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  1.  
  2. ** Executing...
  3. ** Command: "f:\program files (x86)\steam\steamapps\fox_tobias\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic" "C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 8 threads
  8. materialPath: f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic\materials
  9. Loading C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01B, using default
  12. Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic\gameinfo.txt
  13. Patching WVT material: maps/testffs2_nodraw/dev/dev_blendmeasure_wvt_patch
  14. Patching WVT material: maps/testffs2_nodraw/nature/blendmudmud001a_wvt_patch
  15. Patching WVT material: maps/testffs2_nodraw/dev/dev_blendmeasure2_wvt_patch
  16. Patching WVT material: maps/testffs2_nodraw/concrete/blendbunk_conc01_wvt_patch
  17. Patching WVT material: maps/testffs2_nodraw/nature/blenddirtgravel01_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  20. **** leaked ****
  21. Entity prop_static (-12027.00 2814.00 -43.00) leaked!
  22.  
  23. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 15360.0 -688.4)
  24. Leaf 0 contents:
  25. Leaf 1 contents: CONTENTS_SOLID
  26. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  27. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  28. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  29. Candidate brush IDs:
  30.  
  31.  
  32. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 14848.0 -688.4)
  33. Leaf 0 contents:
  34. Leaf 1 contents: CONTENTS_SOLID
  35. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  36. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  37. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  38. Candidate brush IDs:
  39.  
  40.  
  41. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 15360.0 -688.4)
  42. Leaf 0 contents:
  43. Leaf 1 contents: CONTENTS_SOLID
  44. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  45. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  46. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  47. Candidate brush IDs:
  48.  
  49.  
  50. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13640.0 14336.0 19.0)
  51. Leaf 0 contents: CONTENTS_SOLID
  52. Leaf 1 contents:
  53. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  54. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  55. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  56. Candidate brush IDs:
  57.  
  58.  
  59. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13640.0 14336.0 -1366.0)
  60. Leaf 0 contents: CONTENTS_SOLID
  61. Leaf 1 contents:
  62. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  63. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  64. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  65. Candidate brush IDs:
  66.  
  67.  
  68. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13640.0 14336.0 83.0)
  69. Leaf 0 contents: CONTENTS_SOLID
  70. Leaf 1 contents:
  71. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  72. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  73. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  74. Candidate brush IDs:
  75.  
  76.  
  77. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13348.0 14336.0 -1302.0)
  78. Leaf 0 contents: CONTENTS_SOLID
  79. Leaf 1 contents:
  80. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  81. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  82. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  83. Candidate brush IDs:
  84.  
  85.  
  86. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13942.0 14336.0 20.0)
  87. Leaf 0 contents: CONTENTS_SOLID
  88. Leaf 1 contents:
  89. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  90. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  91. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  92. Candidate brush IDs:
  93.  
  94. *** Suppressing further FindPortalSide errors.... ***
  95. Processing areas...
  96. Brush 192602: areaportal brush doesn't touch two areas
  97.  
  98. Brush 192602: areaportal brush doesn't touch two areas
  99. done (0)
