Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <Script>ThEShAdOw:ImpCatcher:.1
- <Description>Imp Catcher - Be sure to have a 5k or more for beads. Pause and adjust price if not buying. Let script collect from GE. Its can take a while to collect. Have a weapon equipped
- <Cycle>50,300,20,150
- <Boolean>BuyBlackBead:true
- <Boolean>GeFirstTime:true
- <Boolean>BuyRedBead:true
- <Boolean>BuyWhiteBead:true
- <Boolean>BuyYellowBead:true
- <Position>BadSpot:2995,3317,0
- <Position>POSITION_I:3164,3486,0
- <Position>POSITION_II:3163,3487,0
- <Position>POSITION_III:2990,3315,0
- <Position>POSITION_IV:3014,3317,0
- <Position>POSITION_V:3038,3322,0
- <Position>POSITION_VI:3104,3163,2
- <Position>POSITION_VII:3008,3320,0
- <Timer>BeadTimer:300000,false,-1,false
- <Area>AREA_I:3001,3321,3055,3315,0
- <Area>AREA_II:3002,3321,3020,3312,0
- [0, Debug, debug, 1:[Top of file]]
- [1, Dialogues, clickContinue]
- [2, RS2Widget, isVisible, {true}, 2:277, 2:15]
- [2, Sleeping, sleepRandom, 2:500, 2:1500]
- [2, Mouse, moveMouseAndClick, 2:441, 2:78, 2:5]
- [4, RS2Widget, isVisibleContainingText, {true}, 1:[This is your bank. No one else can touch it but you.]]
- [4, RS2Widget, interact, 2:664, 2:28, 1:Continue]
- [5, GrandExchange, isBuyOfferOpen, {true}]
- [5, RS2Widget, interactWithWidgetContainingAction, 1:[Back]]
- [6, Dialogues, isInDialogue, {false}]
- [6, Settings, areRoofsEnabled, {true}]
- [6, Tabs, open, {false}, 1:[SETTINGS]]
- [6, RS2Widget, interactWithWidgetContainingText, 1:Display, 1:Display]
- [6, RS2Widget, interactWithWidgetContainingText, 1:Advanced Options, 1:Configure]
- [6, RS2Widget, interactWithWidgetContainingAction, 1:[Roof-removal]]
- [6, Tabs, open, {false}, 1:[INVENTORY]]
- [7, Configs, isSet, {true}, 2:1055, 2:-2147474176]
- [7, Dialogues, isInDialogue, {false}]
- [7, Settings, openSettings]
- [7, RS2Widget, interactWithWidgetContainingAction, 1:[Controls]]
- [7, RS2Widget, interactWithWidgetContainingAction, 1:[Toggle shift click to drop]]
- [7, Tabs, open, {false}, 1:[INVENTORY]]
- [8, RS2Widget, isVisibleContainingText, {true}, 1:[currently restricted]]
- [8, Dialogues, clickContinue]
- [9, RS2Widget, isVisibleContainingText, {true}, 1:[want to world-hop?]]
- [9, Dialogues, selectOption, 1:[Yes, and don't warn me about this again.]]
