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- Gojiro, The Wandering Wall/The Undaunted
- Chaotic Good.
- Challenge Rating: 11
- Proficiency Bonus: +5
- Experience Points: 8400
- HP: 150 (13d8+55)
- AC: 22 (Full Plate, Shield)
- Move: 6 sqrs.
- Initiative: +6
- Str: 20 Save: +10
- Dex: 14 Save: +4(7)
- Con: 20 Save: +10
- Int: 14 Save: +2(7)
- Wis: 14 Save: +7(12)
- Cha: 20 Save: +5(15)
- MULTIATTACK: Gojiro can make 3 Melee attacks with a sword (1d20 + 10, 1d8 + 7)
- FIGHTING STYLES: Defense/Dueling - +2 to AC and Damage with one-handed weapons.
- SECOND WIND: 1d10+13 heal on Bonus action.
- ARCHTYPE: Champion - Superior Critical 18-20, Add 3 to any non-proficient Str/Dex/Con check, Additional Fighting Style (Dueling)
- ACTION SURGE: 1/short rest gain another action.
- INDOMITABLE: 2/long rest reroll any save.
- SHIELD MASTERY: Bonus Action to Shove. +2 to Dex Saves. Take no damage on successful Dex save, 1/2 on fail.
- TOUGH: Add 2 points of HP per Hit Die.
- HEAVY ARMOR MASTER: DR/3 against non-magic melee/ranged weapons.
- RESILIENT: Increase 1 Abi.Score by 1, and get proficiency with the saves of that ability.
- [NO LONGER A PALADIN]
- NO LONGER A PALADIN - [1d8+5+2d8(4/day), 3d8(4/day), 4d8(3/day), 5d8(2/day)]
- Lay on Hands: 50 points of healing.
- Aura of Protection: Gojiro and allies within 2 sqrs. add his Charisma mod. to saves.
- Aura of Courage: Gojiro and allies within 2 sqrs. are immune to frightened condition.
- Shield Mastery: Bonus Action to Shove. +2 to Dex Saves. Take no damage on successful Dex save, 1/2 on fail.
- Tough: Add 2 points of HP per Hit Die.
- Sacred Oath (Unoathed)
- Oath of Protection
- TENETS
- Ward: Those who cannot defend themselves are in most need of protecting.
- Sacrifice: Those under oath should be ready to give their all to defeat evil and their conspirators.
- Endure: The Oathsworn should be prepared to bear the brunt of The sins of the weak.
- Discern: In a world full of liars and cheats the Oathsworn needs to be able to weed then out from the truly needy.
- Channel Divinity
- When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Blinding Shield: As an action, you can shield your allies within 30ft with radiance. All attacks made against a shielded creature are made with disadvantage for a minute.
- Protect the Weak: As an action, you guard an ally with your spirit. Choose one creature in 30ft of you other than yourself. For 1 minute all attacks made against them strike you instead (using your AC).
- Bulwark of Steel
- Starting at 7th level, Allies (creatures of your choosing, other than yourself) within 5ft of you gain the benefit of half cover.
- Aura of Peace
- When an ally within 30ft of you takes damage, you may use your reaction to halve the damage taken. This feature can be used a number of times equal to your charisma modifier (minimum of 1)
- Oath Spells
- You gain oath spells at the paladin levels listed.
- PALADIN LEVEL / SPELLS
- 3rd
- Shield Of Faith, Sanctuary
- 5th
- Warding Bond, Aid
- 9th
- Beacon Of Hope, Magic Circle
- 13th
- Aura Of Purity, Death Ward
- 17th
- Circle Of Power, Wall Of Force
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