Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local SKIN = {}
- SKIN.Name = "PS2FlatUI"
- local function loadSkin( )
- SKIN.Colours = table.Copy( derma.GetDefaultSkin( ).Colours )
- SKIN.tex = table.Copy( derma.GetDefaultSkin( ).tex )
- SKIN.tex.RadioButton_Checked = GWEN.CreateTextureNormal( 448, 64, 15, 15 )
- SKIN.tex.RadioButton = GWEN.CreateTextureNormal( 464, 64, 15, 15 )
- SKIN.tex.RadioButtonD_Checked = GWEN.CreateTextureNormal( 448, 80, 15, 15 )
- SKIN.tex.RadioButtonD = GWEN.CreateTextureNormal( 464, 80, 15, 15 )
- SKIN.HeaderBG = Color( 23, 23, 23 )
- SKIN.MainBG = Color( 102, 102, 102 )
- SKIN.InnerPanel = Color( 49, 49, 49 )
- SKIN.Footer = Color( 59, 59, 59 )
- SKIN.ButtonColor = Color( 65, 65, 65 )
- SKIN.BrightPanel = Color( 102, 102, 102 )
- SKIN.Highlight = Color( 255, 198, 0 )
- SKIN.NormalBtn = color_white
- SKIN.IconBackground = Color( 102, 102, 102 )
- SKIN.Colours.Label = {}
- SKIN.Colours.Label.Default = Color( 180, 180, 180 )
- SKIN.Colours.Label.Dark = Color( 100, 100, 100 )
- SKIN.Colours.Label.Bright = color_white
- SKIN.Colours.Label.Highlight = SKIN.Highlight
- SKIN.Colours.Button = {}
- SKIN.Colours.Button.Normal = color_white
- SKIN.Colours.Button.Hover = color_black
- SKIN.Colours.Button.Down = color_black
- SKIN.Colours.Button.Disabled = Color( 180, 180, 180 )
- SKIN.Colours.Tree.Normal = color_white
- SKIN.Colours.Tree.Hover = SKIN.Highlight
- SKIN.Colours.Tree.Selected = SKIN.Highlight
- SKIN.Colours.Tab = {}
- SKIN.Colours.Tab.Normal = SKIN.Colours.Label.Default
- SKIN.Colours.Tab.Hover = SKIN.Highlight
- SKIN.Colours.Tab.Down = SKIN.Highlight
- SKIN.Colours.Tab.Disabled = Color( 180, 180, 180 )
- --SKIN.Colours.Category = {}
- SKIN.Colours.Category.Header = SKIN.Highlight
- SKIN.Colours.Category.Header_Closed = SKIN.Colours.Label.Default
- --SKIN.Colours.Category.LineAlt = {}
- SKIN.Colours.Category.LineAlt.Text_Selected = SKIN.Highlight
- SKIN.Colours.Category.LineAlt.Text_Hover = SKIN.Highlight
- --SKIN.Colours.Category.Line = {}
- SKIN.Colours.Category.Line.Text = SKIN.Colours.Label.Default
- SKIN.Colours.Category.Line.Text_Selected = SKIN.Highlight
- SKIN.Colours.Category.Line.Text_Hover = SKIN.Highlight
- SKIN.Colours.Tab.Active = {
- Normal = color_white,
- Hover = SKIN.Highlight,
- Down = SKIN.Highlight,
- Disabled = Color( 180, 180, 180 ),
- }
- SKIN.Colours.Tab.Inactive = SKIN.Colours.Tab
- surface.CreateFont( "PS2_LargeHeading", {
- font = "Segoe UI 8",
- size = 46,
- } )
- surface.CreateFont( "PS2_MediumLarge", {
- font = "Segoe UI 8",
- size = 28,
- } )
- surface.CreateFont( "PS2_SmallHeading", {
- font = "Segoe UI 8",
- size = 24,
- } )
- surface.CreateFont( "PS2_Normal", {
- font = "Segoe UI Semilight 8",
- size = 20,
- } )
- surface.CreateFont( "PS2_Text", {
- font = "Segoe UI Semilight 8",
- size = 14,
- } )
- SKIN.fontName = "PS2_Normal"
- SKIN.BigTitleFont = "PS2_LargeHeading"
- SKIN.SmallTitleFont = "PS2_SmallHeading"
- SKIN.TabFont = "PS2_MediumLarge"
- SKIN.ButtonFont = "PS2_MediumLarge"
- SKIN.TextFont = "PS2_Text"
