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ThEShAdOwXD

Imp Catcher

Apr 19th, 2021
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  1. <Script>ThEShAdOw:ImpCatcher:.1
  2. <Description>Imp Catcher - Be sure to have a 5k or more for beads. Pause and adjust price if not buying. Let script collect from GE. Its can take a while to collect. Have a weapon equipped
  3. <Cycle>50,300,20,150
  4. <Boolean>BuyBlackBead:true
  5. <Boolean>GeFirstTime:true
  6. <Boolean>BuyRedBead:true
  7. <Boolean>BuyWhiteBead:true
  8. <Boolean>BuyYellowBead:true
  9. <Position>BadSpot:2995,3317,0
  10. <Position>POSITION_I:3164,3486,0
  11. <Position>POSITION_II:3163,3487,0
  12. <Position>POSITION_III:2990,3315,0
  13. <Position>POSITION_IV:3014,3317,0
  14. <Position>POSITION_V:3038,3322,0
  15. <Position>POSITION_VI:3104,3163,2
  16. <Position>POSITION_VII:3008,3320,0
  17. <Timer>BeadTimer:300000,false,-1,false
  18. <Area>AREA_I:3001,3321,3055,3315,0
  19. <Area>AREA_II:3002,3321,3020,3312,0
  20. [0, Debug, debug, 1:[Top of file]]
  21. [1, Dialogues, clickContinue]
  22. [2, RS2Widget, isVisible, {true}, 2:277, 2:15]
  23. [2, Sleeping, sleepRandom, 2:500, 2:1500]
  24. [2, Mouse, moveMouseAndClick, 2:441, 2:78, 2:5]
  25. [4, RS2Widget, isVisibleContainingText, {true}, 1:[This is your bank. No one else can touch it but you.]]
  26. [4, RS2Widget, interact, 2:664, 2:28, 1:Continue]
  27. [5, GrandExchange, isBuyOfferOpen, {true}]
  28. [5, RS2Widget, interactWithWidgetContainingAction, 1:[Back]]
  29. [6, Dialogues, isInDialogue, {false}]
  30. [6, Settings, areRoofsEnabled, {true}]
  31. [6, Tabs, open, {false}, 1:[SETTINGS]]
  32. [6, RS2Widget, interactWithWidgetContainingText, 1:Display, 1:Display]
  33. [6, RS2Widget, interactWithWidgetContainingText, 1:Advanced Options, 1:Configure]
  34. [6, RS2Widget, interactWithWidgetContainingAction, 1:[Roof-removal]]
  35. [6, Tabs, open, {false}, 1:[INVENTORY]]
  36. [7, Configs, isSet, {true}, 2:1055, 2:-2147474176]
  37. [7, Dialogues, isInDialogue, {false}]
  38. [7, Settings, openSettings]
  39. [7, RS2Widget, interactWithWidgetContainingAction, 1:[Controls]]
  40. [7, RS2Widget, interactWithWidgetContainingAction, 1:[Toggle shift click to drop]]
  41. [7, Tabs, open, {false}, 1:[INVENTORY]]
  42. [8, RS2Widget, isVisibleContainingText, {true}, 1:[currently restricted]]
  43. [8, Dialogues, clickContinue]
  44. [9, RS2Widget, isVisibleContainingText, {true}, 1:[want to world-hop?]]
  45. [9, Dialogues, selectOption, 1:[Yes, and don't warn me about this again.]]