- [1092, Equipment, isWieldingWeaponThatContains, {false}, 1:sword, 1:WEAPON]
- [1092, WalkTo, walkToClosestBank]
- [1092, Bank, open]
- [1092, Bank, withdrawItemWithPartialName, 1:sword, 3:false, 3:false, 2:1]
- [1092, Sleeping, sleep, 2:800]
- [1092, Bank, close]
- [1092, Inventory, interactWithItemWithPartialName, 1:sword, 3:false, 3:false, 1:Wield]
- [1093, Variables, getBoolean, 1:GeFirstTime, 3:true]
- [1093, Bank, isOpen, {false}]
- [1093, GrandExchange, isOpen, {false}]
- [1093, WalkTo, walkToPosition, 1:POSITION_I, 3:true, 3:true]
- [1093, Bank, open]
- [1093, Bank, withdrawalAll, 1:[Coins]]
- [1093, Bank, close]
- [1093, GrandExchange, open]
- [1094, GrandExchange, isOpen, {true}]
- [1094, Inventory, contains, {false}, 1:Coins]
- [1094, Variables, getBoolean, 1:GeFirstTime, 3:true]
- [1094, Variables, editBoolean, 1:GeFirstTime, 3:false]
- [1094, Timers, end, 1:[BeadTimer]]
- [1094, GrandExchange, close]
- [1095, GrandExchange, isOpen, {true}]
- [1095, RS2Widget, isVisibleContainingText, {false}, 1:[Black bead]]
- [1095, Inventory, getAmount, 1:Coins, 2:1000, 1:>=]
- [1095, GrandExchange, isBuyOfferOpen, {false}]
- [1095, Variables, getBoolean, 1:BuyBlackBead, 3:true]
- [1095, Inventory, inventoryContainsPartialName, {false}, 1:Black bead, 3:false, 3:true]
- [1095, GrandExchange, buy, 2:1474, 1:Black bead, 2:1000, 2:1]
- [1095, Timers, reset, 1:[BeadTimer]]
- [1095, GrandExchange, collect]
- [1096, GrandExchange, isOpen, {true}]
- [1096, Inventory, getAmount, 1:Coins, 2:1000, 1:>=]
- [1096, Variables, getBoolean, 1:GeFirstTime, 3:true]
- [1096, Variables, getBoolean, 1:BuyRedBead, 3:true]
- [1096, GrandExchange, isBuyOfferOpen, {false}]
- [1096, RS2Widget, isVisibleContainingText, {false}, 1:[Red bead]]
- [1096, Inventory, inventoryContainsPartialName, {false}, 1:Red bead, 3:false, 3:true]
- [1096, GrandExchange, collect]
- [1096, GrandExchange, buy, 2:1470, 1:Red bead, 2:1200, 2:1]
- [1096, Timers, reset, 1:[BeadTimer]]
- [1097, GrandExchange, isOpen, {true}]
- [1097, Variables, getBoolean, 1:GeFirstTime, 3:true]
- [1097, Inventory, getAmount, 1:Coins, 2:1400, 1:>=]
- [1097, Variables, getBoolean, 1:BuyWhiteBead, 3:true]
- [1097, GrandExchange, isBuyOfferOpen, {false}]
- [1097, RS2Widget, isVisibleContainingText, {false}, 1:[White bead]]
- [1097, Inventory, inventoryContainsPartialName, {false}, 1:White bead, 3:false, 3:true]
- [1097, GrandExchange, collect]
- [1097, GrandExchange, buy, 2:1476, 1:White bead, 2:1400, 2:1]
- [1097, Timers, reset, 1:[BeadTimer]]
- [1098, GrandExchange, isOpen, {true}]
- [1098, Variables, getBoolean, 1:GeFirstTime, 3:true]
- [1098, GrandExchange, isPendingBuy, {true}]
- [1098, Timers, isRunning, {false}, 1:BeadTimer]
- [1098, Inventory, contains, {false}, 1:White bead]
- [1098, RS2Widget, isVisibleContainingText, {true}, 1:[White bead]]
- [1098, RS2Widget, interactWithWidgetContainingText, 1:White bead, 1:View offer]
- [1098, RS2Widget, interactWithWidgetContainingAction, 1:[Abort offer]]
- [1098, RS2Widget, interactWithWidgetContainingText, 1:Coins, 1:Collect]
- [1098, Variables, editBoolean, 1:BuyWhiteBead, 3:false]
- [1099, GrandExchange, isOpen, {true}]
- [1099, Variables, getBoolean, 1:GeFirstTime, 3:true]