- local old = SKIN.PaintComboBox
- function SKIN:PaintComboBox( panel, w, h )
- derma.GetDefaultSkin( ).PaintComboBox( self, panel, w, h )
- panel:SetColor( self.Colours.Label.Dark )
- end
- function SKIN:LayoutCategoryPanelLevel0( panel )
- panel.title:SetVisible( false )
- panel.layout:DockMargin( 8, 8, 8, 8 )
- end
- function SKIN:LayoutCategoryPanelLevel1( panel )
- panel.title:SetFont( self.BigTitleFont )
- panel.title:SizeToContents( )
- panel.title:SetColor( color_white )
- panel.title:DockMargin( 0, 0, 0, 5 )
- end
- function SKIN:PaintCategoryPanelLevel1( panel, w, h )
- end
- function SKIN:LayoutCategoryPanelLevel2( panel )
- panel.title:SetFont( self.TabFont )
- panel.title:SetColor( color_white )
- panel.title:SizeToContents( )
- panel.title:DockMargin( 8, 5, 0, 0 )
- panel.layout:DockMargin( 10, 8, 0, 8 )
- end
- function SKIN:PaintCategoryPanelLevel2( panel, w, h )
- surface.SetDrawColor( self.ButtonColor )
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:LayoutCategoryPanelLevel3( panel )
- panel.title:SetFont( self.fontName )
- panel.title:SizeToContents( )
- panel.title:SetColor( color_white )
- panel.title:DockMargin( 5, 5, 0, 10 )
- end
- function SKIN:PaintCategoryPanelLevel3( panel, w, h )
- end
- function SKIN:LayoutPointshopFrame( panel )
- function panel.contentsPanel:PerformLayout( )
- local ActiveTab = self:GetActiveTab()
- local Padding = self:GetPadding()
- if not ActiveTab then
- return
- end
- ActiveTab:InvalidateLayout( true )
- local ActivePanel = ActiveTab:GetPanel()
- for k, v in pairs( self.Items ) do
- if v.Tab:GetPanel( ) == ActivePanel then
- v.Tab:GetPanel( ):SetVisible( true )
- v.Tab:SetZPos( 100 )
- else
- v.Tab:GetPanel( ):SetVisible( false )
- v.Tab:SetZPos( 1 )
- end
- v.Tab:ApplySchemeSettings( )
- end
- ActivePanel:InvalidateLayout( )
- ActivePanel:SetTall( self:GetTall( ) )
- -- Give the animation a chance
- self.animFade:Run( )
- end
- function panel.contentsPanel:Paint( w, h )
- end
- end
- function SKIN:LayoutPointshopMenuButton( panel )
- panel:SetContentAlignment( 4 )
- end
- function SKIN:PaintInventoryTab( panel, w, h )
- panel:SetContentAlignment( 2 )
- self:PaintTab( panel, w, h )
- end
- function SKIN:PaintItemsContainer( panel, w, h )
- self:PaintInnerPanel( panel, w, h )
- end
- function SKIN:PaintPointshopMenuButton( panel, w, h )
- surface.SetDrawColor( self.ButtonColor )
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:PaintInnerPanel( panel, w, h )
- surface.SetDrawColor( self.InnerPanel )
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:PaintFooter( panel, w, h )
- surface.SetDrawColor( self.Footer )
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:PaintInnerPanelBright( panel, w, h )
- surface.SetDrawColor( self.BrightPanel )
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:PaintPointshopFrame( panel, w, h )
- surface.SetDrawColor( self.MainBG )
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:PaintTopBar( panel, w, h )
- surface.SetDrawColor( self.HeaderBG )
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:PaintPointshopItemIcon( panel, w, h )
