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Feb 5th, 2024
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  1. # - Key Setup -
  2.  
  3. # This chooses what communication method ZulfBungee uses.
  4. # pluginmessage requires no setup, but requires you to enter a connection name (see below).
  5. # socket requires more setup but allows for more flexible setups. (e.g. multiple proxy support in the future!)
  6. # Generally, if you don't know what this means, leave it as pluginmessage.
  7. transport-type: "pluginmessage"
  8.  
  9. # If your proxy cannot find the name of your server from its config, or if you want to define a custom one -
  10. # specify it here. This process is automatic if you are using sockets.
  11. # Make sure it matches the name that's defined in your proxy server software's config.
  12. forced-connection-name: "res"
  13.  
  14. # This will toggle the display of detailed messages about what is going to the console.
  15. # When filing a bug report / checking for issues, this is extremely useful to know what exactly went wrong!
  16. debug: true
  17.  
  18. # - Socket Setup -
  19.  
  20. # The IP of your proxy.
  21. server-host: "172.18.0.1"
  22.  
  23. # The IP this client will bind to.
  24. # This should usually be left as 0.0.0.0, or 127.0.0.1, but feel free to change this if you need to -
  25. # (i.e. you are on shared hosting / Pterodactyl)
  26. client-host: "0.0.0.0"
  27.  
  28. # The port which you defined in your proxy config.
  29. server-port: 10010
  30.  
  31. # The port which this client (this Spigot server) will bind to, so it can listen for the proxy.
  32. client-port: 10007
  33. # If you don't mind what port it chooses to bind to (e.g. your proxy and client are both on the same machine)
  34. # you can set this to true.
  35. choose-random-port: false
  36.  
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