1 do
  2794. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2795. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2796. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2797. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2798. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2799. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2800. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2801. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2802. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2803. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0, 0), 0.1)
  2804. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2805. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2806. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2807. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2808. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), 0.1)
  2809. game:GetService("RunService").RenderStepped:wait()
  2810. end
  2811. do
  2812. local sbs = Instance.new("BodyPosition", RootPart)
  2813. sbs.P = 3000
  2814. sbs.D = 1000
  2815. sbs.maxForce = Vector3.new(900000, 900000000, 900000)
  2816. sbs.position = RootPart.CFrame.p + Vector3.new(0, 400, 0)
  2817. local Sound = Instance.new("Sound", Character.UpperTorso)
  2818. Sound.SoundId = "rbxassetid://845572880"
  2819. Sound.Volume = 32
  2820. Sound.Pitch = 1
  2821. Sound.Looped = false
  2822. Sound:Play()
  2823. wait(0.5)
  2824. local Bq = Instance.new("Part", UpperTorso)
  2825. Bq.Size = Vector3.new(1, 1, 1)
  2826. Bq.BrickColor = BrickColor.new("White")
  2827. Bq.Material = "Neon"
  2828. Bq.Anchored = false
  2829. Bq.Transparency = math.huge
  2830. Bq.CanCollide = false
  2831. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
  2832. local Bq2 = Instance.new("SpecialMesh", Bq)
  2833. Bq2.MeshType = "Sphere"
  2834. Bq2.Scale = Vector3.new(1, 1, 1)
  2835. Bq.Touched:connect(function(hit)
  2836. if hitted == false then
  2837. hitted = true
  2838. Bq.Anchored = true
  2839. for i = 1, 1000 do
  2840. Bq2.Scale = Bq2.Scale + Vector3.new(1, 1, 1)
  2841. Bq.Transparency = Bq.Transparency + 0.003
  2842. game:GetService("RunService").RenderStepped:wait()
  2843. end
  2844. end
  2845. end)
  2846. for i = 1, 100 do
  2847. Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
  2848. game:GetService("RunService").RenderStepped:wait()
  2849. end
  2850. Bq.Anchored = false
  2851. local Fl = Instance.new("BodyVelocity", Bq)
  2852. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2853. Fl.velocity = Mouse.hit.lookVector * 120
  2854. wait(0.4)
  2855. Idle = false
  2856. hitted = false
  2857. sbs:remove()
  2858. wait(0.3)
  2859. D = false
  2860. end
  2861. end
  2862. end
  2863. function Dash()
  2864. if not D then
  2865. D = true
  2866. Idle = true
  2867. for i = 0, 1, 0.1 do
  2868. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  2869. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  2870. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2871. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  2872. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2873. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2874. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2875. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2876. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5, 1), 0.1)
  2877. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  2878. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2879. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2880. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2881. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2882. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  2883. game:GetService("RunService").RenderStepped:wait()
  2884. end
  2885. do
  2886. local bv = Instance.new("BodyVelocity")
  2887. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2888. bv.velocity = RootPart.CFrame.lookVector * 250
  2889. bv.Parent = RootPart
  2890. game:GetService("Debris"):AddItem(bv, 1)
  2891. local Sound = Instance.new("Sound", Character.UpperTorso)
  2892. Sound.SoundId = "rbxassetid://"
  2893. Sound.Volume = 32
  2894. Sound.Pitch = 1
  2895. Sound.Looped = false
  2896. Sound:Play()
  2897. wait(0.5)
  2898. local Bq = Instance.new("Part", UpperTorso)
  2899. Bq.Size = Vector3.new(1, 1, 1)
  2900. Bq.BrickColor = BrickColor.new("White")
  2901. Bq.Material = "Neon"
  2902. Bq.Anchored = false
  2903. Bq.Transparency = math.huge
  2904. Bq.CanCollide = false
  2905. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
  2906. local Bq2 = Instance.new("SpecialMesh", Bq)
  2907. Bq2.MeshType = "Sphere"
  2908. Bq2.Scale = Vector3.new(1, 1, 1)
  2909. Bq.Touched:connect(function(hit)
  2910. if hitted == false then
  2911. hitted = true
  2912. Bq.Anchored = true
  2913. for i = 1, 1000 do
  2914. Bq2.Scale = Bq2.Scale + Vector3.new(1, 1, 1)
  2915. Bq.Transparency = Bq.Transparency + 0.003
  2916. game:GetService("RunService").RenderStepped:wait()
  2917. end
  2918. end
  2919. end)
  2920. for i = 1, 100 do
  2921. Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
  2922. game:GetService("RunService").RenderStepped:wait()
  2923. end
  2924. Bq.Anchored = false
  2925. local Fl = Instance.new("BodyVelocity", Bq)
  2926. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2927. Fl.velocity = Mouse.hit.lookVector * 150
  2928. wait(0.5)
  2929. Idle = false
  2930. hitted = false
  2931. wait(0.4)
  2932. D = false
  2933. end
  2934. end
  2935. end
  2936. function Detroit()
  2937. if not D then
  2938. D = false
  2939. Idle = true
  2940. for i = 0, 2, 0.1 do
  2941. swait()
  2942. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  2943. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  2944. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2945. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  2946. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2947. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2948. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2949. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2950. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 0, 0), 0.1)
  2951. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0.6, 0.3), 0.1)
  2952. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2953. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2954. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2955. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2956. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  2957. end
  2958. local Sound = Instance.new("Sound", Character.UpperTorso)
  2959. Sound.SoundId = "rbxassetid://"
  2960. Sound.Pitch = 1
  2961. Sound.Looped = false
  2962. Sound.Volume = 5
  2963. Sound:play()
  2964. wait(0.5)
  2965. coroutine.resume(coroutine.create(function()
  2966. for i = 1, 1000 do
  2967. game:GetService("RunService").RenderStepped:wait()
  2968. end
  2969. end))
  2970. for i = 0, 1, 0.1 do
  2971. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  2972. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  2973. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2974. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  2975. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2976. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2977. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2978. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  2979. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 5, 1), 0.1)
  2980. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  2981. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  2982. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2983. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2984. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  2985. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  2986. game:GetService("RunService").RenderStepped:wait()
  2987. end
  2988. KickBoom()
  2989. wait(0.7)
  2990. Idle = false
  2991. wait(0.2)
  2992. D = false
  2993. end
  2994. end
  2995. function SeriousWam()
  2996. if not D then
  2997. D = false
  2998. Idle = true
  2999. for i = 0, 2, 0.1 do
  3000. swait()
  3001. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  3002. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55), 0.1)
  3003. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3004. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
  3005. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3006. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3007. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3008. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3009. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 0, 0), 0.1)
  3010. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0.6, 0.3), 0.1)
  3011. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3012. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3013. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3014. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3015. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  3016. end
  3017. local FZcharge = Instance.new("ParticleEmitter", RightHand)
  3018. FZcharge.Texture = "rbxassetid://31727915"
  3019. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  3020. FZcharge.EmissionDirection = "Top"
  3021. FZcharge.Speed = NumberRange.new(4)
  3022. FZcharge.Size = NumberSequence.new(2, 1)
  3023. FZcharge.Drag = 2
  3024. FZcharge.LockedToPart = false
  3025. FZcharge.Lifetime = NumberRange.new(0.5)
  3026. FZcharge.Rate = 150
  3027. FZcharge.LightEmission = 0
  3028. FZcharge.Rotation = NumberRange.new(-100, 100)
  3029. FZcharge.VelocitySpread = 100
  3030. local Sound = Instance.new("Sound", Character.UpperTorso)
  3031. Sound.SoundId = "rbxassetid://"
  3032. Sound.Pitch = 1
  3033. Sound.Looped = false
  3034. Sound.Volume = 5
  3035. Sound:play()
  3036. wait(1.5)
  3037. coroutine.resume(coroutine.create(function()
  3038. for i = 1, 1000 do
  3039. game:GetService("RunService").RenderStepped:wait()
  3040. end
  3041. end))
  3042. for i = 0, 1, 0.1 do
  3043. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  3044. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  3045. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3046. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  3047. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3048. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3049. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3050. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  3051. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90, 5, 1), 0.1)
  3052. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  3053. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3054. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3055. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3056. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3057. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  3058. game:GetService("RunService").RenderStepped:wait()
  3059. end
  3060. SeriousSlam()
  3061. wait(0.7)
  3062. Idle = false
  3063. wait(0.2)
  3064. FZcharge:Destroy()
  3065. D = false
  3066. end
  3067. end
  3068. function Push()
  3069. if not D then
  3070. D = true
  3071. Idle = true
  3072. do
  3073. local Grab = Instance.new("Part", LeftHand)
  3074. Grab.Size = Vector3.new(6.4, 6.4, 6.4)
  3075. Grab.CanCollide = false
  3076. Grab.BrickColor = BrickColor.new("Deep orange")
  3077. Grab.Transparency = math.huge
  3078. local Grabo = Instance.new("Weld", Grab)
  3079. Grabo.Part0 = LeftHand
  3080. Grabo.Part1 = Grab
  3081. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3082. local SFXZ = Instance.new("Sound", UpperTorso)
  3083. SFXZ.SoundId = "rbxassetid://169259383"
  3084. SFXZ.Volume = 1
  3085. SFXZ.Pitch = 1.5
  3086. SFXZ.Looped = false
  3087. wait(0.01)
  3088. SFXZ:Play()
  3089. Grab.Touched:connect(function(hit)
  3090. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3091. Grab:Destroy()
  3092. hit.Parent.Humanoid:TakeDamage(21)
  3093. local SFXZ = Instance.new("Sound", UpperTorso)
  3094. SFXZ.SoundId = "rbxassetid://1056634201"
  3095. SFXZ.Volume = 3
  3096. SFXZ.Pitch = 1
  3097. SFXZ.Looped = false
  3098. wait(0.01)
  3099. SFXZ:Play()
  3100. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3101. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3102. Fl.velocity = UpperTorso.CFrame.lookVector * 400
  3103. wait(0.05)
  3104. Fl:remove()
  3105. end
  3106. end)
  3107. for i = 0, 2, 0.1 do
  3108. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-80)), 0.4)
  3109. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3110. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.4)
  3111. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3112. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3113. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3114. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3115. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3116. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3117. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3118. game:GetService("RunService").RenderStepped:wait()
  3119. end
  3120. for i = 0, 2, 0.1 do
  3121. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(-90), rad(-80)), 0.4)
  3122. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3123. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3124. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3125. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3126. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3127. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3128. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3129. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3130. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3131. game:GetService("RunService").RenderStepped:wait()
  3132. end
  3133. coroutine.resume(coroutine.create(function()
  3134. wait(0.5)
  3135. Grab:remove()
  3136. end))
  3137. Idle = false
  3138. wait(0)
  3139. D = false
  3140. end
  3141. end
  3142. end
  3143. function Down()
  3144. if not D then
  3145. D = true
  3146. Idle = true
  3147. do
  3148. local Grab = Instance.new("Part", LeftHand)
  3149. Grab.Size = Vector3.new(6.6, 6.6, 6.6)
  3150. Grab.CanCollide = false
  3151. Grab.BrickColor = BrickColor.new("Deep orange")
  3152. Grab.Transparency = math.huge
  3153. local Grabo = Instance.new("Weld", Grab)
  3154. Grabo.Part0 = LeftHand
  3155. Grabo.Part1 = Grab
  3156. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3157. local SFXZ = Instance.new("Sound", UpperTorso)
  3158. SFXZ.SoundId = "rbxassetid://169259383"
  3159. SFXZ.Volume = 1
  3160. SFXZ.Pitch = 1.5
  3161. SFXZ.Looped = false
  3162. wait(0.01)
  3163. SFXZ:Play()
  3164. Grab.Touched:connect(function(hit)
  3165. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3166. Grab:Destroy()
  3167. hit.Parent.Humanoid:TakeDamage(70)
  3168. RootPart.Anchored = true
  3169. local SFXZ = Instance.new("Sound", UpperTorso)
  3170. SFXZ.SoundId = "rbxassetid://748050177"
  3171. SFXZ.Volume = 3
  3172. SFXZ.Pitch = 1
  3173. SFXZ.Looped = false
  3174. wait(0.01)
  3175. SFXZ:Play()
  3176. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3177. Fl.maxForce = Vector3.new(9000, 900000, 9000)
  3178. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, -590, 0)
  3179. wait(0.05)
  3180. Fl:remove()
  3181. wait(0.5)
  3182. RootPart.Anchored = false
  3183. end
  3184. end)
  3185. for i = 0, 2, 0.1 do
  3186. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(-1, 1, 0.05) * CFrame.Angles(rad(150), rad(-90), rad(0)), 0.1)
  3187. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(1, 1, 0.05) * CFrame.Angles(rad(150), rad(90), rad(0)), 0.1)
  3188. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(55), rad(0), rad(0)), 0.1)
  3189. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(55), rad(0), rad(0)), 0.1)
  3190. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3191. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-40), rad(0), rad(0)), 0.1)
  3192. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-40), rad(0), rad(0)), 0.1)
  3193. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3194. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  3195. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3196. game:GetService("RunService").RenderStepped:wait()
  3197. end
  3198. for i = 0, 2.2, 0.1 do
  3199. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(-1.3, 0.6, 0.05) * CFrame.Angles(rad(100), rad(-90), rad(50)), 0.1)
  3200. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(1.3, 0.6, 0.05) * CFrame.Angles(rad(20), rad(100), rad(30)), 0.1)
  3201. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(25), rad(0), rad(0)), 0.1)
  3202. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3203. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3204. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3205. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3206. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3207. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-20), rad(10), rad(0)), 0.1)
  3208. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3209. game:GetService("RunService").RenderStepped:wait()
  3210. end
  3211. coroutine.resume(coroutine.create(function()
  3212. wait(0.5)
  3213. Grab:remove()
  3214. end))
  3215. Idle = false
  3216. wait(0)
  3217. D = false
  3218. end
  3219. end
  3220. end
  3221. function Hit()
  3222. if not D then
  3223. D = true
  3224. Idle = true
  3225. do
  3226. local Grab = Instance.new("Part", LeftHand)
  3227. Grab.Size = Vector3.new(3, 3, 3)
  3228. Grab.CanCollide = false
  3229. Grab.BrickColor = BrickColor.new("Deep orange")
  3230. Grab.Transparency = math.huge
  3231. local Grabo = Instance.new("Weld", Grab)
  3232. Grabo.Part0 = LeftHand
  3233. Grabo.Part1 = Grab
  3234. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3235. local SFXZ = Instance.new("Sound", UpperTorso)
  3236. SFXZ.SoundId = "rbxassetid://169259383"
  3237. SFXZ.Volume = 1
  3238. SFXZ.Pitch = 1.5
  3239. SFXZ.Looped = false
  3240. wait(0.01)
  3241. SFXZ:Play()
  3242. Grab.Touched:connect(function(hit)
  3243. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3244. Grab:Destroy()
  3245. hit.Parent.Humanoid:TakeDamage(125)
  3246. local SFXZ = Instance.new("Sound", UpperTorso)
  3247. SFXZ.SoundId = "rbxassetid://1050733875"
  3248. SFXZ.Volume = 3
  3249. SFXZ.Pitch = 1
  3250. SFXZ.Looped = false
  3251. wait(0.01)
  3252. SFXZ:Play()
  3253. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3254. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3255. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  3256. wait(0.05)
  3257. Fl:remove()
  3258. end
  3259. end)
  3260. for i = 0, 2, 0.1 do
  3261. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(20)), 0.5)
  3262. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.5)
  3263. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  3264. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  3265. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3266. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3267. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3268. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3269. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3270. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3271. game:GetService("RunService").RenderStepped:wait()
  3272. end
  3273. coroutine.resume(coroutine.create(function()
  3274. wait(0.5)
  3275. Grab:remove()
  3276. end))
  3277. Idle = false
  3278. Grab:Destroy()
  3279. wait(0)
  3280. D = false
  3281. end
  3282. end
  3283. end
  3284. function Strong()
  3285. if not D then
  3286. D = true
  3287. Idle = true
  3288. do
  3289. local Grab = Instance.new("Part", LeftHand)
  3290. Grab.Size = Vector3.new(3, 3, 3)
  3291. Grab.CanCollide = false
  3292. Grab.BrickColor = BrickColor.new("Deep orange")
  3293. Grab.Transparency = math.huge
  3294. local Grabo = Instance.new("Weld", Grab)
  3295. Grabo.Part0 = LeftHand
  3296. Grabo.Part1 = Grab
  3297. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3298. local SFXZ = Instance.new("Sound", UpperTorso)
  3299. SFXZ.SoundId = "rbxassetid://169259383"
  3300. SFXZ.Volume = 1
  3301. SFXZ.Pitch = 1.5
  3302. SFXZ.Looped = false
  3303. wait(0.01)
  3304. SFXZ:Play()
  3305. Grab.Touched:connect(function(hit)
  3306. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3307. Grab:Destroy()
  3308. hit.Parent.Humanoid:TakeDamage(3455)
  3309. local SFXZ = Instance.new("Sound", UpperTorso)
  3310. SFXZ.SoundId = "rbxassetid://1050733875"
  3311. SFXZ.Volume = 3
  3312. SFXZ.Pitch = 1
  3313. SFXZ.Looped = false
  3314. wait(0.01)
  3315. SFXZ:Play()
  3316. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3317. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3318. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  3319. wait(0.05)
  3320. Fl:remove()
  3321. end
  3322. end)
  3323. for i = 0, 0.6, 0.1 do
  3324. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(20)), 0.5)
  3325. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.5)
  3326. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  3327. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  3328. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3329. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3330. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3331. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3332. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3333. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3334. game:GetService("RunService").RenderStepped:wait()
  3335. end
  3336. coroutine.resume(coroutine.create(function()
  3337. wait(0.5)
  3338. Grab:remove()
  3339. end))
  3340. Idle = false
  3341. Grab:Destroy()
  3342. wait(0)
  3343. D = false
  3344. end
  3345. end
  3346. end
  3347. function Desperate()
  3348. if not D then
  3349. D = true
  3350. Idle = true
  3351. do
  3352. local Grab = Instance.new("Part", LeftHand)
  3353. Grab.Size = Vector3.new(3, 3, 3)
  3354. Grab.CanCollide = false
  3355. Grab.BrickColor = BrickColor.new("Deep orange")
  3356. Grab.Transparency = math.huge
  3357. local Grabo = Instance.new("Weld", Grab)
  3358. Grabo.Part0 = LeftHand
  3359. Grabo.Part1 = Grab
  3360. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3361. local SFXZ = Instance.new("Sound", UpperTorso)
  3362. SFXZ.SoundId = "rbxassetid://169259383"
  3363. SFXZ.Volume = 1
  3364. SFXZ.Pitch = 1.5
  3365. SFXZ.Looped = false
  3366. wait(0.01)
  3367. SFXZ:Play()
  3368. Grab.Touched:connect(function(hit)
  3369. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3370. Grab:Destroy()
  3371. hit.Parent.Humanoid:TakeDamage(3555555)
  3372. local SFXZ = Instance.new("Sound", UpperTorso)
  3373. SFXZ.SoundId = "rbxassetid://1050733875"
  3374. SFXZ.Volume = 3
  3375. SFXZ.Pitch = 1
  3376. SFXZ.Looped = false
  3377. wait(0.01)
  3378. SFXZ:Play()
  3379. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3380. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3381. Fl.velocity = UpperTorso.CFrame.lookVector * 100
  3382. wait(0.05)
  3383. Fl:remove()
  3384. end
  3385. end)
  3386. for i = 0, 0.2, 0.1 do
  3387. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(20)), 0.5)
  3388. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.5)
  3389. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  3390. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  3391. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3392. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3393. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3394. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  3395. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3396. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  3397. game:GetService("RunService").RenderStepped:wait()
  3398. end
  3399. coroutine.resume(coroutine.create(function()
  3400. wait(0.5)
  3401. Grab:remove()
  3402. end))
  3403. Idle = false
  3404. Grab:Destroy()
  3405. wait(0)
  3406. D = false
  3407. end
  3408. end
  3409. end
  3410. function Up()
  3411. if not D then
  3412. D = true
  3413. Idle = true
  3414. do
  3415. local Grab = Instance.new("Part", LeftHand)
  3416. Grab.Size = Vector3.new(5, 5, 5)
  3417. Grab.CanCollide = false
  3418. Grab.BrickColor = BrickColor.new("Deep orange")
  3419. Grab.Transparency = math.huge
  3420. local Grabo = Instance.new("Weld", Grab)
  3421. Grabo.Part0 = LeftHand
  3422. Grabo.Part1 = Grab
  3423. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3424. local SFXZ = Instance.new("Sound", UpperTorso)
  3425. SFXZ.SoundId = "rbxassetid://169259383"
  3426. SFXZ.Volume = 1
  3427. SFXZ.Pitch = 1.5
  3428. SFXZ.Looped = false
  3429. wait(0.01)
  3430. SFXZ:Play()
  3431. Grab.Touched:connect(function(hit)
  3432. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3433. Grab:Destroy()
  3434. hit.Parent.Humanoid:TakeDamage(15)
  3435. local SFXZ = Instance.new("Sound", UpperTorso)
  3436. SFXZ.SoundId = "rbxassetid://1050733875"
  3437. SFXZ.Volume = 3
  3438. SFXZ.Pitch = 1
  3439. SFXZ.Looped = false
  3440. wait(0.01)
  3441. SFXZ:Play()
  3442. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3443. Fl.maxForce = Vector3.new(9000, 900000, 9000)
  3444. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 400, 0)
  3445. wait(0.05)
  3446. Fl:remove()
  3447. end
  3448. end)
  3449. for i = 0, 2, 0.1 do
  3450. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(120), rad(0), rad(-10)), 0.1)
  3451. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3452. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  3453. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3454. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  3455. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3456. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3457. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-30), rad(0), rad(0)), 0.1)
  3458. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-50), rad(0)), 0.1)
  3459. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(50), rad(0)), 0.1)
  3460. game:GetService("RunService").RenderStepped:wait()
  3461. end
  3462. coroutine.resume(coroutine.create(function()
  3463. wait(0.5)
  3464. Grab:remove()
  3465. end))
  3466. Idle = false
  3467. wait(0)
  3468. D = false
  3469. end
  3470. end
  3471. end
  3472. function Fast()
  3473. if not D then
  3474. D = true
  3475. Idle = true
  3476. do
  3477. local Grab = Instance.new("Part", LeftHand)
  3478. Grab.Size = Vector3.new(5, 5, 5)
  3479. Grab.CanCollide = false
  3480. Grab.BrickColor = BrickColor.new("Deep orange")
  3481. Grab.Transparency = math.huge
  3482. local Grabo = Instance.new("Weld", Grab)
  3483. Grabo.Part0 = LeftHand
  3484. Grabo.Part1 = Grab
  3485. Grabo.C0 = CFrame.new(0, -1.1, 0)
  3486. local SFXZ = Instance.new("Sound", UpperTorso)
  3487. SFXZ.SoundId = "rbxassetid://169259383"
  3488. SFXZ.Volume = 1
  3489. SFXZ.Pitch = 1.5
  3490. SFXZ.Looped = false
  3491. wait(0.01)
  3492. SFXZ:Play()
  3493. Grab.Touched:connect(function(hit)
  3494. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  3495. Grab:Destroy()
  3496. hit.Parent.Humanoid:TakeDamage(85)
  3497. local SFXZ = Instance.new("Sound", UpperTorso)
  3498. SFXZ.SoundId = "rbxassetid://1050733875"
  3499. SFXZ.Volume = 3
  3500. SFXZ.Pitch = 1
  3501. SFXZ.Looped = false
  3502. wait(0.01)
  3503. SFXZ:Play()
  3504. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  3505. Fl.maxForce = Vector3.new(9000, 900000, 9000)
  3506. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 220, 0)
  3507. wait(0.05)
  3508. Fl:remove()
  3509. end
  3510. end)
  3511. for i = 0, 0.2, 0.1 do
  3512. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3513. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(90), rad(80)), 0.4)
  3514. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3515. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3516. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3517. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3518. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3519. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3520. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3521. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3522. game:GetService("RunService").RenderStepped:wait()
  3523. for i = 0, 0.2, 0.1 do
  3524. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(-90), rad(-80)), 0.4)
  3525. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3526. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3527. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3528. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3529. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3530. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3531. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3532. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3533. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
  3534. game:GetService("RunService").RenderStepped:wait()
  3535. end
  3536. game:GetService("RunService").RenderStepped:wait()
  3537. end
  3538. coroutine.resume(coroutine.create(function()
  3539. wait(0.5)
  3540. Grab:remove()
  3541. end))
  3542. Idle = false
  3543. wait(0)
  3544. D = false
  3545. end
  3546. end
  3547. end
  3548. Debounces = {
  3549. CanAttack = true,
  3550. NoIdl = false,
  3551. Slashing = false,
  3552. Slashed = false,
  3553. RPunch = false,
  3554. RPunched = false,
  3555. LPunch = false,
  3556. LPunched = false
  3557. }
  3558. local Touche = {
  3559. Character.Name
  3560. }
  3561. function HasntTouched(plrname)
  3562. local ret = true
  3563. for _, v in pairs(Touche) do
  3564. if v == plrname then
  3565. ret = false
  3566. end
  3567. end
  3568. return ret
  3569. end
  3570. local deb = false
  3571. local shot = 0
  3572. local kamehameha1 = false
  3573. local kamehameha2 = false
  3574. local kamehameha3 = false
  3575. local kamehameha4 = false
  3576. local kamehameha5 = false
  3577. local kamehameha6 = false
  3578. if kamehameha1 == true then
  3579. Idle = true
  3580. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(60), rad(-60), rad(0)), 0.03)
  3581. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(70), rad(80), rad(0)), 0.03)
  3582. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
  3583. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3584. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
  3585. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3586. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3587. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3588. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-70), rad(-20)), 0.03)
  3589. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20), rad(70), rad(-10)), 0.03)
  3590. end
  3591. if kamehameha6 == true then
  3592. Idle = true
  3593. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(60), rad(-60), rad(0)), 0.1)
  3594. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(70), rad(80), rad(0)), 0.1)
  3595. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
  3596. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3597. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
  3598. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3599. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3600. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3601. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-70), rad(-20)), 0.1)
  3602. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20), rad(70), rad(-10)), 0.1)
  3603. end
  3604. if kamehameha5 == true then
  3605. Idle = true
  3606. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(60), rad(-60), rad(0)), 0.1)
  3607. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(70), rad(80), rad(0)), 0.1)
  3608. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
  3609. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  3610. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
  3611. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
  3612. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3613. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3614. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-70), rad(-20)), 0.1)
  3615. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20), rad(70), rad(-10)), 0.1)
  3616. end
  3617. if kamehameha2 == true then
  3618. Idle = true
  3619. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(40)), 0.1)
  3620. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(30), rad(0), rad(-40)), 0.1)
  3621. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3622. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(30), rad(30), rad(20)), 0.1)
  3623. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  3624. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  3625. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3626. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
  3627. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  3628. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  3629. end
  3630. local auranum = 0
  3631. local auranum1 = 0
  3632. local auranum2 = 0
  3633. local auraon = true
  3634. local auracan3 = true
  3635. local onaura = false
  3636. local ssj = false
  3637. local ssj2 = false
  3638. local ssj3 = false
  3639. local ssj4 = false
  3640. local ssjg = false
  3641. local blue = false
  3642. local base = true
  3643. local kaio = true
  3644. local off = false
  3645. local instinct = false
  3646. newaurabase = Instance.new("BillboardGui", LowerTorso)
  3647. newaurabase.Size = UDim2.new(20, 0, 20, 0)
  3648. newaurabase.AlwaysOnTop = false
  3649. newaura = Instance.new("ImageLabel", newaurabase)
  3650. newaura.BackgroundTransparency = 1
  3651. newaurabase.ExtentsOffset = v3(0, 0, 3)
  3652. newaura.ImageTransparency = 1
  3653. newaura.ImageColor3 = Color3.fromRGB(255, 227, 10)
  3654. newaura.Size = UDim2.new(2, 0, 1, 0)
  3655. newaura.Position = UDim2.new(-0.5, 0, -0.2, 0)
  3656. newaurabase2 = Instance.new("BillboardGui", LowerTorso)
  3657. newaurabase2.Size = UDim2.new(20, 0, 40, 0)
  3658. newaurabase2.ExtentsOffset = v3(0, 0, -3)
  3659. newaurabase2.AlwaysOnTop = false
  3660. newaura2 = Instance.new("ImageLabel", newaurabase2)
  3661. newaura2.BackgroundTransparency = 1
  3662. newaura2.ImageTransparency = 1
  3663. newaura2.ImageColor3 = Color3.fromRGB(255, 255, 0)
  3664. newaura2.Size = UDim2.new(2, 0, 1, 0)
  3665. newaura2.Position = UDim2.new(-0.5, 0, -0.4, 0)
  3666. if onaura == true and ssj == true then
  3667. onaura = false
  3668. wait(0.1)
  3669. newaura.Image = "rbxassetid://639676034"
  3670. wait(0.1)
  3671. newaura.Image = "rbxassetid://639676268"
  3672. wait(0.1)
  3673. newaura.Image = "rbxassetid://639676527"
  3674. wait(0.1)
  3675. newaura.Image = "rbxassetid://639676855"
  3676. onaura = true
  3677. end
  3678. local multiplier = 0.5
  3679. local BaseHair = Instance.new("Part", Character)
  3680. BaseHair.Size = Vector3.new(1, 1, 1)
  3681. BaseHair.Material = "SmoothPlastic"
  3682. BaseHair.BrickColor = BrickColor.new("Really black")
  3683. BaseHair.CanCollide = false
  3684. BaseHair.Transparency = 1
  3685. local BaseHair2 = Instance.new("SpecialMesh", BaseHair)
  3686. BaseHair2.MeshId = "rbxassetid://738716276"
  3687. BaseHair2.Scale = Vector3.new(0.5, 0.5, 0.5)
  3688. local BaseHair3 = Instance.new("Weld", BaseHair)
  3689. BaseHair3.Part0 = Character.Head
  3690. BaseHair3.Part1 = BaseHair
  3691. BaseHair3.C0 = CFrame.new(-0.06, 0.78, 0.24)
  3692. auranum = math.random(35, 65)
  3693. auranum1 = math.random(-25, 0)
  3694. auranum2 = math.random(10, 25)
  3695. auranum3 = math.random(65, 75)
  3696. auranum4 = math.random(-25, -15)
  3697. Mouse.KeyDown:connect(function(key)
  3698. if key == "e" then
  3699. Push()
  3700. end
  3701. end)
  3702. Mouse.KeyDown:connect(function(key)
  3703. if key == "r" then
  3704. Down()
  3705. end
  3706. end)
  3707. Mouse.KeyDown:connect(function(key)
  3708. if key == "p" and off == true then
  3709. base = true
  3710. ssj = false
  3711. ssj2 = false
  3712. ssj3 = false
  3713. ssj4 = false
  3714. ssjg = false
  3715. blue = false
  3716. kaio = false
  3717. multiplier = 0.5
  3718. Mouse.KeyDown:connect(function(key)
  3719. if key == "]" then
  3720. end
  3721. if key == "]" then
  3722. end
  3723. if key == "]" then
  3724. end
  3725. if key == "]" then
  3726. end
  3727. if key == "]" then
  3728. end
  3729. end)
  3730. Mouse.Button1Down:connect(function()
  3731. if attack == false and attacktype == 1 then
  3732. Hit()
  3733. attacktype = 2
  3734. elseif attack == false and attacktype == 2 then
  3735. Hit2()
  3736. attacktype = 3
  3737. elseif attack == false and attacktype == 3 then
  3738. Hit3()
  3739. attacktype = 1
  3740. end
  3741. end)
  3742. Character.Head.face.Texture = "rbxassetid://710492060"
  3743. Character.Shirt.ShirtTemplate = "rbxassetid://246082851"
  3744. Character.Pants.PantsTemplate = "rbxassetid://246083258"
  3745. Humanoid.MaxHealth = 5000
  3746. wait(0.01)
  3747. Humanoid.Health = 5000
  3748. Humanoid.JumpPower = 120
  3749. for i, v in pairs(UpperTorso:GetChildren()) do
  3750. if v:IsA("ParticleEmitter") then
  3751. v:Remove()
  3752. end
  3753. end
  3754. for i, v in pairs(HairG:GetChildren()) do
  3755. if v:IsA("ParticleEmitter") then
  3756. v:Remove()
  3757. end
  3758. end
  3759. for i, v in pairs(LeftLowerArm:GetChildren()) do
  3760. if v:IsA("ParticleEmitter") then
  3761. v:Remove()
  3762. end
  3763. end
  3764. for i, v in pairs(RightLowerArm:GetChildren()) do
  3765. if v:IsA("ParticleEmitter") then
  3766. v:Remove()
  3767. end
  3768. end
  3769. for i, v in pairs(Head:GetChildren()) do
  3770. if v:IsA("ParticleEmitter") then
  3771. v:Remove()
  3772. end
  3773. end
  3774. for i, v in pairs(UpperTorso:GetChildren()) do
  3775. if v:IsA("Sound") then
  3776. v:Remove()
  3777. end
  3778. end
  3779. for i, v in pairs(LowerTorso:GetChildren()) do
  3780. if v:IsA("PointLight") then
  3781. v:Remove()
  3782. end
  3783. end
  3784. Blue.Transparency = 1
  3785. SS2Hair.Transparency = 1
  3786. SSHair.Transparency = 1
  3787. SS3Hair.Transparency = 1
  3788. HairG.Transparency = 1
  3789. Four.Transparency = 1
  3790. wait(1.0E-4)
  3791. BaseHair.Transparency = 0
  3792. BaseHair2.Transparency = 0
  3793. BaseHair3.Transparency = 0
  3794. Hair:Destroy()
  3795. Hair2:Destroy()
  3796. Hair3:Destroy()
  3797. end
  3798. end)
  3799. function fade(obj, dest, grow)
  3800. spawn(function()
  3801. local oldcf = obj.CFrame
  3802. for i = 0, 10 do
  3803. if grow then
  3804. obj.Size = obj.Size + Vector3.new(1, 1, 1)
  3805. obj.CFrame = oldcf
  3806. end
  3807. obj.Transparency = obj.Transparency + 0.1
  3808. swait()
  3809. end
  3810. if dest then
  3811. obj:Destroy()
  3812. end
  3813. end)
  3814. end
  3815. spiritballenergy = false
  3816. local spirit1 = false
  3817. local spirit2 = false
  3818. local new = Instance.new
  3819. function RenderStepped3()
  3820. if spiritballenergy == true then
  3821. wait(math.random(0.1, 0.5))
  3822. ay = new("Part", Character)
  3823. ay.Name = "NewPart2"
  3824. ay.Size = v3(0.3, 0.3, 0.3)
  3825. ay.CanCollide = false
  3826. ay.Material = "Neon"
  3827. ay.BrickColor = bc("Cyan")
  3828. meshk = Instance.new("SpecialMesh", ay)
  3829. meshk.MeshType = "Sphere"
