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- # - Key Setup -
- # This chooses what communication method ZulfBungee uses.
- # pluginmessage requires no setup, but requires you to enter a connection name (see below).
- # socket requires more setup but allows for more flexible setups. (e.g. multiple proxy support in the future!)
- # Generally, if you don't know what this means, leave it as pluginmessage.
- transport-type: "pluginmessage"
- # If your proxy cannot find the name of your server from its config, or if you want to define a custom one -
- # specify it here. This process is automatic if you are using sockets.
- # Make sure it matches the name that's defined in your proxy server software's config.
- forced-connection-name: "res"
- # This will toggle the display of detailed messages about what is going to the console.
- # When filing a bug report / checking for issues, this is extremely useful to know what exactly went wrong!
- debug: true
- # - Socket Setup -
- # The IP of your proxy.
- server-host: "172.18.0.1"
- # The IP this client will bind to.
- # This should usually be left as 0.0.0.0, or 127.0.0.1, but feel free to change this if you need to -
- # (i.e. you are on shared hosting / Pterodactyl)
- client-host: "0.0.0.0"
- # The port which you defined in your proxy config.
- server-port: 10010
- # The port which this client (this Spigot server) will bind to, so it can listen for the proxy.
- client-port: 10007
- # If you don't mind what port it chooses to bind to (e.g. your proxy and client are both on the same machine)
- # you can set this to true.
- choose-random-port: false
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