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- F&H Termina
- Recruiting:
- >Abella is found in the very first tunnel in the forest, easiest and earliest party member to get.
- >Daan can be found during evening Day 1 in the lakeside, he joins temporarily but can be recruited permanently day 2 in the apartments.
- >Levi can be found inside a house in the town, he runs off to a restaurant in the city's entrance, you need heroin. Alternatively, he can be found in the ruined city near Deep Woods being molested by Caligura.
- >Osaa is found inside the Deep woods inside a bunker after visiting the church and talking to him in the confessionary as early as day 1, be kind to him.
- >Marcoh can be found in the city's entrance day 2.
- >Olivia can be recruited during day 2 after getting her a wheelchair that can be found at the city's entrance. Marcoh and Tanaka can get it to her if they're alive too.
- >Karin is found in the ruined city near the deep woods during day 2.
- >Marina can be found on day 1's night in the Mayor's mansion but gets kidnapped shortly after, supposedly found inside the church, but some anons have stated she can also be found at the bookstore during day 2. Seems to be mostly bugged. If you save her during the evening of the second day, she doesn't disappear and stays around.
- >You can recruit the goat after killing the Woodsman and going to his basement, you need Rher's skin Bible.
- Saving:
- >Samarie: Reach the church during day 1 morning.
- >Henryk: Either recruit him before Abella or deal with the Mayor non-lethally (Answers his questions with 'Meatballs > Snakes > Family').
- >Pav: Bring clothes at the tower on day 1.
- Killing: There are few possible routes.
- >Day1
- >>Kill Karin in the area next to the slums
- >>Kill Yellow Mage in the church of all-mer confessional
- >Day2
- >>Kill Pav, Marco, and Tanaka at staircase
- >>Kill Caligura at Back Alley if Levi is alive and unrecruited, otherwise find him as a monster in the central sewers.
- >>Kill August at... forgot the name but it's west area. I think above the map with the news agency. You have to go to the left edge and
- walk back to the stair you entered from and he'll pop out shooting at a cocoon moonscorch.
- >>Kill Levi at the school
- >>Kill Henryk and Olivia at the Train
- >>Kill Daan at the 2F of the apartment with the washing machine. He's in the room where you crash the horse statue into.
- >>Kill Samari in Rher's Church of All-mer. Entrance is the Rher ritual circle south of the PIllarman.
- >>Kill Abela in Bunker 7 as the elephant.
- Useful shortcuts:
- >Party talk: Press T to use it
- >Map: Press M to bring up the map
- >Rev Up: Press W to rev up in combat
- >Wheelchair: While playing as Olivia, press C to equip and unequip the wheelchair.
- Character backstory choices:
- >Skip Character History builds are not random.
- >Levi
- Character choice 1: What did you do when your father was at your door?
- 1) Pray to a God - Pick one of the Gods and gain affinity to that God.
- 2) Stand up to him - Gain [+25 max hp]
- Character choice 2: What weapon did you specialize in?
- 1) Pistols - Gain [lugr pistol] and 10 [9mm bullets]
- 2) Rifles - Gain [rifle .303 MK1] and 4 [.303 rounds]
- 3) Trench guns - Gain [12 gauge trench gun] and 3 [12 gauge shells]
- Character choice 3: You were given a suicidal mission what did you do?
- 1) Take the mission - Pistols gain [gunslinger], rifles gain [marksmanship], trench gun gains [executioner], gain [heroin] and the debuff [heroin addiction]
- 2) Abandon the sinking ship - Gain nothing but avoid the [heroin addiction] debuff.
- Character choice 4: What did you bring to Prehevil?
- 1) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment].
- 2) Ammo - Pistol users gain 4 [9mm bullets], rifle users gain 3 [.303 rounds], trench gun users gain 2 [12 gauge shells]
- 3) Food - Gain 2 [dried meats] and 1 [moldy bread]
- >Marina
- Character choice 1: What did you study?
- 1) Occultism - Gain [engrave] skill.
- 2) Alchemy - Gain [alchemillia vol 1] and [alchemillia vol 2] books.
- 3) Blood magic - Gain [necromancy] skill/spell.
- Character choice 2: What God did you study?
- 1) Pick one out of the 6 Gods and gain affinity with the God.
- Character choice 3: What did you bring to Prehevil?
- 1) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment].
- 2) Something to read - Gain [skin bible of a random God] book.
- 3) Food - Gain 2 [dried meats] and 1 [moldy bread].
- >Daan
- Character choice 1: What did you do for a living?