- [1099, GrandExchange, isPendingBuy, {true}]
- [1099, Timers, isRunning, {false}, 1:BeadTimer]
- [1099, Inventory, contains, {false}, 1:Red bead]
- [1099, RS2Widget, isVisibleContainingText, {true}, 1:[Red bead]]
- [1099, RS2Widget, interactWithWidgetContainingText, 1:Red bead, 1:View offer]
- [1099, RS2Widget, interactWithWidgetContainingAction, 1:[Abort offer]]
- [1099, RS2Widget, interactWithWidgetContainingText, 1:Coins, 1:Collect]
- [1099, Variables, editBoolean, 1:BuyRedBead, 3:false]
- [1100, GrandExchange, isOpen, {true}]
- [1100, Variables, getBoolean, 1:GeFirstTime, 3:true]
- [1100, GrandExchange, isPendingBuy, {true}]
- [1100, Timers, isRunning, {false}, 1:BeadTimer]
- [1100, Inventory, contains, {false}, 1:Black bead]
- [1100, RS2Widget, isVisibleContainingText, {true}, 1:[Black bead]]
- [1100, RS2Widget, interactWithWidgetContainingText, 1:Black bead, 1:View offer]
- [1100, RS2Widget, interactWithWidgetContainingAction, 1:[Abort offer]]
- [1100, RS2Widget, interactWithWidgetContainingText, 1:Coins, 1:Collect]
- [1100, Variables, editBoolean, 1:BuyBlackBead, 3:false]
- [1101, GrandExchange, isOpen, {true}]
- [1101, Variables, getBoolean, 1:GeFirstTime, 3:true]
- [1101, GrandExchange, isPendingBuy, {true}]
- [1101, Timers, isRunning, {false}, 1:BeadTimer]
- [1101, Inventory, contains, {false}, 1:Yellow bead]
- [1101, RS2Widget, isVisibleContainingText, {true}, 1:[Yellow bead]]
- [1101, RS2Widget, interactWithWidgetContainingText, 1:Yellow bead, 1:View offer]
- [1101, RS2Widget, interactWithWidgetContainingAction, 1:[Abort offer]]
- [1101, RS2Widget, interactWithWidgetContainingText, 1:Coins, 1:Collect]
- [1101, Variables, editBoolean, 1:BuyYellowBead, 3:false]
- [1102, GrandExchange, isOpen, {true}]
- [1102, Inventory, getAmount, 1:Coins, 2:1000, 1:>=]
- [1102, Variables, getBoolean, 1:GeFirstTime, 3:true]
- [1102, GrandExchange, isBuyOfferOpen, {false}]
- [1102, Variables, getBoolean, 1:BuyYellowBead, 3:true]
- [1102, RS2Widget, isVisibleContainingText, {false}, 1:[Yellow bead]]
- [1102, Inventory, inventoryContainsPartialName, {false}, 1:Yellow bead, 3:false, 3:true]
- [1102, GrandExchange, collect]
- [1102, GrandExchange, buy, 2:1472, 1:Yellow bead, 2:1000, 2:1]
- [1102, Timers, reset, 1:[BeadTimer]]
- [1109, Variables, getBoolean, 1:GeFirstTime, 3:true]
- [1109, Timers, isRunning, {false}, 1:BeadTimer]
- [1109, WalkTo, walkToPosition, 1:POSITION_II, 3:true, 3:false, 3:true]
- [1109, NPC, interactWith, 1:Banker, 1:Bank]
- [1109, Bank, depositAll]
- [1109, Sleeping, sleep, 2:[1200]]
- [1109, Bank, withdrawalAllX, 1:White bead, 1:Black bead, 1:Red bead, 1:Yellow bead]
- [1109, Variables, editBoolean, 1:GeFirstTime, 3:false]
- [1109, Sleeping, sleep, 2:[1200]]
- [1109, Variables, editBoolean, 1:GeFirstTime, 3:false]
- [1113, Configs, isSet, {true}, 2:160, 2:0]
- [1113, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1113, NPC, isExists, {true}, 1:[Imp]]
- [1113, NPC, getPosition, 1:Imp, 1:POSITION_III, 1:==]
- [1113, WalkTo, walkToPosition, 1:POSITION_IV, 3:true, 3:true]
- [1114, Configs, isSet, {true}, 2:160, 2:0]
- [1114, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1114, Inventory, contains, {false}, 1:White bead]