  3830. ay.Position = v3(999, 999, 999)
  3831. ay.CFrame = CFrame.new(RootPart.Position.x + math.random(-15, 15), RootPart.Position.y - 12, RootPart.Position.z + math.random(-15, 15))
  3832. ys = Instance.new("BodyVelocity", ay)
  3833. ys.Name = "GO1"
  3834. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3835. ys.Velocity = v3(0, 6, 0)
  3836. game.Debris:AddItem(ay, 4)
  3837. end
  3838. end
  3839. function wip()
  3840. if not D then
  3841. D = true
  3842. Idle = true
  3843. for i = 0, 2, 0.1 do
  3844. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3845. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3846. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3847. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3848. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3849. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3850. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3851. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3852. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3853. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0, 0), 0.1)
  3854. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3855. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3856. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3857. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  3858. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), 0.1)
  3859. game:GetService("RunService").RenderStepped:wait()
  3860. end
  3861. do
  3862. local sbs = Instance.new("BodyPosition", RootPart)
  3863. sbs.P = 3000
  3864. sbs.D = 1000
  3865. sbs.maxForce = Vector3.new(500000, 500000000, 500000)
  3866. sbs.position = RootPart.CFrame.p + Vector3.new(0, 20, 0)
  3867. wait(0.5)
  3868. spiritballenergy = true
  3869. for i = 0, 2, 0.1 do
  3870. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  3871. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(180), rad(0), rad(0)), 0.1)
  3872. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  3873. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3874. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3875. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3876. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3877. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3878. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3879. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3880. game:GetService("RunService").RenderStepped:wait()
  3881. end
  3882. wait(3)
  3883. local Bq = Instance.new("Part", UpperTorso)
  3884. Bq.Size = Vector3.new(1, 1, 1)
  3885. Bq.BrickColor = BrickColor.new("Cyan")
  3886. Bq.Material = "Neon"
  3887. Bq.Anchored = true
  3888. Bq.CFrame = RootPart.CFrame * CFrame.new(0, 49, 0)
  3889. local Bq2 = Instance.new("SpecialMesh", Bq)
  3890. Bq2.MeshType = "Sphere"
  3891. Bq2.Scale = Vector3.new(2, 2, 2)
  3892. Bq.Touched:connect(function(hit)
  3893. if hitted == false then
  3894. hitted = true
  3895. for i, v in pairs(FindNearestTorso(Bq.CFrame.p, 100)) do
  3896. if v:FindFirstChild("Humanoid") then
  3897. v.Humanoid:TakeDamage(math.random(16000000, 170000000))
  3898. v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector * 5
  3899. end
  3900. end
  3901. Bq.Anchored = true
  3902. local To = Instance.new("Part", Character)
  3903. To.Size = Vector3.new(1, 1, 1)
  3904. To.BrickColor = BrickColor.new("White")
  3905. To.CanCollide = false
  3906. To.Anchored = true
  3907. To.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  3908. local To2 = Instance.new("SpecialMesh", To)
  3909. To2.MeshId = "rbxassetid://1051557"
  3910. To2.Scale = Vector3.new(1, 1, 1)
  3911. local Grab = Instance.new("Part", Character)
  3912. Grab.Size = Vector3.new(1, 1, 1)
  3913. Grab.BrickColor = BrickColor.new("White")
  3914. Grab.CanCollide = false
  3915. Grab.Anchored = true
  3916. Grab.Material = "Neon"
  3917. Grab.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  3918. local Grab2 = Instance.new("SpecialMesh", Grab)
  3919. Grab2.MeshType = "Sphere"
  3920. Grab2.Scale = Vector3.new(70, 70, 70)
  3921. local Rin = Instance.new("Part", Character)
  3922. Rin.Size = Vector3.new(1, 1, 1)
  3923. Rin.BrickColor = BrickColor.new("White")
  3924. Rin.Anchored = true
  3925. Rin.CFrame = Bq.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  3926. local Rin2 = Instance.new("SpecialMesh", Rin)
  3927. Rin2.MeshId = "rbxassetid://3270017"
  3928. Rin2.Scale = Vector3.new(1, 1, 1)
  3929. for i = 1, 1000 do
  3930. Rin2.Scale = Rin2.Scale + Vector3.new(2.5, 2.5, 0.1)
  3931. Rin.Transparency = Rin.Transparency + 0.003
  3932. To2.Scale = To2.Scale + Vector3.new(1.2, 1, 1.2)
  3933. To.Transparency = To.Transparency + 0.003
  3934. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  3935. Bq.Transparency = Bq.Transparency + 0.003
  3936. Grab.Transparency = Grab.Transparency + 0.003
  3937. game:GetService("RunService").RenderStepped:wait()
  3938. end
  3939. end
  3940. end)
  3941. for i = 1, 200 do
  3942. Bq2.Scale = Bq2.Scale + Vector3.new(0.4, 0.4, 0.4)
  3943. game:GetService("RunService").RenderStepped:wait()
  3944. end
  3945. Bq.Anchored = false
  3946. local Fl = Instance.new("BodyVelocity", Bq)
  3947. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3948. Fl.velocity = Mouse.hit.lookVector * 100
  3949. for i = 0, 2, 0.1 do
  3950. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  3951. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(80), rad(0), rad(0)), 0.1)
  3952. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3953. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3954. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  3955. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  3956. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3957. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3958. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
  3959. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  3960. game:GetService("RunService").RenderStepped:wait()
  3961. end
  3962. wait(8)
  3963. Idle = false
  3964. hitted = false
  3965. sbs:remove()
  3966. wait(2)
  3967. D = false
  3968. end
  3969. end
  3970. end
  3971. local rock3 = false
  3972. local rock2 = false
  3973. local rock = false
  3974. function RenderStepped2()
  3975. if rock2 == true then
  3976. wait(0.1)
  3977. for i, v in pairs(Character:GetChildren()) do
  3978. if v:IsA("Part") and v.Name == "NewPart2" then
  3979. v.GO.Velocity = v3(0, -5, 0)
  3980. end
  3981. end
  3982. rock2 = false
  3983. end
  3984. if rock3 == true then
  3985. wait(0.1)
  3986. for i, v in pairs(Character:GetChildren()) do
  3987. if v:IsA("Part") and v.Name == "NewPart2" then
  3988. v.GO.Velocity = v3(math.random(-80, 80), math.random(0, 20), math.random(-80, 80))
  3989. end
  3990. end
  3991. rock3 = false
  3992. end
  3993. end
  3994. if rock == true then
  3995. wait(math.random(0.1, 0.5))
  3996. ay = new("Part", Character)
  3997. ay.Name = "NewPart2"
  3998. ay.Size = v3(3.3, 3.3, 3.3)
  3999. ay.CanCollide = false
  4000. for i, v in pairs(workspace:GetChildren()) do
  4001. if v:IsA("Part") and v.Size.x > 150 then
  4002. ay.BrickColor = v.BrickColor
  4003. ay.Material = v.Material
  4004. ay.Transparency = v.Transparency
  4005. end
  4006. end
  4007. ay.Position = v3(999, 999, 999)
  4008. ay.CFrame = CFrame.new(RootPart.Position.x + math.random(-15, 15), RootPart.Position.y - 2, RootPart.Position.z + math.random(-15, 15))
  4009. ys = Instance.new("BodyVelocity", ay)
  4010. ys.Name = "GO"
  4011. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4012. ys.Velocity = v3(0, 6, 0)
  4013. game.Debris:AddItem(ay, math.random(3, 4))
  4014. end
  4015. function UI()
  4016. if not D then
  4017. D = true
  4018. Idle = true
  4019. local Music = Instance.new("Sound", UpperTorso)
  4020. Music.SoundId = "rbxassetid://1216343787"
  4021. Music.Pitch = 1
  4022. Music.Looped = false
  4023. Music.Volume = 6
  4024. wait(1.0E-4)
  4025. Music:Play()
  4026. local Aura = Instance.new("ParticleEmitter")
  4027. Aura.Name = "Aura"
  4028. Aura.Texture = "rbxassetid://1207853932"
  4029. Aura.Parent = LeftUpperArm
  4030. Aura.LightEmission = 1
  4031. Aura.Transparency = NumberSequence.new(0.5, 1)
  4032. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  4033. Aura.Size = NumberSequence.new(1)
  4034. Aura.LockedToPart = true
  4035. Aura.Lifetime = NumberRange.new(0.8)
  4036. Aura.Rate = 100
  4037. Aura.Speed = NumberRange.new(0.3)
  4038. Aura.EmissionDirection = "Top"
  4039. local AuraB = Instance.new("ParticleEmitter")
  4040. AuraB.Name = "Aura"
  4041. AuraB.Texture = "rbxassetid://242102147"
  4042. AuraB.Parent = LeftLowerArm
  4043. AuraB.LightEmission = 1
  4044. AuraB.Transparency = NumberSequence.new(0.8, 1)
  4045. AuraB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4046. AuraB.Size = NumberSequence.new(1.6)
  4047. AuraB.LockedToPart = true
  4048. AuraB.Lifetime = NumberRange.new(3.4)
  4049. AuraB.Rate = 50
  4050. AuraB.Speed = NumberRange.new(0.8)
  4051. AuraB.EmissionDirection = "Top"
  4052. local AuraBB = Instance.new("ParticleEmitter")
  4053. AuraBB.Name = "Aura"
  4054. AuraBB.Texture = "rbxassetid://242102147"
  4055. AuraBB.Parent = RightLowerArm
  4056. AuraBB.LightEmission = 1
  4057. AuraBB.Transparency = NumberSequence.new(0.8, 1)
  4058. AuraBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4059. AuraBB.Size = NumberSequence.new(1.6)
  4060. AuraBB.LockedToPart = true
  4061. AuraBB.Lifetime = NumberRange.new(3.4)
  4062. AuraBB.Rate = 50
  4063. AuraBB.Speed = NumberRange.new(0.8)
  4064. AuraBB.EmissionDirection = "Top"
  4065. local AuraBBB = Instance.new("ParticleEmitter")
  4066. AuraBBB.Name = "Aura"
  4067. AuraBBB.Texture = "rbxassetid://242102147"
  4068. AuraBBB.Parent = LeftLowerLeg
  4069. AuraBBB.LightEmission = 1
  4070. AuraBBB.Transparency = NumberSequence.new(0.8, 1)
  4071. AuraBBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4072. AuraBBB.Size = NumberSequence.new(1.9)
  4073. AuraBBB.LockedToPart = true
  4074. AuraBBB.Lifetime = NumberRange.new(3.4)
  4075. AuraBBB.Rate = 50
  4076. AuraBBB.Speed = NumberRange.new(0.8)
  4077. AuraBBB.EmissionDirection = "Top"
  4078. local AuraBBB = Instance.new("ParticleEmitter")
  4079. AuraBBB.Name = "Aura"
  4080. AuraBBB.Texture = "rbxassetid://242102147"
  4081. AuraBBB.Parent = RightLowerLeg
  4082. AuraBBB.LightEmission = 1
  4083. AuraBBB.Transparency = NumberSequence.new(0.8, 1)
  4084. AuraBBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4085. AuraBBB.Size = NumberSequence.new(1.9)
  4086. AuraBBB.LockedToPart = true
  4087. AuraBBB.Lifetime = NumberRange.new(3.4)
  4088. AuraBBB.Rate = 50
  4089. AuraBBB.Speed = NumberRange.new(0.8)
  4090. AuraBBB.EmissionDirection = "Top"
  4091. local Aura11 = Instance.new("ParticleEmitter")
  4092. Aura11.Name = "Aura"
  4093. Aura11.Texture = "rbxassetid://1207853932"
  4094. Aura11.Parent = Head
  4095. Aura11.LightEmission = 1
  4096. Aura11.Transparency = NumberSequence.new(0.5, 1)
  4097. Aura11.Color = ColorSequence.new(BrickColor.new("White").Color)
  4098. Aura11.Size = NumberSequence.new(1)
  4099. Aura11.LockedToPart = true
  4100. Aura11.Lifetime = NumberRange.new(0.8)
  4101. Aura11.Rate = 100
  4102. Aura11.Speed = NumberRange.new(0.6)
  4103. Aura11.EmissionDirection = "Top"
  4104. local Aura22 = Instance.new("ParticleEmitter")
  4105. Aura22.Name = "Aura"
  4106. Aura22.Texture = "rbxassetid://1207853932"
  4107. Aura22.Parent = RightUpperArm
  4108. Aura22.LightEmission = 1
  4109. Aura22.Transparency = NumberSequence.new(0.5, 1)
  4110. Aura22.Color = ColorSequence.new(BrickColor.new("White").Color)
  4111. Aura22.Size = NumberSequence.new(1)
  4112. Aura22.LockedToPart = true
  4113. Aura22.Lifetime = NumberRange.new(0.8)
  4114. Aura22.Rate = 100
  4115. Aura22.Speed = NumberRange.new(0.3)
  4116. Aura22.EmissionDirection = "Top"
  4117. local Aura33 = Instance.new("ParticleEmitter")
  4118. Aura33.Name = "Aura"
  4119. Aura33.Texture = "rbxassetid://1207853932"
  4120. Aura33.Parent = RightLowerLeg
  4121. Aura33.LightEmission = 1
  4122. Aura33.Transparency = NumberSequence.new(0.5, 1)
  4123. Aura33.Color = ColorSequence.new(BrickColor.new("White").Color)
  4124. Aura33.Size = NumberSequence.new(1)
  4125. Aura33.LockedToPart = true
  4126. Aura33.Lifetime = NumberRange.new(0.8)
  4127. Aura33.Rate = 100
  4128. Aura33.Speed = NumberRange.new(0.3)
  4129. Aura33.EmissionDirection = "Top"
  4130. local Aura44 = Instance.new("ParticleEmitter")
  4131. Aura44.Name = "Aura"
  4132. Aura44.Texture = "rbxassetid://1207853932"
  4133. Aura44.Parent = RightUpperArm
  4134. Aura44.LightEmission = 1
  4135. Aura44.Transparency = NumberSequence.new(0.5, 1)
  4136. Aura44.Color = ColorSequence.new(BrickColor.new("White").Color)
  4137. Aura44.Size = NumberSequence.new(1)
  4138. Aura44.LockedToPart = true
  4139. Aura44.Lifetime = NumberRange.new(0.8)
  4140. Aura44.Rate = 100
  4141. Aura44.Speed = NumberRange.new(0.3)
  4142. Aura44.EmissionDirection = "Top"
  4143. local Aura111 = Instance.new("ParticleEmitter")
  4144. Aura111.Name = "Aura"
  4145. Aura111.Texture = "rbxassetid://1207853932"
  4146. Aura111.Parent = LeftLowerLeg
  4147. Aura111.LightEmission = 1
  4148. Aura111.Transparency = NumberSequence.new(0.5, 1)
  4149. Aura111.Color = ColorSequence.new(BrickColor.new("White").Color)
  4150. Aura111.Size = NumberSequence.new(1)
  4151. Aura111.LockedToPart = true
  4152. Aura111.Lifetime = NumberRange.new(0.8)
  4153. Aura111.Rate = 60
  4154. Aura111.Speed = NumberRange.new(0.3)
  4155. Aura111.EmissionDirection = "Top"
  4156. local Aura222 = Instance.new("ParticleEmitter")
  4157. Aura222.Name = "Aura"
  4158. Aura222.Texture = "rbxassetid://1207853932"
  4159. Aura222.Parent = RightLowerArm
  4160. Aura222.LightEmission = 1
  4161. Aura222.Transparency = NumberSequence.new(0.5, 1)
  4162. Aura222.Color = ColorSequence.new(BrickColor.new("White").Color)
  4163. Aura222.Size = NumberSequence.new(1)
  4164. Aura222.LockedToPart = true
  4165. Aura222.Lifetime = NumberRange.new(0.8)
  4166. Aura222.Rate = 60
  4167. Aura222.Speed = NumberRange.new(0.3)
  4168. Aura222.EmissionDirection = "Top"
  4169. local Aura333 = Instance.new("ParticleEmitter")
  4170. Aura333.Name = "Aura"
  4171. Aura333.Texture = "rbxassetid://1207853932"
  4172. Aura333.Parent = LeftLowerArm
  4173. Aura333.LightEmission = 1
  4174. Aura333.Transparency = NumberSequence.new(0.5, 1)
  4175. Aura333.Color = ColorSequence.new(BrickColor.new("White").Color)
  4176. Aura333.Size = NumberSequence.new(1)
  4177. Aura333.LockedToPart = true
  4178. Aura333.Lifetime = NumberRange.new(0.8)
  4179. Aura333.Rate = 60
  4180. Aura333.Speed = NumberRange.new(0.1)
  4181. Aura333.EmissionDirection = "Top"
  4182. local Aura444 = Instance.new("ParticleEmitter")
  4183. Aura444.Name = "Aura"
  4184. Aura444.Texture = "rbxassetid://1207853932"
  4185. Aura444.Parent = RightLowerLeg
  4186. Aura444.LightEmission = 1
  4187. Aura444.Transparency = NumberSequence.new(0.5, 1)
  4188. Aura444.Color = ColorSequence.new(BrickColor.new("White").Color)
  4189. Aura444.Size = NumberSequence.new(1)
  4190. Aura444.LockedToPart = true
  4191. Aura444.Lifetime = NumberRange.new(0.8)
  4192. Aura444.Rate = 60
  4193. Aura444.Speed = NumberRange.new(0.3)
  4194. Aura444.EmissionDirection = "Top"
  4195. local Aura555 = Instance.new("ParticleEmitter")
  4196. Aura555.Name = "Aura"
  4197. Aura555.Texture = "rbxassetid://1207853932"
  4198. Aura555.Parent = LeftLowerLeg
  4199. Aura555.LightEmission = 1
  4200. Aura555.Transparency = NumberSequence.new(0.5, 1)
  4201. Aura555.Color = ColorSequence.new(BrickColor.new("White").Color)
  4202. Aura555.Size = NumberSequence.new(1)
  4203. Aura555.LockedToPart = true
  4204. Aura555.Lifetime = NumberRange.new(0.8)
  4205. Aura555.Rate = 60
  4206. Aura555.Speed = NumberRange.new(0.3)
  4207. Aura555.EmissionDirection = "Top"
  4208. local Aura666 = Instance.new("ParticleEmitter")
  4209. Aura666.Name = "Aura"
  4210. Aura666.Texture = "rbxassetid://1207853932"
  4211. Aura666.Parent = LeftUpperArm
  4212. Aura666.LightEmission = 1
  4213. Aura666.Transparency = NumberSequence.new(0.5, 1)
  4214. Aura666.Color = ColorSequence.new(BrickColor.new("White").Color)
  4215. Aura666.Size = NumberSequence.new(1)
  4216. Aura666.LockedToPart = true
  4217. Aura666.Lifetime = NumberRange.new(0.8)
  4218. Aura666.Rate = 60
  4219. Aura666.Speed = NumberRange.new(0.3)
  4220. Aura666.EmissionDirection = "Top"
  4221. local Aura = Instance.new("ParticleEmitter")
  4222. Aura.Name = "Aura"
  4223. Aura.Texture = "rbxassetid://1207853932"
  4224. Aura.Parent = LeftLowerArm
  4225. Aura.LightEmission = 1
  4226. Aura.Transparency = NumberSequence.new(0.5, 1)
  4227. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  4228. Aura.Size = NumberSequence.new(1)
  4229. Aura.LockedToPart = true
  4230. Aura.Lifetime = NumberRange.new(0.8)
  4231. Aura.Rate = 60
  4232. Aura.Speed = NumberRange.new(0.3)
  4233. Aura.EmissionDirection = "Top"
  4234. local Aura2 = Instance.new("ParticleEmitter")
  4235. Aura2.Name = "Aura"
  4236. Aura2.Texture = "rbxassetid://1207853932"
  4237. Aura2.Parent = RightLowerArm
  4238. Aura2.LightEmission = 1
  4239. Aura2.Transparency = NumberSequence.new(0.5, 1)
  4240. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4241. Aura2.Size = NumberSequence.new(1)
  4242. Aura2.LockedToPart = true
  4243. Aura2.Lifetime = NumberRange.new(0.8)
  4244. Aura2.Rate = 60
  4245. Aura2.Speed = NumberRange.new(0.3)
  4246. Aura2.EmissionDirection = "Top"
  4247. local Aura3 = Instance.new("ParticleEmitter")
  4248. Aura3.Name = "Aura"
  4249. Aura3.Texture = "rbxassetid://1207853932"
  4250. Aura3.Parent = LeftUpperArm
  4251. Aura3.LightEmission = 1
  4252. Aura3.Transparency = NumberSequence.new(0.5, 1)
  4253. Aura3.Color = ColorSequence.new(BrickColor.new("White").Color)
  4254. Aura3.Size = NumberSequence.new(1)
  4255. Aura3.LockedToPart = true
  4256. Aura3.Lifetime = NumberRange.new(0.8)
  4257. Aura3.Rate = 60
  4258. Aura3.Speed = NumberRange.new(0.3)
  4259. Aura3.EmissionDirection = "Top"
  4260. local Aura4 = Instance.new("ParticleEmitter")
  4261. Aura4.Name = "Aura"
  4262. Aura4.Texture = "rbxassetid://1207853932"
  4263. Aura4.Parent = RightUpperArm
  4264. Aura4.LightEmission = 1
  4265. Aura4.Transparency = NumberSequence.new(0.5, 1)
  4266. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  4267. Aura4.Size = NumberSequence.new(1)
  4268. Aura4.LockedToPart = true
  4269. Aura4.Lifetime = NumberRange.new(0.8)
  4270. Aura4.Rate = 60
  4271. Aura4.Speed = NumberRange.new(0.3)
  4272. Aura4.EmissionDirection = "Top"
  4273. local To = Instance.new("Part", Character)
  4274. To.Size = Vector3.new(1, 1, 1)
  4275. To.BrickColor = BrickColor.new("White")
  4276. To.CanCollide = false
  4277. To.Anchored = true
  4278. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  4279. local To2 = Instance.new("SpecialMesh", To)
  4280. To2.MeshId = "rbxassetid://1051557"
  4281. To2.Scale = Vector3.new(1, 1, 1)
  4282. local Rin = Instance.new("Part", Character)
  4283. Rin.Size = Vector3.new(1, 1, 1)
  4284. Rin.BrickColor = BrickColor.new("Cyan")
  4285. Rin.Anchored = true
  4286. Rin.CanCollide = false
  4287. Rin.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(2.55, 0, 0)
  4288. local Rin2 = Instance.new("SpecialMesh", Rin)
  4289. Rin2.MeshId = "rbxassetid://3270017"
  4290. Rin2.Scale = Vector3.new(1, 1, 1)
  4291. local RinB = Instance.new("Part", Character)
  4292. RinB.Size = Vector3.new(1, 1, 1)
  4293. RinB.BrickColor = BrickColor.new("White")
  4294. RinB.Anchored = true
  4295. RinB.CanCollide = false
  4296. RinB.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  4297. local RinB2 = Instance.new("SpecialMesh", RinB)
  4298. RinB2.MeshId = "rbxassetid://3270017"
  4299. RinB2.Scale = Vector3.new(1, 1, 1)
  4300. local Rin3 = Instance.new("Part", Character)
  4301. Rin3.Size = Vector3.new(1, 1, 1)
  4302. Rin3.BrickColor = BrickColor.new("Cyan")
  4303. Rin3.Anchored = true
  4304. Rin3.CanCollide = false
  4305. Rin3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 5.55, 0)
  4306. local Rin4 = Instance.new("SpecialMesh", Rin3)
  4307. Rin4.MeshId = "rbxassetid://3270017"
  4308. Rin4.Scale = Vector3.new(1, 1, 1)
  4309. local Rin5 = Instance.new("Part", Character)
  4310. Rin5.Size = Vector3.new(1, 1, 1)
  4311. Rin5.BrickColor = BrickColor.new("Cyan")
  4312. Rin5.Anchored = true
  4313. Rin5.CanCollide = false
  4314. Rin5.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 5.55)
  4315. local Rin6 = Instance.new("SpecialMesh", Rin5)
  4316. Rin6.MeshId = "rbxassetid://3270017"
  4317. Rin6.Scale = Vector3.new(1, 1, 1)
  4318. for i = 0, 7, 0.1 do
  4319. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(-10)), 0.1)
  4320. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(10)), 0.1)
  4321. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4322. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4323. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4324. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4325. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4326. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4327. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4328. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4329. game:GetService("RunService").RenderStepped:wait()
  4330. end
  4331. wait(0.6)
  4332. for i = 0, 15, 0.4 do
  4333. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-110), rad(0)), 0.1)
  4334. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150), rad(110), rad(0)), 0.1)
  4335. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4336. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4337. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  4338. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  4339. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4340. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4341. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4342. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4343. game:GetService("RunService").RenderStepped:wait()
  4344. end
  4345. wait(0)
  4346. local Music2 = Instance.new("Sound", UpperTorso)
  4347. Music2.SoundId = "rbxassetid://1192683539"
  4348. Music2.Pitch = 1
  4349. Music2.Looped = false
  4350. Music2.Volume = 10
  4351. wait(1.0E-4)
  4352. Music2:Play()
  4353. wait(0.2)
  4354. Character.Shirt.ShirtTemplate = "rbxassetid://1195058983"
  4355. Character.Pants.PantsTemplate = "rbxassetid://1203202348"
  4356. Character.Head.face.Texture = "rbxassetid://1195162571"
  4357. Blue:Destroy()
  4358. Hair:Destroy()
  4359. HairG:Destroy()
  4360. BaseHair:Destroy()
  4361. for i, v in pairs(UpperTorso:GetChildren()) do
  4362. if v:IsA("ParticleEmitter") then
  4363. v:Remove()
  4364. end
  4365. end
  4366. for i, v in pairs(Head:GetChildren()) do
  4367. if v:IsA("ParticleEmitter") then
  4368. v:Remove()
  4369. end
  4370. end
  4371. for i, v in pairs(LowerTorso:GetChildren()) do
  4372. if v:IsA("PointLight") then
  4373. v:Remove()
  4374. end
  4375. end
  4376. local Atch1 = Instance.new("Attachment", UpperTorso)
  4377. Atch1.Position = Vector3.new(0, 2, 0)
  4378. local Atch2 = Instance.new("Attachment", UpperTorso)
  4379. Atch2.Position = Vector3.new(0, -2.5, 0)
  4380. local Trail = Instance.new("Trail", Character)
  4381. Trail.Attachment0 = Atch1
  4382. Trail.Attachment1 = Atch2
  4383. Trail.Texture = "rbxassetid://22636887"
  4384. Trail.Lifetime = 0.2
  4385. Trail.Transparency = NumberSequence.new({
  4386. NumberSequenceKeypoint.new(0, 0, 0),
  4387. NumberSequenceKeypoint.new(1, 1, 0)
  4388. })
  4389. Trail.Color = ColorSequence.new(ColorsArray)
  4390. Trail.LightEmission = 5
  4391. local Hair = Instance.new("Part", Character)
  4392. Hair.Size = Vector3.new(1, 1, 1)
  4393. Hair.Material = "SmoothPlastic"
  4394. Hair.BrickColor = BrickColor.new("Really black")
  4395. Hair.CanCollide = false
  4396. local Hair2 = Instance.new("SpecialMesh", Hair)
  4397. Hair2.MeshId = "rbxassetid://1125529443"
  4398. Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
  4399. local Hair3 = Instance.new("Weld", Hair)
  4400. Hair3.Part0 = Character.Head
  4401. Hair3.Part1 = Hair
  4402. Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
  4403. wait(0.001)
  4404. Humanoid.MaxHealth = 900000000
  4405. wait(0.01)
  4406. Humanoid.Health = 900000000
  4407. local whoh = Instance.new("Sound", UpperTorso)
  4408. whoh.SoundId = "rbxassetid://1179254378"
  4409. whoh.Pitch = 0.99
  4410. whoh.Volume = 0.6
  4411. whoh.Looped = true
  4412. wait(0)
  4413. whoh:Play()
  4414. local Grab = Instance.new("Part", Character)
  4415. Grab.Size = Vector3.new(1, 1, 1)
  4416. Grab.BrickColor = BrickColor.new("Cyan")
  4417. Grab.CanCollide = false
  4418. Grab.Anchored = true
  4419. Grab.Material = "Neon"
  4420. Grab.Transparency = 0.1
  4421. Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  4422. local Grab2 = Instance.new("SpecialMesh", Grab)
  4423. Grab2.MeshType = "Sphere"
  4424. Grab2.Scale = Vector3.new(2, 2, 2)
  4425. for i = 0, 12, 0.1 do
  4426. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  4427. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  4428. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4429. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4430. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4431. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4432. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4433. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4434. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4435. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4436. Rin2.Scale = Rin2.Scale + Vector3.new(0.5, 0.5, 0.2)
  4437. RinB2.Scale = RinB2.Scale + Vector3.new(3.5, 3.5, 0.2)
  4438. Rin.Transparency = Rin.Transparency + 0.01
  4439. RinB.Transparency = RinB.Transparency + 0.01
  4440. Rin5.Transparency = Rin5.Transparency + 0.01
  4441. Rin4.Scale = Rin2.Scale + Vector3.new(0.8, 0.8, 0.2)
  4442. Rin6.Scale = Rin2.Scale + Vector3.new(0.8, 0.8, 0.2)
  4443. Rin3.Transparency = Rin.Transparency + 0.01
  4444. To2.Scale = To2.Scale + Vector3.new(1.9, 1, 1.9)
  4445. To.Transparency = To.Transparency + 0.01
  4446. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  4447. Grab2.Scale = Grab2.Scale + Vector3.new(1.4, 1.4, 1.4)
  4448. Grab.Transparency = Grab.Transparency + 0.01
  4449. game:GetService("RunService").RenderStepped:wait()
  4450. end
  4451. multiplier = 15000
  4452. wait(0.01)
  4453. local tra = Instance.new("ParticleEmitter")
  4454. tra.Parent = Head
  4455. tra.LightEmission = 1
  4456. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4457. tra.Rate = 15
  4458. tra.Rotation = NumberRange.new(-5, 5)
  4459. tra.Lifetime = NumberRange.new(1.5, 2)
  4460. tra.Size = NumberSequence.new(0.098, 0)
  4461. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4462. tra.Speed = NumberRange.new(0.5)
  4463. tra.VelocitySpread = 360
  4464. tra.VelocityInheritance = 0.5
  4465. tra.ZOffset = 2
  4466. local tra = Instance.new("ParticleEmitter")
  4467. tra.Parent = Head
  4468. tra.LightEmission = 1
  4469. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4470. tra.Rate = 15
  4471. tra.Rotation = NumberRange.new(-5, 5)
  4472. tra.Lifetime = NumberRange.new(1.5, 2)
  4473. tra.Size = NumberSequence.new(0.098, 0)
  4474. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4475. tra.Speed = NumberRange.new(0.5)
  4476. tra.VelocitySpread = 360
  4477. tra.VelocityInheritance = 0.5
  4478. tra.ZOffset = 2
  4479. local tra = Instance.new("ParticleEmitter")
  4480. tra.Parent = UpperTorso
  4481. tra.LightEmission = 1
  4482. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4483. tra.Rate = 15
  4484. tra.Rotation = NumberRange.new(-5, 5)
  4485. tra.Lifetime = NumberRange.new(1.5, 2)
  4486. tra.Size = NumberSequence.new(0.098, 0)
  4487. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4488. tra.Speed = NumberRange.new(0.5)
  4489. tra.VelocitySpread = 360
  4490. tra.VelocityInheritance = 0.5
  4491. tra.ZOffset = 2
  4492. local tra = Instance.new("ParticleEmitter")
  4493. tra.Parent = RightLowerArm
  4494. tra.LightEmission = 1
  4495. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4496. tra.Rate = 15
  4497. tra.Rotation = NumberRange.new(-5, 5)
  4498. tra.Lifetime = NumberRange.new(1.5, 2)
  4499. tra.Size = NumberSequence.new(0.098, 0)
  4500. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4501. tra.Speed = NumberRange.new(0.5)
  4502. tra.VelocitySpread = 360
  4503. tra.VelocityInheritance = 0.5
  4504. tra.ZOffset = 2
  4505. local tra = Instance.new("ParticleEmitter")
  4506. tra.Parent = LeftLowerArm
  4507. tra.LightEmission = 1
  4508. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4509. tra.Rate = 15
  4510. tra.Rotation = NumberRange.new(-5, 5)
  4511. tra.Lifetime = NumberRange.new(1.5, 2)
  4512. tra.Size = NumberSequence.new(0.098, 0)
  4513. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4514. tra.Speed = NumberRange.new(0.5)
  4515. tra.VelocitySpread = 360
  4516. tra.VelocityInheritance = 0.5
  4517. tra.ZOffset = 2
  4518. wait(3)
  4519. Idle = false
  4520. hitted = false
  4521. instinct = true
  4522. wait(2)
  4523. D = false
  4524. end
  4525. end
  4526. function MasteredUI()
  4527. if not D then
  4528. D = true
  4529. Idle = true
  4530. local Music = Instance.new("Sound", UpperTorso)
  4531. Music.SoundId = "rbxassetid://1216343787"
  4532. Music.Pitch = 1
  4533. Music.Looped = false
  4534. Music.Volume = 6
  4535. wait(1.0E-4)
  4536. Music:Play()
  4537. local Aura2 = Instance.new("ParticleEmitter")
  4538. Aura2.Name = "Aura"
  4539. Aura2.Texture = "rbxassetid://134531489"
  4540. Aura2.Parent = UpperTorso
  4541. Aura2.LightEmission = 1
  4542. Aura2.Transparency = NumberSequence.new(0.2, 1)
  4543. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4544. Aura2.Size = NumberSequence.new(50, 60)
  4545. Aura2.LockedToPart = true
  4546. Aura2.Lifetime = NumberRange.new(1.5)
  4547. Aura2.Rate = 100
  4548. Aura2.Speed = NumberRange.new(0)
  4549. Aura2.EmissionDirection = "Top"
  4550. Aura2.Rotation = NumberRange.new(-360, 360)
  4551. Aura2.ZOffset = 2
  4552. local Aura = Instance.new("ParticleEmitter")
  4553. Aura.Name = "Aura"
  4554. Aura.Texture = "rbxassetid://1336283955"
  4555. Aura.Parent = UpperTorso
  4556. Aura.LightEmission = 1
  4557. Aura.Transparency = NumberSequence.new(0.2, 1)
  4558. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  4559. Aura.Size = NumberSequence.new(5, 1)
  4560. Aura.LockedToPart = true
  4561. Aura.Lifetime = NumberRange.new(1.5)
  4562. Aura.Rate = 100
  4563. Aura.Speed = NumberRange.new(2)
  4564. Aura.EmissionDirection = "Top"
  4565. Aura.Rotation = NumberRange.new(-360, 360)
  4566. Aura.ZOffset = -0.4
  4567. for i = 0, 7, 0.1 do
  4568. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(-10)), 0.1)
  4569. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(10)), 0.1)
  4570. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4571. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4572. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4573. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4574. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4575. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4576. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4577. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4578. game:GetService("RunService").RenderStepped:wait()
  4579. end
  4580. wait(0.6)
  4581. for i = 0, 15, 0.4 do
  4582. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-110), rad(0)), 0.1)
  4583. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150), rad(110), rad(0)), 0.1)
  4584. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4585. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4586. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  4587. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  4588. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4589. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4590. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4591. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4592. game:GetService("RunService").RenderStepped:wait()
  4593. end
  4594. wait(0)
  4595. local Music2 = Instance.new("Sound", UpperTorso)
  4596. Music2.SoundId = "rbxassetid://1192683539"
  4597. Music2.Pitch = 1
  4598. Music2.Looped = false
  4599. Music2.Volume = 10
  4600. wait(1.0E-4)
  4601. Music2:Play()
  4602. wait(0.2)
  4603. Character.Shirt.ShirtTemplate = "rbxassetid://1434196251"
  4604. Character.Pants.PantsTemplate = "rbxassetid://1113839469"
  4605. Character.Head.face.Texture = "rbxassetid://1010250288"
  4606. Blue:Destroy()
  4607. Hair:Destroy()
  4608. HairG:Destroy()
  4609. BaseHair:Destroy()
  4610. Aura2:Destroy()
  4611. for i, v in pairs(Head:GetChildren()) do
  4612. if v:IsA("ParticleEmitter") then
  4613. v:Remove()
  4614. end
  4615. end
  4616. for i, v in pairs(LowerTorso:GetChildren()) do
  4617. if v:IsA("PointLight") then
  4618. v:Remove()
  4619. end
  4620. end
  4621. local Atch1 = Instance.new("Attachment", UpperTorso)
  4622. Atch1.Position = Vector3.new(0, 2, 0)
  4623. local Atch2 = Instance.new("Attachment", UpperTorso)
  4624. Atch2.Position = Vector3.new(0, -2.5, 0)
  4625. local Trail = Instance.new("Trail", Character)
  4626. Trail.Attachment0 = Atch1
  4627. Trail.Attachment1 = Atch2
  4628. Trail.Texture = "rbxassetid://22636887"
  4629. Trail.Lifetime = 0.2
  4630. Trail.Transparency = NumberSequence.new({
  4631. NumberSequenceKeypoint.new(0, 0, 0),
  4632. NumberSequenceKeypoint.new(1, 1, 0)
  4633. })
  4634. Trail.Color = ColorSequence.new(ColorsArray)
  4635. Trail.LightEmission = 5
  4636. local Hair = Instance.new("Part", Character)
  4637. Hair.Size = Vector3.new(1, 1, 1)
  4638. Hair.Material = "Neon"
  4639. Hair.BrickColor = BrickColor.new("White")
  4640. Hair.CanCollide = false
  4641. local Hair2 = Instance.new("SpecialMesh", Hair)
  4642. Hair2.MeshId = "rbxassetid://1125529443"
  4643. Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
  4644. local Hair3 = Instance.new("Weld", Hair)
  4645. Hair3.Part0 = Character.Head
  4646. Hair3.Part1 = Hair
  4647. Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
  4648. wait(0.001)
  4649. Humanoid.MaxHealth = 900000000
  4650. wait(0.01)
  4651. Humanoid.Health = 900000000
  4652. local whoh = Instance.new("Sound", UpperTorso)
  4653. whoh.SoundId = "rbxassetid://1179254378"
  4654. whoh.Pitch = 0.99
  4655. whoh.Volume = 0.6
  4656. whoh.Looped = true
  4657. wait(0)
  4658. whoh:Play()
  4659. local Grab = Instance.new("Part", Character)
  4660. Grab.Size = Vector3.new(1, 1, 1)
  4661. Grab.BrickColor = BrickColor.new("White")
  4662. Grab.CanCollide = false
  4663. Grab.Anchored = true
  4664. Grab.Material = "Neon"
  4665. Grab.Transparency = 0.1
  4666. Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  4667. local Grab2 = Instance.new("SpecialMesh", Grab)
  4668. Grab2.MeshType = "Sphere"
  4669. Grab2.Scale = Vector3.new(17, 17, 17)
  4670. local Grab3 = Instance.new("Part", Character)
  4671. Grab3.Size = Vector3.new(1, 1, 1)
  4672. Grab3.BrickColor = BrickColor.new("White")
  4673. Grab3.CanCollide = false
  4674. Grab3.Anchored = true
  4675. Grab3.Material = "Neon"
  4676. Grab3.Transparency = 0.1
  4677. Grab3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  4678. local Grab4 = Instance.new("SpecialMesh", Grab3)
  4679. Grab4.MeshType = "Sphere"
  4680. Grab4.Scale = Vector3.new(27, 27, 27)
  4681. for i = 0, 22, 0.1 do
  4682. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  4683. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  4684. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4685. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4686. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4687. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4688. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4689. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4690. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4691. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  4692. Grab.Transparency = Grab.Transparency + 0.009
  4693. Grab3.Transparency = Grab3.Transparency + 0.005
  4694. Grab2.Scale = Grab2.Scale + Vector3.new(-0.3, -0.3, -0.3)
  4695. Grab4.Scale = Grab4.Scale + Vector3.new(-0.3, -0.3, -0.3)
  4696. game:GetService("RunService").RenderStepped:wait()
  4697. end
  4698. Grab:Destroy()
  4699. Grab3:Destroy()
  4700. multiplier = 150000000000000
  4701. wait(0.01)
  4702. local tra = Instance.new("ParticleEmitter")
  4703. tra.Parent = Head
  4704. tra.LightEmission = 1
  4705. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4706. tra.Rate = 15
  4707. tra.Rotation = NumberRange.new(-5, 5)
  4708. tra.Lifetime = NumberRange.new(1.5, 2)
  4709. tra.Size = NumberSequence.new(0.098, 0)
  4710. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4711. tra.Speed = NumberRange.new(0.5)
  4712. tra.VelocitySpread = 360
  4713. tra.VelocityInheritance = 0.5
  4714. tra.ZOffset = 2
  4715. local tra = Instance.new("ParticleEmitter")
  4716. tra.Parent = Head
  4717. tra.LightEmission = 1
  4718. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4719. tra.Rate = 15
  4720. tra.Rotation = NumberRange.new(-5, 5)
  4721. tra.Lifetime = NumberRange.new(1.5, 2)
  4722. tra.Size = NumberSequence.new(0.098, 0)
  4723. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4724. tra.Speed = NumberRange.new(0.5)
  4725. tra.VelocitySpread = 360
  4726. tra.VelocityInheritance = 0.5
  4727. tra.ZOffset = 2
  4728. local tra = Instance.new("ParticleEmitter")
  4729. tra.Parent = UpperTorso
  4730. tra.LightEmission = 1
  4731. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4732. tra.Rate = 15
  4733. tra.Rotation = NumberRange.new(-5, 5)
  4734. tra.Lifetime = NumberRange.new(1.5, 2)
  4735. tra.Size = NumberSequence.new(0.098, 0)
  4736. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4737. tra.Speed = NumberRange.new(0.5)
  4738. tra.VelocitySpread = 360
  4739. tra.VelocityInheritance = 0.5
  4740. tra.ZOffset = 2
  4741. local tra = Instance.new("ParticleEmitter")
  4742. tra.Parent = RightLowerArm
  4743. tra.LightEmission = 1
  4744. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4745. tra.Rate = 15
  4746. tra.Rotation = NumberRange.new(-5, 5)
  4747. tra.Lifetime = NumberRange.new(1.5, 2)
  4748. tra.Size = NumberSequence.new(0.098, 0)
  4749. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4750. tra.Speed = NumberRange.new(0.5)
  4751. tra.VelocitySpread = 360
  4752. tra.VelocityInheritance = 0.5
  4753. tra.ZOffset = 2
  4754. local tra = Instance.new("ParticleEmitter")
  4755. tra.Parent = LeftLowerArm
  4756. tra.LightEmission = 1
  4757. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4758. tra.Rate = 15
  4759. tra.Rotation = NumberRange.new(-5, 5)
  4760. tra.Lifetime = NumberRange.new(1.5, 2)
  4761. tra.Size = NumberSequence.new(0.098, 0)
  4762. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  4763. tra.Speed = NumberRange.new(0.5)
  4764. tra.VelocitySpread = 360
  4765. tra.VelocityInheritance = 0.5
  4766. tra.ZOffset = 2
  4767. wait(3)
  4768. Idle = false
  4769. hitted = false
  4770. instinct = true
  4771. wait(2)
  4772. D = false
  4773. end
  4774. end
  4775. local SSJB3 = false
  4776. function SSJB3()
  4777. if not D then
  4778. D = true
  4779. Idle = true
  4780. SSJB3 = true
