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- local did = false
- function PUNCH()
- --By Rufus14 (MY 2nd FINDFIRSTCHILD SCRIPT)
- did = true
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
- end
- rip = false
- function touch(h)
- if not rip then
- rip = true
- h = h.Parent:findFirstChild("Humanoid")
- print(h)
- h.WalkSpeed = 0
- h.JumpPower = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- for i = 1,40 do
- wait()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.06)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,1,0)
- end
- wait(3)
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.12)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,-2,0)
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- local hit1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- hit1.SoundId = "rbxassetid://441202925"
- hit1.Volume = 5
- hit1:Play()
- h:destroy()
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
- end
- rip = false
- if h ~= nil then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end
- end
- game.Players.LocalPlayer.Character["Right Arm"].Touched:connect(touch)
- did = false
- end
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "f" and did == false then
- PUNCH()
- end
- end)
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