- [1114, GroundItem, isExists, {false}, 1:[White bead]]
- [1114, Configs, isSet, {true}, 2:160, 2:0]
- [1114, NPC, isVisible, {false}, 1:[Imp]]
- [1114, MyPlayer, isUnderAttack, {false}]
- [1114, MyPlayer, isMoving, {false}]
- [1114, MyPlayer, areaContainsPlayer, {false}, 1:AREA_I]
- [1114, WalkTo, walkToArea, 1:AREA_II, 3:true, 3:false, 3:true]
- [1114, Camera, toEntity, 1:Imp, 1:NPC]
- [1114, Variables, editBoolean, 1:BuyWhiteBead, 3:false]
- [1115, Configs, isSet, {true}, 2:160, 2:0]
- [1115, GroundItem, isExists, {false}, 1:[White bead]]
- [1115, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1115, Inventory, contains, {false}, 1:White bead]
- [1115, NPC, isExists, {true}, 1:[Imp]]
- [1115, Map, canReachEntity, {true}, 1:Imp, 1:NPC]
- [1115, MyPlayer, isUnderAttack, {false}]
- [1115, NPC, isAttackable, {true}, 1:[Imp]]
- [1115, Settings, enableRunning]
- [1115, NPC, interactWith, 1:Imp, 1:Attack]
- [1115, Sleeping, sleepRandom, 2:2000, 2:3000]
- [1116, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1116, GroundItem, isExists, {true}, 1:[White bead]]
- [1116, Configs, isSet, {true}, 2:160, 2:0]
- [1116, GroundItem, interactWith, 1:White bead, 1:Take]
- [1117, Inventory, contains, {true}, 1:Air talisman, 1:Bronze pickaxe, 1:Spade, 1:Coins]
- [1117, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1117, Configs, isSet, {true}, 2:160, 2:0]
- [1117, Inventory, contains, {false}, 1:White bead]
- [1117, Variables, getBoolean, 1:BuyWhiteBead, 3:true]
- [1117, Variables, editBoolean, 1:BuyWhiteBead, 3:false]
- [1118, Configs, isSet, {true}, 2:160, 2:0]
- [1118, Inventory, contains, {false}, 1:Red bead]
- [1118, GroundItem, isExists, {false}, 1:[Red bead]]
- [1118, NPC, isVisible, {false}, 1:[Imp]]
- [1118, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1118, MyPlayer, isUnderAttack, {false}]
- [1118, MyPlayer, isMoving, {false}]
- [1118, MyPlayer, areaContainsPlayer, {false}, 1:AREA_I]
- [1118, WalkTo, walkToArea, 1:AREA_II, 3:true, 3:false, 3:true]
- [1118, Camera, toEntity, 1:Imp, 1:NPC]
- [1118, Variables, editBoolean, 1:BuyRedBead, 3:false]
- [1119, GroundItem, isExists, {false}, 1:[Red bead]]
- [1119, Inventory, contains, {false}, 1:Red bead]
- [1119, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1119, NPC, isExists, {true}, 1:[Imp]]
- [1119, Configs, isSet, {true}, 2:160, 2:0]
- [1119, Map, canReachEntity, {true}, 1:Imp, 1:NPC]
- [1119, MyPlayer, isUnderAttack, {false}]
- [1119, NPC, isHitBarVisible, {false}, 1:[Imp]]
- [1119, NPC, isAttackable, {true}, 1:[Imp]]
- [1119, Settings, enableRunning]
- [1119, NPC, interactWith, 1:Imp, 1:Attack]
- [1119, Sleeping, sleepRandom, 2:2000, 2:3000]
- [1120, Configs, isSet, {true}, 2:160, 2:0]
- [1120, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1120, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1120, GroundItem, isExists, {true}, 1:[Red bead]]
- [1120, GroundItem, interactWith, 1:Red bead, 1:Take]
- [1121, Configs, isSet, {true}, 2:160, 2:0]
- [1121, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1121, Inventory, contains, {false}, 1:Red bead]
- [1121, Variables, getBoolean, 1:BuyRedBead, 3:true]