  46. [1092, Equipment, isWieldingWeaponThatContains, {false}, 1:sword, 1:WEAPON]
  47. [1092, WalkTo, walkToClosestBank]
  48. [1092, Bank, open]
  49. [1092, Bank, withdrawItemWithPartialName, 1:sword, 3:false, 3:false, 2:1]
  50. [1092, Sleeping, sleep, 2:800]
  51. [1092, Bank, close]
  52. [1092, Inventory, interactWithItemWithPartialName, 1:sword, 3:false, 3:false, 1:Wield]
  53. [1093, Variables, getBoolean, 1:GeFirstTime, 3:true]
  54. [1093, Bank, isOpen, {false}]
  55. [1093, GrandExchange, isOpen, {false}]
  56. [1093, WalkTo, walkToPosition, 1:POSITION_I, 3:true, 3:true]
  57. [1093, Bank, open]
  58. [1093, Bank, withdrawalAll, 1:[Coins]]
  59. [1093, Bank, close]
  60. [1093, GrandExchange, open]
  61. [1094, GrandExchange, isOpen, {true}]
  62. [1094, Inventory, contains, {false}, 1:Coins]
  63. [1094, Variables, getBoolean, 1:GeFirstTime, 3:true]
  64. [1094, Variables, editBoolean, 1:GeFirstTime, 3:false]
  65. [1094, Timers, end, 1:[BeadTimer]]
  66. [1094, GrandExchange, close]
  67. [1095, GrandExchange, isOpen, {true}]
  68. [1095, RS2Widget, isVisibleContainingText, {false}, 1:[Black bead]]
  69. [1095, Inventory, getAmount, 1:Coins, 2:1000, 1:>=]
  70. [1095, GrandExchange, isBuyOfferOpen, {false}]
  71. [1095, Variables, getBoolean, 1:BuyBlackBead, 3:true]
  72. [1095, Inventory, inventoryContainsPartialName, {false}, 1:Black bead, 3:false, 3:true]
  73. [1095, GrandExchange, buy, 2:1474, 1:Black bead, 2:1000, 2:1]
  74. [1095, Timers, reset, 1:[BeadTimer]]
  75. [1095, GrandExchange, collect]
  76. [1096, GrandExchange, isOpen, {true}]
  77. [1096, Inventory, getAmount, 1:Coins, 2:1000, 1:>=]
  78. [1096, Variables, getBoolean, 1:GeFirstTime, 3:true]
  79. [1096, Variables, getBoolean, 1:BuyRedBead, 3:true]
  80. [1096, GrandExchange, isBuyOfferOpen, {false}]
  81. [1096, RS2Widget, isVisibleContainingText, {false}, 1:[Red bead]]
  82. [1096, Inventory, inventoryContainsPartialName, {false}, 1:Red bead, 3:false, 3:true]
  83. [1096, GrandExchange, collect]
  84. [1096, GrandExchange, buy, 2:1470, 1:Red bead, 2:1200, 2:1]
  85. [1096, Timers, reset, 1:[BeadTimer]]
  86. [1097, GrandExchange, isOpen, {true}]
  87. [1097, Variables, getBoolean, 1:GeFirstTime, 3:true]
  88. [1097, Inventory, getAmount, 1:Coins, 2:1400, 1:>=]
  89. [1097, Variables, getBoolean, 1:BuyWhiteBead, 3:true]
  90. [1097, GrandExchange, isBuyOfferOpen, {false}]
  91. [1097, RS2Widget, isVisibleContainingText, {false}, 1:[White bead]]
  92. [1097, Inventory, inventoryContainsPartialName, {false}, 1:White bead, 3:false, 3:true]
  93. [1097, GrandExchange, collect]
  94. [1097, GrandExchange, buy, 2:1476, 1:White bead, 2:1400, 2:1]
  95. [1097, Timers, reset, 1:[BeadTimer]]
  96. [1098, GrandExchange, isOpen, {true}]
  97. [1098, Variables, getBoolean, 1:GeFirstTime, 3:true]
  98. [1098, GrandExchange, isPendingBuy, {true}]