  100. Building Faces...done (0)
  101. Chop Details...done (0)
  102. Find Visible Detail Sides...
  103. Merged 1190 detail faces...done (0)
  104. Merging details...done (0)
  105. FixTjuncs...
  106. PruneNodes...
  107. WriteBSP...
  108. NODRAW on terrain surface!
  109. NODRAW on terrain surface!
  110. NODRAW on terrain surface!
  111. NODRAW on terrain surface!
  112. NODRAW on terrain surface!
  113. NODRAW on terrain surface!
  114. NODRAW on terrain surface!
  115. NODRAW on terrain surface!
  116. NODRAW on terrain surface!
  117. NODRAW on terrain surface!
  118. NODRAW on terrain surface!
  119. NODRAW on terrain surface!
  120. NODRAW on terrain surface!
  121. NODRAW on terrain surface!
  122. NODRAW on terrain surface!
  123. NODRAW on terrain surface!
  124. NODRAW on terrain surface!
  125. NODRAW on terrain surface!
  126. NODRAW on terrain surface!
  127. NODRAW on terrain surface!
  128. NODRAW on terrain surface!
  129. NODRAW on terrain surface!
  130. NODRAW on terrain surface!
  131. NODRAW on terrain surface!
  132. NODRAW on terrain surface!
  133. NODRAW on terrain surface!
  134. NODRAW on terrain surface!
  135. NODRAW on terrain surface!
  136. NODRAW on terrain surface!
  137. NODRAW on terrain surface!
  138. NODRAW on terrain surface!
  139. NODRAW on terrain surface!
  140. NODRAW on terrain surface!
  141. NODRAW on terrain surface!
  142. NODRAW on terrain surface!
  143. NODRAW on terrain surface!
  144. NODRAW on terrain surface!
  145. NODRAW on terrain surface!
  146. NODRAW on terrain surface!
  147. NODRAW on terrain surface!
  148. NODRAW on terrain surface!
  149. NODRAW on terrain surface!
  150. NODRAW on terrain surface!
  151. NODRAW on terrain surface!
  152. NODRAW on terrain surface!
  153. NODRAW on terrain surface!
  154. NODRAW on terrain surface!
  155. NODRAW on terrain surface!
  156. NODRAW on terrain surface!
  157. NODRAW on terrain surface!
  158. done (2)
  159. Creating default LDR cubemaps for env_cubemap using skybox materials:
  160. skybox/sky_day01_01*.vmt
  161. ! Run buildcubemaps in the engine to get the correct cube maps.
  162. Creating default HDR cubemaps for env_cubemap using skybox materials:
  163. skybox/sky_day01_01*.vmt
  164. ! Run buildcubemaps in the engine to get the correct cube maps.
  165. Finding displacement neighbors...
  166. Found a displacement edge abutting multiple other edges.
  167. Finding lightmap sample positions...
  168. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  169. Building Physics collision data...
  170. done (2) (1514314 bytes)
  171. Error! prop_static using model "models/props_wasteland/cafeteria_table001a_chunk05.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  172. Error loading studio model "models/props_wasteland/cafeteria_table001a_chunk05.mdl"!
  173. Error! prop_static using model "models/props_junk/vent001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  174. Error loading studio model "models/props_junk/vent001.mdl"!
  175. Error loading studio model ""!
  176. Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  177. Error loading studio model "models/props_c17/oildrum001.mdl"!
  178. Error! prop_static using model "models/props_debris/metal_panel01a_breakable.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  179. Error loading studio model "models/props_debris/metal_panel01a_breakable.mdl"!
  180. Error! prop_static using model "models/props_debris/metal_panel02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  181. Error loading studio model "models/props_debris/metal_panel02a.mdl"!
  182. Error! prop_static using model "models/props_wasteland/controlroom_desk001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  183. Error loading studio model "models/props_wasteland/controlroom_desk001a.mdl"!
  184. Error! prop_static using model "models/props_wasteland/controlroom_desk001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  185. Error loading studio model "models/props_wasteland/controlroom_desk001b.mdl"!
  186. Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (3792.34, 5763.47, -255.10)
  187. Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (5100.01, 4221.48, -92.47)
  188. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  189. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  190. Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  191. Error loading studio model "models/props_junk/wood_crate001a.mdl"!