- if panel.Selected or panel.Hovered or panel:IsChildHovered( 2 ) then
- draw.RoundedBox( 6, 0, 0, w, h, self.Highlight )
- draw.RoundedBox( 6, 2, 2, w - 4, h - 4, Color( 47, 47, 47 ) )
- else
- draw.RoundedBox( 6, 0, 0, w, h, Color( 47, 47, 47 ) )
- end
- end
- function SKIN:PaintButton( panel, w, h )
- surface.SetDrawColor( self.ButtonColor )
- surface.DrawRect( 0, 0, w, h )
- panel:SetTextColor( self.Colours.Label.Default )
- if IsValid( panel.m_Image ) then
- panel.m_Image:SetImageColor( color_white )
- end
- if panel.Hovered or panel.Highlight or panel.Selected then
- surface.SetDrawColor( self.Highlight )
- surface.DrawRect( 0, 0, w, h )
- if IsValid( panel.m_Image ) then
- panel.m_Image:SetImageColor( self.Colours.Label.Dark )
- end
- panel:SetTextStyleColor( Color( 0, 0, 0 ) )
- panel:SetColor( Color( 0, 0, 0 ) )
- end
- if panel:GetDisabled( ) then
- surface.SetDrawColor( Color( self.ButtonColor.r - 20, self.ButtonColor.g - 20, self.ButtonColor.b - 20 ) )
- surface.DrawRect( 0, 0, w, h )
- surface.SetDrawColor( Color( 200, 200, 200 ) )
- --surface.DrawOutlinedRect( 0, 0, w, h )
- if IsValid( panel.m_Image ) then
- panel.m_Image:SetImageColor( Color( 100, 100, 100 ) )
- end
- panel:SetTextColor( self.Colours.Label.Dark )
- end
- panel:ApplySchemeSettings( )
- end
- function SKIN:PaintBigButton( panel, w, h )
- if panel.Hovered then
- surface.SetDrawColor( self.Highlight )
- else
- surface.SetDrawColor( self.ButtonColor )
- end
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:PaintBigButtonLabel( panel, w, h )
- surface.SetDrawColor( panel:GetSkin( ).ButtonColor )
- surface.DrawRect( 0, 0, w, h )
- end
- local function compareColors( c1, c2 )
- return c1.r == c2.r and c2.g == c1.g and c1.b == c2.b and c1.a == c2.a
- end
- function SKIN:PaintSelection( panel, w, h )
- surface.SetDrawColor( self.Highlight )
- --surface.DrawOutlinedRect( 0, 0, w, h )
- end
- function SKIN:PaintMenuOption( panel, w, h )
- surface.SetDrawColor( self.ButtonColor )
- surface.DrawRect( 0, 0, w, h )
- if panel.m_Image then panel.m_Image:SetImageColor( color_white ) end
- panel:SetTextColor( self.Colours.Label.Default )
- if panel.Hovered or panel.Highlight then
- surface.SetDrawColor( self.Highlight )
- surface.DrawOutlinedRect( 0, 0, w, h )
- if panel.m_Image then
- panel.m_Image:SetImageColor( self.Highlight )
- end
- panel:SetTextColor( self.Highlight )
- end
- end
- function SKIN:LayoutPropertySheetSheet( panel, sheet )
- function sheet.Tab:ApplySchemeSettings( )
- local active = self:GetPropertySheet( ):GetActiveTab( ) == self
- local w, h = self:GetContentSize()
- self:SetTextInset( 10, -0 )
- self:SetSize( w + 10, self:GetParent( ):GetTall( ) )
- self:SetContentAlignment( 5 )
- DLabel.ApplySchemeSettings( self )
- end
- sheet.Tab:SetFont( SKIN.TabFont )
- sheet.Tab:SetTooltip( false )
- sheet.Panel:Dock( FILL )
- end
- function SKIN:LayoutInlineSheetSheet( panel, sheet )
- function sheet.Tab:ApplySchemeSettings( )
- local active = self:GetPropertySheet( ):GetActiveTab( ) == self