  99. [1098, Timers, isRunning, {false}, 1:BeadTimer]
  100. [1098, Inventory, contains, {false}, 1:White bead]
  101. [1098, RS2Widget, isVisibleContainingText, {true}, 1:[White bead]]
  102. [1098, RS2Widget, interactWithWidgetContainingText, 1:White bead, 1:View offer]
  103. [1098, RS2Widget, interactWithWidgetContainingAction, 1:[Abort offer]]
  104. [1098, RS2Widget, interactWithWidgetContainingText, 1:Coins, 1:Collect]
  105. [1098, Variables, editBoolean, 1:BuyWhiteBead, 3:false]
  106. [1099, GrandExchange, isOpen, {true}]
  107. [1099, Variables, getBoolean, 1:GeFirstTime, 3:true]
  108. [1099, GrandExchange, isPendingBuy, {true}]
  109. [1099, Timers, isRunning, {false}, 1:BeadTimer]
  110. [1099, Inventory, contains, {false}, 1:Red bead]
  111. [1099, RS2Widget, isVisibleContainingText, {true}, 1:[Red bead]]
  112. [1099, RS2Widget, interactWithWidgetContainingText, 1:Red bead, 1:View offer]
  113. [1099, RS2Widget, interactWithWidgetContainingAction, 1:[Abort offer]]
  114. [1099, RS2Widget, interactWithWidgetContainingText, 1:Coins, 1:Collect]
  115. [1099, Variables, editBoolean, 1:BuyRedBead, 3:false]
  116. [1100, GrandExchange, isOpen, {true}]
  117. [1100, Variables, getBoolean, 1:GeFirstTime, 3:true]
  118. [1100, GrandExchange, isPendingBuy, {true}]
  119. [1100, Timers, isRunning, {false}, 1:BeadTimer]
  120. [1100, Inventory, contains, {false}, 1:Black bead]
  121. [1100, RS2Widget, isVisibleContainingText, {true}, 1:[Black bead]]
  122. [1100, RS2Widget, interactWithWidgetContainingText, 1:Black bead, 1:View offer]
  123. [1100, RS2Widget, interactWithWidgetContainingAction, 1:[Abort offer]]
  124. [1100, RS2Widget, interactWithWidgetContainingText, 1:Coins, 1:Collect]
  125. [1100, Variables, editBoolean, 1:BuyBlackBead, 3:false]
  126. [1101, GrandExchange, isOpen, {true}]
  127. [1101, Variables, getBoolean, 1:GeFirstTime, 3:true]
  128. [1101, GrandExchange, isPendingBuy, {true}]
  129. [1101, Timers, isRunning, {false}, 1:BeadTimer]
  130. [1101, Inventory, contains, {false}, 1:Yellow bead]
  131. [1101, RS2Widget, isVisibleContainingText, {true}, 1:[Yellow bead]]
  132. [1101, RS2Widget, interactWithWidgetContainingText, 1:Yellow bead, 1:View offer]
  133. [1101, RS2Widget, interactWithWidgetContainingAction, 1:[Abort offer]]
  134. [1101, RS2Widget, interactWithWidgetContainingText, 1:Coins, 1:Collect]
  135. [1101, Variables, editBoolean, 1:BuyYellowBead, 3:false]
  136. [1102, GrandExchange, isOpen, {true}]
  137. [1102, Inventory, getAmount, 1:Coins, 2:1000, 1:>=]
  138. [1102, Variables, getBoolean, 1:GeFirstTime, 3:true]
  139. [1102, GrandExchange, isBuyOfferOpen, {false}]
  140. [1102, Variables, getBoolean, 1:BuyYellowBead, 3:true]
  141. [1102, RS2Widget, isVisibleContainingText, {false}, 1:[Yellow bead]]
  142. [1102, Inventory, inventoryContainsPartialName, {false}, 1:Yellow bead, 3:false, 3:true]
  143. [1102, GrandExchange, collect]
  144. [1102, GrandExchange, buy, 2:1472, 1:Yellow bead, 2:1000, 2:1]
  145. [1102, Timers, reset, 1:[BeadTimer]]
  146. [1109, Variables, getBoolean, 1:GeFirstTime, 3:true]
  147. [1109, Timers, isRunning, {false}, 1:BeadTimer]
  148. [1109, WalkTo, walkToPosition, 1:POSITION_II, 3:true, 3:false, 3:true]
  149. [1109, NPC, interactWith, 1:Banker, 1:Bank]
  150. [1109, Bank, depositAll]
  151. [1109, Sleeping, sleep, 2:[1200]]
  152. [1109, Bank, withdrawalAllX, 1:White bead, 1:Black bead, 1:Red bead, 1:Yellow bead]
  153. [1109, Variables, editBoolean, 1:GeFirstTime, 3:false]
  154. [1109, Sleeping, sleep, 2:[1200]]
  155. [1109, Variables, editBoolean, 1:GeFirstTime, 3:false]
  156. [1113, Configs, isSet, {true}, 2:160, 2:0]
  157. [1113, Variables, getBoolean, 1:GeFirstTime, 3:false]
  158. [1113, NPC, isExists, {true}, 1:[Imp]]
  159. [1113, NPC, getPosition, 1:Imp, 1:POSITION_III, 1:==]
  160. [1113, WalkTo, walkToPosition, 1:POSITION_IV, 3:true, 3:true]
  161. [1114, Configs, isSet, {true}, 2:160, 2:0]
  162. [1114, Variables, getBoolean, 1:GeFirstTime, 3:false]
  163. [1114, Inventory, contains, {false}, 1:White bead]
  164. [1114, GroundItem, isExists, {false}, 1:[White bead]]
  165. [1114, Configs, isSet, {true}, 2:160, 2:0]
  166. [1114, NPC, isVisible, {false}, 1:[Imp]]
  167. [1114, MyPlayer, isUnderAttack, {false}]
  168. [1114, MyPlayer, isMoving, {false}]
  169. [1114, MyPlayer, areaContainsPlayer, {false}, 1:AREA_I]
  170. [1114, WalkTo, walkToArea, 1:AREA_II, 3:true, 3:false, 3:true]
  171. [1114, Camera, toEntity, 1:Imp, 1:NPC]
  172. [1114, Variables, editBoolean, 1:BuyWhiteBead, 3:false]
  173. [1115, Configs, isSet, {true}, 2:160, 2:0]
  174. [1115, GroundItem, isExists, {false}, 1:[White bead]]
  175. [1115, Variables, getBoolean, 1:GeFirstTime, 3:false]
  176. [1115, Inventory, contains, {false}, 1:White bead]
  177. [1115, NPC, isExists, {true}, 1:[Imp]]
  178. [1115, Map, canReachEntity, {true}, 1:Imp, 1:NPC]
  179. [1115, MyPlayer, isUnderAttack, {false}]
  180. [1115, NPC, isAttackable, {true}, 1:[Imp]]
  181. [1115, Settings, enableRunning]
  182. [1115, NPC, interactWith, 1:Imp, 1:Attack]
  183. [1115, Sleeping, sleepRandom, 2:2000, 2:3000]
  184. [1116, Variables, getBoolean, 1:GeFirstTime, 3:false]
  185. [1116, GroundItem, isExists, {true}, 1:[White bead]]
  186. [1116, Configs, isSet, {true}, 2:160, 2:0]
  187. [1116, GroundItem, interactWith, 1:White bead, 1:Take]
  188. [1117, Inventory, contains, {true}, 1:Air talisman, 1:Bronze pickaxe, 1:Spade, 1:Coins]
  189. [1117, Variables, getBoolean, 1:GeFirstTime, 3:false]
  190. [1117, Configs, isSet, {true}, 2:160, 2:0]
  191. [1117, Inventory, contains, {false}, 1:White bead]
  192. [1117, Variables, getBoolean, 1:BuyWhiteBead, 3:true]
  193. [1117, Variables, editBoolean, 1:BuyWhiteBead, 3:false]
  194. [1118, Configs, isSet, {true}, 2:160, 2:0]
  195. [1118, Inventory, contains, {false}, 1:Red bead]
  196. [1118, GroundItem, isExists, {false}, 1:[Red bead]]
  197. [1118, NPC, isVisible, {false}, 1:[Imp]]
  198. [1118, Variables, getBoolean, 1:GeFirstTime, 3:false]
  199. [1118, MyPlayer, isUnderAttack, {false}]
  200. [1118, MyPlayer, isMoving, {false}]
  201. [1118, MyPlayer, areaContainsPlayer, {false}, 1:AREA_I]
  202. [1118, WalkTo, walkToArea, 1:AREA_II, 3:true, 3:false, 3:true]
  203. [1118, Camera, toEntity, 1:Imp, 1:NPC]
  204. [1118, Variables, editBoolean, 1:BuyRedBead, 3:false]
  205. [1119, GroundItem, isExists, {false}, 1:[Red bead]]
  206. [1119, Inventory, contains, {false}, 1:Red bead]
  207. [1119, Variables, getBoolean, 1:GeFirstTime, 3:false]
  208. [1119, NPC, isExists, {true}, 1:[Imp]]
  209. [1119, Configs, isSet, {true}, 2:160, 2:0]
  210. [1119, Map, canReachEntity, {true}, 1:Imp, 1:NPC]
  211. [1119, MyPlayer, isUnderAttack, {false}]
  212. [1119, NPC, isHitBarVisible, {false}, 1:[Imp]]
  213. [1119, NPC, isAttackable, {true}, 1:[Imp]]
  214. [1119, Settings, enableRunning]
  215. [1119, NPC, interactWith, 1:Imp, 1:Attack]
  216. [1119, Sleeping, sleepRandom, 2:2000, 2:3000]
  217. [1120, Configs, isSet, {true}, 2:160, 2:0]
  218. [1120, Variables, getBoolean, 1:GeFirstTime, 3:false]
  219. [1120, Variables, getBoolean, 1:GeFirstTime, 3:false]
  220. [1120, GroundItem, isExists, {true}, 1:[Red bead]]
  221. [1120, GroundItem, interactWith, 1:Red bead, 1:Take]
  222. [1121, Configs, isSet, {true}, 2:160, 2:0]
  223. [1121, Variables, getBoolean, 1:GeFirstTime, 3:false]
  224. [1121, Inventory, contains, {false}, 1:Red bead]
  225. [1121, Variables, getBoolean, 1:BuyRedBead, 3:true]
  226. [1121, Variables, editBoolean, 1:BuyRedBead, 3:false]
  227. [1122, Configs, isSet, {true}, 2:160, 2:0]
  228. [1122, Inventory, contains, {false}, 1:Black bead]
  229. [1122, GroundItem, isExists, {false}, 1:[Black bead]]
  230. [1122, Variables, getBoolean, 1:GeFirstTime, 3:false]
  231. [1122, NPC, isVisible, {false}, 1:[Imp]]
  232. [1122, MyPlayer, isUnderAttack, {false}]
  233. [1122, MyPlayer, isMoving, {false}]
  234. [1122, MyPlayer, areaContainsPlayer, {false}, 1:AREA_I]
  235. [1122, WalkTo, walkToArea, 1:AREA_II, 3:true, 3:false, 3:true]
  236. [1122, Camera, toEntity, 1:Imp, 1:NPC]
  237. [1122, Variables, editBoolean, 1:BuyBlackBead, 3:false]
  238. [1123, Configs, isSet, {true}, 2:160, 2:0]
  239. [1123, GroundItem, isExists, {false}, 1:[Black bead]]
  240. [1123, Inventory, contains, {false}, 1:Black bead]
  241. [1123, NPC, isHitBarVisible, {false}, 1:[Imp]]
  242. [1123, Variables, getBoolean, 1:GeFirstTime, 3:false]
  243. [1123, NPC, isExists, {true}, 1:[Imp]]
  244. [1123, Map, canReachEntity, {true}, 1:Imp, 1:NPC]
  245. [1123, MyPlayer, isUnderAttack, {false}]
  246. [1123, NPC, isAttackable, {true}, 1:[Imp]]
  247. [1123, NPC, isUnderAttack, {false}, 1:[Imp]]