  4781. local Music = Instance.new("Sound", UpperTorso)
  4782. Music.SoundId = "rbxassetid://1216343787"
  4783. Music.Pitch = 1
  4784. Music.Looped = false
  4785. Music.Volume = 6
  4786. wait(1.0E-4)
  4787. Music:Play()
  4788. local Aura2 = Instance.new("ParticleEmitter")
  4789. Aura2.Name = "Aura"
  4790. Aura2.Texture = "rbxassetid://134531489"
  4791. Aura2.Parent = UpperTorso
  4792. Aura2.LightEmission = 1
  4793. Aura2.Transparency = NumberSequence.new(0.2, 1)
  4794. Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4795. Aura2.Size = NumberSequence.new(60, 90)
  4796. Aura2.LockedToPart = true
  4797. Aura2.Lifetime = NumberRange.new(1.5)
  4798. Aura2.Rate = 100
  4799. Aura2.Speed = NumberRange.new(0)
  4800. Aura2.EmissionDirection = "Top"
  4801. Aura2.Rotation = NumberRange.new(-360, 360)
  4802. Aura2.ZOffset = 2
  4803. local Aura = Instance.new("ParticleEmitter")
  4804. Aura.Name = "Aura"
  4805. Aura.Texture = "rbxassetid://1336283955"
  4806. Aura.Parent = UpperTorso
  4807. Aura.LightEmission = 1
  4808. Aura.Transparency = NumberSequence.new(0.2, 1)
  4809. Aura.Color = ColorSequence.new(BrickColor.new("Blue").Color)
  4810. Aura.Size = NumberSequence.new(90, 100)
  4811. Aura.LockedToPart = true
  4812. Aura.Lifetime = NumberRange.new(1.5)
  4813. Aura.Rate = 100
  4814. Aura.Speed = NumberRange.new(2)
  4815. Aura.EmissionDirection = "Top"
  4816. Aura.Rotation = NumberRange.new(-360, 360)
  4817. Aura.ZOffset = -0.4
  4818. local What = Instance.new("ParticleEmitter")
  4819. What.Name = "Aura"
  4820. What.Texture = "rbxassetid://917186750"
  4821. What.Parent = UpperTorso
  4822. What.LightEmission = 0.4
  4823. What.Transparency = NumberSequence.new(0.2, 1)
  4824. What.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4825. What.Size = NumberSequence.new(270, 280)
  4826. What.LockedToPart = true
  4827. What.Lifetime = NumberRange.new(1.5)
  4828. What.Rate = 50
  4829. What.Speed = NumberRange.new(2)
  4830. What.EmissionDirection = "Top"
  4831. What.Rotation = NumberRange.new(-360, 360)
  4832. What.ZOffset = -2
  4833. for i = 0, 23, 0.1 do
  4834. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(-10)), 0.1)
  4835. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10), rad(0), rad(10)), 0.1)
  4836. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4837. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4838. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4839. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4840. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4841. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4842. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4843. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4844. game:GetService("RunService").RenderStepped:wait()
  4845. end
  4846. wait(0.6)
  4847. for i = 0, 15, 0.4 do
  4848. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-110), rad(0)), 0.1)
  4849. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150), rad(110), rad(0)), 0.1)
  4850. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4851. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
  4852. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  4853. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  4854. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4855. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  4856. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  4857. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  4858. game:GetService("RunService").RenderStepped:wait()
  4859. end
  4860. wait(0)
  4861. local Music2 = Instance.new("Sound", UpperTorso)
  4862. Music2.SoundId = "rbxassetid://1192683539"
  4863. Music2.Pitch = 1
  4864. Music2.Looped = false
  4865. Music2.Volume = 10
  4866. wait(1.0E-4)
  4867. Music2:Play()
  4868. wait(0.2)
  4869. Aura:Destroy()
  4870. Character.Shirt.ShirtTemplate = "rbxassetid://1215575774"
  4871. Character.Pants.PantsTemplate = "rbxassetid://1203223046"
  4872. Character.Head.face.Texture = "rbxassetid://155508768"
  4873. SS3Hair.Transparency = 0
  4874. SS3Hair.BrickColor = BrickColor.new("Cyan")
  4875. BaseHair:Destroy()
  4876. Hair:Destroy()
  4877. Aura2:Destroy()
  4878. What:Destroy()
  4879. for i, v in pairs(Head:GetChildren()) do
  4880. if v:IsA("ParticleEmitter") then
  4881. v:Remove()
  4882. end
  4883. end
  4884. for i, v in pairs(LowerTorso:GetChildren()) do
  4885. if v:IsA("PointLight") then
  4886. v:Remove()
  4887. end
  4888. end
  4889. local Aura = Instance.new("ParticleEmitter")
  4890. Aura.Name = "Aura"
  4891. Aura.Texture = "rbxassetid://411939841"
  4892. Aura.Parent = LowerTorso
  4893. Aura.LightEmission = 0
  4894. Aura.Transparency = NumberSequence.new(0.2, 1)
  4895. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  4896. Aura.Size = NumberSequence.new(0.2, 13)
  4897. Aura.LockedToPart = true
  4898. Aura.Lifetime = NumberRange.new(1.5)
  4899. Aura.Rate = 200
  4900. Aura.Speed = NumberRange.new(4.3)
  4901. Aura.EmissionDirection = "Top"
  4902. Aura.Rotation = NumberRange.new(-8, 8)
  4903. Aura.ZOffset = -0.5
  4904. local Kaio = Instance.new("ParticleEmitter")
  4905. Kaio.Name = "Aura"
  4906. Kaio.Texture = "rbxassetid://411939841"
  4907. Kaio.Parent = Head
  4908. Kaio.LightEmission = 1
  4909. Kaio.Transparency = NumberSequence.new(0.2, 1)
  4910. Kaio.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
  4911. Kaio.Size = NumberSequence.new(0.2, 28)
  4912. Kaio.LockedToPart = true
  4913. Kaio.Lifetime = NumberRange.new(0.6)
  4914. Kaio.Rate = 200
  4915. Kaio.Speed = NumberRange.new(6.3)
  4916. Kaio.EmissionDirection = "Top"
  4917. Kaio.Rotation = NumberRange.new(-8, 8)
  4918. Kaio.ZOffset = -2
  4919. local Aura2 = Instance.new("ParticleEmitter")
  4920. Aura2.Name = "Aura"
  4921. Aura2.Texture = "rbxassetid://411939841"
  4922. Aura2.Parent = LowerTorso
  4923. Aura2.LightEmission = 1
  4924. Aura2.Transparency = NumberSequence.new(0.2, 1)
  4925. Aura2.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  4926. Aura2.Size = NumberSequence.new(0.2, 15)
  4927. Aura2.LockedToPart = true
  4928. Aura2.Lifetime = NumberRange.new(1.5)
  4929. Aura2.Rate = 200
  4930. Aura2.Speed = NumberRange.new(4.3)
  4931. Aura2.EmissionDirection = "Top"
  4932. Aura2.Rotation = NumberRange.new(-8, 8)
  4933. Aura2.ZOffset = -0.8
  4934. local Light = Instance.new("ParticleEmitter")
  4935. Light.Name = "Aura"
  4936. Light.Texture = "rbxassetid://749313320"
  4937. Light.Parent = UpperTorso
  4938. Light.LightEmission = 1
  4939. Light.Transparency = NumberSequence.new(0.2, 1)
  4940. Light.Color = ColorSequence.new(BrickColor.new("White").Color)
  4941. Light.Size = NumberSequence.new(4)
  4942. Light.LockedToPart = true
  4943. Light.Lifetime = NumberRange.new(0.1)
  4944. Light.Rate = 20
  4945. Light.Speed = NumberRange.new(0)
  4946. Light.EmissionDirection = "Top"
  4947. Light.Rotation = NumberRange.new(-360, 360)
  4948. local Atch1 = Instance.new("Attachment", UpperTorso)
  4949. Atch1.Position = Vector3.new(0, 2, 0)
  4950. local Atch2 = Instance.new("Attachment", UpperTorso)
  4951. Atch2.Position = Vector3.new(0, -2.5, 0)
  4952. local Trail = Instance.new("Trail", Character)
  4953. Trail.Attachment0 = Atch1
  4954. Trail.Attachment1 = Atch2
  4955. Trail.Texture = "rbxassetid://22636887"
  4956. Trail.Lifetime = 0.2
  4957. Trail.Transparency = NumberSequence.new({
  4958. NumberSequenceKeypoint.new(0, 0, 0),
  4959. NumberSequenceKeypoint.new(1, 1, 0)
  4960. })
  4961. Trail.Color = ColorSequence.new(ColorsArray)
  4962. Trail.LightEmission = 5
  4963. local Hair = Instance.new("Part", Character)
  4964. Hair.Size = Vector3.new(1, 1, 1)
  4965. Hair.Material = "Neon"
  4966. Hair.BrickColor = BrickColor.new("Cyan")
  4967. Hair.CanCollide = false
  4968. local Hair2 = Instance.new("SpecialMesh", Hair)
  4969. Hair2.MeshId = "rbxassetid://1125529443"
  4970. Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
  4971. local Hair3 = Instance.new("Weld", Hair)
  4972. Hair3.Part0 = Character.Head
  4973. Hair3.Part1 = Hair
  4974. Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
  4975. wait(0.001)
  4976. Humanoid.MaxHealth = 900000000
  4977. wait(0.01)
  4978. Humanoid.Health = 900000000
  4979. local whoh = Instance.new("Sound", UpperTorso)
  4980. whoh.SoundId = "rbxassetid://1179254378"
  4981. whoh.Pitch = 0.99
  4982. whoh.Volume = 0.6
  4983. whoh.Looped = true
  4984. wait(0)
  4985. whoh:Play()
  4986. local Grab = Instance.new("Part", Character)
  4987. Grab.Size = Vector3.new(1, 1, 1)
  4988. Grab.BrickColor = BrickColor.new("Cyan")
  4989. Grab.CanCollide = false
  4990. Grab.Anchored = true
  4991. Grab.Material = "Neon"
  4992. Grab.Transparency = 0.1
  4993. Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  4994. local Grab2 = Instance.new("SpecialMesh", Grab)
  4995. Grab2.MeshType = "Sphere"
  4996. Grab2.Scale = Vector3.new(47, 47, 47)
  4997. local Grab3 = Instance.new("Part", Character)
  4998. Grab3.Size = Vector3.new(1, 1, 1)
  4999. Grab3.BrickColor = BrickColor.new("Cyan")
  5000. Grab3.CanCollide = false
  5001. Grab3.Anchored = true
  5002. Grab3.Material = "Neon"
  5003. Grab3.Transparency = 0.1
  5004. Grab3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5005. local Grab4 = Instance.new("SpecialMesh", Grab3)
  5006. Grab4.MeshType = "Sphere"
  5007. Grab4.Scale = Vector3.new(207, 207, 207)
  5008. for i = 0, 22, 0.1 do
  5009. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  5010. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  5011. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5012. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5013. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5014. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5015. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5016. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5017. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  5018. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5019. Grab.Transparency = Grab.Transparency + 0.009
  5020. Grab3.Transparency = Grab3.Transparency + 0.005
  5021. Grab2.Scale = Grab2.Scale + Vector3.new(-0.3, -0.3, -0.3)
  5022. Grab4.Scale = Grab4.Scale + Vector3.new(-1, -1, -1)
  5023. game:GetService("RunService").RenderStepped:wait()
  5024. end
  5025. Grab:Destroy()
  5026. Grab3:Destroy()
  5027. multiplier = 1.5E120
  5028. wait(0.01)
  5029. local tra = Instance.new("ParticleEmitter")
  5030. tra.Parent = Head
  5031. tra.LightEmission = 1
  5032. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5033. tra.Rate = 15
  5034. tra.Rotation = NumberRange.new(-5, 5)
  5035. tra.Lifetime = NumberRange.new(1.5, 2)
  5036. tra.Size = NumberSequence.new(0.098, 0)
  5037. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5038. tra.Speed = NumberRange.new(0.5)
  5039. tra.VelocitySpread = 360
  5040. tra.VelocityInheritance = 0.5
  5041. tra.ZOffset = 2
  5042. local tra = Instance.new("ParticleEmitter")
  5043. tra.Parent = Head
  5044. tra.LightEmission = 1
  5045. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5046. tra.Rate = 15
  5047. tra.Rotation = NumberRange.new(-5, 5)
  5048. tra.Lifetime = NumberRange.new(1.5, 2)
  5049. tra.Size = NumberSequence.new(1.3)
  5050. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5051. tra.Speed = NumberRange.new(0.5)
  5052. tra.VelocitySpread = 360
  5053. tra.VelocityInheritance = 0.5
  5054. tra.ZOffset = 2
  5055. local tra = Instance.new("ParticleEmitter")
  5056. tra.Parent = UpperTorso
  5057. tra.LightEmission = 1
  5058. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5059. tra.Rate = 15
  5060. tra.Rotation = NumberRange.new(-5, 5)
  5061. tra.Lifetime = NumberRange.new(1.5, 2)
  5062. tra.Size = NumberSequence.new(1.3)
  5063. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5064. tra.Speed = NumberRange.new(0.5)
  5065. tra.VelocitySpread = 360
  5066. tra.VelocityInheritance = 0.5
  5067. tra.ZOffset = 2
  5068. local tra = Instance.new("ParticleEmitter")
  5069. tra.Parent = RightLowerArm
  5070. tra.LightEmission = 1
  5071. tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  5072. tra.Rate = 15
  5073. tra.Rotation = NumberRange.new(-5, 5)
  5074. tra.Lifetime = NumberRange.new(1.5, 2)
  5075. tra.Size = NumberSequence.new(1.3)
  5076. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5077. tra.Speed = NumberRange.new(0.5)
  5078. tra.VelocitySpread = 360
  5079. tra.VelocityInheritance = 0.5
  5080. tra.ZOffset = 2
  5081. local tra = Instance.new("ParticleEmitter")
  5082. tra.Parent = LeftLowerArm
  5083. tra.LightEmission = 1
  5084. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  5085. tra.Rate = 15
  5086. tra.Rotation = NumberRange.new(-5, 5)
  5087. tra.Lifetime = NumberRange.new(1.5, 2)
  5088. tra.Size = NumberSequence.new(0.098, 0)
  5089. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  5090. tra.Speed = NumberRange.new(0.5)
  5091. tra.VelocitySpread = 360
  5092. tra.VelocityInheritance = 0.5
  5093. tra.ZOffset = 2
  5094. wait(3)
  5095. Idle = false
  5096. hitted = false
  5097. instinct = true
  5098. wait(2)
  5099. D = false
  5100. end
  5101. end
  5102. Mouse.KeyDown:connect(function(key)
  5103. if key == "z" and SSJB3 == true then
  5104. Idle = true
  5105. if Debounces.CanAttack == true then
  5106. Debounces.CanAttack = false
  5107. Debounces.on = true
  5108. Debounces.NoIdl = true
  5109. do
  5110. local Music2 = Instance.new("Sound", UpperTorso)
  5111. Music2.SoundId = "rbxassetid://1112364900"
  5112. Music2.Pitch = 1
  5113. Music2.Looped = false
  5114. Music2.Volume = 3.2
  5115. wait(1.0E-4)
  5116. Music2:Play()
  5117. local sbs = Instance.new("BodyPosition", RootPart)
  5118. sbs.P = 3000
  5119. sbs.D = 1000
  5120. sbs.maxForce = Vector3.new(0, 0, 0)
  5121. sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
  5122. local Music3 = Instance.new("Sound", UpperTorso)
  5123. Music3.SoundId = "rbxassetid://551399476"
  5124. Music3.Pitch = 1
  5125. Music3.Looped = false
  5126. Music3.Volume = 3.2
  5127. wait(1.0E-4)
  5128. Music3:Play()
  5129. wait(0.5)
  5130. local Bq = Instance.new("Part", Character)
  5131. Bq.Size = Vector3.new(0.2, 0.2, 0.2)
  5132. Bq.BrickColor = BrickColor.new("Cyan")
  5133. Bq.Material = "Neon"
  5134. Bq.Anchored = true
  5135. Bq.CanCollide = false
  5136. Bq.Transparency = 0.1
  5137. Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5138. local Bq2 = Instance.new("SpecialMesh", Bq)
  5139. Bq2.MeshType = "Sphere"
  5140. Bq2.Scale = Vector3.new(5.8, 5.8, 5.8)
  5141. local HQ = Instance.new("Part", Bq)
  5142. HQ.Size = Vector3.new(1, 1, 1)
  5143. HQ.BrickColor = BrickColor.new("Cyan")
  5144. HQ.Material = "Neon"
  5145. HQ.Anchored = true
  5146. HQ.CanCollide = false
  5147. HQ.Transparency = 0.4
  5148. HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5149. local HQ2 = Instance.new("SpecialMesh", HQ)
  5150. HQ2.MeshType = "Cylinder"
  5151. HQ2.Scale = Vector3.new(500, 1.2, 1.2)
  5152. local HQ23 = Instance.new("Part", Bq)
  5153. HQ23.Size = Vector3.new(1, 1, 1)
  5154. HQ23.BrickColor = BrickColor.new("Cyan")
  5155. HQ23.Material = "Neon"
  5156. HQ23.Anchored = true
  5157. HQ23.CanCollide = false
  5158. HQ23.Transparency = 0.4
  5159. HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5160. local HQ22 = Instance.new("SpecialMesh", HQ23)
  5161. HQ22.MeshType = "Cylinder"
  5162. HQ22.Scale = Vector3.new(500, 1.2, 1.2)
  5163. local ZO = Instance.new("Part", Bq)
  5164. ZO.Size = Vector3.new(1, 1, 1)
  5165. ZO.BrickColor = BrickColor.new("Cyan")
  5166. ZO.Material = "Neon"
  5167. ZO.Anchored = true
  5168. ZO.CanCollide = false
  5169. ZO.Transparency = 0.4
  5170. ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5171. local ZO2 = Instance.new("SpecialMesh", ZO)
  5172. ZO2.MeshType = "Cylinder"
  5173. ZO2.Scale = Vector3.new(500, 1.2, 1.2)
  5174. local BO = Instance.new("Part", Bq)
  5175. BO.Size = Vector3.new(1, 1, 1)
  5176. BO.BrickColor = BrickColor.new("Cyan")
  5177. BO.Material = "Neon"
  5178. BO.Anchored = true
  5179. BO.CanCollide = false
  5180. BO.Transparency = 0.4
  5181. BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  5182. local BO2 = Instance.new("SpecialMesh", BO)
  5183. BO2.MeshType = "Cylinder"
  5184. BO2.Scale = Vector3.new(500, 1.2, 1.2)
  5185. local Grab = Instance.new("Part", RootPart)
  5186. Grab.Size = Vector3.new(5, 5, 5)
  5187. Grab.CanCollide = false
  5188. Grab.Anchored = true
  5189. Grab.BrickColor = BrickColor.new("Deep orange")
  5190. Grab.Transparency = math.huge
  5191. local Grabo = Instance.new("Weld", Grab)
  5192. Grabo.Part0 = RootPart
  5193. Grabo.Part1 = Grab
  5194. Grabo.C0 = CFrame.new(0, -1.1, 0)
  5195. Grab.Touched:connect(function(hit)
  5196. if hit.Name ~= "Grab" then
  5197. kamessj4hurt(hit, 10)
  5198. end
  5199. end)
  5200. RootPart.Anchored = true
  5201. for i = 0, 20, 0.1 do
  5202. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  5203. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, -1, 0.4), 0.1)
  5204. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 1, -0.4), 0.1)
  5205. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 2), 0.1)
  5206. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2), 0.1)
  5207. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5208. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5209. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  5210. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5211. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 90, 0), 0.1)
  5212. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  5213. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5214. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5215. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5216. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5217. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  5218. Bq2.Scale = Bq2.Scale + Vector3.new(1.2, 1.2, 1.2)
  5219. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  5220. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  5221. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  5222. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  5223. game:GetService("RunService").RenderStepped:wait()
  5224. end
  5225. wait(0)
  5226. Bq:Destroy()
  5227. Music2:Destroy()
  5228. local Music3 = Instance.new("Sound", UpperTorso)
  5229. Music3.SoundId = "rbxassetid://551399627"
  5230. Music3.Pitch = 1
  5231. Music3.Looped = false
  5232. Music3.Volume = 3.2
  5233. wait(1.0E-4)
  5234. Music3:Play()
  5235. Debounces.on = false
  5236. Debounces.Here = false
  5237. shot = shot + 1
  5238. local rng = Instance.new("Part", RootPart)
  5239. rng.Anchored = true
  5240. rng.BrickColor = BrickColor.new("Dark blue")
  5241. rng.CanCollide = false
  5242. rng.FormFactor = 3
  5243. rng.Name = "Ring"
  5244. rng.Size = Vector3.new(8, 8, 8)
  5245. rng.Transparency = 0.35
  5246. rng.TopSurface = 0
  5247. rng.BottomSurface = 0
  5248. rng2 = rng:clone()
  5249. rng3 = rng2:clone()
  5250. rng4 = rng2:clone()
  5251. local rngm = Instance.new("SpecialMesh", rng)
  5252. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  5253. rngm.Scale = Vector3.new(1, 1, 1)
  5254. rngm2 = rngm:clone()
  5255. rngm2.Scale = Vector3.new(1, 1, 1)
  5256. rngm3 = rngm2:clone()
  5257. rngm3.Parent = rng3
  5258. rngm3.Scale = Vector3.new(1, 1, 1)
  5259. rngm4 = rngm2:clone()
  5260. rngm4.Parent = rng4
  5261. rngm4.Scale = Vector3.new(1, 1, 1)
  5262. local bem = Instance.new("Part", RootPart)
  5263. bem.Anchored = true
  5264. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  5265. bem.BrickColor = BrickColor.new("Dark blue")
  5266. bem.CanCollide = false
  5267. bem.Material = "Neon"
  5268. local bem2 = Instance.new("Part", RootPart)
  5269. bem2.Anchored = true
  5270. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  5271. bem2.BrickColor = BrickColor.new("Cyan")
  5272. bem2.CanCollide = false
  5273. bem2.Material = "Neon"
  5274. local aura = Instance.new("ParticleEmitter", bem)
  5275. aura.Size = NumberSequence.new(11)
  5276. aura.Lifetime = NumberRange.new(0.5)
  5277. aura.LightEmission = 1
  5278. aura.Texture = "http://www.roblox.com/asset/?id="
  5279. aura.Speed = NumberRange.new(0)
  5280. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  5281. aura.Rate = 400
  5282. bem.FormFactor = 3
  5283. bem.Name = "Beam" .. shot
  5284. bem.Size = Vector3.new(13, 13, 13)
  5285. bem.Transparency = 0.35
  5286. bem.TopSurface = 0
  5287. bem.BottomSurface = 0
  5288. local bemm2 = Instance.new("SpecialMesh", bem2)
  5289. bemm2.MeshType = 4
  5290. bemm2.Scale = Vector3.new(1, 1, 1)
  5291. bem2.FormFactor = 3
  5292. bem2.Name = "Beam" .. shot
  5293. bem2.Size = Vector3.new(11, 11, 11)
  5294. bem2.Transparency = 0.35
  5295. bem2.TopSurface = 0
  5296. bem2.BottomSurface = 0
  5297. local bemm = Instance.new("SpecialMesh", bem)
  5298. bemm.MeshType = 4
  5299. bemm.Scale = Vector3.new(1, 1, 1)
  5300. local out = Instance.new("Part", Character)
  5301. out.Anchored = true
  5302. out.BrickColor = BrickColor.new("Dark blue")
  5303. out.CanCollide = false
  5304. out.FormFactor = 3
  5305. out.Name = "Out"
  5306. out.Material = "Neon"
  5307. out.Size = Vector3.new(126, 126, 126)
  5308. out.Transparency = 0.35
  5309. out.TopSurface = 0
  5310. out.BottomSurface = 0
  5311. local outm = Instance.new("SpecialMesh", out)
  5312. outm.MeshType = 3
  5313. outm.Scale = Vector3.new(1, 1, 1)
  5314. local out2 = Instance.new("Part", Character)
  5315. out2.Anchored = true
  5316. out2.BrickColor = BrickColor.new("Cyan")
  5317. out2.CanCollide = false
  5318. out2.FormFactor = 3
  5319. out2.Name = "Out"
  5320. out2.Material = "Neon"
  5321. out2.Size = Vector3.new(120, 120, 120)
  5322. out2.Transparency = 0.35
  5323. out2.TopSurface = 0
  5324. out2.BottomSurface = 0
  5325. local outm2 = Instance.new("SpecialMesh", out2)
  5326. outm2.MeshType = 3
  5327. outm2.Scale = Vector3.new(1, 1, 1)
  5328. local outl = Instance.new("Part", Character)
  5329. outl.Anchored = true
  5330. outl.BrickColor = BrickColor.new("Dark blue")
  5331. outl.CanCollide = false
  5332. outl.FormFactor = 3
  5333. outl.Name = "Out"
  5334. outl.Material = "Neon"
  5335. outl.Size = Vector3.new(197, 197, 197)
  5336. outl.Transparency = 0.35
  5337. outl.TopSurface = 0
  5338. outl.BottomSurface = 0
  5339. local outml = Instance.new("SpecialMesh", outl)
  5340. outml.MeshType = 3
  5341. outml.Scale = Vector3.new(1, 1, 1)
  5342. local out2l = Instance.new("Part", Character)
  5343. out2l.Anchored = true
  5344. out2l.BrickColor = BrickColor.new("Cyan")
  5345. out2l.CanCollide = false
  5346. out2l.FormFactor = 3
  5347. out2l.Name = "Out"
  5348. out2l.Material = "Neon"
  5349. out2l.Size = Vector3.new(199, 199, 199)
  5350. out2l.Transparency = 0.35
  5351. out2l.TopSurface = 0
  5352. out2l.BottomSurface = 0
  5353. local outm2l = Instance.new("SpecialMesh", out2l)
  5354. outm2l.MeshType = 3
  5355. outm2l.Scale = Vector3.new(1, 1, 1)
  5356. local outau = Instance.new("Part", Character)
  5357. outau.Anchored = true
  5358. outau.BrickColor = BrickColor.new("Cyan")
  5359. outau.CanCollide = false
  5360. outau.FormFactor = 3
  5361. outau.Name = "Out"
  5362. outau.Material = "Neon"
  5363. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  5364. outau.Transparency = 0.35
  5365. outau.TopSurface = 0
  5366. outau.BottomSurface = 0
  5367. local outm2au = Instance.new("SpecialMesh", outau)
  5368. outm2au.MeshType = 3
  5369. outm2au.Scale = Vector3.new(1, 1, 1)
  5370. local outau2 = Instance.new("Part", Character)
  5371. outau2.Anchored = true
  5372. outau2.BrickColor = BrickColor.new("Cyan")
  5373. outau2.CanCollide = false
  5374. outau2.FormFactor = 3
  5375. outau2.Name = "Out"
  5376. outau2.Material = "Neon"
  5377. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  5378. outau2.Transparency = 0.35
  5379. outau2.TopSurface = 0
  5380. outau2.BottomSurface = 0
  5381. local outm2au2 = Instance.new("SpecialMesh", outau2)
  5382. outm2au2.MeshType = 3
  5383. outm2au2.Scale = Vector3.new(1, 1, 1)
  5384. local bnd = Instance.new("Part", RootPart)
  5385. bnd.Anchored = true
  5386. bnd.BrickColor = BrickColor.new("Cyan")
  5387. bnd.CanCollide = false
  5388. bnd.Material = "Neon"
  5389. bnd.FormFactor = 3
  5390. bnd.Name = "Bend"
  5391. bnd.Size = Vector3.new(10, 10, 10)
  5392. bnd.Transparency = 1
  5393. bnd.TopSurface = 0
  5394. bnd.BottomSurface = 0
  5395. local bndm = Instance.new("SpecialMesh", bnd)
  5396. bndm.MeshType = 3
  5397. bndm.Scale = Vector3.new(1, 1, 1)
  5398. local Chow = Instance.new("ParticleEmitter")
  5399. Chow.Name = "Aura"
  5400. Chow.Texture = "rbxassetid://779576004"
  5401. Chow.Parent = outau
  5402. Chow.LightEmission = 1
  5403. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  5404. Chow.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  5405. Chow.Size = NumberSequence.new(40)
  5406. Chow.LockedToPart = true
  5407. Chow.Lifetime = NumberRange.new(0.2)
  5408. Chow.Rate = 100
  5409. Chow.Rotation = NumberRange.new(-360, 360)
  5410. Chow.Speed = NumberRange.new(0.3)
  5411. Chow.EmissionDirection = "Top"
  5412. local Chow2 = Instance.new("ParticleEmitter")
  5413. Chow2.Name = "Aura"
  5414. Chow2.Texture = "rbxassetid://779576004"
  5415. Chow2.Parent = outau2
  5416. Chow2.LightEmission = 1
  5417. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  5418. Chow2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  5419. Chow2.Size = NumberSequence.new(60)
  5420. Chow2.LockedToPart = true
  5421. Chow2.Lifetime = NumberRange.new(0.2)
  5422. Chow2.Rate = 200
  5423. Chow2.Rotation = NumberRange.new(-360, 360)
  5424. Chow2.Speed = NumberRange.new(0.3)
  5425. Chow2.EmissionDirection = "Top"
  5426. local Atch1 = Instance.new("Attachment", out2l)
  5427. Atch1.Position = Vector3.new(0, 2, 0)
  5428. local Atch2 = Instance.new("Attachment", out2l)
  5429. Atch2.Position = Vector3.new(0, -2.5, 0)
  5430. local Trail = Instance.new("Trail", Character)
  5431. Trail.Attachment0 = Atch1
  5432. Trail.Attachment1 = Atch2
  5433. Trail.Texture = "rbxassetid://22636887"
  5434. Trail.Lifetime = 1.7
  5435. Trail.Transparency = NumberSequence.new({
  5436. NumberSequenceKeypoint.new(0, 0, 0),
  5437. NumberSequenceKeypoint.new(1, 1, 0)
  5438. })
  5439. Trail.Color = ColorSequence.new(ColorsArray)
  5440. Trail.LightEmission = 5
  5441. local To = Instance.new("Part", Character)
  5442. To.Size = Vector3.new(2, 1, 2)
  5443. To.BrickColor = BrickColor.new("Really red")
  5444. To.CanCollide = false
  5445. To.Anchored = true
  5446. To.Material = "Neon"
  5447. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  5448. local To2 = Instance.new("SpecialMesh", To)
  5449. To2.MeshId = "rbxassetid://569384034"
  5450. To2.Scale = Vector3.new(10, 10, 10)
  5451. local Rin = Instance.new("Part", Character)
  5452. Rin.Size = Vector3.new(1, 1, 1)
  5453. Rin.BrickColor = BrickColor.new("White")
  5454. Rin.Anchored = true
  5455. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  5456. local Rin2 = Instance.new("SpecialMesh", Rin)
  5457. Rin2.MeshId = "rbxassetid://3270017"
  5458. Rin2.Scale = Vector3.new(1, 1, 1)
  5459. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5460. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5461. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5462. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5463. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5464. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  5465. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  5466. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  5467. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  5468. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  5469. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  5470. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  5471. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  5472. Debounces.Shewt = true
  5473. local Music2 = Instance.new("Sound", UpperTorso)
  5474. Music2.SoundId = "rbxassetid://1117288204"
  5475. Music2.Pitch = 1
  5476. Music2.Looped = false
  5477. Music2.Volume = 7.2
  5478. wait(1.0E-4)
  5479. Music2:Play()
  5480. coroutine.wrap(function()
  5481. for i = 1, 20, 0.2 do
  5482. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  5483. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  5484. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  5485. rng.Transparency = i / 20
  5486. rng3.Transparency = 0.041666666666666664
  5487. rng4.Transparency = i / 26
  5488. wait()
  5489. end
  5490. wait(5)
  5491. rng:Destroy()
  5492. end)()
  5493. if Debounces.Shewt == true then
  5494. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  5495. hit = ht.Parent
  5496. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  5497. if HasntTouched(hit.Name) == true and deb == false then
  5498. deb = true
  5499. coroutine.wrap(function()
  5500. end)()
  5501. table.insert(Touche, hit.Name)
  5502. deb = false
  5503. end
  5504. coroutine.wrap(function()
  5505. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  5506. wait(0.4)
  5507. end)()
  5508. table.insert(Touche, hit.Parent.Name)
  5509. deb = false
  5510. for i, v in pairs(Touche) do
  5511. print(v)
  5512. end
  5513. end
  5514. end)
  5515. end
  5516. for i = 0, 1700, 23 do
  5517. bem.Size = Vector3.new(i, 107, 107)
  5518. bem2.Size = Vector3.new(i, 107, 107)
  5519. Grab.Size = Vector3.new(i, 107, 107)
  5520. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  5521. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  5522. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  5523. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  5524. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  5525. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  5526. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  5527. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  5528. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  5529. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  5530. bnd.Size = Vector3.new(10, 10, 10)
  5531. bndm.Scale = Vector3.new(108, 108, 108)
  5532. To.Transparency = To.Transparency + 0.012
  5533. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  5534. if i % 10 == 0 then
  5535. do
  5536. local newRng = rng2:Clone()
  5537. newRng.Parent = RootPart
  5538. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  5539. local newRngm = rngm2:clone()
  5540. newRngm.Parent = newRng
  5541. coroutine.wrap(function()
  5542. for i = 1, 10, 0.2 do
  5543. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  5544. newRng.Transparency = i / 10
  5545. wait()
  5546. end
  5547. wait(0)
  5548. newRng:Destroy()
  5549. end)()
  5550. end
  5551. end
  5552. wait()
  5553. end
  5554. wait(0)
  5555. Debounces.Shewt = false
  5556. out:Destroy()
  5557. out2:Destroy()
  5558. bnd:Destroy()
  5559. bem:Destroy()
  5560. bem2:Destroy()
  5561. To:Destroy()
  5562. To2:Destroy()
  5563. Music2:Destroy()
  5564. out2l:Destroy()
  5565. outl:Destroy()
  5566. outau:Destroy()
  5567. outau2:Destroy()
  5568. Trail:Destroy()
  5569. Atch1:Destroy()
  5570. Grab:Destroy()
  5571. Grabo:Destroy()
  5572. for i, v in pairs(RootPart:GetChildren()) do
  5573. if v:IsA("BodyPosition") then
  5574. v:Remove()
  5575. end
  5576. end
  5577. RootPart.Anchored = false
  5578. Debounces.Ready = false
  5579. for i, v in pairs(Touche) do
  5580. table.remove(Touche, i)
  5581. end
  5582. wait()
  5583. table.insert(Touche, Character.Name)
  5584. Debounces.NoIdl = false
  5585. if Debounces.CanAttack == false then
  5586. Debounces.CanAttack = true
  5587. end
  5588. end
  5589. end
  5590. end
  5591. Idle = false
  5592. Humanoid.WalkSpeed = 16
  5593. end)
  5594. RootPart.Touched:connect(function(hit)
  5595. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  5596. if h ~= nil and Humanoid.Health > 0 and instinct == true then
  5597. RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2.2) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  5598. local ay = math.random(1, 2)
  5599. if ay == 1 then
  5600. RootPart.CFrame = RootPart.CFrame * CFrame.new(-8.2, 0, 0)
  5601. else
  5602. RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, 7.3)
  5603. end
  5604. end
  5605. end)
  5606. tp = true
  5607. Mouse.KeyDown:connect(function(k)
  5608. if k == "1" and tp == true then
  5609. tp = false
  5610. local Must = Instance.new("Sound", UpperTorso)
  5611. Must.SoundId = "rbxassetid://1055279036"
  5612. Must.Pitch = 0.99
  5613. Must.Volume = 1.2
  5614. Must.Looped = false
  5615. wait(0)
  5616. Must:Play()
  5617. Zanzoken = Instance.new("Part", Character)
  5618. Zanzoken.Anchored = true
  5619. Zanzoken.CanCollide = false
  5620. Zanzoken.Position = v3(999, 999, 999)
  5621. Zanzoken.CFrame = LowerTorso.CFrame
  5622. game.Debris:AddItem(Zanzoken, 0.5)
  5623. Zanzoken.Transparency = 1
  5624. wait()
  5625. idk = Instance.new("BillboardGui", Zanzoken)
  5626. idk.Size = UDim2.new(10, 0, 15, 0)
  5627. idk.AlwaysOnTop = false
  5628. idk1 = Instance.new("ImageLabel", idk)
  5629. idk1.BackgroundTransparency = 1
  5630. idk.ExtentsOffset = v3(0, 0, 0)
  5631. idk1.ImageTransparency = 0
  5632. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  5633. idk1.Size = UDim2.new(2, 0, 1, 0)
  5634. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  5635. idk1.Image = "rbxassetid://319554883"
  5636. wait(0)
  5637. Character.HumanoidRootPart.CFrame = Mouse.Hit * CFrame.new(0, 3, 0)
  5638. wait(0)
  5639. Zanzoken = Instance.new("Part", Character)
  5640. Zanzoken.Anchored = true
  5641. Zanzoken.CanCollide = false
  5642. Zanzoken.Position = v3(999, 999, 999)
  5643. Zanzoken.CFrame = LowerTorso.CFrame
  5644. game.Debris:AddItem(Zanzoken, 0.5)
  5645. Zanzoken.Transparency = 1
  5646. wait()
  5647. idk = Instance.new("BillboardGui", Zanzoken)
  5648. idk.Size = UDim2.new(10, 0, 15, 0)
  5649. idk.AlwaysOnTop = false
  5650. idk1 = Instance.new("ImageLabel", idk)
  5651. idk1.BackgroundTransparency = 1
  5652. idk.ExtentsOffset = v3(0, 0, 0)
  5653. idk1.ImageTransparency = 0
  5654. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  5655. idk1.Size = UDim2.new(2, 0, 1, 0)
  5656. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  5657. idk1.Image = "rbxassetid://319554883"
  5658. wait(0.4)
  5659. tp = true
  5660. end
  5661. end)
  5662. Mouse.KeyDown:connect(function(k)
  5663. if k == "2" and tp == true and instinct == true then
  5664. tp = false
  5665. Character.HumanoidRootPart.CFrame = Mouse.Hit * CFrame.new(0, 3, 0)
  5666. wait(1.0E-4)
  5667. tp = true
  5668. end
  5669. end)
  5670. Mouse.KeyDown:connect(function(key)
  5671. if key == "h" and base == true and instinct == false and ssj4 == false then
  5672. Idle = true
  5673. ssj = true
  5674. ssj2 = false
  5675. blue = false
  5676. base = false
  5677. multiplier = 3
  5678. local H = Instance.new("Part", UpperTorso)
  5679. H.Size = Vector3.new(1, 1, 1)
  5680. H.BrickColor = BrickColor.new("Cyan")
  5681. H.CanCollide = false
  5682. H.Material = "Neon"
  5683. H.Anchored = true
  5684. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  5685. local H2 = Instance.new("SpecialMesh", H)
  5686. H2.MeshId = "rbxassetid://569384034"
  5687. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  5688. RootPart.Anchored = true
  5689. local Music2 = Instance.new("Sound", UpperTorso)
  5690. Music2.SoundId = "rbxassetid://917377181"
  5691. Music2.Pitch = 1
  5692. Music2.Looped = false
  5693. Music2.Volume = 3.2
  5694. wait(1.0E-4)
  5695. Music2:Play()
  5696. local Music3 = Instance.new("Sound", UpperTorso)
  5697. Music3.SoundId = "rbxassetid://891397456"
  5698. Music3.Pitch = 1
  5699. Music3.Looped = false
  5700. Music3.Volume = 3.2
  5701. wait(1.0E-4)
  5702. Music3:Play()
  5703. coroutine.resume(coroutine.create(function()
  5704. for i = 1, 4 do
  5705. do
  5706. local HQ = Instance.new("Part", Character)
  5707. HQ.Size = Vector3.new(1, 0, 1)
  5708. HQ.BrickColor = BrickColor.new("Cyan")
  5709. HQ.Material = "Neon"
  5710. HQ.Anchored = true
  5711. HQ.CanCollide = false
  5712. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5713. local HQ2 = Instance.new("SpecialMesh", HQ)
  5714. HQ2.MeshId = "rbxassetid://20329976"
  5715. HQ2.Scale = Vector3.new(1, 1, 1)
  5716. local HQ5 = Instance.new("Part", Character)
  5717. HQ5.Size = Vector3.new(1, 0, 1)
  5718. HQ5.BrickColor = BrickColor.new("Cyan")
  5719. HQ5.Material = "Neon"
  5720. HQ5.Anchored = true
  5721. HQ5.CanCollide = false
  5722. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5723. local HQ6 = Instance.new("SpecialMesh", HQ5)
  5724. HQ6.MeshId = "rbxassetid://20329976"
  5725. HQ6.Scale = Vector3.new(1, 1, 1)
  5726. coroutine.resume(coroutine.create(function()
  5727. for i = 0, 5, 0.1 do
  5728. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  5729. HQ.Transparency = HQ.Transparency + 0.09
  5730. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  5731. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  5732. HQ5.Transparency = HQ5.Transparency + 0.09
  5733. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  5734. wait(1.0E-11)
  5735. end
  5736. end))
  5737. wait(0.3)
  5738. end
  5739. end
  5740. end))
  5741. for i = 0, 10, 0.1 do
  5742. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  5743. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  5744. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  5745. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  5746. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  5747. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  5748. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5749. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5750. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5751. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  5752. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  5753. game:GetService("RunService").RenderStepped:wait()
  5754. end
  5755. H:Destroy()
  5756. wait(0)
  5757. local Music7 = Instance.new("Sound", UpperTorso)
  5758. Music7.SoundId = "rbxassetid://1035030726"
  5759. Music7.Pitch = 1
  5760. Music7.Looped = false
  5761. Music7.Volume = 5.2
  5762. wait(1.0E-4)
  5763. Music7:Play()
  5764. local SS = Instance.new("Part", UpperTorso)
  5765. SS.Size = Vector3.new(1, 1, 1)
  5766. SS.BrickColor = BrickColor.new("New Yeller")
  5767. SS.CanCollide = false
  5768. SS.Material = "Neon"
  5769. SS.Anchored = true
  5770. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  5771. local SS2 = Instance.new("SpecialMesh", SS)
  5772. SS2.MeshId = "rbxassetid://569384034"
  5773. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  5774. coroutine.resume(coroutine.create(function()
  5775. for i = 1, 5 do
  5776. do
  5777. local HQ = Instance.new("Part", Character)
  5778. HQ.Size = Vector3.new(1, 0, 1)
  5779. HQ.BrickColor = BrickColor.new("New Yeller")
  5780. HQ.Material = "Neon"
  5781. HQ.Anchored = true
  5782. HQ.CanCollide = false
  5783. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5784. local HQ2 = Instance.new("SpecialMesh", HQ)
  5785. HQ2.MeshId = "rbxassetid://20329976"
  5786. HQ2.Scale = Vector3.new(1, 1, 1)
  5787. local HQ5 = Instance.new("Part", Character)
  5788. HQ5.Size = Vector3.new(1, 0, 1)
  5789. HQ5.BrickColor = BrickColor.new("New Yeller")
  5790. HQ5.Material = "Neon"
  5791. HQ5.Anchored = true
  5792. HQ5.CanCollide = false
  5793. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5794. local HQ6 = Instance.new("SpecialMesh", HQ5)
  5795. HQ6.MeshId = "rbxassetid://20329976"
  5796. HQ6.Scale = Vector3.new(1, 1, 1)
  5797. coroutine.resume(coroutine.create(function()
  5798. for i = 1, 200 do
  5799. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  5800. HQ.Transparency = HQ.Transparency + 0.09
  5801. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  5802. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  5803. HQ5.Transparency = HQ5.Transparency + 0.09
  5804. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  5805. wait(1.0E-11)
  5806. end
  5807. end))
  5808. wait(0.3)
  5809. end
  5810. end
  5811. end))
  5812. local HQ = Instance.new("Part", RootPart)
  5813. HQ.Size = Vector3.new(1, 1, 1)
  5814. HQ.BrickColor = BrickColor.new("New Yeller")
  5815. HQ.Material = "Neon"
  5816. HQ.Anchored = true
  5817. HQ.CanCollide = false
  5818. HQ.Transparency = 0.4
  5819. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5820. local HQ2 = Instance.new("SpecialMesh", HQ)
  5821. HQ2.MeshType = "Cylinder"
  5822. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  5823. local HQ23 = Instance.new("Part", RootPart)
  5824. HQ23.Size = Vector3.new(1, 1, 1)
  5825. HQ23.BrickColor = BrickColor.new("New Yeller")
  5826. HQ23.Material = "Neon"
  5827. HQ23.Anchored = true
  5828. HQ23.CanCollide = false
  5829. HQ23.Transparency = 0.4
  5830. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5831. local HQ22 = Instance.new("SpecialMesh", HQ23)
  5832. HQ22.MeshType = "Cylinder"
  5833. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  5834. local ZO = Instance.new("Part", RootPart)
  5835. ZO.Size = Vector3.new(1, 1, 1)
  5836. ZO.BrickColor = BrickColor.new("New Yeller")
  5837. ZO.Material = "Neon"
  5838. ZO.Anchored = true
  5839. ZO.CanCollide = false
  5840. ZO.Transparency = 0.4
  5841. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5842. local ZO2 = Instance.new("SpecialMesh", ZO)
  5843. ZO2.MeshType = "Cylinder"
  5844. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  5845. local BO = Instance.new("Part", RootPart)
  5846. BO.Size = Vector3.new(1, 1, 1)
  5847. BO.BrickColor = BrickColor.new("New Yeller")
  5848. BO.Material = "Neon"
  5849. BO.Anchored = true
  5850. BO.CanCollide = false
  5851. BO.Transparency = 0.4
  5852. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  5853. local BO2 = Instance.new("SpecialMesh", BO)
  5854. BO2.MeshType = "Cylinder"
  5855. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  5856. Hair:Destroy()
  5857. Hair2:Destroy()
  5858. Hair3:Destroy()
  5859. BaseHair.Transparency = 1
  5860. SSHair.Transparency = 0
  5861. wait(0.01)
  5862. Humanoid.MaxHealth = 50000
  5863. wait(0.01)
  5864. Humanoid.Health = 50000
  5865. Humanoid.JumpPower = 300
  5866. Character.Head.face.Texture = "rbxassetid://681217206"
  5867. newaura2.ImageTransparency = 0
  5868. lig = Instance.new("PointLight", LowerTorso)
  5869. lig.Color = Color3.new(255, 255, 0)
  5870. lig.Range = 12
  5871. local Aura = Instance.new("ParticleEmitter")
  5872. Aura.Name = "Aura"
  5873. Aura.Texture = "rbxassetid://411939841"
  5874. Aura.Parent = UpperTorso
  5875. Aura.LightEmission = 1
  5876. Aura.Transparency = NumberSequence.new(0.2, 1)
  5877. Aura.Color = ColorSequence.new(BrickColor.new("Daisy orange").Color)
  5878. Aura.Size = NumberSequence.new(0.2, 8)
  5879. Aura.LockedToPart = true
  5880. Aura.Lifetime = NumberRange.new(1.5)
  5881. Aura.Rate = 50
  5882. Aura.Speed = NumberRange.new(1.3)
  5883. Aura.EmissionDirection = "Top"
  5884. Aura.Rotation = NumberRange.new(-8, 8)
  5885. for i = 0, 18, 0.1 do
  5886. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  5887. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  5888. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5889. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5890. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5891. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  5892. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5893. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  5894. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  5895. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  5896. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  5897. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  5898. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  5899. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  5900. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  5901. game:GetService("RunService").RenderStepped:wait()
  5902. end
  5903. SS:Destroy()
  5904. Music3:Destroy()
  5905. Idle = false
  5906. BO:Destroy()
  5907. ZO:Destroy()
  5908. HQ23:Destroy()
  5909. HQ:Destroy()
  5910. local Music3 = Instance.new("Sound", UpperTorso)
  5911. Music3.SoundId = "rbxassetid://891397456"
  5912. Music3.Pitch = 1
  5913. Music3.Looped = true
  5914. Music3.Volume = 2.2
  5915. wait(1.0E-4)
  5916. Music3:Play()
  5917. RootPart.Anchored = false
  5918. off = true
  5919. end
  5920. end)
  5921. Mouse.KeyDown:connect(function(key)
  5922. if key == "l" and base == true and ssj == false and ssj2 == false and blue == false and instinct == false then
  5923. Idle = true
  5924. ssj4 = true
  5925. ssj2 = false
  5926. blue = false
  5927. base = false
  5928. multiplier = 3
  5929. local H = Instance.new("Part", UpperTorso)
  5930. H.Size = Vector3.new(1, 1, 1)
  5931. H.BrickColor = BrickColor.new("Cyan")
  5932. H.CanCollide = false
  5933. H.Material = "Neon"
  5934. H.Anchored = true
  5935. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  5936. local H2 = Instance.new("SpecialMesh", H)
  5937. H2.MeshId = "rbxassetid://569384034"
  5938. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  5939. RootPart.Anchored = true
  5940. local Music2 = Instance.new("Sound", UpperTorso)
  5941. Music2.SoundId = "rbxassetid://917377181"
  5942. Music2.Pitch = 1
  5943. Music2.Looped = false
  5944. Music2.Volume = 3.2
  5945. wait(1.0E-4)
  5946. Music2:Play()
  5947. local Music3 = Instance.new("Sound", UpperTorso)
  5948. Music3.SoundId = "rbxassetid://891397456"
  5949. Music3.Pitch = 1
  5950. Music3.Looped = false
  5951. Music3.Volume = 3.2
  5952. wait(1.0E-4)
  5953. Music3:Play()
  5954. coroutine.resume(coroutine.create(function()
  5955. for i = 1, 4 do
  5956. do
  5957. local HQ = Instance.new("Part", Character)
  5958. HQ.Size = Vector3.new(1, 0, 1)
  5959. HQ.BrickColor = BrickColor.new("Cyan")
  5960. HQ.Material = "Neon"
  5961. HQ.Anchored = true
  5962. HQ.CanCollide = false
  5963. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5964. local HQ2 = Instance.new("SpecialMesh", HQ)
  5965. HQ2.MeshId = "rbxassetid://20329976"
  5966. HQ2.Scale = Vector3.new(1, 1, 1)
  5967. local HQ5 = Instance.new("Part", Character)
  5968. HQ5.Size = Vector3.new(1, 0, 1)
  5969. HQ5.BrickColor = BrickColor.new("Cyan")
  5970. HQ5.Material = "Neon"
  5971. HQ5.Anchored = true
  5972. HQ5.CanCollide = false
  5973. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  5974. local HQ6 = Instance.new("SpecialMesh", HQ5)
  5975. HQ6.MeshId = "rbxassetid://20329976"
  5976. HQ6.Scale = Vector3.new(1, 1, 1)
  5977. coroutine.resume(coroutine.create(function()
  5978. for i = 0, 5, 0.1 do
  5979. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  5980. HQ.Transparency = HQ.Transparency + 0.09
  5981. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  5982. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  5983. HQ5.Transparency = HQ5.Transparency + 0.09
  5984. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  5985. wait(1.0E-11)
  5986. end
  5987. end))
  5988. wait(0.3)
  5989. end
  5990. end
  5991. end))
  5992. for i = 0, 10, 0.1 do
  5993. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  5994. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  5995. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  5996. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  5997. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  5998. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  5999. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6000. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6001. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6002. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  6003. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6004. game:GetService("RunService").RenderStepped:wait()
  6005. end
  6006. H:Destroy()
  6007. wait(0)
  6008. local Music7 = Instance.new("Sound", UpperTorso)
  6009. Music7.SoundId = "rbxassetid://1035030726"
  6010. Music7.Pitch = 1
  6011. Music7.Looped = false
  6012. Music7.Volume = 5.2
  6013. wait(1.0E-4)
  6014. Music7:Play()
  6015. local SS = Instance.new("Part", UpperTorso)
  6016. SS.Size = Vector3.new(1, 1, 1)
  6017. SS.BrickColor = BrickColor.new("Really red")
  6018. SS.CanCollide = false
  6019. SS.Material = "Neon"
  6020. SS.Anchored = true
  6021. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  6022. local SS2 = Instance.new("SpecialMesh", SS)
  6023. SS2.MeshId = "rbxassetid://569384034"
  6024. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  6025. coroutine.resume(coroutine.create(function()
  6026. for i = 1, 5 do
  6027. do
  6028. local HQ = Instance.new("Part", Character)
  6029. HQ.Size = Vector3.new(1, 0, 1)
  6030. HQ.BrickColor = BrickColor.new("Really red")
  6031. HQ.Material = "Neon"
  6032. HQ.Anchored = true
  6033. HQ.CanCollide = false
  6034. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6035. local HQ2 = Instance.new("SpecialMesh", HQ)
  6036. HQ2.MeshId = "rbxassetid://20329976"
  6037. HQ2.Scale = Vector3.new(1, 1, 1)
  6038. local HQ5 = Instance.new("Part", Character)
  6039. HQ5.Size = Vector3.new(1, 0, 1)
  6040. HQ5.BrickColor = BrickColor.new("Really red")
  6041. HQ5.Material = "Neon"
  6042. HQ5.Anchored = true
  6043. HQ5.CanCollide = false
  6044. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6045. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6046. HQ6.MeshId = "rbxassetid://20329976"
  6047. HQ6.Scale = Vector3.new(1, 1, 1)
  6048. coroutine.resume(coroutine.create(function()
  6049. for i = 1, 200 do
  6050. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  6051. HQ.Transparency = HQ.Transparency + 0.09
  6052. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6053. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  6054. HQ5.Transparency = HQ5.Transparency + 0.09
  6055. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6056. wait(1.0E-11)
  6057. end
  6058. end))
  6059. wait(0.3)
  6060. end
  6061. end
  6062. end))
  6063. local HQ = Instance.new("Part", RootPart)
  6064. HQ.Size = Vector3.new(1, 1, 1)
  6065. HQ.BrickColor = BrickColor.new("Really red")
  6066. HQ.Material = "Neon"
  6067. HQ.Anchored = true
  6068. HQ.CanCollide = false
  6069. HQ.Transparency = 0.4
  6070. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6071. local HQ2 = Instance.new("SpecialMesh", HQ)
  6072. HQ2.MeshType = "Cylinder"
  6073. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  6074. local HQ23 = Instance.new("Part", RootPart)
  6075. HQ23.Size = Vector3.new(1, 1, 1)
  6076. HQ23.BrickColor = BrickColor.new("Really red")
  6077. HQ23.Material = "Neon"
  6078. HQ23.Anchored = true
  6079. HQ23.CanCollide = false
  6080. HQ23.Transparency = 0.4
  6081. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6082. local HQ22 = Instance.new("SpecialMesh", HQ23)
  6083. HQ22.MeshType = "Cylinder"
  6084. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  6085. local ZO = Instance.new("Part", RootPart)
  6086. ZO.Size = Vector3.new(1, 1, 1)
  6087. ZO.BrickColor = BrickColor.new("Really red")
  6088. ZO.Material = "Neon"
  6089. ZO.Anchored = true
  6090. ZO.CanCollide = false
  6091. ZO.Transparency = 0.4
  6092. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6093. local ZO2 = Instance.new("SpecialMesh", ZO)
  6094. ZO2.MeshType = "Cylinder"
  6095. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  6096. local BO = Instance.new("Part", RootPart)
  6097. BO.Size = Vector3.new(1, 1, 1)
  6098. BO.BrickColor = BrickColor.new("Really red")
  6099. BO.Material = "Neon"
  6100. BO.Anchored = true
  6101. BO.CanCollide = false
  6102. BO.Transparency = 0.4
  6103. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6104. local BO2 = Instance.new("SpecialMesh", BO)
  6105. BO2.MeshType = "Cylinder"
  6106. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  6107. Hair:Destroy()
  6108. Hair2:Destroy()
  6109. Hair3:Destroy()
  6110. BaseHair.Transparency = 1
  6111. Four.Transparency = 0
  6112. wait(0.01)
  6113. Humanoid.MaxHealth = 190000
  6114. wait(0.01)
  6115. Humanoid.Health = 190000
  6116. Character.Shirt.ShirtTemplate = "rbxassetid://156606637"
  6117. Character.Pants.PantsTemplate = "rbxassetid://157617546"
  6118. Humanoid.JumpPower = 300
  6119. Character.Head.face.Texture = "rbxassetid://231488578"
  6120. newaura2.ImageTransparency = 0
  6121. local Aura = Instance.new("ParticleEmitter")
  6122. Aura.Name = "Aura"
  6123. Aura.Texture = "rbxassetid://411939841"
  6124. Aura.Parent = UpperTorso
  6125. Aura.LightEmission = 1
  6126. Aura.Transparency = NumberSequence.new(0.2, 1)
  6127. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  6128. Aura.Size = NumberSequence.new(0.2, 8)
  6129. Aura.LockedToPart = true
  6130. Aura.Lifetime = NumberRange.new(1.5)
  6131. Aura.Rate = 50
  6132. Aura.Speed = NumberRange.new(1.3)
  6133. Aura.EmissionDirection = "Top"
  6134. Aura.Rotation = NumberRange.new(-8, 8)
  6135. local Aura2 = Instance.new("ParticleEmitter")
  6136. Aura2.Name = "Aura"
  6137. Aura2.Texture = "rbxassetid://411939841"
  6138. Aura2.Parent = UpperTorso
  6139. Aura2.LightEmission = 1
  6140. Aura2.Transparency = NumberSequence.new(0.2, 1)
  6141. Aura2.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  6142. Aura2.Size = NumberSequence.new(0.4, 8)
  6143. Aura2.LockedToPart = true
  6144. Aura2.Lifetime = NumberRange.new(1.5)
  6145. Aura2.Rate = 50
  6146. Aura2.Speed = NumberRange.new(1.3)
  6147. Aura2.EmissionDirection = "Top"
  6148. Aura2.Rotation = NumberRange.new(-8, 8)
  6149. Aura2.ZOffset = -1
  6150. for i = 0, 18, 0.1 do
  6151. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  6152. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  6153. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6154. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6155. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6156. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6157. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6158. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6159. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  6160. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6161. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  6162. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  6163. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  6164. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  6165. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  6166. game:GetService("RunService").RenderStepped:wait()
  6167. end
  6168. SS:Destroy()
  6169. Music3:Destroy()
  6170. Idle = false
  6171. BO:Destroy()
  6172. ZO:Destroy()
  6173. HQ23:Destroy()
  6174. HQ:Destroy()
  6175. local Music3 = Instance.new("Sound", UpperTorso)
  6176. Music3.SoundId = "rbxassetid://891397456"
  6177. Music3.Pitch = 1
  6178. Music3.Looped = true
  6179. Music3.Volume = 2.2
  6180. wait(1.0E-4)
  6181. Music3:Play()
  6182. RootPart.Anchored = false
  6183. off = true
  6184. end
  6185. end)
  6186. Mouse.KeyDown:connect(function(key)
  6187. if key == "k" and blue == true and ssj == false and ssj2 == false and ssj3 == false then
  6188. Idle = true
  6189. ssj = false
  6190. ssj2 = false
  6191. blue = false
  6192. base = false
  6193. kaio = true
  6194. multiplier = 490000
  6195. local H = Instance.new("Part", UpperTorso)
  6196. H.Size = Vector3.new(1, 1, 1)
  6197. H.BrickColor = BrickColor.new("Cyan")
  6198. H.CanCollide = false
  6199. H.Material = "Neon"
  6200. H.Anchored = true
  6201. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  6202. local H2 = Instance.new("SpecialMesh", H)
  6203. H2.MeshId = "rbxassetid://569384034"
  6204. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  6205. RootPart.Anchored = true
  6206. local Music2 = Instance.new("Sound", UpperTorso)
  6207. Music2.SoundId = "rbxassetid://917377181"
  6208. Music2.Pitch = 1
  6209. Music2.Looped = false
  6210. Music2.Volume = 3.2
  6211. wait(1.0E-4)
  6212. Music2:Play()
  6213. local Music3 = Instance.new("Sound", UpperTorso)
  6214. Music3.SoundId = "rbxassetid://891397456"
  6215. Music3.Pitch = 1
  6216. Music3.Looped = false
  6217. Music3.Volume = 3.2
  6218. wait(1.0E-4)
  6219. Music3:Play()
  6220. coroutine.resume(coroutine.create(function()
  6221. for i = 1, 2 do
  6222. do
  6223. local HQ = Instance.new("Part", Character)
  6224. HQ.Size = Vector3.new(1, 0, 1)
  6225. HQ.BrickColor = BrickColor.new("Really red")
  6226. HQ.Material = "Neon"
  6227. HQ.Anchored = true
  6228. HQ.CanCollide = false
  6229. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6230. local HQ2 = Instance.new("SpecialMesh", HQ)
  6231. HQ2.MeshId = "rbxassetid://20329976"
  6232. HQ2.Scale = Vector3.new(1, 1, 1)
  6233. local HQ5 = Instance.new("Part", Character)
  6234. HQ5.Size = Vector3.new(1, 0, 1)
  6235. HQ5.BrickColor = BrickColor.new("Really red")
  6236. HQ5.Material = "Neon"
  6237. HQ5.Anchored = true
  6238. HQ5.CanCollide = false
  6239. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6240. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6241. HQ6.MeshId = "rbxassetid://20329976"
  6242. HQ6.Scale = Vector3.new(1, 1, 1)
  6243. coroutine.resume(coroutine.create(function()
  6244. for i = 0, 2, 0.1 do
  6245. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  6246. HQ.Transparency = HQ.Transparency + 0.09
  6247. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6248. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  6249. HQ5.Transparency = HQ5.Transparency + 0.09
  6250. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6251. wait(1.0E-11)
  6252. end
  6253. end))
  6254. wait(0.3)
  6255. end
  6256. end
  6257. end))
  6258. for i = 0, 6, 0.1 do
  6259. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(auranum), rad(0), rad(auranum1)), 0.1)
  6260. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(auranum), rad(0), rad(auranum2)), 0.1)
  6261. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  6262. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  6263. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(auranum3), rad(0), rad(-20)), 0.1)
  6264. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(auranum3), rad(0), rad(20)), 0.1)
  6265. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
  6266. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
  6267. Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) * CFrame.Angles(rad(auranum4), rad(0), rad(0)), 0.1)
  6268. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6269. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6270. game:GetService("RunService").RenderStepped:wait()
  6271. end
  6272. H:Destroy()
  6273. wait(0)
  6274. local Music7 = Instance.new("Sound", UpperTorso)
  6275. Music7.SoundId = "rbxassetid://1035030726"
  6276. Music7.Pitch = 1
  6277. Music7.Looped = false
  6278. Music7.Volume = 5.2
  6279. wait(1.0E-4)
  6280. Music7:Play()
  6281. local SS = Instance.new("Part", UpperTorso)
  6282. SS.Size = Vector3.new(1, 1, 1)
  6283. SS.BrickColor = BrickColor.new("Really red")
  6284. SS.CanCollide = false
  6285. SS.Material = "Neon"
  6286. SS.Anchored = true
  6287. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  6288. local SS2 = Instance.new("SpecialMesh", SS)
  6289. SS2.MeshId = "rbxassetid://569384034"
  6290. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  6291. coroutine.resume(coroutine.create(function()
  6292. for i = 1, 10 do
  6293. do
  6294. local HQ = Instance.new("Part", Character)
  6295. HQ.Size = Vector3.new(1, 0, 1)
  6296. HQ.BrickColor = BrickColor.new("Really red")
  6297. HQ.Material = "Neon"
  6298. HQ.Anchored = true
  6299. HQ.CanCollide = false
  6300. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6301. local HQ2 = Instance.new("SpecialMesh", HQ)
  6302. HQ2.MeshId = "rbxassetid://20329976"
  6303. HQ2.Scale = Vector3.new(1, 1, 1)
  6304. local HQ5 = Instance.new("Part", Character)
  6305. HQ5.Size = Vector3.new(1, 0, 1)
  6306. HQ5.BrickColor = BrickColor.new("Really red")
  6307. HQ5.Material = "Neon"
  6308. HQ5.Anchored = true
  6309. HQ5.CanCollide = false
  6310. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6311. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6312. HQ6.MeshId = "rbxassetid://20329976"
  6313. HQ6.Scale = Vector3.new(1, 1, 1)
  6314. coroutine.resume(coroutine.create(function()
  6315. for i = 1, 200 do
  6316. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  6317. HQ.Transparency = HQ.Transparency + 0.09
  6318. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6319. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  6320. HQ5.Transparency = HQ5.Transparency + 0.09
  6321. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6322. wait(1.0E-11)
  6323. end
  6324. end))
  6325. wait(0.3)
  6326. end
  6327. end
  6328. end))
  6329. local HQ = Instance.new("Part", RootPart)
  6330. HQ.Size = Vector3.new(1, 1, 1)
  6331. HQ.BrickColor = BrickColor.new("Really red")
  6332. HQ.Material = "Neon"
  6333. HQ.Anchored = true
  6334. HQ.CanCollide = false
  6335. HQ.Transparency = 0.4
  6336. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6337. local HQ2 = Instance.new("SpecialMesh", HQ)
  6338. HQ2.MeshType = "Cylinder"
  6339. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  6340. local HQ23 = Instance.new("Part", RootPart)
  6341. HQ23.Size = Vector3.new(1, 1, 1)
  6342. HQ23.BrickColor = BrickColor.new("Really red")
  6343. HQ23.Material = "Neon"
  6344. HQ23.Anchored = true
  6345. HQ23.CanCollide = false
  6346. HQ23.Transparency = 0.4
  6347. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6348. local HQ22 = Instance.new("SpecialMesh", HQ23)
  6349. HQ22.MeshType = "Cylinder"
  6350. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  6351. local ZO = Instance.new("Part", RootPart)
  6352. ZO.Size = Vector3.new(1, 1, 1)
  6353. ZO.BrickColor = BrickColor.new("Really red")
  6354. ZO.Material = "Neon"
  6355. ZO.Anchored = true
  6356. ZO.CanCollide = false
  6357. ZO.Transparency = 0.4
  6358. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6359. local ZO2 = Instance.new("SpecialMesh", ZO)
  6360. ZO2.MeshType = "Cylinder"
  6361. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  6362. local BO = Instance.new("Part", RootPart)
  6363. BO.Size = Vector3.new(1, 1, 1)
  6364. BO.BrickColor = BrickColor.new("Really red")
  6365. BO.Material = "Neon"
  6366. BO.Anchored = true
  6367. BO.CanCollide = false
  6368. BO.Transparency = 0.4
  6369. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6370. local BO2 = Instance.new("SpecialMesh", BO)
  6371. BO2.MeshType = "Cylinder"
  6372. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  6373. wait(0.01)
  6374. Humanoid.MaxHealth = 9950700
  6375. wait(0.01)
  6376. Humanoid.Health = 9950700
  6377. Humanoid.JumpPower = 200
  6378. newaura2.ImageTransparency = 0
  6379. lig = Instance.new("PointLight", LowerTorso)
  6380. lig.Color = Color3.new(255, 255, 0)
  6381. lig.Range = 12
  6382. local Aura = Instance.new("ParticleEmitter")
  6383. Aura.Name = "Aura"
  6384. Aura.Texture = "rbxassetid://411939841"
  6385. Aura.Parent = Head
  6386. Aura.LightEmission = 1
  6387. Aura.Transparency = NumberSequence.new(0.2, 1)
  6388. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  6389. Aura.Size = NumberSequence.new(0.2, 20)
  6390. Aura.LockedToPart = true
  6391. Aura.Lifetime = NumberRange.new(1.5)
  6392. Aura.Rate = 50
  6393. Aura.Speed = NumberRange.new(4.3)
  6394. Aura.EmissionDirection = "Top"
  6395. Aura.Rotation = NumberRange.new(-8, 8)
  6396. local Music3 = Instance.new("Sound", UpperTorso)
  6397. Music3.SoundId = "rbxassetid://1195231856"
  6398. Music3.Pitch = 1
  6399. Music3.Looped = false
  6400. Music3.Volume = 3.2
  6401. wait(1.0E-4)
  6402. Music3:Play()
  6403. for i = 0, 18, 0.1 do
  6404. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  6405. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  6406. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6407. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6408. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6409. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6410. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6411. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6412. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  6413. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6414. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  6415. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  6416. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  6417. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  6418. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  6419. game:GetService("RunService").RenderStepped:wait()
  6420. end
  6421. SS:Destroy()
  6422. Music3:Destroy()
  6423. Idle = false
  6424. BO:Destroy()
  6425. ZO:Destroy()
  6426. HQ23:Destroy()
  6427. HQ:Destroy()
  6428. local Music3 = Instance.new("Sound", UpperTorso)
  6429. Music3.SoundId = "rbxassetid://891397456"
  6430. Music3.Pitch = 1
  6431. Music3.Looped = true
  6432. Music3.Volume = 2.2
  6433. wait(1.0E-4)
  6434. Music3:Play()
  6435. RootPart.Anchored = false
  6436. Mouse.KeyDown:connect(function(key)
  6437. if key == "]" then
  6438. end
  6439. if key == "]" then
  6440. end
  6441. if key == "]" then
  6442. end
  6443. if key == "]" then
  6444. end
  6445. if key == "]" then
  6446. end
  6447. end)
  6448. Mouse.Button1Down:connect(function()
  6449. if attack == false and attacktype == 1 then
  6450. Desperate()
  6451. attacktype = 2
  6452. elseif attack == false and attacktype == 2 then
  6453. Desperate2()
  6454. attacktype = 3
  6455. elseif attack == false and attacktype == 3 then
  6456. Desperate3()
  6457. attacktype = 1
  6458. end
  6459. end)
  6460. wait(2121)
  6461. DZ = false
  6462. end
  6463. end)
  6464. Mouse.KeyDown:connect(function(key)
  6465. if key == "m" and blue == true then
  6466. local Music5 = Instance.new("Sound", UpperTorso)
  6467. Music5.SoundId = "rbxassetid://874183151"
  6468. Music5.Pitch = 1
  6469. Music5.Looped = false
  6470. Music5.Volume = 3.6
  6471. wait(1.0E-4)
  6472. Music5:Play()
  6473. coroutine.resume(coroutine.create(function()
  6474. for i = 1, 1 do
  6475. do
  6476. local ZQW = Instance.new("Part", Character)
  6477. ZQW.Size = Vector3.new(1, 1, 1)
  6478. ZQW.BrickColor = BrickColor.new("Cyan")
  6479. ZQW.Material = "Neon"
  6480. ZQW.Anchored = true
  6481. ZQW.CanCollide = false
  6482. ZQW.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  6483. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  6484. ZQW2.MeshType = "Sphere"
  6485. ZQW2.Scale = Vector3.new(1, 1, 1)
  6486. coroutine.resume(coroutine.create(function()
  6487. for i = 1, 200 do
  6488. ZQW2.Scale = ZQW2.Scale + Vector3.new(8, 8, 8)
  6489. ZQW.Transparency = ZQW.Transparency + 0.07
  6490. wait(1.0E-11)
  6491. end
  6492. end))
  6493. wait(0.3)
  6494. end
  6495. end
  6496. end))
  6497. local Music4 = Instance.new("Sound", UpperTorso)
  6498. Music4.SoundId = "rbxassetid://600060450"
  6499. Music4.Pitch = 1
  6500. Music4.Looped = true
  6501. Music4.Volume = 1.6
  6502. wait(1.0E-4)
  6503. Music4:Play()
  6504. local Aura = Instance.new("ParticleEmitter")
  6505. Aura.Name = "Aura"
  6506. Aura.Texture = "rbxassetid://1083580077"
  6507. Aura.Parent = UpperTorso
  6508. Aura.LightEmission = 0.7
  6509. Aura.Transparency = NumberSequence.new(0.2, 1)
  6510. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  6511. Aura.Size = NumberSequence.new(0.2, 11)
  6512. Aura.LockedToPart = true
  6513. Aura.Lifetime = NumberRange.new(1.5)
  6514. Aura.Rate = 50
  6515. Aura.Speed = NumberRange.new(1.3)
  6516. Aura.EmissionDirection = "Top"
  6517. Aura.Rotation = NumberRange.new(-8, 8)
  6518. end
  6519. end)
  6520. Mouse.KeyDown:connect(function(key)
  6521. if key == "n" then
  6522. for i, v in pairs(UpperTorso:GetChildren()) do
  6523. if v:IsA("ParticleEmitter") then
  6524. v:Remove()
  6525. end
  6526. end
  6527. for i, v in pairs(Head:GetChildren()) do
  6528. if v:IsA("ParticleEmitter") then
  6529. v:Remove()
  6530. end
  6531. end
  6532. for i, v in pairs(LowerTorso:GetChildren()) do
  6533. if v:IsA("PointLight") then
  6534. v:Remove()
  6535. end
  6536. end
  6537. for i, v in pairs(UpperTorso:GetChildren()) do
  6538. if v:IsA("Sound") then
  6539. v:Remove()
  6540. end
  6541. end
  6542. end
  6543. end)
  6544. Mouse.KeyDown:connect(function(key)
  6545. if key == "y" and base == true and ssj == false and ssj2 == false and ssj4 == false and ssj3 == false and instinct == false and ssjg == false then
  6546. Idle = true
  6547. ssj = false
  6548. ssj2 = false
  6549. blue = true
  6550. base = false
  6551. multiplier = 126000
  6552. local H = Instance.new("Part", UpperTorso)
  6553. H.Size = Vector3.new(1, 1, 1)
  6554. H.BrickColor = BrickColor.new("Cyan")
  6555. H.CanCollide = false
  6556. H.Material = "Neon"
  6557. H.Anchored = true
  6558. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  6559. local H2 = Instance.new("SpecialMesh", H)
  6560. H2.MeshId = "rbxassetid://569384034"
  6561. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  6562. RootPart.Anchored = true
  6563. local Music2 = Instance.new("Sound", UpperTorso)
  6564. Music2.SoundId = "rbxassetid://917377181"
  6565. Music2.Pitch = 1
  6566. Music2.Looped = false
  6567. Music2.Volume = 3.2
  6568. wait(1.0E-4)
  6569. Music2:Play()
  6570. local Music3 = Instance.new("Sound", UpperTorso)
  6571. Music3.SoundId = "rbxassetid://891397456"
  6572. Music3.Pitch = 1
  6573. Music3.Looped = false
  6574. Music3.Volume = 3.2
  6575. wait(1.0E-4)
  6576. Music3:Play()
  6577. coroutine.resume(coroutine.create(function()
  6578. for i = 1, 5 do
  6579. do
  6580. local HQ = Instance.new("Part", Character)
  6581. HQ.Size = Vector3.new(1, 0, 1)
  6582. HQ.BrickColor = BrickColor.new("Cyan")
  6583. HQ.Material = "Neon"
  6584. HQ.Anchored = true
  6585. HQ.CanCollide = false
  6586. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6587. local HQ2 = Instance.new("SpecialMesh", HQ)
  6588. HQ2.MeshId = "rbxassetid://20329976"
  6589. HQ2.Scale = Vector3.new(1, 1, 1)
  6590. local HQ5 = Instance.new("Part", Character)
  6591. HQ5.Size = Vector3.new(1, 0, 1)
  6592. HQ5.BrickColor = BrickColor.new("Cyan")
  6593. HQ5.Material = "Neon"
  6594. HQ5.Anchored = true
  6595. HQ5.CanCollide = false
  6596. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6597. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6598. HQ6.MeshId = "rbxassetid://20329976"
  6599. HQ6.Scale = Vector3.new(1, 1, 1)
  6600. coroutine.resume(coroutine.create(function()
  6601. for i = 0, 6, 0.1 do
  6602. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  6603. HQ.Transparency = HQ.Transparency + 0.09
  6604. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6605. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  6606. HQ5.Transparency = HQ5.Transparency + 0.09
  6607. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6608. wait(1.0E-11)
  6609. end
  6610. end))
  6611. wait(0.3)
  6612. end
  6613. end
  6614. end))
  6615. for i = 0, 16, 0.1 do
  6616. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  6617. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  6618. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6619. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6620. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  6621. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  6622. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6623. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6624. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6625. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  6626. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6627. game:GetService("RunService").RenderStepped:wait()
  6628. end
  6629. H:Destroy()
  6630. wait(0)
  6631. local Music7 = Instance.new("Sound", UpperTorso)
  6632. Music7.SoundId = "rbxassetid://1019285316"
  6633. Music7.Pitch = 1
  6634. Music7.Looped = false
  6635. Music7.Volume = 5.2
  6636. wait(1.0E-4)
  6637. Music7:Play()
  6638. local SS = Instance.new("Part", UpperTorso)
  6639. SS.Size = Vector3.new(1, 1, 1)
  6640. SS.BrickColor = BrickColor.new("Toothpaste")
  6641. SS.CanCollide = false
  6642. SS.Material = "Neon"
  6643. SS.Anchored = true
  6644. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  6645. local SS2 = Instance.new("SpecialMesh", SS)
  6646. SS2.MeshId = "rbxassetid://569384034"
  6647. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  6648. coroutine.resume(coroutine.create(function()
  6649. for i = 1, 11 do
  6650. do
  6651. local HQ = Instance.new("Part", Character)
  6652. HQ.Size = Vector3.new(1, 0, 1)
  6653. HQ.BrickColor = BrickColor.new("Toothpaste")
  6654. HQ.Material = "Neon"
  6655. HQ.Anchored = true
  6656. HQ.CanCollide = false
  6657. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6658. local HQ2 = Instance.new("SpecialMesh", HQ)
  6659. HQ2.MeshId = "rbxassetid://20329976"
  6660. HQ2.Scale = Vector3.new(1, 1, 1)
  6661. local HQ5 = Instance.new("Part", Character)
  6662. HQ5.Size = Vector3.new(1, 0, 1)
  6663. HQ5.BrickColor = BrickColor.new("Toothpaste")
  6664. HQ5.Material = "Neon"
  6665. HQ5.Anchored = true
  6666. HQ5.CanCollide = false
  6667. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6668. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6669. HQ6.MeshId = "rbxassetid://20329976"
  6670. HQ6.Scale = Vector3.new(1, 1, 1)
  6671. local ZQW = Instance.new("Part", Character)
  6672. ZQW.Size = Vector3.new(1, 1, 1)
  6673. ZQW.BrickColor = BrickColor.new("Cyan")
  6674. ZQW.Material = "Neon"
  6675. ZQW.Anchored = true
  6676. ZQW.CanCollide = false
  6677. ZQW.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  6678. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  6679. ZQW2.MeshType = "Sphere"
  6680. ZQW2.Scale = Vector3.new(1, 1, 1)
  6681. coroutine.resume(coroutine.create(function()
  6682. for i = 1, 200 do
  6683. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  6684. HQ.Transparency = HQ.Transparency + 0.09
  6685. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6686. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  6687. HQ5.Transparency = HQ5.Transparency + 0.09
  6688. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6689. ZQW2.Scale = ZQW2.Scale + Vector3.new(8, 8, 8)
  6690. ZQW.Transparency = ZQW.Transparency + 0.07
  6691. wait(1.0E-11)
  6692. end
  6693. end))
  6694. wait(0.3)
  6695. end
  6696. end
  6697. end))
  6698. local HQ = Instance.new("Part", RootPart)
  6699. HQ.Size = Vector3.new(1, 1, 1)
  6700. HQ.BrickColor = BrickColor.new("Cyan")
  6701. HQ.Material = "Neon"
  6702. HQ.Anchored = true
  6703. HQ.CanCollide = false
  6704. HQ.Transparency = 0.4
  6705. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6706. local HQ2 = Instance.new("SpecialMesh", HQ)
  6707. HQ2.MeshType = "Cylinder"
  6708. HQ2.Scale = Vector3.new(190, 1.2, 1.2)
  6709. local HQ23 = Instance.new("Part", RootPart)
  6710. HQ23.Size = Vector3.new(1, 1, 1)
  6711. HQ23.BrickColor = BrickColor.new("Cyan")
  6712. HQ23.Material = "Neon"
  6713. HQ23.Anchored = true
  6714. HQ23.CanCollide = false
  6715. HQ23.Transparency = 0.4
  6716. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6717. local HQ22 = Instance.new("SpecialMesh", HQ23)
  6718. HQ22.MeshType = "Cylinder"
  6719. HQ22.Scale = Vector3.new(190, 1.2, 1.2)
  6720. local ZO = Instance.new("Part", RootPart)
  6721. ZO.Size = Vector3.new(1, 1, 1)
  6722. ZO.BrickColor = BrickColor.new("Cyan")
  6723. ZO.Material = "Neon"
  6724. ZO.Anchored = true
  6725. ZO.CanCollide = false
  6726. ZO.Transparency = 0.4
  6727. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6728. local ZO2 = Instance.new("SpecialMesh", ZO)
  6729. ZO2.MeshType = "Cylinder"
  6730. ZO2.Scale = Vector3.new(180, 1.2, 1.2)
  6731. local BO = Instance.new("Part", RootPart)
  6732. BO.Size = Vector3.new(1, 1, 1)
  6733. BO.BrickColor = BrickColor.new("Cyan")
  6734. BO.Material = "Neon"
  6735. BO.Anchored = true
  6736. BO.CanCollide = false
  6737. BO.Transparency = 0.4
  6738. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  6739. local BO2 = Instance.new("SpecialMesh", BO)
  6740. BO2.MeshType = "Cylinder"
  6741. BO2.Scale = Vector3.new(150, 1.2, 1.2)
  6742. Hair:Destroy()
  6743. Hair2:Destroy()
  6744. Hair3:Destroy()
  6745. BaseHair.Transparency = 1
  6746. Blue.Transparency = 0
  6747. wait(0.01)
  6748. Humanoid.MaxHealth = 5300000000
  6749. wait(0.01)
  6750. Humanoid.Health = 5300000000
  6751. Humanoid.JumpPower = 300
  6752. Character.Head.face.Texture = "rbxassetid://681221011"
  6753. newaura2.ImageTransparency = 0
  6754. lig = Instance.new("PointLight", LowerTorso)
  6755. lig.Color = Color3.new(0, 255, 255)
  6756. lig.Range = 12
  6757. for i = 0, 18, 0.1 do
  6758. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  6759. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  6760. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6761. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6762. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6763. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  6764. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6765. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6766. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  6767. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  6768. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  6769. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  6770. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  6771. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  6772. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  6773. game:GetService("RunService").RenderStepped:wait()
  6774. end
  6775. SS:Destroy()
  6776. Music3:Destroy()
  6777. Idle = false
  6778. BO:Destroy()
  6779. ZO:Destroy()
  6780. HQ23:Destroy()
  6781. HQ:Destroy()
  6782. local Music2 = Instance.new("Sound", UpperTorso)
  6783. Music2.SoundId = "rbxassetid://907538836"
  6784. Music2.Pitch = 1
  6785. Music2.Looped = false
  6786. Music2.Volume = 4.2
  6787. wait(1.0E-4)
  6788. Music2:Play()
  6789. local Music3 = Instance.new("Sound", UpperTorso)
  6790. Music3.SoundId = "rbxassetid://908226507"
  6791. Music3.Pitch = 1
  6792. Music3.Looped = true
  6793. Music3.Volume = 0.1
  6794. wait(1.0E-4)
  6795. Music3:Play()
  6796. local Music4 = Instance.new("Sound", UpperTorso)
  6797. Music4.SoundId = "rbxassetid://600060450"
  6798. Music4.Pitch = 1
  6799. Music4.Looped = true
  6800. Music4.Volume = 1.6
  6801. wait(1.0E-4)
  6802. Music4:Play()
  6803. local Aura = Instance.new("ParticleEmitter")
  6804. Aura.Name = "Aura"
  6805. Aura.Texture = "rbxassetid://1083580077"
  6806. Aura.Parent = UpperTorso
  6807. Aura.LightEmission = 0.7
  6808. Aura.Transparency = NumberSequence.new(0.2, 1)