  192. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  193. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  194. Static prop models/props_lab/lab_flourescentlight002b.mdl outside the map (-3494.33, 4218.00, 283.24)
  195. Static prop models/props_lab/lab_flourescentlight002b.mdl outside the map (-3494.91, 4476.00, 283.24)
  196. Static prop models/props_interiors/lights_florescent01a.mdl outside the map (-3792.00, 3844.00, 294.30)
  197. Static prop models/props_interiors/lights_florescent01a.mdl outside the map (-3598.45, 3613.43, 294.30)
  198. Static prop models/props_interiors/lights_florescent01a.mdl outside the map (-3406.48, 3614.54, 294.30)
  199. Static prop models/props_interiors/lights_florescent01a.mdl outside the map (-3227.34, 3615.46, 294.30)
  200. Static prop models/props/cs_office/light_security.mdl outside the map (-3332.00, 3712.00, 247.25)
  201. Static prop models/props/cs_office/light_security.mdl outside the map (-3110.00, 3232.00, 119.00)
  202. Static prop models/props_c17/metalladder001.mdl outside the map (-3032.00, 1994.00, 41.00)
  203. Static prop models/props_junk/garbage_carboard002a.mdl outside the map (-3874.00, 4060.00, 170.22)
  204. Static prop models/props_interiors/lightbulb01a.mdl outside the map (-3796.00, 3440.00, 241.00)
  205. Static prop models/props_silo/light_red2.mdl outside the map (-11493.90, 7379.77, 203.02)
  206. Static prop models/props_silo/light_red2.mdl outside the map (-11495.50, 6072.90, 203.02)
  207. Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11438.30, 5986.00, 174.09)
  208. Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11550.50, 6069.30, 174.09)
  209. Static prop models/props_pipes/pipeset32d_256_001a.mdl outside the map (-11381.70, 5961.70, 141.73)
  210. Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11550.30, 7826.00, 174.09)
  211. Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11438.30, 7698.00, 174.09)
  212. Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11550.30, 7570.00, 174.09)
  213. Static prop models/props_pipes/pipeset32d_512_001a.mdl outside the map (-11384.00, 7706.00, 141.73)
  214. Static prop models/props_pipes/pipeset02d_512_001a.mdl outside the map (-11288.20, 7705.72, 84.28)
  215. Static prop models/props_silo/wall_wires1.mdl outside the map (-11732.70, 7616.00, 17.02)
  216. Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11438.30, 7442.00, 174.09)
  217. Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11438.30, 7274.00, 174.09)
  218. Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11550.50, 7358.70, 174.09)
  219. Static prop models/props_pipes/pipeset32d_256_001a.mdl outside the map (-11381.70, 7322.28, 141.73)
  220. Static prop models/props_pipes/pipeset02d_128_001a.mdl outside the map (-11288.30, 7385.72, 84.11)
  221. Static prop models/props_pipes/pipeset02d_128_001a.mdl outside the map (-11288.30, 7257.72, 84.11)
  222. Static prop models/props_wasteland/pipecluster002a.mdl outside the map (-10490.70, 6559.00, 297.02)
  223. Static prop models/props_wasteland/pipecluster002a.mdl outside the map (-10494.70, 6584.00, 297.02)
