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- ** Executing...
- ** Command: "f:\program files (x86)\steam\steamapps\fox_tobias\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic" "C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 8 threads
- materialPath: f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic\materials
- Loading C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01B, using default
- Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic\gameinfo.txt
- Patching WVT material: maps/testffs2_nodraw/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/testffs2_nodraw/nature/blendmudmud001a_wvt_patch
- Patching WVT material: maps/testffs2_nodraw/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/testffs2_nodraw/concrete/blendbunk_conc01_wvt_patch
- Patching WVT material: maps/testffs2_nodraw/nature/blenddirtgravel01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- **** leaked ****
- Entity prop_static (-12027.00 2814.00 -43.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 15360.0 -688.4)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 14848.0 -688.4)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 15360.0 -688.4)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13640.0 14336.0 19.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13640.0 14336.0 -1366.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13640.0 14336.0 83.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13348.0 14336.0 -1302.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13942.0 14336.0 20.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 192602: areaportal brush doesn't touch two areas
- Brush 192602: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1190 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (2)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (1514314 bytes)
- Error! prop_static using model "models/props_wasteland/cafeteria_table001a_chunk05.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/cafeteria_table001a_chunk05.mdl"!
- Error! prop_static using model "models/props_junk/vent001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/vent001.mdl"!
- Error loading studio model ""!
- Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/oildrum001.mdl"!
- Error! prop_static using model "models/props_debris/metal_panel01a_breakable.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/metal_panel01a_breakable.mdl"!
- Error! prop_static using model "models/props_debris/metal_panel02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/metal_panel02a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_desk001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/controlroom_desk001a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_desk001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/controlroom_desk001b.mdl"!
- Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (3792.34, 5763.47, -255.10)
- Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (5100.01, 4221.48, -92.47)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/wood_crate001a.mdl"!
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Static prop models/props_lab/lab_flourescentlight002b.mdl outside the map (-3494.33, 4218.00, 283.24)
- Static prop models/props_lab/lab_flourescentlight002b.mdl outside the map (-3494.91, 4476.00, 283.24)
- Static prop models/props_interiors/lights_florescent01a.mdl outside the map (-3792.00, 3844.00, 294.30)
- Static prop models/props_interiors/lights_florescent01a.mdl outside the map (-3598.45, 3613.43, 294.30)
- Static prop models/props_interiors/lights_florescent01a.mdl outside the map (-3406.48, 3614.54, 294.30)
- Static prop models/props_interiors/lights_florescent01a.mdl outside the map (-3227.34, 3615.46, 294.30)
- Static prop models/props/cs_office/light_security.mdl outside the map (-3332.00, 3712.00, 247.25)
- Static prop models/props/cs_office/light_security.mdl outside the map (-3110.00, 3232.00, 119.00)
- Static prop models/props_c17/metalladder001.mdl outside the map (-3032.00, 1994.00, 41.00)
- Static prop models/props_junk/garbage_carboard002a.mdl outside the map (-3874.00, 4060.00, 170.22)
- Static prop models/props_interiors/lightbulb01a.mdl outside the map (-3796.00, 3440.00, 241.00)
- Static prop models/props_silo/light_red2.mdl outside the map (-11493.90, 7379.77, 203.02)
- Static prop models/props_silo/light_red2.mdl outside the map (-11495.50, 6072.90, 203.02)
- Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11438.30, 5986.00, 174.09)
- Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11550.50, 6069.30, 174.09)
- Static prop models/props_pipes/pipeset32d_256_001a.mdl outside the map (-11381.70, 5961.70, 141.73)
- Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11550.30, 7826.00, 174.09)
- Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11438.30, 7698.00, 174.09)
- Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11550.30, 7570.00, 174.09)
- Static prop models/props_pipes/pipeset32d_512_001a.mdl outside the map (-11384.00, 7706.00, 141.73)
- Static prop models/props_pipes/pipeset02d_512_001a.mdl outside the map (-11288.20, 7705.72, 84.28)
- Static prop models/props_silo/wall_wires1.mdl outside the map (-11732.70, 7616.00, 17.02)
- Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11438.30, 7442.00, 174.09)
- Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11438.30, 7274.00, 174.09)
- Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11550.50, 7358.70, 174.09)
- Static prop models/props_pipes/pipeset32d_256_001a.mdl outside the map (-11381.70, 7322.28, 141.73)
- Static prop models/props_pipes/pipeset02d_128_001a.mdl outside the map (-11288.30, 7385.72, 84.11)
- Static prop models/props_pipes/pipeset02d_128_001a.mdl outside the map (-11288.30, 7257.72, 84.11)
- Static prop models/props_wasteland/pipecluster002a.mdl outside the map (-10490.70, 6559.00, 297.02)
- Static prop models/props_wasteland/pipecluster002a.mdl outside the map (-10494.70, 6584.00, 297.02)
- Static prop models/props_wasteland/prison_pipes001a.mdl outside the map (-10542.70, 6646.00, 284.02)
- Static prop models/props_pipes/pipeset32d_128_001a.mdl outside the map (-11384.00, 5770.00, 141.73)
- Static prop models/props_pipes/pipeset02d_128_001a.mdl outside the map (-11288.50, 5642.30, 84.28)
- Static prop models/props_pipes/pipeset02d_128_001a.mdl outside the map (-11288.50, 5770.30, 84.28)
- Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11550.30, 5586.00, 174.09)
- Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11438.30, 5714.00, 174.09)
- Static prop models/props_pipes/pipeset32d_256_001a.mdl outside the map (-11384.00, 5578.00, 141.73)
- Static prop models/props_pipes/pipeset02d_128_001a.mdl outside the map (-11288.50, 5514.30, 84.28)
- Static prop models/props_silo/light_red2.mdl outside the map (-11494.70, 5644.00, 203.02)
- Static prop models/props_silo/wall_wires1.mdl outside the map (-11732.70, 5668.00, 17.02)
- Static prop models/props_wasteland/prison_switchbox001a.mdl outside the map (-11405.70, 5844.00, 87.91)
- Static prop models/props_forest/light_security.mdl outside the map (-11447.70, 5842.10, 139.28)
- Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11298.70, 6002.00, 3.74)
- Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11298.70, 5950.00, 3.74)
- Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11302.70, 5900.00, 3.74)
- Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11300.70, 5968.00, 28.17)
- Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11123.30, 6730.40, 4.44)
- Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11127.30, 6726.40, -19.69)
- Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11075.30, 6726.40, -19.69)
- Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11073.30, 6726.40, 4.44)
- Static prop models/props_junk/garbage_carboard001a.mdl outside the map (-11076.50, 6411.70, -30.01)
- Static prop models/props_junk/garbage_carboard002a.mdl outside the map (-11122.00, 6543.30, -30.63)
- Static prop models/props_junk/garbage_carboard001a.mdl outside the map (-11466.50, 7450.28, -30.01)
- Static prop models/props_silo/light_red2.mdl outside the map (-11494.40, 5637.80, 203.02)
- Static prop models/props_silo/prodcables256.mdl outside the map (-11664.70, 5570.90, 134.02)
- Static prop models/props_silo/prodcables256.mdl outside the map (-11664.70, 5826.90, 134.02)
- Static prop models/props_junk/torchoven_01.mdl outside the map (-11132.80, 6608.98, -30.98)
- Static prop models/props_unique/spawn_apartment/lantern.mdl outside the map (-11170.90, 6603.84, -32.55)
- Static prop models/props_lab/lab_flourescentlight001a.mdl outside the map (-11952.00, 4367.42, 233.02)
- Static prop models/props_lab/lab_flourescentlight001a.mdl outside the map (-12081.00, 4367.42, 233.02)
- Error! To use model "models/map12_sawmill/logs.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/map12_sawmill/logs.mdl"!