- local w, h = self:GetContentSize()
- self:SetTextInset( 10, -0 )
- self:SetSize( w + 10, self:GetParent( ):GetTall( ) )
- self:SetContentAlignment( 5 )
- DLabel.ApplySchemeSettings( self )
- end
- sheet.Tab:SetFont( SKIN.fontName )
- sheet.Panel:Dock( FILL )
- end
- function SKIN:PaintTab( panel, w, h )
- if panel:IsActive( ) or panel.Hovered then
- surface.SetDrawColor( self.Highlight )
- surface.DrawRect( 0, 0, w, 5 )
- end
- end
- function SKIN:PaintTree( panel, w, h )
- surface.SetDrawColor( self.ButtonColor )
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:PaintFrame( panel, w, h )
- if not panel.startTime then
- panel.startTime = SysTime( )
- panel.btnMaxim:SetVisible( false )
- panel.btnMinim:SetVisible( false )
- panel.lblTitle:SetFont( "PS2_Normal" )
- end
- local c
- for k, v in pairs( panel:GetChildren( ) ) do
- if v:HasFocus( ) then
- c = true
- end
- end
- if panel:HasHierarchicalFocus() then Derma_DrawBackgroundBlur( panel, panel.startTime ) end
- draw.RoundedBox( 0, 0, 0, w, h, self.MainBG )
- draw.RoundedBoxEx( 0, 0, 0, w, 27, self.HeaderBG, true, true )
- end
- function SKIN:PaintCollapsibleCategory( panel, w, h )
- panel.Header:SetFont( "PS2_Normal" )
- panel.Header:SetTall( 25 )
- surface.SetDrawColor( self.ButtonColor )
- surface.DrawRect( 0, 0, panel.Header:GetWide( ), panel.Header:GetTall( ) )
- surface.SetDrawColor( self.InnerPanel )
- surface.DrawRect( 0, panel.Header:GetTall( ), w, h - panel.Header:GetTall( ) )
- end
- function SKIN:PaintCategoryList( panel, w, h )
- surface.SetDrawColor( self.InnerPanel )
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:PaintRadioButton( panel, w, h )
- if panel:GetChecked( ) then
- if panel:GetDisabled( ) then
- self.tex.RadioButtonD_Checked( 0, 0, w, h )
- else
- self.tex.RadioButton_Checked( 0, 0, w, h )
- end
- else
- if panel:GetDisabled( ) then
- self.tex.RadioButtonD( 0, 0, w, h )
- else
- self.tex.RadioButton( 0, 0, w, h )
- end
- end
- end
- function SKIN:PaintScrollBarGrip( panel, w, h )
- if panel.Depressed then
- surface.SetDrawColor( self.Highlight )
- else
- surface.SetDrawColor( self.ButtonColor )
- end
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:PaintVScrollBar( panel, w, h )
- surface.SetDrawColor( self.InnerPanel )
- surface.DrawRect( 0, 0, w, h )
- end
- function SKIN:PaintButtonDown( panel, w, h )
- self:PaintButton( panel, w, h )
- if not panel.m_Image then
- panel:SetImage( "pointshop2/little9.png" )
- panel.m_Image:SetSize( 8, 8 )
- end
- end
- function SKIN:PaintButtonUp( panel, w, h )
- self:PaintButton( panel, w, h )
- if not panel.m_Image then
- panel:SetImage( "pointshop2/little16.png" )
- panel.m_Image:SetSize( 8, 8 )
- end
- end
- derma.DefineSkin( SKIN.Name, "Poinsthop2 Default", SKIN )
- KLogf( 4, "Loaded " .. SKIN.Name )
- end --function loadSkin
- hook.Add( "Initialize", SKIN.Name .. "init", loadSkin, 100 )
- hook.Add( "OnReloaded", SKIN.Name .. "reload", loadSkin, 100 )
- if GAMEMODE then
- loadSkin( )
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement