Lil__Nicky

accent pixel config

Dec 14th, 2023
68
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 144.01 KB | None | 0 0
  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 2
  4. #define NUM_BUTTONS 2
  5. #define VOLUME 1700
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 3.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. // #define ENABLE_SERIAL
  13. #define DISABLE_BASIC_PARSER_STYLES
  14. #define COLOR_CHANGE_DIRECT
  15. #define DISABLE_DIAGNOSTIC_COMMANDS
  16. #define FETT263_BATTLE_MODE_START_ON
  17. #define FETT263_LOCKUP_DELAY 200
  18. #define FETT263_SWING_ON
  19. #define FETT263_SWING_ON_SPEED 250
  20. #define FETT263_TWIST_OFF
  21. #define FETT263_TWIST_ON_PREON
  22. // #define FETT263_STAB_ON
  23. #define FETT263_FORCE_PUSH
  24. #define FETT263_FORCE_PUSH_LENGTH 5
  25. #define FETT263_MULTI_PHASE
  26. #define MOTION_TIMEOUT 60 * 1 * 1000
  27. #define IDLE_OFF_TIME 60 * 1 * 1000
  28. #define SAVE_STATE
  29. #define FETT263_BM_CLASH_DETECT 8
  30. #define FETT263_SAY_BATTERY_PERCENT
  31. #define FETT263_MAX_CLASH 16
  32. // #define FETT263_EDIT_MODE_MENU
  33. // #define ENABLE_ALL_EDIT_OPTIONS
  34. #define FETT263_SAY_COLOR_LIST_CC
  35. #define FETT263_SAY_COLOR_LIST
  36. #define COLORWHEEL_ZOOM
  37. #define NO_REPEAT_RANDOM
  38. #define FEMALE_TALKIE_VOICE
  39.  
  40. #endif
  41.  
  42. #ifdef CONFIG_PROP
  43. #include "../props/saber_fett263_buttons.h"
  44. #endif
  45.  
  46. #ifdef CONFIG_PRESETS
  47. Preset presets[] = {
  48.  
  49.  
  50. { "FOBlue;common", "tracks/JFO1.wav",
  51. StylePtr<Layers<Layers<
  52. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  53. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  54. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  55. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  56. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  57. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  58. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  59. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  60. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  61. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  62. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  63. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  64. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  65.  
  66. StylePtr<Layers<Layers<
  67. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  68. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  69. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  70. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  71. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  72. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  73. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  74. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  75. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  76. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  77. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  78. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  79. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  80. "blue"},
  81.  
  82. { "FOCyan;common", "tracks/JFO2.wav",
  83. StylePtr<Layers<Layers<
  84. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  85. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  86. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  87. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  88. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  89. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  90. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  91. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  92. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  93. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  94. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  95. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  96. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  97.  
  98. StylePtr<Layers<Layers<
  99. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  100. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  101. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  102. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  103. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  104. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  105. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  106. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  107. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  108. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  109. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  110. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  111. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  112. "cyan"},
  113.  
  114. { "FOGreen;common", "tracks/JFO3.wav",
  115. StylePtr<Layers<Layers<
  116. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  117. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  118. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  119. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  120. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  121. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  122. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  123. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  124. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  125. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  126. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  127. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  128. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  129.  
  130. StylePtr<Layers<Layers<
  131. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  132. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  133. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  134. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  135. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  136. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  137. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  138. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  139. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  140. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  141. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  142. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  143. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  144. "green"},
  145.  
  146. { "FOIndigo;common", "tracks/JFO4.wav",
  147. StylePtr<Layers<Layers<
  148. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  149. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  150. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  151. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  152. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  153. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  154. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  155. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  156. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  157. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  158. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  159. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  160. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  161.  
  162. StylePtr<Layers<Layers<
  163. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  164. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  165. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  166. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  167. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  168. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  169. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  170. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  171. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  172. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  173. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  174. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  175. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  176. "indigo"},
  177.  
  178. { "FOMagenta;common", "tracks/JFO6.wav",
  179. StylePtr<Layers<Layers<
  180. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  181. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  182. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  183. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  184. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  185. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  186. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  187. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  188. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  189. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  190. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  191. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  192. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  193.  