- [1121, Variables, editBoolean, 1:BuyRedBead, 3:false]
- [1122, Configs, isSet, {true}, 2:160, 2:0]
- [1122, Inventory, contains, {false}, 1:Black bead]
- [1122, GroundItem, isExists, {false}, 1:[Black bead]]
- [1122, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1122, NPC, isVisible, {false}, 1:[Imp]]
- [1122, MyPlayer, isUnderAttack, {false}]
- [1122, MyPlayer, isMoving, {false}]
- [1122, MyPlayer, areaContainsPlayer, {false}, 1:AREA_I]
- [1122, WalkTo, walkToArea, 1:AREA_II, 3:true, 3:false, 3:true]
- [1122, Camera, toEntity, 1:Imp, 1:NPC]
- [1122, Variables, editBoolean, 1:BuyBlackBead, 3:false]
- [1123, Configs, isSet, {true}, 2:160, 2:0]
- [1123, GroundItem, isExists, {false}, 1:[Black bead]]
- [1123, Inventory, contains, {false}, 1:Black bead]
- [1123, NPC, isHitBarVisible, {false}, 1:[Imp]]
- [1123, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1123, NPC, isExists, {true}, 1:[Imp]]
- [1123, Map, canReachEntity, {true}, 1:Imp, 1:NPC]
- [1123, MyPlayer, isUnderAttack, {false}]
- [1123, NPC, isAttackable, {true}, 1:[Imp]]
- [1123, NPC, isUnderAttack, {false}, 1:[Imp]]
- [1123, Settings, enableRunning]
- [1123, NPC, interactWith, 1:Imp, 1:Attack]
- [1123, Sleeping, sleepRandom, 2:2000, 2:3000]
- [1123, MyPlayer, isUnderAttack, {false}, SLEEP_UNTIL:5000]
- [1124, Configs, isSet, {true}, 2:160, 2:0]
- [1124, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1124, GroundItem, isExists, {true}, 1:[Black bead]]
- [1124, GroundItem, interactWith, 1:Black bead, 1:Take]
- [1125, Configs, isSet, {true}, 2:160, 2:0]
- [1125, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1125, Inventory, contains, {false}, 1:Black bead]
- [1125, Variables, getBoolean, 1:BuyBlackBead, 3:true]
- [1125, Variables, editBoolean, 1:BuyBlackBead, 3:false]
- [1126, Inventory, contains, {false}, 1:Yellow bead]
- [1126, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1126, GroundItem, isExists, {false}, 1:[Yellow bead]]
- [1126, Configs, isSet, {true}, 2:160, 2:0]
- [1126, NPC, isVisible, {false}, 1:[Imp]]
- [1126, MyPlayer, isUnderAttack, {false}]
- [1126, MyPlayer, isMoving, {false}]
- [1126, MyPlayer, areaContainsPlayer, {false}, 1:AREA_I]
- [1126, WalkTo, walkToArea, 1:AREA_II, 3:true, 3:false, 3:true]
- [1126, Camera, toEntity, 1:Imp, 1:NPC]
- [1126, Variables, editBoolean, 1:BuyYellowBead, 3:false]
- [1127, Configs, isSet, {true}, 2:160, 2:0]
- [1127, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1127, GroundItem, isExists, {false}, 1:[Yellow bead]]
- [1127, Inventory, contains, {false}, 1:Yellow bead]
- [1127, NPC, isHitBarVisible, {false}, 1:[Imp]]
- [1127, NPC, isExists, {true}, 1:[Imp]]
- [1127, NPC, isUnderAttack, {false}, 1:[Imp]]
- [1127, Map, canReachEntity, {true}, 1:Imp, 1:NPC]
- [1127, MyPlayer, isUnderAttack, {false}]
- [1127, NPC, isAttackable, {true}, 1:[Imp]]
- [1127, Settings, enableRunning]
- [1127, NPC, interactWith, 1:Imp, 1:Attack]
- [1127, Sleeping, sleepRandom, 2:2000, 2:3000]
- [1128, Configs, isSet, {true}, 2:160, 2:0]
- [1128, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1128, GroundItem, isExists, {true}, 1:[Yellow bead]]
- [1128, GroundItem, interactWith, 1:Yellow bead, 1:Take]