  6809. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  6810. Aura.Size = NumberSequence.new(0.2, 11)
  6811. Aura.LockedToPart = true
  6812. Aura.Lifetime = NumberRange.new(1.5)
  6813. Aura.Rate = 50
  6814. Aura.Speed = NumberRange.new(1.3)
  6815. Aura.EmissionDirection = "Top"
  6816. Aura.Rotation = NumberRange.new(-8, 8)
  6817. RootPart.Anchored = false
  6818. Mouse.KeyDown:connect(function(key)
  6819. if key == "]" then
  6820. end
  6821. if key == "]" then
  6822. end
  6823. if key == "]" then
  6824. end
  6825. if key == "]" then
  6826. end
  6827. if key == "]" then
  6828. end
  6829. end)
  6830. Mouse.Button1Down:connect(function()
  6831. if attack == false and attacktype == 1 then
  6832. Strong()
  6833. attacktype = 2
  6834. elseif attack == false and attacktype == 2 then
  6835. Strong2()
  6836. attacktype = 3
  6837. elseif attack == false and attacktype == 3 then
  6838. Strong3()
  6839. attacktype = 1
  6840. end
  6841. end)
  6842. wait(2121)
  6843. DZ = false
  6844. off = true
  6845. end
  6846. end)
  6847. Mouse.KeyDown:connect(function(key)
  6848. if key == "t" and base == true and ssj == false and ssj2 == false and ssj4 == false and ssj3 == false and instinct == false and blue == false then
  6849. Idle = true
  6850. ssj = false
  6851. ssj2 = false
  6852. ssjg = true
  6853. blue = false
  6854. base = false
  6855. multiplier = 12300
  6856. local H = Instance.new("Part", UpperTorso)
  6857. H.Size = Vector3.new(1, 1, 1)
  6858. H.BrickColor = BrickColor.new("Cyan")
  6859. H.CanCollide = false
  6860. H.Material = "Neon"
  6861. H.Anchored = true
  6862. H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0, 1.55, 0)
  6863. local H2 = Instance.new("SpecialMesh", H)
  6864. H2.MeshId = "rbxassetid://569384034"
  6865. H2.Scale = Vector3.new(2.5, 2.5, 2.5)
  6866. RootPart.Anchored = true
  6867. local Music2 = Instance.new("Sound", UpperTorso)
  6868. Music2.SoundId = "rbxassetid://917377181"
  6869. Music2.Pitch = 1
  6870. Music2.Looped = false
  6871. Music2.Volume = 3.2
  6872. wait(1.0E-4)
  6873. Music2:Play()
  6874. local Music3 = Instance.new("Sound", UpperTorso)
  6875. Music3.SoundId = "rbxassetid://891397456"
  6876. Music3.Pitch = 1
  6877. Music3.Looped = false
  6878. Music3.Volume = 3.2
  6879. wait(1.0E-4)
  6880. Music3:Play()
  6881. coroutine.resume(coroutine.create(function()
  6882. for i = 1, 5 do
  6883. do
  6884. local HQ = Instance.new("Part", Character)
  6885. HQ.Size = Vector3.new(1, 0, 1)
  6886. HQ.BrickColor = BrickColor.new("Cyan")
  6887. HQ.Material = "Neon"
  6888. HQ.Anchored = true
  6889. HQ.CanCollide = false
  6890. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6891. local HQ2 = Instance.new("SpecialMesh", HQ)
  6892. HQ2.MeshId = "rbxassetid://20329976"
  6893. HQ2.Scale = Vector3.new(1, 1, 1)
  6894. local HQ5 = Instance.new("Part", Character)
  6895. HQ5.Size = Vector3.new(1, 0, 1)
  6896. HQ5.BrickColor = BrickColor.new("Cyan")
  6897. HQ5.Material = "Neon"
  6898. HQ5.Anchored = true
  6899. HQ5.CanCollide = false
  6900. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6901. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6902. HQ6.MeshId = "rbxassetid://20329976"
  6903. HQ6.Scale = Vector3.new(1, 1, 1)
  6904. coroutine.resume(coroutine.create(function()
  6905. for i = 0, 6, 0.1 do
  6906. HQ2.Scale = HQ2.Scale + Vector3.new(2, 0, 2)
  6907. HQ.Transparency = HQ.Transparency + 0.09
  6908. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6909. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  6910. HQ5.Transparency = HQ5.Transparency + 0.09
  6911. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6912. wait(1.0E-11)
  6913. end
  6914. end))
  6915. wait(0.3)
  6916. end
  6917. end
  6918. end))
  6919. for i = 0, 16, 0.1 do
  6920. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  6921. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  6922. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6923. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  6924. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  6925. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  6926. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6927. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6928. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  6929. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  6930. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  6931. game:GetService("RunService").RenderStepped:wait()
  6932. end
  6933. H:Destroy()
  6934. wait(0)
  6935. local Music7 = Instance.new("Sound", UpperTorso)
  6936. Music7.SoundId = "rbxassetid://1019285316"
  6937. Music7.Pitch = 1
  6938. Music7.Looped = false
  6939. Music7.Volume = 5.2
  6940. wait(1.0E-4)
  6941. Music7:Play()
  6942. local SS = Instance.new("Part", UpperTorso)
  6943. SS.Size = Vector3.new(1, 1, 1)
  6944. SS.BrickColor = BrickColor.new("Bright red")
  6945. SS.CanCollide = false
  6946. SS.Material = "Neon"
  6947. SS.Anchored = true
  6948. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  6949. local SS2 = Instance.new("SpecialMesh", SS)
  6950. SS2.MeshId = "rbxassetid://569384034"
  6951. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  6952. coroutine.resume(coroutine.create(function()
  6953. for i = 1, 11 do
  6954. do
  6955. local HQ = Instance.new("Part", Character)
  6956. HQ.Size = Vector3.new(1, 0, 1)
  6957. HQ.BrickColor = BrickColor.new("Toothpaste")
  6958. HQ.Material = "Neon"
  6959. HQ.Anchored = true
  6960. HQ.CanCollide = false
  6961. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6962. local HQ2 = Instance.new("SpecialMesh", HQ)
  6963. HQ2.MeshId = "rbxassetid://20329976"
  6964. HQ2.Scale = Vector3.new(1, 1, 1)
  6965. local HQ5 = Instance.new("Part", Character)
  6966. HQ5.Size = Vector3.new(1, 0, 1)
  6967. HQ5.BrickColor = BrickColor.new("Toothpaste")
  6968. HQ5.Material = "Neon"
  6969. HQ5.Anchored = true
  6970. HQ5.CanCollide = false
  6971. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  6972. local HQ6 = Instance.new("SpecialMesh", HQ5)
  6973. HQ6.MeshId = "rbxassetid://20329976"
  6974. HQ6.Scale = Vector3.new(1, 1, 1)
  6975. local ZQW = Instance.new("Part", Character)
  6976. ZQW.Size = Vector3.new(1, 1, 1)
  6977. ZQW.BrickColor = BrickColor.new("Cyan")
  6978. ZQW.Material = "Neon"
  6979. ZQW.Anchored = true
  6980. ZQW.CanCollide = false
  6981. ZQW.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  6982. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  6983. ZQW2.MeshType = "Sphere"
  6984. ZQW2.Scale = Vector3.new(1, 1, 1)
  6985. coroutine.resume(coroutine.create(function()
  6986. for i = 1, 200 do
  6987. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  6988. HQ.Transparency = HQ.Transparency + 0.09
  6989. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  6990. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  6991. HQ5.Transparency = HQ5.Transparency + 0.09
  6992. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  6993. ZQW2.Scale = ZQW2.Scale + Vector3.new(8, 8, 8)
  6994. ZQW.Transparency = ZQW.Transparency + 0.07
  6995. wait(1.0E-11)
  6996. end
  6997. end))
  6998. wait(0.3)
  6999. end
  7000. end
  7001. end))
  7002. local HQ = Instance.new("Part", RootPart)
  7003. HQ.Size = Vector3.new(1, 1, 1)
  7004. HQ.BrickColor = BrickColor.new("Bright red")
  7005. HQ.Material = "Neon"
  7006. HQ.Anchored = true
  7007. HQ.CanCollide = false
  7008. HQ.Transparency = 0.4
  7009. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7010. local HQ2 = Instance.new("SpecialMesh", HQ)
  7011. HQ2.MeshType = "Cylinder"
  7012. HQ2.Scale = Vector3.new(190, 1.2, 1.2)
  7013. local HQ23 = Instance.new("Part", RootPart)
  7014. HQ23.Size = Vector3.new(1, 1, 1)
  7015. HQ23.BrickColor = BrickColor.new("Bright red")
  7016. HQ23.Material = "Neon"
  7017. HQ23.Anchored = true
  7018. HQ23.CanCollide = false
  7019. HQ23.Transparency = 0.4
  7020. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7021. local HQ22 = Instance.new("SpecialMesh", HQ23)
  7022. HQ22.MeshType = "Cylinder"
  7023. HQ22.Scale = Vector3.new(190, 1.2, 1.2)
  7024. local ZO = Instance.new("Part", RootPart)
  7025. ZO.Size = Vector3.new(1, 1, 1)
  7026. ZO.BrickColor = BrickColor.new("Bright red")
  7027. ZO.Material = "Neon"
  7028. ZO.Anchored = true
  7029. ZO.CanCollide = false
  7030. ZO.Transparency = 0.4
  7031. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7032. local ZO2 = Instance.new("SpecialMesh", ZO)
  7033. ZO2.MeshType = "Cylinder"
  7034. ZO2.Scale = Vector3.new(180, 1.2, 1.2)
  7035. local BO = Instance.new("Part", RootPart)
  7036. BO.Size = Vector3.new(1, 1, 1)
  7037. BO.BrickColor = BrickColor.new("Bright red")
  7038. BO.Material = "Neon"
  7039. BO.Anchored = true
  7040. BO.CanCollide = false
  7041. BO.Transparency = 0.4
  7042. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7043. local BO2 = Instance.new("SpecialMesh", BO)
  7044. BO2.MeshType = "Cylinder"
  7045. BO2.Scale = Vector3.new(150, 1.2, 1.2)
  7046. Hair:Destroy()
  7047. Hair2:Destroy()
  7048. Hair3:Destroy()
  7049. HairG.Transparency = 0
  7050. wait(0.01)
  7051. Humanoid.MaxHealth = 500000000
  7052. wait(0.01)
  7053. Humanoid.Health = 500000000
  7054. Humanoid.JumpPower = 300
  7055. Character.Head.face.Texture = "rbxassetid://681220447"
  7056. newaura2.ImageTransparency = 0
  7057. lig = Instance.new("PointLight", LowerTorso)
  7058. lig.Color = Color3.new(255, 0, 0)
  7059. lig.Range = 12
  7060. for i = 0, 18, 0.1 do
  7061. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  7062. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  7063. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7064. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7065. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7066. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7067. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7068. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7069. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  7070. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7071. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  7072. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  7073. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  7074. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  7075. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  7076. game:GetService("RunService").RenderStepped:wait()
  7077. end
  7078. SS:Destroy()
  7079. Music3:Destroy()
  7080. Idle = false
  7081. BO:Destroy()
  7082. ZO:Destroy()
  7083. HQ23:Destroy()
  7084. HQ:Destroy()
  7085. local Music2 = Instance.new("Sound", UpperTorso)
  7086. Music2.SoundId = "rbxassetid://907538836"
  7087. Music2.Pitch = 1
  7088. Music2.Looped = false
  7089. Music2.Volume = 4.2
  7090. wait(1.0E-4)
  7091. Music2:Play()
  7092. local Music3 = Instance.new("Sound", UpperTorso)
  7093. Music3.SoundId = "rbxassetid://1019449582"
  7094. Music3.Pitch = 1
  7095. Music3.Looped = true
  7096. Music3.Volume = 0.9
  7097. wait(1.0E-4)
  7098. Music3:Play()
  7099. local Music4 = Instance.new("Sound", UpperTorso)
  7100. Music4.SoundId = "rbxassetid://590580266"
  7101. Music4.Pitch = 1
  7102. Music4.Looped = true
  7103. Music4.Volume = 3.4
  7104. wait(1.0E-4)
  7105. Music4:Play()
  7106. local Aura = Instance.new("ParticleEmitter")
  7107. Aura.Name = "Aura"
  7108. Aura.Texture = "rbxassetid://1035402677"
  7109. Aura.Parent = UpperTorso
  7110. Aura.LightEmission = 0.7
  7111. Aura.Transparency = NumberSequence.new(0.3, 1)
  7112. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  7113. Aura.Size = NumberSequence.new(0.7, 11)
  7114. Aura.LockedToPart = true
  7115. Aura.Lifetime = NumberRange.new(1.5)
  7116. Aura.Rate = 50
  7117. Aura.Speed = NumberRange.new(1.3)
  7118. Aura.EmissionDirection = "Top"
  7119. Aura.Rotation = NumberRange.new(-8, 8)
  7120. local Aura2 = Instance.new("ParticleEmitter")
  7121. Aura2.Name = "Aura"
  7122. Aura2.Texture = "rbxassetid://242102147"
  7123. Aura2.Parent = UpperTorso
  7124. Aura2.LightEmission = 0.7
  7125. Aura2.Transparency = NumberSequence.new(0.3, 1)
  7126. Aura2.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
  7127. Aura2.Size = NumberSequence.new(2, 8)
  7128. Aura2.LockedToPart = true
  7129. Aura2.Lifetime = NumberRange.new(1.5)
  7130. Aura2.Rate = 50
  7131. Aura2.Speed = NumberRange.new(1.3)
  7132. Aura2.EmissionDirection = "Top"
  7133. Aura2.Rotation = NumberRange.new(-320, 320)
  7134. local tra = Instance.new("ParticleEmitter")
  7135. tra.Parent = Head
  7136. tra.LightEmission = 1
  7137. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7138. tra.Rate = 15
  7139. tra.Rotation = NumberRange.new(-5, 5)
  7140. tra.Lifetime = NumberRange.new(1.5, 2)
  7141. tra.Size = NumberSequence.new(0.098, 0)
  7142. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7143. tra.Speed = NumberRange.new(0.5)
  7144. tra.VelocitySpread = 360
  7145. tra.VelocityInheritance = 0.5
  7146. tra.ZOffset = 2
  7147. local tra = Instance.new("ParticleEmitter")
  7148. tra.Parent = HairG
  7149. tra.LightEmission = 1
  7150. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7151. tra.Rate = 15
  7152. tra.Rotation = NumberRange.new(-5, 5)
  7153. tra.Lifetime = NumberRange.new(1.5, 2)
  7154. tra.Size = NumberSequence.new(0.098, 0)
  7155. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7156. tra.Speed = NumberRange.new(0.5)
  7157. tra.VelocitySpread = 360
  7158. tra.VelocityInheritance = 0.5
  7159. tra.ZOffset = 2
  7160. local tra = Instance.new("ParticleEmitter")
  7161. tra.Parent = UpperTorso
  7162. tra.LightEmission = 1
  7163. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7164. tra.Rate = 15
  7165. tra.Rotation = NumberRange.new(-5, 5)
  7166. tra.Lifetime = NumberRange.new(1.5, 2)
  7167. tra.Size = NumberSequence.new(0.098, 0)
  7168. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7169. tra.Speed = NumberRange.new(0.5)
  7170. tra.VelocitySpread = 360
  7171. tra.VelocityInheritance = 0.5
  7172. tra.ZOffset = 2
  7173. local tra = Instance.new("ParticleEmitter")
  7174. tra.Parent = RightLowerArm
  7175. tra.LightEmission = 1
  7176. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7177. tra.Rate = 15
  7178. tra.Rotation = NumberRange.new(-5, 5)
  7179. tra.Lifetime = NumberRange.new(1.5, 2)
  7180. tra.Size = NumberSequence.new(0.098, 0)
  7181. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7182. tra.Speed = NumberRange.new(0.5)
  7183. tra.VelocitySpread = 360
  7184. tra.VelocityInheritance = 0.5
  7185. tra.ZOffset = 2
  7186. local tra = Instance.new("ParticleEmitter")
  7187. tra.Parent = LeftLowerArm
  7188. tra.LightEmission = 1
  7189. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7190. tra.Rate = 15
  7191. tra.Rotation = NumberRange.new(-5, 5)
  7192. tra.Lifetime = NumberRange.new(1.5, 2)
  7193. tra.Size = NumberSequence.new(0.098, 0)
  7194. tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
  7195. tra.Speed = NumberRange.new(0.5)
  7196. tra.VelocitySpread = 360
  7197. tra.VelocityInheritance = 0.5
  7198. tra.ZOffset = 2
  7199. RootPart.Anchored = false
  7200. Mouse.KeyDown:connect(function(key)
  7201. if key == "]" then
  7202. end
  7203. if key == "]" then
  7204. end
  7205. if key == "]" then
  7206. end
  7207. if key == "]" then
  7208. end
  7209. if key == "]" then
  7210. end
  7211. end)
  7212. Mouse.Button1Down:connect(function()
  7213. if attack == false and attacktype == 1 then
  7214. Strong()
  7215. attacktype = 2
  7216. elseif attack == false and attacktype == 2 then
  7217. Strong2()
  7218. attacktype = 3
  7219. elseif attack == false and attacktype == 3 then
  7220. Strong3()
  7221. attacktype = 1
  7222. end
  7223. end)
  7224. wait(2121)
  7225. DZ = false
  7226. off = true
  7227. end
  7228. end)
  7229. Mouse.KeyDown:connect(function(key)
  7230. if key == "j" and ssj == true and blue == false and ssjg == false and instinct == false then
  7231. Idle = true
  7232. ssj = false
  7233. ssj2 = true
  7234. blue = false
  7235. base = false
  7236. multiplier = 4
  7237. off = false
  7238. local H = Instance.new("Part", UpperTorso)
  7239. H.Size = Vector3.new(1, 1, 1)
  7240. H.BrickColor = BrickColor.new("New Yeller")
  7241. H.CanCollide = false
  7242. H.Material = "Neon"
  7243. H.Anchored = true
  7244. H.CFrame = RootPart.CFrame * CFrame.new(0, 9.1, 0) * CFrame.Angles(0, 1.55, 0)
  7245. local H2 = Instance.new("SpecialMesh", H)
  7246. H2.MeshId = "rbxassetid://569384034"
  7247. H2.Scale = Vector3.new(3.5, 3.5, 3.5)
  7248. RootPart.Anchored = true
  7249. local Music2 = Instance.new("Sound", UpperTorso)
  7250. Music2.SoundId = "rbxassetid://917377181"
  7251. Music2.Pitch = 1
  7252. Music2.Looped = false
  7253. Music2.Volume = 3.2
  7254. wait(1.0E-4)
  7255. Music2:Play()
  7256. local Music3 = Instance.new("Sound", UpperTorso)
  7257. Music3.SoundId = "rbxassetid://891397456"
  7258. Music3.Pitch = 1
  7259. Music3.Looped = false
  7260. Music3.Volume = 3.2
  7261. wait(1.0E-4)
  7262. Music3:Play()
  7263. coroutine.resume(coroutine.create(function()
  7264. for i = 1, 7 do
  7265. do
  7266. local HQ = Instance.new("Part", Character)
  7267. HQ.Size = Vector3.new(1, 0, 1)
  7268. HQ.BrickColor = BrickColor.new("New Yeller")
  7269. HQ.Material = "Neon"
  7270. HQ.Anchored = true
  7271. HQ.CanCollide = false
  7272. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7273. local HQ2 = Instance.new("SpecialMesh", HQ)
  7274. HQ2.MeshId = "rbxassetid://20329976"
  7275. HQ2.Scale = Vector3.new(1, 1, 1)
  7276. local HQ5 = Instance.new("Part", Character)
  7277. HQ5.Size = Vector3.new(1, 0, 1)
  7278. HQ5.BrickColor = BrickColor.new("Gold")
  7279. HQ5.Material = "Neon"
  7280. HQ5.Anchored = true
  7281. HQ5.CanCollide = false
  7282. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7283. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7284. HQ6.MeshId = "rbxassetid://20329976"
  7285. HQ6.Scale = Vector3.new(1, 1, 1)
  7286. coroutine.resume(coroutine.create(function()
  7287. for i = 0, 7, 0.1 do
  7288. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  7289. HQ.Transparency = HQ.Transparency + 0.09
  7290. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7291. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  7292. HQ5.Transparency = HQ5.Transparency + 0.09
  7293. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7294. wait(1.0E-11)
  7295. end
  7296. end))
  7297. wait(0.3)
  7298. end
  7299. end
  7300. end))
  7301. for i = 0, 10, 0.1 do
  7302. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  7303. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  7304. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7305. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7306. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  7307. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  7308. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7309. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7310. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7311. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  7312. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  7313. game:GetService("RunService").RenderStepped:wait()
  7314. end
  7315. H:Destroy()
  7316. wait(0)
  7317. local Music7 = Instance.new("Sound", UpperTorso)
  7318. Music7.SoundId = "rbxassetid://1035030726"
  7319. Music7.Pitch = 1
  7320. Music7.Looped = false
  7321. Music7.Volume = 5.2
  7322. wait(1.0E-4)
  7323. Music7:Play()
  7324. local SS = Instance.new("Part", UpperTorso)
  7325. SS.Size = Vector3.new(1, 1, 1)
  7326. SS.BrickColor = BrickColor.new("New Yeller")
  7327. SS.CanCollide = false
  7328. SS.Material = "Neon"
  7329. SS.Anchored = true
  7330. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  7331. local SS2 = Instance.new("SpecialMesh", SS)
  7332. SS2.MeshId = "rbxassetid://569384034"
  7333. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  7334. coroutine.resume(coroutine.create(function()
  7335. for i = 1, 11 do
  7336. do
  7337. local HQ = Instance.new("Part", Character)
  7338. HQ.Size = Vector3.new(1, 0, 1)
  7339. HQ.BrickColor = BrickColor.new("New Yeller")
  7340. HQ.Material = "Neon"
  7341. HQ.Anchored = true
  7342. HQ.CanCollide = false
  7343. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7344. local HQ2 = Instance.new("SpecialMesh", HQ)
  7345. HQ2.MeshId = "rbxassetid://20329976"
  7346. HQ2.Scale = Vector3.new(1, 1, 1)
  7347. local HQ5 = Instance.new("Part", Character)
  7348. HQ5.Size = Vector3.new(1, 0, 1)
  7349. HQ5.BrickColor = BrickColor.new("New Yeller")
  7350. HQ5.Material = "Neon"
  7351. HQ5.Anchored = true
  7352. HQ5.CanCollide = false
  7353. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7354. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7355. HQ6.MeshId = "rbxassetid://20329976"
  7356. HQ6.Scale = Vector3.new(1, 1, 1)
  7357. coroutine.resume(coroutine.create(function()
  7358. for i = 1, 200 do
  7359. HQ2.Scale = HQ2.Scale + Vector3.new(8, 0, 8)
  7360. HQ.Transparency = HQ.Transparency + 0.09
  7361. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7362. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  7363. HQ5.Transparency = HQ5.Transparency + 0.09
  7364. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7365. wait(1.0E-11)
  7366. end
  7367. end))
  7368. wait(0.3)
  7369. end
  7370. end
  7371. end))
  7372. local HQ = Instance.new("Part", RootPart)
  7373. HQ.Size = Vector3.new(1, 1, 1)
  7374. HQ.BrickColor = BrickColor.new("New Yeller")
  7375. HQ.Material = "Neon"
  7376. HQ.Anchored = true
  7377. HQ.CanCollide = false
  7378. HQ.Transparency = 0.4
  7379. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7380. local HQ2 = Instance.new("SpecialMesh", HQ)
  7381. HQ2.MeshType = "Cylinder"
  7382. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  7383. local HQ23 = Instance.new("Part", RootPart)
  7384. HQ23.Size = Vector3.new(1, 1, 1)
  7385. HQ23.BrickColor = BrickColor.new("New Yeller")
  7386. HQ23.Material = "Neon"
  7387. HQ23.Anchored = true
  7388. HQ23.CanCollide = false
  7389. HQ23.Transparency = 0.4
  7390. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7391. local HQ22 = Instance.new("SpecialMesh", HQ23)
  7392. HQ22.MeshType = "Cylinder"
  7393. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  7394. local ZO = Instance.new("Part", RootPart)
  7395. ZO.Size = Vector3.new(1, 1, 1)
  7396. ZO.BrickColor = BrickColor.new("New Yeller")
  7397. ZO.Material = "Neon"
  7398. ZO.Anchored = true
  7399. ZO.CanCollide = false
  7400. ZO.Transparency = 0.4
  7401. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7402. local ZO2 = Instance.new("SpecialMesh", ZO)
  7403. ZO2.MeshType = "Cylinder"
  7404. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  7405. local BO = Instance.new("Part", RootPart)
  7406. BO.Size = Vector3.new(1, 1, 1)
  7407. BO.BrickColor = BrickColor.new("New Yeller")
  7408. BO.Material = "Neon"
  7409. BO.Anchored = true
  7410. BO.CanCollide = false
  7411. BO.Transparency = 0.4
  7412. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7413. local BO2 = Instance.new("SpecialMesh", BO)
  7414. BO2.MeshType = "Cylinder"
  7415. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  7416. SSHair.Transparency = 1
  7417. SS2Hair.Transparency = 0
  7418. BaseHair.Transparency = 1
  7419. Humanoid.MaxHealth = 100000
  7420. wait(0.01)
  7421. Humanoid.Health = 100000
  7422. Humanoid.JumpPower = 350
  7423. Character.Head.face.Texture = "rbxassetid://681219465"
  7424. newaura2.ImageTransparency = 0
  7425. lig = Instance.new("PointLight", LowerTorso)
  7426. lig.Color = Color3.new(255, 255, 0)
  7427. lig.Range = 12
  7428. for i, v in pairs(LowerTorso:GetChildren()) do
  7429. if v:IsA("ParticleEmitter") then
  7430. v:Remove()
  7431. end
  7432. end
  7433. local Aura = Instance.new("ParticleEmitter")
  7434. Aura.Name = "Aura"
  7435. Aura.Texture = "rbxassetid://411939841"
  7436. Aura.Parent = UpperTorso
  7437. Aura.LightEmission = 1
  7438. Aura.Transparency = NumberSequence.new(0.2, 1)
  7439. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  7440. Aura.Size = NumberSequence.new(0.2, 8)
  7441. Aura.LockedToPart = true
  7442. Aura.Lifetime = NumberRange.new(1.5)
  7443. Aura.Rate = 50
  7444. Aura.Speed = NumberRange.new(1.3)
  7445. Aura.EmissionDirection = "Top"
  7446. Aura.Rotation = NumberRange.new(-8, 8)
  7447. local Aura2 = Instance.new("ParticleEmitter")
  7448. Aura2.Name = "Aura"
  7449. Aura2.Texture = "rbxassetid://749313320"
  7450. Aura2.Parent = UpperTorso
  7451. Aura2.LightEmission = 1
  7452. Aura2.Transparency = NumberSequence.new(0.2, 1)
  7453. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  7454. Aura2.Size = NumberSequence.new(4)
  7455. Aura2.LockedToPart = true
  7456. Aura2.Lifetime = NumberRange.new(0.1)
  7457. Aura2.Rate = 20
  7458. Aura2.Speed = NumberRange.new(0)
  7459. Aura2.EmissionDirection = "Top"
  7460. Aura2.Rotation = NumberRange.new(-360, 360)
  7461. for i = 0, 8, 0.1 do
  7462. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  7463. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  7464. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7465. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7466. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7467. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7468. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7469. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7470. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  7471. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7472. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  7473. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  7474. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  7475. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  7476. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  7477. game:GetService("RunService").RenderStepped:wait()
  7478. end
  7479. SS:Destroy()
  7480. Music3:Destroy()
  7481. Idle = false
  7482. BO:Destroy()
  7483. ZO:Destroy()
  7484. HQ23:Destroy()
  7485. HQ:Destroy()
  7486. local Music3 = Instance.new("Sound", UpperTorso)
  7487. Music3.SoundId = "rbxassetid://550623222"
  7488. Music3.Pitch = 1
  7489. Music3.Looped = true
  7490. Music3.Volume = 2.2
  7491. wait(1.0E-4)
  7492. Music3:Play()
  7493. RootPart.Anchored = false
  7494. off = true
  7495. end
  7496. end)
  7497. Mouse.KeyDown:connect(function(key)
  7498. if key == "k" and ssj2 == true and ssj == false and blue == false and ssjg == false and instinct == false then
  7499. Idle = true
  7500. ssj = false
  7501. ssj2 = false
  7502. ssj3 = true
  7503. blue = false
  7504. base = false
  7505. multiplier = 4
  7506. off = false
  7507. local H = Instance.new("Part", UpperTorso)
  7508. H.Size = Vector3.new(1, 1, 1)
  7509. H.BrickColor = BrickColor.new("New Yeller")
  7510. H.CanCollide = false
  7511. H.Material = "Neon"
  7512. H.Anchored = true
  7513. H.CFrame = RootPart.CFrame * CFrame.new(0, 9.1, 0) * CFrame.Angles(0, 1.55, 0)
  7514. local H2 = Instance.new("SpecialMesh", H)
  7515. H2.MeshId = "rbxassetid://569384034"
  7516. H2.Scale = Vector3.new(3.5, 3.5, 3.5)
  7517. RootPart.Anchored = true
  7518. local Music2 = Instance.new("Sound", UpperTorso)
  7519. Music2.SoundId = "rbxassetid://917377181"
  7520. Music2.Pitch = 1
  7521. Music2.Looped = false
  7522. Music2.Volume = 3.2
  7523. wait(1.0E-4)
  7524. Music2:Play()
  7525. local Music3 = Instance.new("Sound", UpperTorso)
  7526. Music3.SoundId = "rbxassetid://891397456"
  7527. Music3.Pitch = 1
  7528. Music3.Looped = false
  7529. Music3.Volume = 3.2
  7530. wait(1.0E-4)
  7531. Music3:Play()
  7532. local Music = Instance.new("Sound", UpperTorso)
  7533. Music.SoundId = "rbxassetid://380606301"
  7534. Music.Pitch = 1
  7535. Music.Looped = false
  7536. Music.Volume = 3.2
  7537. wait(1.0E-4)
  7538. Music:Play()
  7539. coroutine.resume(coroutine.create(function()
  7540. for i = 1, 7 do
  7541. do
  7542. local HQ = Instance.new("Part", Character)
  7543. HQ.Size = Vector3.new(1, 0, 1)
  7544. HQ.BrickColor = BrickColor.new("New Yeller")
  7545. HQ.Material = "Neon"
  7546. HQ.Anchored = true
  7547. HQ.CanCollide = false
  7548. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7549. local HQ2 = Instance.new("SpecialMesh", HQ)
  7550. HQ2.MeshId = "rbxassetid://20329976"
  7551. HQ2.Scale = Vector3.new(1, 1, 1)
  7552. local HQ5 = Instance.new("Part", Character)
  7553. HQ5.Size = Vector3.new(1, 0, 1)
  7554. HQ5.BrickColor = BrickColor.new("Gold")
  7555. HQ5.Material = "Neon"
  7556. HQ5.Anchored = true
  7557. HQ5.CanCollide = false
  7558. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7559. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7560. HQ6.MeshId = "rbxassetid://20329976"
  7561. HQ6.Scale = Vector3.new(1, 1, 1)
  7562. coroutine.resume(coroutine.create(function()
  7563. for i = 0, 7, 0.1 do
  7564. HQ2.Scale = HQ2.Scale + Vector3.new(4, 0, 4)
  7565. HQ.Transparency = HQ.Transparency + 0.09
  7566. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7567. HQ6.Scale = HQ6.Scale + Vector3.new(2, 0, 2)
  7568. HQ5.Transparency = HQ5.Transparency + 0.09
  7569. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7570. wait(1.0E-11)
  7571. end
  7572. end))
  7573. wait(0.3)
  7574. end
  7575. end
  7576. end))
  7577. for i = 0, 10, 0.1 do
  7578. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  7579. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  7580. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7581. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
  7582. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
  7583. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
  7584. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7585. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7586. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7587. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 1)
  7588. H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
  7589. game:GetService("RunService").RenderStepped:wait()
  7590. end
  7591. H:Destroy()
  7592. wait(0)
  7593. local Music7 = Instance.new("Sound", UpperTorso)
  7594. Music7.SoundId = "rbxassetid://1035030726"
  7595. Music7.Pitch = 1
  7596. Music7.Looped = false
  7597. Music7.Volume = 5.2
  7598. wait(1.0E-4)
  7599. Music7:Play()
  7600. local SS = Instance.new("Part", UpperTorso)
  7601. SS.Size = Vector3.new(1, 1, 1)
  7602. SS.BrickColor = BrickColor.new("New Yeller")
  7603. SS.CanCollide = false
  7604. SS.Material = "Neon"
  7605. SS.Anchored = true
  7606. SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0, 1.55, 0)
  7607. local SS2 = Instance.new("SpecialMesh", SS)
  7608. SS2.MeshId = "rbxassetid://569384034"
  7609. SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
  7610. coroutine.resume(coroutine.create(function()
  7611. for i = 1, 11 do
  7612. do
  7613. local HQ = Instance.new("Part", Character)
  7614. HQ.Size = Vector3.new(1, 0, 1)
  7615. HQ.BrickColor = BrickColor.new("New Yeller")
  7616. HQ.Material = "Neon"
  7617. HQ.Anchored = true
  7618. HQ.CanCollide = false
  7619. HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7620. local HQ2 = Instance.new("SpecialMesh", HQ)
  7621. HQ2.MeshId = "rbxassetid://20329976"
  7622. HQ2.Scale = Vector3.new(1, 1, 1)
  7623. local HQ5 = Instance.new("Part", Character)
  7624. HQ5.Size = Vector3.new(1, 0, 1)
  7625. HQ5.BrickColor = BrickColor.new("New Yeller")
  7626. HQ5.Material = "Neon"
  7627. HQ5.Anchored = true
  7628. HQ5.CanCollide = false
  7629. HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  7630. local HQ6 = Instance.new("SpecialMesh", HQ5)
  7631. HQ6.MeshId = "rbxassetid://20329976"
  7632. HQ6.Scale = Vector3.new(1, 1, 1)
  7633. coroutine.resume(coroutine.create(function()
  7634. for i = 1, 200 do
  7635. HQ2.Scale = HQ2.Scale + Vector3.new(8, 0, 8)
  7636. HQ.Transparency = HQ.Transparency + 0.09
  7637. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.3, 0)
  7638. HQ6.Scale = HQ6.Scale + Vector3.new(4, 0, 4)
  7639. HQ5.Transparency = HQ5.Transparency + 0.09
  7640. HQ5.CFrame = HQ5.CFrame * CFrame.Angles(0, -0.3, 0)
  7641. wait(1.0E-11)
  7642. end
  7643. end))
  7644. wait(0.3)
  7645. end
  7646. end
  7647. end))
  7648. local HQ = Instance.new("Part", RootPart)
  7649. HQ.Size = Vector3.new(1, 1, 1)
  7650. HQ.BrickColor = BrickColor.new("New Yeller")
  7651. HQ.Material = "Neon"
  7652. HQ.Anchored = true
  7653. HQ.CanCollide = false
  7654. HQ.Transparency = 0.4
  7655. HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7656. local HQ2 = Instance.new("SpecialMesh", HQ)
  7657. HQ2.MeshType = "Cylinder"
  7658. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  7659. local HQ23 = Instance.new("Part", RootPart)
  7660. HQ23.Size = Vector3.new(1, 1, 1)
  7661. HQ23.BrickColor = BrickColor.new("New Yeller")
  7662. HQ23.Material = "Neon"
  7663. HQ23.Anchored = true
  7664. HQ23.CanCollide = false
  7665. HQ23.Transparency = 0.4
  7666. HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7667. local HQ22 = Instance.new("SpecialMesh", HQ23)
  7668. HQ22.MeshType = "Cylinder"
  7669. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  7670. local ZO = Instance.new("Part", RootPart)
  7671. ZO.Size = Vector3.new(1, 1, 1)
  7672. ZO.BrickColor = BrickColor.new("New Yeller")
  7673. ZO.Material = "Neon"
  7674. ZO.Anchored = true
  7675. ZO.CanCollide = false
  7676. ZO.Transparency = 0.4
  7677. ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7678. local ZO2 = Instance.new("SpecialMesh", ZO)
  7679. ZO2.MeshType = "Cylinder"
  7680. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  7681. local BO = Instance.new("Part", RootPart)
  7682. BO.Size = Vector3.new(1, 1, 1)
  7683. BO.BrickColor = BrickColor.new("New Yeller")
  7684. BO.Material = "Neon"
  7685. BO.Anchored = true
  7686. BO.CanCollide = false
  7687. BO.Transparency = 0.4
  7688. BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
  7689. local BO2 = Instance.new("SpecialMesh", BO)
  7690. BO2.MeshType = "Cylinder"
  7691. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  7692. SS2Hair.Transparency = 1
  7693. SS3Hair.Transparency = 0
  7694. BaseHair.Transparency = 1
  7695. Humanoid.MaxHealth = 900000
  7696. wait(0.01)
  7697. Humanoid.Health = 900000
  7698. Humanoid.JumpPower = 350
  7699. Character.Head.face.Texture = "rbxassetid://929418894"
  7700. newaura2.ImageTransparency = 0
  7701. lig = Instance.new("PointLight", LowerTorso)
  7702. lig.Color = Color3.new(255, 255, 0)
  7703. lig.Range = 12
  7704. for i, v in pairs(LowerTorso:GetChildren()) do
  7705. if v:IsA("ParticleEmitter") then
  7706. v:Remove()
  7707. end
  7708. end
  7709. local Aura2 = Instance.new("ParticleEmitter")
  7710. Aura2.Name = "Aura"
  7711. Aura2.Texture = "rbxassetid://749313320"
  7712. Aura2.Parent = UpperTorso
  7713. Aura2.LightEmission = 1
  7714. Aura2.Transparency = NumberSequence.new(0.2, 1)
  7715. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  7716. Aura2.Size = NumberSequence.new(4)
  7717. Aura2.LockedToPart = true
  7718. Aura2.Lifetime = NumberRange.new(0.1)
  7719. Aura2.Rate = 20
  7720. Aura2.Speed = NumberRange.new(0)
  7721. Aura2.EmissionDirection = "Top"
  7722. Aura2.Rotation = NumberRange.new(-360, 360)
  7723. for i = 0, 8, 0.1 do
  7724. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-15)), 0.1)
  7725. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(15)), 0.1)
  7726. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7727. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7728. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7729. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
  7730. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7731. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7732. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
  7733. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
  7734. SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
  7735. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  7736. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  7737. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  7738. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  7739. game:GetService("RunService").RenderStepped:wait()
  7740. end
  7741. SS:Destroy()
  7742. Music3:Destroy()
  7743. Idle = false
  7744. BO:Destroy()
  7745. ZO:Destroy()
  7746. HQ23:Destroy()
  7747. HQ:Destroy()
  7748. local Music3 = Instance.new("Sound", UpperTorso)
  7749. Music3.SoundId = "rbxassetid://550623222"
  7750. Music3.Pitch = 1
  7751. Music3.Looped = true
  7752. Music3.Volume = 2.2
  7753. wait(1.0E-4)
  7754. Music3:Play()
  7755. local Music = Instance.new("Sound", UpperTorso)
  7756. Music.SoundId = "rbxassetid://884435553"
  7757. Music.Pitch = 1
  7758. Music.Looped = false
  7759. Music.Volume = 4.2
  7760. wait(1.0E-4)
  7761. Music:Play()
  7762. RootPart.Anchored = false
  7763. off = true
  7764. end
  7765. end)
  7766. SoundFolder = Instance.new("Folder", Character)
  7767. SoundFolder.Name = "SoundFolder"
  7768. punchsound1 = Instance.new("Sound", UpperTorso)
  7769. punchsound1.Volume = 1.2
  7770. punchsound1.Name = "punchsound1"
  7771. punchsound1.Looped = false
  7772. punchsound1.SoundId = "rbxassetid://137579113"
  7773. StrongPunch = Instance.new("Sound", UpperTorso)
  7774. StrongPunch.Volume = 1.6
  7775. StrongPunch.Name = "StrongPunch"
  7776. StrongPunch.Looped = false
  7777. StrongPunch.SoundId = "rbxassetid://441202925"
  7778. StrongPunch = Instance.new("Sound", UpperTorso)
  7779. StrongPunch.Volume = 1.6
  7780. StrongPunch.Name = "StrongPunch"
  7781. StrongPunch.Looped = false
  7782. StrongPunch.SoundId = "rbxassetid://441202925"
  7783. StrongPunch1 = Instance.new("Sound", UpperTorso)
  7784. StrongPunch1.Volume = 1.6
  7785. StrongPunch1.Name = "StrongPunch"
  7786. StrongPunch1.Looped = false
  7787. StrongPunch1.SoundId = "rbxassetid://441202925"
  7788. StrongPunch2 = Instance.new("Sound", UpperTorso)
  7789. StrongPunch2.Volume = 1.6
  7790. StrongPunch2.Name = "StrongPunch"
  7791. StrongPunch.Looped = false
  7792. StrongPunch2.SoundId = "rbxassetid://441202925"
  7793. Zano = Instance.new("Sound", UpperTorso)
  7794. Zano.Volume = 6
  7795. Zano.Name = "Zano"
  7796. Zano.Looped = false
  7797. Zano.SoundId = "rbxassetid://744770874"
  7798. GroundImpact = Instance.new("Sound", UpperTorso)
  7799. GroundImpact.Volume = 8
  7800. GroundImpact.Name = "GroundImpact"
  7801. GroundImpact.Looped = false
  7802. GroundImpact.SoundId = "rbxassetid://165970126"
  7803. Break = Instance.new("Sound", UpperTorso)
  7804. Break.Volume = 5
  7805. Break.Name = "Bonebreak"
  7806. Break.Looped = false
  7807. Break.SoundId = "rbxassetid://314390675"
  7808. local new = Instance.new
  7809. local flying1 = true
  7810. if flying1 == true and canfly == true and nill == true then
  7811. idle = false
  7812. walk = false
  7813. canjump = false
  7814. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
  7815. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
  7816. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7817. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7818. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
  7819. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7820. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(-30), rad(0), rad(0)), 0.1)
  7821. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7822. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7823. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  7824. end
  7825. if flying1 == true and canfly == true and foward == true then
  7826. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(-10)), 0.05)
  7827. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-20), rad(0), rad(10)), 0.05)
  7828. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7829. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7830. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7831. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7832. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7833. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7834. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
  7835. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0), rad(0)), 0.01)
  7836. end
  7837. local ctrl = {
  7838. f = 0,
  7839. b = 0,
  7840. l = 0,
  7841. r = 0
  7842. }
  7843. local lastctrl = {
  7844. f = 0,
  7845. b = 0,
  7846. l = 0,
  7847. r = 0
  7848. }
  7849. local maxspeed = 120
  7850. local speed = 0
  7851. function Fly()
  7852. local Atch1 = Instance.new("Attachment", UpperTorso)
  7853. Atch1.Position = Vector3.new(0, 2, 0)
  7854. local Atch2 = Instance.new("Attachment", UpperTorso)
  7855. Atch2.Position = Vector3.new(0, -2.5, 0)
  7856. local Trail = Instance.new("Trail", Character)
  7857. Trail.Attachment0 = Atch1
  7858. Trail.Attachment1 = Atch2
  7859. Trail.Texture = "rbxassetid://22636887"
  7860. Trail.Lifetime = 0.9
  7861. Trail.Transparency = NumberSequence.new({
  7862. NumberSequenceKeypoint.new(0, 0, 0),
  7863. NumberSequenceKeypoint.new(1, 1, 0)
  7864. })
  7865. Trail.Color = ColorSequence.new(ColorsArray)
  7866. Trail.LightEmission = 5
  7867. local bg = Instance.new("BodyGyro", LowerTorso)
  7868. bg.P = 90000
  7869. bg.maxTorque = Vector3.new(9000000000, 9000000000, 9000000000)
  7870. bg.cframe = LowerTorso.CFrame
  7871. local bv = Instance.new("BodyVelocity", LowerTorso)
  7872. bv.velocity = Vector3.new(0, 0.1, 0)
  7873. bv.maxForce = Vector3.new(9000000000, 9000000000, 9000000000)
  7874. repeat
  7875. wait()
  7876. Humanoid.PlatformStand = true
  7877. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  7878. speed = speed + 0.9 + speed / maxspeed
  7879. if speed > maxspeed then
  7880. speed = maxspeed
  7881. end
  7882. elseif ctrl.l + ctrl.r == 0 and ctrl.f + ctrl.b == 0 and speed ~= 0 then
  7883. speed = speed - 1
  7884. if speed < 0 then
  7885. speed = 0
  7886. end
  7887. end
  7888. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  7889. bv.velocity = (game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f + ctrl.b) + (game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l + ctrl.r, (ctrl.f + ctrl.b) * 0.2, 0).p - game.Workspace.CurrentCamera.CoordinateFrame.p)) * speed
  7890. lastctrl = {
  7891. f = ctrl.f,
  7892. b = ctrl.b,
  7893. l = ctrl.l,
  7894. r = ctrl.r
  7895. }
  7896. elseif ctrl.l + ctrl.r == 0 and ctrl.f + ctrl.b == 0 and speed ~= 0 then
  7897. bv.velocity = (game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f + lastctrl.b) + (game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l + lastctrl.r, (lastctrl.f + lastctrl.b) * 0.2, 0).p - game.Workspace.CurrentCamera.CoordinateFrame.p)) * speed
  7898. else
  7899. bv.velocity = Vector3.new(0, 0.1, 0)
  7900. end
  7901. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f + ctrl.b) * 50 * speed / maxspeed), 0, 0)
  7902. until not flying
  7903. ctrl = {
  7904. f = 0,
  7905. b = 0,
  7906. l = 0,
  7907. r = 0
  7908. }
  7909. lastctrl = {
  7910. f = 0,
  7911. b = 0,
  7912. l = 0,
  7913. r = 0
  7914. }
  7915. speed = 0
  7916. bg:Destroy()
  7917. bv:Destroy()
  7918. Trail:Destroy()
  7919. Atch1:Destroy()
  7920. Atch2:Destroy()
  7921. Humanoid.PlatformStand = false
  7922. end
  7923. Mouse.KeyDown:connect(function(key)
  7924. if key:lower() == "g" then
  7925. if flying then
  7926. flying = false
  7927. flying1 = false
  7928. Idle = true
  7929. walk = false
  7930. canjump = true
  7931. else
  7932. wait(0.1)
  7933. flying1 = true
  7934. flying = true
  7935. Fly()
  7936. end
  7937. elseif key:lower() == "w" then
  7938. ctrl.f = 1
  7939. nill = false
  7940. foward = true
  7941. elseif key:lower() == "s" then
  7942. ctrl.b = -1
  7943. elseif key:lower() == "a" then
  7944. ctrl.l = -1
  7945. elseif key:lower() == "d" then
  7946. ctrl.r = 1
  7947. end
  7948. end)
  7949. Mouse.KeyUp:connect(function(key)
  7950. if key:lower() == "w" then
  7951. ctrl.f = 0
  7952. nill = true
  7953. foward = false
  7954. elseif key:lower() == "s" then
  7955. ctrl.b = 0
  7956. elseif key:lower() == "a" then
  7957. ctrl.l = 0
  7958. elseif key:lower() == "d" then
  7959. ctrl.r = 0
  7960. end
  7961. end)
  7962. Fly()
  7963. local kiblastdone = true
  7964. local kiblast1 = false
  7965. local kiblast2 = false
  7966. local kiblast3 = false
  7967. local kiblast4 = false
  7968. local new = Instance.new
  7969. function hurt(hit, dmg)
  7970. if hit.Parent then
  7971. if hit.Parent.Name == "box" then
  7972. print("bocks!11")
  7973. hit.Parent:Destroy()
  7974. end
  7975. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  7976. if hum and hum.Parent.Name ~= Player.Name then
  7977. if dmg == "Kill" or hum.Health > math.huge then
  7978. hit.Parent:BreakJoints()
  7979. return true
  7980. else
  7981. if math.random(0, 100) == 50 then
  7982. hum.Health = hum.Health - dmg * multiplier * 2
  7983. else
  7984. hum.Health = hum.Health - dmg * multiplier
  7985. end
  7986. return true
  7987. end
  7988. end
  7989. end
  7990. end
  7991. function punch(hit, dmg)
  7992. if hit.Parent then
  7993. if hit.Parent.Name == "box" then
  7994. print("bocks!11")
  7995. hit.Parent:Destroy()
  7996. end
  7997. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  7998. if hum and hum.Parent.Name ~= Player.Name then
  7999. if dmg == "Kill" or hum.Health > 1.0E76 then
  8000. hit.Parent:BreakJoints()
  8001. return true
  8002. else
  8003. if math.random(0, 100) == 50 then
  8004. hum.Health = hum.Health - dmg * multiplier * 3.5
  8005. else
  8006. hum.Health = hum.Health - dmg * multiplier
  8007. end
  8008. return true
  8009. end
  8010. end
  8011. end
  8012. end
  8013. function smack(hit, dmg)
  8014. if hit.Parent then
  8015. if hit.Parent.Name == "box" then
  8016. print("bocks!11")
  8017. hit.Parent:Destroy()
  8018. end
  8019. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8020. if hum and hum.Parent.Name ~= Player.Name and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  8021. if dmg == "Kill" or hum.Health > 1.0E76 then
  8022. hit.Parent:BreakJoints()
  8023. return true
  8024. else
  8025. if math.random(0, 100) == 50 then
  8026. hum.Health = hum.Health - dmg * multiplier * 8
  8027. else
  8028. hum.Health = hum.Health - dmg * multiplier
  8029. end
  8030. return true
  8031. end
  8032. end
  8033. end
  8034. end
  8035. function kamehurt(hit, dmg)
  8036. if hit.Parent then
  8037. if hit.Parent.Name == "box" then
  8038. print("bocks!11")
  8039. hit.Parent:Destroy()
  8040. end
  8041. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8042. if hum and hum.Parent.Name ~= Player.Name then
  8043. if dmg == "Kill" or hum.Health > math.huge then
  8044. hit.Parent:BreakJoints()
  8045. return true
  8046. else
  8047. if math.random(0, 100) == 50 then
  8048. hum.Health = hum.Health - dmg * multiplier * 250
  8049. else
  8050. hum.Health = hum.Health - dmg * multiplier
  8051. end
  8052. return true
  8053. end
  8054. end
  8055. end
  8056. end
  8057. function kamessj4hurt(hit, dmg)
  8058. if hit.Parent then
  8059. if hit.Parent.Name == "box" then
  8060. print("bocks!11")
  8061. hit.Parent:Destroy()
  8062. end
  8063. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8064. if hum and hum.Parent.Name ~= Player.Name then
  8065. if dmg == "Kill" or hum.Health > math.huge then
  8066. hit.Parent:BreakJoints()
  8067. return true
  8068. else
  8069. if math.random(0, 100) == 50 then
  8070. hum.Health = hum.Health - dmg * multiplier * 450
  8071. else
  8072. hum.Health = hum.Health - dmg * multiplier
  8073. end
  8074. return true
  8075. end
  8076. end
  8077. end
  8078. end
  8079. function spirithurt(hit, dmg)
  8080. if hit.Parent then
  8081. if hit.Parent.Name == "box" then
  8082. print("bocks!11")
  8083. hit.Parent:Destroy()
  8084. end
  8085. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  8086. if hum and hum.Parent.Name ~= Player.Name then
  8087. if dmg == "Kill" or hum.Health > 1.0E76 then
  8088. hit.Parent:BreakJoints()
  8089. return true
  8090. else
  8091. if math.random(0, 100) == 50 then
  8092. hum.Health = hum.Health - dmg * multiplier * 8000
  8093. else
  8094. hum.Health = hum.Health - dmg * multiplier
  8095. end
  8096. return true
  8097. end
  8098. end
  8099. end
  8100. end
  8101. Mouse.KeyDown:connect(function(key)
  8102. if key == "x" then
  8103. Up()
  8104. end
  8105. end)
  8106. Mouse.KeyDown:connect(function(key)
  8107. if key == "9" then
  8108. UI()
  8109. end
  8110. end)
  8111. Mouse.KeyDown:connect(function(key)
  8112. if key == "8" then
  8113. MasteredUI()
  8114. end
  8115. end)
  8116. local PreActivation = false
  8117. local PreActivation2 = false
  8118. local Ready = false
  8119. Mouse.KeyDown:connect(function(key)
  8120. if key == "[" then
  8121. PreActivation = true
  8122. end
  8123. end)
  8124. Mouse.KeyDown:connect(function(key)
  8125. if key == "]" and PreActivation == true then
  8126. PreActivation2 = true
  8127. end
  8128. end)
  8129. Mouse.KeyDown:connect(function(key)
  8130. if key == "'" and PreActivation2 == true then
  8131. Ready = true
  8132. end
  8133. end)
  8134. Mouse.KeyDown:connect(function(key)
  8135. if key == "6" and Ready == true then
  8136. SSJB3()
  8137. end
  8138. end)
  8139. Mouse.KeyDown:connect(function(key)
  8140. if key == "b" then
  8141. Idle = true
  8142. if Debounces.CanAttack == true then
  8143. Debounces.CanAttack = false
  8144. Debounces.on = true
  8145. Debounces.NoIdl = true
  8146. RootPart.Anchored = true
  8147. for i = 0, 4, 0.1 do
  8148. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  8149. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 0, 0), 0.1)
  8150. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 0, 0), 0.1)
  8151. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
  8152. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), 0.1)
  8153. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8154. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8155. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  8156. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8157. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8158. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0, 0), 0.1)
  8159. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  8160. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8161. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8162. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8163. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8164. game:GetService("RunService").RenderStepped:wait()
  8165. end
  8166. do
  8167. local Grab = Instance.new("Part", RootPart)
  8168. Grab.Size = Vector3.new(5, 5, 5)
  8169. Grab.CanCollide = false
  8170. Grab.Anchored = true
  8171. Grab.BrickColor = BrickColor.new("Deep orange")
  8172. Grab.Transparency = math.huge
  8173. local Grabo = Instance.new("Weld", Grab)
  8174. Grabo.Part0 = RootPart
  8175. Grabo.Part1 = Grab
  8176. Grabo.C0 = CFrame.new(0, -1.1, 0)
  8177. Grab.Touched:connect(function(hit)
  8178. if hit.Name ~= "Grab" then
  8179. hurt(hit, 5)
  8180. end
  8181. end)
  8182. coroutine.resume(coroutine.create(function()
  8183. for i = 1, 2 do
  8184. do
  8185. local HQ = Instance.new("Part", UpperTorso)
  8186. HQ.Size = Vector3.new(1, 1, 1)
  8187. HQ.BrickColor = BrickColor.new("Cyan")
  8188. HQ.Material = "Neon"
  8189. HQ.Anchored = true
  8190. HQ.CanCollide = false
  8191. HQ.Transparency = 0.4
  8192. HQ.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8193. local HQ2 = Instance.new("SpecialMesh", HQ)
  8194. HQ2.MeshType = "Sphere"
  8195. HQ2.Scale = Vector3.new(1, 1, 1)
  8196. local ZQW = Instance.new("Part", UpperTorso)
  8197. ZQW.Size = Vector3.new(1, 1, 1)
  8198. ZQW.BrickColor = BrickColor.new("Cyan")
  8199. ZQW.Material = "Neon"
  8200. ZQW.Anchored = true
  8201. ZQW.CanCollide = false
  8202. ZQW.CFrame = Character.LeftHand.CFrame * CFrame.new(0, 0, 0)
  8203. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  8204. ZQW2.MeshId = "rbxassetid://9982590"
  8205. ZQW2.Scale = Vector3.new(1, 1, 1)
  8206. local H = Instance.new("Part", UpperTorso)
  8207. H.Size = Vector3.new(1, 1, 1)
  8208. H.BrickColor = BrickColor.new("Cyan")
  8209. H.CanCollide = false
  8210. H.Anchored = true
  8211. H.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  8212. local H2 = Instance.new("SpecialMesh", H)
  8213. H2.MeshId = "rbxassetid://9982590"
  8214. coroutine.resume(coroutine.create(function()
  8215. for i = 1, 6 do
  8216. ZQW2.Scale = ZQW2.Scale + Vector3.new(0.2, 0.2, 0.2)
  8217. ZQW.Transparency = ZQW.Transparency + 0.1
  8218. HQ2.Scale = HQ2.Scale + Vector3.new(3, 3, 3)
  8219. HQ.Transparency = HQ.Transparency + 1
  8220. H2.Scale = H2.Scale + Vector3.new(0.2, 0.2, 0.2)
  8221. H.Transparency = H.Transparency + 0.1
  8222. wait(1.0E-11)
  8223. end
  8224. HQ:Destroy()
  8225. H2:Destroy()
  8226. H:Destroy()
  8227. HQ2:Destroy()
  8228. ZQW:Destroy()
  8229. ZQW2:Destroy()
  8230. end))
  8231. wait(0.3)
  8232. end
  8233. end
  8234. end))
  8235. wait(0.3)
  8236. Debounces.on = false
  8237. Debounces.Here = false
  8238. shot = shot + 1
  8239. ki = ki - 10
  8240. local rng = Instance.new("Part", RootPart)
  8241. rng.Anchored = true
  8242. rng.BrickColor = BrickColor.new("Cyan")
  8243. rng.CanCollide = false
  8244. rng.FormFactor = 3
  8245. rng.Name = "Ring"
  8246. rng.Size = Vector3.new(8, 8, 8)
  8247. rng.Transparency = 0.35
  8248. rng.TopSurface = 0
  8249. rng.BottomSurface = 0
  8250. rng2 = rng:clone()
  8251. rng3 = rng2:clone()
  8252. rng4 = rng2:clone()
  8253. local rngm = Instance.new("SpecialMesh", rng)
  8254. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  8255. rngm.Scale = Vector3.new(1, 1, 1)
  8256. rngm2 = rngm:clone()
  8257. rngm2.Scale = Vector3.new(1, 1, 1)
  8258. rngm3 = rngm2:clone()
  8259. rngm3.Parent = rng3
  8260. rngm3.Scale = Vector3.new(1, 1, 1)
  8261. rngm4 = rngm2:clone()
  8262. rngm4.Parent = rng4
  8263. rngm4.Scale = Vector3.new(1, 1, 1)
  8264. local bem = Instance.new("Part", RootPart)
  8265. bem.Anchored = true
  8266. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  8267. bem.BrickColor = BrickColor.new("Cyan")
  8268. bem.CanCollide = false
  8269. bem.Material = "Neon"
  8270. local bem2 = Instance.new("Part", RootPart)
  8271. bem2.Anchored = true
  8272. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  8273. bem2.BrickColor = BrickColor.new("White")
  8274. bem2.CanCollide = false
  8275. bem2.Material = "Neon"
  8276. local aura = Instance.new("ParticleEmitter", bem)
  8277. aura.Size = NumberSequence.new(11)
  8278. aura.Lifetime = NumberRange.new(0.5)
  8279. aura.LightEmission = 1
  8280. aura.Texture = "http://www.roblox.com/asset/?id="
  8281. aura.Speed = NumberRange.new(0)
  8282. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  8283. aura.Rate = 400
  8284. bem.FormFactor = 3
  8285. bem.Name = "Beam" .. shot
  8286. bem.Size = Vector3.new(13, 13, 13)
  8287. bem.Transparency = 0.35
  8288. bem.TopSurface = 0
  8289. bem.BottomSurface = 0
  8290. local bemm2 = Instance.new("SpecialMesh", bem2)
  8291. bemm2.MeshType = 4
  8292. bemm2.Scale = Vector3.new(1, 1, 1)
  8293. bem2.FormFactor = 3
  8294. bem2.Name = "Beam" .. shot
  8295. bem2.Size = Vector3.new(11, 11, 11)
  8296. bem2.Transparency = 0.35
  8297. bem2.TopSurface = 0
  8298. bem2.BottomSurface = 0
  8299. local bemm = Instance.new("SpecialMesh", bem)
  8300. bemm.MeshType = 4
  8301. bemm.Scale = Vector3.new(1, 1, 1)
  8302. local out = Instance.new("Part", Character)
  8303. out.Anchored = true
  8304. out.BrickColor = BrickColor.new("Cyan")
  8305. out.CanCollide = false
  8306. out.FormFactor = 3
  8307. out.Name = "Out"
  8308. out.Material = "Neon"
  8309. out.Size = Vector3.new(16, 16, 16)
  8310. out.Transparency = 0.35
  8311. out.TopSurface = 0
  8312. out.BottomSurface = 0
  8313. local outm = Instance.new("SpecialMesh", out)
  8314. outm.MeshType = 3
  8315. outm.Scale = Vector3.new(1, 1, 1)
  8316. local out2 = Instance.new("Part", Character)
  8317. out2.Anchored = true
  8318. out2.BrickColor = BrickColor.new("White")
  8319. out2.CanCollide = false
  8320. out2.FormFactor = 3
  8321. out2.Name = "Out"
  8322. out2.Material = "Neon"
  8323. out2.Size = Vector3.new(13, 13, 13)
  8324. out2.Transparency = 0.35
  8325. out2.TopSurface = 0
  8326. out2.BottomSurface = 0
  8327. local outm2 = Instance.new("SpecialMesh", out2)
  8328. outm2.MeshType = 3
  8329. outm2.Scale = Vector3.new(1, 1, 1)
  8330. local outau = Instance.new("Part", Character)
  8331. outau.Anchored = true
  8332. outau.BrickColor = BrickColor.new("White")
  8333. outau.CanCollide = false
  8334. outau.FormFactor = 3
  8335. outau.Name = "Out"
  8336. outau.Material = "Neon"
  8337. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  8338. outau.Transparency = 0.35
  8339. outau.TopSurface = 0
  8340. outau.BottomSurface = 0
  8341. local outm2au = Instance.new("SpecialMesh", outau)
  8342. outm2au.MeshType = 3
  8343. outm2au.Scale = Vector3.new(1, 1, 1)
  8344. local outau2 = Instance.new("Part", Character)
  8345. outau2.Anchored = true
  8346. outau2.BrickColor = BrickColor.new("White")
  8347. outau2.CanCollide = false
  8348. outau2.FormFactor = 3
  8349. outau2.Name = "Out"
  8350. outau2.Material = "Neon"
  8351. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  8352. outau2.Transparency = 0.35
  8353. outau2.TopSurface = 0
  8354. outau2.BottomSurface = 0
  8355. local outm2au2 = Instance.new("SpecialMesh", outau2)
  8356. outm2au2.MeshType = 3
  8357. outm2au2.Scale = Vector3.new(1, 1, 1)
  8358. local outl = Instance.new("Part", Character)
  8359. outl.Anchored = true
  8360. outl.BrickColor = BrickColor.new("Cyan")
  8361. outl.CanCollide = false
  8362. outl.FormFactor = 3
  8363. outl.Name = "Out"
  8364. outl.Material = "Neon"
  8365. outl.Size = Vector3.new(26, 26, 26)
  8366. outl.Transparency = 0.35
  8367. outl.TopSurface = 0
  8368. outl.BottomSurface = 0
  8369. local outml = Instance.new("SpecialMesh", outl)
  8370. outml.MeshType = 3
  8371. outml.Scale = Vector3.new(1, 1, 1)
  8372. local out2l = Instance.new("Part", Character)
  8373. out2l.Anchored = true
  8374. out2l.BrickColor = BrickColor.new("White")
  8375. out2l.CanCollide = false
  8376. out2l.FormFactor = 3
  8377. out2l.Name = "Out"
  8378. out2l.Material = "Neon"
  8379. out2l.Size = Vector3.new(21, 21, 21)
  8380. out2l.Transparency = 0.35
  8381. out2l.TopSurface = 0
  8382. out2l.BottomSurface = 0
  8383. local outm2l = Instance.new("SpecialMesh", out2l)
  8384. outm2l.MeshType = 3
  8385. outm2l.Scale = Vector3.new(1, 1, 1)
  8386. local bnd = Instance.new("Part", RootPart)
  8387. bnd.Anchored = true
  8388. bnd.BrickColor = BrickColor.new("Cyan")
  8389. bnd.CanCollide = false
  8390. bnd.Material = "Neon"
  8391. bnd.FormFactor = 3
  8392. bnd.Name = "Bend"
  8393. bnd.Size = Vector3.new(10, 10, 10)
  8394. bnd.Transparency = 1
  8395. bnd.TopSurface = 0
  8396. bnd.BottomSurface = 0
  8397. local bndm = Instance.new("SpecialMesh", bnd)
  8398. bndm.MeshType = 3
  8399. bndm.Scale = Vector3.new(1, 1, 1)
  8400. local Chow = Instance.new("ParticleEmitter")
  8401. Chow.Name = "Aura"
  8402. Chow.Texture = "rbxassetid://779576004"
  8403. Chow.Parent = outau
  8404. Chow.LightEmission = 1
  8405. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  8406. Chow.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8407. Chow.Size = NumberSequence.new(22)
  8408. Chow.LockedToPart = true
  8409. Chow.Lifetime = NumberRange.new(0.2)
  8410. Chow.Rate = 100
  8411. Chow.Rotation = NumberRange.new(-360, 360)
  8412. Chow.Speed = NumberRange.new(0.3)
  8413. Chow.EmissionDirection = "Top"
  8414. local Chow2 = Instance.new("ParticleEmitter")
  8415. Chow2.Name = "Aura"
  8416. Chow2.Texture = "rbxassetid://779576004"
  8417. Chow2.Parent = outau2
  8418. Chow2.LightEmission = 1
  8419. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  8420. Chow2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8421. Chow2.Size = NumberSequence.new(40)
  8422. Chow2.LockedToPart = true
  8423. Chow2.Lifetime = NumberRange.new(0.2)
  8424. Chow2.Rate = 200
  8425. Chow2.Rotation = NumberRange.new(-360, 360)
  8426. Chow2.Speed = NumberRange.new(0.3)
  8427. Chow2.EmissionDirection = "Top"
  8428. local Atch1 = Instance.new("Attachment", out2l)
  8429. Atch1.Position = Vector3.new(0, 2, 0)
  8430. local Atch2 = Instance.new("Attachment", out2l)
  8431. Atch2.Position = Vector3.new(0, -2.5, 0)
  8432. local Trail = Instance.new("Trail", Character)
  8433. Trail.Attachment0 = Atch1
  8434. Trail.Attachment1 = Atch2
  8435. Trail.Texture = "rbxassetid://22636887"
  8436. Trail.Lifetime = 1.7
  8437. Trail.Transparency = NumberSequence.new({
  8438. NumberSequenceKeypoint.new(0, 0, 0),
  8439. NumberSequenceKeypoint.new(1, 1, 0)
  8440. })
  8441. Trail.Color = ColorSequence.new(ColorsArray)
  8442. Trail.LightEmission = 5
  8443. local To = Instance.new("Part", Character)
  8444. To.Size = Vector3.new(1, 1, 1)
  8445. To.BrickColor = BrickColor.new("White")
  8446. To.CanCollide = false
  8447. To.Anchored = true
  8448. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  8449. local To2 = Instance.new("SpecialMesh", To)
  8450. To2.MeshId = "rbxassetid://1051557"
  8451. To2.Scale = Vector3.new(1, 1, 1)
  8452. local Rin = Instance.new("Part", Character)
  8453. Rin.Size = Vector3.new(1, 1, 1)
  8454. Rin.BrickColor = BrickColor.new("White")
  8455. Rin.Anchored = true
  8456. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  8457. local Rin2 = Instance.new("SpecialMesh", Rin)
  8458. Rin2.MeshId = "rbxassetid://3270017"
  8459. Rin2.Scale = Vector3.new(1, 1, 1)
  8460. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8461. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8462. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8463. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8464. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8465. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8466. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8467. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8468. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  8469. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8470. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  8471. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  8472. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  8473. Debounces.Shewt = true
  8474. local Music2 = Instance.new("Sound", UpperTorso)
  8475. Music2.SoundId = "rbxassetid://977360812"
  8476. Music2.Pitch = 1
  8477. Music2.Looped = false
  8478. Music2.Volume = 3.2
  8479. wait(1.0E-4)
  8480. Music2:Play()
  8481. coroutine.wrap(function()
  8482. for i = 1, 20, 0.2 do
  8483. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  8484. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  8485. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  8486. rng.Transparency = i / 20
  8487. rng3.Transparency = 0.041666666666666664
  8488. rng4.Transparency = i / 26
  8489. wait()
  8490. end
  8491. wait(5)
  8492. rng:Destroy()
  8493. end)()
  8494. if Debounces.Shewt == true then
  8495. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  8496. hit = ht.Parent
  8497. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  8498. if HasntTouched(hit.Name) == true and deb == false then
  8499. deb = true
  8500. coroutine.wrap(function()
  8501. hit:FindFirstChild("Torso").Velocity = Character.Head.CFrame.lookVector * 100
  8502. hit.Parent:FindFirstChild("Humanoid")
  8503. end)()
  8504. table.insert(Touche, hit.Name)
  8505. deb = false
  8506. end
  8507. elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") and HasntTouched(hit.Parent.Name) == true and deb == false then
  8508. deb = true
  8509. coroutine.wrap(function()
  8510. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  8511. hit.Parent:FindFirstChild("Torso").Velocity = Character.Head.CFrame.lookVector * 100
  8512. end)()
  8513. table.insert(Touche, hit.Parent.Name)
  8514. deb = false
  8515. for i, v in pairs(Touche) do
  8516. print(v)
  8517. end
  8518. end
  8519. end)
  8520. end
  8521. for i = 0, 1250, 10 do
  8522. bem.Size = Vector3.new(i, 14, 14)
  8523. bem2.Size = Vector3.new(i, 8, 8)
  8524. Grab.Size = Vector3.new(i, 14, 14)
  8525. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  8526. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  8527. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  8528. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  8529. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  8530. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  8531. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  8532. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  8533. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  8534. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  8535. bnd.Size = Vector3.new(10, 10, 10)
  8536. bndm.Scale = Vector3.new(10, 10, 10)
  8537. Rin2.Scale = Rin2.Scale + Vector3.new(2.5, 2.5, 0.1)
  8538. Rin.Transparency = Rin.Transparency + 1
  8539. To2.Scale = To2.Scale + Vector3.new(1.2, 1, 1.2)
  8540. To.Transparency = To.Transparency + 0.02
  8541. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  8542. if i % 10 == 0 then
  8543. do
  8544. local newRng = rng2:Clone()
  8545. newRng.Parent = RootPart
  8546. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  8547. local newRngm = rngm2:clone()
  8548. newRngm.Parent = newRng
  8549. coroutine.wrap(function()
  8550. for i = 1, 10, 0.2 do
  8551. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  8552. newRng.Transparency = i / 10
  8553. wait()
  8554. end
  8555. wait(0)
  8556. newRng:Destroy()
  8557. end)()
  8558. end
  8559. end
  8560. wait()
  8561. end
  8562. wait(0)
  8563. Debounces.Shewt = false
  8564. out:Destroy()
  8565. out2:Destroy()
  8566. bnd:Destroy()
  8567. bem:Destroy()
  8568. bem2:Destroy()
  8569. To:Destroy()
  8570. To2:Destroy()
  8571. Music2:Destroy()
  8572. out2l:Destroy()
  8573. outl:Destroy()
  8574. outau:Destroy()
  8575. outau2:Destroy()
  8576. Trail:Destroy()
  8577. Atch1:Destroy()
  8578. Grab:Destroy()
  8579. Grabo:Destroy()
  8580. RootPart.Anchored = false
  8581. Debounces.Ready = false
  8582. for i, v in pairs(Touche) do
  8583. table.remove(Touche, i)
  8584. end
  8585. wait()
  8586. table.insert(Touche, Character.Name)
  8587. Debounces.NoIdl = false
  8588. if Debounces.CanAttack == false then
  8589. Debounces.CanAttack = true
  8590. end
  8591. end
  8592. end
  8593. end
  8594. Idle = false
  8595. Humanoid.WalkSpeed = 16
  8596. end)
  8597. Mouse.KeyDown:connect(function(key)
  8598. if key == "c" then
  8599. Idle = true
  8600. if Debounces.CanAttack == true then
  8601. Debounces.CanAttack = false
  8602. Debounces.on = true
  8603. Debounces.NoIdl = true
  8604. do
  8605. local Music2 = Instance.new("Sound", UpperTorso)
  8606. Music2.SoundId = "rbxassetid://1112364900"
  8607. Music2.Pitch = 1
  8608. Music2.Looped = false
  8609. Music2.Volume = 3.2
  8610. wait(1.0E-4)
  8611. Music2:Play()
  8612. local sbs = Instance.new("BodyPosition", RootPart)
  8613. sbs.P = 3000
  8614. sbs.D = 1000
  8615. sbs.maxForce = Vector3.new(0, 0, 0)
  8616. sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
  8617. local Music3 = Instance.new("Sound", UpperTorso)
  8618. Music3.SoundId = "rbxassetid://551399476"
  8619. Music3.Pitch = 1
  8620. Music3.Looped = false
  8621. Music3.Volume = 3.2
  8622. wait(1.0E-4)
  8623. Music3:Play()
  8624. wait(0.5)
  8625. local Bq = Instance.new("Part", Character)
  8626. Bq.Size = Vector3.new(0.2, 0.2, 0.2)
  8627. Bq.BrickColor = BrickColor.new("Cyan")
  8628. Bq.Material = "Neon"
  8629. Bq.Anchored = true
  8630. Bq.CanCollide = false
  8631. Bq.Transparency = 0.2
  8632. Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8633. local Bq2 = Instance.new("SpecialMesh", Bq)
  8634. Bq2.MeshType = "Sphere"
  8635. Bq2.Scale = Vector3.new(1.8, 1.8, 1.8)
  8636. local HQ = Instance.new("Part", Bq)
  8637. HQ.Size = Vector3.new(1, 1, 1)
  8638. HQ.BrickColor = BrickColor.new("Cyan")
  8639. HQ.Material = "Neon"
  8640. HQ.Anchored = true
  8641. HQ.CanCollide = false
  8642. HQ.Transparency = 0.4
  8643. HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8644. local HQ2 = Instance.new("SpecialMesh", HQ)
  8645. HQ2.MeshType = "Cylinder"
  8646. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  8647. local HQ23 = Instance.new("Part", Bq)
  8648. HQ23.Size = Vector3.new(1, 1, 1)
  8649. HQ23.BrickColor = BrickColor.new("Cyan")
  8650. HQ23.Material = "Neon"
  8651. HQ23.Anchored = true
  8652. HQ23.CanCollide = false
  8653. HQ23.Transparency = 0.4
  8654. HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8655. local HQ22 = Instance.new("SpecialMesh", HQ23)
  8656. HQ22.MeshType = "Cylinder"
  8657. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  8658. local ZO = Instance.new("Part", Bq)
  8659. ZO.Size = Vector3.new(1, 1, 1)
  8660. ZO.BrickColor = BrickColor.new("Cyan")
  8661. ZO.Material = "Neon"
  8662. ZO.Anchored = true
  8663. ZO.CanCollide = false
  8664. ZO.Transparency = 0.4
  8665. ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8666. local ZO2 = Instance.new("SpecialMesh", ZO)
  8667. ZO2.MeshType = "Cylinder"
  8668. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  8669. local BO = Instance.new("Part", Bq)
  8670. BO.Size = Vector3.new(1, 1, 1)
  8671. BO.BrickColor = BrickColor.new("Cyan")
  8672. BO.Material = "Neon"
  8673. BO.Anchored = true
  8674. BO.CanCollide = false
  8675. BO.Transparency = 0.4
  8676. BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  8677. local BO2 = Instance.new("SpecialMesh", BO)
  8678. BO2.MeshType = "Cylinder"
  8679. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  8680. local Grab = Instance.new("Part", RootPart)
  8681. Grab.Size = Vector3.new(5, 5, 5)
  8682. Grab.CanCollide = false
  8683. Grab.Anchored = true
  8684. Grab.BrickColor = BrickColor.new("Deep orange")
  8685. Grab.Transparency = math.huge
  8686. local Grabo = Instance.new("Weld", Grab)
  8687. Grabo.Part0 = RootPart
  8688. Grabo.Part1 = Grab
  8689. Grabo.C0 = CFrame.new(0, -1.1, 0)
  8690. Grab.Touched:connect(function(hit)
  8691. if hit.Name ~= "Grab" then
  8692. kamehurt(hit, 10)
  8693. end
  8694. end)
  8695. RootPart.Anchored = true
  8696. for i = 0, 20, 0.1 do
  8697. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  8698. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, -1, 0.4), 0.1)
  8699. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 1, -0.4), 0.1)
  8700. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 2), 0.1)
  8701. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2), 0.1)
  8702. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8703. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8704. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  8705. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8706. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 90, 0), 0.1)
  8707. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  8708. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  8709. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8710. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8711. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8712. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  8713. Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
  8714. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  8715. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  8716. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  8717. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  8718. game:GetService("RunService").RenderStepped:wait()
  8719. end
  8720. wait(0)
  8721. Bq:Destroy()
  8722. Music2:Destroy()
  8723. local Music3 = Instance.new("Sound", UpperTorso)
  8724. Music3.SoundId = "rbxassetid://551399627"
  8725. Music3.Pitch = 1
  8726. Music3.Looped = false
  8727. Music3.Volume = 3.2
  8728. wait(1.0E-4)
  8729. Music3:Play()
  8730. Debounces.on = false
  8731. Debounces.Here = false
  8732. shot = shot + 1
  8733. local rng = Instance.new("Part", RootPart)
  8734. rng.Anchored = true
  8735. rng.BrickColor = BrickColor.new("Really blue")
  8736. rng.CanCollide = false
  8737. rng.FormFactor = 3
  8738. rng.Name = "Ring"
  8739. rng.Size = Vector3.new(8, 8, 8)
  8740. rng.Transparency = 0.35
  8741. rng.TopSurface = 0
  8742. rng.BottomSurface = 0
  8743. rng2 = rng:clone()
  8744. rng3 = rng2:clone()
  8745. rng4 = rng2:clone()
  8746. local rngm = Instance.new("SpecialMesh", rng)
  8747. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  8748. rngm.Scale = Vector3.new(1, 1, 1)
  8749. rngm2 = rngm:clone()
  8750. rngm2.Scale = Vector3.new(1, 1, 1)
  8751. rngm3 = rngm2:clone()
  8752. rngm3.Parent = rng3
  8753. rngm3.Scale = Vector3.new(1, 1, 1)
  8754. rngm4 = rngm2:clone()
  8755. rngm4.Parent = rng4
  8756. rngm4.Scale = Vector3.new(1, 1, 1)
  8757. local bem = Instance.new("Part", RootPart)
  8758. bem.Anchored = true
  8759. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  8760. bem.BrickColor = BrickColor.new("Cyan")
  8761. bem.CanCollide = false
  8762. bem.Material = "Neon"
  8763. local bem2 = Instance.new("Part", RootPart)
  8764. bem2.Anchored = true
  8765. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  8766. bem2.BrickColor = BrickColor.new("White")
  8767. bem2.CanCollide = false
  8768. bem2.Material = "Neon"
  8769. local aura = Instance.new("ParticleEmitter", bem)
  8770. aura.Size = NumberSequence.new(11)
  8771. aura.Lifetime = NumberRange.new(0.5)
  8772. aura.LightEmission = 1
  8773. aura.Texture = "http://www.roblox.com/asset/?id="
  8774. aura.Speed = NumberRange.new(0)
  8775. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  8776. aura.Rate = 400
  8777. bem.FormFactor = 3
  8778. bem.Name = "Beam" .. shot
  8779. bem.Size = Vector3.new(13, 13, 13)
  8780. bem.Transparency = 0.35
  8781. bem.TopSurface = 0
  8782. bem.BottomSurface = 0
  8783. local bemm2 = Instance.new("SpecialMesh", bem2)
  8784. bemm2.MeshType = 4
  8785. bemm2.Scale = Vector3.new(1, 1, 1)
  8786. bem2.FormFactor = 3
  8787. bem2.Name = "Beam" .. shot
  8788. bem2.Size = Vector3.new(11, 11, 11)
  8789. bem2.Transparency = 0.35
  8790. bem2.TopSurface = 0
  8791. bem2.BottomSurface = 0
  8792. local bemm = Instance.new("SpecialMesh", bem)
  8793. bemm.MeshType = 4
  8794. bemm.Scale = Vector3.new(1, 1, 1)
  8795. local out = Instance.new("Part", Character)
  8796. out.Anchored = true
  8797. out.BrickColor = BrickColor.new("Cyan")
  8798. out.CanCollide = false
  8799. out.FormFactor = 3
  8800. out.Name = "Out"
  8801. out.Material = "Neon"
  8802. out.Size = Vector3.new(46, 46, 46)
  8803. out.Transparency = 0.35
  8804. out.TopSurface = 0
  8805. out.BottomSurface = 0
  8806. local outm = Instance.new("SpecialMesh", out)
  8807. outm.MeshType = 3
  8808. outm.Scale = Vector3.new(1, 1, 1)
  8809. local out2 = Instance.new("Part", Character)
  8810. out2.Anchored = true
  8811. out2.BrickColor = BrickColor.new("White")
  8812. out2.CanCollide = false
  8813. out2.FormFactor = 3
  8814. out2.Name = "Out"
  8815. out2.Material = "Neon"
  8816. out2.Size = Vector3.new(40, 40, 40)
  8817. out2.Transparency = 0.35
  8818. out2.TopSurface = 0
  8819. out2.BottomSurface = 0
  8820. local outm2 = Instance.new("SpecialMesh", out2)
  8821. outm2.MeshType = 3
  8822. outm2.Scale = Vector3.new(1, 1, 1)
  8823. local outl = Instance.new("Part", Character)
  8824. outl.Anchored = true
  8825. outl.BrickColor = BrickColor.new("Cyan")
  8826. outl.CanCollide = false
  8827. outl.FormFactor = 3
  8828. outl.Name = "Out"
  8829. outl.Material = "Neon"
  8830. outl.Size = Vector3.new(57, 57, 57)
  8831. outl.Transparency = 0.35
  8832. outl.TopSurface = 0
  8833. outl.BottomSurface = 0
  8834. local outml = Instance.new("SpecialMesh", outl)
  8835. outml.MeshType = 3
  8836. outml.Scale = Vector3.new(1, 1, 1)
  8837. local out2l = Instance.new("Part", Character)
  8838. out2l.Anchored = true
  8839. out2l.BrickColor = BrickColor.new("White")
  8840. out2l.CanCollide = false
  8841. out2l.FormFactor = 3
  8842. out2l.Name = "Out"
  8843. out2l.Material = "Neon"
  8844. out2l.Size = Vector3.new(49, 49, 49)
  8845. out2l.Transparency = 0.35
  8846. out2l.TopSurface = 0
  8847. out2l.BottomSurface = 0
  8848. local outm2l = Instance.new("SpecialMesh", out2l)
  8849. outm2l.MeshType = 3
  8850. outm2l.Scale = Vector3.new(1, 1, 1)
  8851. local outau = Instance.new("Part", Character)
  8852. outau.Anchored = true
  8853. outau.BrickColor = BrickColor.new("White")
  8854. outau.CanCollide = false
  8855. outau.FormFactor = 3
  8856. outau.Name = "Out"
  8857. outau.Material = "Neon"
  8858. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  8859. outau.Transparency = 0.35
  8860. outau.TopSurface = 0
  8861. outau.BottomSurface = 0
  8862. local outm2au = Instance.new("SpecialMesh", outau)
  8863. outm2au.MeshType = 3
  8864. outm2au.Scale = Vector3.new(1, 1, 1)
  8865. local outau2 = Instance.new("Part", Character)
  8866. outau2.Anchored = true
  8867. outau2.BrickColor = BrickColor.new("White")
  8868. outau2.CanCollide = false
  8869. outau2.FormFactor = 3
  8870. outau2.Name = "Out"
  8871. outau2.Material = "Neon"
  8872. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  8873. outau2.Transparency = 0.35
  8874. outau2.TopSurface = 0
  8875. outau2.BottomSurface = 0
  8876. local outm2au2 = Instance.new("SpecialMesh", outau2)
  8877. outm2au2.MeshType = 3
  8878. outm2au2.Scale = Vector3.new(1, 1, 1)
  8879. local bnd = Instance.new("Part", RootPart)
  8880. bnd.Anchored = true
  8881. bnd.BrickColor = BrickColor.new("Really blue")
  8882. bnd.CanCollide = false
  8883. bnd.Material = "Neon"
  8884. bnd.FormFactor = 3
  8885. bnd.Name = "Bend"
  8886. bnd.Size = Vector3.new(10, 10, 10)
  8887. bnd.Transparency = 1
  8888. bnd.TopSurface = 0
  8889. bnd.BottomSurface = 0
  8890. local bndm = Instance.new("SpecialMesh", bnd)
  8891. bndm.MeshType = 3
  8892. bndm.Scale = Vector3.new(1, 1, 1)
  8893. local Chow = Instance.new("ParticleEmitter")
  8894. Chow.Name = "Aura"
  8895. Chow.Texture = "rbxassetid://779576004"
  8896. Chow.Parent = outau
  8897. Chow.LightEmission = 1
  8898. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  8899. Chow.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8900. Chow.Size = NumberSequence.new(40)
  8901. Chow.LockedToPart = true
  8902. Chow.Lifetime = NumberRange.new(0.2)
  8903. Chow.Rate = 100
  8904. Chow.Rotation = NumberRange.new(-360, 360)
  8905. Chow.Speed = NumberRange.new(0.3)
  8906. Chow.EmissionDirection = "Top"
  8907. local Chow2 = Instance.new("ParticleEmitter")
  8908. Chow2.Name = "Aura"
  8909. Chow2.Texture = "rbxassetid://779576004"
  8910. Chow2.Parent = outau2
  8911. Chow2.LightEmission = 1
  8912. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  8913. Chow2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8914. Chow2.Size = NumberSequence.new(60)