  194. StylePtr<Layers<Layers<
  195. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  196. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  197. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  198. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  199. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  200. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  201. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  202. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  203. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  204. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  205. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  206. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  207. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  208. "magenta"},
  209.  
  210. { "FOOrange;common", "tracks/JFO7.wav",
  211. StylePtr<Layers<Layers<
  212. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  213. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  214. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  215. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  216. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  217. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  218. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  219. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  220. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  221. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  222. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  223. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  224. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  225.  
  226. StylePtr<Layers<Layers<
  227. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  228. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  229. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  230. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  231. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  232. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  233. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  234. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  235. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  236. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  237. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  238. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  239. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  240. "orange"},
  241.  
  242. { "FOPurple;common", "tracks/JFO8.wav",
  243. StylePtr<Layers<Layers<
  244. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  245. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  246. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  247. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  248. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  249. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  250. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  251. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  252. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  253. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  254. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  255. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  256. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  257.  
  258. StylePtr<Layers<Layers<
  259. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  260. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  261. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  262. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  263. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  264. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  265. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  266. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  267. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  268. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  269. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  270. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  271. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  272. "purple"},
  273.  
  274. { "FOYellow;common", "tracks/JFO9.wav",
  275. StylePtr<Layers<Layers<
  276. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  277. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  278. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  279. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  280. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  281. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  282. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  283. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  284. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  285. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  286. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  287. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  288. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  289.  
  290. StylePtr<Layers<Layers<
  291. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  292. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  293. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  294. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  295. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  296. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  297. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  298. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  299. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  300. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  301. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  302. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  303. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  304. "yellow"},
  305.  
  306. { "FORed;common", "tracks/JFO5.wav",
  307. StylePtr<Layers<Layers<
  308. ColorChange<TrFade<500>,Rgb<0,0,160>,Rgb<0,160,0>,Rgb<64,0,160>,Rgb<0,160,160>,Rgb<160,0,64>,Rgb<32,16,160>,Rgb<160,160,0>,Rgb<160,32,0>,Rgb<160,0,0>>,
  309. HumpFlickerL<ColorChange<TrFade<500>,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,50>>,
  310. TransitionEffectL<TrConcat<TrFade<600>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<0,0,96>,Rgb<0,96,0>,Rgb<32,0,96>,Rgb<0,96,96>,Rgb<96,0,16>,Rgb<16,0,96>,Rgb<64,64,0>,Rgb<96,16,0>,Rgb<96,0,0>>,ColorChange<TrInstant,Blue,Green,Rgb<96,0,255>,Cyan,Magenta,Rgb<64,32,255>,Yellow,DarkOrange,Red>>,TrDelay<3000>>,EFFECT_FORCE>,
  311. ResponsiveLockupL<Pulsing<Azure,LemonChiffon,500>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,TrConcat<TrInstant,LemonChiffon,TrFade<150>>,Int<26000>,Int<8000>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>,
  312. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  313. ResponsiveStabL<BrownNoiseFlicker<LemonChiffon,Red,50>,TrWipeIn<600>,TrWipe<600>,Int<18000>,Int<12000>>,
  314. ResponsiveBlastL<LemonChiffon,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  315. ResponsiveClashL<LemonChiffon,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  316. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  317. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  318. InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<900>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<900>,Int<200>>>>,
  319. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  320. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  321.  
  322. StylePtr<Layers<ColorCycle<RotateColorsX<Variation,Red>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrDelay<10000>,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrDelay<10000>,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrDelay<10000>,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrFade<500>>,EFFECT_BOOT>>>>>(),
  323. "red"},
  324.  
  325. { "Battle_Proffie;common", "tracks/Traveler.wav",
  326. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<150,255,150>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  327.  
  328. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<150,255,150>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  329. "battle1"},
  330.  
  331. { "Battle2_Proffie;common", "tracks/Traveler.wav",
  332. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<150,150,255>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  333.  
  334. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<150,150,255>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  335. "battle2"},
  336.  
  337. { "Traveler;common", "tracks/Traveler.wav",
  338. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  339.  
  340. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  341. "malicos"},
  342.  
  343. { "TheBoldOne;common", "tracks/TheBoldOne.wav",
  344. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  345. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  346.  
  347. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  348. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  349. "obi wan"},
  350.  
  351. { "KRossguardv3;common", "tracks/TFA_Battle.wav",
  352. StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  353. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  354.  
  355. StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,
  356. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  357. "kylo"},
  358.  
  359. { "FinalSteps;common", "tracks/FinalSteps.wav",
  360. StylePtr<InOutTr<Layers<Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,Rgb<255,160,0>>,RotateColorsX<Variation,Rgb<84,60,0>>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,Rgb<255,160,0>>,RotateColorsX<Variation,BlanchedAlmond>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<9000>>>,TrFade<600>>,EFFECT_IGNITION>,ResponsiveBlastL<White>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>,TrWipe<150>,TrWipeIn<300>,Black>>(),
  361.  
  362. StylePtr<InOutTr<Layers<Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,Rgb<255,160,0>>,RotateColorsX<Variation,Rgb<84,60,0>>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,Rgb<255,160,0>>,RotateColorsX<Variation,BlanchedAlmond>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<9000>>>,TrFade<600>>,EFFECT_IGNITION>,ResponsiveBlastL<White>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>,TrWipe<150>,TrWipeIn<300>,Black>>(),
  363. "rey"},
  364.  
  365. { "GeneralPrincess;common", "tracks/General.wav",
  366. StylePtr<Layers<Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,SteelBlue>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<100,185,255>>>>,TransitionEffectL<TrWaveX<White,Int<400>,Int<100>,Int<600>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<90,180,255>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,26,60>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<90,180,255>>,RotateColorsX<Variation,Rgb<0,26,60>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,42,128>>,RotateColorsX<Variation,Rgb<0,26,60>>>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<10000>>,Int<0>,Scale<BatteryLevel,Int<16384>,Int<7500>>>>>>(),
  367.  
  368. StylePtr<Layers<Mix<SwingSpeed<400>,AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,SteelBlue>>,Mix<SwingSpeed<600>,RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<100,185,255>>>>,TransitionEffectL<TrWaveX<White,Int<400>,Int<100>,Int<600>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<90,180,255>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,26,60>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<90,180,255>>,RotateColorsX<Variation,Rgb<0,26,60>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,42,128>>,RotateColorsX<Variation,Rgb<0,26,60>>>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<10000>>,Int<0>,Scale<BatteryLevel,Int<16384>,Int<7500>>>>>>(),
  369. "leia"},
  370.  
  371. { "CrimsonMenace;common", "tracks/CrimsonMenace.wav",
  372. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<8000>>>,TrFade<600>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Coral,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<10000>>,Int<0>,Scale<BatteryLevel,Int<16384>,Int<7500>>>>>>(),
  373.  
  374. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<8000>>>,TrFade<600>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Coral,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<10000>>,Int<0>,Scale<BatteryLevel,Int<16384>,Int<7500>>>>>>(),
  375. "maul"},
  376.  
  377. { "Duke;common", "tracks/Duke.wav",
  378. StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Red>,Pulsing<RotateColorsX<Variation,Rgb<90,0,0>>,RotateColorsX<Variation,Red>,800>,RotateColorsX<Variation,Red>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<160,0,0>>>,TrDelay<30000>,RotateColorsX<Variation,Red>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Coral,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<10000>>,Int<0>,Scale<BatteryLevel,Int<16384>,Int<7500>>>>>>(),
  379.  
  380. StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Red>,Pulsing<RotateColorsX<Variation,Rgb<90,0,0>>,RotateColorsX<Variation,Red>,800>,RotateColorsX<Variation,Red>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<160,0,0>>>,TrDelay<30000>,RotateColorsX<Variation,Red>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Coral,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<10000>>,Int<0>,Scale<BatteryLevel,Int<16384>,Int<7500>>>>>>(),
  381. "dooku"},
  382.  
  383. { "Ascension;common", "tracks/Ascension.wav",
  384. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Green,Black,20>,Rgb<0,10,0>,BrownNoiseFlicker<Black,Rgb<25,255,25>,70>,Rgb<0,128,0>>,Rgb<0,80,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Green,Black,20>,Rgb<0,10,0>,BrownNoiseFlicker<Black,Rgb<25,255,25>,70>,Rgb<0,128,0>>,Rgb<0,80,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  385.  
  386. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Green,Black,20>,Rgb<0,10,0>,BrownNoiseFlicker<Black,Rgb<25,255,25>,70>,Rgb<0,128,0>>,Rgb<0,80,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Green,Black,20>,Rgb<0,10,0>,BrownNoiseFlicker<Black,Rgb<25,255,25>,70>,Rgb<0,128,0>>,Rgb<0,80,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  387. "acension"},
  388.  
  389. { "YoungSolo;common", "tracks/JFO5.wav",
  390. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,20,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  391.  
  392. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,20,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  393. "solo"},
  394.  
  395. { "GENERALKENOBICW;common", "tracks/Droid_Army_March-Star_Wars_Lofi.wav",
  396. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AlphaL<Moccasin,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<Moccasin,Rgb<255,150,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastFadeL<Rgb<255,240,80>,Scale<SwingSpeed<200>,Int<10000>,Int<18000>>>,ResponsiveBlastFadeL<LemonChiffon,Scale<SwingSpeed<200>,Int<4000>,Int<10000>>>,ResponsiveClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<150,150,255>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<11000>>>>>(),
  397.  
  398. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AlphaL<Moccasin,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<Moccasin,Rgb<255,150,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastFadeL<Rgb<255,240,80>,Scale<SwingSpeed<200>,Int<10000>,Int<18000>>>,ResponsiveBlastFadeL<LemonChiffon,Scale<SwingSpeed<200>,Int<4000>,Int<10000>>>,ResponsiveClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<150,150,255>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<11000>>>>>(),
  399. "kenobi"},
  400.  
  401. { "SHATTERPOINT;common", "tracks/duelofthefates.wav",
  402. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<48,0,105>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,300>,SwingSpeed<400>>,SmoothStep<Scale<SwingSpeed<600>,Int<32768>,Int<16000>>,Int<16000>>>,TrDelay<30000>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<8000>>,EFFECT_PREON>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<10000>>,Int<0>,Scale<BatteryLevel,Int<16384>,Int<7500>>>>>>(),
  403.  
  404. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<48,0,105>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,300>,SwingSpeed<400>>,SmoothStep<Scale<SwingSpeed<600>,Int<32768>,Int<16000>>,Int<16000>>>,TrDelay<30000>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<8000>>,EFFECT_PREON>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<10000>>,Int<0>,Scale<BatteryLevel,Int<16384>,Int<7500>>>>>>(),
  405. "shatterpoint"},
  406.  
  407. { "Knighthood;common", "tracks/duelofthefates.wav",
  408. StylePtr<Layers<Stripes<2000,-2500,RotateColorsX<Variation,Green>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,60,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,30,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,80,0>>,RotateColorsX<Variation,Rgb<0,30,0>>>>,TransitionLoopL<TrConcat<TrWaveX<RandomFlicker<RotateColorsX<Variation,Green>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,80,0>>,Black,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1500>>,Int<200>,Int<1200>>>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Rgb<150,255,150>>,Black,300>,SwingSpeed<400>>,SmoothStep<Scale<SwingSpeed<600>,Int<32768>,Int<16000>>,Int<16000>>>,TrDelay<30000>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<150,255,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<10000>>,Int<0>,Scale<BatteryLevel,Int<16384>,Int<7500>>>>>>(),
  409.  
  410. StylePtr<Layers<Stripes<2000,-2500,RotateColorsX<Variation,Green>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,60,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,30,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,80,0>>,RotateColorsX<Variation,Rgb<0,30,0>>>>,TransitionLoopL<TrConcat<TrWaveX<RandomFlicker<RotateColorsX<Variation,Green>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,80,0>>,Black,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1500>>,Int<200>,Int<1200>>>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Rgb<150,255,150>>,Black,300>,SwingSpeed<400>>,SmoothStep<Scale<SwingSpeed<600>,Int<32768>,Int<16000>>,Int<16000>>>,TrDelay<30000>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<150,255,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<10000>>,Int<0>,Scale<BatteryLevel,Int<16384>,Int<7500>>>>>>(),
  411. "knighthood"},
  412.  
  413. { "TheReturn;common", "tracks/order66.wav",
  414. StylePtr<Layers<TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<30,0,0>>,RotateColorsX<Variation,Rgb<200,0,0>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,150,150>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipe<500>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Red>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<8000>>,EFFECT_PREON>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  415.  
  416. StylePtr<Layers<TransitionLoop<RotateColorsX<Variation,Red>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<30,0,0>>,RotateColorsX<Variation,Rgb<200,0,0>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,150,150>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,150,150>>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipe<500>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Red>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<8000>>,EFFECT_PREON>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  417. "return"},
  418.  
  419. { "EtaanCrystal;common", "tracks/gesw.wav",
  420. StylePtr<Layers<Stripes<5000,-1500,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<30,0,50>>,RotateColorsX<Variation,Rgb<130,40,230>>,RotateColorsX<Variation,Rgb<42,0,110>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<160,60,255>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<160,60,255>>,RotateColorsX<Variation,Rgb<21,0,52>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<42,0,105>>,RotateColorsX<Variation,Rgb<21,0,52>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  421.  
  422. StylePtr<Layers<Stripes<5000,-1500,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<30,0,50>>,RotateColorsX<Variation,Rgb<130,40,230>>,RotateColorsX<Variation,Rgb<42,0,110>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<160,60,255>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<160,60,255>>,RotateColorsX<Variation,Rgb<21,0,52>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<42,0,105>>,RotateColorsX<Variation,Rgb<21,0,52>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  423. "etaan"},
  424.  
  425. { "SEETHE_PROFFIE;common", "tracks/The_rescue.wav",
  426. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Black,RotateColorsX<Variation,Red>,Black>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  427.  
  428. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Black,RotateColorsX<Variation,Red>,Black>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  429. "seethe"},
  430.  
  431. { "GREY;common", "tracks/The_rescue.wav",
  432. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<42,0,110>>>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black>,Black,RotateColorsX<Variation,Rgb<95,0,210>>,Black>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  433.  
  434. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<42,0,110>>>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black>,Black,RotateColorsX<Variation,Rgb<95,0,210>>,Black>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  435. "grey"},
  436.  
  437. { "EXALTED;common", "tracks/The_rescue.wav",
  438. StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Green>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,25,0>>,RotateColorsX<Variation,Rgb<0,60,0>>>,300>,RotateColorsX<Variation,Rgb<0,80,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  439.  
  440. StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Green>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,25,0>>,RotateColorsX<Variation,Rgb<0,60,0>>>,300>,RotateColorsX<Variation,Rgb<0,80,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Azure>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<TransitionEffect<Azure,White,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>(),
  441. "exalted"},
  442.  
  443.  
  444. { "GreatMother;common", "tracks/greatmother.wav",
  445. StylePtr<Layers<Mix<BladeAngle<>,StyleFire<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,0,6,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,
  446. TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,HotPink>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,9,28>>,RotateColorsX<Variation,Rgb<10,1,4>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<128,18,59>>,70>,RotateColorsX<Variation,Rgb<128,18,59>>>,Rgb<80,12,40>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<9999>,
  447. StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,HotPink>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,9,28>>,RotateColorsX<Variation,Rgb<10,1,4>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,HotPink>,70>,RotateColorsX<Variation,Rgb<128,18,59>>>,Rgb<80,12,40>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,
  448. AlphaL<Stripes<2500,-3000,DeepPink,Rgb<60,9,28>,Pulsing<Rgb<30,5,14>,Rgb<128,18,59>,800>>,SwingSpeed<300>>,
  449. LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>,AlphaL<Moccasin,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<Moccasin,Rgb<255,150,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Sin<Int<10>,Int<10000>,Int<20000>>>>,SaberBase::LOCKUP_NORMAL>,