- 1) Honest work - Gain nothing and go to character choice 2.
- 2) Pickpocket - Gain [loving whispers] spell, gain affinity to Sylvian and go to character choice 3.
- Character choice 2: How did you interpret the Baron's medical teachings?
- 1) Memorise the line - Gain [medicinal] skill and the [organ harvest] skill.
- 2) Continue to learn more - Gain [analyze] skill.
- Character choice 3: What were you in the great war?
- 1) Medic - Gain [scalpel] weapon, 1 [light blue vial] and 1 [pep pill].
- 2) Infantry - Gain [lugr pistol] and 5 [9mm bullets]
- Character choice 4: What did you take to Prehevil?
- 1) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment]
- 2) Food - Gain 2 [dried meat] and 1 [moldy bread]
- 3) Alcohol - Gain 1 [beer] and 1 [vodka].
- >Abella
- Character choice 1: What did you study?
- 1) Electronics - Gain [short circuit] skill.
- 2) Mechanics - Gain [wrench toss] skill.
- Character choice 2: What did you do with the suspected Rondon spy?
- 1) Report him - Gain 10 [shillings] and 1 [lucky coin].
- 2) Take him home & heal him - Gain [officer sword] weapon.
- Character choice 3: How did you help the NLU?
- 1) Make weapons - Gain [weaponcraft] skill.
- 2) Make traps - Gain [trapcraft] skill.
- Character choice 4: What did you take with you to Prehevil?
- 1) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment].
- 2) Spare parts - Gain 4 [bolts], 2 [duct tape], 2 [pressure plates] and 3 [scrap metal].
- 3) Food - Gain 2 [dried meat] and 1 [moldy bread].
- >O'saa cliffnotes version
- Character choice 1: What did you take with you?
- 1) The Chac Chac - Gain the [Chac Chac] magical accessory.
- 2) The soul stone - Gain the [Soul stone] upgrade item.
- Character choice 2: What did you study?
- 1) Learn worship in Europa - Gain affinity with any God.
- 2) Learn magic from the Eastern Sanctuaries - Learn [Pyromancy Trick] spell
- 3) Learn methods of your home country - Learn [Meditation] skill.
- Character choice 3: What did you learn from the yellow mages?
- 1) Basic technique - Learn [La Danse Macabre] ability.
- 2) Advanced magic - Learn [Hurting] spell.
- Character choice 4: What book did you take from the dungeon of Fear & Hunger?
- 1) Skin bible of Gro-Goroth - Teaches you the sigil of the God. Allows sacrifice for affinity.
- 2) Skin bible of Rher - Teaches you the sigil of the God. Allows access to other plane when sigil is drawn.
- 3) Skin bible of Sylvian - Teaches you the sigil of the God. Allows you to fully heal HP/MP as well as restore lost limbs when the sigil is drawn.
- Character choice 5: What weapon did you take from the dungeon of Fear & Hunger?
- 1) The officer sword - gain the [officer sword] weapon .
- 2) The iron spear - gain the [iron spear] weapon.
- Character choice 6: What supplies did you take with you to Prehevil?
- 1) Medical supplies - Gain 2 [blue vials] and 1 [cloth fragment].
- 2) Magical goods - Gain 2 [tobacco] and 1 [condensed lavendar].
- 3) Food - Gain 2 [dried meats] and 1 [moldy bread].
- >Olivia
- Character choice 1: While being outdone by your sister in school what subject did you focus on?
- 1) Give into jealousy and pursue science - Gain [short circuit] skill.
- 2) Stick to botany - Gain [undergrowth awareness] skill.
- Character choice 2: What did you do about your sisters relationship with the professor?
- 1) Steal the affection of the professor - Gain [recipes of the 15th century] book.
- 2) Focus on your own studies - Gain [advanced botanism] skill.
- 3) Expose his relationship - Gain nothing.
- Character choice 3: What field did you specialise in?
- 1) Folklore botanism - Gain [skin bible of Vinushka] book.
- 2) Toxicology - Gain [toxicology] skill.
- Character choice 4: What did you bring to Prehevil?
- 1) Bring a book to read - Gain [alchemillia vol 1] book.
- 2) Herbs - Gain 2 [green herbs], 2 [blue herbs], 2 [lavender] and 1 [red herb].
- 3) Food - Gain 2 [dried meats] and 1 [moldy bread].
- >Marcoh
- Character choice 1: How did you make a living?
- 1) Pickpocket - Gain [steal] skill.
- 2) Burglar - Gain [lockpicking] skill.