  8915. Chow2.LockedToPart = true
  8916. Chow2.Lifetime = NumberRange.new(0.2)
  8917. Chow2.Rate = 200
  8918. Chow2.Rotation = NumberRange.new(-360, 360)
  8919. Chow2.Speed = NumberRange.new(0.3)
  8920. Chow2.EmissionDirection = "Top"
  8921. local Atch1 = Instance.new("Attachment", out2l)
  8922. Atch1.Position = Vector3.new(0, 2, 0)
  8923. local Atch2 = Instance.new("Attachment", out2l)
  8924. Atch2.Position = Vector3.new(0, -2.5, 0)
  8925. local Trail = Instance.new("Trail", Character)
  8926. Trail.Attachment0 = Atch1
  8927. Trail.Attachment1 = Atch2
  8928. Trail.Texture = "rbxassetid://22636887"
  8929. Trail.Lifetime = 1.7
  8930. Trail.Transparency = NumberSequence.new({
  8931. NumberSequenceKeypoint.new(0, 0, 0),
  8932. NumberSequenceKeypoint.new(1, 1, 0)
  8933. })
  8934. Trail.Color = ColorSequence.new(ColorsArray)
  8935. Trail.LightEmission = 5
  8936. local To = Instance.new("Part", Character)
  8937. To.Size = Vector3.new(2, 1, 2)
  8938. To.BrickColor = BrickColor.new("Toothpaste")
  8939. To.CanCollide = false
  8940. To.Anchored = true
  8941. To.Material = "Neon"
  8942. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  8943. local To2 = Instance.new("SpecialMesh", To)
  8944. To2.MeshId = "rbxassetid://569384034"
  8945. To2.Scale = Vector3.new(10, 10, 10)
  8946. local Rin = Instance.new("Part", Character)
  8947. Rin.Size = Vector3.new(1, 1, 1)
  8948. Rin.BrickColor = BrickColor.new("White")
  8949. Rin.Anchored = true
  8950. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  8951. local Rin2 = Instance.new("SpecialMesh", Rin)
  8952. Rin2.MeshId = "rbxassetid://3270017"
  8953. Rin2.Scale = Vector3.new(1, 1, 1)
  8954. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8955. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8956. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8957. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8958. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8959. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  8960. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8961. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  8962. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8963. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  8964. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  8965. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  8966. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  8967. Debounces.Shewt = true
  8968. local Music2 = Instance.new("Sound", UpperTorso)
  8969. Music2.SoundId = "rbxassetid://1117288204"
  8970. Music2.Pitch = 1
  8971. Music2.Looped = false
  8972. Music2.Volume = 7.2
  8973. wait(1.0E-4)
  8974. Music2:Play()
  8975. coroutine.wrap(function()
  8976. for i = 1, 20, 0.2 do
  8977. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  8978. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  8979. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  8980. rng.Transparency = i / 20
  8981. rng3.Transparency = 0.041666666666666664
  8982. rng4.Transparency = i / 26
  8983. wait()
  8984. end
  8985. wait(5)
  8986. rng:Destroy()
  8987. end)()
  8988. if Debounces.Shewt == true then
  8989. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  8990. hit = ht.Parent
  8991. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  8992. if HasntTouched(hit.Name) == true and deb == false then
  8993. deb = true
  8994. coroutine.wrap(function()
  8995. end)()
  8996. table.insert(Touche, hit.Name)
  8997. deb = false
  8998. end
  8999. coroutine.wrap(function()
  9000. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  9001. wait(0.4)
  9002. end)()
  9003. table.insert(Touche, hit.Parent.Name)
  9004. deb = false
  9005. for i, v in pairs(Touche) do
  9006. print(v)
  9007. end
  9008. end
  9009. end)
  9010. end
  9011. for i = 0, 1700, 23 do
  9012. bem.Size = Vector3.new(i, 37, 37)
  9013. bem2.Size = Vector3.new(i, 27, 27)
  9014. Grab.Size = Vector3.new(i, 37, 37)
  9015. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9016. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9017. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9018. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9019. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9020. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9021. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9022. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9023. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9024. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  9025. bnd.Size = Vector3.new(10, 10, 10)
  9026. bndm.Scale = Vector3.new(10, 10, 10)
  9027. To.Transparency = To.Transparency + 0.012
  9028. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  9029. if i % 10 == 0 then
  9030. do
  9031. local newRng = rng2:Clone()
  9032. newRng.Parent = RootPart
  9033. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  9034. local newRngm = rngm2:clone()
  9035. newRngm.Parent = newRng
  9036. coroutine.wrap(function()
  9037. for i = 1, 10, 0.2 do
  9038. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  9039. newRng.Transparency = i / 10
  9040. wait()
  9041. end
  9042. wait(0)
  9043. newRng:Destroy()
  9044. end)()
  9045. end
  9046. end
  9047. wait()
  9048. end
  9049. wait(0)
  9050. Debounces.Shewt = false
  9051. out:Destroy()
  9052. out2:Destroy()
  9053. bnd:Destroy()
  9054. bem:Destroy()
  9055. bem2:Destroy()
  9056. To:Destroy()
  9057. To2:Destroy()
  9058. Music2:Destroy()
  9059. out2l:Destroy()
  9060. outl:Destroy()
  9061. outau:Destroy()
  9062. outau2:Destroy()
  9063. Trail:Destroy()
  9064. Atch1:Destroy()
  9065. Grab:Destroy()
  9066. Grabo:Destroy()
  9067. for i, v in pairs(RootPart:GetChildren()) do
  9068. if v:IsA("BodyPosition") then
  9069. v:Remove()
  9070. end
  9071. end
  9072. RootPart.Anchored = false
  9073. Debounces.Ready = false
  9074. for i, v in pairs(Touche) do
  9075. table.remove(Touche, i)
  9076. end
  9077. wait()
  9078. table.insert(Touche, Character.Name)
  9079. Debounces.NoIdl = false
  9080. if Debounces.CanAttack == false then
  9081. Debounces.CanAttack = true
  9082. end
  9083. end
  9084. end
  9085. end
  9086. Idle = false
  9087. Humanoid.WalkSpeed = 16
  9088. end)
  9089. Mouse.KeyDown:connect(function(key)
  9090. if key == "z" and ssj4 == true then
  9091. Idle = true
  9092. if Debounces.CanAttack == true then
  9093. Debounces.CanAttack = false
  9094. Debounces.on = true
  9095. Debounces.NoIdl = true
  9096. do
  9097. local Music2 = Instance.new("Sound", UpperTorso)
  9098. Music2.SoundId = "rbxassetid://1112364900"
  9099. Music2.Pitch = 1
  9100. Music2.Looped = false
  9101. Music2.Volume = 3.2
  9102. wait(1.0E-4)
  9103. Music2:Play()
  9104. local sbs = Instance.new("BodyPosition", RootPart)
  9105. sbs.P = 3000
  9106. sbs.D = 1000
  9107. sbs.maxForce = Vector3.new(0, 0, 0)
  9108. sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
  9109. local Music3 = Instance.new("Sound", UpperTorso)
  9110. Music3.SoundId = "rbxassetid://551399476"
  9111. Music3.Pitch = 1
  9112. Music3.Looped = false
  9113. Music3.Volume = 3.2
  9114. wait(1.0E-4)
  9115. Music3:Play()
  9116. wait(0.5)
  9117. local Bq = Instance.new("Part", Character)
  9118. Bq.Size = Vector3.new(0.2, 0.2, 0.2)
  9119. Bq.BrickColor = BrickColor.new("Really red")
  9120. Bq.Material = "Neon"
  9121. Bq.Anchored = true
  9122. Bq.CanCollide = false
  9123. Bq.Transparency = 0.1
  9124. Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9125. local Bq2 = Instance.new("SpecialMesh", Bq)
  9126. Bq2.MeshType = "Sphere"
  9127. Bq2.Scale = Vector3.new(1.8, 1.8, 1.8)
  9128. local HQ = Instance.new("Part", Bq)
  9129. HQ.Size = Vector3.new(1, 1, 1)
  9130. HQ.BrickColor = BrickColor.new("Really red")
  9131. HQ.Material = "Neon"
  9132. HQ.Anchored = true
  9133. HQ.CanCollide = false
  9134. HQ.Transparency = 0.4
  9135. HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9136. local HQ2 = Instance.new("SpecialMesh", HQ)
  9137. HQ2.MeshType = "Cylinder"
  9138. HQ2.Scale = Vector3.new(120, 1.2, 1.2)
  9139. local HQ23 = Instance.new("Part", Bq)
  9140. HQ23.Size = Vector3.new(1, 1, 1)
  9141. HQ23.BrickColor = BrickColor.new("Really red")
  9142. HQ23.Material = "Neon"
  9143. HQ23.Anchored = true
  9144. HQ23.CanCollide = false
  9145. HQ23.Transparency = 0.4
  9146. HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9147. local HQ22 = Instance.new("SpecialMesh", HQ23)
  9148. HQ22.MeshType = "Cylinder"
  9149. HQ22.Scale = Vector3.new(90, 1.2, 1.2)
  9150. local ZO = Instance.new("Part", Bq)
  9151. ZO.Size = Vector3.new(1, 1, 1)
  9152. ZO.BrickColor = BrickColor.new("Really red")
  9153. ZO.Material = "Neon"
  9154. ZO.Anchored = true
  9155. ZO.CanCollide = false
  9156. ZO.Transparency = 0.4
  9157. ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9158. local ZO2 = Instance.new("SpecialMesh", ZO)
  9159. ZO2.MeshType = "Cylinder"
  9160. ZO2.Scale = Vector3.new(80, 1.2, 1.2)
  9161. local BO = Instance.new("Part", Bq)
  9162. BO.Size = Vector3.new(1, 1, 1)
  9163. BO.BrickColor = BrickColor.new("Really red")
  9164. BO.Material = "Neon"
  9165. BO.Anchored = true
  9166. BO.CanCollide = false
  9167. BO.Transparency = 0.4
  9168. BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
  9169. local BO2 = Instance.new("SpecialMesh", BO)
  9170. BO2.MeshType = "Cylinder"
  9171. BO2.Scale = Vector3.new(70, 1.2, 1.2)
  9172. local Grab = Instance.new("Part", RootPart)
  9173. Grab.Size = Vector3.new(5, 5, 5)
  9174. Grab.CanCollide = false
  9175. Grab.Anchored = true
  9176. Grab.BrickColor = BrickColor.new("Deep orange")
  9177. Grab.Transparency = math.huge
  9178. local Grabo = Instance.new("Weld", Grab)
  9179. Grabo.Part0 = RootPart
  9180. Grabo.Part1 = Grab
  9181. Grabo.C0 = CFrame.new(0, -1.1, 0)
  9182. Grab.Touched:connect(function(hit)
  9183. if hit.Name ~= "Grab" then
  9184. kamessj4hurt(hit, 10)
  9185. end
  9186. end)
  9187. RootPart.Anchored = true
  9188. for i = 0, 20, 0.1 do
  9189. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
  9190. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, -1, 0.4), 0.1)
  9191. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.5, 1, -0.4), 0.1)
  9192. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 2), 0.1)
  9193. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2), 0.1)
  9194. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9195. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9196. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
  9197. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9198. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 90, 0), 0.1)
  9199. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  9200. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  9201. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9202. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9203. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9204. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9205. Bq2.Scale = Bq2.Scale + Vector3.new(0.4, 0.4, 0.4)
  9206. HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
  9207. HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
  9208. ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
  9209. BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
  9210. game:GetService("RunService").RenderStepped:wait()
  9211. end
  9212. wait(0)
  9213. Bq:Destroy()
  9214. Music2:Destroy()
  9215. local Music3 = Instance.new("Sound", UpperTorso)
  9216. Music3.SoundId = "rbxassetid://551399627"
  9217. Music3.Pitch = 1
  9218. Music3.Looped = false
  9219. Music3.Volume = 3.2
  9220. wait(1.0E-4)
  9221. Music3:Play()
  9222. Debounces.on = false
  9223. Debounces.Here = false
  9224. shot = shot + 1
  9225. local rng = Instance.new("Part", RootPart)
  9226. rng.Anchored = true
  9227. rng.BrickColor = BrickColor.new("Really red")
  9228. rng.CanCollide = false
  9229. rng.FormFactor = 3
  9230. rng.Name = "Ring"
  9231. rng.Size = Vector3.new(8, 8, 8)
  9232. rng.Transparency = 0.35
  9233. rng.TopSurface = 0
  9234. rng.BottomSurface = 0
  9235. rng2 = rng:clone()
  9236. rng3 = rng2:clone()
  9237. rng4 = rng2:clone()
  9238. local rngm = Instance.new("SpecialMesh", rng)
  9239. rngm.MeshId = "http://www.roblox.com/asset/?id=0"
  9240. rngm.Scale = Vector3.new(1, 1, 1)
  9241. rngm2 = rngm:clone()
  9242. rngm2.Scale = Vector3.new(1, 1, 1)
  9243. rngm3 = rngm2:clone()
  9244. rngm3.Parent = rng3
  9245. rngm3.Scale = Vector3.new(1, 1, 1)
  9246. rngm4 = rngm2:clone()
  9247. rngm4.Parent = rng4
  9248. rngm4.Scale = Vector3.new(1, 1, 1)
  9249. local bem = Instance.new("Part", RootPart)
  9250. bem.Anchored = true
  9251. bem.Position = bem.Position + Vector3.new(0, 0, 150)
  9252. bem.BrickColor = BrickColor.new("Really red")
  9253. bem.CanCollide = false
  9254. bem.Material = "Neon"
  9255. local bem2 = Instance.new("Part", RootPart)
  9256. bem2.Anchored = true
  9257. bem2.Position = bem.Position + Vector3.new(0, 0, 150)
  9258. bem2.BrickColor = BrickColor.new("CGA brown")
  9259. bem2.CanCollide = false
  9260. bem2.Material = "Neon"
  9261. local aura = Instance.new("ParticleEmitter", bem)
  9262. aura.Size = NumberSequence.new(11)
  9263. aura.Lifetime = NumberRange.new(0.5)
  9264. aura.LightEmission = 1
  9265. aura.Texture = "http://www.roblox.com/asset/?id="
  9266. aura.Speed = NumberRange.new(0)
  9267. aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
  9268. aura.Rate = 400
  9269. bem.FormFactor = 3
  9270. bem.Name = "Beam" .. shot
  9271. bem.Size = Vector3.new(13, 13, 13)
  9272. bem.Transparency = 0.35
  9273. bem.TopSurface = 0
  9274. bem.BottomSurface = 0
  9275. local bemm2 = Instance.new("SpecialMesh", bem2)
  9276. bemm2.MeshType = 4
  9277. bemm2.Scale = Vector3.new(1, 1, 1)
  9278. bem2.FormFactor = 3
  9279. bem2.Name = "Beam" .. shot
  9280. bem2.Size = Vector3.new(11, 11, 11)
  9281. bem2.Transparency = 0.35
  9282. bem2.TopSurface = 0
  9283. bem2.BottomSurface = 0
  9284. local bemm = Instance.new("SpecialMesh", bem)
  9285. bemm.MeshType = 4
  9286. bemm.Scale = Vector3.new(1, 1, 1)
  9287. local out = Instance.new("Part", Character)
  9288. out.Anchored = true
  9289. out.BrickColor = BrickColor.new("Really red")
  9290. out.CanCollide = false
  9291. out.FormFactor = 3
  9292. out.Name = "Out"
  9293. out.Material = "Neon"
  9294. out.Size = Vector3.new(46, 46, 46)
  9295. out.Transparency = 0.35
  9296. out.TopSurface = 0
  9297. out.BottomSurface = 0
  9298. local outm = Instance.new("SpecialMesh", out)
  9299. outm.MeshType = 3
  9300. outm.Scale = Vector3.new(1, 1, 1)
  9301. local out2 = Instance.new("Part", Character)
  9302. out2.Anchored = true
  9303. out2.BrickColor = BrickColor.new("CGA brown")
  9304. out2.CanCollide = false
  9305. out2.FormFactor = 3
  9306. out2.Name = "Out"
  9307. out2.Material = "Neon"
  9308. out2.Size = Vector3.new(40, 40, 40)
  9309. out2.Transparency = 0.35
  9310. out2.TopSurface = 0
  9311. out2.BottomSurface = 0
  9312. local outm2 = Instance.new("SpecialMesh", out2)
  9313. outm2.MeshType = 3
  9314. outm2.Scale = Vector3.new(1, 1, 1)
  9315. local outl = Instance.new("Part", Character)
  9316. outl.Anchored = true
  9317. outl.BrickColor = BrickColor.new("Really red")
  9318. outl.CanCollide = false
  9319. outl.FormFactor = 3
  9320. outl.Name = "Out"
  9321. outl.Material = "Neon"
  9322. outl.Size = Vector3.new(57, 57, 57)
  9323. outl.Transparency = 0.35
  9324. outl.TopSurface = 0
  9325. outl.BottomSurface = 0
  9326. local outml = Instance.new("SpecialMesh", outl)
  9327. outml.MeshType = 3
  9328. outml.Scale = Vector3.new(1, 1, 1)
  9329. local out2l = Instance.new("Part", Character)
  9330. out2l.Anchored = true
  9331. out2l.BrickColor = BrickColor.new("CGA brown")
  9332. out2l.CanCollide = false
  9333. out2l.FormFactor = 3
  9334. out2l.Name = "Out"
  9335. out2l.Material = "Neon"
  9336. out2l.Size = Vector3.new(49, 49, 49)
  9337. out2l.Transparency = 0.35
  9338. out2l.TopSurface = 0
  9339. out2l.BottomSurface = 0
  9340. local outm2l = Instance.new("SpecialMesh", out2l)
  9341. outm2l.MeshType = 3
  9342. outm2l.Scale = Vector3.new(1, 1, 1)
  9343. local outau = Instance.new("Part", Character)
  9344. outau.Anchored = true
  9345. outau.BrickColor = BrickColor.new("CGA brown")
  9346. outau.CanCollide = false
  9347. outau.FormFactor = 3
  9348. outau.Name = "Out"
  9349. outau.Material = "Neon"
  9350. outau.Size = Vector3.new(0.1, 0.1, 0.1)
  9351. outau.Transparency = 0.35
  9352. outau.TopSurface = 0
  9353. outau.BottomSurface = 0
  9354. local outm2au = Instance.new("SpecialMesh", outau)
  9355. outm2au.MeshType = 3
  9356. outm2au.Scale = Vector3.new(1, 1, 1)
  9357. local outau2 = Instance.new("Part", Character)
  9358. outau2.Anchored = true
  9359. outau2.BrickColor = BrickColor.new("CGA brown")
  9360. outau2.CanCollide = false
  9361. outau2.FormFactor = 3
  9362. outau2.Name = "Out"
  9363. outau2.Material = "Neon"
  9364. outau2.Size = Vector3.new(0.1, 0.1, 0.1)
  9365. outau2.Transparency = 0.35
  9366. outau2.TopSurface = 0
  9367. outau2.BottomSurface = 0
  9368. local outm2au2 = Instance.new("SpecialMesh", outau2)
  9369. outm2au2.MeshType = 3
  9370. outm2au2.Scale = Vector3.new(1, 1, 1)
  9371. local bnd = Instance.new("Part", RootPart)
  9372. bnd.Anchored = true
  9373. bnd.BrickColor = BrickColor.new("Really red")
  9374. bnd.CanCollide = false
  9375. bnd.Material = "Neon"
  9376. bnd.FormFactor = 3
  9377. bnd.Name = "Bend"
  9378. bnd.Size = Vector3.new(10, 10, 10)
  9379. bnd.Transparency = 1
  9380. bnd.TopSurface = 0
  9381. bnd.BottomSurface = 0
  9382. local bndm = Instance.new("SpecialMesh", bnd)
  9383. bndm.MeshType = 3
  9384. bndm.Scale = Vector3.new(1, 1, 1)
  9385. local Chow = Instance.new("ParticleEmitter")
  9386. Chow.Name = "Aura"
  9387. Chow.Texture = "rbxassetid://779576004"
  9388. Chow.Parent = outau
  9389. Chow.LightEmission = 1
  9390. Chow.Transparency = NumberSequence.new(1, 0.2, 1)
  9391. Chow.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  9392. Chow.Size = NumberSequence.new(40)
  9393. Chow.LockedToPart = true
  9394. Chow.Lifetime = NumberRange.new(0.2)
  9395. Chow.Rate = 100
  9396. Chow.Rotation = NumberRange.new(-360, 360)
  9397. Chow.Speed = NumberRange.new(0.3)
  9398. Chow.EmissionDirection = "Top"
  9399. local Chow2 = Instance.new("ParticleEmitter")
  9400. Chow2.Name = "Aura"
  9401. Chow2.Texture = "rbxassetid://779576004"
  9402. Chow2.Parent = outau2
  9403. Chow2.LightEmission = 1
  9404. Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
  9405. Chow2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  9406. Chow2.Size = NumberSequence.new(60)
  9407. Chow2.LockedToPart = true
  9408. Chow2.Lifetime = NumberRange.new(0.2)
  9409. Chow2.Rate = 200
  9410. Chow2.Rotation = NumberRange.new(-360, 360)
  9411. Chow2.Speed = NumberRange.new(0.3)
  9412. Chow2.EmissionDirection = "Top"
  9413. local Atch1 = Instance.new("Attachment", out2l)
  9414. Atch1.Position = Vector3.new(0, 2, 0)
  9415. local Atch2 = Instance.new("Attachment", out2l)
  9416. Atch2.Position = Vector3.new(0, -2.5, 0)
  9417. local Trail = Instance.new("Trail", Character)
  9418. Trail.Attachment0 = Atch1
  9419. Trail.Attachment1 = Atch2
  9420. Trail.Texture = "rbxassetid://22636887"
  9421. Trail.Lifetime = 1.7
  9422. Trail.Transparency = NumberSequence.new({
  9423. NumberSequenceKeypoint.new(0, 0, 0),
  9424. NumberSequenceKeypoint.new(1, 1, 0)
  9425. })
  9426. Trail.Color = ColorSequence.new(ColorsArray)
  9427. Trail.LightEmission = 5
  9428. local To = Instance.new("Part", Character)
  9429. To.Size = Vector3.new(2, 1, 2)
  9430. To.BrickColor = BrickColor.new("Really red")
  9431. To.CanCollide = false
  9432. To.Anchored = true
  9433. To.Material = "Neon"
  9434. To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  9435. local To2 = Instance.new("SpecialMesh", To)
  9436. To2.MeshId = "rbxassetid://569384034"
  9437. To2.Scale = Vector3.new(10, 10, 10)
  9438. local Rin = Instance.new("Part", Character)
  9439. Rin.Size = Vector3.new(1, 1, 1)
  9440. Rin.BrickColor = BrickColor.new("White")
  9441. Rin.Anchored = true
  9442. Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
  9443. local Rin2 = Instance.new("SpecialMesh", Rin)
  9444. Rin2.MeshId = "rbxassetid://3270017"
  9445. Rin2.Scale = Vector3.new(1, 1, 1)
  9446. out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9447. outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9448. outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9449. out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9450. outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9451. out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
  9452. bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9453. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  9454. bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9455. Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0))
  9456. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
  9457. rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  9458. rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
  9459. Debounces.Shewt = true
  9460. local Music2 = Instance.new("Sound", UpperTorso)
  9461. Music2.SoundId = "rbxassetid://1117288204"
  9462. Music2.Pitch = 1
  9463. Music2.Looped = false
  9464. Music2.Volume = 7.2
  9465. wait(1.0E-4)
  9466. Music2:Play()
  9467. coroutine.wrap(function()
  9468. for i = 1, 20, 0.2 do
  9469. rngm.Scale = Vector3.new(16 + i * 6, 10 + i * 6, 2)
  9470. rngm3.Scale = Vector3.new(18 + i * 8, 8 + i * 8, 2)
  9471. rngm4.Scale = Vector3.new(20 + i * 10, 6 + i * 10, 2)
  9472. rng.Transparency = i / 20
  9473. rng3.Transparency = 0.041666666666666664
  9474. rng4.Transparency = i / 26
  9475. wait()
  9476. end
  9477. wait(5)
  9478. rng:Destroy()
  9479. end)()
  9480. if Debounces.Shewt == true then
  9481. RootPart:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  9482. hit = ht.Parent
  9483. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  9484. if HasntTouched(hit.Name) == true and deb == false then
  9485. deb = true
  9486. coroutine.wrap(function()
  9487. end)()
  9488. table.insert(Touche, hit.Name)
  9489. deb = false
  9490. end
  9491. coroutine.wrap(function()
  9492. hit.Parent.Torso.Position = hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
  9493. wait(0.4)
  9494. end)()
  9495. table.insert(Touche, hit.Parent.Name)
  9496. deb = false
  9497. for i, v in pairs(Touche) do
  9498. print(v)
  9499. end
  9500. end
  9501. end)
  9502. end
  9503. for i = 0, 1700, 23 do
  9504. bem.Size = Vector3.new(i, 37, 37)
  9505. bem2.Size = Vector3.new(i, 27, 27)
  9506. Grab.Size = Vector3.new(i, 37, 37)
  9507. out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9508. outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9509. out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  9510. bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9511. bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9512. Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
  9513. outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9514. out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9515. outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i / 1, 0) * CFrame.Angles(0, 0, math.rad(90))
  9516. bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
  9517. bnd.Size = Vector3.new(10, 10, 10)
  9518. bndm.Scale = Vector3.new(10, 10, 10)
  9519. To.Transparency = To.Transparency + 0.012
  9520. To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
  9521. if i % 10 == 0 then
  9522. do
  9523. local newRng = rng2:Clone()
  9524. newRng.Parent = RootPart
  9525. newRng.CFrame = RootPart.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  9526. local newRngm = rngm2:clone()
  9527. newRngm.Parent = newRng
  9528. coroutine.wrap(function()
  9529. for i = 1, 10, 0.2 do
  9530. newRngm.Scale = Vector3.new(12 + i * 2, 12 + i * 2, 3)
  9531. newRng.Transparency = i / 10
  9532. wait()
  9533. end
  9534. wait(0)
  9535. newRng:Destroy()
  9536. end)()
  9537. end
  9538. end
  9539. wait()
  9540. end
  9541. wait(0)
  9542. Debounces.Shewt = false
  9543. out:Destroy()
  9544. out2:Destroy()
  9545. bnd:Destroy()
  9546. bem:Destroy()
  9547. bem2:Destroy()
  9548. To:Destroy()
  9549. To2:Destroy()
  9550. Music2:Destroy()
  9551. out2l:Destroy()
  9552. outl:Destroy()
  9553. outau:Destroy()
  9554. outau2:Destroy()
  9555. Trail:Destroy()
  9556. Atch1:Destroy()
  9557. Grab:Destroy()
  9558. Grabo:Destroy()
  9559. for i, v in pairs(RootPart:GetChildren()) do
  9560. if v:IsA("BodyPosition") then
  9561. v:Remove()
  9562. end
  9563. end
  9564. RootPart.Anchored = false
  9565. Debounces.Ready = false
  9566. for i, v in pairs(Touche) do
  9567. table.remove(Touche, i)
  9568. end
  9569. wait()
  9570. table.insert(Touche, Character.Name)
  9571. Debounces.NoIdl = false
  9572. if Debounces.CanAttack == false then
  9573. Debounces.CanAttack = true
  9574. end
  9575. end
  9576. end
  9577. end
  9578. Idle = false
  9579. Humanoid.WalkSpeed = 16
  9580. end)
  9581. function unused()
  9582. if not D then
  9583. D = true
  9584. Idle = true
  9585. do
  9586. local Grab = Instance.new("Part", RightHand)
  9587. Grab.Size = Vector3.new(3, 3, 3)
  9588. Grab.CanCollide = false
  9589. Grab.BrickColor = BrickColor.new("Deep orange")
  9590. Grab.Transparency = math.huge
  9591. local Grabo = Instance.new("Weld", Grab)
  9592. Grabo.Part0 = RightHand
  9593. Grabo.Part1 = Grab
  9594. Grabo.C0 = CFrame.new(0, -1.1, 0)
  9595. coroutine.resume(coroutine.create(function()
  9596. for i = 1, 3 do
  9597. do
  9598. local HQ = Instance.new("Part", RightHand)
  9599. HQ.Size = Vector3.new(1, 1, 1)
  9600. HQ.BrickColor = BrickColor.new("White")
  9601. HQ.Material = "Neon"
  9602. HQ.Anchored = true
  9603. HQ.CanCollide = false
  9604. HQ.Transparency = 0.4
  9605. HQ.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0)
  9606. local HQ2 = Instance.new("SpecialMesh", HQ)
  9607. HQ2.MeshType = "Sphere"
  9608. HQ2.Scale = Vector3.new(1, 1, 1)
  9609. local ZQW = Instance.new("Part", RightHand)
  9610. ZQW.Size = Vector3.new(1, 1, 1)
  9611. ZQW.BrickColor = BrickColor.new("New Yeller")
  9612. ZQW.Material = "Neon"
  9613. ZQW.Transparency = 0.4
  9614. ZQW.Anchored = true
  9615. ZQW.CanCollide = false
  9616. ZQW.Position = v3(999, 999, 999)
  9617. ZQW.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 300, 0)
  9618. local ZQW2 = Instance.new("SpecialMesh", ZQW)
  9619. ZQW2.MeshType = "Cylinder"
  9620. ZQW2.Scale = Vector3.new(1, 1, 1)
  9621. local H = Instance.new("Part", RightHand)
  9622. H.Size = Vector3.new(1, 1, 1)
  9623. H.BrickColor = BrickColor.new("White")
  9624. H.CanCollide = false
  9625. H.Anchored = true
  9626. H.CFrame = Character.RightHand.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  9627. local H2 = Instance.new("SpecialMesh", H)
  9628. H2.MeshId = "rbxassetid://9982590"
  9629. coroutine.resume(coroutine.create(function()
  9630. for i = 1, 200 do
  9631. ZQW2.Scale = ZQW2.Scale + Vector3.new(30, 1, 120)
  9632. ZQW.Transparency = ZQW.Transparency + 0.009
  9633. HQ2.Scale = HQ2.Scale + Vector3.new(0.4, 45, 0.4)
  9634. HQ.Transparency = HQ.Transparency + 1
  9635. H2.Scale = H2.Scale + Vector3.new(0.3, 0.3, 0.3)
  9636. H.Transparency = H.Transparency + 0.2
  9637. wait(1.0E-11)
  9638. end
  9639. HQ:Destroy()
  9640. H2:Destroy()
  9641. H:Destroy()
  9642. HQ2:Destroy()
  9643. ZQW:Destroy()
  9644. ZQW2:Destroy()
  9645. end))
  9646. wait(0.3)
  9647. end
  9648. end
  9649. end))
  9650. local SFXZ = Instance.new("Sound", UpperTorso)
  9651. SFXZ.SoundId = "rbxassetid://169259383"
  9652. SFXZ.Volume = 1
  9653. SFXZ.Pitch = 1.5
  9654. SFXZ.Looped = false
  9655. wait(0.01)
  9656. SFXZ:Play()
  9657. Grab.Touched:connect(function(hit)
  9658. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  9659. Grab:Destroy()
  9660. hit.Parent.Humanoid:TakeDamage(30)
  9661. do
  9662. local SFXZZ = Instance.new("Sound", hit)
  9663. SFXZZ.SoundId = "rbxassetid://1056625824"
  9664. SFXZZ.Volume = 2.5
  9665. SFXZZ.Pitch = 1
  9666. SFXZZ.Looped = false
  9667. wait(0.01)
  9668. SFXZZ:Play()
  9669. local H = Instance.new("Part", Character)
  9670. H.Size = Vector3.new(1, 1, 1)
  9671. H.BrickColor = BrickColor.new("White")
  9672. H.CanCollide = false
  9673. H.Anchored = true
  9674. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9675. local H2 = Instance.new("SpecialMesh", H)
  9676. H2.MeshId = "rbxassetid://3270017"
  9677. local H3 = Instance.new("Part", Character)
  9678. H3.Size = Vector3.new(1, 1, 1)
  9679. H3.BrickColor = BrickColor.new("White")
  9680. H3.CanCollide = false
  9681. H3.Anchored = true
  9682. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  9683. local H23 = Instance.new("SpecialMesh", H3)
  9684. H23.MeshId = "rbxassetid://3270017"
  9685. local H33 = Instance.new("Part", Character)
  9686. H33.Size = Vector3.new(1, 1, 1)
  9687. H33.BrickColor = BrickColor.new("White")
  9688. H33.CanCollide = false
  9689. H33.Anchored = true
  9690. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  9691. local H233 = Instance.new("SpecialMesh", H33)
  9692. H233.MeshId = "rbxassetid://20329976"
  9693. local H2 = Instance.new("SpecialMesh", H)
  9694. H2.MeshId = "rbxassetid://3270017"
  9695. local H5 = Instance.new("Part", Character)
  9696. H5.Size = Vector3.new(1, 1, 1)
  9697. H5.BrickColor = BrickColor.new("White")
  9698. H5.CanCollide = false
  9699. H5.Anchored = true
  9700. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  9701. local H25 = Instance.new("SpecialMesh", H5)
  9702. H25.MeshId = "rbxassetid://3270017"
  9703. local Hi = Instance.new("Part", hit)
  9704. Hi.Size = Vector3.new(1, 1, 1)
  9705. Hi.BrickColor = BrickColor.new("White")
  9706. Hi.CanCollide = false
  9707. Hi.Anchored = true
  9708. Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9709. local Hi2 = Instance.new("SpecialMesh", Hi)
  9710. Hi2.MeshId = "rbxassetid://3270017"
  9711. coroutine.resume(coroutine.create(function()
  9712. for i = 1, 200 do
  9713. H2.Scale = H2.Scale + Vector3.new(6, 6, 6)
  9714. H.Transparency = H.Transparency + 0.09
  9715. H23.Scale = H23.Scale + Vector3.new(8, 8, 8)
  9716. H3.Transparency = H3.Transparency + 0.09
  9717. H233.Scale = H23.Scale + Vector3.new(6, 6, 6)
  9718. H33.Transparency = H3.Transparency + 0.09
  9719. H25.Scale = H25.Scale + Vector3.new(6, 6, 6)
  9720. H5.Transparency = H5.Transparency + 0.09
  9721. Hi2.Scale = Hi2.Scale + Vector3.new(6, 6, 6)
  9722. Hi.Transparency = Hi.Transparency + 0.09
  9723. wait(1.0E-11)
  9724. end
  9725. end))
  9726. local SFXZ = Instance.new("Sound", UpperTorso)
  9727. SFXZ.SoundId = "rbxassetid://447041606"
  9728. SFXZ.Volume = 6
  9729. SFXZ.Pitch = 1
  9730. SFXZ.Looped = false
  9731. wait(0.01)
  9732. SFXZ:Play()
  9733. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  9734. Fl.maxForce = Vector3.new(9000000, 9000000000, 9000000)
  9735. Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 580, 0)
  9736. wait(0.05)
  9737. Fl:remove()
  9738. local ry, ht, ps
  9739. while ht == nil do
  9740. ry, ht, ps = newRay(hit.CFrame * CFrame.new(0, -1, 0), hit.CFrame * CFrame.new(0, -2, 0), 4.1, {hit})
  9741. wait()
  9742. end
  9743. for i = 1, 15 do
  9744. do
  9745. local gtrace = Instance.new("Part", game.Workspace)
  9746. gtrace.BrickColor = BrickColor.new("Grey")
  9747. gtrace.Material = "Slate"
  9748. gtrace.Size = Vector3.new(31, 31, 31)
  9749. gtrace.Anchored = true
  9750. gtrace.CanCollide = true
  9751. gtrace.CFrame = (hit.CFrame + Vector3.new(math.random(-70, 70), -6, math.random(-70, 70))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0, math.rad(359)), math.random(0, math.rad(359)))
  9752. local gdisp = coroutine.wrap(function()
  9753. wait(12)
  9754. for i = 1, 9 do
  9755. wait(0.1)
  9756. gtrace.Transparency = gtrace.Transparency + 0.1
  9757. end
  9758. gtrace:Destroy()
  9759. end)
  9760. gdisp()
  9761. end
  9762. end
  9763. local SFXZ = Instance.new("Sound", hit)
  9764. SFXZ.SoundId = "rbxassetid://539294959"
  9765. SFXZ.Volume = 10
  9766. SFXZ.Pitch = 1
  9767. SFXZ.Looped = false
  9768. wait(0.01)
  9769. SFXZ:Play()
  9770. local SFXZ = Instance.new("Sound", hit)
  9771. SFXZ.SoundId = "rbxassetid://180120107"
  9772. SFXZ.Volume = 10
  9773. SFXZ.Pitch = 1
  9774. SFXZ.Looped = false
  9775. wait(0.01)
  9776. SFXZ:Play()
  9777. local SFXZ = Instance.new("Sound", hit)
  9778. SFXZ.SoundId = "rbxassetid://315775189"
  9779. SFXZ.Volume = 10
  9780. SFXZ.Pitch = 1
  9781. SFXZ.Looped = false
  9782. wait(0.01)
  9783. SFXZ:Play()
  9784. local SFXZ = Instance.new("Sound", hit)
  9785. SFXZ.SoundId = "rbxassetid://157878578"
  9786. SFXZ.Volume = 10
  9787. SFXZ.Pitch = 1
  9788. SFXZ.Looped = false
  9789. wait(0.01)
  9790. SFXZ:Play()
  9791. hit.Parent:BreakJoints()
  9792. local H = Instance.new("Part", Character)
  9793. H.Size = Vector3.new(1, 1, 1)
  9794. H.BrickColor = BrickColor.new("White")
  9795. H.CanCollide = false
  9796. H.Anchored = true
  9797. H.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9798. local H2 = Instance.new("SpecialMesh", H)
  9799. H2.MeshId = "rbxassetid://3270017"
  9800. local H3 = Instance.new("Part", Character)
  9801. H3.Size = Vector3.new(1, 1, 1)
  9802. H3.BrickColor = BrickColor.new("White")
  9803. H3.CanCollide = false
  9804. H3.Anchored = true
  9805. H3.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  9806. local H23 = Instance.new("SpecialMesh", H3)
  9807. H23.MeshId = "rbxassetid://3270017"
  9808. local H33 = Instance.new("Part", Character)
  9809. H33.Size = Vector3.new(1, 1, 1)
  9810. H33.BrickColor = BrickColor.new("White")
  9811. H33.CanCollide = false
  9812. H33.Anchored = true
  9813. H33.CFrame = hit.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  9814. local H233 = Instance.new("SpecialMesh", H33)
  9815. H233.MeshId = "rbxassetid://20329976"
  9816. local H2 = Instance.new("SpecialMesh", H)
  9817. H2.MeshId = "rbxassetid://3270017"
  9818. local H5 = Instance.new("Part", Character)
  9819. H5.Size = Vector3.new(1, 1, 1)
  9820. H5.BrickColor = BrickColor.new("White")
  9821. H5.CanCollide = false
  9822. H5.Anchored = true
  9823. H5.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  9824. local H25 = Instance.new("SpecialMesh", H5)
  9825. H25.MeshId = "rbxassetid://3270017"
  9826. local Hi = Instance.new("Part", hit)
  9827. Hi.Size = Vector3.new(1, 1, 1)
  9828. Hi.BrickColor = BrickColor.new("White")
  9829. Hi.CanCollide = false
  9830. Hi.Anchored = true
  9831. Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  9832. local Hi2 = Instance.new("SpecialMesh", Hi)
  9833. Hi2.MeshId = "rbxassetid://3270017"
  9834. coroutine.resume(coroutine.create(function()
  9835. for i = 1, 200 do
  9836. H2.Scale = H2.Scale + Vector3.new(14, 14, 14)
  9837. H.Transparency = H.Transparency + 0.03
  9838. H23.Scale = H23.Scale + Vector3.new(14, 14, 14)
  9839. H3.Transparency = H3.Transparency + 0.03
  9840. H233.Scale = H23.Scale + Vector3.new(14, 14, 14)
  9841. H33.Transparency = H3.Transparency + 0.03
  9842. H25.Scale = H25.Scale + Vector3.new(14, 14, 14)
  9843. H5.Transparency = H5.Transparency + 0.03
  9844. Hi2.Scale = Hi2.Scale + Vector3.new(6, 6, 6)
  9845. Hi.Transparency = Hi.Transparency + 0.03
  9846. wait(1.0E-11)
  9847. end
  9848. end))
  9849. end
  9850. end
  9851. end)
  9852. for i = 0, 2, 0.1 do
  9853. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9854. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.22, 0, 0), 0.1)
  9855. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9856. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0), 0.1)
  9857. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9858. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9859. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9860. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9861. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9862. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(-0.4, 0, 0), 0.1)
  9863. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  9864. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9865. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9866. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  9867. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0), 0.1)
  9868. game:GetService("RunService").RenderStepped:wait()
  9869. end
  9870. coroutine.resume(coroutine.create(function()
  9871. wait(0.5)
  9872. Grab:remove()
  9873. end))
  9874. Idle = false
  9875. wait(0.1)
  9876. D = false
  9877. end
  9878. end
  9879. end
  9880. function TargetSelect(person)
  9881. local dd = coroutine.wrap(function()
  9882. if targetted ~= person then
  9883. targetted = person
  9884. for i = 0, 2, 0.1 do
  9885. swait()
  9886. end
  9887. end
  9888. end)
  9889. dd()
  9890. end
  9891. Mouse.KeyDown:connect(function(key)
  9892. if key == "f" then
  9893. HomingAttack()
  9894. end
  9895. end)
  9896. Mouse.KeyDown:connect(function(key)
  9897. if key == "v" then
  9898. GodFist()
  9899. end
  9900. end)
  9901. Mouse.KeyDown:connect(function(key)
  9902. if key == "q" then
  9903. LockOn()
  9904. end
  9905. end)
  9906. function LockOn()
  9907. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  9908. TargetSelect(Mouse.Target.Parent)
  9909. end
  9910. end
  9911. function HomingAttack()
  9912. if targetted == nil then
  9913. end
  9914. local Music2 = Instance.new("Sound", UpperTorso)
  9915. Music2.SoundId = "rbxassetid://1055279036"
  9916. Music2.Pitch = 1
  9917. Music2.Looped = false
  9918. Music2.Volume = 3.2
  9919. wait(1.0E-4)
  9920. Music2:Play()
  9921. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, 1.5, 3.1)
  9922. Zanzoken = Instance.new("Part", RootPart)
  9923. Zanzoken.Anchored = true
  9924. Zanzoken.CanCollide = false
  9925. Zanzoken.Position = v3(999, 999, 999)
  9926. Zanzoken.CFrame = RootPart.CFrame
  9927. game.Debris:AddItem(Zanzoken, 0.5)
  9928. Zanzoken.Transparency = 1
  9929. wait()
  9930. idk = Instance.new("BillboardGui", Zanzoken)
  9931. idk.Size = UDim2.new(10, 0, 15, 0)
  9932. idk.AlwaysOnTop = false
  9933. idk1 = Instance.new("ImageLabel", idk)
  9934. idk1.BackgroundTransparency = 1
  9935. idk.ExtentsOffset = v3(0, 0, 0)
  9936. idk1.ImageTransparency = 0
  9937. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  9938. idk1.Size = UDim2.new(2, 0, 1, 0)
  9939. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  9940. idk1.Image = "rbxassetid://319554883"
  9941. wait()
  9942. Zanzoken = Instance.new("Part", Character)
  9943. Zanzoken.Anchored = true
  9944. Zanzoken.CanCollide = false
  9945. Zanzoken.Position = v3(999, 999, 999)
  9946. Zanzoken.CFrame = RootPart.CFrame
  9947. game.Debris:AddItem(Zanzoken, 0.5)
  9948. Zanzoken.Transparency = 1
  9949. wait()
  9950. idk = Instance.new("BillboardGui", Zanzoken)
  9951. idk.Size = UDim2.new(20, 0, 20, 0)
  9952. idk.AlwaysOnTop = false
  9953. idk1 = Instance.new("ImageLabel", idk)
  9954. idk1.BackgroundTransparency = 1
  9955. idk.ExtentsOffset = v3(0, 0, 0)
  9956. idk1.ImageTransparency = 0
  9957. idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
  9958. idk1.Size = UDim2.new(2, 0, 1, 0)
  9959. idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
  9960. idk1.Image = "rbxassetid://319554883"
  9961. Humanoid.Health = Humanoid.Health + 300
  9962. end
  9963. function GodFist()