  224. Static prop models/props_wasteland/prison_pipes001a.mdl outside the map (-10542.70, 6646.00, 284.02)
  225. Static prop models/props_pipes/pipeset32d_128_001a.mdl outside the map (-11384.00, 5770.00, 141.73)
  226. Static prop models/props_pipes/pipeset02d_128_001a.mdl outside the map (-11288.50, 5642.30, 84.28)
  227. Static prop models/props_pipes/pipeset02d_128_001a.mdl outside the map (-11288.50, 5770.30, 84.28)
  228. Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11550.30, 5586.00, 174.09)
  229. Static prop models/props_wasteland/prison_flourescentlight001a.mdl outside the map (-11438.30, 5714.00, 174.09)
  230. Static prop models/props_pipes/pipeset32d_256_001a.mdl outside the map (-11384.00, 5578.00, 141.73)
  231. Static prop models/props_pipes/pipeset02d_128_001a.mdl outside the map (-11288.50, 5514.30, 84.28)
  232. Static prop models/props_silo/light_red2.mdl outside the map (-11494.70, 5644.00, 203.02)
  233. Static prop models/props_silo/wall_wires1.mdl outside the map (-11732.70, 5668.00, 17.02)
  234. Static prop models/props_wasteland/prison_switchbox001a.mdl outside the map (-11405.70, 5844.00, 87.91)
  235. Static prop models/props_forest/light_security.mdl outside the map (-11447.70, 5842.10, 139.28)
  236. Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11298.70, 6002.00, 3.74)
  237. Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11298.70, 5950.00, 3.74)
  238. Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11302.70, 5900.00, 3.74)
  239. Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11300.70, 5968.00, 28.17)
  240. Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11123.30, 6730.40, 4.44)
  241. Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11127.30, 6726.40, -19.69)
  242. Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11075.30, 6726.40, -19.69)
  243. Static prop models/props_forest/footlocker01_closed.mdl outside the map (-11073.30, 6726.40, 4.44)
  244. Static prop models/props_junk/garbage_carboard001a.mdl outside the map (-11076.50, 6411.70, -30.01)
  245. Static prop models/props_junk/garbage_carboard002a.mdl outside the map (-11122.00, 6543.30, -30.63)
  246. Static prop models/props_junk/garbage_carboard001a.mdl outside the map (-11466.50, 7450.28, -30.01)
  247. Static prop models/props_silo/light_red2.mdl outside the map (-11494.40, 5637.80, 203.02)
  248. Static prop models/props_silo/prodcables256.mdl outside the map (-11664.70, 5570.90, 134.02)
  249. Static prop models/props_silo/prodcables256.mdl outside the map (-11664.70, 5826.90, 134.02)
  250. Static prop models/props_junk/torchoven_01.mdl outside the map (-11132.80, 6608.98, -30.98)
  251. Static prop models/props_unique/spawn_apartment/lantern.mdl outside the map (-11170.90, 6603.84, -32.55)
  252. Static prop models/props_lab/lab_flourescentlight001a.mdl outside the map (-11952.00, 4367.42, 233.02)
  253. Static prop models/props_lab/lab_flourescentlight001a.mdl outside the map (-12081.00, 4367.42, 233.02)
  254. Error! To use model "models/map12_sawmill/logs.mdl"
  255. with prop_static, it must be compiled with $staticprop!
  256. Error loading studio model "models/map12_sawmill/logs.mdl"!
  257. Static prop models/props/cs_militia/haybale_target_03.mdl outside the map (-10413.00, 6280.15, -304.05)
  258. Static prop models/props/cs_militia/haybale_target_03.mdl outside the map (-10509.00, 6174.00, -314.98)
  259. Static prop models/props/cs_militia/haybale_target_03.mdl outside the map (-10204.40, 6214.37, -314.98)
  260. Static prop models/props_wasteland/prison_cagedlight001a.mdl outside the map (-10158.80, 6038.88, -205.07)
  261. Static prop models/props_wasteland/prison_cagedlight001a.mdl outside the map (-10343.80, 6320.23, -205.07)
  262. Static prop models/props/cs_office/light_security.mdl outside the map (-2369.64, 2640.32, 11.90)
  263. Static prop models/props/cs_office/light_security.mdl outside the map (-2867.00, 2640.00, 11.90)
  264. Static prop models/props_trainstation/trashcan_indoor001a.mdl outside the map (-2000.00, 1591.00, 61.00)
  265. Static prop models/props_vents/vent_medium_grill001.mdl outside the map (-1853.00, 1849.00, 168.00)
  266. Static prop models/props/cs_office/light_security.mdl outside the map (-1694.18, 1994.32, 119.00)
  267. Static prop models/props/cs_office/light_security.mdl outside the map (-1972.00, 1832.00, 121.00)
  268. Static prop models/props/cs_office/light_security.mdl outside the map (-1667.32, 1832.34, 121.00)
  269. Static prop models/props_c17/gate_door02a.mdl outside the map (-2581.13, 2146.88, 256.92)
  270. Static prop models/props_c17/gate_door02a.mdl outside the map (-2574.44, 2044.28, 256.92)
  271. Static prop models/props_c17/handrail04_singlerise.mdl outside the map (-2704.31, 1999.28, 123.00)
  272. Static prop models/props_c17/handrail04_singlerise.mdl outside the map (-2636.31, 1999.28, 187.00)
  273. Static prop models/props/cs_assault/billboard.mdl outside the map (-2896.00, 1994.00, 177.00)
  274. Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
  275. Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
  276. Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
  277. Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
  278. Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
  279. Material NATURE/BLENDDIRTGRAVEL01 uses unknown detail object type forest_floor_01!
  280. 10
  281. Compacting texture/material tables...
  282. Reduced 7315 texinfos to 4710
  283. Reduced 601 texdatas to 483 (24855 bytes to 19991)
  284. Writing C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw.bsp
  285. 22 seconds elapsed
  286. 2.032000 283.286194 0.000000
  287. 1.803400 295.859192 0.000000
  288. 1.930400 293.573212 0.000000
  289. 2.032000 283.286194 0.000000
  290. 1.574800 295.859192 0.000000
  291. 1.422400 295.859192 0.000000
  292. make_triangles:calc_triangle_representation: Cannot convert
  293. 1.049162 -3.207047 0.000000
  294. -1.049033 -3.207047 0.000000
  295. -1.049033 3.206336 0.000000
  296. 1.015345 -3.207047 0.000000
  297. make_triangles:calc_triangle_representation: Cannot convert
  298.  
  299. ** Executing...
  300. ** Command: "f:\program files (x86)\steam\steamapps\fox_tobias\sourcesdk\bin\orangebox\bin\vvis.exe"
  301. ** Parameters: -game "f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic" "C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw"
  302.  
  303. Valve Software - vvis.exe (Jul 7 2010)
  304. 8 threads
  305. reading c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.bsp
  306. reading c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.prt
  307. LoadPortals: couldn't read c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.prt
  308.  
  309.  
  310. ** Executing...
  311. ** Command: "f:\program files (x86)\steam\steamapps\fox_tobias\sourcesdk\bin\orangebox\bin\vrad.exe"
  312. ** Parameters: -both -game "f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic" "C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw"
  313.  
  314. Valve Software - vrad.exe SSE (Jul 7 2010)
  315.  
  316. Valve Radiosity Simulator
  317. 8 threads
  318. [Reading texlights from 'lights.rad']
  319. [48 texlights parsed from 'lights.rad']
  320.  
  321. Loading c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.bsp
  322. Patch Sample Radius Clamped!
  323. Patch Sample Radius Clamped!
  324. Patch Sample Radius Clamped!
  325. Patch Sample Radius Clamped!
  326. No vis information, direct lighting only.
  327. Setting up ray-trace acceleration structure... Done (19.17 seconds)
  328. 29685 faces
  329. 20 degenerate faces
  330. 2286731 square feet [329289344.00 square inches]
  331. 206 Displacements
  332. 853511 Square Feet [122905640.00 Square Inches]
  333. 455 direct lights
  334. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (228)
  335. Build Patch/Sample Hash Table(s).....Done<0.1466 sec>
  336. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
  337. FinalLightFace Done
  338. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  339. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (121)
  340. Writing leaf ambient...done
  341. Ready to Finish
  342.  
  343. Object names Objects/Maxobjs Memory / Maxmem Fullness
  344. ------------ --------------- --------------- --------
  345. models 105/1024 5040/49152 (10.3%)
  346. brushes 4066/8192 48792/98304 (49.6%)
  347. brushsides 33106/65536 264848/524288 (50.5%)
  348. planes 27058/65536 541160/1310720 (41.3%)
  349. vertexes 53108/65536 637296/786432 (81.0%) VERY FULL!
