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  1. -----------------------------------------------------------------------------------
  2. Name : Nomad || Altair
  3. Career : Skirmisher
  4. Rank : Gunslinger
  5. Current : 5800
  6. Next : 7000
  7. Background : Neo-Spartan
  8. Fate Points: 2/2 DF 2/2
  9. -----------------------------------------------------------------------------------
  10. Traits:
  11.  
  12. ASSETS
  13. Unnatural Speed
  14. Distance Fighter
  15. Trained for War
  16. All I See is Weapons
  17. Fast
  18. Troublemaker
  19. Paranoia
  20. Egghead (Survival)
  21.  
  22. DRAWBACKS
  23. Memento
  24. Living Weapon
  25. Chronic Pain (10)
  26. Lonely (5)
  27. Sadistic (5)
  28. Hoarder (5)
  29.  
  30. TALENTS
  31. Melee Weapon Training (General)
  32. Basic Weapon Training (General)
  33. Basic Training (Ranged, BS+5)
  34. Precision (Ranged, Fast: -20 to dodge)
  35. Weapon Expert
  36. Manipulation 1: Ping
  37. Advanced Training: Mighty Shot
  38. Combat Specialization: Positron Burrow
  39. Jaded
  40. Deadeye Shot (Called Shot -10)
  41. Nerves of Steel
  42. Marksman (no penalties for long range)
  43. Superior Technique: Sniper (fate to auto-hit, DoS = 1d5-1)
  44. Precision (Ranged, Brutal: +1d5 damage per 2 DoS, max +2d5)
  45. Manipulation 2: Spatial Funnel
  46. Indomitable
  47.  
  48. AT FIELD
  49. // Spread
  50. - Deflective Field
  51.  
  52. // Offensive
  53. -
  54.  
  55. // Enhancement
  56. -
  57.  
  58. // Neutralization
  59. - Neutralize
  60.  
  61. // Dirac Sea
  62. -
  63.  
  64. // Utility
  65. - AT Ping
  66.  
  67. -----------------------------------------------------------------------------------
  68. Ego Barrier 35
  69.  
  70.  
  71. Insanity Points:
  72.  
  73. -----------------------------------------------------------------------------------
  74. WS : 35 (40)
  75. BS : 58 (73) T2
  76. S : 28
  77. T : 40
  78. Ag : 51 (b7, US14) T2
  79. Int: 31
  80. Per: 44 (49)
  81. WP : 37
  82. Fel: 25
  83. SR : 55 (-25 without Dive Suit; SR Cat+1, Feedback Threshold -2)
  84. -----------------------------------------------------------------------------------
  85. Movement:
  86. Half Full Charge Run
  87.  
  88. -----------------------------------------------------------------------------------
  89.  
  90. Wounds
  91. /13
  92.  
  93. Critical Damage:
  94.  
  95. Fatigue
  96. /4
  97.  
  98. -----------------------------------------------------------------------------------
  99.  
  100. Armour: 4
  101. Head ( 1-10)
  102. Type Value
  103.  
  104. R Arm (11-20)
  105. Type Value
  106.  
  107. L Arm (21-30)
  108. Type Value
  109.  
  110. Torso (31-70)
  111. Type Value
  112.  
  113. R Leg (71-85)
  114. Type Value
  115.  
  116. L Leg (86-00)
  117. Type Value
  118.  
  119. -----------------------------------------------------------------------------------
  120.  
  121. Weapons:
  122.  
  123. Ranged
  124. Name Class Range RoF Dam Pen Special
  125. Quark Rifle Basic 160dm S/-/- 1d10+5+2E 7 Positron, Scope, Burning
  126.  
  127. -Quark Battery x3 (50% chance, 1 damage on rupture, 9/9 shots)
  128. -Q.Primer - free action to reduce ATS by 2
  129.  
  130. Notes: 7 Req used; Range 2; Dam+1 1; Pen+4 2; Scope, Burning 2;
  131. Total Breach 9+DoS
  132.  
  133. Melee
  134. Name Class Range Dam Pen Special Wt
  135.  
  136. Notes:
  137. -----------------------------------------------------------------------------------
  138.  
  139. Skills:
  140.  
  141. Basic:
  142. AWARENESS (Per) +10
  143. SCRUTINY (Per)
  144. Barter (Fel)
  145. Carouse (T)
  146. Charm (Fel)
  147. Climb (S)
  148. CONCEALMENT (Ag) +20
  149. Contortionist (Ag)
  150. Deceive (Fel)
  151. Disguise (Fel)
  152. DODGE (Ag) +10
  153. Evaluate (Int)
  154. Gamble (Int)
  155. Inquiry (Fel)
  156. Intimidate (S)
  157. Logic (Int)
  158. SEARCH (Per)
  159. SILENT MOVE (Ag)
  160. Swim (S)
  161.  
  162. Advanced:
  163.  
  164. SURVIVAL (Int) +10
  165. EVA: ACROBATICS (Ag) +10
  166. Gear:
  167.  
  168. -----------------------------------------------------------------------------------
  169. Character Notes:
  170.  
  171. 2 WUP spent on Quark Gun
  172. 2 SUP spent on Dive Suit
  173. 3 WUP spent on Quark Batteries and Q.Primer
  174. 1 SUP spent on HAROS plug
  175. 1 SUP spent on Wing: MAGI LTD
  176. 1 BUP spent on Extra Eye (reroll Awareness 1/session)
  177. 1 SUP spent on Leg Thrusters
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