  450. ResponsiveLightningBlockL<Strobe<Rgb<90,0,210>,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,
  451. TrConcat<TrInstant,HumpFlickerL<AlphaL<Rgb<108,255,6>,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<RotateColorsX<Variation,Rgb<108,255,6>>,Bump<Int<0>,Scale<TwistAngle<>,Int<2000>,Int<10000>>>>,
  452. //StabSummon=PowerSummonRelease(SwingBoost)-DarkGreenSwing with DeepPinkSummons
  453. MultiTransitionEffectL<TrConcat<TrDelay<300>,AlphaL<Rgb<0,200,0>,SwingSpeed<200>>,TrDelay<9999>,AlphaL<AudioFlickerL<Rgb<0,200,0>>,SmoothStep<Int<6000>,Int<-4000>>>,TrFade<500>>,EFFECT_STAB>,AlphaL<Mix<IsLessThan<BladeAngle<>,Int<26000>>,MultiTransitionEffectL<TrConcat<TrWipeIn<100>,Rgb<255,0,75>,TrWipeIn<100>>,EFFECT_STAB>,MultiTransitionEffectL<TrConcat<TrWipe<100>,Rgb<255,0,75>,TrWipe<100>>,EFFECT_STAB>>,Int<32768>>,
  454. EffectSequence<EFFECT_BLAST,ResponsiveBlastL<TransitionEffect<White,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,Layers<ResponsiveBlastFadeL<TransitionEffect<White,Blue,TrInstant,TrFade<100>,EFFECT_BLAST>,Scale<SwingSpeed<200>,Int<10000>,Int<18000>>>,ResponsiveBlastFadeL<Blue,Scale<SwingSpeed<200>,Int<4000>,Int<10000>>>>,BlastL<TransitionEffect<White,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>,ResponsiveBlastL<TransitionEffect<White,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>>,
  455. BlastL<TransitionEffect<White,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>,LocalizedClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>>,
  456. TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
  457. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  458. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<26000>,Int<7000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  459. InOutTrL<TrWipeSparkTip<GreenYellow,750>,TrWipeInSparkTip<GreenYellow,900>,Black>,
  460. TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,10>,Bump<Int<0>,Int<8000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Rgb<120,120,165>,15>,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,20>,
  461. Bump<Int<0>,Int<12000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
  462.  
  463. StylePtr<Layers<TransitionLoop<RotateColorsX<Variation,Green>,TrConcat<TrBoing<1200,2>,RotateColorsX<Variation,Rgb<0,10,0>>,TrFade<1200>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,Green>,3000>,TrDelay<10000>,Pulsing<Black,RotateColorsX<Variation,Green>,3000>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,Green>,3000>,TrDelay<10000>,Pulsing<Black,RotateColorsX<Variation,Green>,3000>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,Green>,3000>,TrDelay<10000>,Pulsing<Black,RotateColorsX<Variation,Green>,3000>,TrFade<500>>,EFFECT_BOOT>>>>>(),
  464. "mom"},
  465.  
  466. { "Plo;common", "tracks/knight.wav",
  467. StylePtr<Layers<
  468. Stripes<8000,-175,RotateColorsX<Variation,DeepSkyBlue>,Pulsing<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,DeepSkyBlue>,1200>,RotateColorsX<Variation,DodgerBlue>>,
  469. TransitionEffectL<TrConcat<TrFade<900>,RandomFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,DodgerBlue>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,
  470. TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,
  471. ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,
  472. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  473. ResponsiveStabL<Red>,
  474. ResponsiveBlastFadeL<White,Scale<SwingSpeed<200>,Int<8000>,Int<16000>>>,
  475. ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,
  476. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  477. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  478. InOutTrL<TrWipe<500>,TrWipeIn<800>>>>(),
  479.  
  480. StylePtr<Layers<
  481. Stripes<8000,-175,RotateColorsX<Variation,DeepSkyBlue>,Pulsing<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,DeepSkyBlue>,1200>,RotateColorsX<Variation,DodgerBlue>>,
  482. TransitionEffectL<TrConcat<TrFade<900>,RandomFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,DodgerBlue>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,
  483. TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>,
  484. ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,
  485. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  486. ResponsiveStabL<Red>,
  487. ResponsiveBlastFadeL<White,Scale<SwingSpeed<200>,Int<8000>,Int<16000>>>,
  488. ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,
  489. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  490. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  491. InOutTrL<TrWipe<500>,TrWipeIn<800>>>>(),
  492. "kloon"},
  493.  