  248. [1123, Settings, enableRunning]
  249. [1123, NPC, interactWith, 1:Imp, 1:Attack]
  250. [1123, Sleeping, sleepRandom, 2:2000, 2:3000]
  251. [1123, MyPlayer, isUnderAttack, {false}, SLEEP_UNTIL:5000]
  252. [1124, Configs, isSet, {true}, 2:160, 2:0]
  253. [1124, Variables, getBoolean, 1:GeFirstTime, 3:false]
  254. [1124, GroundItem, isExists, {true}, 1:[Black bead]]
  255. [1124, GroundItem, interactWith, 1:Black bead, 1:Take]
  256. [1125, Configs, isSet, {true}, 2:160, 2:0]
  257. [1125, Variables, getBoolean, 1:GeFirstTime, 3:false]
  258. [1125, Inventory, contains, {false}, 1:Black bead]
  259. [1125, Variables, getBoolean, 1:BuyBlackBead, 3:true]
  260. [1125, Variables, editBoolean, 1:BuyBlackBead, 3:false]
  261. [1126, Inventory, contains, {false}, 1:Yellow bead]
  262. [1126, Variables, getBoolean, 1:GeFirstTime, 3:false]
  263. [1126, GroundItem, isExists, {false}, 1:[Yellow bead]]
  264. [1126, Configs, isSet, {true}, 2:160, 2:0]
  265. [1126, NPC, isVisible, {false}, 1:[Imp]]
  266. [1126, MyPlayer, isUnderAttack, {false}]
  267. [1126, MyPlayer, isMoving, {false}]
  268. [1126, MyPlayer, areaContainsPlayer, {false}, 1:AREA_I]
  269. [1126, WalkTo, walkToArea, 1:AREA_II, 3:true, 3:false, 3:true]
  270. [1126, Camera, toEntity, 1:Imp, 1:NPC]
  271. [1126, Variables, editBoolean, 1:BuyYellowBead, 3:false]
  272. [1127, Configs, isSet, {true}, 2:160, 2:0]
  273. [1127, Variables, getBoolean, 1:GeFirstTime, 3:false]
  274. [1127, GroundItem, isExists, {false}, 1:[Yellow bead]]
  275. [1127, Inventory, contains, {false}, 1:Yellow bead]
  276. [1127, NPC, isHitBarVisible, {false}, 1:[Imp]]
  277. [1127, NPC, isExists, {true}, 1:[Imp]]
  278. [1127, NPC, isUnderAttack, {false}, 1:[Imp]]
  279. [1127, Map, canReachEntity, {true}, 1:Imp, 1:NPC]
  280. [1127, MyPlayer, isUnderAttack, {false}]
  281. [1127, NPC, isAttackable, {true}, 1:[Imp]]
  282. [1127, Settings, enableRunning]
  283. [1127, NPC, interactWith, 1:Imp, 1:Attack]
  284. [1127, Sleeping, sleepRandom, 2:2000, 2:3000]
  285. [1128, Configs, isSet, {true}, 2:160, 2:0]
  286. [1128, Variables, getBoolean, 1:GeFirstTime, 3:false]
  287. [1128, GroundItem, isExists, {true}, 1:[Yellow bead]]
  288. [1128, GroundItem, interactWith, 1:Yellow bead, 1:Take]
  289. [1129, Variables, getBoolean, 1:GeFirstTime, 3:false]
  290. [1129, Configs, isSet, {true}, 2:160, 2:0]
  291. [1129, Inventory, contains, {false}, 1:Yellow bead]
  292. [1129, Variables, getBoolean, 1:BuyYellowBead, 3:true]
  293. [1129, Variables, editBoolean, 1:BuyYellowBead, 3:false]
  294. [1137, Inventory, contains, {false}, 1:White bead]
  295. [1137, Variables, getBoolean, 1:GeFirstTime, 3:false]
  296. [1137, NPC, isUnderAttack, {true}, 1:[Highwayman]]
  297. [1137, NPC, isAttackable, {true}, 1:[Highwayman]]
  298. [1137, Configs, isSet, {true}, 2:160, 2:0]
  299. [1137, Settings, enableRunning]