- Static prop models/props/cs_militia/haybale_target_03.mdl outside the map (-10413.00, 6280.15, -304.05)
- Static prop models/props/cs_militia/haybale_target_03.mdl outside the map (-10509.00, 6174.00, -314.98)
- Static prop models/props/cs_militia/haybale_target_03.mdl outside the map (-10204.40, 6214.37, -314.98)
- Static prop models/props_wasteland/prison_cagedlight001a.mdl outside the map (-10158.80, 6038.88, -205.07)
- Static prop models/props_wasteland/prison_cagedlight001a.mdl outside the map (-10343.80, 6320.23, -205.07)
- Static prop models/props/cs_office/light_security.mdl outside the map (-2369.64, 2640.32, 11.90)
- Static prop models/props/cs_office/light_security.mdl outside the map (-2867.00, 2640.00, 11.90)
- Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-2000.00, 1591.00, 61.00)
- Static prop models/props_vents/vent_medium_grill001.mdl outside the map (-1853.00, 1849.00, 168.00)
- Static prop models/props/cs_office/light_security.mdl outside the map (-1694.18, 1994.32, 119.00)
- Static prop models/props/cs_office/light_security.mdl outside the map (-1972.00, 1832.00, 121.00)
- Static prop models/props/cs_office/light_security.mdl outside the map (-1667.32, 1832.34, 121.00)
- Static prop models/props_c17/gate_door02a.mdl outside the map (-2581.13, 2146.88, 256.92)
- Static prop models/props_c17/gate_door02a.mdl outside the map (-2574.44, 2044.28, 256.92)
- Static prop models/props_c17/handrail04_singlerise.mdl outside the map (-2704.31, 1999.28, 123.00)
- Static prop models/props_c17/handrail04_singlerise.mdl outside the map (-2636.31, 1999.28, 187.00)
- Static prop models/props/cs_assault/billboard.mdl outside the map (-2896.00, 1994.00, 177.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
- Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
- Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
- Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
- Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
- Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
- 10
- Compacting texture/material tables...
- Reduced 7315 texinfos to 4710
- Reduced 601 texdatas to 483 (24855 bytes to 19991)
- Writing C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw.bsp
- 22 seconds elapsed
- 2.032000 283.286194 0.000000
- 1.803400 295.859192 0.000000
- 1.930400 293.573212 0.000000
- 2.032000 283.286194 0.000000
- 1.574800 295.859192 0.000000
- 1.422400 295.859192 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- 1.049162 -3.207047 0.000000
- -1.049033 -3.207047 0.000000
- -1.049033 3.206336 0.000000
- 1.015345 -3.207047 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "f:\program files (x86)\steam\steamapps\fox_tobias\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic" "C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw"
- Valve Software - vvis.exe (Jul 7 2010)
- 8 threads
- reading c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.bsp
- reading c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.prt
- LoadPortals: couldn't read c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.prt
- ** Executing...
- ** Command: "f:\program files (x86)\steam\steamapps\fox_tobias\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -game "f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic" "C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (19.17 seconds)
- 29685 faces
- 20 degenerate faces
- 2286731 square feet [329289344.00 square inches]
- 206 Displacements
- 853511 Square Feet [122905640.00 Square Inches]
- 455 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (228)
- Build Patch/Sample Hash Table(s).....Done<0.1466 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (121)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 105/1024 5040/49152 (10.3%)
- brushes 4066/8192 48792/98304 (49.6%)
- brushsides 33106/65536 264848/524288 (50.5%)
- planes 27058/65536 541160/1310720 (41.3%)
- vertexes 53108/65536 637296/786432 (81.0%) VERY FULL!
- nodes 21168/65536 677376/2097152 (32.3%)
- texinfos 4710/12288 339120/884736 (38.3%)
- texdata 483/2048 15456/65536 (23.6%)
- dispinfos 206/0 36256/0 ( 0.0%)
- disp_verts 57022/0 1140440/0 ( 0.0%)
- disp_tris 100864/0 201728/0 ( 0.0%)
- disp_lmsamples 1310810/0 1310810/0 ( 0.0%)
- faces 29685/65536 1662360/3670016 (45.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12019/65536 673064/3670016 (18.3%)
- leaves 21274/65536 680768/2097152 (32.5%)
- leaffaces 37549/65536 75098/131072 (57.3%)
- leafbrushes 15857/65536 31714/131072 (24.2%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 190145/512000 760580/2048000 (37.1%)
- edges 112495/256000 449980/1024000 (43.9%)
- LDR worldlights 455/8192 40040/720896 ( 5.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 13/32768 156/393216 ( 0.0%)
- waterstrips 3609/32768 36090/327680 (11.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 61221/65536 122442/131072 (93.4%) VERY FULL!
- cubemapsamples 17/1024 272/16384 ( 1.7%)
- overlays 20/512 7040/180224 ( 3.9%)
- LDR lightdata [variable] 38141996/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 380908/393216 (96.9%) VERY FULL!
- LDR ambient table 21274/65536 85096/262144 (32.5%)
- HDR ambient table 21274/65536 85096/262144 (32.5%)
- LDR leaf ambient 41881/65536 1172668/1835008 (63.9%)
- HDR leaf ambient 21274/65536 595672/1835008 (32.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/105284 ( 0.0%)
- pakfile [variable] 1650437/0 ( 0.0%)
- physics [variable] 1514314/4194304 (36.1%)
- physics terrain [variable] 72081/1048576 ( 6.9%)
- Level flags = 0
- Total triangle count: 82614
- Writing c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.bsp
- 6 minutes, 22 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (19.20 seconds)
- 29685 faces
- 20 degenerate faces
- 2286731 square feet [329289344.00 square inches]
- 206 Displacements
- 853511 Square Feet [122905640.00 Square Inches]
- 455 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (223)
- Build Patch/Sample Hash Table(s).....Done<0.1533 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (121)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 105/1024 5040/49152 (10.3%)
- brushes 4066/8192 48792/98304 (49.6%)
- brushsides 33106/65536 264848/524288 (50.5%)
- planes 27058/65536 541160/1310720 (41.3%)
- vertexes 53108/65536 637296/786432 (81.0%) VERY FULL!
- nodes 21168/65536 677376/2097152 (32.3%)
- texinfos 4710/12288 339120/884736 (38.3%)
- texdata 483/2048 15456/65536 (23.6%)
- dispinfos 206/0 36256/0 ( 0.0%)
- disp_verts 57022/0 1140440/0 ( 0.0%)
- disp_tris 100864/0 201728/0 ( 0.0%)
- disp_lmsamples 1310810/0 1310810/0 ( 0.0%)
- faces 29685/65536 1662360/3670016 (45.3%)
- hdr faces 29685/65536 1662360/3670016 (45.3%)
- origfaces 12019/65536 673064/3670016 (18.3%)
- leaves 21274/65536 680768/2097152 (32.5%)
- leaffaces 37549/65536 75098/131072 (57.3%)
- leafbrushes 15857/65536 31714/131072 (24.2%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 190145/512000 760580/2048000 (37.1%)
- edges 112495/256000 449980/1024000 (43.9%)
- LDR worldlights 455/8192 40040/720896 ( 5.6%)
- HDR worldlights 455/8192 40040/720896 ( 5.6%)
- leafwaterdata 13/32768 156/393216 ( 0.0%)
- waterstrips 3609/32768 36090/327680 (11.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 61221/65536 122442/131072 (93.4%) VERY FULL!
- cubemapsamples 17/1024 272/16384 ( 1.7%)
- overlays 20/512 7040/180224 ( 3.9%)
- LDR lightdata [variable] 38141996/0 ( 0.0%)
- HDR lightdata [variable] 38141996/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 380908/393216 (96.9%) VERY FULL!
- LDR ambient table 21274/65536 85096/262144 (32.5%)
- HDR ambient table 21274/65536 85096/262144 (32.5%)
- LDR leaf ambient 41881/65536 1172668/1835008 (63.9%)
- HDR leaf ambient 37948/65536 1062544/1835008 (57.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/105284 ( 0.0%)
- pakfile [variable] 1650437/0 ( 0.0%)
- physics [variable] 1514314/4194304 (36.1%)
- physics terrain [variable] 72081/1048576 ( 6.9%)
- Level flags = 0
- Total triangle count: 82614
- Writing c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.bsp
- 6 minutes, 19 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw.bsp" "f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic\maps\TESTFFS2_nodraw.bsp"
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