  494. { "Fisto;common", "tracks/heros.wav",
  495. StylePtr<Layers<
  496. Stripes<8000,-175,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,SpringGreen>,RotateColorsX<Variation,Green>,1200>,RotateColorsX<Variation,SpringGreen>>,
  497. TransitionEffectL<TrConcat<TrFade<900>,RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,SpringGreen>>,TrDelay<3000>,RotateColorsX<Variation,Rgb<100,255,100>>,TrFade<800>>,EFFECT_FORCE>,
  498. TransitionEffectL<TrConcat<TrInstant,LemonChiffon,TrFade<800>>,EFFECT_LOCKUP_END>,
  499. ResponsiveLockupL<Strobe<LemonChiffon,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,
  500. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  501. ResponsiveStabL<Red>,
  502. ResponsiveBlastFadeL<LemonChiffon,Scale<SwingSpeed<200>,Int<8000>,Int<16000>>>,
  503. ResponsiveBlastWaveL<LemonChiffon,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,
  504. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  505. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  506. InOutTrL<TrWipe<500>,TrWipeIn<800>>>>(),
  507.  
  508. StylePtr<Layers<
  509. Stripes<8000,-175,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,SpringGreen>,RotateColorsX<Variation,Green>,1200>,RotateColorsX<Variation,SpringGreen>>,
  510. TransitionEffectL<TrConcat<TrFade<900>,RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,SpringGreen>>,TrDelay<3000>,RotateColorsX<Variation,Rgb<100,255,100>>,TrFade<800>>,EFFECT_FORCE>,
  511. TransitionEffectL<TrConcat<TrInstant,LemonChiffon,TrFade<800>>,EFFECT_LOCKUP_END>,
  512. ResponsiveLockupL<Strobe<LemonChiffon,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,
  513. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  514. ResponsiveStabL<Red>,
  515. ResponsiveBlastFadeL<LemonChiffon,Scale<SwingSpeed<200>,Int<8000>,Int<16000>>>,
  516. ResponsiveBlastWaveL<LemonChiffon,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,
  517. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  518. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  519. InOutTrL<TrWipe<500>,TrWipeIn<800>>>>(),
  520. "fisto"},
  521.  
  522. { "Pong;common", "tracks/GK.wav",
  523. StylePtr<Layers<
  524. Mix<SmoothStep<Scale<BladeAngle<>,Int<6000>,Int<24000>>,Int<10000>>,RotateColorsX<Variation,Stripes<8000,-175,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,SpringGreen>,RotateColorsX<Variation,Green>,1200>,RotateColorsX<Variation,SpringGreen>>>,RotateColorsX<Variation,Stripes<8000,-175,RotateColorsX<Variation,DeepSkyBlue>,Pulsing<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,DeepSkyBlue>,1200>,RotateColorsX<Variation,DodgerBlue>>>>,
  525. TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<3000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<10,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,
  526. LockupTrL<Layers<
  527. AlphaL<AudioFlickerL<LemonChiffon>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  528. AlphaL<RandomPerLEDFlicker<Black,Red>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,Red,TrFade<400>>,TrConcat<TrInstant,Red,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  529. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  530. ResponsiveStabL<Orange>,
  531. ResponsiveBlastL<Red,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  532. ResponsiveBlastL<Red,Int<400>,Int<100>,Int<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,
  533. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  534. LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  535. InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),
  536.  
  537. StylePtr<Layers<ColorCycle<RotateColorsX<Variation,Red>,25,100,RotateColorsX<Variation,Red>,25,300,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrDelay<10000>,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrDelay<10000>,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrDelay<10000>,Pulsing<Black,RotateColorsX<Variation,Red>,3000>,TrFade<500>>,EFFECT_BOOT>>>>>(),
  538. "krell"},
  539.  