  300. [1137, WalkTo, walkToPosition, 1:POSITION_V, 3:true, 3:false, 3:true]
  301. [1138, Inventory, contains, {false}, 1:Black bead]
  302. [1138, Variables, getBoolean, 1:GeFirstTime, 3:false]
  303. [1138, NPC, isUnderAttack, {true}, 1:[Highwayman]]
  304. [1138, NPC, isAttackable, {true}, 1:[Highwayman]]
  305. [1138, Configs, isSet, {true}, 2:160, 2:0]
  306. [1138, Settings, enableRunning]
  307. [1138, WalkTo, walkToPosition, 1:POSITION_V, 3:true, 3:false, 3:true]
  308. [1139, Inventory, contains, {false}, 1:Red bead]
  309. [1139, NPC, isUnderAttack, {true}, 1:[Highwayman]]
  310. [1139, Variables, getBoolean, 1:GeFirstTime, 3:false]
  311. [1139, NPC, isAttackable, {true}, 1:[Highwayman]]
  312. [1139, Configs, isSet, {true}, 2:160, 2:0]
  313. [1139, Settings, enableRunning]
  314. [1139, WalkTo, walkToPosition, 1:POSITION_V, 3:true, 3:false, 3:true]
  315. [1140, Inventory, contains, {false}, 1:Yellow bead]
  316. [1140, NPC, isUnderAttack, {true}, 1:[Highwayman]]
  317. [1140, Variables, getBoolean, 1:GeFirstTime, 3:false]
  318. [1140, NPC, isAttackable, {true}, 1:[Highwayman]]
  319. [1140, Configs, isSet, {true}, 2:160, 2:0]
  320. [1140, Settings, enableRunning]
  321. [1140, WalkTo, walkToPosition, 1:POSITION_V, 3:true, 3:false, 3:true]
  322. [1143, Inventory, contains, {true}, 1:White bead, 1:Red bead, 1:Black bead, 1:Yellow bead]
  323. [1143, Dialogues, isInDialogue, {false}]
  324. [1143, WalkTo, walkToPosition, 1:POSITION_VI, 3:true, 3:true, 3:true]
  325. [1143, NPC, interactWith, 1:Wizard Mizgog, 1:Talk-to]
  326. [1144, Dialogues, isInDialogue, {true}]
  327. [1144, Configs, isSet, {true}, 2:160, 2:0]
  328. [1144, NPC, isVisible, {true}, 1:[Wizard Mizgog]]
  329. [1144, Dialogues, selectOption, 1:[Give me a quest please.]]
  330. [1145, Messages, messageContains, {true}, 1:I can't, 1:ALL]
  331. [1145, Variables, addOr]
  332. [1145, RS2Widget, isVisibleContainingText, {true}, 1:[I can't reach that!]]
  333. [1145, WalkTo, walkToPosition, 1:POSITION_VII, 3:true, 3:true]
  334. [1145, Messages, clearOnMessage]
  335. [1146, Configs, isSet, {true}, 2:160, 2:2]
  336. [1146, Variables, takeScreenshot]
  337. [1146, Logout, stop, {false}]
  338. [1147, Skills, getSkillLevel, 1:ATTACK, 1:>, 2:9, 3:false]
  339. [1147, Skills, getSkillLevel, 1:STRENGTH, 1:<, 2:9, 3:true]
  340. [1147, Configs, isSet, {false}, 2:43, 2:1]
  341. [1147, Tabs, open, {false}, 1:[ATTACK]]
  342. [1147, Mouse, moveMouseAndClick, 2:679, 2:272, 2:5]
  343. [1147, Tabs, open, {false}, 1:[INVENTORY]]
  344. [1148, Map, getDistance, 1:Door, 1:RS2Object, 1:<, 2:1, 1:Distance]
  345. [1148, RS2Object, hasAction, {true}, 1:Door, 1:Open]
  346. [1148, RS2Object, hasAction, {false}, 1:Door, 1:Close]
  347. [1148, NPC, isVisible, {true}, 1:[Imp]]
  348. [1148, RS2Object, interactWith, 1:Door, 1:Open]
  349.  
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