- 3) Honest - Gain 10 [shillings].
- Character choice 2: How did you work out?
- 1) Strength - Gain +2 [attack] stat.
- 2) Mass - Gain +2 [defense] stat.
- 3) Footwork - Gain +2 [agility] stat.
- 4) Stamina - Gain +25 [max HP].
- Character choice 3: How did you specialise?
- 1) Accuracy - Gain [bare-fisted proficiency] skill.
- 2) Evasion - Gain [bob & weave] skill.
- 3) Defense - Gain [perfect guard] skill
- 4) Offence - Gain [adrenaline rush] skill.
- Character choice 4: How did you deal with the Ricardo situation?
- 1) Get Ricardo - Gain [killing intent] skill.
- 2) Escape with your sister - Gain [escape plan] skill.
- Character choice 4: What did you take with you to Prehevil?
- 1) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment]
- 2) Food - Gain 2 [dried meat] and 1 [mouldy bread]
- 3) Luxury goods - Gain 1 [heroin] and 1 [pep pill]
- >Karin
- Character choice 1: What did you do when you escaped Dalia?
- 1) Convince passerby that you were kidnapped - Gain [persuade] skill
- 2) Run into the crowd and hide - Gain [escape plan] skill
- Character choice 2: What did you do at the riot?
- 1) Help the wounded - Gain 4 [cloth fragments] and 2 [blue vials]
- 2) Grab a gun - Gain the [lugr pistol] and 6 [9mm bullets]
- 3) Run away - Gain [escape plan] skill
- Character choice 3: What did you take with you to Prehevil?
- 1) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment]
- 2) Self defence items - Gain 1 [Lugr pistol] if not taken yet, 5 [9mm bullets] and [fencing gambeson] armour.
- 3) Food - Gain 2 [dried meat] and 1 [moldy bread]
- Default / Skip Character History builds:
- >Levi
- >>Gunslinger
- >>Lugr pistol
- >>10 9mm bullets
- >>1 blue vial
- >>1 moldy bread
- >Marina
- >>Necromancy
- >>Engrave
- >>1 chalk
- >>1 blue vial
- >>1 moldy bread
- >Daan
- >>Medicinal
- >>Organ Harvest
- >>Scalpel
- >>1 pep pills
- >>2 blue vial
- >>1 green herb
- >>1 moldy bread
- >Abella
- >>Wrench toss
- >>Trap craft
- >>Pipe Wrench
- >>4 bolt
- >>2 duct tape
- >>2 blue vial
- >>1 moldy bread
- >O'saa
- >>Hurting
- >>La Danse Macabre
- >>2 tobacco
- >>1 condensed lavender
- >>Skin bible Rher
- >Olivia
- >>Advanced Botanism
- >>Undergrowth Awareness
- >>1 green herb
- >>1 blue herb
- >>1 mixed herbs
- >>1 moldy bread
- >Marcoh
- >>+1 atk/defense
- >>Bare fisted Proficiency
- >>Bob and Weave
- >>2 blue vial
- >>1 moldy bread
- >Karin
- >>Persuade
- >>Escape Plan
- >>Lugr pistol
- >>6 9mm rounds
- >>2 blue vial
- >>1 moldy bread
- Lore and secrets:
- >Man In Black: Recruit Black Khalev and do all the carvings.
- Engravings:
- >Gro-Goroth +4 Attack
- >Vinushka +4 Magic Attack
- >Sylvian +3 Magic Defense
- >Alll-Mer +3 Defense
- >Rher +25 Max Mind
- >God of Fear & Hunger +5 Agility
- Ritual circles
- >Gro-goroth lets do a sacrifice for more affinity
- >Sylvian is a full part heal and restores limbs. Affinity gives access to health spells.
- >Vinushka gives you shortcuts to areas and extra loot, advanced spells require Sylvian.
- >Rher Gives access to alternate dimension that may have loot, clay mounds that you can shape and portals.
- >God of F&H gives you ONE save but has good spells.
- >All-Mer gives you fast-travel portals.
- Merchants and their stocks:
- >Old Towns Merchant: Open on the second next to the city gates. Sells for shillings.
- >>5 Meatpie
- >>3 Dried Meat
- >>6 Green Herb
- >>10 Blue Vial
- >>6 9mm Bullet
- >>3 Chalk
- >>3 3 Matches
- >>5 Cloth
- >Kefer the Magic Merchant: North and then west of the PRHVL BOP. Sells for shillings.