  540. { "Blaster Mode;common", "Blaster Mode/tracks/mando.wav",
  541. StylePtr<Layers<
  542. StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,Gradient<Red,Black,Black,Black>,RotateColorsX<Variation,Black>,Pulsing<RotateColorsX<Variation,Black>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Black>,Black>,2000>,Pulsing<RotateColorsX<Variation,Black>,RotateColorsX<Variation,Rgb<5,0,0>>,3000>>,
  543. LockupTrL<Cylon<DodgerBlue,5,1,DodgerBlue,20,175,1>,TrConcat<TrFade<100>,LightCyan,TrFade<100>>,TrWipeSparkTip<White,250,40>,SaberBase::LOCKUP_NORMAL>,
  544. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<-100>,Int<30000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  545. MultiTransitionEffectL<TrConcat<TrDelay<300>,AlphaL<AudioFlickerL<Magenta>,SmoothStep<Int<6000>,Int<-4000>>>,TrDelay<250>,AlphaL<AudioFlickerL<OrangeRed>,SmoothStep<Int<6000>,Int<-4000>>>,TrFade<350>>,EFFECT_BLAST>,
  546. AlphaL<Mix<IsLessThan<BladeAngle<>,Int<26000>>,MultiTransitionEffectL<TrConcat<TrWipeIn<100>,White,TrWipeIn<200>>,EFFECT_STAB,2>,MultiTransitionEffectL<TrConcat<TrWipe<150>,LightCyan,TrWipe<200>>,EFFECT_BLAST>>,Int<32768>>,
  547. AlphaL<Mix<IsLessThan<BladeAngle<>,Int<26000>>,MultiTransitionEffectL<TrConcat<TrWipeIn<-350>,White,TrWipeIn<350>>,EFFECT_STAB,2>,MultiTransitionEffectL<TrConcat<TrWipe<175>,Red,TrWipe<175>>,EFFECT_BLAST>>,Int<32768>>,
  548. ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,
  549. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<20000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  550. LockupTrL<StyleFire<Black,Cyan,0,3,FireConfig<3000,3000,1>,FireConfig<2200,0,0>,FireConfig<10,2000,0>,FireConfig<0,0,5>>,TrWipeSparkTipX<Red,Int<250>,Int<2000>>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  551. InOutTrL<TrWipe<300>,TrWipeInSparkTip<White,300>,Black,2>,
  552. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Black>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,
  553. TransitionEffectL<TrConcat<TrFade<750>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Blue>,10>,Bump<Int<0>,Int<4000>>>,TrFade<700>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,15>,Bump<Int<0>,Int<5000>>>,TrFade<500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,White>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<300,3>>,EFFECT_PREON>>>(),
  554.  
  555. StylePtr<Layers<ColorCycle<RotateColorsX<Variation,White>,25,300,RotateColorsX<Variation,White>,25,100,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,Mix<BatteryLevel,Red,Green>,TrDelay<10000>,Mix<BatteryLevel,Red,Green>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,Mix<BatteryLevel,Red,Green>,TrDelay<10000>,Mix<BatteryLevel,Red,Green>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,Mix<BatteryLevel,Red,Green>,TrDelay<10000>,Mix<BatteryLevel,Red,Green>,TrFade<500>>,EFFECT_BOOT>>>>>(),
  556. "blasty"},
  557.  
  558. { "MD;common", "tracks/DS_Ambience.wav",
  559. StylePtr<Layers<
  560. Mix<SmoothStep<Sin<Int<30>,Int<27768>,Int<5000>>,Sin<Int<7>,Int<2000>>>,Stripes<4000,1000,White,Black,White,White,White,White,White,White>,Stripes<4000,-1000,White,White,White,White,White,Black,White,White>>,
  561. LockupTrL<White,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,
  562. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  563. ResponsiveStabL<Orange>,
  564. ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  565. ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  566. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  567. LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  568. InOutTrL<TrWipeSparkTip<White,871>,TrColorCycle<500>>>>(),
  569.  
  570. StylePtr<Layers<ColorCycle<RotateColorsX<Variation,White>,25,300,RotateColorsX<Variation,White>,25,100,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,Mix<BatteryLevel,Red,Green>,TrDelay<10000>,Mix<BatteryLevel,Red,Green>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,Mix<BatteryLevel,Red,Green>,TrDelay<10000>,Mix<BatteryLevel,Red,Green>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,Mix<BatteryLevel,Red,Green>,TrDelay<10000>,Mix<BatteryLevel,Red,Green>,TrFade<500>>,EFFECT_BOOT>>>>>(),
  571. "mouse"},
  572.  
  573. { "Tron;common", "tracks/brazil.wav",
  574. &style_charging,
  575. &style_charging, "Battery\nLevel"},
  576.  
  577. };
  578. BladeConfig blades[] = {
  579. { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  580. WS281XBladePtr<1, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3>>(),
  581. CONFIGARRAY(presets) },
  582. };
  583. #endif
  584.  
  585. #ifdef CONFIG_BUTTONS
  586. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  587. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  588. #endif
  589.  
Advertisement
Add Comment
Please, Sign In to add comment