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- skill Babby
- {
- Name = "Golem"
- AutoUseHealth
- SpawnFilter = Baby
- TextColor = "White"
- MustConfirm = "I Just want to see the pretty lights, pew pew!"
- DamageFactor = 0.5
- HealthFactor = 1.5
- ArmorFactor = 1.5
- AmmoFactor = 1.5
- DropAmmoFactor = 1.5
- MonsterHealth = 0.5
- ACSReturn = 0
- }
- skill Peasant
- {
- Name = "Peasant"
- AutoUseHealth
- SpawnFilter = Easy
- TextColor = "Green"
- DamageFactor = 0.7
- HealthFactor = 1.3
- ArmorFactor = 1.3
- AmmoFactor = 1.3
- DropAmmoFactor = 1.3
- MonsterHealth = 0.7
- ACSReturn = 1
- }
- skill Wizard
- {
- Name = "Wizard"
- AutoUseHealth
- SpawnFilter = Normal
- TextColor = "Green"
- DamageFactor = 1.1
- MonsterHealth = 1.1
- ACSReturn = 2
- }
- skill Magister
- {
- Name = "Magister"
- AutoUseHealth
- SpawnFilter = Hard
- TextColor = "Green"
- DamageFactor = 1.1
- MonsterHealth = 1.25
- ACSReturn = 3
- }
- skill Madman
- {
- Name = "Madman"
- AutoUseHealth
- SpawnFilter = Nightmare
- TextColor = "Green"
- MustConfirm = "Monsters no longer infight, have more health, and are more aggressive. Pickups are buffed slightly to even the odds. Do you embrace the madness?"
- DamageFactor = 1.2
- HealthFactor = 1.1
- AmmoFactor = 1.1
- DropAmmoFactor = 1.1
- MonsterHealth = 1.5
- Aggressiveness = 0.5
- NoInfighting
- ACSReturn = 3
- }
- skill Sorcerer
- {
- Name = "Sorcerer"
- SpawnFilter = Nightmare
- TextColor = "Black"
- MustConfirm = "Monsters hit hard, often, and take more of a beating. Health and Ammo boosted to give you a fair shot. Crank it up to 11?"
- DamageFactor = 1.6
- HealthFactor = 1.3
- AmmoFactor = 2
- DropAmmoFactor = 1.5
- MonsterHealth = 2
- Aggressiveness = 0.8
- NoInfighting
- ACSReturn = 4
- }
- skill VanillaEnhancer
- {
- Name = " "
- SpawnFilter = Nightmare
- TextColor = "White"
- MustConfirm = "This difficulty is intended to make vanilla monsters more of a challenge, without buffing the player. Watch your ammo!"
- DamageFactor = 1.2
- HealthFactor = 1
- AmmoFactor = 1
- DropAmmoFactor = 1
- MonsterHealth = 3
- Aggressiveness = 0.8
- NoInfighting
- ACSReturn = 4
- FastMonsters
- }
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