- >>40 Betel's stone
- >>35 Soul Devourer Necklace
- >>50 Small Thing's amulet
- >>50 Ring of the Still-Blood
- >>50 Thorned Ring
- >>50 Purifying Talisman
- >>99 Hardened Heart
- >>7 Pipe
- >>4 Tobacco
- >>25 Wild Dagga
- >>50 Soul Stone
- >Radiating Merchant: Summoned at any New Gods circle by offering a 'portrait of a young man'. Sells for rust-colored pearls.
- >>8 Leechmonger ring
- >>4 Ring of Wraiths
- >>9 Yggaegetsu amulet
- >>4 12-Gauge Trench Gun
- >>10 Mauler
- Spell list and info:
- >Chains of torment (Tormented one killed, 3 affinity with Gro, works in current playthrough) - 600+2*Matk-2*Mdef pierce dmg, 2RP, 80MP cost, 100% bleed, single target, 95% hit rate, +-0% dmg roll
- >Red arc (Ending A reward in subsequent playthrough) - 250+2*Matk-2*Mdef otherworldly dmg, 0RP, 20MP cost, 100% confused, single target, 100% hit rate, +-20% dmg roll
- >Moth swarm (Ending A_hard reward in subsequent playthrough) - a.mat / 2 otherworldly dmg x3, 1RP, 30MP cost, single target, lifesteal effect, 100% hit rate, +-10% dmg roll
- >Lunar storm (Ending B_hard reward in subsequent playthrough) - 200+2*Matk-2*Mdef otherworldly dmg, 2RP, 50MP cost, all targets, 100% hit rate, +-20% dmg roll
- >Lunar meteorite (Ending B reward in subsequent playthrough) - 200 + a.mat * 2 - b.mdf * 2 otherworldly dmg, 1RP, 40MP cost, single target, 100% hit rate, +-0% dmg roll
- >Hurting - 200+2*Matk-2*Mdef otherworldly dmg, 1RP, 20MP cost, single target, 100% hit rate, +-0% dmg roll
- >Black smog - 50+2*Matk-2*Mdef no element atk, 1RP, 10MP cost, blind 100%, all targets, 95% hit rate, +-20% dmg roll
- >Black orb - 100 + a.mat * 2 - b.mdf * 2 otherworldly dmg x4, single target, 95% hit rate, +-20% dmg roll
- >Mischief of rats - 10 blunt dmg, 0RP, 35MP cost, confused 100%, all targets, 100% hit rate, +-20% dmg roll
- >Pyromancy trick - a.mat * 4 - b.mdf * 2 fire dmg, 0RP, 10MP cost, single target, 60% burning, 100% burns, 85% hit rate, +-20% dmg roll
- >Combustion - 80+a.mat * 5 - b.mdf * 2 fire dmg, 1RP, 35MP cost, single target, 60% burning, 67/75% hit rate, +-20% dmg roll
- >Spontaneous combustion - meme spell, burns you to death
- >Roots that reap - a.mat * 4 - b.mdf * 2 no element atk, 2RP, 25MP cost, all targets, 100% hit rate, +-20% dmg roll
- >Flesh puppetry (more limbs - more power and attacks) - (1/1.1/1.3/1.5)*a.atk - b.def slash dmg x(1/2/3/4) , 1RP, 10MP cost, single target, 95% hit rate, +-10% dmg roll
- >Scorched earth - 1RP, 50MP, gives all battle participants unique "stunned" status (-50% eva) and some other effects (burninng dot and weakness to fire? - pyro trick did 3x the damage expected, needs testing)
- *AOE spells seem to ignore heads?
- Status effects and info:
- >Bleed -2% maxHP per turn
- >Blindness -75% thc (smog gives 2 separate effects)
- >Burning -5% maxHP per turn
- >Burns -?
- Confused - stun
- >La danse macabre: 1st turn - no bonus
- >>2nd turn - 1.5*Matk
- >>3rd turn - 2.7*Matk
- >>4th turn - 5*Matk
- Rev up gives 100% atk bonus according to code, needs testing
- Spice forge and info:
- >White - makes "fast" version of spells (autocast on 1st turn, extremely bugged - skips your turn, random chance to get a rev point, aimed spells target at random)
- >Blue - makes "greater" version of spells (same power despite the name, cheaper MP cost, no RP needed)
- >Red - makes "double" version of spells (double cast, random target)
- Weapons and info:
- >Knife - 10 slash dmg, 1h, 10% bleed, +15% thc
- >Officer sword - 35 slash dmg, 1h, 25% bleed, +15% thc
- >Rusty pipe - 29 blunt dmg, 1h, 25% confuse, +15% thc
- >Mauler (10 rusty pearls weapon from portrait summon god, gull bros drop on maso mode) - 70 blunt dmg, 2h, 50% bleed, +15% thc
- >Scalpel - 29 slash dmg, 1h, 15% bleed, +45% thc
- >Axe (woodsman drop) - 34 slash dmg, 1h, 25% bleed, +15% thc
- >Kassara (intro janitor drop) - 35 slash dmg, 1h, 80% bleed, +15% thc
- >Sickle - 25 slash dmg, 1h, 15% bleed, +15% thc
- >Bayonet rifle (random drop) - 34 slash dmg, 2h firearm in overworld map mode/melee weapon in figts, 15% bleed, +15% thc
- >Pipe wrench - 34 blunt dmg, 1h, 25% confuse, +15% thc
- >Gaelian Greatsword (museum display case)- 60 slash dmg, 2h, 25% bleed, +15% thc
- >Meat mallet - 36 blunt dmg, 1h, +10% crit, 25% confuse, +0% thc
- >Iron spear - 36 pierce dmg, 2h, 10% bleed, +0% thc
- >Sergal spear (furry drop on disarming, any hand works) - 72 slash dmg, 2h, 10% bleed, +0% thc
- >Red virtue (heartless one drop) - 50x2 slash dmg (deals somewhat less than that?), 1h, 25% bleed, +0% thc
- >Sabbath (vinushka sign in church to access the rooftop) - 38 otherwordly|slash dmg, 1h, 10% bleed, +15% thc
- >Black steel (moonless drop after breaking it as a bodypart) - 58 slash dmg, 1h, +18% crit, 25% bleed, +0% thc
- Spell weapons and Info:
- >Blood sword (All-mer skilltree) - 50 otherworldly dmg, 1h, 25% bleed, +0% thc
- >Longinus (Ending C reward in subsequent playthroughs) - 60 otherworldly dmg, 1h?, 25% bleed, +0% thc
- Craftable weapons and info:
- >Sandman`s kiss (2 x duct tape, 1 x bolt, 1 x officer sword, 1 x heroin) - 38 pierce dmg, 1h, 50% bleed, 100% poison, +15% thc
- >Reaper`s rake (2 x duct tape, 3 x bolt, 4 x sickle, 1 x broomstick) - 40 slash dmg, 2h, 95% bleed, +15% thc
- Lantern flail (1 x ornamental lantern, 1 x broomstick, 1 x All-mer slin bible) - 39 blunt|fire dmg, 2h, 100% burns, 60% burning, +15% thc
- >Meat grinder (1 x bench grinder, 1 x saw blade, 1 x scrap metal, 1 x All-mer skin bible) - 35x3 slash dmg, 2h, 100% bleed, +15% thc
- Firearms and info: Press Shift in overworld map mode to fire
- >Rifle - 46 pierce dmg, 2h, 10% bleed, +15% thc
- >Trenchgun - 50 pierce dmg, 2h, 50% bleed, +30% thc
- >Lugr - 35 pierce dmg, 1h, 10% bleed, +15% thc
- >Bayonet rifle - acts as a rifle in overworld
- >Each firearm has its own behaviour in overworld map mode:
- >-rifles shoot off bodyparts, can kill
- >-pistols deal damage, more shots to kill than rifle
- >-shotguns stun the target (as of current version, every character has bugged version of Levi`s skill to kill enemies in two shots\one if stunned with traps\prev shot)
- >Weaker enemies die in one shot (cherubs, fecal dogs)
- >Osaa cant wield any kind of firearms
- Helmet list:
- >Dragoon helmet - 0.92 * slash, 0.92 * pierce, 0.92 * blunt, concussion resist
- >Bremen elite helmet (50/50 elite soldier drop) - 0.85 * slash, 0.85 * pierce, 0.85 * blunt, 0.85 * fire, concussion&blindness resists
- >Epee mask - 0.97 * slash, 0.87 * pierce, 0.97 * blunt, 0.97 * fire
- >99 eyes mask (kill sergal in forest, day 3, previous fight ended without cutting his hands) - 0.89 * slash, 0.89 * pierce, 0.89 * blunt, +4 thc%, +8 mag evasion%, +8 evasion%
- >DeathMask (death masks drop) - 0.97 * slash, 0.87 * pierce, 0.97 * blunt, 0.97 * fire, 0.9 * otherworldly, +20 Matk
- >Gentleman's hat (kill Tanaka) - 0.99 otherworldly
- Accessories list
- >Fluted armpieces (museum) - 0.85 * slash, 0.85 * pierce, 0.85 * blunt, arm loss resist, -1 agi
- >Arm guards (50\50 flamethrower soldier drop) - 0.88 * slash, 0.88 * pierce, 0.88 * blunt, arm loss resist
- >Soul devourer necklace (Sergal fight arena, highest scaffolding level, on a corpse) - 0.8 * otherwordly
- >Cameo (old town slums, mastery over vermin required - talk to the rat, then get it from the crow nearby) - no effects
- >Guardian cameo (ouija board event, old town house with rifle on 2nd floor, let the ghost have your cameo) - 0.6 * Physdmg (when hp is below 50%)
- >Eyeglasses (news agency in western Prehevil) - +80% thc
- >Broken eyeglasses - -30% thc
- >Nas'rah (Osaa start, his drop on death) - small chance to reflect spells
- >Leechmonger ring (department store, 3rd floor - finding ladder can be tricky due to texture overlap, but its there) - heals for 3% of damage dealt
- >Hardened heart (99 shillings at occult shop or Prehevil back alleys, execution site with poles, from leftmost corpse on day 3?) - leaves you at 1 hp when fatal damage is received (must be at >1 hp for it to work, multi-hit attacks still kill you)
- >Small thing`s amulet (50 shillings at occult shop) - +5 agi
- >Salmonsnake rune - dismemberment resist (can still be beheaded!!!), bleeding resist, burning resist, infection resist, critical state resist (4 red claw marks status causing you to get critted by the next attack)
- >Ring of wraiths (ouija board event, orphanage basement - skeleton child cell) - 8% maxHP regen per turn
- >Thorned ring (Prehevil back alleys, flayed corpse hanging on the fence) - poison&toxic resists
- >Pigskin gas mask (Can be found in random_rare_item list) - 0.97 * slash, toxic&nausea resists
- >Bremen gas mask (50/50 flamethrower soldier drop) - 0.91 * slash, 0.91 * pierce, 0.91 * blunt, 0.91 * fire, concussion, blindness, nausea, toxic resists
- >Chac chac (Character backstory choice as Osaa, one in museum - hall with 3 display cases) - +20 Matk
- >Yggaegetsu amulet (9 rusty pearls in portrait summon store, one in museum - hall with 3 display cases) - +15 crit%
- >Molded doll (ouija board event, c-u-m apartments - doll room => toilet) - +6 Matk, 0,87 * otherwordly
- >Smelter key (ouija board event, woodsman house tile - near 2 different coloured trees, go to the left, get the tip, then search the bushes) - 0.5 * fire
- >Artificial soul - MP cost modifier * 0.7
- >Betel`s stone - 10% maxMP regen per turn
- >Ring of the still-blood - bleed resist
- >Eye of Sylvian () - 1.5 * MP/HP heal modifier (covers spells and consumables, stacks)
- >Pinecone pig (Vinushka`s circle in woodsman`s house) - brings random items after battles (mostly food, but the loot table includes ammo, keys and even lucky coins)
- >One-winged necklace (Olivia start, can`t be looted from the body, other half is located in hidden garden - area can be accessed entering the hatch in news agency) - same effect as below?
- >Blue noctuid necklace (craftable with 2 one-winged parts) - 0.5 * Mdmg (when hp is below 50%)
- >Ballistic shield (i have no idea) - 0.8 * slash, 0.8 * pierce, 0.8 * blunt, 0.8 * fire
- >Plank shield - 0.94 * slash, 0.94 * pierce, 0.94 * blunt, 1.05 * fire
- >Shield of the Four (heads collection reward from the wretched being) - 0.94 * slash, 0.94 * pierce, 0.94 * blunt, 1.05 * fire, 0.87 * otherworldly
- Most listed items cam be found as random drops.
- Damage calculation:
- >Normal attack formula:
- 1)4*Atk(character)-2*Def(target), most enemies have 10 base defence for each part of body, otherwordly dmg type is resisted with Mdef?, same base value
- 2) +-20% dmg roll
- 3) Individual dmg type resist\weakness of your target
- >Marcoh`s jabs:
- 4*Atk-2*Def+50 x2
- Thc calculation:
- >Base accuracy - ???
- Accuracy modifiers:
- >glasses (+80%)
- >precision stance (+25%)
- >proficiency skills (?)
- >blindness (-75%)
- >nausea (-20%, but tere`re several variations of it that don`t give thc debuff)
- >targeting heads (might be up to 95% evasion or none at all, lel - will be described later in bestiary section)
- >light sensitive (-20%, unique to Heartless one fight, can be cured with purifying talisman)
- *Most of these do no work afaik. Did countless tests on janny and some survivors - stacking all possible thc buffs changes nothing about headshots. Further testing needed. Apparentlydefault rpgmaker behavior rolls player accuracy and enemy evasion separately. So no matter how much accuracy you stack, you won't overcome enemy evasion, just counter accuracy down on the player. Most heads have +5 evasion, +75 evasion, and +40 magic evasion so you should expect to land 1/5 normal attack head shots and roughly 1/2 magic head shots.
- Granted it's always possible the game doesn't use this default behavior.
- Crit chance calculation: Each weapon entry has "critical modifier 20%", may be base crit%
- >Yaggaegetsu amulet gives +15 crit%
- Difficulty features:
- >Easy
- >>doesn't have the mob.
- >>doesn't have beartraps in the village
- >>doesn't have instakill mines in the city
- >>doesn't have forest instakill holes
- >>Orphanage Hexen table isn't broken
- >>Legs can't be amputated by ennemies
- >>Easier encounters (less enemy health, less damage, lower chance of limb loss/negative statuses)
- >>Boosted item 'rarity'/drops from lootables and chests
- >>Plenty of extra saves with cunny god
- >Maso
- >>Turn Radios into ennemies
- >>Game start at Day 3 Night.
- >>Ennemies deal double damage and receive half damage
- >>There's a random timer that get reset when you enter a building or kill something, if it run out, it's game over.
- Ennemies tip:
- >Pig Head: Use talk and tell him 3 time you can't understand what he's saying.
- >Needles: Glass him. If playing with high accuracy (IE Marcoh with bare-fist proficiency) , aim for the head.
- >Bobbies: Beat their bodies after the fight to stop them from reviving. Talk can get them to stop shaking their heads for easier headshots.
- >Moonless: You can break the Katana on her back to receive a weapon. August interrupt the fight if you saved him.
- List of possible Steal loot:
- >sickle villagers
- >>Bear trap (high chance?) 5 shillings
- >knife villagers
- >>Blue vial (high chance?)
- >Pipe villagers
- >>Vodka (high chance?)
- >Vile
- >>2 white vials
- >Woodsman
- >>Axe
- >Priest
- >>Brain flower stigma (heals 150 mind) or soul stone
- >Rifleman
- >>3-5 rifle ammo
- >Male Moonscorched
- >>An assortment of mediocre food items like turnips (high chance), eggs, or rotten meat
- >Female Moonscorched
- >>Very high rate, maybe guaranteed, to get a small key. Lockpicking btfo
- >Bobbies
- >>Mostly cloth fragments and shillings, strongly discourage stealing due to the damage they inflict
- >Needles
- >>1 heroin or rust colored pearl
- >Bremen elite guard
- >>7 rifle ammo
- >Bremen flame trooper
- >>4 gunpowder
- >Father Hugo
- >>Book of enlightenment
- >Janny
- >>2 rust colored pearls
- >pistol wielding soldier
- ><5 9mm rounds
- >Levi doppelganger
- >>10 rifle rounds
- >Tanaka doppelganger
- >>35 shillings
- >Owl cultists
- >>Condensed blue
- >Neighbors
- >>Blue vial or beer
- >Death mask
- >>2 tobacco
- >Sergal
- >>4 silver shillings, no clue what these do
- >orphanage ghosts, fallen cherubs, fecal hounds, headless hounds, bellends
- >>Nothing
- >Marina
- >>Soul stone
- >Caliguara
- >>Pipe bomb
- >Tanaka
- >>35 shillings, gets upset because those are his life savings
- >Levi
- >>10 rifle ammo
- >Olivia
- >>Condensed Green and Condensed Blue, no necklace sadly
- >August
- >>3 bear traps
- >Karin
- >>8 9mm bullets
- >O'saa
- >>Soul stone
- >Henryk
- >>Meat pie+ and Goulash+, he gets really upset because he put a lot of time into them
- >Abella
- >>4 bolts 2 duct tape 1 bench grinder
- >Weeping scope
- >>15 rifle ammo
- Mods for F&H1 and F&2 Termina:
- Playable Le'Garde and Girl mod (F&H1): https: //arch.b4k. co/vrpg/thread/2137058/#2149480
- >Mod features:
- >>Too many to list, include bug fixes and more events as well as 'secrets'
- Premonitions Mod (Termina): https: //files.catbox.moe/vekum0.zip
- >Mod features:
- >>Re-enable the 'Premonitions' skill that give you hints each day.
- Premonitions Expanded (Termina): https: //files.catbox.moe/pmcu9k.zip
- >Mod features
- >>Added some alternate text to references
- >>Abella & Henryk can be both saved (Day 1 morning at least)
- >>If you play as Abella you can keep her alt outfit
- >>Can enable alternate text & disable some references
- >>Added Abella & Olivia Doppels
- >>Added Joy Mask to rare rolls
- >>Added Flashlight to minor rolls
- >>Allows Alternate Starts after group intro
- >>Can learn Premonitions in the beginning
- >>Can learn Dash in the beginning
- >>Can learn Mind Read in the beginning
- >>Can enable infinite saving in the beginning
- >>Added Doppel reactions for their counterparts
- >>Brown vial is usable in the menu
- >>Added Death Mask enabling / disabling
- >>Added Gull Maulers enabling / disabling
- >>Added The Mob enabling /disabling
- >>The truck rifleman will fall to the ground now
- >>Vial use now goes back to the menu.
- >>Added party member skill progression to hexen
- >>Eye of Rher can be enabled / disabled
- >>Poe can be enabled / disabled
- >>Enemy alert effects can be enabled / disabled (Might help with performance)
- >>Battle Royale can be enabled / disabled (The player can enter the tower regardless of survivors)
- >>Party member overworld skills should work now with the exception of Spice Forge. For those with the game files, check out the length of common events 503 and 505 for the reason why.
- >>Maso mode can now choose alternate starts.
- >>The flashlight's rolls have been fixed. Originally it only spawned in the school. Now it can be found anywhere.
- >>Added an exit save. The save can then be loaded from the main menu. The file is deleted after the game loads it.
- >>Fixed "Load Exit Save" alignment on the title screen.
- >>Fixed Maso Abella's alternate starts not showing up.
- >>Fixed Maso Abella not using her alt outfit if enabled.
- >>Reduced the gate to North Prehevil health from 4000 to 1400.
- >>Removed a leftover debugging event in the train car.
- >>There is a half-finished area I was working on in an early area of the game. There isn't you can do much other than use the two items detailed below.
- >>There is only one weapon kit in a half-finished area I was making. All weapons in the game can be upgraded once for special benefits.
- >>There is an armor kit. I haven't started with it yet so it does nothing right now.
- Party talk mod: https: //drive.google.com/drive/u/2/folders/1sGotg7bHwVkaBjX-jHGWXLLcfKBrca2u
- >Mod features
- >>Make it so that the PC also participates in Party Talk. This includes interjections made by and towards the PC.
- Save Editor: https: //mega.nz/file/jRYURbYI#e4OhpV3kn6VxzAZkle108i1_Z1ErFG6ln5v8WNu0VYw
- Criticism / Possible improvements:
- >Many character starts are very imbalanced even within said characters, Levi's heroin addiction is far too crippling as opposed to just skipping his intro and getting a better start spread for example
- >Not enough shortcuts or ways to move on the eastern part of the map compared to the west which has a good balance of crossways, the only real shortcut is the elevator right by the Moonless bunker which is sort of useless by the time you get to it
- >Hunger as a mechanic feels like a mild nuisance at best. Even if orange is planning on adding a food spoiling mechanic it's pitifully easy to deal with and all the foodstuffs feel wasteful with how many there are with little to no difference on how you can interact with the system.
- >Give ways to unlock other characters early at some possible cost (Goat is RNG drop reliant so inconsistent) before the city as Abella is too good to ignore on her own while making her actual start disproportionately hard
- >QOL features in the inventory screen such as the ability to sort items by newest acquired and not automatically closing the screen after some items but not others would be great.
- >The story beats are very disconnected to each other to the detriment of the game, the Ending A path is almost completely out of synch with the whole festival thing which left a lot of people pursuing it confused even if they followed the notes. Bringing Le'garde back without him really doing anything in-game feels wasteful, and his fight itself is a pointlessly easy filler fight between the Sylvian/Platoon fight and the Logic.
- >Allow the player to target individual enemy limbs in the random mob three way spawn
- >Rewrite some dialogue that feels out of place and breaks immersion, Pocketcat's initial dialogue which is just a very in your face COVID reference and the Sergal fight are the worst examples which drag on way too long.
- >OST isn't as good as the first one
- >Not enough ways to circumvent non-objective related combat, similar to the S ending of some characters in the first game.
- >The Map tend to be cramped and cause maneuvering problems, need more wiggle room.
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