  350. nodes 21168/65536 677376/2097152 (32.3%)
  351. texinfos 4710/12288 339120/884736 (38.3%)
  352. texdata 483/2048 15456/65536 (23.6%)
  353. dispinfos 206/0 36256/0 ( 0.0%)
  354. disp_verts 57022/0 1140440/0 ( 0.0%)
  355. disp_tris 100864/0 201728/0 ( 0.0%)
  356. disp_lmsamples 1310810/0 1310810/0 ( 0.0%)
  357. faces 29685/65536 1662360/3670016 (45.3%)
  358. hdr faces 0/65536 0/3670016 ( 0.0%)
  359. origfaces 12019/65536 673064/3670016 (18.3%)
  360. leaves 21274/65536 680768/2097152 (32.5%)
  361. leaffaces 37549/65536 75098/131072 (57.3%)
  362. leafbrushes 15857/65536 31714/131072 (24.2%)
  363. areas 3/256 24/2048 ( 1.2%)
  364. surfedges 190145/512000 760580/2048000 (37.1%)
  365. edges 112495/256000 449980/1024000 (43.9%)
  366. LDR worldlights 455/8192 40040/720896 ( 5.6%)
  367. HDR worldlights 0/8192 0/720896 ( 0.0%)
  368. leafwaterdata 13/32768 156/393216 ( 0.0%)
  369. waterstrips 3609/32768 36090/327680 (11.0%)
  370. waterverts 0/65536 0/786432 ( 0.0%)
  371. waterindices 61221/65536 122442/131072 (93.4%) VERY FULL!
  372. cubemapsamples 17/1024 272/16384 ( 1.7%)
  373. overlays 20/512 7040/180224 ( 3.9%)
  374. LDR lightdata [variable] 38141996/0 ( 0.0%)
  375. HDR lightdata [variable] 0/0 ( 0.0%)
  376. visdata [variable] 0/16777216 ( 0.0%)
  377. entdata [variable] 380908/393216 (96.9%) VERY FULL!
  378. LDR ambient table 21274/65536 85096/262144 (32.5%)
  379. HDR ambient table 21274/65536 85096/262144 (32.5%)
  380. LDR leaf ambient 41881/65536 1172668/1835008 (63.9%)
  381. HDR leaf ambient 21274/65536 595672/1835008 (32.5%)
  382. occluders 0/0 0/0 ( 0.0%)
  383. occluder polygons 0/0 0/0 ( 0.0%)
  384. occluder vert ind 0/0 0/0 ( 0.0%)
  385. detail props [variable] 1/12 ( 8.3%)
  386. static props [variable] 1/105284 ( 0.0%)
  387. pakfile [variable] 1650437/0 ( 0.0%)
  388. physics [variable] 1514314/4194304 (36.1%)
  389. physics terrain [variable] 72081/1048576 ( 6.9%)
  390.  
  391. Level flags = 0
  392.  
  393. Total triangle count: 82614
  394. Writing c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.bsp
  395. 6 minutes, 22 seconds elapsed
  396. Valve Software - vrad.exe SSE (Jul 7 2010)
  397.  
  398. Valve Radiosity Simulator
  399. 8 threads
  400. [Reading texlights from 'lights.rad']
  401. [48 texlights parsed from 'lights.rad']
  402.  
  403. Loading c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.bsp
  404. Patch Sample Radius Clamped!
  405. Patch Sample Radius Clamped!
  406. Patch Sample Radius Clamped!
  407. Patch Sample Radius Clamped!
  408. No vis information, direct lighting only.
  409. Setting up ray-trace acceleration structure... Done (19.20 seconds)
  410. 29685 faces
  411. 20 degenerate faces
  412. 2286731 square feet [329289344.00 square inches]
  413. 206 Displacements
  414. 853511 Square Feet [122905640.00 Square Inches]
  415. 455 direct lights
  416. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (223)
  417. Build Patch/Sample Hash Table(s).....Done<0.1533 sec>
  418. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
  419. FinalLightFace Done
  420. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  421. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (121)
  422. Writing leaf ambient...done
  423. Ready to Finish
  424.  