  9964. local FlyAt = Instance.new("Attachment", UpperTorso)
  9965. FlyAt.Position = Vector3.new(0, 2, 0)
  9966. local FlyAt2 = Instance.new("Attachment", UpperTorso)
  9967. FlyAt2.Position = Vector3.new(0, -2.5, 0)
  9968. local Speed = Instance.new("Trail", Character)
  9969. Speed.Attachment0 = FlyAt
  9970. Speed.Attachment1 = FlyAt2
  9971. Speed.Texture = "rbxassetid://22636887"
  9972. Speed.Lifetime = 0.9
  9973. Speed.Transparency = NumberSequence.new({
  9974. NumberSequenceKeypoint.new(0, 0, 0),
  9975. NumberSequenceKeypoint.new(1, 1, 0)
  9976. })
  9977. Speed.Color = ColorSequence.new(ColorsArray)
  9978. Speed.LightEmission = 5
  9979. local bv = Instance.new("BodyVelocity")
  9980. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  9981. bv.velocity = RootPart.CFrame.lookVector * 250
  9982. bv.Parent = RootPart
  9983. local Aura = Instance.new("ParticleEmitter")
  9984. Aura.Name = "Aura"
  9985. Aura.Texture = "rbxassetid://411939841"
  9986. Aura.Parent = UpperTorso
  9987. Aura.LightEmission = 1
  9988. Aura.Transparency = NumberSequence.new(0.2, 1)
  9989. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  9990. Aura.Size = NumberSequence.new(5, 9)
  9991. Aura.LockedToPart = true
  9992. Aura.Lifetime = NumberRange.new(0.3)
  9993. Aura.Rate = 150
  9994. Aura.Speed = NumberRange.new(2.3)
  9995. Aura.EmissionDirection = "Top"
  9996. Aura.Rotation = NumberRange.new(-80, 80)
  9997. local Grab = Instance.new("Part", RightHand)
  9998. Grab.Size = Vector3.new(4, 4, 4)
  9999. Grab.CanCollide = false
  10000. Grab.BrickColor = BrickColor.new("Deep orange")
  10001. Grab.Transparency = math.huge
  10002. local Grabo = Instance.new("Weld", Grab)
  10003. Grabo.Part0 = RightHand
  10004. Grabo.Part1 = Grab
  10005. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10006. local SFXZ = Instance.new("Sound", UpperTorso)
  10007. SFXZ.SoundId = "rbxassetid://1056625824"
  10008. SFXZ.Volume = 1
  10009. SFXZ.Pitch = 1
  10010. SFXZ.Looped = false
  10011. wait(0.01)
  10012. SFXZ:Play()
  10013. Grab.Touched:connect(function(hit)
  10014. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10015. Grab:Destroy()
  10016. RootPart.Anchored = true
  10017. hit.Parent.Humanoid:TakeDamage(75)
  10018. bv:Destroy()
  10019. local SFXZ = Instance.new("Sound", UpperTorso)
  10020. SFXZ.SoundId = "rbxassetid://748050516"
  10021. SFXZ.Volume = 3
  10022. SFXZ.Pitch = 1
  10023. SFXZ.Looped = false
  10024. wait(0.01)
  10025. SFXZ:Play()
  10026. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10027. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10028. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10029. wait(0.05)
  10030. Fl:remove()
  10031. end
  10032. end)
  10033. for i = 0, 4, 0.1 do
  10034. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
  10035. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
  10036. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10037. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
  10038. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10039. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10040. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10041. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10042. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5, 1), 0.1)
  10043. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2, 0.3), 0.1)
  10044. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10045. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10046. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10047. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10048. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
  10049. game:GetService("RunService").RenderStepped:wait()
  10050. end
  10051. bv:Destroy()
  10052. RootPart.Anchored = false
  10053. Aura.Enabled = false
  10054. Grab:Destroy()
  10055. FlyAt:Destroy()
  10056. end
  10057. function HomingAttackUI()
  10058. if targetted == nil then
  10059. end
  10060. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, 1.5, 3.1)
  10061. Humanoid.Health = Humanoid.Health + 1000
  10062. end
  10063. function Away()
  10064. if not D then
  10065. D = true
  10066. Idle = true
  10067. do
  10068. local Grab = Instance.new("Part", LeftHand)
  10069. Grab.Size = Vector3.new(3, 3, 3)
  10070. Grab.CanCollide = false
  10071. Grab.BrickColor = BrickColor.new("Deep orange")
  10072. Grab.Transparency = math.huge
  10073. local Grabo = Instance.new("Weld", Grab)
  10074. Grabo.Part0 = LeftHand
  10075. Grabo.Part1 = Grab
  10076. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10077. local SFXZ = Instance.new("Sound", UpperTorso)
  10078. SFXZ.SoundId = "rbxassetid://169259383"
  10079. SFXZ.Volume = 1
  10080. SFXZ.Pitch = 1.5
  10081. SFXZ.Looped = false
  10082. wait(0.01)
  10083. SFXZ:Play()
  10084. Grab.Touched:connect(function(hit)
  10085. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10086. Grab:Destroy()
  10087. hit.Parent.Humanoid:TakeDamage(20)
  10088. do
  10089. local FZcharge = Instance.new("ParticleEmitter", hit)
  10090. FZcharge.Texture = "rbxassetid://31727915"
  10091. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  10092. FZcharge.EmissionDirection = "Bottom"
  10093. FZcharge.Speed = NumberRange.new(5)
  10094. FZcharge.Size = NumberSequence.new(10, 0)
  10095. FZcharge.Drag = 2
  10096. FZcharge.LockedToPart = false
  10097. FZcharge.Lifetime = NumberRange.new(3)
  10098. FZcharge.Rate = 150
  10099. FZcharge.LightEmission = 0
  10100. FZcharge.Rotation = NumberRange.new(-100, 100)
  10101. FZcharge.VelocitySpread = 100
  10102. local SFXZZ = Instance.new("Sound", hit)
  10103. SFXZZ.SoundId = "rbxassetid://1056625824"
  10104. SFXZZ.Volume = 2.5
  10105. SFXZZ.Pitch = 1
  10106. SFXZZ.Looped = false
  10107. wait(0.01)
  10108. SFXZZ:Play()
  10109. local H = Instance.new("Part", Character)
  10110. H.Size = Vector3.new(1, 1, 1)
  10111. H.BrickColor = BrickColor.new("White")
  10112. H.CanCollide = false
  10113. H.Anchored = true
  10114. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10115. local H2 = Instance.new("SpecialMesh", H)
  10116. H2.MeshId = "rbxassetid://3270017"
  10117. local H3 = Instance.new("Part", Character)
  10118. H3.Size = Vector3.new(1, 1, 1)
  10119. H3.BrickColor = BrickColor.new("White")
  10120. H3.CanCollide = false
  10121. H3.Anchored = true
  10122. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  10123. local H23 = Instance.new("SpecialMesh", H3)
  10124. H23.MeshId = "rbxassetid://3270017"
  10125. local H33 = Instance.new("Part", Character)
  10126. H33.Size = Vector3.new(1, 1, 1)
  10127. H33.BrickColor = BrickColor.new("White")
  10128. H33.CanCollide = false
  10129. H33.Anchored = true
  10130. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  10131. local H233 = Instance.new("SpecialMesh", H33)
  10132. H233.MeshId = "rbxassetid://20329976"
  10133. local H2 = Instance.new("SpecialMesh", H)
  10134. H2.MeshId = "rbxassetid://3270017"
  10135. local H5 = Instance.new("Part", Character)
  10136. H5.Size = Vector3.new(1, 1, 1)
  10137. H5.BrickColor = BrickColor.new("White")
  10138. H5.CanCollide = false
  10139. H5.Anchored = true
  10140. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  10141. local H25 = Instance.new("SpecialMesh", H5)
  10142. H25.MeshId = "rbxassetid://3270017"
  10143. local Hi = Instance.new("Part", hit)
  10144. Hi.Size = Vector3.new(1, 1, 1)
  10145. Hi.BrickColor = BrickColor.new("White")
  10146. Hi.CanCollide = false
  10147. Hi.Anchored = true
  10148. Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10149. local Hi2 = Instance.new("SpecialMesh", Hi)
  10150. Hi2.MeshId = "rbxassetid://3270017"
  10151. coroutine.resume(coroutine.create(function()
  10152. for i = 1, 200 do
  10153. H2.Scale = H2.Scale + Vector3.new(6, 6, 6)
  10154. H.Transparency = H.Transparency + 0.09
  10155. H23.Scale = H23.Scale + Vector3.new(8, 8, 8)
  10156. H3.Transparency = H3.Transparency + 0.09
  10157. H233.Scale = H23.Scale + Vector3.new(6, 6, 6)
  10158. H33.Transparency = H3.Transparency + 0.09
  10159. H25.Scale = H25.Scale + Vector3.new(6, 6, 6)
  10160. H5.Transparency = H5.Transparency + 0.09
  10161. Hi2.Scale = Hi2.Scale + Vector3.new(6, 6, 6)
  10162. Hi.Transparency = Hi.Transparency + 0.09
  10163. wait(1.0E-11)
  10164. end
  10165. end))
  10166. local SFXZ = Instance.new("Sound", UpperTorso)
  10167. SFXZ.SoundId = "rbxassetid://447041606"
  10168. SFXZ.Volume = 6
  10169. SFXZ.Pitch = 1
  10170. SFXZ.Looped = false
  10171. wait(0.01)
  10172. SFXZ:Play()
  10173. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10174. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10175. Fl.velocity = UpperTorso.CFrame.lookVector * 680
  10176. wait(0.05)
  10177. Fl:remove()
  10178. wait(1.1)
  10179. FZcharge.Rate = 0
  10180. end
  10181. end
  10182. end)
  10183. for i = 0, 0.5, 0.3 do
  10184. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1.55), 0.1)
  10185. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 0.1)
  10186. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0), 0.1)
  10187. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10188. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10189. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10190. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10191. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10192. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10193. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10194. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10195. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10196. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10197. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
  10198. game:GetService("RunService").RenderStepped:wait()
  10199. end
  10200. for i = 0, 0.5, 0.1 do
  10201. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 1), 0.1)
  10202. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10203. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10204. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10205. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10206. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10207. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10208. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10209. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10210. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10211. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10212. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10213. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10214. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 0.1)
  10215. game:GetService("RunService").RenderStepped:wait()
  10216. end
  10217. coroutine.resume(coroutine.create(function()
  10218. wait(0.5)
  10219. Grab:remove()
  10220. end))
  10221. Idle = false
  10222. wait(0.1)
  10223. D = false
  10224. end
  10225. end
  10226. end
  10227. function Hit2()
  10228. if not D then
  10229. D = true
  10230. Idle = true
  10231. do
  10232. local Grab = Instance.new("Part", RightHand)
  10233. Grab.Size = Vector3.new(3, 3, 3)
  10234. Grab.CanCollide = false
  10235. Grab.BrickColor = BrickColor.new("Deep orange")
  10236. Grab.Transparency = math.huge
  10237. local Grabo = Instance.new("Weld", Grab)
  10238. Grabo.Part0 = RightHand
  10239. Grabo.Part1 = Grab
  10240. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10241. local SFXZ = Instance.new("Sound", UpperTorso)
  10242. SFXZ.SoundId = "rbxassetid://169259383"
  10243. SFXZ.Volume = 1
  10244. SFXZ.Pitch = 1.5
  10245. SFXZ.Looped = false
  10246. wait(0.01)
  10247. SFXZ:Play()
  10248. Grab.Touched:connect(function(hit)
  10249. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10250. Grab:Destroy()
  10251. hit.Parent.Humanoid:TakeDamage(125)
  10252. local SFXZ = Instance.new("Sound", UpperTorso)
  10253. SFXZ.SoundId = "rbxassetid://1050733875"
  10254. SFXZ.Volume = 3
  10255. SFXZ.Pitch = 1
  10256. SFXZ.Looped = false
  10257. wait(0.01)
  10258. SFXZ:Play()
  10259. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10260. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10261. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10262. wait(0.05)
  10263. Fl:remove()
  10264. end
  10265. end)
  10266. for i = 0, 2, 0.1 do
  10267. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.5)
  10268. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(-20)), 0.5)
  10269. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  10270. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  10271. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10272. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10273. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10274. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10275. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  10276. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10277. game:GetService("RunService").RenderStepped:wait()
  10278. end
  10279. coroutine.resume(coroutine.create(function()
  10280. wait(0.5)
  10281. Grab:remove()
  10282. end))
  10283. Idle = false
  10284. Grab:Destroy()
  10285. wait(0)
  10286. D = false
  10287. end
  10288. end
  10289. end
  10290. function Hit3()
  10291. if not D then
  10292. D = true
  10293. Idle = true
  10294. do
  10295. local Grab = Instance.new("Part", LeftFoot)
  10296. Grab.Size = Vector3.new(3, 3, 3)
  10297. Grab.CanCollide = false
  10298. Grab.BrickColor = BrickColor.new("Deep orange")
  10299. Grab.Transparency = math.huge
  10300. local Grabo = Instance.new("Weld", Grab)
  10301. Grabo.Part0 = LeftFoot
  10302. Grabo.Part1 = Grab
  10303. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10304. local SFXZ = Instance.new("Sound", UpperTorso)
  10305. SFXZ.SoundId = "rbxassetid://169259383"
  10306. SFXZ.Volume = 1
  10307. SFXZ.Pitch = 1.5
  10308. SFXZ.Looped = false
  10309. wait(0.01)
  10310. SFXZ:Play()
  10311. Grab.Touched:connect(function(hit)
  10312. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10313. Grab:Destroy()
  10314. hit.Parent.Humanoid:TakeDamage(125)
  10315. local SFXZ = Instance.new("Sound", UpperTorso)
  10316. SFXZ.SoundId = "rbxassetid://1050733875"
  10317. SFXZ.Volume = 3
  10318. SFXZ.Pitch = 1
  10319. SFXZ.Looped = false
  10320. wait(0.01)
  10321. SFXZ:Play()
  10322. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10323. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10324. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10325. wait(0.05)
  10326. Fl:remove()
  10327. end
  10328. end)
  10329. for i = 0, 2, 0.1 do
  10330. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.3)
  10331. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.3)
  10332. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10333. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10334. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
  10335. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10336. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
  10337. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10338. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
  10339. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
  10340. game:GetService("RunService").RenderStepped:wait()
  10341. end
  10342. coroutine.resume(coroutine.create(function()
  10343. wait(0.5)
  10344. Grab:remove()
  10345. end))
  10346. Idle = false
  10347. Grab:Destroy()
  10348. wait(0.1)
  10349. D = false
  10350. end
  10351. end
  10352. end
  10353. function Strong2()
  10354. if not D then
  10355. D = true
  10356. Idle = true
  10357. do
  10358. local Grab = Instance.new("Part", RightHand)
  10359. Grab.Size = Vector3.new(3, 3, 3)
  10360. Grab.CanCollide = false
  10361. Grab.BrickColor = BrickColor.new("Deep orange")
  10362. Grab.Transparency = math.huge
  10363. local Grabo = Instance.new("Weld", Grab)
  10364. Grabo.Part0 = RightHand
  10365. Grabo.Part1 = Grab
  10366. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10367. local SFXZ = Instance.new("Sound", UpperTorso)
  10368. SFXZ.SoundId = "rbxassetid://169259383"
  10369. SFXZ.Volume = 1
  10370. SFXZ.Pitch = 1.5
  10371. SFXZ.Looped = false
  10372. wait(0.01)
  10373. SFXZ:Play()
  10374. Grab.Touched:connect(function(hit)
  10375. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10376. Grab:Destroy()
  10377. hit.Parent.Humanoid:TakeDamage(3455)
  10378. local SFXZ = Instance.new("Sound", UpperTorso)
  10379. SFXZ.SoundId = "rbxassetid://1050733875"
  10380. SFXZ.Volume = 3
  10381. SFXZ.Pitch = 1
  10382. SFXZ.Looped = false
  10383. wait(0.01)
  10384. SFXZ:Play()
  10385. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10386. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10387. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10388. wait(0.05)
  10389. Fl:remove()
  10390. end
  10391. end)
  10392. for i = 0, 0.6, 0.1 do
  10393. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.5)
  10394. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(-20)), 0.5)
  10395. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  10396. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  10397. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10398. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10399. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10400. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10401. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  10402. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10403. game:GetService("RunService").RenderStepped:wait()
  10404. end
  10405. coroutine.resume(coroutine.create(function()
  10406. wait(0.5)
  10407. Grab:remove()
  10408. end))
  10409. Idle = false
  10410. Grab:Destroy()
  10411. wait(0)
  10412. D = false
  10413. end
  10414. end
  10415. end
  10416. function Strong3()
  10417. if not D then
  10418. D = true
  10419. Idle = true
  10420. do
  10421. local Grab = Instance.new("Part", LeftFoot)
  10422. Grab.Size = Vector3.new(3, 3, 3)
  10423. Grab.CanCollide = false
  10424. Grab.BrickColor = BrickColor.new("Deep orange")
  10425. Grab.Transparency = math.huge
  10426. local Grabo = Instance.new("Weld", Grab)
  10427. Grabo.Part0 = LeftFoot
  10428. Grabo.Part1 = Grab
  10429. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10430. local SFXZ = Instance.new("Sound", UpperTorso)
  10431. SFXZ.SoundId = "rbxassetid://169259383"
  10432. SFXZ.Volume = 1
  10433. SFXZ.Pitch = 1.5
  10434. SFXZ.Looped = false
  10435. wait(0.01)
  10436. SFXZ:Play()
  10437. Grab.Touched:connect(function(hit)
  10438. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10439. Grab:Destroy()
  10440. hit.Parent.Humanoid:TakeDamage(3455)
  10441. local SFXZ = Instance.new("Sound", UpperTorso)
  10442. SFXZ.SoundId = "rbxassetid://1050733875"
  10443. SFXZ.Volume = 3
  10444. SFXZ.Pitch = 1
  10445. SFXZ.Looped = false
  10446. wait(0.01)
  10447. SFXZ:Play()
  10448. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10449. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10450. Fl.velocity = UpperTorso.CFrame.lookVector * 10
  10451. wait(0.05)
  10452. Fl:remove()
  10453. end
  10454. end)
  10455. for i = 0, 0.6, 0.1 do
  10456. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.3)
  10457. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.3)
  10458. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10459. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10460. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
  10461. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10462. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
  10463. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10464. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
  10465. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
  10466. game:GetService("RunService").RenderStepped:wait()
  10467. end
  10468. coroutine.resume(coroutine.create(function()
  10469. wait(0.5)
  10470. Grab:remove()
  10471. end))
  10472. Idle = false
  10473. Grab:Destroy()
  10474. wait(0.1)
  10475. D = false
  10476. end
  10477. end
  10478. end
  10479. function Desperate2()
  10480. if not D then
  10481. D = true
  10482. Idle = true
  10483. do
  10484. local Grab = Instance.new("Part", RightHand)
  10485. Grab.Size = Vector3.new(3, 3, 3)
  10486. Grab.CanCollide = false
  10487. Grab.BrickColor = BrickColor.new("Deep orange")
  10488. Grab.Transparency = math.huge
  10489. local Grabo = Instance.new("Weld", Grab)
  10490. Grabo.Part0 = RightHand
  10491. Grabo.Part1 = Grab
  10492. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10493. local SFXZ = Instance.new("Sound", UpperTorso)
  10494. SFXZ.SoundId = "rbxassetid://169259383"
  10495. SFXZ.Volume = 1
  10496. SFXZ.Pitch = 1.5
  10497. SFXZ.Looped = false
  10498. wait(0.01)
  10499. SFXZ:Play()
  10500. Grab.Touched:connect(function(hit)
  10501. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10502. Grab:Destroy()
  10503. hit.Parent.Humanoid:TakeDamage(3555555)
  10504. local SFXZ = Instance.new("Sound", UpperTorso)
  10505. SFXZ.SoundId = "rbxassetid://1050733875"
  10506. SFXZ.Volume = 3
  10507. SFXZ.Pitch = 1
  10508. SFXZ.Looped = false
  10509. wait(0.01)
  10510. SFXZ:Play()
  10511. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10512. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10513. Fl.velocity = UpperTorso.CFrame.lookVector * 100
  10514. wait(0.05)
  10515. Fl:remove()
  10516. end
  10517. end)
  10518. for i = 0, 0.6, 0.1 do
  10519. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.5)
  10520. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90), rad(0), rad(-20)), 0.5)
  10521. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
  10522. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
  10523. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10524. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10525. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10526. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10527. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
  10528. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
  10529. game:GetService("RunService").RenderStepped:wait()
  10530. end
  10531. coroutine.resume(coroutine.create(function()
  10532. wait(0.5)
  10533. Grab:remove()
  10534. end))
  10535. Idle = false
  10536. Grab:Destroy()
  10537. wait(0)
  10538. D = false
  10539. end
  10540. end
  10541. end
  10542. function Desperate3()
  10543. if not D then
  10544. D = true
  10545. Idle = true
  10546. do
  10547. local Grab = Instance.new("Part", LeftFoot)
  10548. Grab.Size = Vector3.new(3, 3, 3)
  10549. Grab.CanCollide = false
  10550. Grab.BrickColor = BrickColor.new("Deep orange")
  10551. Grab.Transparency = math.huge
  10552. local Grabo = Instance.new("Weld", Grab)
  10553. Grabo.Part0 = LeftFoot
  10554. Grabo.Part1 = Grab
  10555. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10556. local SFXZ = Instance.new("Sound", UpperTorso)
  10557. SFXZ.SoundId = "rbxassetid://169259383"
  10558. SFXZ.Volume = 1
  10559. SFXZ.Pitch = 1.5
  10560. SFXZ.Looped = false
  10561. wait(0.01)
  10562. SFXZ:Play()
  10563. Grab.Touched:connect(function(hit)
  10564. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10565. Grab:Destroy()
  10566. hit.Parent.Humanoid:TakeDamage(3555555)
  10567. local SFXZ = Instance.new("Sound", UpperTorso)
  10568. SFXZ.SoundId = "rbxassetid://1050733875"
  10569. SFXZ.Volume = 3
  10570. SFXZ.Pitch = 1
  10571. SFXZ.Looped = false
  10572. wait(0.01)
  10573. SFXZ:Play()
  10574. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10575. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10576. Fl.velocity = UpperTorso.CFrame.lookVector * 100
  10577. wait(0.05)
  10578. Fl:remove()
  10579. end
  10580. end)
  10581. for i = 0, 0.6, 0.1 do
  10582. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(-10)), 0.3)
  10583. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10), rad(0), rad(10)), 0.3)
  10584. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10585. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
  10586. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
  10587. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10588. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
  10589. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
  10590. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
  10591. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
  10592. game:GetService("RunService").RenderStepped:wait()
  10593. end
  10594. coroutine.resume(coroutine.create(function()
  10595. wait(0.5)
  10596. Grab:remove()
  10597. end))
  10598. Idle = false
  10599. Grab:Destroy()
  10600. wait(0.1)
  10601. D = false
  10602. end
  10603. end
  10604. end
  10605. function HitS()
  10606. if not D then
  10607. D = true
  10608. Idle = true
  10609. do
  10610. local Grab = Instance.new("Part", LeftHand)
  10611. Grab.Size = Vector3.new(6, 6, 6)
  10612. Grab.CanCollide = false
  10613. Grab.BrickColor = BrickColor.new("Deep orange")
  10614. Grab.Transparency = math.huge
  10615. local Grabo = Instance.new("Weld", Grab)
  10616. Grabo.Part0 = LeftHand
  10617. Grabo.Part1 = Grab
  10618. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10619. local FZcharge = Instance.new("ParticleEmitter", LeftHand)
  10620. FZcharge.Texture = "rbxassetid://31727915"
  10621. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  10622. FZcharge.EmissionDirection = "Bottom"
  10623. FZcharge.Speed = NumberRange.new(0)
  10624. FZcharge.Size = NumberSequence.new(1, 0)
  10625. FZcharge.Drag = 2
  10626. FZcharge.LockedToPart = false
  10627. FZcharge.Lifetime = NumberRange.new(1)
  10628. FZcharge.Rate = 150
  10629. FZcharge.LightEmission = 0.2
  10630. FZcharge.Rotation = NumberRange.new(-100, 100)
  10631. FZcharge.VelocitySpread = 100
  10632. local SFXZ = Instance.new("Sound", UpperTorso)
  10633. SFXZ.SoundId = "rbxassetid://169259383"
  10634. SFXZ.Volume = 1
  10635. SFXZ.Pitch = 1.5
  10636. SFXZ.Looped = false
  10637. wait(0.01)
  10638. SFXZ:Play()
  10639. Grab.Touched:connect(function(hit)
  10640. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10641. Grab:Destroy()
  10642. do
  10643. local H = Instance.new("Part", Character)
  10644. H.Size = Vector3.new(1, 1, 1)
  10645. H.BrickColor = BrickColor.new("White")
  10646. H.CanCollide = false
  10647. H.Anchored = true
  10648. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10649. local H2 = Instance.new("SpecialMesh", H)
  10650. H2.MeshId = "rbxassetid://3270017"
  10651. local H3 = Instance.new("Part", Character)
  10652. H3.Size = Vector3.new(1, 1, 1)
  10653. H3.BrickColor = BrickColor.new("White")
  10654. H3.CanCollide = false
  10655. H3.Anchored = true
  10656. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  10657. local H23 = Instance.new("SpecialMesh", H3)
  10658. H23.MeshId = "rbxassetid://3270017"
  10659. local H33 = Instance.new("Part", Character)
  10660. H33.Size = Vector3.new(1, 1, 1)
  10661. H33.BrickColor = BrickColor.new("White")
  10662. H33.CanCollide = false
  10663. H33.Anchored = true
  10664. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  10665. local H233 = Instance.new("SpecialMesh", H33)
  10666. H233.MeshId = "rbxassetid://20329976"
  10667. local H2 = Instance.new("SpecialMesh", H)
  10668. H2.MeshId = "rbxassetid://3270017"
  10669. local H5 = Instance.new("Part", Character)
  10670. H5.Size = Vector3.new(1, 1, 1)
  10671. H5.BrickColor = BrickColor.new("White")
  10672. H5.CanCollide = false
  10673. H5.Anchored = true
  10674. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  10675. local H25 = Instance.new("SpecialMesh", H5)
  10676. H25.MeshId = "rbxassetid://3270017"
  10677. coroutine.resume(coroutine.create(function()
  10678. for i = 1, 200 do
  10679. H2.Scale = H2.Scale + Vector3.new(9, 9, 9)
  10680. H.Transparency = H.Transparency + 0.09
  10681. H23.Scale = H23.Scale + Vector3.new(9, 9, 9)
  10682. H3.Transparency = H3.Transparency + 0.09
  10683. H233.Scale = H23.Scale + Vector3.new(8, 8, 8)
  10684. H33.Transparency = H3.Transparency + 0.09
  10685. H25.Scale = H25.Scale + Vector3.new(8, 8, 8)
  10686. H5.Transparency = H5.Transparency + 0.09
  10687. wait(1.0E-11)
  10688. end
  10689. end))
  10690. local SFXZ = Instance.new("Sound", UpperTorso)
  10691. SFXZ.SoundId = "rbxassetid://447041606"
  10692. SFXZ.Volume = 1
  10693. SFXZ.Pitch = 1
  10694. SFXZ.Looped = false
  10695. wait(0.01)
  10696. SFXZ:Play()
  10697. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10698. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10699. Fl.velocity = UpperTorso.CFrame.lookVector * 350
  10700. local exp = Instance.new("Explosion", Character)
  10701. exp.BlastRadius = 13
  10702. exp.BlastPressure = 100
  10703. exp.Position = Character.HumanoidRootPart.Position
  10704. exp.Visible = false
  10705. hit.Parent:BreakJoints()
  10706. wait(1.3)
  10707. hit.Parent:Destroy()
  10708. wait(0.05)
  10709. Fl:remove()
  10710. end
  10711. end
  10712. end)
  10713. for i = 0, 2, 0.1 do
  10714. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 1), 0.1)
  10715. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10716. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10717. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10718. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10719. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10720. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10721. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10722. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10723. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10724. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10725. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10726. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10727. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 0.1)
  10728. game:GetService("RunService").RenderStepped:wait()
  10729. end
  10730. coroutine.resume(coroutine.create(function()
  10731. wait(0.5)
  10732. Grab:remove()
  10733. end))
  10734. Idle = false
  10735. FZcharge:Destroy()
  10736. wait(0.1)
  10737. D = false
  10738. end
  10739. end
  10740. end
  10741. function Hit2S()
  10742. if not D then
  10743. D = true
  10744. Idle = true
  10745. do
  10746. local Grab = Instance.new("Part", RightHand)
  10747. Grab.Size = Vector3.new(6, 6, 6)
  10748. Grab.CanCollide = false
  10749. Grab.BrickColor = BrickColor.new("Deep orange")
  10750. Grab.Transparency = math.huge
  10751. local Grabo = Instance.new("Weld", Grab)
  10752. Grabo.Part0 = RightHand
  10753. Grabo.Part1 = Grab
  10754. Grabo.C0 = CFrame.new(0, -1.1, 0)
  10755. local FZcharge = Instance.new("ParticleEmitter", RightHand)
  10756. FZcharge.Texture = "rbxassetid://31727915"
  10757. FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
  10758. FZcharge.EmissionDirection = "Bottom"
  10759. FZcharge.Speed = NumberRange.new(0)
  10760. FZcharge.Size = NumberSequence.new(1, 0)
  10761. FZcharge.Drag = 2
  10762. FZcharge.LockedToPart = false
  10763. FZcharge.Lifetime = NumberRange.new(1)
  10764. FZcharge.Rate = 150
  10765. FZcharge.LightEmission = 0.2
  10766. FZcharge.Rotation = NumberRange.new(-100, 100)
  10767. FZcharge.VelocitySpread = 100
  10768. local SFXZ = Instance.new("Sound", UpperTorso)
  10769. SFXZ.SoundId = "rbxassetid://169259383"
  10770. SFXZ.Volume = 1
  10771. SFXZ.Pitch = 1.5
  10772. SFXZ.Looped = false
  10773. wait(0.01)
  10774. SFXZ:Play()
  10775. Grab.Touched:connect(function(hit)
  10776. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  10777. Grab:Destroy()
  10778. do
  10779. local H = Instance.new("Part", Character)
  10780. H.Size = Vector3.new(1, 1, 1)
  10781. H.BrickColor = BrickColor.new("White")
  10782. H.CanCollide = false
  10783. H.Anchored = true
  10784. H.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
  10785. local H2 = Instance.new("SpecialMesh", H)
  10786. H2.MeshId = "rbxassetid://3270017"
  10787. local H3 = Instance.new("Part", Character)
  10788. H3.Size = Vector3.new(1, 1, 1)
  10789. H3.BrickColor = BrickColor.new("White")
  10790. H3.CanCollide = false
  10791. H3.Anchored = true
  10792. H3.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
  10793. local H23 = Instance.new("SpecialMesh", H3)
  10794. H23.MeshId = "rbxassetid://3270017"
  10795. local H33 = Instance.new("Part", Character)
  10796. H33.Size = Vector3.new(1, 1, 1)
  10797. H33.BrickColor = BrickColor.new("White")
  10798. H33.CanCollide = false
  10799. H33.Anchored = true
  10800. H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
  10801. local H233 = Instance.new("SpecialMesh", H33)
  10802. H233.MeshId = "rbxassetid://20329976"
  10803. local H2 = Instance.new("SpecialMesh", H)
  10804. H2.MeshId = "rbxassetid://3270017"
  10805. local H5 = Instance.new("Part", Character)
  10806. H5.Size = Vector3.new(1, 1, 1)
  10807. H5.BrickColor = BrickColor.new("White")
  10808. H5.CanCollide = false
  10809. H5.Anchored = true
  10810. H5.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
  10811. local H25 = Instance.new("SpecialMesh", H5)
  10812. H25.MeshId = "rbxassetid://3270017"
  10813. coroutine.resume(coroutine.create(function()
  10814. for i = 1, 200 do
  10815. H2.Scale = H2.Scale + Vector3.new(9, 9, 9)
  10816. H.Transparency = H.Transparency + 0.09
  10817. H23.Scale = H23.Scale + Vector3.new(9, 9, 9)
  10818. H3.Transparency = H3.Transparency + 0.09
  10819. H233.Scale = H23.Scale + Vector3.new(8, 8, 8)
  10820. H33.Transparency = H3.Transparency + 0.09
  10821. H25.Scale = H25.Scale + Vector3.new(8, 8, 8)
  10822. H5.Transparency = H5.Transparency + 0.09
  10823. wait(1.0E-11)
  10824. end
  10825. end))
  10826. local SFXZ = Instance.new("Sound", UpperTorso)
  10827. SFXZ.SoundId = "rbxassetid://447041606"
  10828. SFXZ.Volume = 1
  10829. SFXZ.Pitch = 1
  10830. SFXZ.Looped = false
  10831. wait(0.01)
  10832. SFXZ:Play()
  10833. local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
  10834. Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  10835. Fl.velocity = UpperTorso.CFrame.lookVector * 350
  10836. local exp = Instance.new("Explosion", Character)
  10837. exp.BlastRadius = 13
  10838. exp.BlastPressure = 100
  10839. exp.Position = Character.HumanoidRootPart.Position
  10840. exp.Visible = false
  10841. hit.Parent:BreakJoints()
  10842. wait(1.3)
  10843. hit.Parent:Destroy()
  10844. wait(0.05)
  10845. Fl:remove()
  10846. end
  10847. end
  10848. end)
  10849. for i = 0, 2, 0.1 do
  10850. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
  10851. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1), 0.1)
  10852. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10853. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10854. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10855. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10856. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10857. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10858. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10859. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10860. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10861. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10862. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10863. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
  10864. game:GetService("RunService").RenderStepped:wait()
  10865. end
  10866. coroutine.resume(coroutine.create(function()
  10867. wait(0.5)
  10868. Grab:remove()
  10869. end))
  10870. Idle = false
  10871. FZcharge:Destroy()
  10872. wait(0.1)
  10873. D = false
  10874. end
  10875. end
  10876. end
  10877. Mouse.Button1Down:connect(function()
  10878. if attack == false and attacktype == 1 then
  10879. Hit()
  10880. attacktype = 2
  10881. elseif attack == false and attacktype == 2 then
  10882. Hit2()
  10883. attacktype = 3
  10884. elseif attack == false and attacktype == 3 then
  10885. Hit3()
  10886. attacktype = 1
  10887. end
  10888. end)
  10889. function rayCast(Pos, Dir, Max, Ignore)
  10890. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  10891. end
  10892. local sine = 0
  10893. local change = 1
  10894. local val = 0
  10895. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10896. local velderp = RootPart.Velocity.y
  10897. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  10898. game:service("RunService").RenderStepped:connect(function()
  10899. if Humanoid.MoveDirection.x == 0 and Idle == false then
  10900. change = 1
  10901. for i = 1, 1 do
  10902. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0 - 0.01 * math.sin(tick() * 3), 0) * CFrame.Angles(0.5, 0, 0), 0.1)
  10903. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0 - 0 * math.sin(tick() * 3), 0) * CFrame.Angles(1, 0, 1), 0.1)
  10904. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.7 + 0.01 * math.sin(tick() * 3), 0, 0), 0.1)
  10905. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0.7 + 0 * math.sin(tick() * 3), 0, 0), 0.1)
  10906. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.6, 0), 0.1)
  10907. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.9, 0), 0.1)
  10908. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10909. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10910. Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(70), rad(0)), 0.1)
  10911. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
  10912. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10913. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10914. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10915. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10916. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0 - 0.005 * math.sin(tick() * 3), 0) * CFrame.Angles(0, 0, 0), 0.1)
  10917. game:GetService("RunService").RenderStepped:wait()
  10918. end
  10919. for i = 1, 2050 do
  10920. if Humanoid.MoveDirection.x > 0 and Idle == false or Humanoid.MoveDirection.x < 0 and Idle == false then
  10921. LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.5 * math.sin(tick() * 8), 0, 0), 0.1)
  10922. RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.5 * math.sin(tick() * 8), 0, 0), 0.1)
  10923. LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0 * math.cos(tick() * 8), 0, 0), 0.1)
  10924. RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0 * math.cos(tick() * 8), 0, 0), 0.1)
  10925. LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.6 * math.sin(tick() * 8), 0, 0.1), 0.1)
  10926. RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.6 * math.sin(tick() * 8), 0, -0.1), 0.1)
  10927. LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.6 * math.cos(tick() * 8), 0, 0), 0.1)
  10928. RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.6 * math.cos(tick() * 8), 0, 0), 0.1)
  10929. Root.C0 = Root.C0:lerp(CFrame.new(0, 0 - 0.1 * math.sin(tick() * 8), 0) * CFrame.Angles(-0.1, 0, 0), 0.1)
  10930. Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0, 0, 0), 0.1)
  10931. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
  10932. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10933. RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10934. LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10935. Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
  10936. game:GetService("RunService").RenderStepped:wait()
  10937. end
  10938. end
  10939. end
  10940. end)
  10941.  
  10942. -- By renzonic
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