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- # See documentation at https://dev.bukkit.org/projects/silkspawners/pages/configuration
- # Should the plugin automatically update if an update is available?
- autoUpdater: true
- # Should a permission be required when a spawner explodes by TNT to achieve a drop
- permissionExplode: false
- # Should be checked for WorldGuard build ability to change spawners
- useWorldGuard: true
- # Percentage of dropping a spawner block when TNT or creepers explode
- explosionDropChance: 100
- # Percentage of dropping a iron bars when a spawner is mined
- destroyDropChance: 100
- # Percentage of dropping an egg when a spawner is mined
- eggDropChance: 100
- # Percentage of dropping the spawner when mined
- silkDropChance: 100
- # When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
- # PIG (90) is Minecraft default (put NAMES or IDs here!)
- defaultCreature: 90
- # How far is the spawner reachable with your crosshair (disable with -1)
- spawnerCommandReachDistance: -1
- # Minimum silk touch level [can be changed via other plugins to a higher value]
- # Set it to 0 to mine it without silk touch
- minSilkTouchLevel: 1
- # If a player in creative destroys a spawner nothing is dropped
- noDropsCreative: true
- # If a spawner is destroyed, should the egg be dropped
- destroyDropEgg: false
- # If a spawner is destroyed, should XP be dropped
- destroyDropXP: 0
- # If a spawner is mined, should it be directly added to the inventory of the player
- dropSpawnerToInventory: false
- # Amount of spawners to be dropped when mined with valid silk touch
- dropAmount: 1
- # Flag a spawner as already mined to prevent XP duping
- preventXPFarming: true
- # Drops XP only when a spawner is destroyed and not mined via silk touch
- dropXPOnlyOnDestroy: false
- # If a spawner is destroyed, should iron bars be dropped
- destroyDropBars: 0
- # Should the player be able to craft spawners
- craftableSpawners: false
- # Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
- # X is always the egg
- recipeTop: AAA
- recipeMiddle: AXA
- recipeBottom: AAA
- recipeAmount: 1
- # Custom example:
- #recipeTop: 'A A'
- #recipeMiddle: 'BXA'
- #recipeBottom: 'C D'
- #ingredients:
- # - 'A,IRON_FENCE'
- # - 'B,DIRT'
- # - 'C,2'
- # - 'D,5'
- # You can put IDs or the NAME here (please uppercase)
- # Add it for each custom ingredient you add, too!
- ingredients:
- - A,IRON_FENCE
- # Should spawners be unstackable
- spawnersUnstackable: false
- # Should the egg be consumed when the spawner is changed with it
- consumeEgg: true
- # Fallback if the creature should be enabled, if not specified for the entity
- enableCreatureDefault: true
- # Should numbers be ignored (on eggs) and allow every number value?
- ignoreCheckNumbers: false
- # Disable left click to change spawners, spawns a mob instead. Still blocks Vanilla right click behavior.
- disableChangeTypeWithEgg: false
- # Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
- spawnEggToSpawner: false
- # Should the spawn algorithm be overridden? Allows spawning of non-standard entities
- spawnEggOverride: false
- # Fallback if the creature should be spawned, if not specified for the entity
- spawnEggOverrideSpawnDefault: true
- # Allowed set of tools which can mine a spawner. IDs are supported, too
- allowedTools:
- - WOOD_PICKAXE
- - STONE_PICKAXE
- - IRON_PICKAXE
- - GOLD_PICKAXE
- - DIAMOND_PICKAXE
- # Amount of spawners or eggs given to a player when the argument is omitted
- defaultAmountGive: 1
- # Notify the player about the spawner when he clicks it in the inventory
- notifyOnClick: true
- # Notify the player about the spawner when he holds the spawner in the hand
- notifyOnHold: true
- # Configure displaying with BarAPI, time is in seconds
- barAPI:
- enable: false
- displayTime: 3
- # Configure displaying with 1.9 BossBarApi, time is in seconds
- vanillaBossBar:
- enable: true
- displayTime: 3
- # Valid colors are BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
- color: RED
- # Valid styles are SEGMENTED_10, SEGMENTED_12, SEGMENTED_20, SEGMENTED_6, SOLID
- style: SOLID
- # Prevent that a spawner is changed via eggs in other territories
- factionsSupport: false
- # Prevent that a spawner is changed via eggs in other kingdoms
- feudalSupport: false
- # Puts more information out on startup
- verboseConfig: false
- # Internal stuff, do NOT change unless advised - the plugin might break otherwise
- useReflection: true
- testMCVersion: true
- useMetadata: true
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