  425. Object names Objects/Maxobjs Memory / Maxmem Fullness
  426. ------------ --------------- --------------- --------
  427. models 105/1024 5040/49152 (10.3%)
  428. brushes 4066/8192 48792/98304 (49.6%)
  429. brushsides 33106/65536 264848/524288 (50.5%)
  430. planes 27058/65536 541160/1310720 (41.3%)
  431. vertexes 53108/65536 637296/786432 (81.0%) VERY FULL!
  432. nodes 21168/65536 677376/2097152 (32.3%)
  433. texinfos 4710/12288 339120/884736 (38.3%)
  434. texdata 483/2048 15456/65536 (23.6%)
  435. dispinfos 206/0 36256/0 ( 0.0%)
  436. disp_verts 57022/0 1140440/0 ( 0.0%)
  437. disp_tris 100864/0 201728/0 ( 0.0%)
  438. disp_lmsamples 1310810/0 1310810/0 ( 0.0%)
  439. faces 29685/65536 1662360/3670016 (45.3%)
  440. hdr faces 29685/65536 1662360/3670016 (45.3%)
  441. origfaces 12019/65536 673064/3670016 (18.3%)
  442. leaves 21274/65536 680768/2097152 (32.5%)
  443. leaffaces 37549/65536 75098/131072 (57.3%)
  444. leafbrushes 15857/65536 31714/131072 (24.2%)
  445. areas 3/256 24/2048 ( 1.2%)
  446. surfedges 190145/512000 760580/2048000 (37.1%)
  447. edges 112495/256000 449980/1024000 (43.9%)
  448. LDR worldlights 455/8192 40040/720896 ( 5.6%)
  449. HDR worldlights 455/8192 40040/720896 ( 5.6%)
  450. leafwaterdata 13/32768 156/393216 ( 0.0%)
  451. waterstrips 3609/32768 36090/327680 (11.0%)
  452. waterverts 0/65536 0/786432 ( 0.0%)
  453. waterindices 61221/65536 122442/131072 (93.4%) VERY FULL!
  454. cubemapsamples 17/1024 272/16384 ( 1.7%)
  455. overlays 20/512 7040/180224 ( 3.9%)
  456. LDR lightdata [variable] 38141996/0 ( 0.0%)
  457. HDR lightdata [variable] 38141996/0 ( 0.0%)
  458. visdata [variable] 0/16777216 ( 0.0%)
  459. entdata [variable] 380908/393216 (96.9%) VERY FULL!
  460. LDR ambient table 21274/65536 85096/262144 (32.5%)
  461. HDR ambient table 21274/65536 85096/262144 (32.5%)
  462. LDR leaf ambient 41881/65536 1172668/1835008 (63.9%)
  463. HDR leaf ambient 37948/65536 1062544/1835008 (57.9%)
  464. occluders 0/0 0/0 ( 0.0%)
  465. occluder polygons 0/0 0/0 ( 0.0%)
  466. occluder vert ind 0/0 0/0 ( 0.0%)
  467. detail props [variable] 1/12 ( 8.3%)
  468. static props [variable] 1/105284 ( 0.0%)
  469. pakfile [variable] 1650437/0 ( 0.0%)
  470. physics [variable] 1514314/4194304 (36.1%)
  471. physics terrain [variable] 72081/1048576 ( 6.9%)
  472.  
  473. Level flags = 0
  474.  
  475. Total triangle count: 82614
  476. Writing c:\users\tokiz\desktop\therealmap\TESTFFS2_nodraw.bsp
  477. 6 minutes, 19 seconds elapsed
  478.  
  479. ** Executing...
  480. ** Command: Copy File
  481. ** Parameters: "C:\Users\Tokiz\Desktop\THEREALMAP\TESTFFS2_nodraw.bsp" "f:\program files (x86)\steam\steamapps\fox_tobias\half-life 2 episode one\episodic\maps\TESTFFS2_nodraw.bsp"
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