- [1129, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1129, Configs, isSet, {true}, 2:160, 2:0]
- [1129, Inventory, contains, {false}, 1:Yellow bead]
- [1129, Variables, getBoolean, 1:BuyYellowBead, 3:true]
- [1129, Variables, editBoolean, 1:BuyYellowBead, 3:false]
- [1137, Inventory, contains, {false}, 1:White bead]
- [1137, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1137, NPC, isUnderAttack, {true}, 1:[Highwayman]]
- [1137, NPC, isAttackable, {true}, 1:[Highwayman]]
- [1137, Configs, isSet, {true}, 2:160, 2:0]
- [1137, Settings, enableRunning]
- [1137, WalkTo, walkToPosition, 1:POSITION_V, 3:true, 3:false, 3:true]
- [1138, Inventory, contains, {false}, 1:Black bead]
- [1138, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1138, NPC, isUnderAttack, {true}, 1:[Highwayman]]
- [1138, NPC, isAttackable, {true}, 1:[Highwayman]]
- [1138, Configs, isSet, {true}, 2:160, 2:0]
- [1138, Settings, enableRunning]
- [1138, WalkTo, walkToPosition, 1:POSITION_V, 3:true, 3:false, 3:true]
- [1139, Inventory, contains, {false}, 1:Red bead]
- [1139, NPC, isUnderAttack, {true}, 1:[Highwayman]]
- [1139, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1139, NPC, isAttackable, {true}, 1:[Highwayman]]
- [1139, Configs, isSet, {true}, 2:160, 2:0]
- [1139, Settings, enableRunning]
- [1139, WalkTo, walkToPosition, 1:POSITION_V, 3:true, 3:false, 3:true]
- [1140, Inventory, contains, {false}, 1:Yellow bead]
- [1140, NPC, isUnderAttack, {true}, 1:[Highwayman]]
- [1140, Variables, getBoolean, 1:GeFirstTime, 3:false]
- [1140, NPC, isAttackable, {true}, 1:[Highwayman]]
- [1140, Configs, isSet, {true}, 2:160, 2:0]
- [1140, Settings, enableRunning]
- [1140, WalkTo, walkToPosition, 1:POSITION_V, 3:true, 3:false, 3:true]
- [1143, Inventory, contains, {true}, 1:White bead, 1:Red bead, 1:Black bead, 1:Yellow bead]
- [1143, Dialogues, isInDialogue, {false}]
- [1143, WalkTo, walkToPosition, 1:POSITION_VI, 3:true, 3:true, 3:true]
- [1143, NPC, interactWith, 1:Wizard Mizgog, 1:Talk-to]
- [1144, Dialogues, isInDialogue, {true}]
- [1144, Configs, isSet, {true}, 2:160, 2:0]
- [1144, NPC, isVisible, {true}, 1:[Wizard Mizgog]]
- [1144, Dialogues, selectOption, 1:[Give me a quest please.]]
- [1145, Messages, messageContains, {true}, 1:I can't, 1:ALL]
- [1145, Variables, addOr]
- [1145, RS2Widget, isVisibleContainingText, {true}, 1:[I can't reach that!]]
- [1145, WalkTo, walkToPosition, 1:POSITION_VII, 3:true, 3:true]
- [1145, Messages, clearOnMessage]
- [1146, Configs, isSet, {true}, 2:160, 2:2]
- [1146, Variables, takeScreenshot]
- [1146, Logout, stop, {false}]
- [1147, Skills, getSkillLevel, 1:ATTACK, 1:>, 2:9, 3:false]
- [1147, Skills, getSkillLevel, 1:STRENGTH, 1:<, 2:9, 3:true]
- [1147, Configs, isSet, {false}, 2:43, 2:1]
- [1147, Tabs, open, {false}, 1:[ATTACK]]
- [1147, Mouse, moveMouseAndClick, 2:679, 2:272, 2:5]
- [1147, Tabs, open, {false}, 1:[INVENTORY]]
- [1148, Map, getDistance, 1:Door, 1:RS2Object, 1:<, 2:1, 1:Distance]
- [1148, RS2Object, hasAction, {true}, 1:Door, 1:Open]
- [1148, RS2Object, hasAction, {false}, 1:Door, 1:Close]
- [1148, NPC, isVisible, {true}, 1:[Imp]]
- [1148, RS2Object, interactWith, 1:Door, 1:Open]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement