allyourwut

Gojiro, The Undaunted

Jan 19th, 2019
250
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.46 KB | None | 0 0
  1. Gojiro, The Wandering Wall/The Undaunted
  2.  
  3. Chaotic Good.
  4. Challenge Rating: 11
  5. Proficiency Bonus: +5
  6. Experience Points: 8400
  7.  
  8. HP: 150 (13d8+55)
  9. AC: 22 (Full Plate, Shield)
  10. Move: 6 sqrs.
  11. Initiative: +6
  12.  
  13. Str: 20 Save: +10
  14. Dex: 14 Save: +4(7)
  15. Con: 20 Save: +10
  16. Int: 14 Save: +2(7)
  17. Wis: 14 Save: +7(12)
  18. Cha: 20 Save: +5(15)
  19.  
  20. MULTIATTACK: Gojiro can make 3 Melee attacks with a sword (1d20 + 10, 1d8 + 7)
  21.  
  22. FIGHTING STYLES: Defense/Dueling - +2 to AC and Damage with one-handed weapons.
  23.  
  24. SECOND WIND: 1d10+13 heal on Bonus action.
  25.  
  26. ARCHTYPE: Champion - Superior Critical 18-20, Add 3 to any non-proficient Str/Dex/Con check, Additional Fighting Style (Dueling)
  27.  
  28. ACTION SURGE: 1/short rest gain another action.
  29.  
  30. INDOMITABLE: 2/long rest reroll any save.
  31.  
  32. SHIELD MASTERY: Bonus Action to Shove. +2 to Dex Saves. Take no damage on successful Dex save, 1/2 on fail.
  33.  
  34. TOUGH: Add 2 points of HP per Hit Die.
  35.  
  36. HEAVY ARMOR MASTER: DR/3 against non-magic melee/ranged weapons.
  37.  
  38. RESILIENT: Increase 1 Abi.Score by 1, and get proficiency with the saves of that ability.
  39.  
  40. [NO LONGER A PALADIN]
  41.  
  42. NO LONGER A PALADIN - [1d8+5+2d8(4/day), 3d8(4/day), 4d8(3/day), 5d8(2/day)]
  43.  
  44. Lay on Hands: 50 points of healing.
  45.  
  46. Aura of Protection: Gojiro and allies within 2 sqrs. add his Charisma mod. to saves.
  47.  
  48. Aura of Courage: Gojiro and allies within 2 sqrs. are immune to frightened condition.
  49.  
  50. Shield Mastery: Bonus Action to Shove. +2 to Dex Saves. Take no damage on successful Dex save, 1/2 on fail.
  51.  
  52. Tough: Add 2 points of HP per Hit Die.
  53.  
  54.  
  55. Sacred Oath (Unoathed)
  56.  
  57. Oath of Protection
  58.  
  59. TENETS
  60.  
  61. Ward: Those who cannot defend themselves are in most need of protecting.
  62.  
  63. Sacrifice: Those under oath should be ready to give their all to defeat evil and their conspirators.
  64.  
  65. Endure: The Oathsworn should be prepared to bear the brunt of The sins of the weak.
  66.  
  67. Discern: In a world full of liars and cheats the Oathsworn needs to be able to weed then out from the truly needy.
  68.  
  69. Channel Divinity
  70. When you take this oath at 3rd level, you gain the following two Channel Divinity options.
  71.  
  72. Blinding Shield: As an action, you can shield your allies within 30ft with radiance. All attacks made against a shielded creature are made with disadvantage for a minute.
  73.  
  74. Protect the Weak: As an action, you guard an ally with your spirit. Choose one creature in 30ft of you other than yourself. For 1 minute all attacks made against them strike you instead (using your AC).
  75.  
  76. Bulwark of Steel
  77. Starting at 7th level, Allies (creatures of your choosing, other than yourself) within 5ft of you gain the benefit of half cover.
  78.  
  79. Aura of Peace
  80. When an ally within 30ft of you takes damage, you may use your reaction to halve the damage taken. This feature can be used a number of times equal to your charisma modifier (minimum of 1)
  81.  
  82. Oath Spells
  83. You gain oath spells at the paladin levels listed.
  84.  
  85. PALADIN LEVEL / SPELLS
  86. 3rd
  87. Shield Of Faith, Sanctuary
  88.  
  89. 5th
  90. Warding Bond, Aid
  91.  
  92. 9th
  93. Beacon Of Hope, Magic Circle
  94.  
  95. 13th
  96. Aura Of Purity, Death Ward
  97.  
  98. 17th
  99. Circle Of Power, Wall Of Force
Advertisement
Add Comment
Please, Sign In to add comment